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- Shader "Hidden/Render"
- {
- Properties
- {
- _MainTex("Base (RGB)", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- sampler2D _MainTex;
- half4 frag(v2f_img i) : COLOR
- {
- return tex2D(_MainTex, i.uv);;
- }
- ENDCG
- }
- }
- }
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