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- quest make_herb_lv4 begin
- state start begin
- when login or levelup with pc.get_level() == 4 begin
- set_state(information)
- end
- end
- state information begin
- when letter begin
- local v = find_npc_by_vnum(20084)
- if v != 0 then
- target.vid("__TARGET__", v, gameforge.collect_herb_lv10._10_targetVid)
- end
- send_letter(gameforge.collect_herb_lv4._10_sendLetter)
- end
- when button or info begin
- say_title(gameforge.collect_herb_lv4._10_sendLetter)
- say(gameforge.collect_herb_lv4._20_say)
- end
- when __TARGET__.target.click or 20084.chat.gameforge.collect_herb_lv10._40_npcChat begin
- target.delete("__TARGET__")
- say_title(gameforge.collect_herb_lv10._50_sayTitle)
- say(gameforge.collect_herb_lv4._30_say)
- wait()
- say_title(gameforge.collect_herb_lv10._50_sayTitle)
- say(gameforge.collect_herb_lv4._40_say)
- set_state(go_to_disciple)
- pc.setqf("collect_count",0)--Current number of items
- pc.setqf("drink_drug",0) --when take potion of daze
- end
- end
- state go_to_disciple begin
- when letter begin
- send_letter(gameforge.collect_herb_lv10._80_sendLetter)
- end
- when button or info begin
- say_title(gameforge.collect_herb_lv4._50_sayTitle)
- say(gameforge.collect_herb_lv4._60_say)
- say_item_vnum(50701)
- say_reward(string.format(gameforge.collect_herb_lv4._70_sayReward, pc.getqf("collect_count")))
- end
- when 71035.use begin --Potion of Daze
- if pc.getqf("drink_drug")==1 then
- say_title(gameforge.collect_herb_lv10._50_sayTitle)
- say(gameforge.collect_herb_lv4._80_say)
- return
- end
- if pc.count_item(50701)==0 then
- say_title(gameforge.collect_herb_lv10._50_sayTitle)
- say(gameforge.collect_herb_lv4._90_say)
- return
- end
- pc.remove_item(71035, 1)
- pc.setqf("drink_drug",1)
- end
- when 173.kill begin
- if pc.count_item(50701)<5-pc.getqf("collect_count") then
- pc.give_item2(50701, 1)
- end
- end
- when 20084.chat.gameforge.collect_herb_lv4._100_npcChat with pc.count_item(50701) >0 begin
- say_title(gameforge.collect_herb_lv10._150_sayTitle)
- say(gameforge.collect_herb_lv10._160_say)
- pc.remove_item(50701, 1)
- wait()
- local pass_percent
- if pc.getqf("drink_drug")==0 then
- pass_percent=90
- else
- pass_percent=100
- end
- local s= number(1,100)
- if s<= pass_percent then
- if pc.getqf("collect_count")< 4 then --Less than 5
- local index =pc.getqf("collect_count")+1
- pc.setqf("collect_count",index) --you got one, so you would get +1
- say_title(gameforge.collect_herb_lv10._50_sayTitle)
- say(string.format(gameforge.collect_herb_lv4._110_say, 5-pc.getqf("collect_count")))
- pc.setqf("drink_drug",0) --Initialize the potions
- return
- end
- say_title(gameforge.collect_herb_lv10._50_sayTitle)
- say(gameforge.collect_herb_lv4._120_say)
- say_title(gameforge.collect_herb_lv4._130_sayTitle)
- say_reward(gameforge.collect_herb_lv4._140_sayReward)
- pc.setqf("collect_count",0)
- pc.setqf("drink_drug",0)
- clear_letter()
- set_state(__complete)
- if pc.job==3 then
- pc.give_item2(07003)
- say_reward(gameforge.collect_herb_lv4._150_sayReward)
- return
- else
- pc.give_item2(00013)
- say_reward(gameforge.collect_herb_lv4._160_sayReward)
- end
- pc.change_money(1000)
- pc.give_exp2(500)
- set_quest_state("levelup","run")
- else
- say_title(gameforge.collect_herb_lv10._50_sayTitle)
- say(gameforge.collect_herb_lv4._170_say)
- pc.setqf("drink_drug",0) --Initialize Potions
- return
- end
- end
- end
- state __complete begin
- end
- end
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