satoon101

BM:S ConVars (2-28-16)

Feb 28th, 2016
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  1. Commands: 632 - Variables: 1758 - Total: 2390
  2.  
  3. +demoui2 - CMD - (DONTRECORD)
  4. Bring the advanced demo player UI (demoui2) to foreground.
  5.  
  6. +mat_texture_list - CMD
  7.  
  8.  
  9. +showbudget - CMD
  10.  
  11.  
  12. +showbudget_texture - CMD - (CHEAT)
  13.  
  14.  
  15. +showbudget_texture_global - CMD - (CHEAT)
  16.  
  17.  
  18. +showvprof - CMD
  19.  
  20.  
  21. +vgui_drawtree - CMD
  22.  
  23.  
  24. +voicerecord - CMD
  25.  
  26.  
  27. -demoui2 - CMD - (DONTRECORD)
  28. Send the advanced demo player UI (demoui2) to background.
  29.  
  30. -mat_texture_list - CMD
  31.  
  32.  
  33. -showbudget - CMD
  34.  
  35.  
  36. -showbudget_texture - CMD - (CHEAT)
  37.  
  38.  
  39. -showbudget_texture_global - CMD - (CHEAT)
  40.  
  41.  
  42. -showvprof - CMD
  43.  
  44.  
  45. -vgui_drawtree - CMD
  46.  
  47.  
  48. -voicerecord - CMD
  49.  
  50.  
  51. BindToggle - CMD
  52. Performs a bind <key> "increment var <cvar> 0 1 1"
  53.  
  54. ForceModelDetailFX - CMD - (GAMEDLL,CHEAT)
  55.  
  56.  
  57. PerfMark - CMD
  58. inserts a telemetry marker into the stream. If args are provided, they will be included.
  59.  
  60. ResetParticleEntities - CMD - (GAMEDLL,CHEAT)
  61.  
  62.  
  63. Test_CreateEntity - CMD - (GAMEDLL,CHEAT)
  64.  
  65.  
  66. Test_EHandle - CMD - (GAMEDLL,CHEAT)
  67.  
  68.  
  69. Test_InitRandomEntitySpawner - CMD - (GAMEDLL,CHEAT)
  70.  
  71.  
  72. Test_ProxyToggle_EnableProxy - CMD - (GAMEDLL,CHEAT)
  73.  
  74.  
  75. Test_ProxyToggle_SetValue - CMD - (GAMEDLL,CHEAT)
  76.  
  77.  
  78. Test_RandomPlayerPosition - CMD - (GAMEDLL,CHEAT)
  79.  
  80.  
  81. Test_RandomizeInPVS - CMD - (GAMEDLL,CHEAT)
  82.  
  83.  
  84. Test_RemoveAllRandomEntities - CMD - (GAMEDLL,CHEAT)
  85.  
  86.  
  87. Test_SpawnRandomEntities - CMD - (GAMEDLL,CHEAT)
  88.  
  89.  
  90. __screenshot_internal - CMD - (HIDDEN,DONTRECORD)
  91. Internal command to take a screenshot without renumbering or notifying Steam.
  92.  
  93. _autosave - CMD
  94. Autosave
  95.  
  96. _autosavedangerous - CMD
  97. AutoSaveDangerous
  98.  
  99. _bugreporter_restart - CMD
  100. Restarts bug reporter .dll
  101.  
  102. _resetgamestats - CMD - (GAMEDLL)
  103. Erases current game stats and writes out a blank stats file
  104.  
  105. _restart - CMD
  106. Shutdown and restart the engine.
  107.  
  108. achievement_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
  109. Turn on achievement debug msgs.
  110.  
  111. addip - CMD
  112. Add an IP address to the ban list.
  113.  
  114. adsp_alley_min - VAR
  115.  
  116.  
  117. adsp_courtyard_min - VAR
  118.  
  119.  
  120. adsp_debug - VAR - (ARCHIVE)
  121.  
  122.  
  123. adsp_door_height - VAR
  124.  
  125.  
  126. adsp_duct_min - VAR
  127.  
  128.  
  129. adsp_hall_min - VAR
  130.  
  131.  
  132. adsp_low_ceiling - VAR
  133.  
  134.  
  135. adsp_opencourtyard_min - VAR
  136.  
  137.  
  138. adsp_openspace_min - VAR
  139.  
  140.  
  141. adsp_openstreet_min - VAR
  142.  
  143.  
  144. adsp_openwall_min - VAR
  145.  
  146.  
  147. adsp_room_min - VAR
  148.  
  149.  
  150. adsp_street_min - VAR
  151.  
  152.  
  153. adsp_tunnel_min - VAR
  154.  
  155.  
  156. adsp_wall_height - VAR
  157.  
  158.  
  159. ai_LOS_mode - VAR - (GAMEDLL,REPLICATED)
  160.  
  161.  
  162. ai_actbusy_search_time - VAR - (GAMEDLL)
  163.  
  164.  
  165. ai_ally_manager_debug - VAR - (GAMEDLL)
  166.  
  167.  
  168. ai_auto_contact_solver - VAR - (GAMEDLL)
  169.  
  170.  
  171. ai_block_damage - VAR - (GAMEDLL)
  172.  
  173.  
  174. ai_clear_bad_links - CMD - (GAMEDLL)
  175. Clears bits set on nav links indicating link is unusable
  176.  
  177. ai_debug_actbusy - VAR - (GAMEDLL,CHEAT)
  178. Used to debug actbusy behavior. Usage:
  179. 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.
  180. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen.
  181. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes.
  182. 4: Display debug output of actbusy logic.
  183. 5: Display safe zone volumes and info.
  184.  
  185.  
  186. ai_debug_assault - VAR - (GAMEDLL)
  187.  
  188.  
  189. ai_debug_avoidancebounds - VAR - (GAMEDLL)
  190.  
  191.  
  192. ai_debug_directnavprobe - VAR - (GAMEDLL)
  193.  
  194.  
  195. ai_debug_doors - VAR - (GAMEDLL)
  196.  
  197.  
  198. ai_debug_dyninteractions - VAR - (GAMEDLL)
  199. Debug the NPC dynamic interaction system.
  200.  
  201. ai_debug_efficiency - VAR - (GAMEDLL)
  202.  
  203.  
  204. ai_debug_enemies - VAR - (GAMEDLL)
  205.  
  206.  
  207. ai_debug_expressions - VAR - (GAMEDLL)
  208. Show random expression decisions for NPCs.
  209.  
  210. ai_debug_follow - VAR - (GAMEDLL)
  211.  
  212.  
  213. ai_debug_loners - VAR - (GAMEDLL)
  214.  
  215.  
  216. ai_debug_looktargets - VAR - (GAMEDLL)
  217.  
  218.  
  219. ai_debug_los - VAR - (GAMEDLL,CHEAT)
  220. NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  221.  
  222. ai_debug_nav - VAR - (GAMEDLL)
  223.  
  224.  
  225. ai_debug_node_connect - CMD - (GAMEDLL)
  226. Debug the attempted connection between two nodes
  227.  
  228. ai_debug_ragdoll_magnets - VAR - (GAMEDLL)
  229.  
  230.  
  231. ai_debug_readiness - VAR - (GAMEDLL)
  232.  
  233.  
  234. ai_debug_shoot_positions - VAR - (GAMEDLL,REPLICATED,CHEAT)
  235.  
  236.  
  237. ai_debug_speech - VAR - (GAMEDLL)
  238.  
  239.  
  240. ai_debug_squads - VAR - (GAMEDLL)
  241.  
  242.  
  243. ai_debug_think_ticks - VAR - (GAMEDLL)
  244.  
  245.  
  246. ai_debugscriptconditions - VAR - (GAMEDLL)
  247.  
  248.  
  249. ai_default_efficient - VAR - (GAMEDLL)
  250.  
  251.  
  252. ai_disable - CMD - (GAMEDLL,CHEAT)
  253. Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
  254.  
  255. ai_drawbattlelines - VAR - (GAMEDLL,CHEAT)
  256.  
  257.  
  258. ai_drop_hint - CMD - (GAMEDLL,CHEAT)
  259. Drop an ai_hint at the player's current eye position.
  260.  
  261. ai_dump_hints - CMD - (GAMEDLL)
  262.  
  263.  
  264. ai_efficiency_override - VAR - (GAMEDLL)
  265.  
  266.  
  267. ai_expression_frametime - VAR - (GAMEDLL)
  268. Maximum frametime to still play background expressions.
  269.  
  270. ai_expression_optimization - VAR - (GAMEDLL)
  271. Disable npc background expressions when you can't see them.
  272.  
  273. ai_fear_player_dist - VAR - (GAMEDLL)
  274.  
  275.  
  276. ai_find_lateral_cover - VAR - (GAMEDLL)
  277.  
  278.  
  279. ai_find_lateral_los - VAR - (GAMEDLL)
  280.  
  281.  
  282. ai_follow_use_points - VAR - (GAMEDLL)
  283.  
  284.  
  285. ai_follow_use_points_when_moving - VAR - (GAMEDLL)
  286.  
  287.  
  288. ai_force_serverside_ragdolls - VAR - (GAMEDLL)
  289.  
  290.  
  291. ai_frametime_limit - VAR - (GAMEDLL)
  292. frametime limit for min efficiency AIE_NORMAL (in sec's).
  293.  
  294. ai_hull - CMD - (GAMEDLL,CHEAT)
  295. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
  296. Arguments: NPC name or classname, <none>=NPC under crosshair
  297.  
  298. ai_inhibit_spawners - VAR - (GAMEDLL,CHEAT)
  299.  
  300.  
  301. ai_lead_time - VAR - (GAMEDLL)
  302.  
  303.  
  304. ai_moveprobe_debug - VAR - (GAMEDLL)
  305.  
  306.  
  307. ai_moveprobe_jump_debug - VAR - (GAMEDLL)
  308.  
  309.  
  310. ai_moveprobe_usetracelist - VAR - (GAMEDLL)
  311.  
  312.  
  313. ai_navigator_generate_spikes - VAR - (GAMEDLL)
  314.  
  315.  
  316. ai_navigator_generate_spikes_strength - VAR - (GAMEDLL)
  317.  
  318.  
  319. ai_new_aiming - VAR - (GAMEDLL)
  320.  
  321.  
  322. ai_next_hull - CMD - (GAMEDLL,CHEAT)
  323. Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
  324. Arguments: -none-
  325.  
  326. ai_no_local_paths - VAR - (GAMEDLL)
  327.  
  328.  
  329. ai_no_node_cache - VAR - (GAMEDLL)
  330.  
  331.  
  332. ai_no_select_box - VAR - (GAMEDLL)
  333.  
  334.  
  335. ai_no_steer - VAR - (GAMEDLL)
  336.  
  337.  
  338. ai_no_talk_delay - VAR - (GAMEDLL)
  339.  
  340.  
  341. ai_nodes - CMD - (GAMEDLL,CHEAT)
  342. Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
  343. Green - ground node
  344. Cyan - air node
  345. Magenta - climb node
  346. Grey - node not available for selected hull size
  347. Orange - node currently locked
  348.  
  349. ai_norebuildgraph - VAR - (GAMEDLL)
  350.  
  351.  
  352. ai_path_adjust_speed_on_immediate_turns - VAR - (GAMEDLL)
  353.  
  354.  
  355. ai_path_insert_pause_at_est_end - VAR - (GAMEDLL)
  356.  
  357.  
  358. ai_path_insert_pause_at_obstruction - VAR - (GAMEDLL)
  359.  
  360.  
  361. ai_post_frame_navigation - VAR - (GAMEDLL)
  362.  
  363.  
  364. ai_radial_max_link_dist - VAR - (GAMEDLL)
  365.  
  366.  
  367. ai_reaction_delay_alert - VAR - (GAMEDLL)
  368.  
  369.  
  370. ai_reaction_delay_idle - VAR - (GAMEDLL)
  371.  
  372.  
  373. ai_readiness_decay - VAR - (GAMEDLL)
  374.  
  375.  
  376. ai_rebalance_thinks - VAR - (GAMEDLL)
  377.  
  378.  
  379. ai_report_task_timings_on_limit - VAR - (GAMEDLL,ARCHIVE)
  380.  
  381.  
  382. ai_resume - CMD - (GAMEDLL,CHEAT)
  383. If NPC is stepping through tasks (see ai_step ) will resume normal processing.
  384.  
  385. ai_sequence_debug - VAR - (GAMEDLL)
  386.  
  387.  
  388. ai_set_move_height_epsilon - CMD - (GAMEDLL)
  389. Set how high AI bumps up ground walkers when checking steps
  390.  
  391. ai_setupbones_debug - VAR - (GAMEDLL)
  392. Shows that bones that are setup every think
  393.  
  394. ai_shot_bias - VAR - (GAMEDLL)
  395.  
  396.  
  397. ai_shot_bias_max - VAR - (GAMEDLL,REPLICATED)
  398.  
  399.  
  400. ai_shot_bias_min - VAR - (GAMEDLL,REPLICATED)
  401.  
  402.  
  403. ai_shot_stats - VAR - (GAMEDLL)
  404.  
  405.  
  406. ai_shot_stats_term - VAR - (GAMEDLL)
  407.  
  408.  
  409. ai_show_connect - CMD - (GAMEDLL,CHEAT)
  410. Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
  411. Green - ground movement
  412. Blue - jumping movement
  413. Cyan - flying movement
  414. Magenta - climbing movement
  415. Red - connection disabled
  416.  
  417. ai_show_connect_fly - CMD - (GAMEDLL,CHEAT)
  418. Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
  419. Green - ground movement
  420. Blue - jumping movement
  421. Cyan - flying movement
  422. Magenta - climbing movement
  423. Red - connection disabled
  424.  
  425. ai_show_connect_jump - CMD - (GAMEDLL,CHEAT)
  426. Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
  427. Green - ground movement
  428. Blue - jumping movement
  429. Cyan - flying movement
  430. Magenta - climbing movement
  431. Red - connection disabled
  432.  
  433. ai_show_graph_connect - CMD - (GAMEDLL,CHEAT)
  434. Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
  435.  
  436. ai_show_grid - CMD - (GAMEDLL,CHEAT)
  437. Draw a grid on the floor where looking.
  438.  
  439. ai_show_hints - CMD - (GAMEDLL,CHEAT)
  440. Displays all hints as small boxes
  441. Blue - hint is available for use
  442. Red - hint is currently being used by an NPC
  443. Orange - hint not being used by timed out
  444. Grey - hint has been disabled
  445.  
  446. ai_show_hull - CMD - (GAMEDLL,CHEAT)
  447. Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
  448. Green - ground movement
  449. Blue - jumping movement
  450. Cyan - flying movement
  451. Magenta - climbing movement
  452. Arguments: -none-
  453.  
  454. ai_show_hull_attacks - VAR - (GAMEDLL)
  455.  
  456.  
  457. ai_show_node - CMD - (GAMEDLL)
  458. Highlight the specified node
  459.  
  460. ai_show_think_tolerance - VAR - (GAMEDLL)
  461.  
  462.  
  463. ai_show_visibility - CMD - (GAMEDLL,CHEAT)
  464. Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
  465.  
  466. ai_simulate_task_overtime - VAR - (GAMEDLL)
  467.  
  468.  
  469. ai_spread_cone_focus_time - VAR - (GAMEDLL)
  470.  
  471.  
  472. ai_spread_defocused_cone_multiplier - VAR - (GAMEDLL)
  473.  
  474.  
  475. ai_spread_pattern_focus_time - VAR - (GAMEDLL)
  476.  
  477.  
  478. ai_step - CMD - (GAMEDLL,CHEAT)
  479. NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
  480.  
  481. ai_strong_optimizations - VAR - (GAMEDLL)
  482.  
  483.  
  484. ai_strong_optimizations_no_checkstand - VAR - (GAMEDLL)
  485.  
  486.  
  487. ai_task_pre_script - VAR - (GAMEDLL)
  488.  
  489.  
  490. ai_test_los - CMD - (GAMEDLL)
  491. Test AI LOS from the player's POV
  492.  
  493. ai_test_moveprobe_ignoresmall - VAR - (GAMEDLL)
  494.  
  495.  
  496. ai_think_limit_label - VAR - (GAMEDLL,ARCHIVE)
  497.  
  498.  
  499. ai_use_clipped_paths - VAR - (GAMEDLL)
  500.  
  501.  
  502. ai_use_efficiency - VAR - (GAMEDLL)
  503.  
  504.  
  505. ai_use_frame_think_limits - VAR - (GAMEDLL)
  506.  
  507.  
  508. ai_use_readiness - VAR - (GAMEDLL)
  509.  
  510.  
  511. ai_use_think_optimizations - VAR - (GAMEDLL)
  512.  
  513.  
  514. ai_use_visibility_cache - VAR - (GAMEDLL)
  515.  
  516.  
  517. ai_vehicle_avoidance - VAR - (GAMEDLL,CHEAT)
  518.  
  519.  
  520. ainet_generate_report - CMD - (GAMEDLL)
  521. Generate a report to the console.
  522.  
  523. ainet_generate_report_only - CMD - (GAMEDLL)
  524. Generate a report to the console.
  525.  
  526. air_density - CMD - (GAMEDLL,CHEAT)
  527. Changes the density of air for drag computations.
  528.  
  529. alias - CMD
  530. Alias a command.
  531.  
  532. anim_3wayblend - VAR - (GAMEDLL,REPLICATED)
  533. Toggle the 3-way animation blending code.
  534.  
  535. anim_showstate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  536. Show the (client) animation state for the specified entity (-1 for none).
  537.  
  538. anim_showstatelog - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  539. 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
  540.  
  541. askconnect_accept - CMD - (DONTRECORD)
  542. Accept a redirect request by the server.
  543.  
  544. async_allow_held_files - VAR
  545. Allow AsyncBegin/EndRead()
  546.  
  547. async_mode - VAR
  548. Set the async filesystem mode (0 = async, 1 = synchronous)
  549.  
  550. async_resume - CMD
  551.  
  552.  
  553. async_serialize - VAR
  554. Force async reads to serialize for profiling
  555.  
  556. async_simulate_delay - VAR
  557. Simulate a delay of up to a set msec per file operation
  558.  
  559. async_suspend - CMD
  560.  
  561.  
  562. audit_save_in_memory - CMD
  563. Audit the memory usage and files in the save-to-memory system
  564.  
  565. autoaim_max_deflect - VAR - (GAMEDLL)
  566.  
  567.  
  568. autoaim_max_dist - VAR - (GAMEDLL)
  569.  
  570.  
  571. autoaim_unlock_target - VAR - (GAMEDLL)
  572.  
  573.  
  574. autosave - CMD
  575. Autosave
  576.  
  577. autosavedangerous - CMD
  578. AutoSaveDangerous
  579.  
  580. autosavedangerousissafe - CMD
  581.  
  582.  
  583. banid - CMD
  584. Add a user ID to the ban list.
  585.  
  586. banip - CMD
  587. Add an IP address to the ban list.
  588.  
  589. bench_end - CMD - (CHEAT)
  590. Ends gathering of info.
  591.  
  592. bench_start - CMD - (CHEAT)
  593. Starts gathering of info. Arguments: filename to write results into
  594.  
  595. bench_upload - CMD - (CHEAT)
  596. Uploads most recent benchmark stats to the Valve servers.
  597.  
  598. benchframe - CMD
  599. Takes a snapshot of a particular frame in a time demo.
  600.  
  601. bind - CMD - (DONTRECORD)
  602. Bind a key.
  603.  
  604. bind_mac - CMD - (DONTRECORD)
  605. Bind this key but only on Mac, not win32
  606.  
  607. birds_debug - VAR - (GAMEDLL)
  608.  
  609.  
  610. bloodspray - CMD - (GAMEDLL,CHEAT)
  611. blood
  612.  
  613. bm_50cal_scale - VAR - (GAMEDLL,HIDDEN)
  614.  
  615.  
  616. bm_avoidteammates - VAR - (GAMEDLL,REPLICATED,CHEAT)
  617. Controls how teammates interact when colliding.
  618. 0: Teammates block each other
  619. 1: Teammates pass through each other, but push each other away (default)
  620.  
  621. bm_crossbow_tracer_fade_duration - VAR - (GAMEDLL,REPLICATED)
  622.  
  623.  
  624. bm_debug_fragevade - VAR - (GAMEDLL)
  625.  
  626.  
  627. bm_domination_streak - VAR - (GAMEDLL,CHEAT)
  628. Number of times a player is killed in a row before they are dominated.
  629.  
  630. bm_eds_crash - VAR - (GAMEDLL,REPLICATED)
  631.  
  632.  
  633. bm_eds_display - VAR - (GAMEDLL,REPLICATED)
  634. Displays the entity report system.
  635.  
  636. bm_generate_menu_images - CMD - (GAMEDLL)
  637.  
  638.  
  639. bm_gib_on_health_below - VAR - (GAMEDLL,REPLICATED)
  640.  
  641.  
  642. bm_heatmap_enabled - VAR - (GAMEDLL,REPLICATED)
  643.  
  644.  
  645. bm_heatmap_serialize - CMD - (GAMEDLL)
  646. Flushes the heatmap cache to a file.
  647.  
  648. bm_heatmap_unserialize - CMD - (GAMEDLL)
  649. Reads heatmap data in.
  650.  
  651. bm_killstreak_time_spacing - VAR - (GAMEDLL)
  652.  
  653.  
  654. bm_killstreaks_enabled - VAR - (GAMEDLL,REPLICATED)
  655.  
  656.  
  657. bm_lagcompensation_default_maxspeed - VAR - (GAMEDLL,NOTIFY,CHEAT)
  658.  
  659.  
  660. bm_lagcompensation_max_usercmds - VAR - (GAMEDLL,NOTIFY,CHEAT)
  661.  
  662.  
  663. bm_lagcompensation_playerdist - VAR - (GAMEDLL,NOTIFY,CHEAT)
  664.  
  665.  
  666. bm_lagcompensation_speedmult - VAR - (GAMEDLL,NOTIFY,CHEAT)
  667.  
  668.  
  669. bm_max_lift_mass - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  670.  
  671.  
  672. bm_multiplayer_balanced_spawning_enabled - VAR - (GAMEDLL)
  673. Enable balanced spawning with visual/time check on spawn selection. Set to 0 to get fully random spawns.
  674.  
  675. bm_multiplayer_debug_spawns - VAR - (GAMEDLL,CHEAT)
  676. Display spawnpoint debug information.
  677.  
  678. bm_multiplayer_fall_protection - VAR - (GAMEDLL,REPLICATED)
  679.  
  680.  
  681. bm_multiplayer_persistent_scores - VAR - (GAMEDLL)
  682.  
  683.  
  684. bm_ranked_reset_stats - CMD - (GAMEDLL)
  685. Reset statistics for all the players
  686.  
  687. bm_sv_max_lift_size - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  688.  
  689.  
  690. bms_debug_npc_targetname - VAR - (GAMEDLL,CHEAT)
  691. Set this to the name of the NPC you want to debug.
  692.  
  693. bot_add - CMD - (GAMEDLL,CHEAT)
  694. Add a bot.
  695.  
  696. bot_changeclass - VAR - (GAMEDLL)
  697. Force all bots to change to the specified class.
  698.  
  699. bot_crouch - VAR - (GAMEDLL)
  700. Bot crouches
  701.  
  702. bot_flipout - VAR - (GAMEDLL)
  703. When on, all bots fire their guns.
  704.  
  705. bot_forceattack2 - VAR - (GAMEDLL)
  706. When firing, use attack2.
  707.  
  708. bot_forceattackon - VAR - (GAMEDLL)
  709. When firing, don't tap fire, hold it down.
  710.  
  711. bot_forcefireweapon - VAR - (GAMEDLL)
  712. Force bots with the specified weapon to fire.
  713.  
  714. bot_freeze - VAR - (GAMEDLL)
  715.  
  716.  
  717. bot_kill - CMD - (GAMEDLL,CHEAT)
  718. Kills the bot with the specified userid or kills all of them if no id is given.
  719.  
  720. bot_mimic - VAR - (GAMEDLL)
  721. Bot uses usercmd of player by index.
  722.  
  723. bot_mimic_yaw_offset - VAR - (GAMEDLL)
  724. Offsets the bot yaw.
  725.  
  726. bot_model - VAR - (GAMEDLL)
  727.  
  728.  
  729. bot_sendcmd - VAR - (GAMEDLL)
  730. Forces bots to send the specified command.
  731.  
  732. box - CMD - (CHEAT)
  733. Draw a debug box.
  734.  
  735. breakable_disable_gib_limit - VAR - (GAMEDLL)
  736.  
  737.  
  738. breakable_multiplayer - VAR - (GAMEDLL)
  739.  
  740.  
  741. buddha - CMD - (GAMEDLL,CHEAT)
  742. Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  743.  
  744. budget_averages_window - VAR - (ARCHIVE)
  745. number of frames to look at when figuring out average frametimes
  746.  
  747. budget_background_alpha - VAR - (ARCHIVE)
  748. how translucent the budget panel is
  749.  
  750. budget_bargraph_background_alpha - VAR - (ARCHIVE)
  751. how translucent the budget panel is
  752.  
  753. budget_bargraph_range_ms - VAR - (ARCHIVE)
  754. budget bargraph range in milliseconds
  755.  
  756. budget_history_numsamplesvisible - VAR - (ARCHIVE)
  757. number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  758.  
  759. budget_history_range_ms - VAR - (ARCHIVE)
  760. budget history range in milliseconds
  761.  
  762. budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  763. number between 0 and 1
  764.  
  765. budget_panel_height - VAR - (ARCHIVE)
  766. height in pixels of the budget panel
  767.  
  768. budget_panel_width - VAR - (ARCHIVE)
  769. width in pixels of the budget panel
  770.  
  771. budget_panel_x - VAR - (ARCHIVE)
  772. number of pixels from the left side of the game screen to draw the budget panel
  773.  
  774. budget_panel_y - VAR - (ARCHIVE)
  775. number of pixels from the top side of the game screen to draw the budget panel
  776.  
  777. budget_peaks_window - VAR - (ARCHIVE)
  778. number of frames to look at when figuring out peak frametimes
  779.  
  780. budget_show_averages - VAR - (ARCHIVE)
  781. enable/disable averages in the budget panel
  782.  
  783. budget_show_history - VAR - (ARCHIVE)
  784. turn history graph off and on. . good to turn off on low end
  785.  
  786. budget_show_peaks - VAR - (ARCHIVE)
  787. enable/disable peaks in the budget panel
  788.  
  789. budget_toggle_group - CMD
  790. Turn a budget group on/off
  791.  
  792. bug - CMD - (DONTRECORD)
  793. Show/hide the bug reporting UI.
  794.  
  795. bug_swap - CMD - (GAMEDLL,CHEAT)
  796. Automatically swaps the current weapon for the bug bait and back again.
  797.  
  798. bugreporter_includebsp - VAR
  799. Include .bsp for internal bug submissions.
  800.  
  801. bugreporter_uploadasync - VAR - (ARCHIVE)
  802. Upload attachments asynchronously
  803.  
  804. buildcubemaps - CMD
  805. Rebuild cubemaps.
  806.  
  807. building_cubemaps - VAR
  808.  
  809.  
  810. bullet_ff_through_walls - VAR - (GAMEDLL,REPLICATED)
  811.  
  812.  
  813. bulletspeed - VAR - (GAMEDLL)
  814.  
  815.  
  816. cache_print - CMD
  817. cache_print [section]
  818. Print out contents of cache memory.
  819.  
  820. cache_print_lru - CMD
  821. cache_print_lru [section]
  822. Print out contents of cache memory.
  823.  
  824. cache_print_summary - CMD
  825. cache_print_summary [section]
  826. Print out a summary contents of cache memory.
  827.  
  828. callvote - CMD - (GAMEDLL)
  829. Start a vote on an issue.
  830.  
  831. campaigns_debug_print - CMD
  832. Print all campaign metadata
  833.  
  834. campaigns_reload - CMD
  835. Reload campaign metadata
  836.  
  837. cast_hull - CMD - (GAMEDLL,CHEAT)
  838. Tests hull collision detection
  839.  
  840. cast_ray - CMD - (GAMEDLL,CHEAT)
  841. Tests collision detection
  842.  
  843. ch_createairboat - CMD - (GAMEDLL,CHEAT)
  844. Spawn airboat in front of the player.
  845.  
  846. ch_createjeep - CMD - (GAMEDLL,CHEAT)
  847. Spawn jeep in front of the player.
  848.  
  849. changelevel - CMD - (DONTRECORD)
  850. Change server to the specified map
  851.  
  852. changelevel2 - CMD - (DONTRECORD)
  853. Transition to the specified map in single player
  854.  
  855. changelevel_next - CMD - (GAMEDLL)
  856. Immediately changes to the next map in the map rotation for the server.
  857.  
  858. cl_allowdownload - VAR - (ARCHIVE)
  859. Client downloads customization files
  860.  
  861. cl_allowupload - VAR - (ARCHIVE)
  862. Client uploads customization files
  863.  
  864. cl_backspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  865.  
  866.  
  867. cl_clanid - VAR - (HIDDEN,ARCHIVE,USERINFO)
  868. Current clan ID for name decoration
  869.  
  870. cl_clock_correction - VAR - (CHEAT)
  871. Enable/disable clock correction on the client.
  872.  
  873. cl_clock_correction_adjustment_max_amount - VAR - (CHEAT)
  874. Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
  875.  
  876. cl_clock_correction_adjustment_max_offset - VAR - (CHEAT)
  877. As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
  878.  
  879. cl_clock_correction_adjustment_min_offset - VAR - (CHEAT)
  880. If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  881.  
  882. cl_clock_correction_force_server_tick - VAR - (CHEAT)
  883. Force clock correction to match the server tick + this offset (-999 disables it).
  884.  
  885. cl_clock_showdebuginfo - VAR - (CHEAT)
  886. Show debugging info about the clock drift.
  887.  
  888. cl_clockdrift_max_ms - VAR - (CHEAT)
  889. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  890.  
  891. cl_clockdrift_max_ms_threadmode - VAR - (CHEAT)
  892. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  893.  
  894. cl_cloud_settings - VAR - (HIDDEN)
  895. Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
  896.  
  897. cl_cmdrate - VAR - (ARCHIVE,USERINFO)
  898. Max number of command packets sent to server per second
  899.  
  900. cl_connectmethod - VAR - (HIDDEN,USERINFO)
  901. Method by which we connected to the current server.
  902.  
  903. cl_debug_player_perf - VAR
  904.  
  905.  
  906. cl_downloadfilter - VAR - (ARCHIVE)
  907. Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
  908.  
  909. cl_entityreport - VAR - (CHEAT)
  910. For debugging, draw entity states to console
  911.  
  912. cl_entityreport_sorted - VAR - (CHEAT)
  913. For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
  914.  
  915. cl_flex_brow_h - VAR - (GAMEDLL,USERINFO)
  916. Flex value for brow_h
  917.  
  918. cl_flex_cheek_depth - VAR - (GAMEDLL,USERINFO)
  919. Flex value for cheek_depth
  920.  
  921. cl_flex_cheek_fat_max - VAR - (GAMEDLL,USERINFO)
  922. Flex value for cheek_fat_max
  923.  
  924. cl_flex_cheek_fat_min - VAR - (GAMEDLL,USERINFO)
  925. Flex value for cheek_fat_min
  926.  
  927. cl_flex_chin_butt - VAR - (GAMEDLL,USERINFO)
  928. Flex value for chin_butt
  929.  
  930. cl_flex_chin_height - VAR - (GAMEDLL,USERINFO)
  931. Flex value for chin_height
  932.  
  933. cl_flex_chin_width - VAR - (GAMEDLL,USERINFO)
  934. Flex value for chin_width
  935.  
  936. cl_flex_ears_angle - VAR - (GAMEDLL,USERINFO)
  937. Flex value for ears_angle
  938.  
  939. cl_flex_ears_height - VAR - (GAMEDLL,USERINFO)
  940. Flex value for ears_height
  941.  
  942. cl_flex_eyes_ang_max - VAR - (GAMEDLL,USERINFO)
  943. Flex value for eyes_ang_max
  944.  
  945. cl_flex_eyes_ang_min - VAR - (GAMEDLL,USERINFO)
  946. Flex value for eyes_ang_min
  947.  
  948. cl_flex_eyes_height - VAR - (GAMEDLL,USERINFO)
  949. Flex value for eyes_height
  950.  
  951. cl_flex_face_d_max - VAR - (GAMEDLL,USERINFO)
  952. Flex value for face_d_max
  953.  
