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- command /boss [<text>] [<text>]:
- permission: boss.use
- trigger:
- if arg-1 is not set:
- send "&a&lBoss"
- send ""
- send "&a/boss - prints this message"
- send "&a/boss list - shows all the bosses that you can spawn"
- send "&a/boss spawn <boss> - spawns an availible boss"
- send "&a/boss setspawn - sets a spawnpoint for all the boss"
- send "&eYou can configure it in boss.sk"
- if arg-1 is set:
- if arg-1 is "list":
- send "&a&lBosses:"
- send ""
- send "&e-&5Daze (Witch Boss)"
- if arg-1 is set:
- if arg-1 is "spawn":
- if arg-2 is not set:
- make player execute command "/boss list"
- if arg-2 is set:
- if arg-2 is "Daze":
- spawn a witch at {Bosses.location}
- send "&cBoss has been summoned!"
- set name of last spawned witch to "&5&lDaze"
- set max health of last spawned witch to 3000
- set health of last spawned witch to 3000
- if arg-1 is set:
- if arg-1 is "setspawn":
- set {Bosses.location} to location of player
- send "&aSuccessfuly set the location!"
- #+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- #Boss Design & Drops
- #+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- on damage:
- if victim is a witch:
- if victim's name is "&5&lDaze":
- push victim up with force 2
- chance of 5%:
- apply slowness 1 to attacker for 0.5 seconds
- chance of 5%:
- spawn a spider at victim's location
- apply speed 5 to last spawned spider for 5 seconds
- apply strength 2 to last spawned spider for 3 seconds
- chance of 1%:
- apply instant damage 1 to attacker for 0.1 seconds
- chance of 10%:
- spawn a bat at victim's location
- chance of 1%:
- apply regeneration 2 to victim for 3.5 seconds
- broadcast "&5&lDaze&c is now regenerating!"
- chance of 1%:
- apply speed 2 to victim for 5 seconds
- broadcast "&5&lDaze&c has speed now!"
- chance of 1%:
- spawn a zombie at victim's location
- chance of 1%:
- spawn a sheep at victim's location
- chance of 1%:
- spawn a skeleton at victim's location
- chance of 1%:
- spawn a wither skeleton at victim's location
- chance of 0.1%:
- spawn a ravager at victim's location
- chance of 0.1%:
- spawn a vindicator at victim's location
- chance of 73.8%:
- add 1 to {Kill_Chances.counter}
- on death:
- if victim is a witch:
- if victim's name is "&5&lDaze":
- drop air
- give attacker a sunflower named "&6Boss Coin"
- spawn 2 ravager at {Bosses.location}
- spawn 4 vindicators at {Bosses.location}
- broadcast ""
- broadcast "&3Boss &5Daze &3has been defeated by &b&l%attacker%"
- broadcast ""
- loop 10 times:
- create a fake explosion at {Bosses.location}
- wait 0.25 seconds
- #Skript Made By A Discord User Named "! BlastofCain#5368"
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