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  1. I've been making an effort to create a list of short-form major changes for classes in PvE with the upcoming patch on the 12th. Here's what I've got so far. Please chime in if you feel like any of this is inaccurate or should have things added.
  2.  
  3. >All Classes
  4. Hybrid Specs removed, all abilities now deal the selected elemental damage type or non-elemental damage. Many Skills had multiple trees combined into a single tree that will generally not be mentioned unless particularly notable. Restrain skills now increase Evolved Damage(?).
  5.  
  6. >KFM
  7. Both: Counter Heal-Iframe(no-threat) version removed. Threat on RMB removed. Threat-Tremor now gives 30s Threat buff. Draw-In Tremor gives an AP buff on pulling in 3+ targets.
  8. Fire: Tiger Strike damage significantly increased. New free-damage 3 skill, "Blaze Kick" added on CCd targets.
  9. Wind: Cyclone Kick damage clasuses shuffled around. More damage at Stage 1 palm, less at Stage 4.
  10.  
  11. >BM
  12. Both: Draw stance now has skills on ZXV. Z is Fissure, C is a new CC-Extension skill, V is Flash Step. New Specs added for HM Block. Raid is now largely useless/had most of its clauses removed. Threat removed from Cyclone. Draw now has Threat buff for 30s specs. Rush now has 30s Threat buff spec.
  13. Fire: RMB is faster, but does significantly less damage. 4x Flickers now triggers 1s Conflagration.
  14. Lightning: Flicker damage increased, and further increased during Fulmination.
  15.  
  16. >Des
  17. Both: Emberstomp merged offensive trees and added a new clause for 20% damage increase to most damaging skills during it.
  18. Earth: Slight RMB damage increase (0.5 ap). Wrath now reduces F CD.
  19. Shadow: RMB now reduces F CD.
  20.  
  21. >BD
  22. Both: Cross-Element attacks are now same element, but deal less damage and have additional clauses reducing cooldowns of your primary skills.
  23. Wind: Wind Focus on Sunder Crit removed and replaced with new Wind Surge mechanic. zxc2 generate varying lengths of Wind Surge. V now Stuns.
  24. Lightning: Lightning Multi-Use RMB removed. Flash step is now a Draw-RMB spec option.
  25.  
  26. >Sin
  27. Both: Awakened RMB added. Not sure about other Assasin changes, haven't looked into them much. Sorry Assassins.
  28.  
  29. >FM
  30. Both: Ice/Fire Soul removed. Heatwave is now ranged, but lost Daze spec and moved to Z. Orbits now only stack to 1, and are generatede on Crits with the respective element's skills. Force Blast got merged into Glacial Beam.
  31. Fire: Awakened Char is always the Soulburn skill now, but lost the burn-damage clause. Blazing Beam damage increased significantly.
  32. Ice: Cold Snap duration doubled. F now reduces Cold Snap CD.
  33.  
  34. >Sum
  35. Both: Weed Whack poison duration up (10->15), and gained a damage clause during Petal Storm Toss. Nettles and Briar Duration down (10->6). Nettles and Briar overall damage up, clauses got altered though on both. House/Alley Cat removed.
  36. Earth: 3 Now stacks Photosynthesis.
  37. Wind: Haven't looked into wind specific changes yet.
  38.  
  39. >WL
  40. Both: Attack/Defense Thrall removed. SS Resist-Resets removed.
  41. Ice: New HM RMB added. Instant-Cast Dragoncall Repulse removed. CDR for Shadow Orbs removed.
  42. Shadow: RMB Focus restore on Targeted enemy removed. New RMB branch added.
  43.  
  44. >SF
  45. Both: Dragon Fist is now only usable after Z, Dragon Fist buffed to compensate. Z lasts 6 seconds but is stronger. HM Heal/Heal clauses got shuffled around to make HM Heal more important. Windstorm damage when used at 5 Chi increased and now recovers HP.
  46. Frost: Conditions eased on RMB crit/back hit clauses. 5m Self-Centered draw-in Frost Storm spec added.
  47. Earth: 2x Kingfist conditionals removed, damage slightly up overall.
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