  954. cl_flex_face_d_min - VAR - (GAMEDLL,USERINFO)
  955. Flex value for face_d_min
  956.  
  957. cl_flex_hairline_puff - VAR - (GAMEDLL,USERINFO)
  958. Flex value for hairline_puff
  959.  
  960. cl_flex_head_height - VAR - (GAMEDLL,USERINFO)
  961. Flex value for head_height
  962.  
  963. cl_flex_head_w_max - VAR - (GAMEDLL,USERINFO)
  964. Flex value for head_w_max
  965.  
  966. cl_flex_head_w_min - VAR - (GAMEDLL,USERINFO)
  967. Flex value for head_w_min
  968.  
  969. cl_flex_jaw_depth - VAR - (GAMEDLL,USERINFO)
  970. Flex value for jaw_depth
  971.  
  972. cl_flex_lowlip_size - VAR - (GAMEDLL,USERINFO)
  973. Flex value for lowlip_size
  974.  
  975. cl_flex_mouth_depth - VAR - (GAMEDLL,USERINFO)
  976. Flex value for mouth_depth
  977.  
  978. cl_flex_mouth_h_max - VAR - (GAMEDLL,USERINFO)
  979. Flex value for mouth_h_max
  980.  
  981. cl_flex_mouth_h_min - VAR - (GAMEDLL,USERINFO)
  982. Flex value for mouth_h_min
  983.  
  984. cl_flex_mouth_w_max - VAR - (GAMEDLL,USERINFO)
  985. Flex value for mouth_w_max
  986.  
  987. cl_flex_mouth_w_min - VAR - (GAMEDLL,USERINFO)
  988. Flex value for mouth_w_min
  989.  
  990. cl_flex_neck_size - VAR - (GAMEDLL,USERINFO)
  991. Flex value for neck_size
  992.  
  993. cl_flex_nose_angle - VAR - (GAMEDLL,USERINFO)
  994. Flex value for nose_angle
  995.  
  996. cl_flex_nose_d_max - VAR - (GAMEDLL,USERINFO)
  997. Flex value for nose_d_max
  998.  
  999. cl_flex_nose_h_max - VAR - (GAMEDLL,USERINFO)
  1000. Flex value for nose_h_max
  1001.  
  1002. cl_flex_nose_h_min - VAR - (GAMEDLL,USERINFO)
  1003. Flex value for nose_h_min
  1004.  
  1005. cl_flex_nose_tip - VAR - (GAMEDLL,USERINFO)
  1006. Flex value for nose_tip
  1007.  
  1008. cl_flex_nose_w_max - VAR - (GAMEDLL,USERINFO)
  1009. Flex value for nose_w_max
  1010.  
  1011. cl_flex_nose_w_min - VAR - (GAMEDLL,USERINFO)
  1012. Flex value for nose_w_min
  1013.  
  1014. cl_flex_nost_height - VAR - (GAMEDLL,USERINFO)
  1015. Flex value for nost_height
  1016.  
  1017. cl_flex_nost_width - VAR - (GAMEDLL,USERINFO)
  1018. Flex value for nost_width
  1019.  
  1020. cl_flex_uplip_size - VAR - (GAMEDLL,USERINFO)
  1021. Flex value for uplip_size
  1022.  
  1023. cl_flushentitypacket - VAR - (CHEAT)
  1024. For debugging. Force the engine to flush an entity packet.
  1025.  
  1026. cl_forcepreload - VAR - (ARCHIVE)
  1027. Whether we should force preloading.
  1028.  
  1029. cl_forwardspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1030.  
  1031.  
  1032. cl_fullupdate - CMD - (CHEAT)
  1033. Forces the server to send a full update packet
  1034.  
  1035. cl_ignorepackets - VAR - (CHEAT)
  1036. Force client to ignore packets (for debugging).
  1037.  
  1038. cl_interpolate - VAR - (DEVELOPMENTONLY,USERINFO,NOT_CONNECTED)
  1039. Interpolate entities on the client.
  1040.  
  1041. cl_language - VAR - (USERINFO)
  1042. Language (from HKCU\Software\Valve\Steam\Language)
  1043.  
  1044. cl_localnetworkbackdoor - VAR
  1045. Enable network optimizations for single player games.
  1046.  
  1047. cl_logofile - VAR - (ARCHIVE)
  1048. Spraypoint logo decal.
  1049.  
  1050. cl_playback_screenshots - VAR
  1051. Allows the client to playback screenshot and jpeg commands in demos.
  1052.  
  1053. cl_precacheinfo - CMD
  1054. Show precache info (client).
  1055.  
  1056. cl_resend - VAR
  1057. Delay in seconds before the client will resend the 'connect' attempt
  1058.  
  1059. cl_savescreenshotstosteam - VAR - (HIDDEN)
  1060. Saves screenshots to the Steam's screenshot library
  1061.  
  1062. cl_screenshotlocation - VAR - (HIDDEN)
  1063. Location to tag the screenshot with
  1064.  
  1065. cl_screenshotname - VAR
  1066. Custom Screenshot name
  1067.  
  1068. cl_screenshotusertag - VAR - (HIDDEN)
  1069. User to tag in the screenshot
  1070.  
  1071. cl_show_connectionless_packet_warnings - VAR
  1072. Show console messages about ignored connectionless packets on the client.
  1073.  
  1074. cl_showdemooverlay - VAR
  1075. How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  1076.  
  1077. cl_showents - CMD - (CHEAT)
  1078. Dump entity list to console.
  1079.  
  1080. cl_showevents - VAR - (CHEAT)
  1081. Print event firing info in the console
  1082.  
  1083. cl_showpluginmessages - VAR - (ARCHIVE)
  1084. Allow plugins to display messages to you
  1085.  
  1086. cl_sidespeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1087.  
  1088.  
  1089. cl_simulate_no_quicktime - VAR - (HIDDEN)
  1090.  
  1091.  
  1092. cl_soundfile - VAR - (ARCHIVE)
  1093. Jingle sound file.
  1094.  
  1095. cl_spewscriptintro - VAR - (GAMEDLL)
  1096.  
  1097.  
  1098. cl_timeout - VAR - (ARCHIVE)
  1099. After this many seconds without receiving a packet from the server, the client will disconnect itself
  1100.  
  1101. cl_updaterate - VAR - (ARCHIVE,USERINFO,NOT_CONNECTED)
  1102. Number of packets per second of updates you are requesting from the server
  1103.  
  1104. cl_upspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1105.  
  1106.  
  1107. cl_view - CMD - (CHEAT)
  1108. Set the view entity index.
  1109.  
  1110. cl_voice_filter - VAR
  1111. Filter voice by name substring
  1112.  
  1113. clear - CMD - (DONTRECORD)
  1114. Clear all console output.
  1115.  
  1116. clear_debug_overlays - CMD - (GAMEDLL)
  1117. clears debug overlays
  1118.  
  1119. clientport - VAR
  1120. Host game client port
  1121.  
  1122. closecaption - VAR - (ARCHIVE,USERINFO,ARCHIVE_XBOX)
  1123. Enable close captioning.
  1124.  
  1125. cmd - CMD
  1126. Forward command to server.
  1127.  
  1128. collision_shake_amp - VAR - (GAMEDLL)
  1129.  
  1130.  
  1131. collision_shake_freq - VAR - (GAMEDLL)
  1132.  
  1133.  
  1134. collision_shake_time - VAR - (GAMEDLL)
  1135.  
  1136.  
  1137. collision_test - CMD - (GAMEDLL,CHEAT)
  1138. Tests collision system
  1139.  
  1140. colorcorrectionui - CMD - (CHEAT)
  1141. Show/hide the color correction tools UI.
  1142.  
  1143. commentary - VAR - (GAMEDLL)
  1144. Desired commentary mode state.
  1145.  
  1146. commentary_available - VAR - (GAMEDLL)
  1147. Automatically set by the game when a commentary file is available for the current map.
  1148.  
  1149. commentary_cvarsnotchanging - CMD - (GAMEDLL)
  1150.  
  1151.  
  1152. commentary_finishnode - CMD - (GAMEDLL)
  1153.  
  1154.  
  1155. con_drawnotify - VAR
  1156. Disables drawing of notification area (for taking screenshots).
  1157.  
  1158. con_enable - VAR - (ARCHIVE)
  1159. Allows the console to be activated.
  1160.  
  1161. con_filter_enable - VAR
  1162. Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  1163.  
  1164. con_filter_text - VAR
  1165. Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  1166.  
  1167. con_filter_text_out - VAR
  1168. Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  1169.  
  1170. con_logfile - VAR
  1171. Console output gets written to this file
  1172.  
  1173. con_notifytime - VAR
  1174. How long to display recent console text to the upper part of the game window
  1175.  
  1176. con_nprint_bgalpha - VAR
  1177. Con_NPrint background alpha.
  1178.  
  1179. con_nprint_bgborder - VAR
  1180. Con_NPrint border size.
  1181.  
  1182. con_timestamp - VAR
  1183. Prefix console.log entries with timestamps
  1184.  
  1185. con_trace - VAR
  1186. Print console text to low level printout.
  1187.  
  1188. connect - CMD - (DONTRECORD)
  1189. Connect to specified server.
  1190.  
  1191. contimes - VAR
  1192. Number of console lines to overlay for debugging.
  1193.  
  1194. coop - VAR - (NOTIFY)
  1195. Cooperative play.
  1196.  
  1197. cpu_frequency_monitoring - VAR
  1198. Set CPU frequency monitoring interval in seconds. Zero means disabled.
  1199.  
  1200. create_flashlight - CMD - (GAMEDLL,CHEAT)
  1201.  
  1202.  
  1203. creditsdone - CMD - (GAMEDLL)
  1204.  
  1205.  
  1206. curve_bias - VAR - (GAMEDLL)
  1207.  
  1208.  
  1209. cvarlist - CMD
  1210. Show the list of convars/concommands.
  1211.  
  1212. datacachesize - VAR
  1213. Size in MB.
  1214.  
  1215. dbg_demofile - VAR - (DEVELOPMENTONLY,HIDDEN)
  1216.  
  1217.  
  1218. dbghist_addline - CMD - (GAMEDLL)
  1219. Add a line to the debug history. Format: <category id> <line>
  1220.  
  1221. dbghist_dump - CMD - (GAMEDLL)
  1222. Dump the debug history to the console. Format: <category id>
  1223. Categories:
  1224. 0: Entity I/O
  1225. 1: AI Decisions
  1226. 2: Scene Print
  1227. 3: Alyx Blind
  1228. 4: Log of damage done to player
  1229.  
  1230. deathmatch - VAR - (NOTIFY)
  1231. Running a deathmatch server.
  1232.  
  1233. debug_materialmodifycontrol - VAR - (GAMEDLL)
  1234.  
  1235.  
  1236. debug_mortar_launcher - VAR - (GAMEDLL)
  1237.  
  1238.  
  1239. debug_physimpact - VAR - (GAMEDLL)
  1240.  
  1241.  
  1242. debug_touchlinks - VAR - (GAMEDLL)
  1243. Spew touch link activity
  1244.  
  1245. debugsystemui - CMD - (CHEAT)
  1246. Show/hide the debug system UI.
  1247.  
  1248. decalfrequency - VAR - (GAMEDLL,NOTIFY)
  1249.  
  1250.  
  1251. demo_avellimit - VAR
  1252. Angular velocity limit before eyes considered snapped for demo playback.
  1253.  
  1254. demo_debug - VAR
  1255. Demo debug info.
  1256.  
  1257. demo_fastforwardfinalspeed - VAR
  1258. Go this fast when starting to hold FF button.
  1259.  
  1260. demo_fastforwardramptime - VAR
  1261. How many seconds it takes to get to full FF speed.
  1262.  
  1263. demo_fastforwardstartspeed - VAR
  1264. Go this fast when starting to hold FF button.
  1265.  
  1266. demo_gototick - CMD
  1267. Skips to a tick in demo.
  1268.  
  1269. demo_interplimit - VAR
  1270. How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  1271.  
  1272. demo_interpolateview - VAR
  1273. Do view interpolation during dem playback.
  1274.  
  1275. demo_legacy_rollback - VAR
  1276. Use legacy view interpolation rollback amount in demo playback.
  1277.  
  1278. demo_pause - CMD
  1279. Pauses demo playback.
  1280.  
  1281. demo_pauseatservertick - VAR
  1282. Pauses demo playback at server tick
  1283.  
  1284. demo_quitafterplayback - VAR
  1285. Quits game after demo playback.
  1286.  
  1287. demo_recordcommands - VAR - (CHEAT)
  1288. Record commands typed at console into .dem files.
  1289.  
  1290. demo_resume - CMD
  1291. Resumes demo playback.
  1292.  
  1293. demo_setendtick - CMD
  1294. Sets end demo playback tick. Set to 0 to disable.
  1295.  
  1296. demo_timescale - CMD
  1297. Sets demo replay speed.
  1298.  
  1299. demo_togglepause - CMD
  1300. Toggles demo playback.
  1301.  
  1302. demolist - CMD
  1303. Print demo sequence list.
  1304.  
  1305. demos - CMD
  1306. Demo demo file sequence.
  1307.  
  1308. demoui - CMD - (DONTRECORD)
  1309. Show/hide the demo player UI.
  1310.  
  1311. demoui2 - CMD - (DONTRECORD)
  1312. Show/hide the advanced demo player UI (demoui2).
  1313.  
  1314. dev_loadtime_map_elapsed - VAR - (HIDDEN)
  1315.  
  1316.  
  1317. dev_loadtime_map_start - VAR - (HIDDEN)
  1318.  
  1319.  
  1320. developer - VAR
  1321. Set developer message level
  1322.  
  1323. devshots_nextmap - CMD
  1324. Used by the devshots system to go to the next map in the devshots maplist.
  1325.  
  1326. devshots_screenshot - CMD - (DONTRECORD)
  1327. Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  1328.  
  1329. differences - CMD
  1330. Show all convars which are not at their default values.
  1331.  
  1332. disconnect - CMD
  1333. Disconnect game from server.
  1334.  
  1335. disp_dynamic - VAR
  1336.  
  1337.  
  1338. disp_list_all_collideable - CMD
  1339. List all collideable displacements
  1340.  
  1341. dispcoll_drawplane - VAR - (GAMEDLL)
  1342.  
  1343.  
  1344. displaysoundlist - VAR - (GAMEDLL)
  1345.  
  1346.  
  1347. download_debug - VAR - (DONTRECORD)
  1348.  
  1349.  
  1350. drawcross - CMD - (GAMEDLL,CHEAT)
  1351. Draws a cross at the given location
  1352. Arguments: x y z
  1353.  
  1354. drawline - CMD - (GAMEDLL,CHEAT)
  1355. Draws line between two 3D Points.
  1356. Green if no collision
  1357. Red is collides with something
  1358. Arguments: x1 y1 z1 x2 y2 z2
  1359.  
  1360. dsp_automatic - VAR - (DEMO)
  1361.  
  1362.  
  1363. dsp_db_min - VAR - (DEMO)
  1364.  
  1365.  
  1366. dsp_db_mixdrop - VAR - (DEMO)
  1367.  
  1368.  
  1369. dsp_dist_max - VAR - (CHEAT,DEMO)
  1370.  
  1371.  
  1372. dsp_dist_min - VAR - (CHEAT,DEMO)
  1373.  
  1374.  
  1375. dsp_enhance_stereo - VAR - (ARCHIVE)
  1376.  
  1377.  
  1378. dsp_facingaway - VAR - (DEMO)
  1379.  
  1380.  
  1381. dsp_mix_max - VAR - (DEMO)
  1382.  
  1383.  
  1384. dsp_mix_min - VAR - (DEMO)
  1385.  
  1386.  
  1387. dsp_off - VAR - (CHEAT)
  1388.  
  1389.  
  1390. dsp_player - VAR - (DEMO,SERVER_CAN_EXECUTE)
  1391.  
  1392.  
  1393. dsp_reload - CMD
  1394.  
  1395.  
  1396. dsp_room - VAR - (DEMO)
  1397.  
  1398.  
  1399. dsp_slow_cpu - VAR - (ARCHIVE,DEMO)
  1400.  
  1401.  
  1402. dsp_spatial - VAR - (DEMO)
  1403.  
  1404.  
  1405. dsp_speaker - VAR - (DEMO)
  1406.  
  1407.  
  1408. dsp_vol_2ch - VAR - (DEMO)
  1409.  
  1410.  
  1411. dsp_vol_4ch - VAR - (DEMO)
  1412.  
  1413.  
  1414. dsp_vol_5ch - VAR - (DEMO)
  1415.  
  1416.  
  1417. dsp_volume - VAR - (ARCHIVE,DEMO)
  1418.  
  1419.  
  1420. dsp_water - VAR - (DEMO)
  1421.  
  1422.  
  1423. dt_ShowPartialChangeEnts - VAR
  1424. (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  1425.  
  1426. dt_UsePartialChangeEnts - VAR
  1427. (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  1428.  
  1429. dti_flush - CMD
  1430. Write out the datatable instrumentation files (you must run with -dti for this to work).
  1431.  
  1432. dtwarning - VAR
  1433. Print data table warnings?
  1434.  
  1435. dtwatchclass - VAR
  1436. Watch all fields encoded with this table.
  1437.  
  1438. dtwatchent - VAR
  1439. Watch this entities data table encoding.
  1440.  
  1441. dtwatchvar - VAR
  1442. Watch the named variable.
  1443.  
  1444. dump_entity_sizes - CMD - (GAMEDLL)
  1445. Print sizeof(entclass)
  1446.  
  1447. dump_globals - CMD - (GAMEDLL)
  1448. Dump all global entities/states
  1449.  
  1450. dump_panels - CMD
  1451. Dump Panel Tree
  1452.  
  1453. dump_x360_cfg - CMD
  1454. Dump X360 config files to disk
  1455.  
  1456. dump_x360_saves - CMD
  1457. Dump X360 save games to disk
  1458.  
  1459. dumpentityfactories - CMD - (GAMEDLL)
  1460. Lists all entity factory names.
  1461.  
  1462. dumpeventqueue - CMD - (GAMEDLL)
  1463. Dump the contents of the Entity I/O event queue to the console.
  1464.  
  1465. dumpgamestringtable - CMD - (GAMEDLL,CHEAT)
  1466. Dump the contents of the game string table to the console.
  1467.  
  1468. dumplongticks - CMD
  1469. Enables generating minidumps on long ticks.
  1470.  
  1471. dumpsavedir - CMD
  1472. List the contents of the save directory in memory
  1473.  
  1474. dumpstringtables - CMD
  1475. Print string tables to console.
  1476.  
  1477. echo - CMD - (SERVER_CAN_EXECUTE)
  1478. Echo text to console.
  1479.  
  1480. editdemo - CMD
  1481. Edit a recorded demo file (.dem ).
  1482.  
  1483. enable_debug_overlays - VAR - (GAMEDLL,CHEAT)
  1484. Enable rendering of debug overlays
  1485.  
  1486. endmovie - CMD - (DONTRECORD)
  1487. Stop recording movie frames.
  1488.  
  1489. engine_no_focus_sleep - VAR - (ARCHIVE)
  1490.  
  1491.  
  1492. ent_absbox - CMD - (GAMEDLL,CHEAT)
  1493. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1494. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1495.  
  1496. ent_attachments - CMD - (GAMEDLL,CHEAT)
  1497. Displays the attachment points on an entity.
  1498. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1499.  
  1500. ent_autoaim - CMD - (GAMEDLL,CHEAT)
  1501. Displays the entity's autoaim radius.
  1502. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1503.  
  1504. ent_bbox - CMD - (GAMEDLL,CHEAT)
  1505. Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
  1506. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1507.  
  1508. ent_cancelpendingentfires - CMD - (GAMEDLL)
  1509. Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  1510.  
  1511. ent_create - CMD - (GAMEDLL,CHEAT)
  1512. Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
  1513.  
  1514. ent_debugkeys - VAR - (GAMEDLL)
  1515.  
  1516.  
  1517. ent_dump - CMD - (GAMEDLL,CHEAT)
  1518. Usage:
  1519. ent_dump <entity name>
  1520.  
  1521.  
  1522. ent_fire - CMD - (GAMEDLL,CHEAT)
  1523. Usage:
  1524. ent_fire <target> [action] [value] [delay]
  1525.  
  1526.  
  1527. ent_info - CMD - (GAMEDLL,CHEAT)
  1528. Usage:
  1529. ent_info <class name>
  1530.  
  1531.  
  1532. ent_keyvalue - CMD - (GAMEDLL,CHEAT)
  1533. Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
  1534. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
  1535.  
  1536.  
  1537. ent_messages - CMD - (GAMEDLL,CHEAT)
  1538. Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
  1539. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1540.  
  1541. ent_messages_draw - VAR - (GAMEDLL,CHEAT)
  1542. Visualizes all entity input/output activity.
  1543.  
  1544. ent_name - CMD - (GAMEDLL,CHEAT)
  1545.  
  1546.  
  1547. ent_orient - CMD - (GAMEDLL,CHEAT)
  1548. Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
  1549. Format: ent_orient <entity name> <optional: allangles>
  1550.  
  1551. ent_pause - CMD - (GAMEDLL,CHEAT)
  1552. Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
  1553.  
  1554. ent_pivot - CMD - (GAMEDLL,CHEAT)
  1555. Displays the pivot for the given entity(ies).
  1556. (y=up=green, z=forward=blue, x=left=red).
  1557. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1558.  
  1559. ent_rbox - CMD - (GAMEDLL,CHEAT)
  1560. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1561. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1562.  
  1563. ent_remove - CMD - (GAMEDLL,CHEAT)
  1564. Removes the given entity(s)
  1565. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1566.  
  1567. ent_remove_all - CMD - (GAMEDLL,CHEAT)
  1568. Removes all entities of the specified type
  1569. Arguments: {entity_name} / {class_name}
  1570.  
  1571. ent_rotate - CMD - (GAMEDLL,CHEAT)
  1572. Rotates an entity by a specified # of degrees
  1573.  
  1574. ent_setname - CMD - (GAMEDLL,CHEAT)
  1575. Sets the targetname of the given entity(s)
  1576. Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  1577.  
  1578. ent_show_response_criteria - CMD - (GAMEDLL,CHEAT)
  1579. Print, to the console, an entity's current criteria set used to select responses.
  1580. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1581.  
  1582. ent_step - CMD - (GAMEDLL,CHEAT)
  1583. When 'ent_pause' is set this will step through one waiting input / output message at a time.
  1584.  
  1585. ent_teleport - CMD - (GAMEDLL,CHEAT)
  1586. Teleport the specified entity to where the player is looking.
  1587. Format: ent_teleport <entity name>
  1588.  
  1589. ent_text - CMD - (GAMEDLL,CHEAT)
  1590. Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
  1591. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1592.  
  1593. ent_viewoffset - CMD - (GAMEDLL,CHEAT)
  1594. Displays the eye position for the given entity(ies) in red.
  1595. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1596.  
  1597. envmap - CMD
  1598.  
  1599.  
  1600. escape - CMD - (CLIENTCMD_CAN_EXECUTE)
  1601. Escape key pressed.
  1602.  
  1603. exec - CMD
  1604. Execute script file.
  1605.  
  1606. exit - CMD
  1607. Exit the engine.
  1608.  
  1609. explode - CMD - (GAMEDLL)
  1610. Kills the player with explosive damage
  1611.  
  1612. explodevector - CMD - (GAMEDLL,CHEAT)
  1613. Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  1614.  
  1615. fadein - CMD - (GAMEDLL,CHEAT)
  1616. fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  1617.  
  1618. fadeout - CMD - (GAMEDLL,CHEAT)
  1619. fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  1620.  
  1621. fast_fogvolume - VAR
  1622.  
  1623.  
  1624. filesystem_buffer_size - VAR
  1625. Size of per file buffers. 0 for none
  1626.  
  1627. filesystem_max_stdio_read - VAR
  1628.  
  1629.  
  1630. filesystem_native - VAR
  1631. Use native FS or STDIO
  1632.  
  1633. filesystem_report_buffered_io - VAR
  1634.  
  1635.  
  1636. filesystem_unbuffered_io - VAR
  1637.  
  1638.  
  1639. filesystem_use_overlapped_io - VAR
  1640.  
  1641.  
  1642. find - CMD
  1643. Find concommands with the specified string in their name/help text.
  1644.  
  1645. find_ent - CMD - (GAMEDLL,CHEAT)
  1646. Find and list all entities with classnames or targetnames that contain the specified substring.
  1647. Format: find_ent <substring>
  1648.  
  1649.  
  1650. find_ent_index - CMD - (GAMEDLL,CHEAT)
  1651. Display data for entity matching specified index.
  1652. Format: find_ent_index <index>
  1653.  
  1654.  
  1655. findflags - CMD
  1656. Find concommands by flags.
  1657.  
  1658. fire_absorbrate - VAR - (GAMEDLL)
  1659.  
  1660.  
  1661. fire_dmgbase - VAR - (GAMEDLL)
  1662.  
  1663.  
  1664. fire_dmginterval - VAR - (GAMEDLL)
  1665.  
  1666.  
  1667. fire_dmgscale - VAR - (GAMEDLL)
  1668.  
  1669.  
  1670. fire_extabsorb - VAR - (GAMEDLL)
  1671.  
  1672.  
  1673. fire_extscale - VAR - (GAMEDLL)
  1674.  
  1675.  
  1676. fire_growthrate - VAR - (GAMEDLL)
  1677.  
  1678.  
  1679. fire_heatscale - VAR - (GAMEDLL)
  1680.  
  1681.  
  1682. fire_incomingheatscale - VAR - (GAMEDLL)
  1683.  
  1684.  
  1685. fire_maxabsorb - VAR - (GAMEDLL)
  1686.  
  1687.  
  1688. firetarget - CMD - (GAMEDLL,CHEAT)
  1689.  
  1690.  
  1691. fish_dormant - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1692. Turns off interactive fish behavior. Fish become immobile and unresponsive.
  1693.  
  1694. flex_expression - VAR - (GAMEDLL)
  1695.  
  1696.  
  1697. flex_looktime - VAR - (GAMEDLL)
  1698.  
  1699.  
  1700. flex_maxawaytime - VAR - (GAMEDLL)
  1701.  
  1702.  
  1703. flex_maxplayertime - VAR - (GAMEDLL)
  1704.  
  1705.  
  1706. flex_minawaytime - VAR - (GAMEDLL)
  1707.  
  1708.  
  1709. flex_minplayertime - VAR - (GAMEDLL)
  1710.  
  1711.  
  1712. flex_talk - VAR - (GAMEDLL)
  1713.  
  1714.  
  1715. flush - CMD - (CHEAT)
  1716. Flush unlocked cache memory.
  1717.  
  1718. flush_locked - CMD - (CHEAT)
  1719. Flush unlocked and locked cache memory.
  1720.  
  1721. fog_enable_water_fog - VAR - (CHEAT)
  1722.  
  1723.  
  1724. fog_volume_debug - VAR - (GAMEDLL)
  1725. If enabled, prints diagnostic information about the current fog volume
  1726.  
  1727. fogui - CMD - (DONTRECORD)
  1728. Show/hide fog control UI.
  1729.  
  1730. fov - CMD - (GAMEDLL)
  1731. Change players FOV
  1732.  
  1733. fps_max - VAR - (NOT_CONNECTED)
  1734. Frame rate limiter, cannot be set while connected to a server.
  1735.  
  1736. free_pass_peek_debug - VAR - (GAMEDLL)
  1737.  
  1738.  
  1739. fs_monitor_read_from_pack - VAR
  1740. 0:Off, 1:Any, 2:Sync only
  1741.  
  1742. fs_printopenfiles - CMD
  1743. Show all files currently opened by the engine.
  1744.  
  1745. fs_report_sync_opens - VAR
  1746. 0:Off, 1:Always, 2:Not during load
  1747.  
  1748. fs_warning_level - CMD
  1749. Set the filesystem warning level.
  1750.  
  1751. fs_warning_mode - VAR
  1752. 0:Off, 1:Warn main thread, 2:Warn other threads
  1753.  
  1754. func_break_max_pieces - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  1755.  
  1756.  
  1757. func_break_reduction_factor - VAR - (GAMEDLL)
  1758.  
  1759.  
  1760. func_breakdmg_bullet - VAR - (GAMEDLL)
  1761.  
  1762.  
  1763. func_breakdmg_club - VAR - (GAMEDLL)
  1764.  
  1765.  
  1766. func_breakdmg_explosive - VAR - (GAMEDLL)
  1767.  
  1768.  
  1769. g_Language - VAR - (GAMEDLL,REPLICATED)
  1770.  
  1771.  
  1772. g_debug_angularsensor - VAR - (GAMEDLL,CHEAT)
  1773.  
  1774.  
  1775. g_debug_constraint_sounds - VAR - (GAMEDLL,CHEAT)
  1776. Enable debug printing about constraint sounds.
  1777.  
  1778. g_debug_doors - VAR - (GAMEDLL)
  1779.  
  1780.  
  1781. g_debug_helicopter - VAR - (GAMEDLL,CHEAT)
  1782.  
  1783.  
  1784. g_debug_npc_vehicle_roles - VAR - (GAMEDLL)
  1785.  
  1786.  
  1787. g_debug_physcannon - VAR - (GAMEDLL)
  1788.  
  1789.  
  1790. g_debug_ragdoll_removal - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1791.  
  1792.  
  1793. g_debug_trackpather - VAR - (GAMEDLL,CHEAT)
  1794.  
  1795.  
  1796. g_debug_transitions - VAR - (GAMEDLL)
  1797. Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
  1798.  
  1799. g_debug_vehiclebase - VAR - (GAMEDLL,CHEAT)
  1800.  
  1801.  
  1802. g_debug_vehicledriver - VAR - (GAMEDLL,CHEAT)
  1803.  
  1804.  
  1805. g_debug_vehicleexit - VAR - (GAMEDLL,CHEAT)
  1806.  
  1807.  
  1808. g_debug_vehiclesound - VAR - (GAMEDLL,CHEAT)
  1809.  
  1810.  
  1811. gameui_activate - CMD
  1812. Shows the game UI
  1813.  
  1814. gameui_allowescape - CMD
  1815. Escape key allowed to hide game UI
  1816.  
  1817. gameui_allowescapetoshow - CMD
  1818. Escape key allowed to show game UI
  1819.  
  1820. gameui_hide - CMD
  1821. Hides the game UI
  1822.  
  1823. gameui_preventescape - CMD
  1824. Escape key doesn't hide game UI
  1825.  
  1826. gameui_preventescapetoshow - CMD
  1827. Escape key doesn't show game UI
  1828.  
  1829. gameui_xbox - VAR
  1830.  
  1831.  
  1832. gib_ragdoll_blast_chance - VAR - (GAMEDLL,ARCHIVE)
  1833.  
  1834.  
  1835. gib_ragdoll_energy_chance - VAR - (GAMEDLL,ARCHIVE)
  1836.  
  1837.  
  1838. give - CMD - (GAMEDLL)
  1839. Give item to player.
  1840. Arguments: <item_name>
  1841.  
  1842. givecurrentammo - CMD - (GAMEDLL,CHEAT)
  1843. Give a supply of ammo for current weapon..
  1844.  
  1845.  
  1846. gl_amd_occlusion_workaround - VAR
  1847.  
  1848.  
  1849. global_set - CMD - (GAMEDLL,CHEAT)
  1850. global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  1851.  
  1852. god - CMD - (GAMEDLL,CHEAT)
  1853. Toggle. Player becomes invulnerable.
  1854.  
  1855. groundlist - CMD - (GAMEDLL)
  1856. Display ground entity list <index>
  1857.  
  1858. hammer_update_entity - CMD - (GAMEDLL)
  1859. Updates the entity's position/angles when in edit mode
  1860.  
  1861. hammer_update_safe_entities - CMD - (GAMEDLL)
  1862. Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
  1863.  
  1864. hap_turret_mag - VAR - (GAMEDLL)
  1865.  
  1866.  
  1867. heartbeat - CMD
  1868. Force heartbeat of master servers
  1869.  
  1870. help - CMD
  1871. Find help about a convar/concommand.
  1872.  
  1873. hideconsole - CMD - (DONTRECORD)
  1874. Hide the console.
  1875.  
  1876. hl2_episodic - VAR - (GAMEDLL,REPLICATED)
  1877.  
  1878.  
  1879. host_ShowIPCCallCount - VAR
  1880. Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  1881.  
