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paldins_config_09-2017

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Sep 19th, 2017
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INI file 49.30 KB | None | 0 0
  1. [SystemSettings]
  2. GameSettingsVersion=-1
  3. StaticDecals=False
  4. DynamicDecals=False
  5. UnbatchedDecals=False
  6. DecalCullDistanceScale=0.400000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=True
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=1
  16. DepthOfField=True
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=True
  30. OneFrameThreadLag=True
  31. UseVsync=True
  32. AllowDoubleRenderFrames=False
  33. ModulatedShadowStartFadeDistance=0.000000
  34. ModulatedShadowFullyFadeDistance=0.000000
  35. VsyncPresentInterval=1
  36. bUseTripleBuffering=False
  37. UpscaleScreenPercentage=True
  38. Fullscreen=True
  39. FullscreenWindowed=False
  40. MeshScreenPixelAreaThreshold=0.000000
  41. AllowOpenGL=False
  42. AllowRadialBlur=False
  43. AllowSubsurfaceScattering=False
  44. AllowImageReflections=False
  45. AllowImageReflectionShadowing=True
  46. bAllowSeparateTranslucency=False
  47. bAllowPostprocessMLAA=False
  48. bAllowHighQualityMaterials=False
  49. MaxFilterBlurSampleCount=16
  50. SkeletalMeshLODBias=1
  51. ParticleLODBias=10
  52. DetailMode=0
  53. MaxDrawDistanceScale=0.800000
  54. ShadowFilterQualityBias=-1
  55. MaxAnisotropy=4
  56. MaxMultisamples=1
  57. bAllowD3D9MSAA=False
  58. bAllowTemporalAA=False
  59. TemporalAA_MinDepth=500.000000
  60. TemporalAA_StartDepthVelocityScale=100.000000
  61. MinShadowResolution=32
  62. MinPreShadowResolution=8
  63. MaxShadowResolution=256
  64. MobileShadowTextureResolution=1120
  65. MaxWholeSceneDominantShadowResolution=256
  66. ShadowFadeResolution=128
  67. PreShadowFadeResolution=16
  68. ShadowFadeExponent=0.250000
  69. ResX=1280
  70. ResY=720
  71. ScreenPercentage=75.000000
  72. SceneCaptureStreamingMultiplier=1.000000
  73. ShadowTexelsPerPixel=2.000000
  74. PreShadowResolutionFactor=0.500000
  75. bEnableBranchingPCFShadows=False
  76. bAllowHardwareShadowFiltering=False
  77. TessellationAdaptivePixelsPerTriangle=48.000000
  78. bEnableForegroundShadowsOnWorld=False
  79. bEnableForegroundSelfShadowing=False
  80. bAllowWholeSceneDominantShadows=False
  81. bUseConservativeShadowBounds=True
  82. ShadowFilterRadius=2.000000
  83. ShadowDepthBias=0.012000
  84. PerObjectShadowTransition=60.000000
  85. PerSceneShadowTransition=600.000000
  86. CSMSplitPenumbraScale=0.500000
  87. CSMSplitSoftTransitionDistanceScale=4.000000
  88. CSMSplitDepthBiasScale=0.500000
  89. CSMMinimumFOV=40.000000
  90. CSMFOVRoundFactor=4.000000
  91. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  92. UnbuiltNumWholeSceneDynamicShadowCascades=3
  93. WholeSceneShadowUnbuiltInteractionThreshold=50
  94. bAllowFracturedDamage=True
  95. NumFracturedPartsScale=1.000000
  96. FractureDirectSpawnChanceScale=1.000000
  97. FractureRadialSpawnChanceScale=1.000000
  98. FractureCullDistanceScale=1.000000
  99. bForceCPUAccessToGPUSkinVerts=false
  100. bDisableSkeletalInstanceWeights=false
  101. HighPrecisionGBuffers=False
  102. AllowSecondaryDisplays=False
  103. SecondaryDisplayMaximumWidth=1280
  104. SecondaryDisplayMaximumHeight=720
  105. AllowLogitechLedSdk=True
  106. AllowPerFrameSleep=True
  107. AllowPerFrameYield=True
  108. MobileFeatureLevel=0
  109. MobileFog=True
  110. MobileHeightFog=False
  111. MobileSpecular=True
  112. MobileBumpOffset=True
  113. MobileNormalMapping=True
  114. MobileEnvMapping=True
  115. MobileRimLighting=True
  116. MobileColorBlending=True
  117. MobileColorGrading=False
  118. MobileVertexMovement=True
  119. MobileOcclusionQueries=False
  120. MobileGlobalGammaCorrection=False
  121. MobileAllowGammaCorrectionWorldOverride=True
  122. MobileAllowDepthPrePass=False
  123. MobileGfxGammaCorrection=False
  124. MobileLODBias=-0.5
  125. MobileBoneCount=75
