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PasterXIV

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Sep 8th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},Soundscape=r:GetService("RunService").Heartbeat,BindToSoundscape=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. --[[KillerDarkness0105's/Codex's Sonic script]]--
  8.  
  9.  
  10.  
  11. wait(0.07)
  12. Player=game:GetService("Players").LocalPlayer
  13. Character=Player.Character
  14. PlayerGui=Player.PlayerGui
  15. Backpack=Player.Backpack
  16. Torso=Character.Torso
  17. Head=Character.Head
  18. Humanoid=Character.Humanoid
  19. LeftArm=Character["Left Arm"]
  20. LeftLeg=Character["Left Leg"]
  21. RightArm=Character["Right Arm"]
  22. RightLeg=Character["Right Leg"]
  23. LS=Torso["Left Shoulder"]
  24. LH=Torso["Left Hip"]
  25. RS=Torso["Right Shoulder"]
  26. RH=Torso["Right Hip"]
  27. Face = Head.face
  28. Neck=Torso.Neck
  29. it=Instance.new
  30. attacktype=1
  31. attacktype2=1
  32. vt=Vector3.new
  33. cf=CFrame.new
  34. cn=CFrame.new
  35. euler=CFrame.fromEulerAnglesXYZ
  36. angles=CFrame.Angles
  37. combo = 0
  38. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  39. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  40. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  41. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  42. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  43. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  44. RootPart=Character.HumanoidRootPart
  45. RootJoint=RootPart.RootJoint
  46. RootCF=euler(-1.57,0,3.14)
  47. attack = false
  48. attackdebounce = false
  49. trispeed=.2
  50. attackmode='none'
  51. local idle=0
  52. local Anim="Idle"
  53. stance = false
  54. local ff = 2
  55. noleg = false
  56. evadecooldown = false
  57. Humanoid.Animator.Parent = nil
  58. equip = false
  59. local Effects = {}
  60. attackspeed = 0.14
  61. df = false
  62. Swing = 1
  63. local sine = 0
  64. local change = 1
  65. local val = 0
  66. local speed = 0
  67. local rs = game:GetService("RunService").RenderStepped
  68. cam = workspace.CurrentCamera
  69. local RbxUtility = LoadLibrary("RbxUtility")
  70. local Create = RbxUtility.Create
  71. deb = game:GetService("Debris")
  72. Face.Transparency = 0
  73. --Face.Texture = "rbxassetid://176217905" --176217905
  74. Humanoid.WalkSpeed = 64
  75. local freefall = 0
  76. Head.Running.SoundId = "rbxassetid://758199523"
  77. Head.Running.Volume = 2
  78. local boost = false
  79. Humanoid.JumpPower = 88
  80. local musicnum = 1
  81.  
  82. local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
  83. local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
  84. local GravPoint = RootPart.Velocity.y
  85. local NV = Vector3.new(0,0,0)
  86. print("Move list")
  87. print("---------")
  88. print("Shift = Boost")
  89. print("Ctrl = Mach Speed Boost")
  90. print("Q = Left QuickStep, E = Right QuickStep")
  91. print("C = Slide, in air to stomp")
  92. print("Jump Then Hold B near a wall to wallrun")
  93. print("M to change music, if you're standing still you'll do a special animation!")
  94. print("Space near a wall to walljump, away from a wall homing attack")
  95. music = Instance.new("Sound",PlayerGui)
  96. music.Volume = 1
  97. music.TimePosition = 0
  98. music.Pitch = 1
  99. music.SoundId = "rbxassetid://1251555494"
  100. music.Looped = true
  101. music:Play()
  102.  
  103.  
  104. boostsound = Instance.new("Sound",PlayerGui)
  105. boostsound.Volume = .6
  106. boostsound.TimePosition = 0
  107. boostsound.Pitch = 1
  108. boostsound.SoundId = "rbxassetid://924922553"
  109. boostsound.Looped = false
  110.  
  111.  
  112.  
  113. stompsound = Instance.new("Sound",PlayerGui)
  114. stompsound.Volume = 2
  115. stompsound.TimePosition = 0
  116. stompsound.Pitch = 1
  117. stompsound.SoundId = "rbxassetid://1295424184"
  118. stompsound.Looped = false
  119.  
  120.  
  121.  
  122. so = function(id,par,vol,pit)
  123. coroutine.resume(coroutine.create(function()
  124. local sou = Instance.new("Sound",par or workspace)
  125. sou.Volume=vol
  126. sou.Pitch=pit or 1
  127. sou.SoundId=id
  128. sou:play()
  129. game:GetService("Debris"):AddItem(sou,8)
  130. end))
  131. end
  132.  
  133. --save shoulders
  134. RSH, LSH=nil, nil
  135. --welds
  136. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  137. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  138. LH=Torso["Left Hip"]
  139. RH=Torso["Right Hip"]
  140. TorsoColor=Torso.BrickColor
  141. function NoOutline(Part)
  142. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  143. end
  144. player=Player
  145. ch=Character
  146. RSH=ch.Torso["Right Shoulder"]
  147. LSH=ch.Torso["Left Shoulder"]
  148. --
  149. RSH.Parent=nil
  150. LSH.Parent=nil
  151. --
  152. RW.Name="Right Shoulder"
  153. RW.Part0=ch.Torso
  154. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  155. RW.C1=cf(0, 0.5, 0)
  156. RW.Part1=ch["Right Arm"]
  157. RW.Parent=ch.Torso
  158. --
  159. LW.Name="Left Shoulder"
  160. LW.Part0=ch.Torso
  161. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  162. LW.C1=cf(0, 0.5, 0)
  163. LW.Part1=ch["Left Arm"]
  164. LW.Parent=ch.Torso
  165.  
  166.  
  167. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  168. local wld = Instance.new("Weld", wp1)
  169. wld.Part0 = wp0
  170. wld.Part1 = wp1
  171. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  172. end
  173. local rs = game:GetService("RunService").RenderStepped
  174.  
  175. newWeld(RootPart, Torso, 0, -1, 0)
  176. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  177. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  178. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  179. newWeld(Torso, RightLeg, 0.5, -1, 0)
  180. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  181.  
  182. Player=game:GetService('Players').LocalPlayer
  183. Character=Player.Character
  184. mouse=Player:GetMouse()
  185. m=Instance.new('Model',Character)
  186.  
  187.  