  1882. host_flush_threshold - VAR
  1883. Memory threshold below which the host should flush caches between server instances
  1884.  
  1885. host_framerate - VAR
  1886. Set to lock per-frame time elapse.
  1887.  
  1888. host_limitlocal - VAR
  1889. Apply cl_cmdrate and cl_updaterate to loopback connection
  1890.  
  1891. host_map - VAR
  1892. Current map name.
  1893.  
  1894. host_profile - VAR
  1895.  
  1896.  
  1897. host_runofftime - CMD
  1898. Run off some time without rendering/updating sounds
  1899.  
  1900.  
  1901. host_showcachemiss - VAR
  1902. Print a debug message when the client or server cache is missed.
  1903.  
  1904. host_sleep - VAR - (CHEAT)
  1905. Force the host to sleep a certain number of milliseconds each frame.
  1906.  
  1907. host_speeds - VAR
  1908. Show general system running times.
  1909.  
  1910. host_thread_mode - VAR
  1911. Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  1912.  
  1913. host_timer_report - CMD
  1914. Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  1915.  
  1916. host_timer_spin_ms - VAR
  1917. Use CPU busy-loop for improved timer precision (dedicated only)
  1918.  
  1919. host_timescale - VAR - (REPLICATED)
  1920. Prescale the clock by this amount.
  1921.  
  1922. host_writeconfig - CMD
  1923. Store current settings to config.cfg (or specified .cfg file).
  1924.  
  1925. hostip - VAR
  1926. Host game server ip
  1927.  
  1928. hostname - VAR
  1929. Hostname for server.
  1930.  
  1931. hostport - VAR
  1932. Host game server port
  1933.  
  1934. hurtme - CMD - (GAMEDLL,CHEAT)
  1935. Hurts the player.
  1936. Arguments: <health to lose>
  1937.  
  1938. incrementvar - CMD - (DONTRECORD)
  1939. Increment specified convar value.
  1940.  
  1941. ip - VAR
  1942. Overrides IP for multihomed hosts
  1943.  
  1944. item_ammo_box_lifetime - VAR - (GAMEDLL,NOTIFY)
  1945.  
  1946.  
  1947. joy_active - VAR
  1948. Which of the connected joysticks / gamepads to use (-1 means first found)
  1949.  
  1950. joy_axis_deadzone - VAR - (ARCHIVE)
  1951. Dead zone near the zero point to not report movement.
  1952.  
  1953. joy_axisbutton_threshold - VAR - (ARCHIVE)
  1954. Analog axis range before a button press is registered.
  1955.  
  1956. joy_gamecontroller_config - VAR - (ARCHIVE)
  1957. Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
  1958.  
  1959. joy_xcontroller_found - VAR
  1960. Automatically set to 1 if an xcontroller has been detected.
  1961.  
  1962. jpeg - CMD
  1963. Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  1964.  
  1965. jpeg_quality - VAR
  1966. jpeg screenshot quality.
  1967.  
  1968. kdtree_test - CMD - (GAMEDLL,CHEAT)
  1969. Tests spatial partition for entities queries.
  1970.  
  1971. key_findbinding - CMD
  1972. Find key bound to specified command string.
  1973.  
  1974. key_listboundkeys - CMD
  1975. List bound keys with bindings.
  1976.  
  1977. key_updatelayout - CMD
  1978. Updates game keyboard layout to current windows keyboard setting.
  1979.  
  1980. kick - CMD
  1981. Kick a player by name.
  1982.  
  1983. kickall - CMD
  1984. Kicks everybody connected with a message.
  1985.  
  1986. kickid - CMD
  1987. Kick a player by userid or uniqueid, with a message.
  1988.  
  1989. kill - CMD - (GAMEDLL)
  1990. Kills the player with generic damage
  1991.  
  1992. killserver - CMD
  1993. Shutdown the server.
  1994.  
  1995. killvector - CMD - (GAMEDLL,CHEAT)
  1996. Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  1997.  
  1998. light_crosshair - CMD - (CHEAT)
  1999. Show texture color at crosshair
  2000.  
  2001. lightcache_maxmiss - VAR - (CHEAT)
  2002.  
  2003.  
  2004. lightprobe - CMD
  2005. Samples the lighting environment.
  2006. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
  2007. .The lightprobe command requires you specify a base file name.
  2008.  
  2009.  
  2010. linefile - CMD - (CHEAT)
  2011. Parses map leak data from .lin file
  2012.  
  2013. listRecentNPCSpeech - CMD - (GAMEDLL,DONTRECORD)
  2014. Displays a list of the last 5 lines of speech from NPCs.
  2015.  
  2016. listdemo - CMD
  2017. List demo file contents.
  2018.  
  2019. listid - CMD
  2020. Lists banned users.
  2021.  
  2022. listip - CMD
  2023. List IP addresses on the ban list.
  2024.  
  2025. listissues - CMD - (GAMEDLL)
  2026. List all the issues that can be voted on.
  2027.  
  2028. listmodels - CMD
  2029. List loaded models.
  2030.  
  2031. load - CMD
  2032. Load a saved game.
  2033.  
  2034. loader_dump_table - CMD
  2035.  
  2036.  
  2037. loader_spew_info - VAR
  2038. 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
  2039.  
  2040. loader_spew_info_ex - VAR
  2041. (internal)
  2042.  
  2043. log - CMD
  2044. Enables logging to file, console, and udp < on | off >.
  2045.  
  2046. log_verbose_enable - VAR - (GAMEDLL)
  2047. Set to 1 to enable verbose server log on the server.
  2048.  
  2049. log_verbose_interval - VAR - (GAMEDLL)
  2050. Determines the interval (in seconds) for the verbose server log.
  2051.  
  2052. logaddress_add - CMD
  2053. Set address and port for remote host <ip:port>.
  2054.  
  2055. logaddress_del - CMD
  2056. Remove address and port for remote host <ip:port>.
  2057.  
  2058. logaddress_delall - CMD
  2059. Remove all udp addresses being logged to
  2060.  
  2061. logaddress_list - CMD
  2062. List all addresses currently being used by logaddress.
  2063.  
  2064. lservercfgfile - VAR - (GAMEDLL)
  2065.  
  2066.  
  2067. map - CMD - (DONTRECORD)
  2068. Start playing on specified map.
  2069.  
  2070. map_background - CMD - (DONTRECORD)
  2071. Runs a map as the background to the main menu.
  2072.  
  2073. map_commentary - CMD - (DONTRECORD)
  2074. Start playing, with commentary, on a specified map.
  2075.  
  2076. map_edit - CMD
  2077.  
  2078.  
  2079. map_noareas - VAR
  2080. Disable area to area connection testing.
  2081.  
  2082. mapcyclefile - VAR - (GAMEDLL)
  2083. Name of the .txt file used to cycle the maps on multiplayer servers
  2084.  
  2085. maps - CMD
  2086. Displays list of maps.
  2087.  
  2088. mat_aaquality - VAR
  2089.  
  2090.  
  2091. mat_accelerate_adjust_exposure_down - VAR - (CHEAT)
  2092.  
  2093.  
  2094. mat_antialias - VAR
  2095.  
  2096.  
  2097. mat_bufferprimitives - VAR
  2098.  
  2099.  
  2100. mat_bumpbasis - VAR - (CHEAT)
  2101.  
  2102.  
  2103. mat_bumpmap - VAR
  2104.  
  2105.  
  2106. mat_colcorrection_disableentities - VAR
  2107.  
  2108.  
  2109. mat_color_projection - VAR - (ARCHIVE)
  2110.  
  2111.  
  2112. mat_colorcorrection - VAR
  2113.  
  2114.  
  2115. mat_compressedtextures - VAR
  2116.  
  2117.  
  2118. mat_configcurrent - CMD
  2119. show the current video control panel config for the material system
  2120.  
  2121. mat_crosshair - CMD - (CHEAT)
  2122. Display the name of the material under the crosshair
  2123.  
  2124. mat_crosshair_edit - CMD - (CHEAT)
  2125. open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  2126.  
  2127. mat_crosshair_explorer - CMD - (CHEAT)
  2128. open the material under the crosshair in explorer and highlight the vmt file
  2129.  
  2130. mat_crosshair_printmaterial - CMD - (CHEAT)
  2131. print the material under the crosshair
  2132.  
  2133. mat_crosshair_reloadmaterial - CMD - (CHEAT)
  2134. reload the material under the crosshair
  2135.  
  2136. mat_debugalttab - VAR - (CHEAT)
  2137.  
  2138.  
  2139. mat_debugdepth - VAR
  2140.  
  2141.  
  2142. mat_debugdepthmode - VAR
  2143.  
  2144.  
  2145. mat_debugdepthval - VAR
  2146.  
  2147.  
  2148. mat_debugdepthvalmax - VAR
  2149.  
  2150.  
  2151. mat_depthbias_decal - VAR - (CHEAT)
  2152.  
  2153.  
  2154. mat_depthbias_normal - VAR - (CHEAT)
  2155.  
  2156.  
  2157. mat_depthbias_shadowmap - VAR - (CHEAT)
  2158.  
  2159.  
  2160. mat_diffuse - VAR - (CHEAT)
  2161.  
  2162.  
  2163. mat_disable_fancy_blending - VAR
  2164.  
  2165.  
  2166. mat_disable_lightwarp - VAR
  2167.  
  2168.  
  2169. mat_drawTitleSafe - VAR
  2170. Enable title safe overlay
  2171.  
  2172. mat_drawflat - VAR - (CHEAT)
  2173.  
  2174.  
  2175. mat_dxlevel - VAR
  2176.  
  2177.  
  2178. mat_dynamic_tonemapping - VAR - (CHEAT)
  2179.  
  2180.  
  2181. mat_edit - CMD - (CHEAT)
  2182. Bring up the material under the crosshair in the editor
  2183.  
  2184. mat_enable_vrmode - CMD
  2185. Switches the material system to VR mode (after restart)
  2186.  
  2187. mat_envmapsize - VAR
  2188.  
  2189.  
  2190. mat_envmaptgasize - VAR
  2191.  
  2192.  
  2193. mat_excludetextures - VAR - (CHEAT)
  2194.  
  2195.  
  2196. mat_fastnobump - VAR - (CHEAT)
  2197.  
  2198.  
  2199. mat_fastspecular - VAR
  2200. Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  2201.  
  2202. mat_fillrate - VAR - (CHEAT)
  2203.  
  2204.  
  2205. mat_filterlightmaps - VAR
  2206.  
  2207.  
  2208. mat_filtertextures - VAR
  2209.  
  2210.  
  2211. mat_force_tonemap_scale - VAR - (CHEAT)
  2212.  
  2213.  
  2214. mat_forceaniso - VAR
  2215.  
  2216.  
  2217. mat_forcedynamic - VAR - (CHEAT)
  2218.  
  2219.  
  2220. mat_forcehardwaresync - VAR
  2221.  
  2222.  
  2223. mat_forcemanagedtextureintohardware - VAR
  2224.  
  2225.  
  2226. mat_fullbright - VAR - (CHEAT)
  2227.  
  2228.  
  2229. mat_hdr_enabled - CMD
  2230. Report if HDR is enabled for debugging
  2231.  
  2232. mat_hdr_level - VAR - (ARCHIVE)
  2233. Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  2234.  
  2235. mat_hdr_manual_tonemap_rate - VAR
  2236.  
  2237.  
  2238. mat_hdr_tonemapscale - VAR - (CHEAT)
  2239. The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  2240.  
  2241. mat_info - CMD
  2242. Shows material system info
  2243.  
  2244. mat_leafvis - VAR - (CHEAT)
  2245. Draw wireframe of current leaf
  2246.  
  2247. mat_levelflush - VAR
  2248.  
  2249.  
  2250. mat_lightmap_pfms - VAR
  2251. Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  2252.  
  2253. mat_loadtextures - VAR - (CHEAT)
  2254.  
  2255.  
  2256. mat_luxels - VAR - (CHEAT)
  2257.  
  2258.  
  2259. mat_managedtextures - VAR - (ARCHIVE)
  2260. If set, allows Direct3D to manage texture uploading at the cost of extra system memory
  2261.  
  2262. mat_max_worldmesh_vertices - VAR
  2263.  
  2264.  
  2265. mat_maxframelatency - VAR
  2266.  
  2267.  
  2268. mat_measurefillrate - VAR - (CHEAT)
  2269.  
  2270.  
  2271. mat_mipmaptextures - VAR
  2272.  
  2273.  
  2274. mat_monitorgamma - VAR
  2275. monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  2276.  
  2277. mat_monitorgamma_tv_enabled - VAR - (ARCHIVE)
  2278.  
  2279.  
  2280. mat_monitorgamma_tv_exp - VAR
  2281.  
  2282.  
  2283. mat_monitorgamma_tv_range_max - VAR
  2284.  
  2285.  
  2286. mat_monitorgamma_tv_range_min - VAR
  2287.  
  2288.  
  2289. mat_morphstats - VAR - (CHEAT)
  2290.  
  2291.  
  2292. mat_motion_blur_enabled - VAR
  2293.  
  2294.  
  2295. mat_motion_blur_percent_of_screen_max - VAR
  2296.  
  2297.  
  2298. mat_norendering - VAR - (CHEAT)
  2299.  
  2300.  
  2301. mat_normalmaps - VAR - (CHEAT)
  2302.  
  2303.  
  2304. mat_normals - VAR - (CHEAT)
  2305.  
  2306.  
  2307. mat_parallaxmap - VAR
  2308.  
  2309.  
  2310. mat_phong - VAR
  2311.  
  2312.  
  2313. mat_picmip - VAR
  2314.  
  2315.  
  2316. mat_powersavingsmode - VAR - (ARCHIVE)
  2317. Power Savings Mode
  2318.  
  2319. mat_proxy - VAR - (CHEAT)
  2320.  
  2321.  
  2322. mat_queue_mode - VAR - (ARCHIVE)
  2323. The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
  2324.  
  2325. mat_queue_report - VAR - (ARCHIVE)
  2326. Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
  2327.  
  2328. mat_reducefillrate - VAR
  2329.  
  2330.  
  2331. mat_reduceparticles - VAR
  2332.  
  2333.  
  2334. mat_reloadallmaterials - CMD - (CHEAT)
  2335. Reloads all materials
  2336.  
  2337. mat_reloadmaterial - CMD - (CHEAT)
  2338. Reloads a single material
  2339.  
  2340. mat_reloadtextures - CMD - (CHEAT)
  2341. Reloads all textures
  2342.  
  2343. mat_report_queue_status - VAR
  2344.  
  2345.  
  2346. mat_reporthwmorphmemory - CMD - (CHEAT)
  2347. Reports the amount of size in bytes taken up by hardware morph textures.
  2348.  
  2349. mat_reset_rendertargets - CMD
  2350. Resets all the render targets
  2351.  
  2352. mat_reversedepth - VAR - (CHEAT)
  2353.  
  2354.  
  2355. mat_savechanges - CMD
  2356. saves current video configuration to the registry
  2357.  
  2358. mat_setvideomode - CMD
  2359. sets the width, height, windowed state of the material system
  2360.  
  2361. mat_shadowstate - VAR
  2362.  
  2363.  
  2364. mat_show_ab_hdr - VAR
  2365.  
  2366.  
  2367. mat_show_texture_memory_usage - VAR - (NEVER_AS_STRING,CHEAT)
  2368. Display the texture memory usage on the HUD.
  2369.  
  2370. mat_showenvmapmask - VAR
  2371.  
  2372.  
  2373. mat_showlowresimage - VAR - (CHEAT)
  2374.  
  2375.  
  2376. mat_showmaterials - CMD
  2377. Show materials.
  2378.  
  2379. mat_showmaterialsverbose - CMD
  2380. Show materials (verbose version).
  2381.  
  2382. mat_showmiplevels - VAR - (CHEAT)
  2383. color-code miplevels 2: normalmaps, 1: everything else
  2384.  
  2385. mat_showtextures - CMD
  2386. Show used textures.
  2387.  
  2388. mat_slopescaledepthbias_decal - VAR - (CHEAT)
  2389.  
  2390.  
  2391. mat_slopescaledepthbias_normal - VAR - (CHEAT)
  2392.  
  2393.  
  2394. mat_slopescaledepthbias_shadowmap - VAR - (CHEAT)
  2395.  
  2396.  
  2397. mat_softwarelighting - VAR
  2398.  
  2399.  
  2400. mat_softwareskin - VAR - (CHEAT)
  2401.  
  2402.  
  2403. mat_specular - VAR
  2404. Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  2405.  
  2406. mat_spew_on_texture_size - VAR
  2407. Print warnings about vtf content that isn't of the expected size
  2408.  
  2409. mat_spewalloc - VAR - (DEVELOPMENTONLY,ARCHIVE)
  2410.  
  2411.  
  2412. mat_supportflashlight - VAR
  2413. 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  2414.  
  2415. mat_surfaceid - VAR - (CHEAT)
  2416.  
  2417.  
  2418. mat_surfacemat - VAR - (CHEAT)
  2419.  
  2420.  
  2421. mat_texture_list - VAR - (CHEAT)
  2422. For debugging, show a list of used textures per frame
  2423.  
  2424. mat_texture_list_all - VAR - (NEVER_AS_STRING,CHEAT)
  2425. If this is nonzero, then the texture list panel will show all currently-loaded textures.
  2426.  
  2427. mat_texture_list_content_path - VAR - (ARCHIVE)
  2428. The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
  2429.  
  2430. mat_texture_list_txlod - CMD - (DONTRECORD)
  2431. Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  2432.  
  2433. mat_texture_list_txlod_sync - CMD - (DONTRECORD)
  2434. 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  2435.  
  2436. mat_texture_list_view - VAR - (NEVER_AS_STRING,CHEAT)
  2437. If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  2438.  
  2439. mat_texture_save_fonts - CMD
  2440. Save all font textures
  2441.  
  2442. mat_texture_tracking - VAR
  2443.  
  2444.  
  2445. mat_tonemap_algorithm - VAR - (CHEAT)
  2446. 0 = Original Algorithm 1 = New Algorithm
  2447.  
  2448. mat_tonemapping_occlusion_use_stencil - VAR
  2449.  
  2450.  
  2451. mat_trilinear - VAR
  2452.  
  2453.  
  2454. mat_use_compressed_hdr_textures - VAR
  2455.  
  2456.  
  2457. mat_visualize_dof - VAR - (CHEAT)
  2458.  
  2459.  
  2460. mat_vrmode_adapter - VAR
  2461.  
  2462.  
  2463. mat_vsync - VAR
  2464. Force sync to vertical retrace
  2465.  
  2466. mat_wireframe - VAR - (CHEAT)
  2467.  
  2468.  
  2469. matchmakingport - VAR
  2470. Host Matchmaking port
  2471.  
  2472. maxplayers - CMD
  2473. Change the maximum number of players allowed on this server.
  2474.  
  2475. mem_compact - CMD
  2476.  
  2477.  
  2478. mem_dump - CMD
  2479. Dump memory stats to text file.
  2480.  
  2481. mem_dumpstats - VAR
  2482. Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  2483.  
  2484.  
  2485. mem_eat - CMD
  2486.  
  2487.  
  2488. mem_force_flush - VAR - (CHEAT)
  2489. Force cache flush of unlocked resources on every alloc
  2490.  
  2491. mem_max_heapsize - VAR
  2492. Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  2493.  
  2494. mem_max_heapsize_dedicated - VAR
  2495. Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  2496.  
  2497. mem_min_heapsize - VAR
  2498. Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  2499.  
  2500. mem_periodicdumps - VAR
  2501. Write periodic memstats dumps every n seconds.
  2502.  
  2503. mem_test - CMD
  2504.  
  2505.  
  2506. mem_test_each_frame - VAR
  2507. Run heap check at end of every frame
  2508.  
  2509.  
  2510. mem_test_every_n_seconds - VAR
  2511. Run heap check at a specified interval
  2512.  
  2513.  
  2514. mem_vcollide - CMD
  2515. Dumps the memory used by vcollides
  2516.  
  2517. memory - CMD
  2518. Print memory stats.
  2519.  
  2520. memory_diff - CMD - (CHEAT)
  2521. show memory stats relative to snapshot
  2522.  
  2523. memory_list - CMD - (CHEAT)
  2524. dump memory list (linux only)
  2525.  
  2526. memory_mark - CMD - (CHEAT)
  2527. snapshot current allocation status
  2528.  
  2529. memory_status - CMD - (CHEAT)
  2530. show memory stats (linux only)
  2531.  
  2532. minisave - CMD - (DONTRECORD)
  2533. Saves game (for current level only!)
  2534.  
  2535. mm_max_spectators - VAR
  2536. Max players allowed on the spectator team
  2537.  
  2538. mm_message - CMD
  2539. Send a message to all remote clients
  2540.  
  2541. mm_minplayers - VAR
  2542. Number of players required to start an unranked game
  2543.  
  2544. mm_select_session - CMD
  2545. Select a session
  2546.  
  2547. mm_session_info - CMD
  2548. Dump session information
  2549.  
  2550. mm_stats - CMD
  2551.  
  2552.  
  2553. mod_dynamicloadpause - VAR - (HIDDEN,CHEAT,DONTRECORD)
  2554.  
  2555.  
  2556. mod_dynamicloadspew - VAR - (HIDDEN,DONTRECORD)
  2557.  
  2558.  
  2559. mod_dynamicloadthrottle - VAR - (HIDDEN,CHEAT,DONTRECORD)
  2560.  
  2561.  
  2562. mod_dynamicmodeldebug - CMD - (HIDDEN,DONTRECORD)
  2563. debug spew for dynamic model loading
  2564.  
  2565. mod_dynamicunloadtex - VAR - (HIDDEN,DONTRECORD)
  2566.  
  2567.  
  2568. mod_dynamicunloadtime - VAR - (HIDDEN,DONTRECORD)
  2569.  
  2570.  
  2571. mod_forcedata - VAR
  2572. Forces all model file data into cache on model load.
  2573.  
  2574. mod_forcetouchdata - VAR
  2575. Forces all model file data into cache on model load.
  2576.  
  2577. mod_load_anims_async - VAR
  2578.  
  2579.  
  2580. mod_load_fakestall - VAR
  2581. Forces all ANI file loading to stall for specified ms
  2582.  
  2583.  
  2584. mod_load_mesh_async - VAR
  2585.  
  2586.  
  2587. mod_load_showstall - VAR
  2588. 1 - show hitches , 2 - show stalls
  2589.  
  2590. mod_load_vcollide_async - VAR
  2591.  
  2592.  
  2593. mod_lock_mdls_on_load - VAR
  2594.  
  2595.  
  2596. mod_test_mesh_not_available - VAR - (CHEAT)
  2597.  
  2598.  
  2599. mod_test_not_available - VAR - (CHEAT)
  2600.  
  2601.  
  2602. mod_test_verts_not_available - VAR - (CHEAT)
  2603.  
  2604.  
  2605. mod_touchalldata - VAR
  2606. Touch model data during level startup
  2607.  
  2608. mod_trace_load - VAR
  2609.  
  2610.  
  2611. model_list - CMD - (CHEAT,DONTRECORD)
  2612. Dump model list to file
  2613.  
  2614. mortar_visualize - VAR - (GAMEDLL)
  2615.  
  2616.  
  2617. motdfile - VAR - (GAMEDLL)
  2618. The MOTD file to load.
  2619.  
  2620. motdfile_text - VAR - (GAMEDLL)
  2621. The text-only MOTD file to use for clients that have disabled HTML MOTDs.
  2622.  
  2623. moveaway_test - CMD - (GAMEDLL,CHEAT)
  2624.  
  2625.  
  2626. movement_anim_playback_minrate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  2627.  
  2628.  
  2629. movie_fixwave - CMD
  2630. Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  2631.  
  2632. mp_allowNPCs - VAR - (GAMEDLL,NOTIFY)
  2633.  
  2634.  
  2635. mp_allowspectators - VAR - (GAMEDLL,REPLICATED)
  2636. toggles whether the server allows spectator mode or not
  2637.  
  2638. mp_autocrosshair - VAR - (GAMEDLL,NOTIFY)
  2639.  
  2640.  
  2641. mp_chattime - VAR - (GAMEDLL,REPLICATED)
  2642. amount of time players can chat after the game is over
  2643.  
  2644. mp_clan_ready_signal - VAR - (GAMEDLL)
  2645. Text that team leader from each team must speak for the match to begin
  2646.  
  2647. mp_clan_readyrestart - VAR - (GAMEDLL)
  2648. If non-zero, game will restart once someone from each team gives the ready signal
  2649.  
  2650. mp_decals - VAR - (ARCHIVE)
  2651.  
  2652.  
  2653. mp_defaultteam - VAR - (GAMEDLL)
  2654.  
  2655.  
  2656. mp_disable_autokick - CMD - (GAMEDLL)
  2657. Prevents a userid from being auto-kicked
  2658.  
  2659. mp_facefronttime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2660. After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  2661.  
  2662. mp_fadetoblack - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2663. fade a player's screen to black when he dies
  2664.  
  2665. mp_falldamage - VAR - (GAMEDLL,NOTIFY)
  2666.  
  2667.  
  2668. mp_feetyawrate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2669. How many degrees per second that we can turn our feet or upper body.
  2670.  
  2671. mp_flashlight - VAR - (GAMEDLL,NOTIFY)
  2672.  
  2673.  
  2674. mp_footsteps - VAR - (GAMEDLL,NOTIFY)
  2675.  
  2676.  
  2677. mp_footsteps_minsoundlevel - VAR - (GAMEDLL,REPLICATED)
  2678. Minimum sound level for footsteps.
  2679.  
  2680. mp_forcecamera - VAR - (GAMEDLL,REPLICATED)
  2681. Restricts spectator modes for dead players
  2682.  
  2683. mp_forcerespawn - VAR - (GAMEDLL,NOTIFY)
  2684.  
  2685.  
  2686. mp_fraglimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2687. The number of kills at which the map ends
  2688.  
  2689. mp_friendlyfire - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2690. Allows team members to injure other members of their team
  2691.  
  2692. mp_ik - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2693. Use IK on in-place turns.
  2694.  
  2695. mp_mapcycle_empty_timeout_seconds - VAR - (GAMEDLL,REPLICATED)
  2696. If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
  2697.  
  2698. mp_restartgame - VAR - (GAMEDLL)
  2699. If non-zero, game will restart in the specified number of seconds
  2700.  
  2701. mp_restartgame_immediate - VAR - (GAMEDLL)
  2702. If non-zero, game will restart immediately
  2703.  
  2704. mp_round_intermission_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2705. Time to wait between round changes (in seconds)
  2706.  
  2707. mp_show_voice_icons - VAR - (GAMEDLL,REPLICATED)
  2708. Show overhead player voice icons when players are speaking.
  2709.  
  2710.  
  2711. mp_showgestureslots - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  2712. Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
  2713.  
  2714. mp_slammoveyaw - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2715. Force movement yaw along an animation path.
  2716.  
  2717. mp_teamlist - VAR - (GAMEDLL,NOTIFY)
  2718.  
  2719.  
  2720. mp_teamoverride - VAR - (GAMEDLL)
  2721.  
  2722.  
  2723. mp_teamplay - VAR - (GAMEDLL,NOTIFY)
  2724.  
  2725.  
  2726. mp_teamplay_ff_penalty - VAR - (GAMEDLL,NOTIFY)
  2727. If set to 1, will penalize players who kill members of their own team.
  2728.  
  2729. mp_timelimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2730. game time per map in seconds
  2731.  
  2732. mp_waitingforplayers_cancel - VAR - (GAMEDLL)
  2733. Set to 1 to end the WaitingForPlayers period.
  2734.  
  2735. mp_waitingforplayers_restart - VAR - (GAMEDLL)
  2736. Set to 1 to start or restart the WaitingForPlayers period.
  2737.  
  2738. mp_waitingforplayers_time - VAR - (GAMEDLL)
  2739. WaitingForPlayers time length in seconds
  2740.  
  2741. mp_warmup_intermission_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2742. Post-warmup freeze time in seconds.
  2743.  
  2744. mp_warmup_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2745. Length of the warm up round in seconds.
  2746.  
  2747. mp_weapon_zoom_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2748.  
  2749.  
  2750. mp_weaponstay - VAR - (GAMEDLL,NOTIFY)
  2751.  
  2752.  
  2753. multvar - CMD - (DONTRECORD)
  2754. Multiply specified convar value.
  2755.  
  2756. name - VAR - (ARCHIVE,USERINFO,PRINTABLEONLY,SERVER_CAN_EXECUTE)
  2757. Current user name
  2758.  
  2759. namelockid - CMD
  2760. Prevent name changes for this userID.
  2761.  
  2762. nav_add_to_selected_set - CMD - (GAMEDLL,CHEAT)
  2763. Add current area to the selected set.
  2764.  
  2765. nav_add_to_selected_set_by_id - CMD - (GAMEDLL,CHEAT)
  2766. Add specified area id to the selected set.
  2767.  
  2768. nav_analyze - CMD - (GAMEDLL,CHEAT)
  2769. Re-analyze the current Navigation Mesh and save it to disk.
  2770.  
  2771. nav_analyze_scripted - CMD - (GAMEDLL,HIDDEN,CHEAT)
  2772. commandline hook to run a nav_analyze and then quit.
  2773.  
  2774. nav_area_bgcolor - VAR - (GAMEDLL,CHEAT)
  2775. RGBA color to draw as the background color for nav areas while editing.
  2776.  
  2777. nav_area_max_size - VAR - (GAMEDLL,CHEAT)
  2778. Max area size created in nav generation
  2779.  
  2780. nav_avoid - CMD - (GAMEDLL,CHEAT)
  2781. Toggles the 'avoid this area when possible' flag used by the AI system.
  2782.  
  2783. nav_begin_area - CMD - (GAMEDLL,CHEAT)
  2784. Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
  2785.  
  2786. nav_begin_deselecting - CMD - (GAMEDLL,CHEAT)
  2787. Start continuously removing from the selected set.
  2788.  
  2789. nav_begin_drag_deselecting - CMD - (GAMEDLL,CHEAT)
  2790. Start dragging a selection area.
  2791.  
  2792. nav_begin_drag_selecting - CMD - (GAMEDLL,CHEAT)
  2793. Start dragging a selection area.
  2794.  
  2795. nav_begin_selecting - CMD - (GAMEDLL,CHEAT)
  2796. Start continuously adding to the selected set.
  2797.  
  2798. nav_begin_shift_xy - CMD - (GAMEDLL,CHEAT)
  2799. Begin shifting the Selected Set.
  2800.  
  2801. nav_build_ladder - CMD - (GAMEDLL,CHEAT)
  2802. Attempts to build a nav ladder on the climbable surface under the cursor.
  2803.  
  2804. nav_check_file_consistency - CMD - (GAMEDLL,CHEAT)
  2805. Scans the maps directory and reports any missing/out-of-date navigation files.
  2806.  
  2807. nav_check_floor - CMD - (GAMEDLL)
  2808. Updates the blocked/unblocked status for every nav area.
  2809.  
  2810. nav_check_stairs - CMD - (GAMEDLL,CHEAT)
  2811. Update the nav mesh STAIRS attribute
  2812.  
  2813. nav_chop_selected - CMD - (GAMEDLL,CHEAT)
  2814. Chops all selected areas into their component 1x1 areas
  2815.  
  2816. nav_clear_attribute - CMD - (GAMEDLL,CHEAT)
  2817. Remove given nav attribute from all areas in the selected set.
  2818.  
  2819. nav_clear_selected_set - CMD - (GAMEDLL,CHEAT)
  2820. Clear the selected set.
  2821.  
  2822. nav_clear_walkable_marks - CMD - (GAMEDLL,CHEAT)
  2823. Erase any previously placed walkable positions.
  2824.  
  2825. nav_compress_id - CMD - (GAMEDLL,CHEAT)
  2826. Re-orders area and ladder ID's so they are continuous.
  2827.  
  2828. nav_connect - CMD - (GAMEDLL,CHEAT)
  2829. To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
  2830.  
  2831. nav_coplanar_slope_limit - VAR - (GAMEDLL,CHEAT)
  2832.  
  2833.  
  2834. nav_coplanar_slope_limit_displacement - VAR - (GAMEDLL,CHEAT)
  2835.  
  2836.  
  2837. nav_corner_adjust_adjacent - VAR - (GAMEDLL,CHEAT)
  2838. radius used to raise/lower corners in nearby areas when raising/lowering corners.
  2839.  
  2840. nav_corner_lower - CMD - (GAMEDLL,CHEAT)
  2841. Lower the selected corner of the currently marked Area.
  2842.  