  126. MobileBoneWeightCount=2
  127. MobileUsePreprocessedShaders=True
  128. MobileFlashRedForUncachedShaders=False
  129. MobileWarmUpPreprocessedShaders=True
  130. MobileCachePreprocessedShaders=False
  131. MobileProfilePreprocessedShaders=False
  132. MobileUseCPreprocessorOnShaders=True
  133. MobileLoadCPreprocessedShaders=True
  134. MobileSharePixelShaders=True
  135. MobileShareVertexShaders=True
  136. MobileShareShaderPrograms=True
  137. MobileEnableMSAA=False
  138. MobileContentScaleFactor=1.0
  139. MobileVertexScratchBufferSize=150
  140. MobileIndexScratchBufferSize=10
  141. MobileLightShaftScale=2.0
  142. MobileLightShaftFirstPass=0.5
  143. MobileLightShaftSecondPass=1.0
  144. MobileModShadows=True
  145. MobileTiltShift=False
  146. MobileMaxMemory=300
  147. MobilePostProcessBlurAmount=32.0
  148. bMobileUsingHighResolutionTiming=True
  149. MobileTiltShiftPosition=0.5
  150. MobileTiltShiftFocusWidth=0.3
  151. MobileTiltShiftTransitionWidth=0.5
  152. MobileMaxShadowRange=500.0
  153. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  154. MobileClearDepthBetweenDPG=False
  155. MobileSceneDepthResolveForShadows=TRUE
  156. MobileLandscapeLodBias=0
  157. MobileUseShaderGroupForStartupObjects=FALSE
  158. MobileMinimizeFogShaders=FALSE
  159. MobileFXAAQuality=0
  160. ApexLODResourceBudget=1000000000000000000000.0
  161. ApexDestructionMaxChunkIslandCount=2500
  162. ApexDestructionMaxShapeCount=0
  163. ApexDestructionMaxChunkSeparationLOD=1.0
  164. ApexDestructionMaxActorCreatesPerFrame=-1
  165. ApexDestructionMaxFracturesProcessedPerFrame=-1
  166. ApexDestructionSortByBenefit=True
  167. ApexGRBEnable=false
  168. ApexGRBGPUMemSceneSize=128
  169. ApexGRBGPUMemTempDataSize=128
  170. ApexGRBMeshCellSize=7.5
  171. ApexGRBNonPenSolverPosIterCount=9;
  172. ApexGRBFrictionSolverPosIterCount=3;
  173. ApexGRBFrictionSolverVelIterCount=3;
  174. ApexGRBSkinWidth=0.025
  175. ApexGRBMaxLinearAcceleration=1000000.0
  176. bEnableParallelAPEXClothingFetch=True
  177. bApexClothingAsyncFetchResults=False
  178. ApexClothingAvgSimFrequencyWindow=60
  179. ApexClothingAllowAsyncCooking=True
  180. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  181. TargetFrameRate=60
  182. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  207. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=16,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  208. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=16,MaxLODSizeTexturePack=16,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  209. MaxActiveDecals=10
  210. bAllowRagdolling=true
  211. bAllowParticleSystemPerfBias=True
  212. bAllowPerfThrottling=false
  213. PerfScalingFramerateStart=30.000000
  214. PerfScalingFramerateRange=20.000000
  215. PerfScalingMaxReduction=0.600000
  216. PerfScalingBias=0.200000
  217. Borderless=False
  218. StaticMeshLODBias=1
  219. bAllowDropShadows=False
  220. SpeedTreeLODBias=2
  221. bUseLowQualMaterials=False
  222. bUseSpectatorTextureSettings=False
  223. TexturePoolSize=225
  224. AllowD3D11=False
  225. PreferD3D11=False
  226. FXAAQuality=0
  227. AllowScreenDoorFade=False
  228. AllowScreenDoorLODFading=False
  229. bAllowFog=False
  230. MaterialQualityLevel=1
  231. SettingsVersion=9
  232. SpeedTreeWind=False
  233. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=2048,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  234. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=2048,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  235. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=2048,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  236. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=512,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  237. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,MaxLODSizeTexturePack=4096,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  238. UseD3D11Beta=True
  239. bAllowTexturePack=True
  240.  