  188. local function weldBetween(a, b)
  189. local weldd = Instance.new("ManualWeld")
  190. weldd.Part0 = a
  191. weldd.Part1 = b
  192. weldd.C0 = CFrame.new()
  193. weldd.C1 = b.CFrame:inverse() * a.CFrame
  194. weldd.Parent = a
  195. return weldd
  196. end
  197.  
  198. ArtificialHB = Instance.new("BindableEvent", script)
  199. ArtificialHB.Name = "Heartbeat"
  200.  
  201. script:WaitForChild("Heartbeat")
  202.  
  203. frame = 1 / 80
  204. tf = 0
  205. allowframeloss = false
  206. tossremainder = false
  207. lastframe = tick()
  208. script.Heartbeat:Fire()
  209. game:GetService("RunService").Heartbeat:connect(function(s, p)
  210. tf = tf + s
  211. if tf >= frame then
  212. if allowframeloss then
  213. script.Heartbeat:Fire()
  214. lastframe = tick()
  215. else
  216. for i = 1, math.floor(tf / frame) do
  217. script.Heartbeat:Fire()
  218. end
  219. lastframe = tick()
  220. end
  221. if tossremainder then
  222. tf = 0
  223. else
  224. tf = tf - frame * math.floor(tf / frame)
  225. end
  226. end
  227. end)
  228.  
  229. --[[]
  230. function swait(num)
  231. if num == 0 or num == nil then
  232. ArtificialHB.Event:wait()
  233. else
  234. for i = 0, num do
  235. ArtificialHB.Event:wait()
  236. end
  237. end
  238. end
  239.  
  240. ]]
  241.  
  242.  
  243.  
  244.  
  245. function swait(num)
  246. if num == 0 or num == nil then
  247. game:service("RunService").Stepped:wait()
  248. else
  249. for i = 0, num do
  250. game:service("RunService").Stepped:wait()
  251. end
  252. end
  253. end
  254.  
  255. function RemoveOutlines(part)
  256. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  257. end
  258.  
  259.  
  260. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  261. local fp = it("Part")
  262. fp.formFactor = formfactor
  263. fp.Parent = parent
  264. fp.Reflectance = reflectance
  265. fp.Transparency = transparency
  266. fp.CanCollide = false
  267. fp.Locked = true
  268. fp.BrickColor = brickcolor
  269. fp.Name = name
  270. fp.Size = size
  271. fp.Position = Torso.Position
  272. NoOutline(fp)
  273. if fp.BrickColor == BrickColor.new("Dark indigo") then
  274. fp.Material = "Neon"
  275. else
  276. if fp.BrickColor == BrickColor.new("Really black") then
  277. fp.BrickColor = BrickColor.new("Really black")
  278. fp.Material = "Metal"
  279. else
  280. fp.Material = "Neon"
  281. end
  282. end
  283. fp:BreakJoints()
  284. return fp
  285. end
  286.  
  287. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  288. local mesh = it(Mesh)
  289. mesh.Parent = part
  290. if Mesh == "SpecialMesh" then
  291. mesh.MeshType = meshtype
  292. mesh.MeshId = meshid
  293. end
  294. mesh.Offset = offset
  295. mesh.Scale = scale
  296. return mesh
  297. end
  298.  
  299. weld = function(parent, part0, part1, c0)
  300. local weld = it("Weld")
  301. weld.Parent = parent
  302. weld.Part0 = part0
  303. weld.Part1 = part1
  304. weld.C0 = c0
  305. return weld
  306. end
  307.  
  308. F1 = Instance.new("Folder", Character)
  309. F1.Name = "Effects Folder"
  310. F2 = Instance.new("Folder", F1)
  311. F2.Name = "Effects"
  312. Triangle = function(a, b, c)
  313. end
  314.  
  315. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  316. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  317. prt.Anchored = true
  318. prt.CanCollide = false
  319. prt.CFrame = cframe
  320. prt.Name = "prt"
  321. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  322. game:GetService("Debris"):AddItem(prt, 5)
  323. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3})
  324. end
  325.  
  326.  
  327.  
  328. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  329. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  330. prt.Anchored = true
  331. prt.CanCollide = false
  332. prt.CFrame = cframe
  333. prt.Name = "prt"
  334. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  335. game:GetService("Debris"):AddItem(prt, 5)
  336. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
  337. end
  338.  
  339. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  340. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  341. prt.Anchored = true
  342. prt.CFrame = cframe
  343. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  344. game:GetService("Debris"):AddItem(prt, 5)
  345. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
  346. end
  347.  
  348. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  349. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
  350. prt.Anchored = true
  351. prt.CFrame = cframe
  352. msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  353. game:GetService("Debris"):AddItem(prt, 5)
  354. Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
  355. end
  356.  
  357. MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  358. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
  359. prt.Anchored = true
  360. prt.CFrame = cframe
  361. msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  362. game:GetService("Debris"):AddItem(prt, 5)
  363. Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
  364. end
  365.  
  366. MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  367. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  368. prt.Anchored = true
  369. prt.CFrame = cframe
  370. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  371. game:GetService("Debris"):AddItem(prt, 5)
  372. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3})
  373. end
  374.  
  375. ElecEffect = function(cff, x, y, z)
  376. local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1))
  377. prt.Anchored = true
  378. prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  379. prt.CFrame = cf(prt.Position)
  380. game:GetService("Debris"):AddItem(prt, 2)
  381. xval = math.random() / 2
  382. yval = math.random() / 2
  383. zval = math.random() / 2
  384. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
  385. Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval}
  386. end
  387.  
  388. function FindNearestTorso(Position, Distance, SinglePlayer)
  389. if SinglePlayer then
  390. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  391. end
  392. local List = {}
  393. for i, v in pairs(workspace:GetChildren()) do
  394. if v:IsA("Model") then
  395. if v:findFirstChild("Torso") then
  396. if v ~= Character then
  397. if (v.Torso.Position - Position).magnitude <= Distance then
  398. table.insert(List, v)
  399. end
  400. end
  401. end
  402. end
  403. end
  404. return List
  405. end
  406.  
  407.  
  408. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  409. local Part = Create("Part"){
  410. Parent = Parent,
  411. Reflectance = Reflectance,
  412. Transparency = Transparency,
  413. CanCollide = false,
  414. Locked = true,
  415. BrickColor = BrickColor.new(tostring(BColor)),
  416. Name = Name,
  417. Size = Size,
  418. Material = Material,
  419. }
  420. RemoveOutlines(Part)
  421. return Part
  422. end
  423.  