  2843. nav_corner_place_on_ground - CMD - (GAMEDLL,CHEAT)
  2844. Places the selected corner of the currently marked Area on the ground.
  2845.  
  2846. nav_corner_raise - CMD - (GAMEDLL,CHEAT)
  2847. Raise the selected corner of the currently marked Area.
  2848.  
  2849. nav_corner_select - CMD - (GAMEDLL,CHEAT)
  2850. Select a corner of the currently marked Area. Use multiple times to access all four corners.
  2851.  
  2852. nav_create_area_at_feet - VAR - (GAMEDLL,CHEAT)
  2853. Anchor nav_begin_area Z to editing player's feet
  2854.  
  2855. nav_create_place_on_ground - VAR - (GAMEDLL,CHEAT)
  2856. If true, nav areas will be placed flush with the ground when created by hand.
  2857.  
  2858. nav_crouch - CMD - (GAMEDLL,CHEAT)
  2859. Toggles the 'must crouch in this area' flag used by the AI system.
  2860.  
  2861. nav_debug_blocked - VAR - (GAMEDLL,CHEAT)
  2862.  
  2863.  
  2864. nav_delete - CMD - (GAMEDLL,CHEAT)
  2865. Deletes the currently highlighted Area.
  2866.  
  2867. nav_delete_marked - CMD - (GAMEDLL,CHEAT)
  2868. Deletes the currently marked Area (if any).
  2869.  
  2870. nav_disconnect - CMD - (GAMEDLL,CHEAT)
  2871. To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
  2872.  
  2873. nav_disconnect_outgoing_oneways - CMD - (GAMEDLL,CHEAT)
  2874. For each area in the selected set, disconnect all outgoing one-way connections.
  2875.  
  2876. nav_displacement_test - VAR - (GAMEDLL,CHEAT)
  2877. Checks for nodes embedded in displacements (useful for in-development maps)
  2878.  
  2879. nav_dont_hide - CMD - (GAMEDLL,CHEAT)
  2880. Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  2881.  
  2882. nav_drag_selection_volume_zmax_offset - VAR - (GAMEDLL,REPLICATED)
  2883. The offset of the nav drag volume top from center
  2884.  
  2885. nav_drag_selection_volume_zmin_offset - VAR - (GAMEDLL,REPLICATED)
  2886. The offset of the nav drag volume bottom from center
  2887.  
  2888. nav_draw_limit - VAR - (GAMEDLL,CHEAT)
  2889. The maximum number of areas to draw in edit mode
  2890.  
  2891. nav_dump_selected_set_positions - CMD - (GAMEDLL,CHEAT)
  2892. Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
  2893.  
  2894. nav_edit - VAR - (GAMEDLL,CHEAT)
  2895. Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  2896.  
  2897. nav_end_area - CMD - (GAMEDLL,CHEAT)
  2898. Defines the second corner of a new Area or Ladder and creates it.
  2899.  
  2900. nav_end_deselecting - CMD - (GAMEDLL,CHEAT)
  2901. Stop continuously removing from the selected set.
  2902.  
  2903. nav_end_drag_deselecting - CMD - (GAMEDLL,CHEAT)
  2904. Stop dragging a selection area.
  2905.  
  2906. nav_end_drag_selecting - CMD - (GAMEDLL,CHEAT)
  2907. Stop dragging a selection area.
  2908.  
  2909. nav_end_selecting - CMD - (GAMEDLL,CHEAT)
  2910. Stop continuously adding to the selected set.
  2911.  
  2912. nav_end_shift_xy - CMD - (GAMEDLL,CHEAT)
  2913. Finish shifting the Selected Set.
  2914.  
  2915. nav_flood_select - CMD - (GAMEDLL,CHEAT)
  2916. Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  2917.  
  2918. nav_gen_cliffs_approx - CMD - (GAMEDLL,CHEAT)
  2919. Mark cliff areas, post-processing approximation
  2920.  
  2921. nav_generate - CMD - (GAMEDLL,CHEAT)
  2922. Generate a Navigation Mesh for the current map and save it to disk.
  2923.  
  2924. nav_generate_fencetops - VAR - (GAMEDLL,CHEAT)
  2925. Autogenerate nav areas on fence and obstacle tops
  2926.  
  2927. nav_generate_fixup_jump_areas - VAR - (GAMEDLL,CHEAT)
  2928. Convert obsolete jump areas into 2-way connections
  2929.  
  2930. nav_generate_incremental - CMD - (GAMEDLL,CHEAT)
  2931. Generate a Navigation Mesh for the current map and save it to disk.
  2932.  
  2933. nav_generate_incremental_range - VAR - (GAMEDLL,CHEAT)
  2934.  
  2935.  
  2936. nav_generate_incremental_tolerance - VAR - (GAMEDLL,CHEAT)
  2937. Z tolerance for adding new nav areas.
  2938.  
  2939. nav_jump - CMD - (GAMEDLL,CHEAT)
  2940. Toggles the 'traverse this area by jumping' flag used by the AI system.
  2941.  
  2942. nav_ladder_flip - CMD - (GAMEDLL,CHEAT)
  2943. Flips the selected ladder's direction.
  2944.  
  2945. nav_load - CMD - (GAMEDLL,CHEAT)
  2946. Loads the Navigation Mesh for the current map.
  2947.  
  2948. nav_lower_drag_volume_max - CMD - (GAMEDLL,CHEAT)
  2949. Lower the top of the drag select volume.
  2950.  
  2951. nav_lower_drag_volume_min - CMD - (GAMEDLL,CHEAT)
  2952. Lower the bottom of the drag select volume.
  2953.  
  2954. nav_make_sniper_spots - CMD - (GAMEDLL,CHEAT)
  2955. Chops the marked area into disconnected sub-areas suitable for sniper spots.
  2956.  
  2957. nav_mark - CMD - (GAMEDLL,CHEAT)
  2958. Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  2959.  
  2960. nav_mark_attribute - CMD - (GAMEDLL,CHEAT)
  2961. Set nav attribute for all areas in the selected set.
  2962.  
  2963. nav_mark_unnamed - CMD - (GAMEDLL,CHEAT)
  2964. Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  2965.  
  2966. nav_mark_walkable - CMD - (GAMEDLL,CHEAT)
  2967. Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
  2968.  
  2969. nav_max_view_distance - VAR - (GAMEDLL,CHEAT)
  2970. Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  2971.  
  2972. nav_max_vis_delta_list_length - VAR - (GAMEDLL,CHEAT)
  2973.  
  2974.  
  2975. nav_merge - CMD - (GAMEDLL,CHEAT)
  2976. To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
  2977.  
  2978. nav_merge_mesh - CMD - (GAMEDLL,CHEAT)
  2979. Merges a saved selected set into the current mesh.
  2980.  
  2981. nav_no_hostages - CMD - (GAMEDLL,CHEAT)
  2982. Toggles the 'hostages cannot use this area' flag used by the AI system.
  2983.  
  2984. nav_no_jump - CMD - (GAMEDLL,CHEAT)
  2985. Toggles the 'dont jump in this area' flag used by the AI system.
  2986.  
  2987. nav_place_floodfill - CMD - (GAMEDLL,CHEAT)
  2988. Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
  2989.  
  2990. nav_place_list - CMD - (GAMEDLL,CHEAT)
  2991. Lists all place names used in the map.
  2992.  
  2993. nav_place_pick - CMD - (GAMEDLL,CHEAT)
  2994. Sets the current Place to the Place of the Area under the cursor.
  2995.  
  2996. nav_place_replace - CMD - (GAMEDLL,CHEAT)
  2997. Replaces all instances of the first place with the second place.
  2998.  
  2999. nav_place_set - CMD - (GAMEDLL,CHEAT)
  3000. Sets the Place of all selected areas to the current Place.
  3001.  
  3002. nav_potentially_visible_dot_tolerance - VAR - (GAMEDLL,CHEAT)
  3003.  
  3004.  
  3005. nav_precise - CMD - (GAMEDLL,CHEAT)
  3006. Toggles the 'dont avoid obstacles' flag used by the AI system.
  3007.  
  3008. nav_quicksave - VAR - (GAMEDLL,CHEAT)
  3009. Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  3010.  
  3011. nav_raise_drag_volume_max - CMD - (GAMEDLL,CHEAT)
  3012. Raise the top of the drag select volume.
  3013.  
  3014. nav_raise_drag_volume_min - CMD - (GAMEDLL,CHEAT)
  3015. Raise the bottom of the drag select volume.
  3016.  
  3017. nav_recall_selected_set - CMD - (GAMEDLL,CHEAT)
  3018. Re-selects the stored selected set.
  3019.  
  3020. nav_remove_from_selected_set - CMD - (GAMEDLL,CHEAT)
  3021. Remove current area from the selected set.
  3022.  
  3023. nav_remove_jump_areas - CMD - (GAMEDLL,CHEAT)
  3024. Removes legacy jump areas, replacing them with connections.
  3025.  
  3026. nav_run - CMD - (GAMEDLL,CHEAT)
  3027. Toggles the 'traverse this area by running' flag used by the AI system.
  3028.  
  3029. nav_save - CMD - (GAMEDLL,CHEAT)
  3030. Saves the current Navigation Mesh to disk.
  3031.  
  3032. nav_save_selected - CMD - (GAMEDLL,CHEAT)
  3033. Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  3034.  
  3035. nav_select_blocked_areas - CMD - (GAMEDLL,CHEAT)
  3036. Adds all blocked areas to the selected set
  3037.  
  3038. nav_select_damaging_areas - CMD - (GAMEDLL,CHEAT)
  3039. Adds all damaging areas to the selected set
  3040.  
  3041. nav_select_half_space - CMD - (GAMEDLL,CHEAT)
  3042. Selects any areas that intersect the given half-space.
  3043.  
  3044. nav_select_invalid_areas - CMD - (GAMEDLL,CHEAT)
  3045. Adds all invalid areas to the Selected Set.
  3046.  
  3047. nav_select_larger_than - CMD - (GAMEDLL,CHEAT)
  3048. Select nav areas where both dimensions are larger than the given size.
  3049.  
  3050. nav_select_obstructed_areas - CMD - (GAMEDLL,CHEAT)
  3051. Adds all obstructed areas to the selected set
  3052.  
  3053. nav_select_orphans - CMD - (GAMEDLL,CHEAT)
  3054. Adds all orphan areas to the selected set (highlight a valid area first).
  3055.  
  3056. nav_select_overlapping - CMD - (GAMEDLL)
  3057. Selects nav areas that are overlapping others.
  3058.  
  3059. nav_select_radius - CMD - (GAMEDLL,CHEAT)
  3060. Adds all areas in a radius to the selection set
  3061.  
  3062. nav_select_stairs - CMD - (GAMEDLL,CHEAT)
  3063. Adds all stairway areas to the selected set
  3064.  
  3065. nav_selected_set_border_color - VAR - (GAMEDLL,CHEAT)
  3066. Color used to draw the selected set borders while editing.
  3067.  
  3068. nav_selected_set_color - VAR - (GAMEDLL,CHEAT)
  3069. Color used to draw the selected set background while editing.
  3070.  
  3071. nav_set_place_mode - CMD - (GAMEDLL,CHEAT)
  3072. Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  3073.  
  3074. nav_shift - CMD - (GAMEDLL,CHEAT)
  3075. Shifts the selected areas by the specified amount
  3076.  
  3077. nav_show_approach_points - VAR - (GAMEDLL,CHEAT)
  3078. Show Approach Points in the Navigation Mesh.
  3079.  
  3080. nav_show_area_info - VAR - (GAMEDLL,CHEAT)
  3081. Duration in seconds to show nav area ID and attributes while editing
  3082.  
  3083. nav_show_compass - VAR - (GAMEDLL,CHEAT)
  3084.  
  3085.  
  3086. nav_show_continguous - VAR - (GAMEDLL,CHEAT)
  3087. Highlight non-contiguous connections
  3088.  
  3089. nav_show_danger - VAR - (GAMEDLL,CHEAT)
  3090. Show current 'danger' levels.
  3091.  
  3092. nav_show_dumped_positions - CMD - (GAMEDLL,CHEAT)
  3093. Show the (x,y,z) coordinate positions of the given dump file.
  3094.  
  3095. nav_show_func_nav_avoid - VAR - (GAMEDLL,CHEAT)
  3096. Show areas of designer-placed bot avoidance due to func_nav_avoid entities
  3097.  
  3098. nav_show_func_nav_prefer - VAR - (GAMEDLL,CHEAT)
  3099. Show areas of designer-placed bot preference due to func_nav_prefer entities
  3100.  
  3101. nav_show_func_nav_prerequisite - VAR - (GAMEDLL,CHEAT)
  3102. Show areas of designer-placed bot preference due to func_nav_prerequisite entities
  3103.  
  3104. nav_show_light_intensity - VAR - (GAMEDLL,CHEAT)
  3105.  
  3106.  
  3107. nav_show_node_grid - VAR - (GAMEDLL,CHEAT)
  3108.  
  3109.  
  3110. nav_show_node_id - VAR - (GAMEDLL,CHEAT)
  3111.  
  3112.  
  3113. nav_show_nodes - VAR - (GAMEDLL,CHEAT)
  3114.  
  3115.  
  3116. nav_show_player_counts - VAR - (GAMEDLL,CHEAT)
  3117. Show current player counts in each area.
  3118.  
  3119. nav_show_potentially_visible - VAR - (GAMEDLL,CHEAT)
  3120. Show areas that are potentially visible from the current nav area
  3121.  
  3122. nav_simplify_selected - CMD - (GAMEDLL,CHEAT)
  3123. Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  3124.  
  3125. nav_slope_limit - VAR - (GAMEDLL,CHEAT)
  3126. The ground unit normal's Z component must be greater than this for nav areas to be generated.
  3127.  
  3128. nav_slope_tolerance - VAR - (GAMEDLL,CHEAT)
  3129. The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  3130.  
  3131. nav_snap_to_grid - VAR - (GAMEDLL,CHEAT)
  3132. Snap to the nav generation grid when creating new nav areas
  3133.  
  3134. nav_solid_props - VAR - (GAMEDLL,CHEAT)
  3135. Make props solid to nav generation/editing
  3136.  
  3137. nav_splice - CMD - (GAMEDLL,CHEAT)
  3138. To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  3139.  
  3140. nav_split - CMD - (GAMEDLL,CHEAT)
  3141. To split an Area into two, align the split line using your cursor and invoke the split command.
  3142.  
  3143. nav_split_place_on_ground - VAR - (GAMEDLL,CHEAT)
  3144. If true, nav areas will be placed flush with the ground when split.
  3145.  
  3146. nav_stand - CMD - (GAMEDLL,CHEAT)
  3147. Toggles the 'stand while hiding' flag used by the AI system.
  3148.  
  3149. nav_stop - CMD - (GAMEDLL,CHEAT)
  3150. Toggles the 'must stop when entering this area' flag used by the AI system.
  3151.  
  3152. nav_store_selected_set - CMD - (GAMEDLL,CHEAT)
  3153. Stores the current selected set for later retrieval.
  3154.  
  3155. nav_strip - CMD - (GAMEDLL,CHEAT)
  3156. Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  3157.  
  3158. nav_subdivide - CMD - (GAMEDLL,CHEAT)
  3159. Subdivides all selected areas.
  3160.  
  3161. nav_test_node - VAR - (GAMEDLL,CHEAT)
  3162.  
  3163.  
  3164. nav_test_node_crouch - VAR - (GAMEDLL,CHEAT)
  3165.  
  3166.  
  3167. nav_test_node_crouch_dir - VAR - (GAMEDLL,CHEAT)
  3168.  
  3169.  
  3170. nav_test_stairs - CMD - (GAMEDLL,CHEAT)
  3171. Test the selected set for being on stairs
  3172.  
  3173. nav_toggle_deselecting - CMD - (GAMEDLL,CHEAT)
  3174. Start or stop continuously removing from the selected set.
  3175.  
  3176. nav_toggle_in_selected_set - CMD - (GAMEDLL,CHEAT)
  3177. Remove current area from the selected set.
  3178.  
  3179. nav_toggle_place_mode - CMD - (GAMEDLL,CHEAT)
  3180. Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  3181.  
  3182. nav_toggle_place_painting - CMD - (GAMEDLL,CHEAT)
  3183. Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  3184.  
  3185. nav_toggle_selected_set - CMD - (GAMEDLL,CHEAT)
  3186. Toggles all areas into/out of the selected set.
  3187.  
  3188. nav_toggle_selecting - CMD - (GAMEDLL,CHEAT)
  3189. Start or stop continuously adding to the selected set.
  3190.  
  3191. nav_transient - CMD - (GAMEDLL,CHEAT)
  3192. Toggles the 'area is transient and may become blocked' flag used by the AI system.
  3193.  
  3194. nav_unmark - CMD - (GAMEDLL,CHEAT)
  3195. Clears the marked Area or Ladder.
  3196.  
  3197. nav_update_blocked - CMD - (GAMEDLL)
  3198. Updates the blocked/unblocked status for every nav area.
  3199.  
  3200. nav_update_lighting - CMD - (GAMEDLL,CHEAT)
  3201. Recomputes lighting values
  3202.  
  3203. nav_update_visibility_on_edit - VAR - (GAMEDLL,CHEAT)
  3204. If nonzero editing the mesh will incrementally recompue visibility
  3205.  
  3206. nav_use_place - CMD - (GAMEDLL,CHEAT)
  3207. If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  3208.  
  3209. nav_walk - CMD - (GAMEDLL,CHEAT)
  3210. Toggles the 'traverse this area by walking' flag used by the AI system.
  3211.  
  3212. nav_warp_to_mark - CMD - (GAMEDLL,CHEAT)
  3213. Warps the player to the marked area.
  3214.  
  3215. nav_world_center - CMD - (GAMEDLL,CHEAT)
  3216. Centers the nav mesh in the world
  3217.  
  3218. nb_last_area_update_tolerance - VAR - (GAMEDLL,CHEAT)
  3219. Distance a character needs to travel in order to invalidate cached area
  3220.  
  3221. net_blockmsg - VAR - (CHEAT)
  3222. Discards incoming message: <0|1|name>
  3223.  
  3224. net_channels - CMD
  3225. Shows net channel info
  3226.  
  3227. net_chokeloop - VAR
  3228. Apply bandwidth choke to loopback packets
  3229.  
  3230. net_compresspackets - VAR
  3231. Use compression on game packets.
  3232.  
  3233. net_compresspackets_minsize - VAR
  3234. Don't bother compressing packets below this size.
  3235.  
  3236. net_compressvoice - VAR
  3237. Attempt to compress out of band voice payloads (360 only).
  3238.  
  3239. net_drawslider - VAR
  3240. Draw completion slider during signon
  3241.  
  3242. net_droppackets - VAR - (CHEAT)
  3243. Drops next n packets on client
  3244.  
  3245. net_fakejitter - VAR - (CHEAT)
  3246. Jitter fakelag packet time
  3247.  
  3248. net_fakelag - VAR - (CHEAT)
  3249. Lag all incoming network data (including loopback) by this many milliseconds.
  3250.  
  3251. net_fakeloss - VAR - (CHEAT)
  3252. Simulate packet loss as a percentage (negative means drop 1/n packets)
  3253.  
  3254. net_maxcleartime - VAR
  3255. Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  3256.  
  3257. net_maxfilesize - VAR
  3258. Maximum allowed file size for uploading in MB
  3259.  
  3260. net_maxfragments - VAR
  3261. Max fragment bytes per packet
  3262.  
  3263. net_maxpacketdrop - VAR
  3264. Ignore any packets with the sequence number more than this ahead (0 == no limit)
  3265.  
  3266. net_maxroutable - VAR - (ARCHIVE,USERINFO)
  3267. Requested max packet size before packets are 'split'.
  3268.  
  3269. net_queue_trace - VAR
  3270.  
  3271.  
  3272. net_queued_packet_thread - VAR
  3273. Use a high priority thread to send queued packets out instead of sending them each frame.
  3274.  
  3275. net_showdrop - VAR
  3276. Show dropped packets in console
  3277.  
  3278. net_showevents - VAR - (CHEAT)
  3279. Dump game events to console (1=client only, 2=all).
  3280.  
  3281. net_showfragments - VAR
  3282. Show netchannel fragments
  3283.  
  3284. net_showmsg - VAR
  3285. Show incoming message: <0|1|name>
  3286.  
  3287. net_showpeaks - VAR
  3288. Show messages for large packets only: <size>
  3289.  
  3290. net_showsplits - VAR
  3291. Show info about packet splits
  3292.  
  3293. net_showtcp - VAR
  3294. Dump TCP stream summary to console
  3295.  
  3296. net_showudp - VAR
  3297. Dump UDP packets summary to console
  3298.  
  3299. net_showudp_wire - VAR
  3300. Show incoming packet information
  3301.  
  3302. net_splitpacket_maxrate - VAR
  3303. Max bytes per second when queueing splitpacket chunks
  3304.  
  3305. net_splitrate - VAR
  3306. Number of fragments for a splitpacket that can be sent per frame
  3307.  
  3308. net_start - CMD
  3309. Inits multiplayer network sockets
  3310.  
  3311. net_status - CMD
  3312. Shows current network status
  3313.  
  3314. net_udp_rcvbuf - VAR
  3315. Default UDP receive buffer size
  3316.  
  3317. net_usesocketsforloopback - VAR
  3318. Use network sockets layer even for listen server local player's packets (multiplayer only).
  3319.  
  3320. next - VAR - (CHEAT)
  3321. Set to 1 to advance to next frame ( when singlestep == 1 )
  3322.  
  3323. nextdemo - CMD
  3324. Play next demo in sequence.
  3325.  
  3326. nextlevel - VAR - (GAMEDLL,NOTIFY)
  3327. If set to a valid map name, will change to this map during the next changelevel
  3328.  
  3329. noclip - CMD - (GAMEDLL,CHEAT)
  3330. Toggle. Player becomes non-solid and flies.
  3331.  
  3332. notarget - CMD - (GAMEDLL,CHEAT)
  3333. Toggle. Player becomes hidden to NPCs.
  3334.  
  3335. npc_ally_deathmessage - VAR - (GAMEDLL,CHEAT)
  3336.  
  3337.  
  3338. npc_ammo_deplete - CMD - (GAMEDLL)
  3339. Subtracts half of the target's ammo
  3340.  
  3341. npc_bipass - CMD - (GAMEDLL,CHEAT)
  3342. Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.
  3343. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
  3344.  
  3345. npc_combat - CMD - (GAMEDLL,CHEAT)
  3346. Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
  3347. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3348.  
  3349. npc_conditions - CMD - (GAMEDLL,CHEAT)
  3350. Displays all the current AI conditions that an NPC has in the overlay text.
  3351. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3352.  
  3353. npc_create - CMD - (GAMEDLL,CHEAT)
  3354. Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
  3355. Arguments: {npc_class_name}
  3356.  
  3357. npc_create_aimed - CMD - (GAMEDLL,CHEAT)
  3358. Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
  3359. Arguments: {npc_class_name}
  3360.  
  3361. npc_create_equipment - VAR - (GAMEDLL)
  3362.  
  3363.  
  3364. npc_destroy - CMD - (GAMEDLL,CHEAT)
  3365. Removes the given NPC(s) from the universe
  3366. Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  3367.  
  3368. npc_destroy_unselected - CMD - (GAMEDLL,CHEAT)
  3369. Removes all NPCs from the universe that aren't currently selected
  3370.  
  3371. npc_enemies - CMD - (GAMEDLL,CHEAT)
  3372. Shows memory of NPC. Draws an X on top of each memory.
  3373. Eluded entities drawn in blue (don't know where it went)
  3374. Unreachable entities drawn in green (can't get to it)
  3375. Current enemy drawn in red
  3376. Current target entity drawn in magenta
  3377. All other entities drawn in pink
  3378. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3379.  
  3380. npc_focus - CMD - (GAMEDLL,CHEAT)
  3381. Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
  3382. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3383.  
  3384. npc_freeze - CMD - (GAMEDLL,CHEAT)
  3385. Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
  3386. Arguments: -none-
  3387.  
  3388. npc_freeze_unselected - CMD - (GAMEDLL)
  3389. Freeze all NPCs not selected
  3390.  
  3391. npc_go - CMD - (GAMEDLL,CHEAT)
  3392. Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
  3393. Arguments: -none-
  3394.  
  3395. npc_go_do_run - VAR - (GAMEDLL)
  3396. Set whether should run on NPC go
  3397.  
  3398. npc_go_random - CMD - (GAMEDLL,CHEAT)
  3399. Sends all selected NPC(s) to a random node.
  3400. Arguments: -none-
  3401.  
  3402. npc_heal - CMD - (GAMEDLL)
  3403. Heals the target back to full health
  3404.  
  3405. npc_height_adjust - VAR - (GAMEDLL,ARCHIVE)
  3406. Enable test mode for ik height adjustment
  3407.  
  3408. npc_kill - CMD - (GAMEDLL,CHEAT)
  3409. Kills the given NPC(s)
  3410. Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  3411.  
  3412. npc_marines_crouch - VAR - (GAMEDLL)
  3413.  
  3414.  
  3415. npc_marines_crouch_delay - VAR - (GAMEDLL)
  3416.  
  3417.  
  3418. npc_marines_crouch_min_dist - VAR - (GAMEDLL)
  3419.  
  3420.  
  3421. npc_marines_crouch_min_health - VAR - (GAMEDLL)
  3422.  
  3423.  
  3424. npc_marines_grenade_flush_time - VAR - (GAMEDLL)
  3425.  
  3426.  
  3427. npc_marines_grenade_throw_dist - VAR - (GAMEDLL)
  3428.  
  3429.  
  3430. npc_marines_grenade_throw_speed - VAR - (GAMEDLL)
  3431.  
  3432.  
  3433. npc_marines_grenade_throw_timer - VAR - (GAMEDLL)
  3434.  
  3435.  
  3436. npc_marines_limp_health - VAR - (GAMEDLL)
  3437.  
  3438.  
  3439. npc_marines_max_concurrent_charges - VAR - (GAMEDLL)
  3440.  
  3441.  
  3442. npc_marines_melee_dmg - VAR - (GAMEDLL)
  3443.  
  3444.  
  3445. npc_marines_min_grenade_clear_dist - VAR - (GAMEDLL)
  3446.  
  3447.  
  3448. npc_marines_movement_speed - VAR - (GAMEDLL)
  3449.  
  3450.  
  3451. npc_marines_time_between_charges - VAR - (GAMEDLL)
  3452.  
  3453.  
  3454. npc_nearest - CMD - (GAMEDLL,CHEAT)
  3455. Draw's a while box around the NPC(s) nearest node
  3456. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3457.  
  3458. npc_relationships - CMD - (GAMEDLL,CHEAT)
  3459. Displays the relationships between this NPC and all others.
  3460. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3461.  
  3462. npc_reset - CMD - (GAMEDLL,CHEAT)
  3463. Reloads schedules for all NPC's from their script files
  3464. Arguments: -none-
  3465.  
  3466. npc_route - CMD - (GAMEDLL,CHEAT)
  3467. Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
  3468. Blue - path to a node
  3469. Cyan - detour around an object (triangulation)
  3470. Red - jump
  3471. Maroon - path to final target position
  3472. Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  3473.  
  3474. npc_select - CMD - (GAMEDLL,CHEAT)
  3475. Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
  3476. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3477.  
  3478. npc_sentences - VAR - (GAMEDLL)
  3479.  
  3480.  
  3481. npc_speakall - CMD - (GAMEDLL)
  3482. Force the npc to try and speak all their responses
  3483.  
  3484. npc_squads - CMD - (GAMEDLL,CHEAT)
  3485. Obsolete. Replaced by npc_combat
  3486.  
  3487. npc_steering - CMD - (GAMEDLL,CHEAT)
  3488. Displays the steering obstructions of the NPC (used to perform local avoidance)
  3489. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3490.  
  3491. npc_steering_all - CMD - (GAMEDLL,CHEAT)
  3492. Displays the steering obstructions of all NPCs (used to perform local avoidance)
  3493.  
  3494.  
  3495. npc_task_text - CMD - (GAMEDLL,CHEAT)
  3496. Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
  3497. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3498.  
  3499. npc_tasks - CMD - (GAMEDLL,CHEAT)
  3500. Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
  3501. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3502.  
  3503. npc_teleport - CMD - (GAMEDLL,CHEAT)
  3504. Selected NPC will teleport to the location that the player is looking (shown with a purple box)
  3505. Arguments: -none-
  3506.  
  3507. npc_thinknow - CMD - (GAMEDLL)
  3508. Trigger NPC to think
  3509.  
  3510. npc_viewcone - CMD - (GAMEDLL,CHEAT)
  3511. Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
  3512. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3513.  
  3514. npc_vphysics - VAR - (GAMEDLL)
  3515.  
  3516.  
  3517. old_radiusdamage - VAR - (GAMEDLL,REPLICATED)
  3518.  
  3519.  
  3520. opt_EnumerateLeavesFastAlgorithm - VAR
  3521. Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
  3522.  
  3523. option_duck_method - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  3524.  
  3525.  
  3526. panel_test_title_safe - VAR - (CHEAT)
  3527. Test vgui panel positioning with title safe indentation
  3528.  
  3529. params_reload_server - CMD - (GAMEDLL,CHEAT)
  3530. Reload all params
  3531.  
  3532. particle_test_attach_attachment - VAR - (GAMEDLL,CHEAT)
  3533. Attachment index for attachment mode
  3534.  
  3535. particle_test_attach_mode - VAR - (GAMEDLL,CHEAT)
  3536. Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  3537.  
  3538. particle_test_file - VAR - (GAMEDLL,CHEAT)
  3539. Name of the particle system to dynamically spawn
  3540.  
  3541. particle_test_start - CMD - (GAMEDLL,CHEAT)
  3542. Dispatches the test particle system with the parameters specified in particle_test_file,
  3543. particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
  3544. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3545.  
  3546. particle_test_stop - CMD - (GAMEDLL,CHEAT)
  3547. Stops all particle systems on the selected entities.
  3548. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3549.  
  3550. password - VAR - (ARCHIVE,DONTRECORD,SERVER_CANNOT_QUERY)
  3551. Current server access password
  3552.  
  3553. path - CMD
  3554. Show the engine filesystem path.
  3555.  
  3556. pause - CMD
  3557. Toggle the server pause state.
  3558.  
  3559. perfui - CMD - (CHEAT)
  3560. Show/hide the level performance tools UI.
  3561.  
  3562. phys_impactforcescale - VAR - (GAMEDLL)
  3563.  
  3564.  
  3565. phys_penetration_error_time - VAR - (GAMEDLL)
  3566. Controls the duration of vphysics penetration error boxes.
  3567.  
  3568. phys_pushscale - VAR - (GAMEDLL,REPLICATED)
  3569.  
  3570.  
  3571. phys_ragdoll_force_magnitude - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3572.  
  3573.  
  3574. phys_speeds - VAR - (GAMEDLL)
  3575.  
  3576.  
  3577. phys_stressbodyweights - VAR - (GAMEDLL)
  3578.  
  3579.  
  3580. phys_timescale - VAR - (GAMEDLL)
  3581. Scale time for physics
  3582.  
  3583. phys_upimpactforcescale - VAR - (GAMEDLL)
  3584.  
  3585.  
  3586. physcannon_maxforce - VAR - (GAMEDLL)
  3587.  
  3588.  
  3589. physcannon_maxmass - VAR - (GAMEDLL)
  3590.  
  3591.  
  3592. physcannon_minforce - VAR - (GAMEDLL)
  3593.  
  3594.  
  3595. physics_budget - CMD - (GAMEDLL)
  3596. Times the cost of each active object
  3597.  
  3598. physics_constraints - CMD - (GAMEDLL)
  3599. Highlights constraint system graph for an entity
  3600.  
  3601. physics_debug_entity - CMD - (GAMEDLL)
  3602. Dumps debug info for an entity
  3603.  
  3604. physics_highlight_active - CMD - (GAMEDLL)
  3605. Turns on the absbox for all active physics objects
  3606.  
  3607. physics_report_active - CMD - (GAMEDLL)
  3608. Lists all active physics objects
  3609.  
  3610. physics_select - CMD - (GAMEDLL)
  3611. Dumps debug info for an entity
  3612.  
  3613. physicsshadowupdate_render - VAR - (GAMEDLL)
  3614.  
  3615.  
  3616. picker - CMD - (GAMEDLL,CHEAT)
  3617. Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
  3618. Arguments: full - enables all debug information
  3619.  
  3620. ping - CMD
  3621. Display ping to server.
  3622.  