  241. [SystemSettingsBucket1]
  242. BasedOn=SystemSettings
  243. MeshScreenPixelAreaThreshold=256.0
  244. ResX=800
  245. ResY=600
  246. StaticDecals=False
  247. DynamicDecals=True
  248. MaxActiveDecals=10
  249. UnbatchedDecals=True
  250. DecalCullDistanceScale=0.4
  251. DynamicShadows=False
  252. LightEnvironmentShadows=False
  253. MotionBlur=False
  254. DepthOfField=True
  255. AmbientOcclusion=False
  256. Bloom=False
  257. bAllowLightShafts=False
  258. Distortion=False
  259. DropParticleDistortion=True
  260. LensFlares=False
  261. AllowRadialBlur=False
  262. bAllowSeparateTranslucency=False
  263. bAllowPostprocessMLAA=False
  264. bAllowHighQualityMaterials=False
  265. SkeletalMeshLODBias=1
  266. DetailMode=0
  267. MaxDrawDistanceScale=0.8
  268. MaxAnisotropy=0
  269. MaxShadowResolution=256
  270. MaxWholeSceneDominantShadowResolution=256
  271. ScreenPercentage=100.000000
  272. ShadowTexelsPerPixel=2.0
  273. bAllowWholeSceneDominantShadows=False
  274. bUseConservativeShadowBounds=True
  275. bAllowFracturedDamage=False
  276. FractureCullDistanceScale=0.25
  277. DynamicLights=False
  278. bAllowDropShadows=False
  279. CompositeDynamicLights=False
  280. SHSecondaryLighting=False
  281. bAllowFog=False
  282. DirectionalLightmaps=True
  283. bAllowParticleSystemPerfBias=True
  284. bAllowParticleSystemPerfThrottling=True
  285. AllowSubsurfaceScattering=False
  286. AllowImageReflections=False
  287. StaticMeshLODBias=1
  288. ParticleLODBias=10
  289. PerfScalingBias=0.2
  290. ShadowFilterQualityBias=-1
  291. MaxMultisamples=1
  292. FXAAQuality=0
  293. bAllowRagdolling=False
  294. SpeedTreeLODBias=2
  295. AllowScreenDoorFade=False
  296. AllowScreenDoorLODFading=False
  297. bUseLowQualMaterials=True
  298. TexturePoolSize=150
  299. MaterialQualityLevel=1
  300. SpeedTreeWind=False
  301. TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  302. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  303. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  304. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  305. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  306. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  307. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  308. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  309. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  310. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  311. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  312. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  313. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  314. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=linear,MipFilter=point)
  315. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  316. TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  317. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  318. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  319. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  320. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  321. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  322. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  323. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  324. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  325. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  326. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  327. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  328. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  329. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  330. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  331. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  332.  