  424. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  425. local Msh = Create(Mesh){
  426. Parent = Part,
  427. Offset = OffSet,
  428. Scale = Scale,
  429. }
  430. if Mesh == "SpecialMesh" then
  431. Msh.MeshType = MeshType
  432. Msh.MeshId = MeshId
  433. end
  434. return Msh
  435. end
  436.  
  437.  
  438.  
  439. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  440. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  441. prt.Anchored = true
  442. prt.CFrame = cframe
  443. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  444. game:GetService("Debris"):AddItem(prt, 10)
  445. if Type == 1 or Type == nil then
  446. table.insert(Effects, {
  447. prt,
  448. "Block1",
  449. delay,
  450. x3,
  451. y3,
  452. z3,
  453. msh
  454. })
  455. elseif Type == 2 then
  456. table.insert(Effects, {
  457. prt,
  458. "Block2",
  459. delay,
  460. x3,
  461. y3,
  462. z3,
  463. msh
  464. })
  465. end
  466. end
  467.  
  468. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  469. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  470. prt.Anchored = true
  471. prt.CFrame = cframe
  472. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  473. game:GetService("Debris"):AddItem(prt, 10)
  474. table.insert(Effects, {
  475. prt,
  476. "Cylinder",
  477. delay,
  478. x3,
  479. y3,
  480. z3,
  481. msh
  482. })
  483. end
  484.  
  485. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,material)
  486. local prt=CreatePart(workspace,material,0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  487. prt.Anchored=true
  488. prt.CFrame=cframe
  489. msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  490. game:GetService("Debris"):AddItem(prt,2)
  491. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  492. for i=0,1,delay do
  493. swait()
  494. Part.Transparency=i
  495. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  496. end
  497. Part.Parent=nil
  498. end),prt,msh,(math.random(0,1)+math.random())/5)
  499. end
  500.  
  501. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  502. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  503. prt.Anchored = true
  504. prt.CFrame = cframe
  505. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  506. game:GetService("Debris"):AddItem(prt, 10)
  507. table.insert(Effects, {
  508. prt,
  509. "Cylinder",
  510. delay,
  511. x3,
  512. y3,
  513. z3,
  514. msh
  515. })
  516. end
  517.  
  518. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  519. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  520. prt.Anchored = true
  521. prt.CFrame = cframe
  522. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  523. game:GetService("Debris"):AddItem(prt, 10)
  524. table.insert(Effects, {
  525. prt,
  526. "Cylinder",
  527. delay,
  528. x3,
  529. y3,
  530. z3,
  531. msh
  532. })
  533. end
  534.  
  535. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  536. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  537. prt.Anchored = true
  538. prt.CFrame = cframe
  539. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  540. game:GetService("Debris"):AddItem(prt, 10)
  541. table.insert(Effects, {
  542. prt,
  543. "Cylinder",
  544. delay,
  545. x3,
  546. y3,
  547. z3,
  548. msh
  549. })
  550. end
  551.  
  552.  
  553. function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  554. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  555. prt.Anchored = true
  556. prt.CFrame = cframe
  557. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  558. game:GetService("Debris"):AddItem(prt, 10)
  559. table.insert(Effects, {
  560. prt,
  561. "Cylinder",
  562. delay,
  563. x3,
  564. y3,
  565. z3,
  566. msh
  567. })
  568. end
  569.  
  570. function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  571. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  572. prt.Anchored = true
  573. prt.CFrame = cframe
  574. local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  575. game:GetService("Debris"):AddItem(prt, 10)
  576. table.insert(Effects, {
  577. prt,
  578. "Cylinder",
  579. delay,
  580. x3,
  581. y3,
  582. z3,
  583. msh
  584. })
  585. end
  586.  
  587. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  588. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  589. prt.Anchored = true
  590. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  591. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  592. local num = math.random(10, 50) / 1000
  593. game:GetService("Debris"):AddItem(prt, 10)
  594. table.insert(Effects, {
  595. prt,
  596. "Shatter",
  597. num,
  598. prt.CFrame,
  599. math.random() - math.random(),
  600. 0,
  601. math.random(50, 100) / 100
  602. })
  603. end
  604.  
  605. local lerp = function(a, b, t)
  606. return a * (1 - t) + b * t
  607. end
  608.  
  609. function clerp(a,b,t)
  610. local qa = {QuaternionFromCFrame(a)}
  611. local qb = {QuaternionFromCFrame(b)}
  612. local ax, ay, az = a.x, a.y, a.z
  613. local bx, by, bz = b.x, b.y, b.z
  614. local _t = 1-t
  615. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  616. end
  617.  
  618. function QuaternionFromCFrame(cf)
  619. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  620. local trace = m00 + m11 + m22
  621. if trace > 0 then
  622. local s = math.sqrt(1 + trace)
  623. local recip = 0.5/s
  624. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  625. else
  626. local i = 0
  627. if m11 > m00 then
  628. i = 1
  629. end
  630. if m22 > (i == 0 and m00 or m11) then
  631. i = 2
  632. end
  633. if i == 0 then
  634. local s = math.sqrt(m00-m11-m22+1)
  635. local recip = 0.5/s
  636. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  637. elseif i == 1 then
  638. local s = math.sqrt(m11-m22-m00+1)
  639. local recip = 0.5/s
  640. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  641. elseif i == 2 then
  642. local s = math.sqrt(m22-m00-m11+1)
  643. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  644. end
  645. end
  646. end
  647.  
  648.  
  649. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  650. local xs, ys, zs = x + x, y + y, z + z
  651. local wx, wy, wz = w*xs, w*ys, w*zs
  652. local xx = x*xs
  653. local xy = x*ys
  654. local xz = x*zs
  655. local yy = y*ys
  656. local yz = y*zs
  657. local zz = z*zs
  658. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  659. end
  660. function QuaternionSlerp(a, b, t)
  661. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  662. local startInterp, finishInterp;
  663. if cosTheta >= 0.0001 then
  664. if (1 - cosTheta) > 0.0001 then
  665. local theta = math.acos(cosTheta)
  666. local invSinTheta = 1/math.sin(theta)
  667. startInterp = math.sin((1-t)*theta)*invSinTheta
  668. finishInterp = math.sin(t*theta)*invSinTheta
  669. else
  670. startInterp = 1-t
  671. finishInterp = t
  672. end
  673. else
  674. if (1+cosTheta) > 0.0001 then
  675. local theta = math.acos(-cosTheta)
  676. local invSinTheta = 1/math.sin(theta)
  677. startInterp = math.sin((t-1)*theta)*invSinTheta
  678. finishInterp = math.sin(t*theta)*invSinTheta
  679. else
  680. startInterp = t-1
  681. finishInterp = t
  682. end
  683. end
  684. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  685. end
  686.  