  3623. pipeline_static_props - VAR
  3624.  
  3625.  
  3626. play - CMD - (SERVER_CAN_EXECUTE)
  3627. Play a sound.
  3628.  
  3629. playdemo - CMD
  3630. Play a recorded demo file (.dem ).
  3631.  
  3632. player_airtimer - VAR - (GAMEDLL,REPLICATED)
  3633.  
  3634.  
  3635. player_debug_hulls - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  3636.  
  3637.  
  3638. player_debug_print_damage - VAR - (GAMEDLL,CHEAT)
  3639. When true, print amount and type of all damage received by player to console.
  3640.  
  3641. player_drown_dmg_intial - VAR - (GAMEDLL)
  3642.  
  3643.  
  3644. player_drown_dmg_step - VAR - (GAMEDLL)
  3645.  
  3646.  
  3647. player_limit_jump_speed - VAR - (GAMEDLL,REPLICATED)
  3648.  
  3649.  
  3650. player_model_scale - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  3651.  
  3652.  
  3653. player_old_armor - VAR - (GAMEDLL)
  3654.  
  3655.  
  3656. player_respawn_alpha - VAR - (GAMEDLL,HIDDEN)
  3657. [0, 255]
  3658.  
  3659. player_respawn_protection_time - VAR - (GAMEDLL,NOTIFY)
  3660. Spawn protection time.
  3661.  
  3662. player_state_transitions - VAR - (GAMEDLL,CHEAT)
  3663. player_state_transitions <ent index or -1 for all>. Show player state transitions.
  3664.  
  3665. player_testrr - CMD - (GAMEDLL,CHEAT)
  3666. Force the player under your crosshair to speak a response rule concept. Format is player_testrr <concept>, or player_testrr <player name> <concept>
  3667.  
  3668. player_testvcd - CMD - (GAMEDLL,CHEAT)
  3669. Run a vcd on the player currently under your crosshair. Format is player_testvcd <vcd>.
  3670.  
  3671. player_throwforce - VAR - (GAMEDLL)
  3672.  
  3673.  
  3674. player_voice_chance - VAR - (GAMEDLL)
  3675.  
  3676.  
  3677. playflush - CMD
  3678. Play a sound, reloading from disk in case of changes.
  3679.  
  3680. playvol - CMD
  3681. Play a sound at a specified volume.
  3682.  
  3683. plugin_load - CMD
  3684. plugin_load <filename> : loads a plugin
  3685.  
  3686. plugin_pause - CMD
  3687. plugin_pause <index> : pauses a loaded plugin
  3688.  
  3689. plugin_pause_all - CMD
  3690. pauses all loaded plugins
  3691.  
  3692. plugin_print - CMD
  3693. Prints details about loaded plugins
  3694.  
  3695. plugin_unload - CMD
  3696. plugin_unload <index> : unloads a plugin
  3697.  
  3698. plugin_unpause - CMD
  3699. plugin_unpause <index> : unpauses a disabled plugin
  3700.  
  3701. plugin_unpause_all - CMD
  3702. unpauses all disabled plugins
  3703.  
  3704. print_colorcorrection - CMD - (CHEAT)
  3705. Display the color correction layer information.
  3706.  
  3707. progress_enable - CMD
  3708.  
  3709.  
  3710. prop_crosshair - CMD - (CHEAT)
  3711. Shows name for prop looking at
  3712.  
  3713. prop_debug - CMD - (GAMEDLL,CHEAT)
  3714. Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  3715.  
  3716. prop_dynamic_create - CMD - (GAMEDLL,CHEAT)
  3717. Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
  3718. Arguments: {.mdl name}
  3719.  
  3720. prop_flare_pitch - VAR - (GAMEDLL,CHEAT)
  3721.  
  3722.  
  3723. prop_flare_roll - VAR - (GAMEDLL,CHEAT)
  3724.  
  3725.  
  3726. prop_flare_yaw - VAR - (GAMEDLL,CHEAT)
  3727.  
  3728.  
  3729. prop_physics_create - CMD - (GAMEDLL,CHEAT)
  3730. Creates a physics prop with a specific .mdl aimed away from where the player is looking.
  3731. Arguments: {.mdl name}
  3732.  
  3733. prop_soda_health - VAR - (GAMEDLL,CHEAT)
  3734.  
  3735.  
  3736. props_break_max_pieces - VAR - (GAMEDLL)
  3737. Maximum prop breakable piece count (-1 = model default)
  3738.  
  3739. props_break_max_pieces_perframe - VAR - (GAMEDLL,REPLICATED)
  3740. Maximum prop breakable piece count per frame (-1 = model default)
  3741.  
  3742. quit - CMD
  3743. Exit the engine.
  3744.  
  3745. r_3dnow - CMD
  3746. Enable/disable 3DNow code
  3747.  
  3748. r_AirboatViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3749.  
  3750.  
  3751. r_AirboatViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3752.  
  3753.  
  3754. r_AirboatViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3755.  
  3756.  
  3757. r_ClipAreaPortals - VAR - (CHEAT)
  3758.  
  3759.  
  3760. r_DispBuildable - VAR - (CHEAT)
  3761.  
  3762.  
  3763. r_DispDrawAxes - VAR
  3764.  
  3765.  
  3766. r_DispWalkable - VAR - (CHEAT)
  3767.  
  3768.  
  3769. r_DrawBeams - VAR - (CHEAT)
  3770. 0=Off, 1=Normal, 2=Wireframe
  3771.  
  3772. r_DrawDisp - VAR - (CHEAT)
  3773. Toggles rendering of displacment maps
  3774.  
  3775. r_DrawModelLightOrigin - VAR - (CHEAT)
  3776.  
  3777.  
  3778. r_DrawPortals - VAR - (CHEAT)
  3779.  
  3780.  
  3781. r_DrawSpecificStaticProp - VAR
  3782.  
  3783.  
  3784. r_JeepFOV - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3785.  
  3786.  
  3787. r_JeepViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3788.  
  3789.  
  3790. r_JeepViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3791.  
  3792.  
  3793. r_JeepViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3794.  
  3795.  
  3796. r_ShowViewerArea - VAR
  3797.  
  3798.  
  3799. r_VehicleViewDampen - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3800.  
  3801.  
  3802. r_ambientboost - VAR - (ARCHIVE)
  3803. Set to boost ambient term if it is totally swamped by local lights
  3804.  
  3805. r_ambientfactor - VAR - (ARCHIVE)
  3806. Boost ambient cube by no more than this factor
  3807.  
  3808. r_ambientfraction - VAR - (CHEAT)
  3809. Fraction of direct lighting that ambient cube must be below to trigger boosting
  3810.  
  3811. r_ambientlightingonly - VAR - (CHEAT)
  3812. Set this to 1 to light models with only ambient lighting (and no static lighting).
  3813.  
  3814. r_ambientmin - VAR - (ARCHIVE)
  3815. Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  3816.  
  3817. r_aspectratio - VAR - (CHEAT)
  3818.  
  3819.  
  3820. r_avglight - VAR - (CHEAT)
  3821.  
  3822.  
  3823. r_avglightmap - VAR - (CHEAT)
  3824.  
  3825.  
  3826. r_bloomtintb - VAR
  3827.  
  3828.  
  3829. r_bloomtintexponent - VAR
  3830.  
  3831.  
  3832. r_bloomtintg - VAR
  3833.  
  3834.  
  3835. r_bloomtintr - VAR
  3836.  
  3837.  
  3838. r_cleardecals - CMD - (SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  3839. Usage r_cleardecals <permanent>.
  3840.  
  3841. r_colorstaticprops - VAR - (CHEAT)
  3842.  
  3843.  
  3844. r_debugrandomstaticlighting - VAR - (CHEAT)
  3845. Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  3846.  
  3847. r_decal_cover_count - VAR
  3848.  
  3849.  
  3850. r_decal_overlap_area - VAR
  3851.  
  3852.  
  3853. r_decal_overlap_count - VAR
  3854.  
  3855.  
  3856. r_decals - VAR
  3857.  
  3858.  
  3859. r_decalstaticprops - VAR
  3860. Decal static props test
  3861.  
  3862. r_drawbatchdecals - VAR
  3863. Render decals batched.
  3864.  
  3865. r_drawbrushmodels - VAR - (CHEAT)
  3866. Render brush models. 0=Off, 1=Normal, 2=Wireframe
  3867.  
  3868. r_drawclipbrushes - VAR - (CHEAT)
  3869. Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  3870.  
  3871. r_drawdecals - VAR - (CHEAT)
  3872. Render decals.
  3873.  
  3874. r_drawentities - VAR - (CHEAT)
  3875.  
  3876.  
  3877. r_drawfuncdetail - VAR - (CHEAT)
  3878. Render func_detail
  3879.  
  3880. r_drawleaf - VAR - (CHEAT)
  3881. Draw the specified leaf.
  3882.  
  3883. r_drawlightcache - VAR - (CHEAT)
  3884. 0: off
  3885. 1: draw light cache entries
  3886. 2: draw rays
  3887.  
  3888.  
  3889. r_drawlightinfo - VAR - (CHEAT)
  3890.  
  3891.  
  3892. r_drawlights - VAR - (CHEAT)
  3893.  
  3894.  
  3895. r_drawmodeldecals - VAR
  3896.  
  3897.  
  3898. r_drawmodelstatsoverlay - VAR - (CHEAT)
  3899.  
  3900.  
  3901. r_drawmodelstatsoverlaydistance - VAR - (CHEAT)
  3902.  
  3903.  
  3904. r_drawmodelstatsoverlaymax - VAR - (ARCHIVE)
  3905. time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  3906.  
  3907. r_drawmodelstatsoverlaymin - VAR - (ARCHIVE)
  3908. time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  3909.  
  3910. r_drawskybox - VAR - (CHEAT)
  3911.  
  3912.  
  3913. r_drawstaticprops - VAR - (CHEAT)
  3914. 0=Off, 1=Normal, 2=Wireframe
  3915.  
  3916. r_drawtranslucentworld - VAR - (CHEAT)
  3917.  
  3918.  
  3919. r_drawvgui - VAR - (CHEAT)
  3920. Enable the rendering of vgui panels
  3921.  
  3922. r_drawworld - VAR - (CHEAT)
  3923. Render the world.
  3924.  
  3925. r_dscale_basefov - VAR - (CHEAT)
  3926.  
  3927.  
  3928. r_dscale_fardist - VAR - (CHEAT)
  3929.  
  3930.  
  3931. r_dscale_farscale - VAR - (CHEAT)
  3932.  
  3933.  
  3934. r_dscale_neardist - VAR - (CHEAT)
  3935.  
  3936.  
  3937. r_dscale_nearscale - VAR - (CHEAT)
  3938.  
  3939.  
  3940. r_dynamic - VAR
  3941.  
  3942.  
  3943. r_dynamiclighting - VAR - (CHEAT)
  3944.  
  3945.  
  3946. r_entity - VAR - (DEVELOPMENTONLY,CHEAT)
  3947.  
  3948.  
  3949. r_eyeglintlodpixels - VAR - (CHEAT)
  3950. The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  3951.  
  3952. r_eyemove - VAR - (ARCHIVE)
  3953.  
  3954.  
  3955. r_eyes - VAR
  3956.  
  3957.  
  3958. r_eyeshift_x - VAR - (ARCHIVE)
  3959.  
  3960.  
  3961. r_eyeshift_y - VAR - (ARCHIVE)
  3962.  
  3963.  
  3964. r_eyeshift_z - VAR - (ARCHIVE)
  3965.  
  3966.  
  3967. r_eyesize - VAR - (ARCHIVE)
  3968.  
  3969.  
  3970. r_fastzreject - VAR
  3971. Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  3972.  
  3973. r_fastzrejectdisp - VAR
  3974. Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  3975.  
  3976. r_flashlight_version2 - VAR - (DEVELOPMENTONLY,CHEAT)
  3977.  
  3978.  
  3979. r_flashlightclip - VAR - (CHEAT)
  3980.  
  3981.  
  3982. r_flashlightculldepth - VAR
  3983.  
  3984.  
  3985. r_flashlightdepthtexture - VAR
  3986.  
  3987.  
  3988. r_flashlightdrawclip - VAR - (CHEAT)
  3989.  
  3990.  
  3991. r_flashlightdrawdepth - VAR
  3992.  
  3993.  
  3994. r_flashlightdrawfrustumbbox - VAR
  3995.  
  3996.  
  3997. r_flashlightdrawsweptbbox - VAR
  3998.  
  3999.  
  4000. r_flashlightnodraw - VAR
  4001.  
  4002.  
  4003. r_flashlightrender - VAR
  4004.  
  4005.  
  4006. r_flashlightrendermodels - VAR
  4007.  
  4008.  
  4009. r_flashlightrenderworld - VAR
  4010.  
  4011.  
  4012. r_flashlightscissor - VAR
  4013.  
  4014.  
  4015. r_flashlightupdatedepth - VAR
  4016.  
  4017.  
  4018. r_flex - VAR
  4019.  
  4020.  
  4021. r_flushlod - CMD
  4022. Flush and reload LODs.
  4023.  
  4024. r_frustumcullworld - VAR
  4025.  
  4026.  
  4027. r_glint_alwaysdraw - VAR
  4028.  
  4029.  
  4030. r_glint_procedural - VAR
  4031.  
  4032.  
  4033. r_hunkalloclightmaps - VAR
  4034.  
  4035.  
  4036. r_hwmorph - VAR - (CHEAT)
  4037.  
  4038.  
  4039. r_itemblinkmax - VAR - (CHEAT)
  4040.  
  4041.  
  4042. r_itemblinkrate - VAR - (CHEAT)
  4043.  
  4044.  
  4045. r_lightaverage - VAR
  4046. Activates/deactivate light averaging
  4047.  
  4048. r_lightcache_invalidate - CMD - (CHEAT)
  4049.  
  4050.  
  4051. r_lightcache_numambientsamples - VAR - (CHEAT)
  4052. number of random directions to fire rays when computing ambient lighting
  4053.  
  4054. r_lightcache_radiusfactor - VAR - (CHEAT)
  4055. Allow lights to influence lightcaches beyond the lights' radii
  4056.  
  4057. r_lightcache_zbuffercache - VAR
  4058.  
  4059.  
  4060. r_lightcachecenter - VAR - (CHEAT)
  4061.  
  4062.  
  4063. r_lightcachemodel - VAR - (CHEAT)
  4064.  
  4065.  
  4066. r_lightinterp - VAR - (CHEAT)
  4067. Controls the speed of light interpolation, 0 turns off interpolation
  4068.  
  4069. r_lightmap - VAR - (CHEAT)
  4070.  
  4071.  
  4072. r_lightstyle - VAR - (CHEAT)
  4073.  
  4074.  
  4075. r_lightwarpidentity - VAR - (CHEAT)
  4076.  
  4077.  
  4078. r_lockpvs - VAR - (CHEAT)
  4079. Lock the PVS so you can fly around and inspect what is being drawn.
  4080.  
  4081. r_lod - VAR
  4082.  
  4083.  
  4084. r_maxdlights - VAR
  4085.  
  4086.  
  4087. r_maxmodeldecal - VAR
  4088.  
  4089.  
  4090. r_maxnewsamples - VAR
  4091.  
  4092.  
  4093. r_maxsampledist - VAR
  4094.  
  4095.  
  4096. r_minnewsamples - VAR
  4097.  
  4098.  
  4099. r_modelwireframedecal - VAR - (CHEAT)
  4100.  
  4101.  
  4102. r_nohw - VAR - (CHEAT)
  4103.  
  4104.  
  4105. r_norefresh - VAR
  4106.  
  4107.  
  4108. r_nosw - VAR - (CHEAT)
  4109.  
  4110.  
  4111. r_novis - VAR - (CHEAT)
  4112. Turn off the PVS.
  4113.  
  4114. r_occludeemaxarea - VAR
  4115. Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  4116.  
  4117. r_occluderminarea - VAR
  4118. Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  4119.  
  4120. r_occludermincount - VAR
  4121. At least this many occluders will be used, no matter how big they are.
  4122.  
  4123. r_occlusion - VAR
  4124. Activate/deactivate the occlusion system.
  4125.  
  4126. r_occlusionspew - VAR - (CHEAT)
  4127. Activate/deactivates spew about what the occlusion system is doing.
  4128.  
  4129. r_oldlightselection - VAR - (CHEAT)
  4130. Set this to revert to HL2's method of selecting lights
  4131.  
  4132. r_overlayfadeenable - VAR
  4133.  
  4134.  
  4135. r_overlayfademax - VAR
  4136.  
  4137.  
  4138. r_overlayfademin - VAR
  4139.  
  4140.  
  4141. r_overlaywireframe - VAR
  4142.  
  4143.  
  4144. r_partition_level - VAR - (CHEAT)
  4145. Displays a particular level of the spatial partition system. Use -1 to disable it.
  4146.  
  4147. r_portalscloseall - VAR - (DEVELOPMENTONLY,CHEAT)
  4148.  
  4149.  
  4150. r_portalsopenall - VAR - (CHEAT)
  4151. Open all portals
  4152.  
  4153. r_printdecalinfo - CMD
  4154.  
  4155.  
  4156. r_proplightingfromdisk - VAR
  4157. 0=Off, 1=On, 2=Show Errors
  4158.  
  4159. r_proplightingpooling - VAR - (CHEAT)
  4160. 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
  4161.  
  4162. r_queued_decals - VAR
  4163. Offloads a bit of decal rendering setup work to the material system queue when enabled.
  4164.  
  4165. r_radiosity - VAR - (CHEAT)
  4166. 0: no radiosity
  4167. 1: radiosity with ambient cube (6 samples)
  4168. 2: radiosity with 162 samples
  4169. 3: 162 samples for static props, 6 samples for everything else
  4170.  
  4171. r_randomflex - VAR - (CHEAT)
  4172.  
  4173.  
  4174. r_renderoverlayfragment - VAR
  4175.  
  4176.  
  4177. r_rimlight - VAR
  4178.  
  4179.  
  4180. r_rootlod - VAR - (ARCHIVE)
  4181. Root LOD
  4182.  
  4183. r_shadowids - VAR - (CHEAT)
  4184.  
  4185.  
  4186. r_shadowrendertotexture - VAR
  4187.  
  4188.  
  4189. r_shadows - VAR
  4190.  
  4191.  
  4192. r_shadows_gamecontrol - VAR - (CHEAT)
  4193.  
  4194.  
  4195. r_shadowwireframe - VAR - (CHEAT)
  4196.  
  4197.  
  4198. r_showenvcubemap - VAR - (CHEAT)
  4199.  
  4200.  
  4201. r_showz_power - VAR - (CHEAT)
  4202.  
  4203.  
  4204. r_skin - VAR - (CHEAT)
  4205.  
  4206.  
  4207. r_snapportal - VAR
  4208.  
  4209.  
  4210. r_spray_lifetime - VAR
  4211. Number of rounds player sprays are visible
  4212.  
  4213. r_sse2 - CMD
  4214. Enable/disable SSE2 code
  4215.  
  4216. r_staticprop_lod - VAR
  4217.  
  4218.  
  4219. r_staticpropinfo - VAR
  4220.  
  4221.  
  4222. r_studio_stats - VAR - (CHEAT)
  4223.  
  4224.  
  4225. r_teeth - VAR
  4226.  
  4227.  
  4228. r_unloadlightmaps - VAR - (CHEAT)
  4229.  
  4230.  
  4231. r_vehicleBrakeRate - VAR - (GAMEDLL,CHEAT)
  4232.  
  4233.  
  4234. r_visambient - VAR
  4235. Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  4236.  
  4237. r_visocclusion - VAR - (CHEAT)
  4238. Activate/deactivate wireframe rendering of what the occlusion system is doing.
  4239.  
  4240. r_visualizelighttraces - VAR - (CHEAT)
  4241.  
  4242.  
  4243. r_visualizelighttracesshowfulltrace - VAR - (CHEAT)
  4244.  
  4245.  
  4246. r_visualizetraces - VAR - (CHEAT)
  4247.  
  4248.  
  4249. r_waterforceexpensive - VAR - (ARCHIVE)
  4250.  
  4251.  
  4252. r_waterforcereflectentities - VAR
  4253.  
  4254.  
  4255. r_worldlightmin - VAR
  4256.  
  4257.  
  4258. r_worldlights - VAR
  4259. number of world lights to use per vertex
  4260.  
  4261. rate - VAR - (ARCHIVE,USERINFO)
  4262. Max bytes/sec the host can receive data
  4263.  
  4264. rcon - CMD - (DONTRECORD)
  4265. Issue an rcon command.
  4266.  
  4267. rcon_address - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  4268. Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  4269.  
  4270. rcon_password - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  4271. remote console password.
  4272.  
  4273. recompute_speed - CMD - (CHEAT)
  4274. Recomputes clock speed (for debugging purposes).
  4275.  
  4276. record - CMD - (DONTRECORD)
  4277. Record a demo.
  4278.  
  4279. redirect - CMD - (DONTRECORD,SERVER_CAN_EXECUTE)
  4280. Redirect client to specified server.
  4281.  
  4282. reload - CMD
  4283. Reload the most recent saved game (add setpos to jump to current view position on reload).
  4284.  
  4285. reload_character_manifest - CMD - (GAMEDLL)
  4286. Reload scripts/character_manifest.txt
  4287.  
  4288. reload_materials - VAR
  4289.  
  4290.  
  4291. removeid - CMD
  4292. Remove a user ID from the ban list.
  4293.  
  4294. removeip - CMD
  4295. Remove an IP address from the ban list.
  4296.  
  4297. replay_debug - VAR - (DONTRECORD)
  4298.  
  4299.  
  4300. replay_ignorereplayticks - VAR
  4301.  
  4302.  
  4303. report_entities - CMD - (GAMEDLL)
  4304. Lists all entities
  4305.  
  4306. report_simthinklist - CMD - (GAMEDLL)
  4307. Lists all simulating/thinking entities
  4308.  
  4309. report_soundpatch - CMD - (GAMEDLL)
  4310. reports sound patch count
  4311.  
  4312. report_touchlinks - CMD - (GAMEDLL)
  4313. Lists all touchlinks
  4314.  
  4315. respawn_entities - CMD - (GAMEDLL,SPONLY,CHEAT)
  4316. Respawn all the entities in the map.
  4317.  
  4318. restart - CMD
  4319. Restart the game on the same level (add setpos to jump to current view position on restart).
  4320.  
  4321. retry - CMD - (DONTRECORD,SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  4322. Retry connection to last server.
  4323.  
  4324. room_type - VAR - (DEMO)
  4325.  
  4326.  
  4327. rpt_vprof_time - VAR - (HIDDEN,DONTRECORD)
  4328.  
  4329.  
  4330. rr_debug_qa - VAR - (GAMEDLL)
  4331. Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  4332.  
  4333. rr_debugplayer - VAR - (GAMEDLL)
  4334. Player entindex for which to print speech attempts (0 for all)
  4335.  
  4336. rr_debugresponses - VAR - (GAMEDLL)
  4337. Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
  4338.  
  4339. rr_debugrule - VAR - (GAMEDLL)
  4340. If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  4341.  
  4342. rr_dumpresponses - VAR - (GAMEDLL)
  4343. Dump all response_rules.txt and rules (requires restart)
  4344.  
  4345. rr_reloadresponsesystems - CMD - (GAMEDLL)
  4346. Reload all response system scripts.
  4347.  
  4348. save - CMD - (DONTRECORD)
  4349. Saves current game.
  4350.  
  4351. save_async - VAR
  4352.  
  4353.  
  4354. save_asyncdelay - VAR
  4355. For testing, adds this many milliseconds of delay to the save operation.
  4356.  
  4357. save_console - VAR
  4358. Autosave on the PC behaves like it does on the consoles.
  4359.  
  4360. save_disable - VAR
  4361.  
  4362.  
  4363. save_finish_async - CMD
  4364.  
  4365.  
  4366. save_history_count - VAR
  4367. Keep this many old copies in history of autosaves and quicksaves.
  4368.  
  4369. save_huddelayframes - VAR
  4370. Number of frames to defer for drawing the Saving message.
  4371.  
  4372. save_in_memory - VAR
  4373. Set to 1 to save to memory instead of disk (Xbox 360)
  4374.  
  4375. save_noxsave - VAR
  4376.  
  4377.  
  4378. save_screenshot - VAR
  4379. 0 = none, 1 = non-autosave, 2 = always
  4380.  
  4381. save_spew - VAR
  4382.  
  4383.  
  4384. say - CMD - (GAMEDLL)
  4385. Display player message
  4386.  
  4387. say_team - CMD - (GAMEDLL)
  4388. Display player message to team
  4389.  
  4390. scene_async_prefetch_spew - VAR - (GAMEDLL)
  4391. Display async .ani file loading info.
  4392.  
  4393. scene_clamplookat - VAR - (GAMEDLL)
  4394. Clamp head turns to a max of 20 degrees per think.
  4395.  
  4396. scene_clientflex - VAR - (GAMEDLL,REPLICATED)
  4397. Do client side flex animation.
  4398.  
  4399. scene_flatturn - VAR - (GAMEDLL)
  4400.  
  4401.  
  4402. scene_flush - CMD - (GAMEDLL)
  4403. Flush all .vcds from the cache and reload from disk.
  4404.  
  4405. scene_forcecombined - VAR - (GAMEDLL)
  4406. When playing back, force use of combined .wav files even in english.
  4407.  
  4408. scene_maxcaptionradius - VAR - (GAMEDLL)
  4409. Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  4410.  
  4411. scene_print - VAR - (GAMEDLL,REPLICATED)
  4412. When playing back a scene, print timing and event info to console.
  4413.  
  4414. scene_showfaceto - VAR - (GAMEDLL,ARCHIVE)
  4415. When playing back, show the directions of faceto events.
  4416.  
  4417. scene_showlook - VAR - (GAMEDLL,ARCHIVE)
  4418. When playing back, show the directions of look events.
  4419.  
  4420. scene_showmoveto - VAR - (GAMEDLL,ARCHIVE)
  4421. When moving, show the end location.
  4422.  
  4423. scene_showunlock - VAR - (GAMEDLL,ARCHIVE)
  4424. Show when a vcd is playing but normal AI is running.
  4425.  
  4426. screenshot - CMD - (CLIENTCMD_CAN_EXECUTE)
  4427. Take a screenshot.
  4428.  
  4429. server_game_time - CMD - (GAMEDLL)
  4430. Gives the game time in seconds (server's curtime)
  4431.  
  4432. servercfgfile - VAR - (GAMEDLL)
  4433.  
  4434.  
  4435. setang - CMD - (GAMEDLL,CHEAT)
  4436. Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  4437.  
  4438. setang_exact - CMD - (GAMEDLL,CHEAT)
  4439. Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  4440.  
  4441. setinfo - CMD - (CLIENTCMD_CAN_EXECUTE)
  4442. Adds a new user info value
  4443.  
  4444. setmodel - CMD - (GAMEDLL,CHEAT)
  4445. Changes's player's model
  4446.  
  4447. setpause - CMD
  4448. Set the pause state of the server.
  4449.  
  4450. setpos - CMD - (GAMEDLL,CHEAT)
  4451. Move player to specified origin (must have sv_cheats).
  4452.  
  4453. setpos_exact - CMD - (GAMEDLL,CHEAT)
  4454. Move player to an exact specified origin (must have sv_cheats).
  4455.  
  4456. shake - CMD - (GAMEDLL,CHEAT)
  4457. Shake the screen.
  4458.  
  4459. showbudget_texture - VAR - (CHEAT)
  4460. Enable the texture budget panel.
  4461.  
  4462. showbudget_texture_global_sum - VAR
  4463.  
  4464.  
  4465. showconsole - CMD - (DONTRECORD)
  4466. Show the console.
  4467.  
  4468. showhitlocation - VAR - (GAMEDLL)
  4469.  
  4470.  
  4471. showsniperdist - VAR - (GAMEDLL)
  4472.  
  4473.  
  4474. showsniperlines - VAR - (GAMEDLL)
  4475.  
  4476.  
  4477. showtriggers - VAR - (GAMEDLL,CHEAT)
  4478. Shows trigger brushes
  4479.  
  4480. showtriggers_toggle - CMD - (GAMEDLL,CHEAT)
  4481. Toggle show triggers
  4482.  
  4483. singlestep - VAR - (CHEAT)
  4484. Run engine in single step mode ( set next to 1 to advance a frame )
  4485.  
  4486. sk_abrams_body_ground_speed - VAR - (GAMEDLL)
  4487.  
  4488.  
  4489. sk_abrams_body_turn_speed - VAR - (GAMEDLL)
  4490.  
  4491.  
  4492. sk_abrams_health_stages - VAR - (GAMEDLL)
  4493.  
  4494.  
  4495. sk_abrams_maingun_muzzle_damage - VAR - (GAMEDLL)
  4496.  
  4497.  
  4498. sk_abrams_maingun_muzzle_radius - VAR - (GAMEDLL)
  4499.  
  4500.  
  4501. sk_abrams_maingun_reload_time - VAR - (GAMEDLL)
  4502.  
  4503.  
  4504. sk_abrams_maingun_reset_time - VAR - (GAMEDLL)
  4505.  
  4506.  
  4507. sk_abrams_maingun_turn_speed_combat - VAR - (GAMEDLL)
  4508.  
  4509.  
  4510. sk_abrams_maingun_turn_speed_idle - VAR - (GAMEDLL)
  4511.  
  4512.  
  4513. sk_abrams_miniturret_burst_interval - VAR - (GAMEDLL)
  4514.  
  4515.  
  4516. sk_abrams_miniturret_burst_shots - VAR - (GAMEDLL)
  4517.  
  4518.  
  4519. sk_abrams_miniturret_damage - VAR - (GAMEDLL)
  4520.  
  4521.  
  4522. sk_abrams_miniturret_rest_interval - VAR - (GAMEDLL)
  4523.  
  4524.  
  4525. sk_abrams_miniturret_turn_speed - VAR - (GAMEDLL)
  4526.  
  4527.  
  4528. sk_abrams_shell_speed - VAR - (GAMEDLL)
  4529.  
  4530.  
  4531. sk_alien_grunt_burst_interval_max - VAR - (GAMEDLL)
  4532.  
  4533.  
  4534. sk_alien_grunt_burst_interval_min - VAR - (GAMEDLL)
  4535.  
  4536.  
  4537. sk_alien_grunt_burst_shot_count_max - VAR - (GAMEDLL)
  4538.  
  4539.  
  4540. sk_alien_grunt_burst_shot_count_min - VAR - (GAMEDLL)
  4541.  
  4542.  
  4543. sk_alien_grunt_front_dmg_scale - VAR - (GAMEDLL)
  4544.  
  4545.  
  4546. sk_alien_grunt_health - VAR - (GAMEDLL)
  4547.  
  4548.  
  4549. sk_alien_grunt_hornet_max_range - VAR - (GAMEDLL)
  4550.  
  4551.  
  4552. sk_alien_grunt_hornet_min_range - VAR - (GAMEDLL)
  4553.  
  4554.  
  4555. sk_alien_grunt_melee_dmg - VAR - (GAMEDLL)
  4556.  
  4557.  
  4558. sk_alien_grunt_melee_jump_range - VAR - (GAMEDLL)
  4559.  
  4560.  
  4561. sk_alien_grunt_melee_range - VAR - (GAMEDLL)
  4562.  
  4563.  
  4564. sk_alien_grunt_rage_reset_delay - VAR - (GAMEDLL)
  4565.  
  4566.  
  4567. sk_alien_grunt_rage_threshold - VAR - (GAMEDLL)
  4568.  
  4569.  
  4570. sk_alien_grunt_shot_rest_interval_max - VAR - (GAMEDLL)
  4571.  
  4572.  
  4573. sk_alien_grunt_shot_rest_interval_min - VAR - (GAMEDLL)
  4574.  
  4575.  
  4576. sk_alien_grunt_turn_speed - VAR - (GAMEDLL)
  4577.  
  4578.  
  4579. sk_alien_slave_357_damage_scale - VAR - (GAMEDLL)
  4580.  
  4581.  
  4582. sk_alien_slave_357_dmg_scale - VAR - (GAMEDLL)
  4583.  
  4584.  
  4585. sk_alien_slave_buckshot_dmg_scale - VAR - (GAMEDLL)
  4586.  
  4587.  
  4588. sk_alien_slave_bullet_dmg_scale - VAR - (GAMEDLL)
  4589.  
  4590.  