  333. [SystemSettingsBucket2]
  334. BasedOn=SystemSettings
  335. MeshScreenPixelAreaThreshold=196.0
  336. ResX=1280
  337. ResY=720
  338. StaticDecals=False
  339. DynamicDecals=True
  340. MaxActiveDecals=25
  341. UnbatchedDecals=True
  342. DecalCullDistanceScale=0.5
  343. DynamicShadows=False
  344. LightEnvironmentShadows=False
  345. MotionBlur=False
  346. DepthOfField=True
  347. AmbientOcclusion=False
  348. Bloom=False
  349. bAllowLightShafts=False
  350. Distortion=False
  351. DropParticleDistortion=True
  352. LensFlares=False
  353. AllowRadialBlur=False
  354. bAllowSeparateTranslucency=False
  355. bAllowPostprocessMLAA=False
  356. bAllowHighQualityMaterials=False
  357. SkeletalMeshLODBias=1
  358. DetailMode=0
  359. MaxDrawDistanceScale=0.9
  360. MaxAnisotropy=0
  361. MaxShadowResolution=512
  362. MaxWholeSceneDominantShadowResolution=512
  363. ScreenPercentage=100.000000
  364. ShadowTexelsPerPixel=2.0
  365. bAllowWholeSceneDominantShadows=False
  366. bUseConservativeShadowBounds=True
  367. bAllowFracturedDamage=False
  368. FractureCullDistanceScale=0.5
  369. DynamicLights=True
  370. bAllowDropShadows=True
  371. CompositeDynamicLights=True
  372. SHSecondaryLighting=False
  373. bAllowFog=False
  374. DirectionalLightmaps=True
  375. bAllowParticleSystemPerfBias=True
  376. bAllowParticleSystemPerfThrottling=True
  377. AllowSubsurfaceScattering=False
  378. AllowImageReflections=False
  379. StaticMeshLODBias=1
  380. ParticleLODBias=2
  381. PerfScalingBias=0.2
  382. ShadowFilterQualityBias=-1
  383. MaxMultisamples=1
  384. FXAAQuality=0
  385. bAllowRagdolling=False
  386. SpeedTreeLODBias=2
  387. AllowScreenDoorFade=False
  388. AllowScreenDoorLODFading=False
  389. bUseLowQualMaterials=True
  390. TexturePoolSize=180
  391. MaterialQualityLevel=1
  392. SpeedTreeWind=False
  393. TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  394. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  395. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  396. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  397. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  398. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  399. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  400. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  401. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  402. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  403. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  404. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  405. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  406. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilter=linear,MipFilter=point)
  407. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  408. TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  409. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  410. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  411. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  412. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  413. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  414. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  415. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  416. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  417. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  418. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  419. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  420. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  421. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  422. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  423. TEXTUREGROUP_WorldDetail=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  424.  
  425. [SystemSettingsBucket3]
  426. BasedOn=SystemSettings
  427. MeshScreenPixelAreaThreshold=196.0
  428. ResX=1280
  429. ResY=720
  430. StaticDecals=True
  431. DynamicDecals=True
  432. MaxActiveDecals=50
  433. UnbatchedDecals=True
  434. DecalCullDistanceScale=0.6
  435. DynamicShadows=False
  436. LightEnvironmentShadows=True
  437. MotionBlur=False
  438. DepthOfField=True
  439. AmbientOcclusion=False
  440. Bloom=True
  441. bAllowLightShafts=False
  442. Distortion=True
  443. DropParticleDistortion=True
  444. LensFlares=True
  445. AllowRadialBlur=True
  446. bAllowSeparateTranslucency=False
  447. bAllowPostprocessMLAA=False
  448. bAllowHighQualityMaterials=True
  449. SkeletalMeshLODBias=0
  450. DetailMode=1
  451. MaxDrawDistanceScale=1.0
  452. MaxAnisotropy=4
  453. MaxShadowResolution=512
  454. MaxWholeSceneDominantShadowResolution=1280
  455. ScreenPercentage=100.000000
  456. ShadowTexelsPerPixel=2.0
  457. bAllowWholeSceneDominantShadows=True
  458. bUseConservativeShadowBounds=False
  459. bAllowFracturedDamage=True
  460. FractureCullDistanceScale=1.0
  461. DynamicLights=True
  462. bAllowDropShadows=True
  463. CompositeDynamicLights=True
  464. SHSecondaryLighting=True
  465. bAllowFog=True
  466. DirectionalLightmaps=True
  467. bAllowParticleSystemPerfBias=True
  468. bAllowParticleSystemPerfThrottling=True
  469. AllowSubsurfaceScattering=False
  470. AllowImageReflections=False
  471. StaticMeshLODBias=0
  472. ParticleLODBias=1
  473. PerfScalingBias=0.1
  474. ShadowFilterQualityBias=0
  475. MaxMultisamples=1
  476. FXAAQuality=0
  477. bAllowRagdolling=True
  478. SpeedTreeLODBias=2
  479. AllowScreenDoorFade=False
  480. AllowScreenDoorLODFading=False
  481. bUseLowQualMaterials=False
  482. TexturePoolSize=225
  483. MaterialQualityLevel=2
  484. SpeedTreeWind=True
  485. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  486. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  487. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  488. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  489. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  490. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  491. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  492. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  493. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  494. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  495. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  496. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  497. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  498. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  499. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  500. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  501. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  502. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  503. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  504. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  505. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  506. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  507. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  508. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  509. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  510. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  511. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  512. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  513. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  514. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  515. TEXTUREGROUP_WorldDetail=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  516.  