  687. function weld5(part0, part1, c0, c1)
  688. weeld=Instance.new("Weld", part0)
  689. weeld.Part0=part0
  690. weeld.Part1=part1
  691. weeld.C0=c0
  692. weeld.C1=c1
  693. return weeld
  694. end
  695.  
  696. --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  697.  
  698. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  699. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  700. end
  701.  
  702.  
  703.  
  704.  
  705.  
  706.  
  707. Character.Humanoid.MaxHealth = 120
  708. Character.Humanoid.Health = 120
  709.  
  710. local f = 0
  711. local b = Instance.new("BlurEffect",cam)
  712. local c = Instance.new('PointLight', Torso)
  713. c.Range = 16
  714. c.Color = Color3.new(0, 1,1)
  715. c.Brightness = 1.5
  716. game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
  717.  
  718. b.Size = b.Size - 4
  719. if boost == true then
  720. c.Enabled = true
  721. cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5)
  722. -- cam.FieldOfView = 110
  723. freefall = 0
  724. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,3),0.25)
  725. SphereEffect(BrickColor.new("Cyan"),RightLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
  726. SphereEffect(BrickColor.new("Cyan"),LeftLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
  727. if hitfloor ~= nil and Anim ~= "runIdle" then
  728. SpecialEffect(BrickColor.new("Cyan"),RootPart.CFrame*CFrame.new(0,-3.4,.78) ,2,2,2, 1.5,1.5,1.5,.09)
  729. end
  730. end
  731. if boost == false then
  732. cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076)
  733. --cam.FieldOfView = 70
  734. c.Enabled = false
  735. end
  736. end)
  737.  
  738.  
  739.  
  740. mouse.KeyDown:connect(function(key)
  741. if string.byte(key) == 48 then
  742. b.Size = 40
  743. Swing = 2
  744. freefall = 0
  745.  
  746. coroutine.resume(coroutine.create(function()
  747. for i = 0,1,0.1 do
  748. swait()
  749. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
  750. end
  751. end))
  752. Humanoid.WalkSpeed = 180
  753. RootPart.Velocity = RootPart.CFrame.lookVector*150
  754. RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 8, 8, 8, 0.14,"Neon")
  755. boost = true
  756. boostsound:Play()
  757. end
  758. end)
  759.  
  760. mouse.KeyUp:connect(function(key)
  761. if string.byte(key) == 48 then
  762. Swing = 1
  763. Humanoid.WalkSpeed = 64
  764. boost = false
  765. boostsound:Stop()
  766.  
  767. end
  768. end)
  769.  
  770.  
  771.  
  772.  
  773. mouse.KeyDown:connect(function(key)
  774. if string.byte(key) == 50 then
  775. b.Size = 40
  776. freefall = 0
  777. Swing = 2
  778.  
  779. coroutine.resume(coroutine.create(function()
  780. for i = 0,1,0.1 do
  781. swait()
  782. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8)),0.48)
  783. end
  784. end))
  785.  
  786. Humanoid.WalkSpeed = 320
  787. RootPart.Velocity = RootPart.CFrame.lookVector*550
  788. RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
  789. RingEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,0,-11.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
  790. RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-13.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
  791. boost = true
  792. boostsound:Play()
  793. end
  794. end)
  795.  
  796. mouse.KeyUp:connect(function(key)
  797. if string.byte(key) == 50 then
  798. Swing = 1
  799. Humanoid.WalkSpeed = 64
  800. boost = false
  801. boostsound:Stop()
  802.  
  803. end
  804. end)
  805.  
  806.  
  807. local lastwall = nil
  808. local jumped = false
  809.  
  810.  
  811.  
  812.  
  813.  
  814.  
  815. local vwall = false
  816.  
  817. mouse.KeyDown:connect(function(key)
  818. if key == 'b' and hitfloor == nil and attack == false then
  819. vrun()
  820. end
  821. end)
  822.  
  823.  
  824. function vrun()
  825. local ray = Ray.new(
  826. RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
  827. )
  828. local hit, position, normal = workspace:FindPartOnRay(ray, character)
  829.  
  830. if hit then
  831. if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.CanCollide == true then
  832. vwall = true
  833. local NV = Vector3.new(0,0,0)
  834. local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
  835. local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
  836. local GravPoint = RootPart.Velocity.y
  837. local velo = Instance.new("BodyVelocity",Torso)
  838. velo.MaxForce = Vector3.new(400000,400000,400000)
  839.  
  840. attack = true
  841. while vwall == true and ray and hit do
  842. swait()
  843. change = 0.84+ Humanoid.WalkSpeed/132
  844. if Humanoid.WalkSpeed > 40 and Humanoid.WalkSpeed < 70 then
  845. velo.Velocity = Vector3.new(0,40,0)
  846. end
  847. if Humanoid.WalkSpeed > 70 and Humanoid.WalkSpeed < 200 then
  848. velo.Velocity = Vector3.new(0,80,0)
  849. end
  850. if Humanoid.WalkSpeed > 200 then
  851. velo.Velocity = Vector3.new(0,130,0)
  852. end
  853. ray = Ray.new(
  854. RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
  855. )
  856. hit, position, normal = workspace:FindPartOnRay(ray, character)
  857. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), .6) * angles(math.rad(96), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
  858. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1)
  859. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15)
  860. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15)
  861. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3+ Humanoid.WalkSpeed/272)
  862. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3+ Humanoid.WalkSpeed/272)
  863. end
  864. velo:Destroy()
  865. wait(0.07)
  866.  
  867. if vwall == false then
  868.  
  869. RootPart.Velocity = -RootPart.CFrame.lookVector*68 + Vector3.new(0,86,0)
  870.  
  871. --[[]
  872. for i = 0,5,0.2 do
  873. rs:wait()
  874. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2)
  875. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  876. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2)
  877. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2)
  878. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  879. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  880. end
  881. ]]
  882.  
  883.  
  884. for i = 0,4,0.1 do
  885. swait()
  886. Humanoid.CameraOffset = Vector3.new(0,0,0)
  887. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
  888. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  889. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  890. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  891. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  892. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  893. end
  894.  
  895. attack = false
  896.  
  897.  
  898. end
  899.  
  900.  
  901. if vwall == true then
  902. RootPart.Velocity = RootPart.CFrame.lookVector*38 + Vector3.new(0,86,0)
  903.  