  4591. sk_alien_slave_charge_time - VAR - (GAMEDLL)
  4592.  
  4593.  
  4594. sk_alien_slave_claw_range - VAR - (GAMEDLL)
  4595.  
  4596.  
  4597. sk_alien_slave_dispel_angle - VAR - (GAMEDLL)
  4598.  
  4599.  
  4600. sk_alien_slave_dispel_dmg - VAR - (GAMEDLL)
  4601.  
  4602.  
  4603. sk_alien_slave_dispel_enable - VAR - (GAMEDLL)
  4604.  
  4605.  
  4606. sk_alien_slave_dispel_force - VAR - (GAMEDLL)
  4607.  
  4608.  
  4609. sk_alien_slave_dispel_forcez - VAR - (GAMEDLL)
  4610.  
  4611.  
  4612. sk_alien_slave_dispel_range - VAR - (GAMEDLL)
  4613.  
  4614.  
  4615. sk_alien_slave_dispel_time - VAR - (GAMEDLL)
  4616.  
  4617.  
  4618. sk_alien_slave_dmg_claw - VAR - (GAMEDLL)
  4619.  
  4620.  
  4621. sk_alien_slave_dmg_zap - VAR - (GAMEDLL)
  4622.  
  4623.  
  4624. sk_alien_slave_health - VAR - (GAMEDLL)
  4625.  
  4626.  
  4627. sk_alien_slave_zap_cone - VAR - (GAMEDLL)
  4628.  
  4629.  
  4630. sk_allow_autoaim - VAR - (GAMEDLL,REPLICATED)
  4631.  
  4632.  
  4633. sk_ally_regen_time - VAR - (GAMEDLL)
  4634. Time taken for an ally to regenerate a point of health.
  4635.  
  4636. sk_ammo_357_max - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4637.  
  4638.  
  4639. sk_ammo_9mm_max - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4640.  
  4641.  
  4642. sk_ammo_bolt_max - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4643.  
  4644.  
  4645. sk_ammo_buckshot_max - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4646.  
  4647.  
  4648. sk_ammo_energy_max - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4649.  
  4650.  
  4651. sk_ammo_grenade_frag_max - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4652.  
  4653.  
  4654. sk_ammo_grenade_mp5_max - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4655.  
  4656.  
  4657. sk_ammo_grenade_rpg_max - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4658.  
  4659.  
  4660. sk_ammo_grenade_satchel_max - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4661.  
  4662.  
  4663. sk_ammo_grenade_tripmine_max - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4664.  
  4665.  
  4666. sk_ammo_hornet_max - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4667.  
  4668.  
  4669. sk_ammo_snark_max - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4670.  
  4671.  
  4672. sk_apache_50cal_dmg - VAR - (GAMEDLL)
  4673.  
  4674.  
  4675. sk_apache_boss_max_stages - VAR - (GAMEDLL)
  4676.  
  4677.  
  4678. sk_apache_boss_stage_0_health - VAR - (GAMEDLL)
  4679.  
  4680.  
  4681. sk_apache_boss_stage_1_health - VAR - (GAMEDLL)
  4682.  
  4683.  
  4684. sk_apache_boss_stage_2_health - VAR - (GAMEDLL)
  4685.  
  4686.  
  4687. sk_apache_boss_stage_3_health - VAR - (GAMEDLL)
  4688.  
  4689.  
  4690. sk_apache_burst_count_max - VAR - (GAMEDLL)
  4691.  
  4692.  
  4693. sk_apache_burst_count_min - VAR - (GAMEDLL)
  4694.  
  4695.  
  4696. sk_apache_burst_hit_max - VAR - (GAMEDLL)
  4697.  
  4698.  
  4699. sk_apache_burst_hit_min - VAR - (GAMEDLL)
  4700.  
  4701.  
  4702. sk_apache_burst_interval - VAR - (GAMEDLL)
  4703.  
  4704.  
  4705. sk_apache_chargetime - VAR - (GAMEDLL)
  4706.  
  4707.  
  4708. sk_apache_fire_cone - VAR - (GAMEDLL)
  4709.  
  4710.  
  4711. sk_apache_health - VAR - (GAMEDLL)
  4712.  
  4713.  
  4714. sk_apache_resttime - VAR - (GAMEDLL)
  4715.  
  4716.  
  4717. sk_apache_rocket_barrage_bursttime - VAR - (GAMEDLL)
  4718.  
  4719.  
  4720. sk_apache_rocket_barrage_count - VAR - (GAMEDLL)
  4721.  
  4722.  
  4723. sk_apache_rocket_barrage_resttime - VAR - (GAMEDLL)
  4724.  
  4725.  
  4726. sk_apache_rocket_min_rocket_distance - VAR - (GAMEDLL)
  4727.  
  4728.  
  4729. sk_apache_rocket_min_rocket_dot - VAR - (GAMEDLL)
  4730.  
  4731.  
  4732. sk_apache_rocket_resttime - VAR - (GAMEDLL)
  4733.  
  4734.  
  4735. sk_apache_rocket_resttime_nominigun - VAR - (GAMEDLL)
  4736.  
  4737.  
  4738. sk_apache_rpg_speed - VAR - (GAMEDLL)
  4739.  
  4740.  
  4741. sk_autoaim_mode - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  4742.  
  4743.  
  4744. sk_autoaim_scale1 - VAR - (GAMEDLL,REPLICATED)
  4745.  
  4746.  
  4747. sk_autoaim_scale2 - VAR - (GAMEDLL,REPLICATED)
  4748.  
  4749.  
  4750. sk_autoaim_scale3 - VAR - (GAMEDLL,REPLICATED)
  4751.  
  4752.  
  4753. sk_baby_headcrab_health - VAR - (GAMEDLL)
  4754.  
  4755.  
  4756. sk_baby_headcrab_max_jump_dist - VAR - (GAMEDLL)
  4757.  
  4758.  
  4759. sk_baby_headcrab_melee_dmg - VAR - (GAMEDLL)
  4760.  
  4761.  
  4762. sk_baby_headcrab_min_jump_dist - VAR - (GAMEDLL)
  4763.  
  4764.  
  4765. sk_barnacle_357_dmg_scale - VAR - (GAMEDLL)
  4766.  
  4767.  
  4768. sk_barnacle_blunt_dmg_scale - VAR - (GAMEDLL)
  4769.  
  4770.  
  4771. sk_barnacle_buckshot_dmg_scale - VAR - (GAMEDLL)
  4772.  
  4773.  
  4774. sk_barnacle_bullet_dmg_scale - VAR - (GAMEDLL)
  4775.  
  4776.  
  4777. sk_barnacle_health - VAR - (GAMEDLL)
  4778.  
  4779.  
  4780. sk_bullseye_health - VAR - (GAMEDLL)
  4781.  
  4782.  
  4783. sk_bullsquid_357_dmg_scale - VAR - (GAMEDLL)
  4784.  
  4785.  
  4786. sk_bullsquid_bite_dmg - VAR - (GAMEDLL)
  4787.  
  4788.  
  4789. sk_bullsquid_bite_range - VAR - (GAMEDLL)
  4790.  
  4791.  
  4792. sk_bullsquid_buckshot_dmg_scale - VAR - (GAMEDLL)
  4793.  
  4794.  
  4795. sk_bullsquid_bullet_dmg_scale - VAR - (GAMEDLL)
  4796.  
  4797.  
  4798. sk_bullsquid_health - VAR - (GAMEDLL)
  4799.  
  4800.  
  4801. sk_bullsquid_spit_amount - VAR - (GAMEDLL)
  4802.  
  4803.  
  4804. sk_bullsquid_spit_cone - VAR - (GAMEDLL)
  4805.  
  4806.  
  4807. sk_bullsquid_spit_range - VAR - (GAMEDLL)
  4808.  
  4809.  
  4810. sk_bullsquid_spit_speed - VAR - (GAMEDLL)
  4811.  
  4812.  
  4813. sk_bullsquid_turn_rate - VAR - (GAMEDLL)
  4814.  
  4815.  
  4816. sk_bullsquid_whip_dmg - VAR - (GAMEDLL)
  4817.  
  4818.  
  4819. sk_bullsquid_whip_force - VAR - (GAMEDLL)
  4820.  
  4821.  
  4822. sk_bullsquid_whip_range - VAR - (GAMEDLL)
  4823.  
  4824.  
  4825. sk_charger_health_rate - VAR - (GAMEDLL)
  4826.  
  4827.  
  4828. sk_charger_refill_delay - VAR - (GAMEDLL)
  4829.  
  4830.  
  4831. sk_charger_suit_maxarmor - VAR - (GAMEDLL)
  4832.  
  4833.  
  4834. sk_charger_suit_rate - VAR - (GAMEDLL)
  4835.  
  4836.  
  4837. sk_controller_health - VAR - (GAMEDLL)
  4838.  
  4839.  
  4840. sk_controller_lift_duration - VAR - (GAMEDLL)
  4841.  
  4842.  
  4843. sk_controller_max_large_eballs - VAR - (GAMEDLL)
  4844.  
  4845.  
  4846. sk_controller_max_linear_accel_f - VAR - (GAMEDLL)
  4847.  
  4848.  
  4849. sk_controller_max_linear_accel_r - VAR - (GAMEDLL)
  4850.  
  4851.  
  4852. sk_controller_max_linear_accel_u - VAR - (GAMEDLL)
  4853.  
  4854.  
  4855. sk_controller_max_linear_speed - VAR - (GAMEDLL)
  4856.  
  4857.  
  4858. sk_controller_max_small_eballs - VAR - (GAMEDLL)
  4859.  
  4860.  
  4861. sk_controller_min_small_eballs - VAR - (GAMEDLL)
  4862.  
  4863.  
  4864. sk_controller_throw_next_attack - VAR - (GAMEDLL)
  4865.  
  4866.  
  4867. sk_crow_health - VAR - (GAMEDLL)
  4868.  
  4869.  
  4870. sk_crow_melee_dmg - VAR - (GAMEDLL)
  4871.  
  4872.  
  4873. sk_detenator_apache_rpg_health - VAR - (GAMEDLL,NOTIFY)
  4874.  
  4875.  
  4876. sk_detenator_apache_rpg_intial_speed - VAR - (GAMEDLL,NOTIFY)
  4877.  
  4878.  
  4879. sk_detenator_apache_rpg_max_speed - VAR - (GAMEDLL,NOTIFY)
  4880.  
  4881.  
  4882. sk_detenator_apache_rpg_npc_dmg - VAR - (GAMEDLL,NOTIFY)
  4883.  
  4884.  
  4885. sk_detenator_apache_rpg_npc_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  4886.  
  4887.  
  4888. sk_detenator_apache_rpg_track_acceleration - VAR - (GAMEDLL,NOTIFY)
  4889.  
  4890.  
  4891. sk_detenator_apache_rpg_track_drag - VAR - (GAMEDLL,NOTIFY)
  4892.  
  4893.  
  4894. sk_detenator_apache_rpg_track_max_distance - VAR - (GAMEDLL,NOTIFY)
  4895.  
  4896.  
  4897. sk_detenator_bolt_airspeed - VAR - (GAMEDLL,NOTIFY)
  4898.  
  4899.  
  4900. sk_detenator_bolt_dot_bounce - VAR - (GAMEDLL,NOTIFY)
  4901.  
  4902.  
  4903. sk_detenator_bolt_gravity - VAR - (GAMEDLL,NOTIFY)
  4904.  
  4905.  
  4906. sk_detenator_bolt_plr_dmg - VAR - (GAMEDLL,NOTIFY)
  4907.  
  4908.  
  4909. sk_detenator_bolt_plr_xplode_direct_hit_dmg - VAR - (GAMEDLL,NOTIFY)
  4910.  
  4911.  
  4912. sk_detenator_bolt_plr_xplode_dmg - VAR - (GAMEDLL,NOTIFY)
  4913.  
  4914.  
  4915. sk_detenator_bolt_plr_xplode_radius - VAR - (GAMEDLL,NOTIFY)
  4916.  
  4917.  
  4918. sk_detenator_energy_max_speed - VAR - (GAMEDLL,NOTIFY)
  4919.  
  4920.  
  4921. sk_detenator_energy_plr_commit_radius - VAR - (GAMEDLL,NOTIFY)
  4922.  
  4923.  
  4924. sk_detenator_energy_plr_dmg - VAR - (GAMEDLL,NOTIFY)
  4925.  
  4926.  
  4927. sk_detenator_energy_plr_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  4928.  
  4929.  
  4930. sk_detenator_energy_track_acceleration - VAR - (GAMEDLL,NOTIFY)
  4931.  
  4932.  
  4933. sk_detenator_energy_track_drag - VAR - (GAMEDLL,NOTIFY)
  4934.  
  4935.  
  4936. sk_detenator_energy_track_max_distance - VAR - (GAMEDLL,NOTIFY)
  4937.  
  4938.  
  4939. sk_detenator_frag_elasticity - VAR - (GAMEDLL,NOTIFY)
  4940.  
  4941.  
  4942. sk_detenator_frag_friction - VAR - (GAMEDLL,NOTIFY)
  4943.  
  4944.  
  4945. sk_detenator_frag_fuse_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4946.  
  4947.  
  4948. sk_detenator_frag_gravity - VAR - (GAMEDLL,NOTIFY)
  4949.  
  4950.  
  4951. sk_detenator_frag_npc_dmg - VAR - (GAMEDLL,NOTIFY)
  4952.  
  4953.  
  4954. sk_detenator_frag_npc_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  4955.  
  4956.  
  4957. sk_detenator_frag_plr_dmg - VAR - (GAMEDLL,NOTIFY)
  4958.  
  4959.  
  4960. sk_detenator_frag_plr_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  4961.  
  4962.  
  4963. sk_detenator_hornet_autoaim_scale - VAR - (GAMEDLL,NOTIFY)
  4964.  
  4965.  
  4966. sk_detenator_hornet_drunk_degrees - VAR - (GAMEDLL,NOTIFY)
  4967.  
  4968.  
  4969. sk_detenator_hornet_drunk_frequency - VAR - (GAMEDLL,NOTIFY)
  4970.  
  4971.  
  4972. sk_detenator_hornet_fuse_time - VAR - (GAMEDLL,NOTIFY)
  4973.  
  4974.  
  4975. sk_detenator_hornet_health - VAR - (GAMEDLL,NOTIFY)
  4976.  
  4977.  
  4978. sk_detenator_hornet_intial_speed - VAR - (GAMEDLL,NOTIFY)
  4979.  
  4980.  
  4981. sk_detenator_hornet_max_speed - VAR - (GAMEDLL,NOTIFY)
  4982.  
  4983.  
  4984. sk_detenator_hornet_npc_dmg - VAR - (GAMEDLL,NOTIFY)
  4985.  
  4986.  
  4987. sk_detenator_hornet_npc_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  4988.  
  4989.  
  4990. sk_detenator_hornet_plr_dmg - VAR - (GAMEDLL,NOTIFY)
  4991.  
  4992.  
  4993. sk_detenator_hornet_plr_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  4994.  
  4995.  
  4996. sk_detenator_hornet_track_acceleration - VAR - (GAMEDLL,NOTIFY)
  4997.  
  4998.  
  4999. sk_detenator_hornet_track_drag - VAR - (GAMEDLL,NOTIFY)
  5000.  
  5001.  
  5002. sk_detenator_hornet_track_lock_distance - VAR - (GAMEDLL,NOTIFY)
  5003.  
  5004.  
  5005. sk_detenator_hornet_track_lock_dot - VAR - (GAMEDLL,NOTIFY)
  5006.  
  5007.  
  5008. sk_detenator_hornet_track_max_distance - VAR - (GAMEDLL,NOTIFY)
  5009.  
  5010.  
  5011. sk_detenator_mp5_airspeed - VAR - (GAMEDLL,NOTIFY)
  5012.  
  5013.  
  5014. sk_detenator_mp5_gravity - VAR - (GAMEDLL,NOTIFY)
  5015.  
  5016.  
  5017. sk_detenator_mp5_plr_dmg - VAR - (GAMEDLL,NOTIFY)
  5018.  
  5019.  
  5020. sk_detenator_mp5_plr_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  5021.  
  5022.  
  5023. sk_detenator_nuke_dmg - VAR - (GAMEDLL,NOTIFY)
  5024.  
  5025.  
  5026. sk_detenator_nuke_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  5027.  
  5028.  
  5029. sk_detenator_nuke_health - VAR - (GAMEDLL,NOTIFY)
  5030.  
  5031.  
  5032. sk_detenator_nuke_intial_speed - VAR - (GAMEDLL,NOTIFY)
  5033.  
  5034.  
  5035. sk_detenator_nuke_lifetime - VAR - (GAMEDLL,NOTIFY)
  5036.  
  5037.  
  5038. sk_detenator_nuke_max_speed - VAR - (GAMEDLL,NOTIFY)
  5039.  
  5040.  
  5041. sk_detenator_nuke_sprite_radius - VAR - (GAMEDLL,NOTIFY)
  5042.  
  5043.  
  5044. sk_detenator_nuke_track_acceleration - VAR - (GAMEDLL,NOTIFY)
  5045.  
  5046.  
  5047. sk_detenator_nuke_track_drag - VAR - (GAMEDLL,NOTIFY)
  5048.  
  5049.  
  5050. sk_detenator_rpg_health - VAR - (GAMEDLL,NOTIFY)
  5051.  
  5052.  
  5053. sk_detenator_rpg_intial_speed - VAR - (GAMEDLL,NOTIFY)
  5054.  
  5055.  
  5056. sk_detenator_rpg_max_speed - VAR - (GAMEDLL,NOTIFY)
  5057.  
  5058.  
  5059. sk_detenator_rpg_npc_dmg - VAR - (GAMEDLL,NOTIFY)
  5060.  
  5061.  
  5062. sk_detenator_rpg_npc_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  5063.  
  5064.  
  5065. sk_detenator_rpg_plr_dmg - VAR - (GAMEDLL,NOTIFY)
  5066.  
  5067.  
  5068. sk_detenator_rpg_plr_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  5069.  
  5070.  
  5071. sk_detenator_rpg_track_acceleration - VAR - (GAMEDLL,NOTIFY)
  5072.  
  5073.  
  5074. sk_detenator_rpg_track_drag - VAR - (GAMEDLL,NOTIFY)
  5075.  
  5076.  
  5077. sk_detenator_rpg_track_max_distance - VAR - (GAMEDLL,NOTIFY)
  5078.  
  5079.  
  5080. sk_detenator_rpg_track_min_dot - VAR - (GAMEDLL,NOTIFY)
  5081.  
  5082.  
  5083. sk_detenator_satchel_airspeed - VAR - (GAMEDLL,NOTIFY)
  5084.  
  5085.  
  5086. sk_detenator_satchel_elasticity - VAR - (GAMEDLL,NOTIFY)
  5087.  
  5088.  
  5089. sk_detenator_satchel_friction - VAR - (GAMEDLL,NOTIFY)
  5090.  
  5091.  
  5092. sk_detenator_satchel_gravity - VAR - (GAMEDLL,NOTIFY)
  5093.  
  5094.  
  5095. sk_detenator_satchel_plr_dmg - VAR - (GAMEDLL,NOTIFY)
  5096.  
  5097.  
  5098. sk_detenator_satchel_plr_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  5099.  
  5100.  
  5101. sk_detenator_spit_airspeed - VAR - (GAMEDLL,NOTIFY)
  5102.  
  5103.  
  5104. sk_detenator_spit_gravity - VAR - (GAMEDLL,NOTIFY)
  5105.  
  5106.  
  5107. sk_detenator_spit_plr_dmg - VAR - (GAMEDLL,NOTIFY)
  5108.  
  5109.  
  5110. sk_detenator_spit_plr_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  5111.  
  5112.  
  5113. sk_detenator_tank_shell_dmg - VAR - (GAMEDLL)
  5114.  
  5115.  
  5116. sk_detenator_tank_shell_radius - VAR - (GAMEDLL)
  5117.  
  5118.  
  5119. sk_detenator_tow_intial_speed - VAR - (GAMEDLL,NOTIFY)
  5120.  
  5121.  
  5122. sk_detenator_tow_max_speed - VAR - (GAMEDLL,NOTIFY)
  5123.  
  5124.  
  5125. sk_detenator_tow_npc_dmg - VAR - (GAMEDLL,NOTIFY)
  5126.  
  5127.  
  5128. sk_detenator_tow_npc_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  5129.  
  5130.  
  5131. sk_detenator_tow_plr_dmg - VAR - (GAMEDLL,NOTIFY)
  5132.  
  5133.  
  5134. sk_detenator_tow_plr_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  5135.  
  5136.  
  5137. sk_detenator_tow_track_acceleration - VAR - (GAMEDLL,NOTIFY)
  5138.  
  5139.  
  5140. sk_detenator_tripmine_health - VAR - (GAMEDLL,NOTIFY)
  5141.  
  5142.  
  5143. sk_detenator_tripmine_npc_dmg - VAR - (GAMEDLL,NOTIFY)
  5144.  
  5145.  
  5146. sk_detenator_tripmine_npc_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  5147.  
  5148.  
  5149. sk_detenator_tripmine_plr_dmg - VAR - (GAMEDLL,NOTIFY)
  5150.  
  5151.  
  5152. sk_detenator_tripmine_plr_dmg_radius - VAR - (GAMEDLL,NOTIFY)
  5153.  
  5154.  
  5155. sk_dmg_inflict_scale1 - VAR - (GAMEDLL,REPLICATED)
  5156.  
  5157.  
  5158. sk_dmg_inflict_scale2 - VAR - (GAMEDLL,REPLICATED)
  5159.  
  5160.  
  5161. sk_dmg_inflict_scale3 - VAR - (GAMEDLL,REPLICATED)
  5162.  
  5163.  
  5164. sk_dmg_sentry - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5165.  
  5166.  
  5167. sk_dmg_sniper_penetrate_npc - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5168.  
  5169.  
  5170. sk_dmg_sniper_penetrate_plr - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5171.  
  5172.  
  5173. sk_dmg_take_scale1 - VAR - (GAMEDLL,REPLICATED)
  5174.  
  5175.  
  5176. sk_dmg_take_scale2 - VAR - (GAMEDLL,REPLICATED)
  5177.  
  5178.  
  5179. sk_dmg_take_scale3 - VAR - (GAMEDLL,REPLICATED)
  5180.  
  5181.  
  5182. sk_gargantua_debug_allow_death - VAR - (GAMEDLL)
  5183.  
  5184.  
  5185. sk_gargantua_flame_dmg - VAR - (GAMEDLL)
  5186.  
  5187.  
  5188. sk_gargantua_flame_dmg_falloff_perc - VAR - (GAMEDLL)
  5189.  
  5190.  
  5191. sk_gargantua_flame_dmg_falloff_perc_dist - VAR - (GAMEDLL)
  5192.  
  5193.  
  5194. sk_gargantua_melee_dmg - VAR - (GAMEDLL)
  5195.  
  5196.  
  5197. sk_gargantua_trig_push - VAR - (GAMEDLL)
  5198.  
  5199.  
  5200. sk_gargantua_trig_push_z - VAR - (GAMEDLL)
  5201.  
  5202.  
  5203. sk_gonarch_health - VAR - (GAMEDLL)
  5204.  
  5205.  
  5206. sk_grenade_mortar_dmg - VAR - (GAMEDLL)
  5207.  
  5208.  
  5209. sk_grenade_mortar_gravity - VAR - (GAMEDLL,NOTIFY)
  5210.  
  5211.  
  5212. sk_grenade_mortar_max_speed - VAR - (GAMEDLL,NOTIFY)
  5213.  
  5214.  
  5215. sk_grenade_mortar_range - VAR - (GAMEDLL)
  5216.  
  5217.  
  5218. sk_grenade_mortar_shakeduration - VAR - (GAMEDLL)
  5219.  
  5220.  
  5221. sk_grenade_mortar_shakeradius - VAR - (GAMEDLL)
  5222.  
  5223.  
  5224. sk_grenade_mortar_track_acceleration - VAR - (GAMEDLL,NOTIFY)
  5225.  
  5226.  
  5227. sk_grenade_mortar_track_drag - VAR - (GAMEDLL,NOTIFY)
  5228.  
  5229.  
  5230. sk_headcrab_health - VAR - (GAMEDLL)
  5231.  
  5232.  
  5233. sk_headcrab_max_jump_dist - VAR - (GAMEDLL)
  5234.  
  5235.  
  5236. sk_headcrab_melee_dmg - VAR - (GAMEDLL)
  5237.  
  5238.  
  5239. sk_headcrab_min_jump_dist - VAR - (GAMEDLL)
  5240.  
  5241.  
  5242. sk_houndeye_357_dmg_scale - VAR - (GAMEDLL)
  5243.  
  5244.  
  5245. sk_houndeye_blast_dmg - VAR - (GAMEDLL)
  5246.  
  5247.  
  5248. sk_houndeye_blast_force - VAR - (GAMEDLL)
  5249.  
  5250.  
  5251. sk_houndeye_blast_radius - VAR - (GAMEDLL)
  5252.  
  5253.  
  5254. sk_houndeye_blunt_dmg_scale - VAR - (GAMEDLL)
  5255.  
  5256.  
  5257. sk_houndeye_buckshot_dmg_scale - VAR - (GAMEDLL)
  5258.  
  5259.  
  5260. sk_houndeye_bullet_dmg_scale - VAR - (GAMEDLL)
  5261.  
  5262.  
  5263. sk_houndeye_health - VAR - (GAMEDLL)
  5264.  
  5265.  
  5266. sk_houndeye_punch_angle - VAR - (GAMEDLL)
  5267.  
  5268.  
  5269. sk_human_assassin_decloak_damage - VAR - (GAMEDLL)
  5270.  
  5271.  
  5272. sk_human_assassin_decloak_flip - VAR - (GAMEDLL)
  5273.  
  5274.  
  5275. sk_human_assassin_decloak_melee - VAR - (GAMEDLL)
  5276.  
  5277.  
  5278. sk_human_assassin_decloak_shoot - VAR - (GAMEDLL)
  5279.  
  5280.  
  5281. sk_human_assassin_flip_hratio - VAR - (GAMEDLL)
  5282.  
  5283.  
  5284. sk_human_assassin_force_cloak - VAR - (GAMEDLL)
  5285.  
  5286.  
  5287. sk_human_assassin_health - VAR - (GAMEDLL)
  5288.  
  5289.  
  5290. sk_human_assassin_jump_distance - VAR - (GAMEDLL)
  5291.  
  5292.  
  5293. sk_human_assassin_jump_drop - VAR - (GAMEDLL)
  5294.  
  5295.  
  5296. sk_human_assassin_jump_rise - VAR - (GAMEDLL)
  5297.  
  5298.  
  5299. sk_human_assassin_melee_damage - VAR - (GAMEDLL)
  5300.  
  5301.  
  5302. sk_human_assassin_melee_range - VAR - (GAMEDLL)
  5303.  
  5304.  
  5305. sk_human_assassin_pistol_burstcount - VAR - (GAMEDLL)
  5306.  
  5307.  
  5308. sk_human_assassin_pistol_burstinterval - VAR - (GAMEDLL)
  5309.  
  5310.  
  5311. sk_human_assassin_pistol_damage - VAR - (GAMEDLL)
  5312.  
  5313.  
  5314. sk_human_assassin_pistol_range - VAR - (GAMEDLL)
  5315.  
  5316.  
  5317. sk_human_assassin_pistol_restinterval - VAR - (GAMEDLL)
  5318.  
  5319.  
  5320. sk_human_assassin_pistol_spread - VAR - (GAMEDLL)
  5321.  
  5322.  
  5323. sk_human_assassin_use_voice - VAR - (GAMEDLL)
  5324.  
  5325.  
  5326. sk_human_commander_health - VAR - (GAMEDLL)
  5327.  
  5328.  
  5329. sk_human_grenadier_health - VAR - (GAMEDLL)
  5330.  
  5331.  
  5332. sk_human_grunt_health - VAR - (GAMEDLL)
  5333.  
  5334.  
  5335. sk_human_medic_heal_distance - VAR - (GAMEDLL)
  5336.  
  5337.  
  5338. sk_human_medic_heal_recharge_time - VAR - (GAMEDLL)
  5339.  
  5340.  
  5341. sk_human_medic_health - VAR - (GAMEDLL)
  5342.  
  5343.  
  5344. sk_human_medic_health_amount - VAR - (GAMEDLL)
  5345.  
  5346.  
  5347. sk_human_medic_min_target_health - VAR - (GAMEDLL)
  5348.  
  5349.  
  5350. sk_human_scientist_heal_amount - VAR - (GAMEDLL)
  5351.  
  5352.  
  5353. sk_human_scientist_heal_distance - VAR - (GAMEDLL)
  5354.  
  5355.  
  5356. sk_human_scientist_heal_recharge_time - VAR - (GAMEDLL)
  5357.  
  5358.  
  5359. sk_human_scientist_health - VAR - (GAMEDLL)
  5360.  
  5361.  
  5362. sk_human_scientist_min_target_health - VAR - (GAMEDLL)
  5363.  
  5364.  
  5365. sk_human_security_burst_interval_max - VAR - (GAMEDLL)
  5366.  
  5367.  
  5368. sk_human_security_burst_interval_min - VAR - (GAMEDLL)
  5369.  
  5370.  
  5371. sk_human_security_burst_shot_count_max - VAR - (GAMEDLL)
  5372.  
  5373.  
  5374. sk_human_security_burst_shot_count_min - VAR - (GAMEDLL)
  5375.  
  5376.  
  5377. sk_human_security_health - VAR - (GAMEDLL)
  5378.  
  5379.  
  5380. sk_human_security_inf_continous_time - VAR - (GAMEDLL)
  5381.  
  5382.  
  5383. sk_human_security_inf_max_continous_damage - VAR - (GAMEDLL)
  5384.  
  5385.  
  5386. sk_human_security_inf_max_total_damage - VAR - (GAMEDLL)
  5387.  
  5388.  
  5389. sk_human_security_inf_provoked_time - VAR - (GAMEDLL)
  5390.  
  5391.  
  5392. sk_human_security_shot_rest_interval_max - VAR - (GAMEDLL)
  5393.  
  5394.  
  5395. sk_human_security_shot_rest_interval_min - VAR - (GAMEDLL)
  5396.  
  5397.  
  5398. sk_ichthyosaur_health - VAR - (GAMEDLL)
  5399.  
  5400.  
  5401. sk_ichthyosaur_max_linear_accel_f - VAR - (GAMEDLL)
  5402.  
  5403.  
  5404. sk_ichthyosaur_max_linear_accel_r - VAR - (GAMEDLL)
  5405.  
  5406.  
  5407. sk_ichthyosaur_max_linear_accel_u - VAR - (GAMEDLL)
  5408.  
  5409.  
  5410. sk_ichthyosaur_max_linear_speed - VAR - (GAMEDLL)
  5411.  
  5412.  
  5413. sk_ichthyosaur_melee_dmg - VAR - (GAMEDLL)
  5414.  
  5415.  
  5416. sk_item_"ammo_357""_pickup" - VAR - (GAMEDLL)
  5417.  
  5418.  
  5419. sk_item_"ammo_crossbow""_pickup" - VAR - (GAMEDLL)
  5420.  
  5421.  
  5422. sk_item_"ammo_energy""_pickup" - VAR - (GAMEDLL)
  5423.  
  5424.  
  5425. sk_item_"ammo_glock""_pickup" - VAR - (GAMEDLL)
  5426.  
  5427.  
  5428. sk_item_"ammo_mp5""_pickup" - VAR - (GAMEDLL)
  5429.  
  5430.  
  5431. sk_item_"ammo_shotgun""_pickup" - VAR - (GAMEDLL)
  5432.  
  5433.  
  5434. sk_item_"ammo_snark""_pickup" - VAR - (GAMEDLL)
  5435.  
  5436.  
  5437. sk_item_"grenade_frag""_pickup" - VAR - (GAMEDLL)
  5438.  
  5439.  
  5440. sk_item_"grenade_mp5""_pickup" - VAR - (GAMEDLL)
  5441.  
  5442.  
  5443. sk_item_"grenade_rpg""_pickup" - VAR - (GAMEDLL)
  5444.  
  5445.  
  5446. sk_item_"grenade_satchel""_pickup" - VAR - (GAMEDLL)
  5447.  
  5448.  
  5449. sk_item_"grenade_tripmine""_pickup" - VAR - (GAMEDLL)
  5450.  
  5451.  
  5452. sk_item_battery_value - VAR - (GAMEDLL)
  5453.  