  517. [SystemSettingsBucket4]
  518. BasedOn=SystemSettings
  519. MeshScreenPixelAreaThreshold=144.0
  520. ResX=1280
  521. ResY=720
  522. StaticDecals=True
  523. DynamicDecals=True
  524. MaxActiveDecals=50
  525. UnbatchedDecals=True
  526. DecalCullDistanceScale=0.8
  527. DynamicShadows=True
  528. LightEnvironmentShadows=True
  529. MotionBlur=False
  530. DepthOfField=True
  531. AmbientOcclusion=False
  532. Bloom=True
  533. bAllowLightShafts=True
  534. Distortion=True
  535. DropParticleDistortion=False
  536. LensFlares=True
  537. AllowRadialBlur=True
  538. bAllowSeparateTranslucency=False
  539. bAllowPostprocessMLAA=False
  540. bAllowHighQualityMaterials=True
  541. SkeletalMeshLODBias=0
  542. DetailMode=2
  543. MaxDrawDistanceScale=1.1
  544. MaxAnisotropy=4
  545. MaxShadowResolution=512
  546. MaxWholeSceneDominantShadowResolution=2048
  547. ScreenPercentage=100.000000
  548. ShadowTexelsPerPixel=2.0
  549. bAllowWholeSceneDominantShadows=True
  550. bUseConservativeShadowBounds=False
  551. bAllowFracturedDamage=True
  552. FractureCullDistanceScale=1.5
  553. DynamicLights=True
  554. bAllowDropShadows=True
  555. CompositeDynamicLights=True
  556. SHSecondaryLighting=True
  557. bAllowFog=True
  558. DirectionalLightmaps=True
  559. bAllowParticleSystemPerfBias=True
  560. bAllowParticleSystemPerfThrottling=True
  561. AllowSubsurfaceScattering=False
  562. AllowImageReflections=False
  563. StaticMeshLODBias=0
  564. ParticleLODBias=0
  565. PerfScalingBias=0.0
  566. ShadowFilterQualityBias=0
  567. MaxMultisamples=1
  568. FXAAQuality=0
  569. bAllowRagdolling=True
  570. SpeedTreeLODBias=1
  571. AllowScreenDoorFade=True
  572. AllowScreenDoorLODFading=False
  573. bUseLowQualMaterials=False
  574. TexturePoolSize=450
  575. MaterialQualityLevel=0
  576. SpeedTreeWind=True
  577. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  578. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  579. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  580. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  581. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  582. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  584. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  585. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  586. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  587. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  589. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  590. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  591. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  592. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  593. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  594. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  595. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  596. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  597. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  598. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  599. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  600. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  601. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  602. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  603. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  604. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  605. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  606. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  607. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  608.  