  904. --[[]
  905. for i = 0,5,0.2 do
  906. rs:wait()
  907. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2)
  908. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  909. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2)
  910. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2)
  911. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  912. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  913. end
  914. ]]
  915.  
  916.  
  917. for i = 0,4,0.15 do
  918. swait()
  919. Humanoid.CameraOffset = Vector3.new(0,0,0)
  920. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6)
  921. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  922. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  923. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  924. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  925. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  926. end
  927.  
  928. attack = false
  929.  
  930. end
  931.  
  932.  
  933. end
  934. end
  935. end
  936.  
  937.  
  938.  
  939.  
  940. mouse.KeyUp:connect(function(key)
  941. if key == 'b' and vwall == true then
  942. vwall = false
  943. end
  944. end)
  945.  
  946.  
  947.  
  948.  
  949.  
  950. function Ldash()
  951.  
  952.  
  953.  
  954. evadecooldown = true
  955. attack = true
  956. k = math.random(1,2)
  957. if k == 1 then
  958. so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
  959. else
  960. so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
  961. end
  962.  
  963.  
  964.  
  965.  
  966.  
  967. --+173.8*i
  968. for i = 0,.7,0.1 do
  969. swait()
  970. Head.Velocity = Head.CFrame.rightVector * -135
  971. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
  972. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2)
  973. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(30)),.2)
  974. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)),.2)
  975. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
  976. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
  977. end
  978.  
  979. attack = false
  980. wait(0.08)
  981. evadecooldown = false
  982.  
  983.  
  984. end
  985.  
  986.  
  987.  
  988.  
  989.  
  990. function Rdash()
  991.  
  992.  
  993.  
  994. evadecooldown = true
  995. attack = true
  996. k = math.random(1,2)
  997. if k == 1 then
  998. so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
  999. else
  1000. so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
  1001. end
  1002.  
  1003.  
  1004.  
  1005.  
  1006.  
  1007. --+173.8*i
  1008. for i = 0,.7,0.1 do
  1009. swait()
  1010. Head.Velocity = Head.CFrame.rightVector * 135
  1011. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
  1012. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2)
  1013. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)),.2)
  1014. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(-30)),.2)
  1015. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
  1016. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
  1017. end
  1018.  
  1019. attack = false
  1020. wait(0.08)
  1021. evadecooldown = false
  1022.  
  1023.  
  1024. end
  1025. local sliding = false
  1026.  
  1027.  
  1028. function Slide()
  1029.  
  1030. local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
  1031. spd = spd + 30
  1032. local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
  1033. local GravPoint = RootPart.Velocity.y
  1034. if spd > 40 and hitfloor ~= nil then
  1035. noleg = true
  1036.  
  1037. attack = true
  1038. k = math.random(1,2)
  1039. if k == 1 then
  1040. so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
  1041. else
  1042. so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
  1043. end
  1044.  
  1045.  
  1046.  
  1047.  
  1048.  
  1049.  
  1050.  
  1051.  
  1052.  
  1053.  
  1054. local NV = Vector3.new(0,0,0)
  1055. local bv = Instance.new("BodyVelocity", Torso)
  1056. bv.maxForce = Vector3.new(1/0,1/0,1/0)
  1057. bv.velocity = dir*spd
  1058. local bg = Instance.new("BodyGyro", Torso)
  1059. bg.maxTorque = Vector3.new(1/0,1/0,1/0)
  1060. bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0)
  1061. Head.Running.SoundId = "rbxassetid://1295468446"
  1062. Head.Running.TimePosition = 0
  1063.  
  1064. Humanoid.PlatformStand = true
  1065. while spd > 2 and hitfloor ~= nil and sliding == true do
  1066. swait()
  1067. spd = spd - 0.95
  1068. bv.velocity = dir*spd + Vector3.new(0,0,0)
  1069. bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0)
  1070. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(12)), 0.2)
  1071. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(34),math.rad(0),math.rad(12)),.2)
  1072. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(70)),.2)
  1073. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2)
  1074. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1075. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.56, -0.2) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2)
  1076. end
  1077. bv:Destroy()
  1078. bg:Destroy()
  1079. Head.Running.SoundId = "rbxassetid://758199523"
  1080. Head.Running.TimePosition = 0
  1081. Humanoid.PlatformStand = false
  1082. attack = false
  1083. sliding = false
  1084. wait(0.05)
  1085. evadecooldown = false
  1086.  
  1087.  
  1088. end
  1089. end
  1090.  
  1091. function land()
  1092. attack = true
  1093. RootPart.Velocity = Vector3.new(0,0,0)
  1094. WaveEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,-1,0) , 1, 1, 1, 3, 0.8, 3, 0.06)
  1095. so("http://www.roblox.com/asset/?id=1295424585", Torso, 3.5, 1)
  1096.  
  1097. coroutine.resume(coroutine.create(function()
  1098. for i = 0,1,0.1 do
  1099. swait()
  1100. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8)),0.44)
  1101. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.5)
  1102. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(0)),.5)
  1103. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.5)
  1104. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.5)
  1105. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.5)
  1106. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.5)
  1107.  
  1108. end
  1109. attack = false
  1110.  
  1111.  
  1112. end))
  1113.  
  1114.  
  1115.  
  1116. end
  1117.  
  1118.  
  1119.  
  1120.  
  1121. function stomp()
  1122. attack = true
  1123. stompsound:Play()
  1124.  
  1125. while hitfloor == nil do
  1126. swait()
  1127. b.Size = 12
  1128. WaveEffect(BrickColor.new("Cyan"), LeftLeg.CFrame*CFrame.new(0,-2.4,0) , 1, 1, 1, 0.8, 0.8, 0.8, 0.14)
  1129. RootPart.Velocity = Vector3.new(0,RootPart.Velocity.y/1.6,0) +Vector3.new(0,-150,0)
  1130. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1131. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(0+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
  1132. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
  1133. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
  1134. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
  1135. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(0+4*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
  1136. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .27+0.17*math.cos(sine/1.3), -0.56) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
  1137.  
  1138. end
  1139. stompsound:Stop()
  1140. land()
  1141.  
  1142.  
  1143. end
  1144.  
  1145.  