  5454.  
  5455. sk_item_healthkit_value - VAR - (GAMEDLL)
  5456.  
  5457.  
  5458. sk_item_healthvial_value - VAR - (GAMEDLL)
  5459.  
  5460.  
  5461. sk_item_respawn_delay - VAR - (GAMEDLL,NOTIFY)
  5462.  
  5463.  
  5464. sk_item_weapon_snark_hive_health - VAR - (GAMEDLL,NOTIFY)
  5465.  
  5466.  
  5467. sk_item_weapon_snark_hive_pickup - VAR - (GAMEDLL,NOTIFY)
  5468.  
  5469.  
  5470. sk_lav_aim_speed - VAR - (GAMEDLL)
  5471.  
  5472.  
  5473. sk_lav_cal_base_damage - VAR - (GAMEDLL)
  5474.  
  5475.  
  5476. sk_lav_cal_fire_rate - VAR - (GAMEDLL)
  5477.  
  5478.  
  5479. sk_lav_cal_radius - VAR - (GAMEDLL)
  5480.  
  5481.  
  5482. sk_lav_cal_radius_damage - VAR - (GAMEDLL)
  5483.  
  5484.  
  5485. sk_lav_ground_speed - VAR - (GAMEDLL)
  5486.  
  5487.  
  5488. sk_lav_health - VAR - (GAMEDLL)
  5489.  
  5490.  
  5491. sk_lav_turn_speed - VAR - (GAMEDLL)
  5492.  
  5493.  
  5494. sk_max_50cal - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5495.  
  5496.  
  5497. sk_max_sentry - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5498.  
  5499.  
  5500. sk_max_sniper_round - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5501.  
  5502.  
  5503. sk_mine_bounds_xy - VAR - (GAMEDLL)
  5504.  
  5505.  
  5506. sk_mine_bounds_z - VAR - (GAMEDLL)
  5507.  
  5508.  
  5509. sk_mine_damage - VAR - (GAMEDLL)
  5510.  
  5511.  
  5512. sk_mine_damage_radius - VAR - (GAMEDLL)
  5513.  
  5514.  
  5515. sk_npc_arm - VAR - (GAMEDLL)
  5516.  
  5517.  
  5518. sk_npc_chest - VAR - (GAMEDLL)
  5519.  
  5520.  
  5521. sk_npc_dmg_50cal - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5522.  
  5523.  
  5524. sk_npc_dmg_sniper_round - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5525.  
  5526.  
  5527. sk_npc_head - VAR - (GAMEDLL)
  5528.  
  5529.  
  5530. sk_npc_leg - VAR - (GAMEDLL)
  5531.  
  5532.  
  5533. sk_npc_ricochet - VAR - (GAMEDLL)
  5534.  
  5535.  
  5536. sk_npc_stomach - VAR - (GAMEDLL)
  5537.  
  5538.  
  5539. sk_osprey_health - VAR - (GAMEDLL)
  5540.  
  5541.  
  5542. sk_player_arm - VAR - (GAMEDLL)
  5543.  
  5544.  
  5545. sk_player_chest - VAR - (GAMEDLL)
  5546.  
  5547.  
  5548. sk_player_friendly_check_range - VAR - (GAMEDLL,CHEAT)
  5549. Max distance between a player and friendly npc before the weapon lowers.
  5550.  
  5551. sk_player_head - VAR - (GAMEDLL)
  5552.  
  5553.  
  5554. sk_player_leg - VAR - (GAMEDLL)
  5555.  
  5556.  
  5557. sk_player_stomach - VAR - (GAMEDLL)
  5558.  
  5559.  
  5560. sk_plr_dmg_50cal - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5561.  
  5562.  
  5563. sk_plr_dmg_sniper_round - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5564.  
  5565.  
  5566. sk_prop_plr_damage - VAR - (GAMEDLL)
  5567.  
  5568.  
  5569. sk_prop_surgerybot_force - VAR - (GAMEDLL)
  5570.  
  5571.  
  5572. sk_sentry_ceiling_health - VAR - (GAMEDLL)
  5573.  
  5574.  
  5575. sk_sentry_ceiling_motorspeed - VAR - (GAMEDLL)
  5576.  
  5577.  
  5578. sk_sentry_ceiling_scan_pitch - VAR - (GAMEDLL)
  5579.  
  5580.  
  5581. sk_sentry_ground_health - VAR - (GAMEDLL)
  5582.  
  5583.  
  5584. sk_sentry_ground_motorspeed - VAR - (GAMEDLL)
  5585.  
  5586.  
  5587. sk_syringe - VAR - (GAMEDLL)
  5588.  
  5589.  
  5590. sk_weapon_gluon_plr_ammo_per_tick - VAR - (GAMEDLL,NOTIFY)
  5591.  
  5592.  
  5593. sk_weapon_gluon_plr_ammo_tick - VAR - (GAMEDLL,NOTIFY)
  5594.  
  5595.  
  5596. sk_weapon_gluon_plr_dmg_per_tick - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5597.  
  5598.  
  5599. sk_weapon_gluon_plr_dmg_tick - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5600.  
  5601.  
  5602. sk_weapon_gluon_plr_spread - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5603.  
  5604.  
  5605. sk_weapon_hivehand_plr_regen_attack_delay - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5606.  
  5607.  
  5608. sk_weapon_hivehand_plr_regen_tick - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5609.  
  5610.  
  5611. sk_weapon_hivehand_plr_secondary_phase - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5612.  
  5613.  
  5614. sk_weapon_hivehand_plr_secondary_radius - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5615.  
  5616.  
  5617. sk_weapon_satchel_max_active - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5618.  
  5619.  
  5620. sk_weapon_snark_jumprange - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5621.  
  5622.  
  5623. sk_weapon_snark_jumpspeed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5624.  
  5625.  
  5626. sk_weapon_snark_lifetime - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5627.  
  5628.  
  5629. sk_weapon_snark_lob_fspeed - VAR - (GAMEDLL)
  5630.  
  5631.  
  5632. sk_weapon_snark_lob_uspeed - VAR - (GAMEDLL)
  5633.  
  5634.  
  5635. sk_weapon_snark_npc_dmg_bite - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5636.  
  5637.  
  5638. sk_weapon_snark_npc_dmg_pop - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5639.  
  5640.  
  5641. sk_weapon_snark_plr_dmg_bite - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5642.  
  5643.  
  5644. sk_weapon_snark_plr_dmg_pop - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5645.  
  5646.  
  5647. sk_weapon_snark_throw_fspeed - VAR - (GAMEDLL)
  5648.  
  5649.  
  5650. sk_weapon_snark_throw_uspeed - VAR - (GAMEDLL)
  5651.  
  5652.  
  5653. sk_weapon_tau_beam_charged_dmg - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5654.  
  5655.  
  5656. sk_weapon_tau_beam_dmg_radius - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5657.  
  5658.  
  5659. sk_weapon_tau_beam_penetration_bias - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5660.  
  5661.  
  5662. sk_weapon_tau_beam_penetration_depth - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5663.  
  5664.  
  5665. sk_weapon_tau_beam_spread_max - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5666.  
  5667.  
  5668. sk_weapon_tau_beam_spread_min - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5669.  
  5670.  
  5671. sk_weapon_tau_beam_undercharged_dmg - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5672.  
  5673.  
  5674. sk_weapon_tau_charge_max_velocity - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5675.  
  5676.  
  5677. sk_weapon_tau_full_charge_required_ammo - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5678.  
  5679.  
  5680. sk_weapon_tau_full_charge_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5681.  
  5682.  
  5683. sk_weapon_tau_idle_spin_speed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5684.  
  5685.  
  5686. sk_weapon_tau_max_coil_speed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5687.  
  5688.  
  5689. sk_weapon_tau_min_charge_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5690.  
  5691.  
  5692. sk_weapon_tau_overcharge_bais - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5693.  
  5694.  
  5695. sk_weapon_tau_overcharge_damage - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5696.  
  5697.  
  5698. sk_weapon_tau_overcharge_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5699.  
  5700.  
  5701. sk_weapon_tau_primary_attack_delay - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  5702.  
  5703.  
  5704. sk_weapon_tripmine_max_active - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5705.  
  5706.  
  5707. sk_zombie_dmg_both_slash - VAR - (GAMEDLL)
  5708.  
  5709.  
  5710. sk_zombie_dmg_one_slash - VAR - (GAMEDLL)
  5711.  
  5712.  
  5713. sk_zombie_dmg_take_scale - VAR - (GAMEDLL)
  5714.  
  5715.  
  5716. sk_zombie_scientist_357_dmg_scale - VAR - (GAMEDLL)
  5717.  
  5718.  
  5719. sk_zombie_scientist_blunt_dmg_scale - VAR - (GAMEDLL)
  5720.  
  5721.  
  5722. sk_zombie_scientist_buckshot_dmg_scale - VAR - (GAMEDLL)
  5723.  
  5724.  
  5725. sk_zombie_scientist_bullet_dmg_scale - VAR - (GAMEDLL)
  5726.  
  5727.  
  5728. sk_zombie_scientist_health - VAR - (GAMEDLL)
  5729.  
  5730.  
  5731. sk_zombie_scientist_melee_range - VAR - (GAMEDLL)
  5732.  
  5733.  
  5734. sk_zombie_security_357_dmg_scale - VAR - (GAMEDLL)
  5735.  
  5736.  
  5737. sk_zombie_security_blunt_dmg_scale - VAR - (GAMEDLL)
  5738.  
  5739.  
  5740. sk_zombie_security_buckshot_dmg_scale - VAR - (GAMEDLL)
  5741.  
  5742.  
  5743. sk_zombie_security_bullet_dmg_scale - VAR - (GAMEDLL)
  5744.  
  5745.  
  5746. sk_zombie_security_health - VAR - (GAMEDLL)
  5747.  
  5748.  
  5749. sk_zombie_security_melee_range - VAR - (GAMEDLL)
  5750.  
  5751.  
  5752. skill - VAR - (ARCHIVE,ARCHIVE_XBOX)
  5753. Game skill level (1-3).
  5754.  
  5755. skip_next_map - CMD - (GAMEDLL)
  5756. Skips the next map in the map rotation for the server.
  5757.  
  5758. smoothstairs - VAR - (GAMEDLL,REPLICATED)
  5759. Smooth player eye z coordinate when traversing stairs.
  5760.  
  5761. snd_ShowThreadFrameTime - VAR
  5762.  
  5763.  
  5764. snd_async_flush - CMD
  5765. Flush all unlocked async audio data
  5766.  
  5767. snd_async_fullyasync - VAR
  5768. All playback is fully async (sound doesn't play until data arrives).
  5769.  
  5770. snd_async_minsize - VAR
  5771.  
  5772.  
  5773. snd_async_showmem - CMD
  5774. Show async memory stats
  5775.  
  5776. snd_async_spew_blocking - VAR
  5777. Spew message to console any time async sound loading blocks on file i/o.
  5778.  
  5779. snd_async_stream_spew - VAR
  5780. Spew streaming info ( 0=Off, 1=streams, 2=buffers
  5781.  
  5782. snd_buildcache - CMD
  5783. <directory or VPK filename> Rebulds sound cache for a given search path.
  5784.  
  5785.  
  5786. snd_cull_duplicates - VAR
  5787. If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
  5788.  
  5789. snd_defer_trace - VAR
  5790.  
  5791.  
  5792. snd_delay_sound_shift - VAR
  5793.  
  5794.  
  5795. snd_disable_mixer_duck - VAR
  5796.  
  5797.  
  5798. snd_duckerattacktime - VAR - (ARCHIVE)
  5799.  
  5800.  
  5801. snd_duckerreleasetime - VAR - (ARCHIVE)
  5802.  
  5803.  
  5804. snd_duckerthreshold - VAR - (ARCHIVE)
  5805.  
  5806.  
  5807. snd_ducktovolume - VAR - (ARCHIVE)
  5808.  
  5809.  
  5810. snd_dumpclientsounds - CMD
  5811. Dump sounds to VXConsole
  5812.  
  5813. snd_foliage_db_loss - VAR - (CHEAT)
  5814.  
  5815.  
  5816. snd_gain - VAR - (CHEAT)
  5817.  
  5818.  
  5819. snd_gain_max - VAR - (CHEAT)
  5820.  
  5821.  
  5822. snd_gain_min - VAR - (CHEAT)
  5823.  
  5824.  
  5825. snd_legacy_surround - VAR - (ARCHIVE)
  5826.  
  5827.  
  5828. snd_lockpartial - VAR
  5829.  
  5830.  
  5831. snd_mix_async - VAR
  5832.  
  5833.  
  5834. snd_mixahead - VAR - (ARCHIVE)
  5835.  
  5836.  
  5837. snd_musicvolume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  5838. Music volume
  5839.  
  5840. snd_mute_losefocus - VAR - (ARCHIVE)
  5841.  
  5842.  
  5843. snd_noextraupdate - VAR
  5844.  
  5845.  
  5846. snd_obscured_gain_dB - VAR - (CHEAT)
  5847.  
  5848.  
  5849. snd_pitchquality - VAR - (ARCHIVE)
  5850.  
  5851.  
  5852. snd_profile - VAR - (DEMO)
  5853.  
  5854.  
  5855. snd_refdb - VAR - (CHEAT)
  5856.  
  5857.  
  5858. snd_refdist - VAR - (CHEAT)
  5859.  
  5860.  
  5861. snd_restart - CMD
  5862. Restart sound system.
  5863.  
  5864. snd_show - VAR - (CHEAT)
  5865. Show sounds info
  5866.  
  5867. snd_showclassname - VAR
  5868.  
  5869.  
  5870. snd_showmixer - VAR
  5871.  
  5872.  
  5873. snd_showstart - VAR - (CHEAT)
  5874.  
  5875.  
  5876. snd_soundmixer - VAR
  5877.  
  5878.  
  5879. snd_spatialize_roundrobin - VAR
  5880. Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
  5881.  
  5882. snd_surround_speakers - VAR
  5883.  
  5884.  
  5885. snd_visualize - VAR - (CHEAT)
  5886. Show sounds location in world
  5887.  
  5888. snd_vox_captiontrace - VAR
  5889. Shows sentence name for sentences which are set not to show captions.
  5890.  
  5891. snd_vox_globaltimeout - VAR
  5892.  
  5893.  
  5894. snd_vox_sectimetout - VAR
  5895.  
  5896.  
  5897. snd_vox_seqtimetout - VAR
  5898.  
  5899.  
  5900. sndplaydelay - CMD - (SERVER_CAN_EXECUTE)
  5901. Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
  5902.  
  5903. sniper_xbox_delay - VAR - (GAMEDLL)
  5904.  
  5905.  
  5906. sniperspeak - VAR - (GAMEDLL)
  5907.  
  5908.  
  5909. sniperviewdist - VAR - (GAMEDLL)
  5910.  
  5911.  
  5912. soundfade - CMD - (SERVER_CAN_EXECUTE)
  5913. Fade client volume.
  5914.  
  5915. soundinfo - CMD
  5916. Describe the current sound device.
  5917.  
  5918. soundlist - CMD
  5919. List all known sounds.
  5920.  
  5921. soundpatch_captionlength - VAR - (GAMEDLL,REPLICATED)
  5922. How long looping soundpatch captions should display for.
  5923.  
  5924. soundscape_debug - VAR - (GAMEDLL,CHEAT)
  5925. When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  5926.  
  5927. soundscape_flush - CMD - (GAMEDLL)
  5928. Flushes the server & client side soundscapes
  5929.  
  5930. sp - CMD
  5931. Source.Python base command.
  5932.  
  5933. sp_check_for_update - VAR
  5934. Enable/disable checking for version updates.
  5935.  
  5936. sp_engine_ver - VAR
  5937. Version of the engine SP is running on
  5938.  
  5939. sp_logging_areas - VAR
  5940. The Source.Python base logging areas
  5941.  
  5942. sp_logging_level - VAR
  5943. The Source.Python base logging level
  5944.  
  5945. sp_notify_on_update - VAR
  5946. Log a warning when a Source.Python update is available. Requires sp_check_for_update to be set to 1.
  5947.  
  5948. sp_version - VAR - (NOTIFY)
  5949. Source.Python version
  5950.  
  5951. speak - CMD
  5952. Play a constructed sentence.
  5953.  
  5954. spec_freeze_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5955. Time spend frozen in observer freeze cam.
  5956.  
  5957. spec_freeze_traveltime - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5958. Time taken to zoom in to frame a target in observer freeze cam.
  5959.  
  5960. spew_consolelog_to_debugstring - VAR
  5961. Send console log to PLAT_DebugString()
  5962.  
  5963. spike - CMD - (CHEAT)
  5964. generates a fake spike
  5965.  
  5966. star_memory - CMD
  5967. Dump memory stats
  5968.  
  5969. startdemos - CMD
  5970. Play demos in demo sequence.
  5971.  
  5972. startmovie - CMD - (DONTRECORD)
  5973. Start recording movie frames.
  5974.  
  5975. startupmenu - CMD
  5976. Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  5977.  
  5978. stats - CMD
  5979. Prints server performance variables
  5980.  
  5981. status - CMD
  5982. Display map and connection status.
  5983.  
  5984. step_spline - VAR - (GAMEDLL)
  5985.  
  5986.  
  5987. stop - CMD
  5988. Finish recording demo.
  5989.  
  5990. stopdemo - CMD - (DONTRECORD)
  5991. Stop playing back a demo.
  5992.  
  5993. stopsound - CMD - (CHEAT)
  5994.  
  5995.  
  5996. studio_queue_mode - VAR
  5997.  
  5998.  
  5999. stuffcmds - CMD
  6000. Parses and stuffs command line + commands to command buffer.
  6001.  
  6002. suitvolume - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  6003.  
  6004.  
  6005. surfaceprop - CMD - (GAMEDLL,CHEAT)
  6006. Reports the surface properties at the cursor
  6007.  
  6008. sv_accelerate - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6009.  
  6010.  
  6011. sv_accelerate_cap - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6012.  
  6013.  
  6014. sv_airaccelerate - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6015.  
  6016.  
  6017. sv_allow_color_correction - VAR - (REPLICATED)
  6018. Allow or disallow clients to use color correction on this server.
  6019.  
  6020. sv_allow_point_servercommand - VAR - (GAMEDLL)
  6021. Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps.
  6022. disallow : Always disallow
  6023. always : Allow for all maps
  6024.  
  6025. sv_allow_voice_from_file - VAR - (REPLICATED)
  6026. Allow or disallow clients from using voice_inputfromfile on this server.
  6027.  
  6028. sv_allow_votes - VAR - (GAMEDLL)
  6029. Allow voting?
  6030.  
  6031. sv_allow_wait_command - VAR - (REPLICATED)
  6032. Allow or disallow the wait command on clients connected to this server.
  6033.  
  6034. sv_allowdownload - VAR
  6035. Allow clients to download files
  6036.  
  6037. sv_allowupload - VAR
  6038. Allow clients to upload customizations files
  6039.  
  6040. sv_alltalk - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6041. Players can hear all other players, no team restrictions
  6042.  
  6043. sv_alternateticks - VAR - (SPONLY)
  6044. If set, server only simulates entities on even numbered ticks.
  6045.  
  6046.  
  6047. sv_always_run - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  6048.  
  6049.  
  6050. sv_autoladderdismount - VAR - (GAMEDLL,REPLICATED)
  6051. Automatically dismount from ladders when you reach the end (don't have to +USE).
  6052.  
  6053. sv_autosave - VAR
  6054. Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  6055.  
  6056. sv_backspeed - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  6057. How much to slow down backwards motion
  6058.  
  6059. sv_benchmark_autovprofrecord - VAR - (GAMEDLL)
  6060. If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
  6061.  
  6062. sv_benchmark_force_start - CMD - (GAMEDLL)
  6063. Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  6064.  
  6065. sv_benchmark_numticks - VAR - (GAMEDLL)
  6066. If > 0, then it only runs the benchmark for this # of ticks.
  6067.  
  6068. sv_bonus_challenge - VAR - (GAMEDLL,REPLICATED)
  6069. Set to values other than 0 to select a bonus map challenge type.
  6070.  
  6071. sv_bounce - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6072. Bounce multiplier for when physically simulated objects collide with other objects.
  6073.  
  6074. sv_cacheencodedents - VAR
  6075. If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  6076.  
  6077. sv_cheats - VAR - (NOTIFY,REPLICATED)
  6078. Allow cheats on server
  6079.  
  6080. sv_clearhinthistory - CMD - (GAMEDLL)
  6081. Clear memory of server side hints displayed to the player.
  6082.  
  6083. sv_client_cmdrate_difference - VAR - (REPLICATED)
  6084. cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  6085.  
  6086. sv_client_max_interp_ratio - VAR - (REPLICATED)
  6087. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
  6088.  
  6089. sv_client_min_interp_ratio - VAR - (REPLICATED)
  6090. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
  6091. -1 = let clients set cl_interp_ratio to anything
  6092. any other value = set minimum value for cl_interp_ratio
  6093.  
  6094. sv_client_predict - VAR - (REPLICATED)
  6095. This can be used to force the value of cl_predict for connected clients (only while they are connected).
  6096. -1 = let clients set cl_predict to anything
  6097. 0 = force cl_predict to 0
  6098. 1 = force cl_predict to 1
  6099.  
  6100. sv_clockcorrection_msecs - VAR - (GAMEDLL)
  6101. The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  6102.  
  6103. sv_compressstringtablebaselines_threshold - VAR
  6104. Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
  6105.  
  6106. sv_consistency - VAR - (REPLICATED)
  6107. Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
  6108.  
  6109. sv_contact - VAR - (NOTIFY)
  6110. Contact email for server sysop
  6111.  
  6112. sv_creationtickcheck - VAR - (DEVELOPMENTONLY,CHEAT)
  6113. Do extended check for encoding of timestamps against tickcount
  6114.  
  6115. sv_deadtalk - VAR - (GAMEDLL)
  6116.  
  6117.  
  6118. sv_debug_player_use - VAR - (GAMEDLL,REPLICATED)
  6119. Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  6120.  
  6121. sv_debugmanualmode - VAR
  6122. Make sure entities correctly report whether or not their network data has changed.
  6123.  
  6124. sv_debugtempentities - VAR
  6125. Show temp entity bandwidth usage.
  6126.  
  6127. sv_deltaprint - VAR
  6128. Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  6129.  
  6130. sv_deltatime - VAR
  6131. Enable profiling of CalcDelta calls
  6132.  
  6133. sv_disable_querycache - VAR - (GAMEDLL,CHEAT)
  6134. debug - disable trace query cache
  6135.  
  6136. sv_downloadurl - VAR - (REPLICATED)
  6137. Location from which clients can download missing files
  6138.  
  6139. sv_dump_edicts - CMD
  6140. Display a list of edicts allocated on the server.
  6141.  
  6142. sv_dumpstringtables - VAR - (CHEAT)
  6143.  
  6144.  
  6145. sv_enableoldqueries - VAR
  6146. Enable support for old style (HL1) server queries
  6147.  
  6148. sv_filterban - VAR
  6149. Set packet filtering by IP mode
  6150.  
  6151. sv_findsoundname - CMD - (DEVELOPMENTONLY,GAMEDLL)
  6152. Find sound names which reference the specified wave files.
  6153.  
  6154. sv_footsteps - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6155. Play footstep sound for players
  6156.  
  6157. sv_force_transmit_ents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6158. Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  6159.  
  6160. sv_forcepreload - VAR - (ARCHIVE)
  6161. Force server side preloading.
  6162.  
  6163. sv_friction - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6164. World friction.
  6165.  
  6166. sv_generic_gib_ideal_count - VAR - (GAMEDLL,ARCHIVE)
  6167.  
  6168.  
  6169. sv_generic_gib_max_limit - VAR - (GAMEDLL,ARCHIVE)
  6170.  
  6171.  
  6172. sv_generic_gib_remove_per_frame_count - VAR - (GAMEDLL)
  6173.  
  6174.  
  6175. sv_gib_system_allow_vort_fx - VAR - (GAMEDLL,ARCHIVE)
  6176.  
  6177.  
  6178. sv_gravity - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6179. World gravity.
  6180.  
  6181. sv_headcrab_can_latch_on_player - VAR - (GAMEDLL,CHEAT)
  6182.  
  6183.  
  6184. sv_houndeye_tinnitus - VAR - (GAMEDLL,ARCHIVE)
  6185.  
  6186.  
  6187. sv_hudhint_sound - VAR - (GAMEDLL,REPLICATED)
  6188.  
  6189.  
  6190. sv_infinite_ammo - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6191. Player's active weapon will never run out of ammo
  6192.  
  6193. sv_instancebaselines - VAR - (DEVELOPMENTONLY)
  6194. Enable instanced baselines. Saves network overhead.
  6195.  
  6196. sv_jump_height - VAR - (GAMEDLL,REPLICATED)
  6197.  
  6198.  
  6199. sv_jump_height_crouch - VAR - (GAMEDLL,REPLICATED)
  6200.  
  6201.  
  6202. sv_ladder_autocenter - VAR - (GAMEDLL,REPLICATED)
  6203. Auto-center players on ladders.
  6204.  
  6205. sv_ladder_console_controls - VAR - (GAMEDLL,REPLICATED)
  6206. Use absolute (up is always up and down always down) ladder controls.
  6207.  
  6208. sv_ladder_horizon - VAR - (GAMEDLL,REPLICATED)
  6209.  
  6210.  
  6211. sv_ladder_mount_dot - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6212. Minimum 2D dot product from player's view to a ladder to be able to grab it
  6213.  
  6214. sv_ladder_useonly - VAR - (GAMEDLL,REPLICATED)
  6215. If set, ladders can only be mounted by pressing +USE
  6216.  
  6217. sv_ladderautomountdot - VAR - (GAMEDLL,REPLICATED)
  6218. When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
  6219.  
  6220. sv_lagcompensationforcerestore - VAR - (GAMEDLL,CHEAT)
  6221. Don't test validity of a lag comp restore, just do it.
  6222.  
  6223. sv_lagflushbonecache - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6224. Flushes entity bone cache on lag compensation
  6225.  
  6226. sv_lagpushticks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6227. Push computed lag compensation amount by this many ticks.
  6228.  
  6229. sv_lan - VAR
  6230. Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  6231.  
  6232. sv_log_onefile - VAR - (ARCHIVE)
  6233. Log server information to only one file.
  6234.  
  6235. sv_logbans - VAR - (ARCHIVE)
  6236. Log server bans in the server logs.
  6237.  
  6238. sv_logblocks - VAR
  6239. If true when log when a query is blocked (can cause very large log files)
  6240.  
  6241. sv_logdownloadlist - VAR
  6242.  
  6243.  
  6244. sv_logecho - VAR - (ARCHIVE)
  6245. Echo log information to the console.
  6246.  
  6247. sv_logfile - VAR - (ARCHIVE)
  6248. Log server information in the log file.
  6249.  
  6250. sv_logfilecompress - VAR - (ARCHIVE)
  6251. Gzip compress logfile and rename to logfilename.log.gz on close.
  6252.  
  6253. sv_logfilename_format - VAR - (ARCHIVE)
  6254. Log filename format. See strftime for formatting codes.
  6255.  
  6256. sv_logflush - VAR - (ARCHIVE)
  6257. Flush the log file to disk on each write (slow).
  6258.  
  6259. sv_logsdir - VAR - (ARCHIVE)
  6260. Folder in the game directory where server logs will be stored.
  6261.  
  6262. sv_logsecret - VAR
  6263. If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
  6264.  
  6265. sv_long_jump_delay - VAR - (GAMEDLL,REPLICATED)
  6266.  
  6267.  
  6268. sv_long_jump_height - VAR - (GAMEDLL,REPLICATED)
  6269.  
  6270.  
  6271. sv_long_jump_horizontal_speed - VAR - (GAMEDLL,REPLICATED)
  6272.  
  6273.  
  6274. sv_lowedict_action - VAR
  6275. 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts.
  6276.  
  6277. sv_lowedict_threshold - VAR
  6278. When only this many edicts are free, take the action specified by sv_lowedict_action.
  6279.  
  6280. sv_massreport - VAR - (GAMEDLL)
  6281.  
  6282.  
  6283. sv_master_share_game_socket - VAR
  6284. Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
  6285.  
  6286. sv_max_connects_sec - VAR
  6287. Maximum connections per second to respond to from a single IP address.
  6288.  
  6289. sv_max_connects_sec_global - VAR
  6290. Maximum connections per second to respond to from anywhere.
  6291.  
  6292. sv_max_connects_window - VAR
  6293. Window over which to average connections per second averages.
  6294.  
  6295. sv_max_queries_sec - VAR
  6296. Maximum queries per second to respond to from a single IP address.
  6297.  
  6298. sv_max_queries_sec_global - VAR
  6299. Maximum queries per second to respond to from anywhere.
  6300.  
  6301. sv_max_queries_window - VAR
  6302. Window over which to average queries per second averages.
  6303.  
  6304. sv_maxcmdrate - VAR - (REPLICATED)
  6305. (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  6306.  
  6307. sv_maxrate - VAR - (REPLICATED)
  6308. Max bandwidth rate allowed on server, 0 == unlimited
  6309.  
  6310. sv_maxreplay - VAR
  6311. Maximum replay time in seconds
  6312.  
  6313. sv_maxroutable - VAR
  6314. Server upper bound on net_maxroutable that a client can use.
  6315.  
  6316. sv_maxspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6317.  
  6318.  
  6319. sv_maxunlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6320. Maximum lag compensation in seconds
  6321.  
  6322. sv_maxupdaterate - VAR - (REPLICATED)
  6323. Maximum updates per second that the server will allow
  6324.  
  6325. sv_maxuptimelimit - VAR
  6326. If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  6327.  
  6328. sv_maxusrcmdprocessticks - VAR - (GAMEDLL,NOTIFY)
  6329. Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
  6330.  
  6331. sv_maxusrcmdprocessticks_holdaim - VAR - (GAMEDLL,CHEAT)
  6332. Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
  6333.  
  6334. sv_maxusrcmdprocessticks_warning - VAR - (GAMEDLL)
  6335. Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
  6336.  
  6337. sv_maxvelocity - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6338. Maximum speed any ballistically moving object is allowed to attain per axis.
  6339.  
  6340. sv_memlimit - VAR
  6341. If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  6342.  
  6343. sv_mincmdrate - VAR - (REPLICATED)
  6344. This sets the minimum value for cl_cmdrate. 0 == unlimited.
  6345.  
  6346. sv_minrate - VAR - (REPLICATED)
  6347. Min bandwidth rate allowed on server, 0 == unlimited
  6348.  
  6349. sv_minupdaterate - VAR - (REPLICATED)
  6350. Minimum updates per second that the server will allow
  6351.  
  6352. sv_minuptimelimit - VAR
  6353. If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
  6354.  
  6355. sv_mp_spawneffect_item - VAR - (GAMEDLL)
  6356.  
  6357.  
  6358. sv_mp_spawneffect_player - VAR - (GAMEDLL)
  6359.  
  6360.  
  6361. sv_namechange_cooldown_seconds - VAR
  6362. When a client name change is received, wait N seconds before allowing another name change
  6363.  
  6364. sv_netspike - CMD
  6365. Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing.
  6366. Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use.
  6367. For compatibility reasons, this command can be initialized on the command line with the -netspike option.
  6368.  
  6369. sv_netspike_on_reliable_snapshot_overflow - VAR
  6370. If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
  6371.  
  6372. sv_netspike_output - VAR
  6373. Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
  6374.  
  6375. sv_netspike_sendtime_ms - VAR
  6376. If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use.
  6377.  
  6378. sv_netvisdist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6379. Test networking visibility distance
  6380.  
  6381. sv_noclipaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  6382.  
  6383.  
  6384. sv_noclipduringpause - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6385. If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  6386.  
  6387. sv_noclipspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  6388.  
  6389.  
  6390. sv_npc_friend_talk_maxdist - VAR - (GAMEDLL)
  6391. NPCs only chat with close friends.
  6392.  
  6393. sv_npc_gib_ideal_count - VAR - (GAMEDLL,ARCHIVE)
  6394.  
  6395.  
  6396. sv_npc_gib_max_limit - VAR - (GAMEDLL,ARCHIVE)
  6397.  
  6398.  
  6399. sv_npc_gib_remove_per_frame_count - VAR - (GAMEDLL)
  6400.  
  6401.  
  6402. sv_npc_talker_maxdist - VAR - (GAMEDLL)
  6403. NPCs over this distance from the player won't attempt to speak.
  6404.  
