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Dec 19th, 2025
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  1. #include <a_samp>
  2. #include <FCNPC>
  3.  
  4. main(){}
  5.  
  6. new npc_car;
  7.  
  8. public OnGameModeInit()
  9. {
  10.     AddPlayerClass(0, 1954.0790, -2451.3960, 13.5391, 7.6344, 0, 0, 0, 0, 0, 0);
  11.     npc_car = CreateVehicle(542, 1960.1898, -2489.5659, 13.5391, 87.2660, 130, 138, -1);
  12.     return 1;
  13. }
  14.  
  15. new my_npc, npc_pickup;
  16.  
  17. public OnPlayerCommandText(playerid, cmdtext[])
  18. {
  19.     if (!strcmp("/npc", cmdtext, true))
  20.     {
  21.         my_npc = FCNPC_Create("Josh");
  22.         FCNPC_Spawn(my_npc, 104, 1953.6671, -2444.9656, 13.5391);
  23.         FCNPC_SetAngle(my_npc, 185.6094);
  24.         FCNPC_PutInVehicle(my_npc, npc_car, 0);
  25.         return 1;
  26.     }
  27.     if (!strcmp("/gethim", cmdtext, true))
  28.     {
  29.         DestroyPickup(npc_pickup);
  30.         new Float:x, Float:y, Float:z, Float:angle;
  31.         GetPlayerPos(playerid, x, y, z);
  32.         GetPlayerFacingAngle(playerid, angle);
  33.         x += (6.0 * floatsin(-angle, degrees));
  34.         y += (6.0 * floatcos(-angle, degrees));
  35.         FCNPC_SetPosition(my_npc, x, y, z);
  36.         FCNPC_SetAngle(my_npc, angle);
  37.         npc_pickup = CreatePickup(2998, 1, x, y, z, -1);
  38.         return 1;
  39.     }
  40.     return 0;
  41. }
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