  1146. function changemusic()
  1147. musicnum = musicnum + 1
  1148. music.TimePosition = 0
  1149. local osix = false
  1150. local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude
  1151. if musicnum > 14 then
  1152. musicnum = 1
  1153. end
  1154. if musicnum == 1 then
  1155. music.SoundId = "rbxassetid://179029173"
  1156. end
  1157. if musicnum == 2 then
  1158. music.SoundId = "rbxassetid://146443855"
  1159. end
  1160. if musicnum == 3 then
  1161. music.SoundId = "rbxassetid://1342408291"
  1162. end
  1163. if musicnum == 4 then
  1164. music.SoundId = "rbxassetid://201219416"
  1165. end
  1166. if musicnum == 5 then
  1167. music.SoundId = "rbxassetid://1390472571"
  1168. end
  1169. if musicnum == 6 then
  1170. osix = true
  1171. music.SoundId = "rbxassetid://249974783"
  1172. end
  1173. if musicnum == 7 then
  1174. music.SoundId = "rbxassetid://1851880603"
  1175. end
  1176. if musicnum == 8 then
  1177. music.SoundId = "rbxassetid://412034984"
  1178. end
  1179. if musicnum == 9 then
  1180. music.SoundId = "rbxassetid://536915629"
  1181. end
  1182. if musicnum == 10 then
  1183. music.SoundId = "rbxassetid://1200005861"
  1184. end
  1185. if musicnum == 11 then
  1186. music.SoundId = "rbxassetid://1055930631"
  1187. end
  1188. if musicnum == 12 then
  1189. music.SoundId = "rbxassetid://300269553"
  1190. end
  1191. if musicnum == 13 then
  1192. music.SoundId = "rbxassetid://199897052"
  1193. end
  1194. if musicnum == 14 then
  1195. music.SoundId = "rbxassetid://638115895"
  1196. end
  1197.  
  1198. if spd < 14 then
  1199. Humanoid.Jump = true
  1200.  
  1201. if osix == false then
  1202. so("rbxassetid://537371462",PlayerGui,2,1)
  1203. end
  1204.  
  1205.  
  1206. RootPart.Velocity = Vector3.new(0,102,0)
  1207. attack = true
  1208. wait(0.08)
  1209. for i = 0,7,0.1 do
  1210. swait()
  1211. RootPart.Velocity = Vector3.new(0,2,0)
  1212. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1213. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6)
  1214. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1215. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1216. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1217. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1218. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1219.  
  1220. end
  1221. b.Size = 40
  1222. MoonEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,0) , 1, 1, 1, 8, 8, 8, 0.06)
  1223.  
  1224. if osix == true then
  1225. osix = false
  1226. so("rbxassetid://156821036",PlayerGui,2,1)
  1227. end
  1228.  
  1229. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1230. for i = 0,5,0.1 do
  1231. swait()
  1232. RootPart.Velocity = Vector3.new(0,3.5,0)
  1233. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1234. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21)
  1235. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21)
  1236. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21)
  1237. LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21)
  1238. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21)
  1239. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21)
  1240. end
  1241. attack = false
  1242. end
  1243. end
  1244.  
  1245.  
  1246. mouse.KeyDown:connect(function(key)
  1247. if key == 'q' and attack == false and evadecooldown == false then
  1248. Ldash()
  1249. end
  1250. end)
  1251.  
  1252.  
  1253.  
  1254. mouse.KeyDown:connect(function(key)
  1255. if key == 'e' and attack == false and evadecooldown == false then
  1256. Rdash()
  1257. end
  1258. end)
  1259.  
  1260. mouse.KeyDown:connect(function(key)
  1261. if key == 'c' and attack == false and evadecooldown == false and hitfloor ~= nil then
  1262. sliding = true
  1263. Slide()
  1264. end
  1265. end)
  1266.  
  1267. mouse.KeyDown:connect(function(key)
  1268. if key == 'c' and attack == false and hitfloor == nil then
  1269. stomp()
  1270. end
  1271. end)
  1272.  
  1273.  
  1274. local walljump = false
  1275.  
  1276.  
  1277. function walljumpp()
  1278. local ray = Ray.new(
  1279. Torso.CFrame.p, RootPart.CFrame.lookVector *5
  1280. )
  1281. local hit, position, normal = workspace:FindPartOnRay(ray, character)
  1282.  
  1283. if hit then
  1284. if hit.Parent.Parent ~= Character and hit.Parent ~= Character then
  1285. local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
  1286. GravPoint = 0
  1287. freefall = 0
  1288. walljump = true
  1289. Humanoid.AutoRotate = false
  1290. local velo = Instance.new("BodyVelocity",Torso)
  1291. velo.MaxForce = Vector3.new(400000,400000,400000)
  1292. --game.Debris:AddItem(velo,0.1)
  1293. attack = true
  1294. while hitfloor == nil and walljump == true and ray and hit do
  1295. swait()
  1296. freefall = 0
  1297. GravPoint = GravPoint - 0.36
  1298. ray = Ray.new(
  1299. RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
  1300. )
  1301. hit, position, normal = workspace:FindPartOnRay(ray, character)
  1302. velo.Velocity = vt(0,GravPoint,0)
  1303. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.9) * CFrame.Angles(math.rad(5), math.rad(90), math.rad(8)), 0.2)
  1304. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(86)),.2)
  1305. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)),.2)
  1306. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2)
  1307. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(14), math.rad(-12)), 0.2)
  1308. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(23)), 0.2)
  1309. end
  1310. if walljump == false then
  1311. k = math.random(1,3)
  1312. if k == 1 then
  1313. so("http://www.roblox.com/asset/?id=800121776", Head, 2.5, 1)
  1314. else if k == 2 then
  1315. so("http://www.roblox.com/asset/?id=804889329", Head, 2.5, 1)
  1316. else if k == 3 then
  1317. so("http://www.roblox.com/asset/?id=804907617", Head, 2.5, 1)
  1318. end
  1319. end
  1320. end
  1321.  
  1322. velo:Destroy()
  1323. attack = false
  1324. coroutine.resume(coroutine.create(function()
  1325. for i = 0,1,0.1 do
  1326. swait()
  1327. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1328. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
  1329. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1330. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1331. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1332. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1333. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1334. end
  1335. end))
  1336.  
  1337. Humanoid.AutoRotate = true
  1338. RootPart.Velocity = RootPart.CFrame.lookVector * -137 + Vector3.new(0,136,0)
  1339. wait(0.07)
  1340. RootPart.CFrame = CFrame.new(RootPart.CFrame.p,-RootPart.CFrame.lookVector)
  1341. end
  1342. if walljump == true then
  1343. attack = false
  1344. walljump = false
  1345. Humanoid.AutoRotate = true
  1346. velo:Destroy()
  1347. end
  1348. end
  1349. end
  1350. end
  1351.  
  1352.  
