Axrest

Level 10 game character guide

Jul 11th, 2018
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  1. CHARACTER CREATION GUIDE
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  3. Anything currently allowed in officially published DnD books is allowed. This is true for races, classes, backgrounds, whatever. UA is not being allowed this time just to test out the game without it. We are using Feats minus Luck because Luck is busted and just generally slows the game down.
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  5. Character must be level 10
  6. Character must have a back story explaining how they got to level 10.
  7. Character is being contacted by an elite secret society that you have heard of, if only in whispers. You can either decide this is the first time you are being contacted by them, or you can decide you are already a member (gaining membership likely explains how you got some of those levels. Probably somewhere between 1 and 5 of them). Also, it is known to your character that besides the money and items being promised, completing a mission for the STC grants you membership.
  8. This game is taking place in Nefetria, however you are from a more technologically and magically advanced continent to the west. Despite this, being level 10 still makes you an elite among elite, likely in the top 1% of power levels of the world. Take that into account.
  9. Your base wealth will be at around 10k g from a life of adventuring and generally being a bad ass.
  10. You are allowed one magic item. This can be a +2 weapon of your choice with some extra spice to it (talk to me and we'll work it out) or any reasonable magic item from any printed DnD book.
  11. We'll roll stats, talk about the type of game, and get you started on your travels in a session 0 once everyone has a character in mind and we've decided on a day (Gonna be roll 4, drop 1, place where you want system).
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