  609. [SystemSettingsBucket5]
  610. BasedOn=SystemSettings
  611. MeshScreenPixelAreaThreshold=100.0
  612. ResX=1280
  613. ResY=720
  614. StaticDecals=True
  615. DynamicDecals=True
  616. MaxActiveDecals=50
  617. UnbatchedDecals=True
  618. DecalCullDistanceScale=1.0
  619. DynamicShadows=True
  620. LightEnvironmentShadows=True
  621. MotionBlur=False
  622. DepthOfField=True
  623. AmbientOcclusion=True
  624. Bloom=True
  625. bAllowLightShafts=True
  626. Distortion=True
  627. DropParticleDistortion=False
  628. LensFlares=True
  629. AllowRadialBlur=True
  630. bAllowSeparateTranslucency=False
  631. bAllowPostprocessMLAA=False
  632. bAllowHighQualityMaterials=True
  633. SkeletalMeshLODBias=0
  634. DetailMode=2
  635. MaxDrawDistanceScale=1.2
  636. MaxAnisotropy=16
  637. MaxShadowResolution=512
  638. MaxWholeSceneDominantShadowResolution=4096
  639. ScreenPercentage=100.000000
  640. ShadowTexelsPerPixel=2.0
  641. bAllowWholeSceneDominantShadows=True
  642. bUseConservativeShadowBounds=False
  643. bAllowFracturedDamage=True
  644. FractureCullDistanceScale=2.0
  645. DynamicLights=True
  646. bAllowDropShadows=True
  647. CompositeDynamicLights=True
  648. SHSecondaryLighting=True
  649. bAllowFog=True
  650. DirectionalLightmaps=True
  651. bAllowParticleSystemPerfBias=True
  652. bAllowParticleSystemPerfThrottling=True
  653. PerfScalingFramerateRange=50.0
  654. AllowSubsurfaceScattering=False
  655. AllowImageReflections=False
  656. StaticMeshLODBias=0
  657. ParticleLODBias=0
  658. PerfScalingBias=0.0
  659. ShadowFilterQualityBias=1
  660. MaxMultisamples=4
  661. FXAAQuality=0
  662. bAllowRagdolling=True
  663. SpeedTreeLODBias=0
  664. AllowScreenDoorFade=True
  665. AllowScreenDoorLODFading=False
  666. bUseLowQualMaterials=False
  667. TexturePoolSize=900
  668. MaterialQualityLevel=0
  669. SpeedTreeWind=True
  670. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  671. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  672. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  673. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSizeTexturePack=2048, MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  674. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSizeTexturePack=2048, MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  675. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSizeTexturePack=2048, MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  676. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSizeTexturePack=2048, MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  677. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSizeTexturePack=2048, MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  678. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSizeTexturePack=2048, MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  679. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  680. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  681. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  682. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  683. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  684. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  685. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  686. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  687. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  688. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  689. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  690. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  691. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  692. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  693. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  694. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  695. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  696. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  697. TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSizeTexturePack=2048, MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  698. TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSizeTexturePack=2048, MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  699. TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSizeTexturePack=2048, MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  700. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  701.  
  702. [SystemSettingsScreenshot]
  703. BasedOn=SystemSettings
  704. MaxAnisotropy=16
  705. ShadowFilterQualityBias=1
  706. MinShadowResolution=16
  707. ShadowFadeResolution=1
  708. MinPreShadowResolution=16
  709. PreShadowFadeResolution=1
  710. ShadowTexelsPerPixel=4.0f
  711. PreShadowResolutionFactor=1.0
  712. MaxShadowResolution=4096
  713. MaxWholeSceneDominantShadowResolution=4096
  714. CompositeDynamicLights=FALSE
  715. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  716. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  717. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  718. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  719. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  720. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  721. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  722. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  723. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  724. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  725. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  726. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  727. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  728. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  729. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  730. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  731. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  732. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  733. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  734. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  735. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  736. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  737. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  738. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  739. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  740.  
  741. [SystemSettingsEditor]
  742. BasedOn=SystemSettingsBucket5
  743.  
  744. [SystemSettingsSplitScreen2]
  745. BasedOn=SystemSettings
  746. bAllowWholeSceneDominantShadows=False
  747. bAllowLightShafts=False
  748. DetailMode=1
  749.  
  750. [SystemSettingsMobile]
  751. BasedOn=SystemSettings
  752. Fullscreen=True
  753. DirectionalLightmaps=False
  754. DynamicLights=False
  755. SHSecondaryLighting=False
  756. StaticDecals=True
  757. DynamicDecals=False
  758. UnbatchedDecals=False
  759. MotionBlur=FALSE
  760. MotionBlurPause=FALSE
  761. DepthOfField=FALSE
  762. AmbientOcclusion=FALSE
  763. Bloom=FALSE
  764. Distortion=FALSE
  765. FilteredDistortion=FALSE
  766. DropParticleDistortion=TRUE
  767. FloatingPointRenderTargets=FALSE
  768. MaxAnisotropy=2
  769. bAllowLightShafts=FALSE
  770. MobileModShadows=False
  771. MobileClearDepthBetweenDPG=False
  772. MaxFilterBlurSampleCount=4
  773. DynamicShadows=False
  774. MobileMaxMemory=300
  775. MobileLandscapeLodBias=0
  776. AllowRadialBlur=False
  777.  
