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- Goose Howard (Class: Beast, LV: 8 (2))
- Size: 0
- Wits: Cunning
- Senses: Normal
- Speech: Yes
- Reaction: Hostile
- ID: 0
- Weakness: N/A
- Movement: Walk
- {Combat Stat} ({Fixed Value})
- ACC 5 (12) EVA 4 (11)
- CNJ 3 (10) RES 3 (10)
- CHK 4 (11) INIT 16 (5)
- HP 75, Armor 5, Barrier 3
- Goose Howards's Attack Methods
- [Weapon Attack](?): Melee Attack / Engaged / 1#
- *Goose Howard is ready to boogie-woogie. Are you?*
- - [Form: Spear] 2d6+10 physical damage twice to the target. Cannot be used while both Raging Storm Wing and Raving Death Wing are not [Shift: Downed, Taken Out, Dead].
- «I've been waiting for you!»: Constant / User
- *Goose Howard is one unstoppable motherfucker. He's got two wings, and he ain't afraid to kick your ass with them.*
- - When Goose Howard [Appears], Raging Storm Wing and Deadly Rave Wing also [Appear], with the same stats as Goose Howard (but {HP} is instead 100). They are always [Engaged] with Goose Howard, and cannot be moved away from Goose Howard, such that they would not be in an adjacent square with Goose Howard. Raging Storm Wing and Deadly Rave Wing move with Goose Howard. Raging Storm Wing and Deadly Rave Wing take their turns after Goose Howard (they may choose which one of them goes first).
- «Nice Try...»: Constant / User
- *Goose Howard is one immovable motherfucker. He's got two wings, and that means he can block both high and low.*
- - While either Raging Storm Wing and Raving Death Wing are not [Shift: Fallen, Downed, Taken Out, Dead], Goose Howard is unaffected by the effects of enemy talents or attacks, and his [Movement] becomes Flying.
- Raging Storm Wing's Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1#
- *Spirit Energy, released in a cutting wave along the ground.*
- - [Element: Wind / Form: Magic] 4d6+60 magical damage to the target.
- «Double Reppūken»: Magical Attack / 5 Sq. / 1#
- *In reaction to an incoming long-range attack, Goose Howard responds with two bursts of Spirit Energy- One to neutralize, one to strike back.*
- - [Element: Wind / Form: Magic] Activate this Talent as [Timing: Unique]. Negate the target unit's [Magical Attack] or [Ranged Attack], and if you do, attack them, dealing 2d6+25 magical damage to the target. You can only activate «Double Reppūken» once per round.
- «Raigō Reppūken»: Magical Attack / 7 Sq. / Area
- *Goose Howard temporarily supercharges its Spirit Energy, sending out a powerful electric shockwave.*
- - [Element: Wind, Shock / Form: Magic] As an additional [Cost], Raging Storm Wing must pay 1 Spirit Dice. 2d6+40 magical damage to all targets.
- «Raging Storm»: Magical Attack / Engaged / Area
- *Goose Howard releases pent-up Spirit Energy into a powerful close-range explosion.*
- - [Element: Wind / Form: Magic] As an additional [Cost], Raging Storm Wing must also pay 2 Spirit Dice. 6d6+70 magical damage to all targets, then attack all targets 2 Sq. away for the same damage.
- «Hah! Waste of time!»: Unique / Combat Zone / CombatvZone
- *Goose Howard's attacks are so fierce, they knock Spirit Energy out of Godhunters.*
- - Once per turn, when Raging Storm Wing deals 5 or more damage to a unit(s) by the effect of a Talent, target any number of those unit(s), and activate one of the following effects:
- * Raging Storm Wing takes 1 Spirit Die of its choice from each those units' Spirit Pools, and adds those Spirit Dice to Goose Howards's Spirit Pool.
- * The units reroll their Spirit Pools.
- Deadly Rave Wing's Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- *Using Spirit Energy to accelerate, Goose Howard opens the opponent up first, and then strikes three times.*
- - [Form: Hammer] 2d6+20 physical damage three times to the target. The movement from this Attack's [Range] is treated as being from Goose Howard. If the attack hits, the target gains [Shift: Fallen].
- «Chūdan'ateminage»: Prep / User
- *Goose Howard focuses Spirit Energy into itself, redirecting the flow of an attacker's Spirit Energy, knocking them behind itself.*
- - Deadly Rave Wing applies the following effect to itself until its next turn:
- * When an [Engaged] unit activates a Talent with [Timing: Attack] whose original [Cost] uses 2 or more Spirit Dice, activate this effect as [Timing: Defense] (this is not optional): Negate that talent, and if you do, deal 2d6+10 physical damage to that unit, then move that unit 4 Sq. to the other side of you, ignoring [Engagements], and if you do that, they gain [Shift: Fallen].
- «Gedan Atemi-Uchi»: Prep / User
- *Goose Howard absorbs Spirit Energy from an enemy attack, then blasts it right back.*
- - Deadly Rave Wing applies the following effect to itself until its next turn:
- * When an [Engaged] unit activates a Talent with [Timing: Unique] during Damage Calculation, activate this effect as [Timing: Defense] (this is not optional): Negate that talent, and if you do, deal 2d6+5 physical damage to that unit, then move that unit up to 2 Sq., ignoring [Engagements].
- «Raimeigōha Nage»: Physical Attack / Engaged / #1
- *Goose Howard grabs a fallen foe, and slams them back into the ground.*
- - [Form: Hammer] Activate this Talent as [Timing: Prep]. Target unit with [Shift: Fallen] takes 2d6 physical damage, and if they do, they gain [Shift: Pain].
- «Deadly Rave»: Physical Attack / Charge 2 Sq. / #1
- *Goose Howard forces explosive Spirit Energy into his victims.*
- - [Form: Sword] As an additional [Cost], Deadly Rave Wing must also pay 2 Spirit Dice. The movement from this Attack's [Range] is treated as being from Goose Howard. This attack becomes a [Special Attack] if Goose Howard moves 0 Spaces. Deals 2d6+15 physical damage to the target, and if the target of this attack takes damage from this attack, they gain [Shift: Fallen].
- «Hah! Waste of time!»: Unique / Combat Zone / Combat Zone
- *Goose Howard's attacks are so fierce, they knock Spirit Energy out of Godhunters.*
- - Once per turn, when Deadly Rave Wing deals 5 or more damage to a unit(s) by the effect of a Talent, target any mumber of those unit(s), and activate one of the following effects:
- * Deadly Rave Wing takes 1 Spirit Die of its choice from their Spirit Pool, and adds it to Goose Howards's Spirit Pool.
- * The unit rerolls their Spirit Dice.
- Materials (2d6)
- Some Super-Wacky Shit.
- A goose imbued with the fighting spirit of an almighty martial artist. It is capable of surprisingly good speech- Unfortunately, despite what appears to be superb intellect compared to most Mononoke, it seems to only be capable of shouting Engrish and some Japanese phrases...
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