  1353. local homed = nil
  1354. function home()
  1355. if walljump ~= true then
  1356. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 80)) do
  1357. if v:FindFirstChild('Head') then
  1358. Grabbed = true
  1359. homed = v
  1360. end
  1361. end
  1362.  
  1363. if homed ~= nil and homed:FindFirstChildOfClass("Humanoid").Health > 1 and walljump == false then
  1364. so("http://www.roblox.com/asset/?id=162460823", Head, 1, .8)
  1365. local SBall = Instance.new("Part",Character)
  1366. SBall.Name = "Homing Ball"
  1367. SBall.CanCollide = false
  1368. SBall.Anchored = false
  1369. SBall.Transparency = 0.64
  1370. SBall.CFrame = CFrame.new(RootPart.CFrame.p)
  1371. SBall.BrickColor = BrickColor.new("Toothpaste")
  1372. SBall.Size = Vector3.new(1,1,1)
  1373. SBall.Material = "Neon"
  1374. SBallweld = Instance.new("Weld")
  1375. SBallweld.Parent = SBall
  1376. SBallweld.Part0 = RootPart
  1377. SBallweld.Part1 = SBall
  1378. SBallweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1379. SBallweld.Part0 = RootPart
  1380. local SBallmesh = Instance.new("SpecialMesh",SBall)
  1381. SBallmesh.MeshType = "Sphere"
  1382. SBallmesh.Scale = Vector3.new(6,6,6)
  1383. trail = Instance.new("Trail", Character)
  1384. a2 = Instance.new("Attachment", Torso) a2.Position = Vector3.new(0,2,0)
  1385. a3 = Instance.new("Attachment", Torso)a3.Position = Vector3.new(0,-2.5,0)
  1386. trail.Texture = "rbxassetid://0"
  1387. trail.Attachment0 = a2
  1388. trail.Attachment1 = a3
  1389. trail.Lifetime = 0.353
  1390. trail.MinLength = 0.03
  1391. trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,1)})
  1392. trail.Color = ColorSequence.new(Color3.new(0,1,1), Color3.new(0, 0,0))
  1393. trail.LightEmission = 4.8
  1394. trail.TextureLength = 0.034
  1395. trail.Enabled = true
  1396. attack = true
  1397. local position = Instance.new("BodyPosition",Torso)
  1398. position.P = 68350
  1399. position.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1400.  
  1401. while homed ~= nil and (homed.Torso.Position-RootPart.Position).magnitude > 8 do
  1402. swait()
  1403. SBall.CFrame = CFrame.new(RootPart.CFrame.p)
  1404. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+420*math.abs(sine/3.2)), math.rad(0), math.rad(0)), 0.6)
  1405. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1406. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1407. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1408. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1409. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1410. position.Position = homed.Torso.Position + Vector3.new(0,2,0)
  1411. end
  1412. local bodvol=Instance.new("BodyVelocity")
  1413. bodvol.velocity= RootPart.CFrame.lookVector*240 + Vector3.new(0,30,0)
  1414. bodvol.P= 35200
  1415. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1416. bodvol.Parent=homed.Head
  1417. game:GetService("Debris"):AddItem(bodvol, 0.2)
  1418. homed:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,30))
  1419.  
  1420. position:Destroy()
  1421. trail.Enabled = false
  1422. SBall:Destroy()
  1423. RootPart.Velocity = Vector3.new(0,93.5,0)
  1424. coroutine.resume(coroutine.create(function()
  1425. for i = 0,5,0.26 do
  1426. swait()
  1427. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1428. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21)
  1429. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21)
  1430. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21)
  1431. LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21)
  1432. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21)
  1433. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21)
  1434. end
  1435. homed = nil
  1436. attack = false
  1437. end))
  1438.  
  1439. end
  1440.  
  1441. end
  1442.  
  1443.  
  1444. end
  1445.  
  1446.  
  1447.  
  1448.  
  1449.  
  1450.  
  1451.  
  1452.  
  1453.  
  1454.  
  1455.  
  1456.  
  1457.  
  1458.  
  1459.  
  1460.  
  1461.  
  1462.  
  1463.  
  1464.  
  1465.  
  1466.  
  1467.  
  1468. mouse.KeyDown:connect(function(key)
  1469. wait(0.16)
  1470. if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then
  1471. walljumpp()
  1472. end
  1473. if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then
  1474. home()
  1475. end
  1476.  
  1477. if string.byte(key) == 32 and hitfloor == nil and attack == true and walljump == true then
  1478. walljump = false
  1479. end
  1480. end)
  1481.  
  1482.  
  1483.  
  1484.  
  1485. mouse.KeyDown:connect(function(key)
  1486. if key == 'm' and attack == false then
  1487. changemusic()
  1488. end
  1489. end)
  1490.  
  1491.  
  1492.  
  1493.  
  1494.  
  1495.  
  1496. mouse.KeyUp:connect(function(key)
  1497. wait(0.05)
  1498. if key == 'c' and sliding == true then
  1499. sliding = false
  1500. end
  1501. end)
  1502. local look = 0
  1503.  
  1504.  
  1505.  
  1506. while true do
  1507. swait()
  1508. sine = sine + change
  1509. --speed = speed + music.PlaybackLoudness/90
  1510. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1511. local velderp=RootPart.Velocity.y
  1512. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1513.  
  1514. local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity))
  1515.  
  1516. local rlegray = Ray.new(RightLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0))
  1517. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, Character)
  1518.  
  1519. local llegray = Ray.new(LeftLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0))
  1520. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, Character)
  1521.  
  1522. local waterthing = Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0))
  1523. local start, position = workspace:FindPartOnRay(waterthing, character)
  1524.  
  1525. if start ~= nil and start.Material == "Water" then
  1526.  
  1527. RootPart.Velocity = RootPart.Velocity + Vector3.new(0,6,0)
  1528.  
  1529. end
  1530.  
  1531. Head.Running.Pitch = 0.76 + Humanoid.WalkSpeed/124
  1532. if torvel<1 and Swing == 2 then
  1533. boost = false
  1534. elseif torvel>1 and Swing == 2 then
  1535. boost = true
  1536. freefall = 0
  1537. end
  1538. if hitfloor ~= nil and freefall < 150 then
  1539. freefall = 0
  1540. end
  1541. if freefall > 150 and hitfloor ~= nil then
  1542. land()
  1543. freefall = 0
  1544. end
  1545.  
  1546.  
  1547.  
  1548.  
  1549.  
  1550.  
  1551.  
  1552. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1553. Anim="Jump"
  1554.  
  1555.  
  1556.  