  778. [SystemSettingsMobilePreviewer]
  779. BasedOn=SystemSettingsMobile
  780. Fullscreen=False
  781.  
  782. [SystemSettingsMobileTextureBias]
  783. BasedOn=SystemSettingsMobile
  784. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  785. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  786. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  787. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  788. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  789. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  790. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  791. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  792. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  793. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  794. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  795. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  796. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  797. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  798. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  799. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  800. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  801. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  802. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  803. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  804. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  805. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  806. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  807. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  808. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  809.  
  810. [SystemSettingsAndroid]
  811. BasedOn=SystemSettingsMobileTextureBias
  812.  
  813. [SystemSettingsAndroid_Performance1_MemoryLow]
  814. BasedOn=SystemSettingsMobileTextureBias
  815. MobileFeatureLevel=1
  816. MobileFog=False
  817. MobileSpecular=False
  818. MobileBumpOffset=False
  819. MobileNormalMapping=False
  820. MobileEnvMapping=False
  821. MobileRimLighting=False
  822. MobileContentScaleFactor=0.9375
  823.  
  824. [SystemSettingsAndroid_Performance2_MemoryLow]
  825. BasedOn=SystemSettingsMobileTextureBias
  826. MobileBumpOffset=False
  827. MobileNormalMapping=False
  828. MobileContentScaleFactor=0.9375
  829.  
  830. [SystemSettingsAndroid_Performance1_Memory1024]
  831. BasedOn=SystemSettingsMobile
  832. MobileFeatureLevel=1
  833. MobileFog=False
  834. MobileSpecular=False
  835. MobileBumpOffset=False
  836. MobileNormalMapping=False
  837. MobileEnvMapping=False
  838. MobileRimLighting=False
  839. MobileContentScaleFactor=0.9375
  840.  
  841. [SystemSettingsAndroid_Performance2_Memory1024]
  842. BasedOn=SystemSettingsMobile
  843. MobileBumpOffset=False
  844. MobileNormalMapping=False
  845. MobileContentScaleFactor=0.9375
  846.  
  847. [SystemSettingsFlash]
  848. BasedOn=SystemSettingsMobileTextureBias
  849. MotionBlur=FALSE
  850. MotionBlurPause=FALSE
  851. DepthOfField=FALSE
  852. AmbientOcclusion=FALSE
  853. Bloom=FALSE
  854. Distortion=FALSE
  855. FilteredDistortion=FALSE
  856. bAllowLightShafts=FALSE
  857. MobileModShadows=True
  858. DynamicShadows=True
  859. MobileClearDepthBetweenDPG=True
  860. DirectionalLightmaps=False
  861. MobileHeightFog=False
  862.  
  863. [SystemSettingsIPhone]
  864. BasedOn=SystemSettingsMobileTextureBias
  865. bMobileUsingHighResolutionTiming=False
  866.  
  867. [SystemSettingsIPhone3GS]
  868. BasedOn=SystemSettingsMobileTextureBias
  869. LensFlares=False
  870. DetailMode=1
  871. MobileEnableMSAA=True
  872. MobileMaxMemory=100
  873. bMobileUsingHighResolutionTiming=False
  874. MobileLandscapeLodBias=2
  875.  
  876. [SystemSettingsIPhone4]
  877. BasedOn=SystemSettingsMobile
  878. MobileContentScaleFactor=2.0
  879. LensFlares=False
  880. bMobileUsingHighResolutionTiming=False
  881. MobileLandscapeLodBias=1
  882.  
  883. [SystemSettingsIPhone4S]
  884. BasedOn=SystemSettingsMobile
  885. MobileEnableMSAA=True
  886. bAllowLightShafts=True
  887. MobileModShadows=True
  888. DynamicShadows=False
  889. ShadowDepthBias=0.025
  890. MobileContentScaleFactor=2.0
  891. MaxShadowResolution=256
  892. MobileShadowTextureResolution=256
  893.  
  894. [SystemSettingsIPhone5]
  895. BasedOn=SystemSettingsMobile
  896. MobileEnableMSAA=True
  897. bAllowLightShafts=True
  898. MobileModShadows=True
  899. DynamicShadows=False
  900. ShadowDepthBias=0.025
  901. MobileContentScaleFactor=2.0
  902. MaxShadowResolution=256
  903. MobileShadowTextureResolution=1024
  904. AllowRadialBlur=True
  905.  
