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- alreadyInQueue: '&eゲームに参加しました &e(&b{NUMBER}&e/&b2&e)!'
- notInQueue: '&cゲームに参加出ませんでした!'
- leaveQueue: '&eゲームから退出しました'
- joinQueue: '&eゲームに参加しました &e(&b{NUMBER}&e/&b2&e)!'
- setSpawn1: '&6Spawn 1 &asuccessfully set in arena &6{ARENA}'
- setSpawn2: '&6Spawn 2 &asuccessfully set in arena &6{ARENA}'
- winAnnounce: '&e勝者 &c{WINNER} &e敗退者 &c{LOSER}'
- alreadyInArena: '&cすでにゲームに参加しています!'
- reload: '&b&l---------- &aリロード完了! &b&l----------'
- commandUseInArena: '&cYou cannot use any commands to run away!'
- countdownBeforeTeleport: '&eゲームスタートまで &c{COUNTDOWN} &e秒!'
- getTeleportedIntoArena: '&e&l----- &b動けるようになるまで &c10 &b秒! &e&l-----'
- countdownBeforeFight: '&eラウンド: &c{ROUND} &eゲームスタートまで &c{COUNTDOWN} &e秒!'
- afterPlayerFreezing: '&c&lFIGHT!'
- cannotLeaveQueueNow: '&cYou cannot leave the queue now!'
- yourOpponentIsDead: '&cCannot start 1vs1 because your opponent is dead!'
- youAreDead: '&cCannot start 1vs1, because you are dead!'
- yourOpponentLoggedOut: '&cYour opponent logged out during countdown!'
- timeLeft: '&e時間 &c{TIME_LEFT}'
- timeOut: '&c&l時間が終了したためラウンドを終了しました!'
- insufficientPermission: '&cパーミッションがありません'
- arenaDoesNotExist: '&cThe arena &6{ARENA} &cdoes not exist'
- arenaAlreadyExists: '&cThe arena &6{ARENA} &calready exists'
- enabledArenas: '&aEnabled arenas: {ENABLED_ARENAS}'
- disabledArenas: '&7Disabled arenas: {DISABLED_ARENAS}'
- arenaAdded: '&aArena &6{ARENA} &asuccessfully created'
- arenaDeleted: '&aArena &6{ARENA} &asuccessfully deleted'
- arenaDisabled: '&aThe arena &6{ARENA} &ais &6disabled'
- noEnabledArenas: '&aThere are no enabled arenas'
- invSet: '&aInventory set for arena &6{ARENA}'
- prizesSet: '&aPrizes set for arena &6{ARENA}'
- arenaWasDisabled: '&aThe arena &6{ARENA} &awas &6disabled'
- arenaWasEnabled: '&aThe arena &6{ARENA} &awas &6enabled'
- itemDropInArena: '&cYou are not allowed to &6drop items &cin the arena'
- blockPlaceInArena: '&cYou are not allowed to &6place blocks &cin the arena'
- pluginWasDisabled: '&aThe plugin was disabled'
- teleportOutOfTheArena: '&cYou are not allowed to &6teleport &cout of the arena'
- totalPoints: '&aTotal points: &6{POINTS}'
- pointsInArena: '&aPoints in arena &6{ARENA}&a: &6{POINTS}'
- otherPlayersPoints: '&6{NAME}&a''s points: &6{POINTS}'
- otherPlayersArenaPoints: '&6{NAME}&a''s points in arena &6{ARENA}&a: &6{POINTS}'
- broadcastMessage: '&aYou are number &6{NUMBER} &ain &6{ARENA}'
- commandBlacklist: '&cYou are not allowed to execute this command while you are in
- a queue'
- wasHitByPlayer: '&cYou were kicked out of the queue because you were damaged by a
- player'
- hitPlayer: '&cYou were kicked out of the queue because you damaged a player'
- noUpdateAvailable: '&cYou are running the latest stable version'
- updatedSuccessfully: '&aUpdated successfully! Restart or reload the server to use
- it'
- updateAvailable: '&cA new version is available! Use /1vs1 update to update automatically'
- visitWebsite: '&cVisit http://dev.bukkit.org/bukkit-plugins/pvp-1vs1 for more detailed
- information'
- updaterNotEnabled: '&cThe updater is not enabled! Enable it in the config to use this
- feature'
- updateFailed: '&cThe update failed! Check console for more information'
- wonRound: ラウンド &c{ROUND} &c{WINNER} &eが勝利 &c{WINNER} &eの残りの体力 &c{HEALTH} &eHP!
- playerNotOnline: '&c{PLAYER} はオンラインじゃないか存在していないプレイヤーです!'
- playerDuelsYou: '&c{PLAYER} &eからデュエルの申し込みが来ています! &eマップ:{ARENA} &a受け入れる場合 /1vs1 accept
- と打ってください!'
- youDuelPlayer: '&c{PLAYER} &eにデュエルを申し込みました!'
- notChallenged: '&c相手が60秒たってもデュエルを受け入れなかったためキャンセルしました!'
- duelPartnerLeftQueue: '&c{PLAYER} はデュエルから退出しました!'
- notAbleToAcceptDuel: '&cデュエルをキャンセルされました!'
- cannotDuelYourself: '&cデュエルできませんでした!'
- stats: '&e勝利回数: &c{WINS} &e敗者回数: &c{LOSSES} &e勝利率: &c{WIN_RATE}&e%'
- statsOtherPlayers: '&c{NAME}のステータス &e勝利回数: &c{WINS} &e敗者回数: &c{LOSSES} &e勝利率: &c{WIN_RATE}&e%'
- info:
- - '&aEnabled: &6{ENABLED}'
- - '&aGame status: &6{GAME_STATUS}'
- - '&aQueue size: &6{SIZE}'
- - '&aIn queue: &6{IN_QUEUE}'
- - '&aNumber: &6{NUMBER}'
- - '&aCurrently in arena: &6{ARENA_PLAYERS}'
- - '&aNext arena players: &6{NEXT_ARENA_PLAYERS}'
- arenaModes:
- countdownBeforeTeleport: '&cカウントダウン'
- countdownBeforeFight: '&4カウントダウン'
- fight: '&4{ROUND}/{MAX_ROUNDS} - {TIME_LEFT}s'
- normal: '&2Empty'
- sign:
- queued: queued
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