  1557.  
  1558.  
  1559. if attack==false then
  1560. change = 1
  1561. look = 0
  1562. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1563. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07)
  1564. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07)
  1565. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07)
  1566. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07)
  1567. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1)
  1568. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1)
  1569. end
  1570.  
  1571. elseif RootPart.Velocity.y < -1 and freefall <150 and hitfloor==nil then
  1572. Anim="Fall"
  1573. change = 1
  1574. freefall = freefall +0.77
  1575.  
  1576.  
  1577. if attack==false then
  1578. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1579. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
  1580. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
  1581. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
  1582. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
  1583. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
  1584. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
  1585. end
  1586.  
  1587.  
  1588.  
  1589. elseif RootPart.Velocity.y < -1 and freefall > 150 and hitfloor==nil then
  1590. Anim="FreeFall"
  1591. change = 1
  1592.  
  1593.  
  1594. if attack==false then
  1595. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1596. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-90+3*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
  1597. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(110)), 0.07)
  1598. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(-110)), 0.07)
  1599. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
  1600. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3),0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(3), math.rad(-46)), 0.1)
  1601. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.17*math.cos(sine/1.3), 0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(46)), 0.1)
  1602. end
  1603.  
  1604. elseif torvel<1 and hitfloor~=nil then
  1605. Anim="Idle"
  1606. change = 1
  1607. if attack==false and equip == false then
  1608.  
  1609. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1610. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0-0.81*math.cos(sine/40)), math.rad(-40), math.rad(0)), 0.1)
  1611. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+2.6*math.sin(sine/40)),math.rad(0),math.rad(40)),0.1)
  1612. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(-2+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(6.3+2.2*math.cos(sine/40))),0.1)
  1613. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(2+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(-6.3-2.2*math.cos(sine/40))),0.1)
  1614. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1)
  1615. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, rlegendPoint.Y-RightLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(-2+0.81*math.cos(sine/40)), math.rad(3-0.81*math.cos(sine/40))),0.1)
  1616. end
  1617.  
  1618.  
  1619.  
  1620. elseif torvel>1.5 and torvel<70 and hitfloor~=nil then
  1621. Anim="Walk"
  1622. change = 0.84+ Character.Humanoid.WalkSpeed/132
  1623. look = 0
  1624. if attack==false and equip == false then
  1625. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
  1626. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), -.8) * angles(math.rad(-26), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
  1627. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1)
  1628. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15)
  1629. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15)
  1630. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3)
  1631. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3)
  1632. end
  1633.  
  1634.  
  1635. elseif torvel>=70 and torvel<200 and hitfloor~=nil then
  1636. Anim="Run"
  1637. change = 0.84+ Character.Humanoid.WalkSpeed/142
  1638. if attack==false and equip == false then
  1639. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
  1640. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1.5), -.8) * angles(math.rad(-37), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
  1641. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1.5)),math.rad(0),math.rad(0+5*math.sin(sine/3)) + RootPart.RotVelocity.Y / 13),.1)
  1642. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(1+0*math.cos(sine/3))- RootPart.RotVelocity.Y / 34),.25)
  1643. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-1+0*math.cos(sine/3))+ RootPart.RotVelocity.Y / -34),.25)
  1644. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.32*math.cos(sine/3), 0-0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0+134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.44)
  1645. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.32*math.cos(sine/3),0+0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0-134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.44)
  1646. end
  1647.  
  1648. --[[
  1649. if attack==false then
  1650. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
  1651. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
  1652. end
  1653. ]]
  1654. if attack==true and noleg == false then
  1655. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
  1656. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
  1657. end
  1658.  
  1659.  
  1660.  
  1661. elseif torvel>=200 and hitfloor~=nil then
  1662. Anim="MachRun"
  1663. change = 0.84+ Character.Humanoid.WalkSpeed/182
  1664. if attack==false and equip == false then
  1665. Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
  1666. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1), -3.8) * angles(math.rad(-44), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .2)
  1667. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1)),math.rad(0),math.rad(0+5*math.sin(sine/2)) + RootPart.RotVelocity.Y / 13),.2)
  1668. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(-24+0*math.cos(sine/2))- RootPart.RotVelocity.Y / 34),.35)
  1669. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.5)*angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(24+0*math.cos(sine/2))+ RootPart.RotVelocity.Y / -34),.35)
  1670. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.42*math.cos(sine/2), 0-0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0+134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.52)
  1671. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.42*math.cos(sine/2),0+0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0-134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.52)
  1672. end
  1673.  
  1674.  
  1675.  
  1676. end
  1677.  
  1678.  
  1679.  
  1680.  
  1681.  
  1682.  
  1683.  
  1684.  
  1685.  
  1686. if 0 < #Effects then
  1687. for e = 1, #Effects do
  1688. if Effects[e] ~= nil then
  1689. local Thing = Effects[e]
  1690. if Thing ~= nil then
  1691. local Part = Thing[1]
  1692. local Mode = Thing[2]
  1693. local Delay = Thing[3]
  1694. local IncX = Thing[4]
  1695. local IncY = Thing[5]
  1696. local IncZ = Thing[6]
  1697. if Thing[1].Transparency <= 1 then
  1698. if Thing[2] == "Block1" then
  1699. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1700. Mesh = Thing[1]:FindFirstChild("Mesh")
  1701. if not Mesh then
  1702. Mesh = Instance.new("BlockMesh")
  1703. end
  1704. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1705. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1706. elseif Thing[2] == "Cylinder" then
  1707. Mesh = Thing[1]:FindFirstChild("Mesh")
  1708. if not Mesh then
  1709. Mesh = Instance.new("BlockMesh")
  1710. end
  1711. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1712. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1713. elseif Thing[2] == "Blood" then
  1714. Mesh = Thing[1]:FindFirstChild("Mesh")
  1715. if not Mesh then
  1716. Mesh = Instance.new("BlockMesh")
  1717. end
  1718. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
  1719. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1720. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1721. elseif Thing[2] == "Elec" then
  1722. Mesh = Thing[1]:FindFirstChild("Mesh")
  1723. if not Mesh then
  1724. Mesh = Instance.new("BlockMesh")
  1725. end
  1726. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1727. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1728. elseif Thing[2] == "Disappear" then
  1729. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1730. end
  1731. else
  1732. Part.Parent = nil
  1733. game:GetService("Debris"):AddItem(Part, 0)
  1734. table.remove(Effects, e)
  1735. end
  1736. end
  1737. end
  1738. end
  1739. end
  1740.  
  1741. end
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