  906. [SystemSettingsIPodTouch4]
  907. BasedOn=SystemSettingsMobileTextureBias
  908. MobileContentScaleFactor=2.0
  909. LensFlares=False
  910. MobileMaxMemory=100
  911. bMobileUsingHighResolutionTiming=False
  912. MobileLandscapeLodBias=2
  913.  
  914. [SystemSettingsIPodTouch5]
  915. BasedOn=SystemSettingsMobile
  916. MobileEnableMSAA=True
  917. bAllowLightShafts=True
  918. MobileModShadows=True
  919. DynamicShadows=False
  920. ShadowDepthBias=0.025
  921. MobileContentScaleFactor=2.0
  922. MaxShadowResolution=256
  923. MobileShadowTextureResolution=256
  924.  
  925. [SystemSettingsIPad]
  926. BasedOn=SystemSettingsMobileTextureBias
  927. MobileFeatureLevel=1
  928. MobileFog=False
  929. MobileSpecular=False
  930. MobileBumpOffset=False
  931. MobileNormalMapping=False
  932. MobileEnvMapping=False
  933. MobileRimLighting=False
  934. MobileMaxMemory=100
  935. bMobileUsingHighResolutionTiming=False
  936. MobileLandscapeLodBias=1
  937. MobileContentScaleFactor=0.9375
  938.  
  939. [SystemSettingsIPad2]
  940. BasedOn=SystemSettingsMobile
  941. MobileEnableMSAA=False
  942. bAllowLightShafts=True
  943. MobileModShadows=True
  944. DynamicShadows=False
  945. ShadowDepthBias=0.016
  946. MobileContentScaleFactor=1.0
  947. MaxShadowResolution=256
  948. MobileShadowTextureResolution=256
  949.  
  950. [SystemSettingsIPad3]
  951. BasedOn=SystemSettingsMobile
  952. MobileEnableMSAA=False
  953. bAllowLightShafts=True
  954. MobileModShadows=True
  955. DynamicShadows=True
  956. ShadowDepthBias=0.016
  957. MobileContentScaleFactor=1.40625
  958. MaxShadowResolution=256
  959. MobileShadowTextureResolution=256
  960. MobileMaxMemory=500
  961.  
  962. [SystemSettingsIPad4]
  963. BasedOn=SystemSettingsMobile
  964. MobileEnableMSAA=False
  965. bAllowLightShafts=True
  966. MobileModShadows=True
  967. DynamicShadows=True
  968. ShadowDepthBias=0.016
  969. MobileContentScaleFactor=2.0
  970. MaxShadowResolution=512
  971. MobileShadowTextureResolution=512
  972. MobileMaxMemory=500
  973. AllowRadialBlur=True
  974.  
  975. [SystemSettingsIPadMini]
  976. BasedOn=SystemSettingsMobile
  977. MobileEnableMSAA=False
  978. bAllowLightShafts=True
  979. MobileModShadows=True
  980. DynamicShadows=False
  981. ShadowDepthBias=0.016
  982. MobileContentScaleFactor=1.0
  983. MaxShadowResolution=256
  984. MobileShadowTextureResolution=256
  985.  
  986. [SystemSettingsIPad2_Detail]
  987. BasedOn=SystemSettingsIPad2
  988.  
  989. [Configuration]
  990.  
  991. [OpenAutomateBenchmarks]
  992. Benchmark=NightAndDayMap
  993. Benchmark=DM-Deck?CauseEvent=FlyThrough
  994.  
  995. [TextureSettingsSpectator]
  996. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  997. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  998. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  999. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1000. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1001. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1002. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1003. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1004. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1005. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1006. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1007. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1008. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1009. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1010. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1011. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1012. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1013. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1014. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1015. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1016. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1017. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1018. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1019. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1020. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1021. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1022. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  1023. TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1024. TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1025. TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1026. TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1027.  
  1028. [IniVersion]
  1029. 0=1504829962.000000
  1030. 1=1504829785.000000
  1031.  
  1032. [SettingsCheck]
  1033. Initialized=True
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