  6405. sv_optimizedmovement - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6406.  
  6407.  
  6408. sv_parallel_packentities - VAR
  6409.  
  6410.  
  6411. sv_parallel_sendsnapshot - VAR
  6412.  
  6413.  
  6414. sv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  6415. Server password for entry into multiplayer games
  6416.  
  6417. sv_pausable - VAR - (NOTIFY)
  6418. Is the server pausable.
  6419.  
  6420. sv_player_display_usercommand_errors - VAR - (GAMEDLL,CHEAT)
  6421. 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
  6422.  
  6423. sv_player_gib_ideal_count - VAR - (GAMEDLL,ARCHIVE)
  6424.  
  6425.  
  6426. sv_player_gib_max_limit - VAR - (GAMEDLL,ARCHIVE)
  6427.  
  6428.  
  6429. sv_player_gib_remove_per_frame_count - VAR - (GAMEDLL)
  6430.  
  6431.  
  6432. sv_playerperfhistorycount - VAR - (GAMEDLL)
  6433. Number of samples to maintain in player perf history
  6434.  
  6435. sv_precacheinfo - CMD
  6436. Show precache info.
  6437.  
  6438. sv_preserve_teams - VAR - (GAMEDLL)
  6439.  
  6440.  
  6441. sv_pure - CMD
  6442. Show user data.
  6443.  
  6444. sv_pure_consensus - VAR
  6445. Minimum number of file hashes to agree to form a consensus.
  6446.  
  6447. sv_pure_kick_clients - VAR
  6448. If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  6449.  
  6450. sv_pure_retiretime - VAR
  6451. Seconds of server idle time to flush the sv_pure file hash cache.
  6452.  
  6453. sv_pure_trace - VAR
  6454. If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  6455.  
  6456. sv_pushaway_clientside - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6457. Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  6458.  
  6459. sv_pushaway_clientside_size - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6460. Minimum size of pushback objects
  6461.  
  6462. sv_pushaway_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6463. How hard physics objects are pushed away from the players on the server.
  6464.  
  6465. sv_pushaway_max_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6466. Maximum amount of force applied to physics objects by players.
  6467.  
  6468. sv_pushaway_max_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6469. Maximum of how hard the player is pushed away from physics objects.
  6470.  
  6471. sv_pushaway_min_player_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6472. If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  6473.  
  6474. sv_pushaway_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6475. How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  6476.  
  6477. sv_pvsskipanimation - VAR - (GAMEDLL,ARCHIVE)
  6478. Skips SetupBones when npc's are outside the PVS
  6479.  
  6480. sv_querycache_stats - CMD - (GAMEDLL)
  6481. Display status of the query cache (client only)
  6482.  
  6483. sv_ragdoll_discard_interval - VAR - (GAMEDLL,CHEAT)
  6484. Discard ragdolls tick rate
  6485.  
  6486. sv_ragdoll_discard_range - VAR - (GAMEDLL,CHEAT)
  6487. Discard ragdolls farther away than this
  6488.  
  6489. sv_ragdoll_max - VAR - (GAMEDLL,CHEAT)
  6490. Clients will only show this many ragdolls overall
  6491.  
  6492. sv_ragdoll_max_fps - VAR - (GAMEDLL,CHEAT)
  6493. Clients with framerates less than this will reduce the ideal number of ragdolls to display
  6494.  
  6495. sv_ragdoll_max_generic - VAR - (GAMEDLL,CHEAT)
  6496. Clients will only show this many generic ragdolls
  6497.  
  6498. sv_ragdoll_max_npc - VAR - (GAMEDLL,CHEAT)
  6499. Clients will only show this many npc ragdolls
  6500.  
  6501. sv_ragdoll_max_player - VAR - (GAMEDLL,CHEAT)
  6502. Clients will only show this many player ragdolls
  6503.  
  6504. sv_ragdoll_max_remove_per_frame - VAR - (GAMEDLL)
  6505.  
  6506.  
  6507. sv_ragdoll_min_fps - VAR - (GAMEDLL,CHEAT)
  6508. Clients with framerates less than this will only show 1 ragdoll of each type
  6509.  
  6510. sv_ranked - VAR - (GAMEDLL,ARCHIVE)
  6511. Are the statistics enabled or disabled.
  6512.  
  6513. sv_rcon_banpenalty - VAR
  6514. Number of minutes to ban users who fail rcon authentication
  6515.  
  6516. sv_rcon_log - VAR
  6517. Enable/disable rcon logging.
  6518.  
  6519. sv_rcon_maxfailures - VAR
  6520. Max number of times a user can fail rcon authentication before being banned
  6521.  
  6522. sv_rcon_maxpacketbans - VAR
  6523. Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
  6524.  
  6525. sv_rcon_maxpacketsize - VAR
  6526. The maximum number of bytes to allow in a command packet
  6527.  
  6528. sv_rcon_minfailures - VAR
  6529. Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  6530.  
  6531. sv_rcon_minfailuretime - VAR
  6532. Number of seconds to track failed rcon authentications
  6533.  
  6534. sv_rcon_whitelist_address - VAR
  6535. When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  6536.  
  6537. sv_region - VAR
  6538. The region of the world to report this server in.
  6539.  
  6540. sv_restrict_aspect_ratio_fov - VAR - (REPLICATED)
  6541. This can be used to limit the effective FOV of users using wide-screen
  6542. resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
  6543. 0 = do not cap effective FOV
  6544. 1 = limit the effective FOV on windowed mode users using resolutions
  6545. greater than 1.85:1
  6546. 2 = limit the effective FOV on both windowed mode and full-screen users
  6547.  
  6548.  
  6549. sv_robust_explosions - VAR - (GAMEDLL,REPLICATED)
  6550.  
  6551.  
  6552. sv_rollangle - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6553. Max view roll angle
  6554.  
  6555. sv_rollspeed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6556.  
  6557.  
  6558. sv_sendtables - VAR - (DEVELOPMENTONLY)
  6559. Force full sendtable sending path.
  6560.  
  6561. sv_setsteamaccount - CMD
  6562. token
  6563. Set game server account token to use for logging in to a persistent game server account
  6564.  
  6565. sv_show_enemy_hp - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6566. Allows players to see the hp of the enemy they are looking at
  6567.  
  6568. sv_showanimstate - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6569. Show the (server) animation state for the specified entity (-1 for none).
  6570.  
  6571. sv_showanimstate_log - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6572. 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
  6573.  
  6574. sv_showdamage - VAR - (GAMEDLL,REPLICATED)
  6575. Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as healthdamage (armorabsorbed)). 1 = show hits. 2 = show hits and misses
  6576.  
  6577. sv_showdebugtracers - VAR - (GAMEDLL,REPLICATED)
  6578. 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
  6579.  
  6580. sv_showimpacts - VAR - (GAMEDLL,REPLICATED)
  6581. Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
  6582.  
  6583. sv_showladders - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6584. Show bbox and dismount points for all ladders (must be set before level load.)
  6585.  
  6586.  
  6587. sv_showlagcompensation - VAR - (GAMEDLL,CHEAT)
  6588. Show lag compensated hitboxes whenever a player is lag compensated.
  6589.  
  6590. sv_showplayerhitboxes - VAR - (GAMEDLL,REPLICATED)
  6591. Show lag compensated hitboxes for the specified player index whenever a player fires.
  6592.  
  6593. sv_showtags - CMD
  6594. Describe current gametags.
  6595.  
  6596. sv_shutdown - CMD
  6597. Sets the server to shutdown next time it's empty
  6598.  
  6599. sv_shutdown_timeout_minutes - VAR - (REPLICATED)
  6600. If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
  6601.  
  6602. sv_skyname - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  6603. Current name of the skybox texture
  6604.  
  6605. sv_soundemitter_filecheck - CMD - (DEVELOPMENTONLY,GAMEDLL)
  6606. Report missing wave files for sounds and game_sounds files.
  6607.  
  6608. sv_soundemitter_flush - CMD - (DEVELOPMENTONLY,GAMEDLL)
  6609. Flushes the sounds.txt system (server only)
  6610.  
  6611. sv_soundemitter_trace - VAR - (GAMEDLL,REPLICATED)
  6612. Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
  6613.  
  6614.  
  6615. sv_soundscape_printdebuginfo - CMD - (DEVELOPMENTONLY,GAMEDLL)
  6616. print soundscapes
  6617.  
  6618. sv_specaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  6619.  
  6620.  
  6621. sv_specnoclip - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  6622.  
  6623.  
  6624. sv_specspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  6625.  
  6626.  
  6627. sv_speed_crouch_crop - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6628.  
  6629.  
  6630. sv_speed_mp - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6631.  
  6632.  
  6633. sv_speed_run - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6634.  
  6635.  
  6636. sv_speed_sprint - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6637.  
  6638.  
  6639. sv_speed_usedampen - VAR - (GAMEDLL)
  6640. Factor to slow airborne players down by when they hold the use key.
  6641.  
  6642. sv_speed_usedampen_allow - VAR - (GAMEDLL,NOTIFY)
  6643. Allow the use key to slow down airborne players.
  6644.  
  6645. sv_speed_walk - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6646.  
  6647.  
  6648. sv_stats - VAR
  6649. Collect CPU usage stats
  6650.  
  6651. sv_steamblockingcheck - VAR
  6652. Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
  6653.  
  6654. sv_steamgroup - VAR - (NOTIFY)
  6655. The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  6656.  
  6657. sv_stepsize - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6658.  
  6659.  
  6660. sv_stopspeed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6661. Minimum stopping speed when on ground.
  6662.  
  6663. sv_stressbots - VAR - (DEVELOPMENTONLY)
  6664. If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  6665.  
  6666. sv_strict_notarget - VAR - (GAMEDLL)
  6667. If set, notarget will cause entities to never think they are in the pvs
  6668.  
  6669. sv_suppress_viewpunch - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6670.  
  6671.  
  6672. sv_tags - VAR - (NOTIFY)
  6673. Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  6674.  
  6675. sv_test_scripted_sequences - VAR - (GAMEDLL)
  6676. Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
  6677.  
  6678. sv_teststepsimulation - VAR - (GAMEDLL)
  6679.  
  6680.  
  6681. sv_thinktimecheck - VAR - (GAMEDLL)
  6682. Check for thinktimes all on same timestamp.
  6683.  
  6684. sv_timeout - VAR
  6685. After this many seconds without a message from a client, the client is dropped
  6686.  
  6687. sv_tracereffects_limit_general - VAR - (GAMEDLL,REPLICATED)
  6688. Limits the number of visible tracers per frame
  6689.  
  6690. sv_train_stop_owner_falloff - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6691. Stops the train if the player jumps off
  6692.  
  6693. sv_tram_allow_mouse_input - VAR - (GAMEDLL,ARCHIVE)
  6694.  
  6695.  
  6696. sv_turbophysics - VAR - (GAMEDLL,REPLICATED)
  6697. Turns on turbo physics
  6698.  
  6699. sv_unlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6700. Enables player lag compensation
  6701.  
  6702. sv_unlag_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6703.  
  6704.  
  6705. sv_unlag_fixstuck - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6706. Disallow backtracking a player for lag compensation if it will cause them to become stuck
  6707.  
  6708. sv_unlag_npc - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6709. Enables player lag compensation on NPCs
  6710.  
  6711. sv_unlockedchapters - VAR - (ARCHIVE,ARCHIVE_XBOX)
  6712. Highest unlocked game chapter.
  6713.  
  6714. sv_use_steam_voice - VAR - (REPLICATED)
  6715. Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
  6716.  
  6717. sv_useexplicitdelete - VAR - (DEVELOPMENTONLY)
  6718. Explicitly delete dormant client entities caused by AllowImmediateReuse().
  6719.  
  6720. sv_usercmd_custom_random_seed - VAR - (GAMEDLL,CHEAT)
  6721. When enabled server will populate an additional random seed independent of the client
  6722.  
  6723. sv_vehicle_autoaim_scale - VAR - (GAMEDLL)
  6724.  
  6725.  
  6726. sv_viewpunch_damping - VAR - (GAMEDLL,REPLICATED)
  6727.  
  6728.  
  6729. sv_viewpunch_spring_constant - VAR - (GAMEDLL,REPLICATED)
  6730.  
  6731.  
  6732. sv_visiblemaxplayers - VAR
  6733. Overrides the max players reported to prospective clients
  6734.  
  6735. sv_voiceenable - VAR - (ARCHIVE,NOTIFY)
  6736.  
  6737.  
  6738. sv_vote_allow_spectators - VAR - (GAMEDLL)
  6739. Allow spectators to vote?
  6740.  
  6741. sv_vote_command_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6742. How long after a vote passes until the action happens
  6743.  
  6744. sv_vote_creation_timer - VAR - (GAMEDLL)
  6745. How long before a player can attempt to call another vote (in seconds).
  6746.  
  6747. sv_vote_failure_timer - VAR - (GAMEDLL)
  6748. A vote that fails cannot be re-submitted for this long
  6749.  
  6750. sv_vote_quorum_ratio - VAR - (GAMEDLL,NOTIFY)
  6751. The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0.
  6752.  
  6753. sv_vote_timer_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6754. How long to allow voting on an issue
  6755.  
  6756. sv_vote_ui_hide_disabled_issues - VAR - (GAMEDLL)
  6757. Suppress listing of disabled issues in the vote setup screen.
  6758.  
  6759. sv_wateraccelerate - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6760.  
  6761.  
  6762. sv_waterdist - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6763. Vertical view fixup when eyes are near water plane.
  6764.  
  6765. sv_waterfriction - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6766.  
  6767.  
  6768. swap_frag - CMD - (GAMEDLL)
  6769. Automatically swaps the current weapon for the frag grenade and back again.
  6770.  
  6771. sys_minidumpexpandedspew - VAR
  6772.  
  6773.  
  6774. sys_minidumpspewlines - VAR
  6775. Lines of crash dump console spew to keep.
  6776.  
  6777. systemlinkport - VAR
  6778. System Link port
  6779.  
  6780. template_debug - VAR - (GAMEDLL)
  6781.  
  6782.  
  6783. test_dispatcheffect - CMD - (GAMEDLL,CHEAT)
  6784. Test a clientside dispatch effect.
  6785. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
  6786. Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
  6787.  
  6788.  
  6789. test_entity_blocker - CMD - (GAMEDLL,CHEAT)
  6790. Test command that drops an entity blocker out in front of the player.
  6791.  
  6792. testscript_debug - VAR
  6793. Debug test scripts.
  6794.  
  6795. texture_budget_background_alpha - VAR - (ARCHIVE)
  6796. how translucent the budget panel is
  6797.  
  6798. texture_budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  6799. number between 0 and 1
  6800.  
  6801. texture_budget_panel_global - VAR
  6802. Show global times in the texture budget panel.
  6803.  
  6804. texture_budget_panel_height - VAR - (ARCHIVE)
  6805. height in pixels of the budget panel
  6806.  
  6807. texture_budget_panel_width - VAR - (ARCHIVE)
  6808. width in pixels of the budget panel
  6809.  
  6810. texture_budget_panel_x - VAR - (ARCHIVE)
  6811. number of pixels from the left side of the game screen to draw the budget panel
  6812.  
  6813. texture_budget_panel_y - VAR - (ARCHIVE)
  6814. number of pixels from the top side of the game screen to draw the budget panel
  6815.  
  6816. tf_debug_tabcontainer - VAR - (HIDDEN)
  6817. Spew TabContainer dimensions.
  6818.  
  6819. tf_escort_score_rate - VAR - (GAMEDLL,CHEAT)
  6820. Score for escorting the train, in points per second
  6821.  
  6822. think_limit - VAR - (GAMEDLL,REPLICATED)
  6823. Maximum think time in milliseconds, warning is printed if this is exceeded.
  6824.  
  6825. threadpool_affinity - VAR
  6826. Enable setting affinity
  6827.  
  6828. timedemo - CMD
  6829. Play a demo and report performance info.
  6830.  
  6831. timedemo_runcount - VAR
  6832. Runs time demo X number of times.
  6833.  
  6834. timedemoquit - CMD
  6835. Play a demo, report performance info, and then exit
  6836.  
  6837. timerefresh - CMD - (CHEAT)
  6838. Profile the renderer.
  6839.  
  6840. toggle - CMD
  6841. Toggles a convar on or off, or cycles through a set of values.
  6842.  
  6843. toggle_zoom - CMD - (GAMEDLL)
  6844. Toggles zoom display
  6845.  
  6846. toggleconsole - CMD - (DONTRECORD)
  6847. Show/hide the console.
  6848.  
  6849. trace_report - VAR - (GAMEDLL)
  6850.  
  6851.  
  6852. tv_allow_camera_man - VAR - (GAMEDLL)
  6853. Auto director allows spectators to become camera man
  6854.  
  6855. tv_allow_static_shots - VAR - (GAMEDLL)
  6856. Auto director uses fixed level cameras for shots
  6857.  
  6858. tv_autorecord - VAR
  6859. Automatically records all games as SourceTV demos.
  6860.  
  6861. tv_autoretry - VAR
  6862. Relay proxies retry connection after network timeout
  6863.  
  6864. tv_chatgroupsize - VAR
  6865. Set the default chat group size
  6866.  
  6867. tv_chattimelimit - VAR
  6868. Limits spectators to chat only every n seconds
  6869.  
  6870. tv_clients - CMD
  6871. Shows list of connected SourceTV clients.
  6872.  
  6873. tv_debug - VAR
  6874. SourceTV debug info.
  6875.  
  6876. tv_delay - VAR - (GAMEDLL)
  6877. SourceTV broadcast delay in seconds
  6878.  
  6879. tv_delaymapchange - VAR - (GAMEDLL)
  6880. Delays map change until broadcast is complete
  6881.  
  6882. tv_delaymapchange_protect - VAR - (GAMEDLL)
  6883. Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end
  6884.  
  6885. tv_deltacache - VAR
  6886. Enable delta entity bit stream cache
  6887.  
  6888. tv_dispatchmode - VAR
  6889. Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  6890.  
  6891. tv_enable - VAR - (NOTIFY)
  6892. Activates SourceTV on server.
  6893.  
  6894. tv_maxclients - VAR
  6895. Maximum client number on SourceTV server.
  6896.  
  6897. tv_maxrate - VAR
  6898. Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  6899.  
  6900. tv_msg - CMD
  6901. Send a screen message to all clients.
  6902.  
  6903. tv_name - VAR
  6904. SourceTV host name
  6905.  
  6906. tv_nochat - VAR - (ARCHIVE,USERINFO)
  6907. Don't receive chat messages from other SourceTV spectators
  6908.  
  6909. tv_overridemaster - VAR
  6910. Overrides the SourceTV master root address.
  6911.  
  6912. tv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  6913. SourceTV password for all clients
  6914.  
  6915. tv_port - VAR
  6916. Host SourceTV port
  6917.  
  6918. tv_record - CMD
  6919. Starts SourceTV demo recording.
  6920.  
  6921. tv_relay - CMD
  6922. Connect to SourceTV server and relay broadcast.
  6923.  
  6924. tv_relaypassword - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  6925. SourceTV password for relay proxies
  6926.  
  6927. tv_relayvoice - VAR
  6928. Relay voice data: 0=off, 1=on
  6929.  
  6930. tv_retry - CMD
  6931. Reconnects the SourceTV relay proxy.
  6932.  
  6933. tv_snapshotrate - VAR
  6934. Snapshots broadcasted per second
  6935.  
  6936. tv_status - CMD
  6937. Show SourceTV server status.
  6938.  
  6939. tv_stop - CMD
  6940. Stops the SourceTV broadcast.
  6941.  
  6942. tv_stoprecord - CMD
  6943. Stops SourceTV demo recording.
  6944.  
  6945. tv_timeout - VAR
  6946. SourceTV connection timeout in seconds.
  6947.  
  6948. tv_title - VAR
  6949. Set title for SourceTV spectator UI
  6950.  
  6951. tv_transmitall - VAR - (REPLICATED)
  6952. Transmit all entities (not only director view)
  6953.  
  6954. unbind - CMD - (DONTRECORD)
  6955. Unbind a key.
  6956.  
  6957. unbind_mac - CMD - (DONTRECORD)
  6958. Unbind a key on the Mac only.
  6959.  
  6960. unbindall - CMD - (DONTRECORD)
  6961. Unbind all keys.
  6962.  
  6963. unpause - CMD
  6964. Unpause the game.
  6965.  
  6966. use - CMD - (GAMEDLL)
  6967. Use a particular weapon
  6968. Arguments: <weapon_name>
  6969.  
  6970. user - CMD
  6971. Show user data.
  6972.  
  6973. users - CMD
  6974. Show user info for players on server.
  6975.  
  6976. vcr_verbose - VAR
  6977. Write extra information into .vcr file.
  6978.  
  6979. vehicle_flushscript - CMD - (GAMEDLL)
  6980. Flush and reload all vehicle scripts
  6981.  
  6982. version - CMD
  6983. Print version info string.
  6984.  
  6985. vgui_drawfocus - VAR
  6986. Report which panel is under the mouse.
  6987.  
  6988. vgui_drawtree - VAR - (CHEAT)
  6989. Draws the vgui panel hiearchy to the specified depth level.
  6990.  
  6991. vgui_drawtree_bounds - VAR
  6992. Show panel bounds.
  6993.  
  6994. vgui_drawtree_clear - CMD
  6995.  
  6996.  
  6997. vgui_drawtree_draw_selected - VAR
  6998. Highlight the selected panel
  6999.  
  7000. vgui_drawtree_freeze - VAR
  7001. Set to 1 to stop updating the vgui_drawtree view.
  7002.  
  7003. vgui_drawtree_hidden - VAR
  7004. Draw the hidden panels.
  7005.  
  7006. vgui_drawtree_panelalpha - VAR
  7007. Show the panel alpha values in the vgui_drawtree view.
  7008.  
  7009. vgui_drawtree_panelptr - VAR
  7010. Show the panel pointer values in the vgui_drawtree view.
  7011.  
  7012. vgui_drawtree_popupsonly - VAR
  7013. Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  7014.  
  7015. vgui_drawtree_render_order - VAR
  7016. List the vgui_drawtree panels in render order.
  7017.  
  7018. vgui_drawtree_visible - VAR
  7019. Draw the visible panels.
  7020.  
  7021. vgui_nav_lock - VAR - (DEVELOPMENTONLY)
  7022.  
  7023.  
  7024. vgui_nav_lock_default_button - VAR - (DEVELOPMENTONLY)
  7025.  
  7026.  
  7027. vgui_spew_fonts - CMD
  7028.  
  7029.  
  7030. vgui_togglepanel - CMD
  7031. show/hide vgui panel by name.
  7032.  
  7033. violence_ablood - VAR
  7034. Draw alien blood
  7035.  
  7036. violence_agibs - VAR
  7037. Show alien gib entities
  7038.  
  7039. violence_hblood - VAR
  7040. Draw human blood
  7041.  
  7042. violence_hgibs - VAR
  7043. Show human gib entities
  7044.  
  7045. voice_avggain - VAR
  7046.  
  7047.  
  7048. voice_debugfeedback - VAR
  7049.  
  7050.  
  7051. voice_debugfeedbackfrom - VAR
  7052.  
  7053.  
  7054. voice_enable - VAR - (ARCHIVE)
  7055.  
  7056.  
  7057. voice_fadeouttime - VAR
  7058.  
  7059.  
  7060. voice_forcemicrecord - VAR - (ARCHIVE)
  7061.  
  7062.  
  7063. voice_inputfromfile - VAR
  7064. Get voice input from 'voice_input.wav' rather than from the microphone.
  7065.  
  7066. voice_loopback - VAR - (USERINFO)
  7067.  
  7068.  
  7069. voice_maxgain - VAR
  7070.  
  7071.  
  7072. voice_overdrive - VAR
  7073.  
  7074.  
  7075. voice_overdrivefadetime - VAR
  7076.  
  7077.  
  7078. voice_printtalkers - CMD - (DONTRECORD)
  7079. voice debug.
  7080.  
  7081. voice_profile - VAR
  7082.  
  7083.  
  7084. voice_recordtofile - VAR
  7085. Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  7086.  
  7087. voice_scale - VAR - (ARCHIVE)
  7088.  
  7089.  
  7090. voice_serverdebug - VAR - (GAMEDLL)
  7091.  
  7092.  
  7093. voice_showchannels - VAR
  7094.  
  7095.  
  7096. voice_showincoming - VAR
  7097.  
  7098.  
  7099. voice_steal - VAR
  7100.  
  7101.  
  7102. voice_writevoices - VAR
  7103. Saves each speaker's voice data into separate .wav files
  7104.  
  7105.  
  7106. volume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  7107. Sound volume
  7108.  
  7109. vox_reload - CMD - (CHEAT)
  7110. Reload sentences.txt file
  7111.  
  7112. voxeltree_box - CMD - (GAMEDLL,CHEAT)
  7113. View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  7114.  
  7115. voxeltree_playerview - CMD - (GAMEDLL,CHEAT)
  7116. View entities in the voxel-tree at the player position.
  7117.  
  7118. voxeltree_sphere - CMD - (GAMEDLL,CHEAT)
  7119. View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  7120.  
  7121. voxeltree_view - CMD - (GAMEDLL,CHEAT)
  7122. View entities in the voxel-tree.
  7123.  
  7124. vprof - CMD
  7125. Toggle VProf profiler
  7126.  
  7127. vprof_adddebuggroup1 - CMD
  7128. add a new budget group dynamically for debugging
  7129.  
  7130. vprof_cachemiss - CMD
  7131. Toggle VProf cache miss checking
  7132.  
  7133. vprof_cachemiss_off - CMD
  7134. Turn off VProf cache miss checking
  7135.  
  7136. vprof_cachemiss_on - CMD
  7137. Turn on VProf cache miss checking
  7138.  
  7139. vprof_child - CMD
  7140.  
  7141.  
  7142. vprof_collapse_all - CMD
  7143. Collapse the whole vprof tree
  7144.  
  7145. vprof_counters - VAR
  7146.  
  7147.  
  7148. vprof_dump_groupnames - CMD
  7149. Write the names of all of the vprof groups to the console.
  7150.  
  7151. vprof_dump_oninterval - VAR
  7152. Interval (in seconds) at which vprof will batch up data and dump it to the console.
  7153.  
  7154. vprof_dump_spikes - VAR
  7155. Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  7156.  
  7157. vprof_dump_spikes_budget_group - VAR
  7158. Budget gtNode to start report from when doing a dump spikes
  7159.  
  7160. vprof_dump_spikes_node - VAR
  7161. Node to start report from when doing a dump spikes
  7162.  
  7163. vprof_expand_all - CMD
  7164. Expand the whole vprof tree
  7165.  
  7166. vprof_expand_group - CMD
  7167. Expand a budget group in the vprof tree by name
  7168.  
  7169. vprof_generate_report - CMD
  7170. Generate a report to the console.
  7171.  
  7172. vprof_generate_report_AI - CMD
  7173. Generate a report to the console.
  7174.  
  7175. vprof_generate_report_AI_only - CMD
  7176. Generate a report to the console.
  7177.  
  7178. vprof_generate_report_budget - CMD
  7179. Generate a report to the console based on budget group.
  7180.  
  7181. vprof_generate_report_hierarchy - CMD
  7182. Generate a report to the console.
  7183.  
  7184. vprof_generate_report_map_load - CMD
  7185. Generate a report to the console.
  7186.  
  7187. vprof_graph - VAR
  7188. Draw the vprof graph.
  7189.  
  7190. vprof_graphheight - VAR - (ARCHIVE)
  7191.  
  7192.  
  7193. vprof_graphwidth - VAR - (ARCHIVE)
  7194.  
  7195.  
  7196. vprof_nextsibling - CMD
  7197.  
  7198.  
  7199. vprof_off - CMD
  7200. Turn off VProf profiler
  7201.  
  7202. vprof_on - CMD
  7203. Turn on VProf profiler
  7204.  
  7205. vprof_parent - CMD
  7206.  
  7207.  
  7208. vprof_playback_average - CMD
  7209. Average the next N frames.
  7210.  
  7211. vprof_playback_start - CMD
  7212. Start playing back a recorded .vprof file.
  7213.  
  7214. vprof_playback_step - CMD
  7215. While playing back a .vprof file, step to the next tick.
  7216.  
  7217. vprof_playback_stepback - CMD
  7218. While playing back a .vprof file, step to the previous tick.
  7219.  
  7220. vprof_playback_stop - CMD
  7221. Stop playing back a recorded .vprof file.
  7222.  
  7223. vprof_prevsibling - CMD
  7224.  
  7225.  
  7226. vprof_record_start - CMD
  7227. Start recording vprof data for playback later.
  7228.  
  7229. vprof_record_stop - CMD
  7230. Stop recording vprof data
  7231.  
  7232. vprof_remote_start - CMD
  7233. Request a VProf data stream from the remote server (requires authentication)
  7234.  
  7235. vprof_remote_stop - CMD
  7236. Stop an existing remote VProf data request
  7237.  
  7238. vprof_report_oninterval - VAR
  7239. Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
  7240.  
  7241. vprof_reset - CMD
  7242. Reset the stats in VProf profiler
  7243.  
  7244. vprof_reset_peaks - CMD
  7245. Reset just the peak time in VProf profiler
  7246.  
  7247. vprof_scope - VAR
  7248. Set a specific scope to start showing vprof tree
  7249.  
  7250. vprof_scope_entity_gamephys - VAR - (GAMEDLL)
  7251.  
  7252.  
  7253. vprof_scope_entity_thinks - VAR - (GAMEDLL)
  7254.  
  7255.  
  7256. vprof_unaccounted_limit - VAR - (ARCHIVE)
  7257. number of milliseconds that a node must exceed to turn red in the vprof panel
  7258.  
  7259. vprof_verbose - VAR - (ARCHIVE)
  7260. Set to one to show average and peak times
  7261.  
  7262. vprof_vtrace - CMD
  7263. Toggle whether vprof data is sent to VTrace
  7264.  
  7265. vprof_vtune_group - CMD
  7266. enable vtune for a particular vprof group ("disable" to disable)
  7267.  
  7268. vprof_warningmsec - VAR - (ARCHIVE)
  7269. Above this many milliseconds render the label red to indicate slow code.
  7270.  
  7271. vtune - CMD
  7272. Controls VTune's sampling.
  7273.  
  7274. wc_air_edit_further - CMD - (GAMEDLL,CHEAT)
  7275. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
  7276.  
  7277. wc_air_edit_nearer - CMD - (GAMEDLL,CHEAT)
  7278. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  7279.  
  7280. wc_air_node_edit - CMD - (GAMEDLL,CHEAT)
  7281. When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  7282.  
  7283. wc_create - CMD - (GAMEDLL,CHEAT)
  7284. When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
  7285.  
  7286. wc_destroy - CMD - (GAMEDLL,CHEAT)
  7287. When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  7288.  
  7289. wc_destroy_undo - CMD - (GAMEDLL,CHEAT)
  7290. When in WC edit mode restores the last deleted node
  7291.  
  7292. wc_link_edit - CMD - (GAMEDLL,CHEAT)
  7293.  
  7294.  
  7295. weapon_showproficiency - VAR - (GAMEDLL)
  7296.  
  7297.  
  7298. windows_speaker_config - VAR - (ARCHIVE)
  7299.  
  7300.  
  7301. wipe_nav_attributes - CMD - (GAMEDLL,CHEAT)
  7302. Clear all nav attributes of selected area.
  7303.  
  7304. writeid - CMD
  7305. Writes a list of permanently-banned user IDs to banned_user.cfg.
  7306.  
  7307. writeip - CMD
  7308. Save the ban list to banned_ip.cfg.
  7309.  
  7310. xbox_autothrottle - VAR - (GAMEDLL,ARCHIVE)
  7311.  
  7312.  
  7313. xbox_steering_deadzone - VAR - (GAMEDLL)
  7314.  
  7315.  
  7316. xbox_throttlebias - VAR - (GAMEDLL,ARCHIVE)
  7317.  
  7318.  
  7319. xbox_throttlespoof - VAR - (GAMEDLL,ARCHIVE)
  7320.  
  7321.  
  7322. xc_crouch_debounce - VAR - (GAMEDLL)
  7323.  
  7324.  
  7325. xc_uncrouch_on_jump - VAR - (GAMEDLL,ARCHIVE)
  7326. Uncrouch when jump occurs
  7327.  
  7328. xload - CMD
  7329. Load a saved game from a 360 storage device.
  7330.  
  7331. xsave - CMD - (DONTRECORD)
  7332. Saves current game to a 360 storage device.
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