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Mana Ranged Attack Crash Log

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Jan 16th, 2019
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  1. Fatal error!
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  5. VERSION: 289.100
  6. ShooterGame.exe!FAnimationRuntime::GetPoseFromBlendSpace() (0x00007ff6aca97f36) + 69 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animationruntime.cpp:585]
  7. ShooterGame.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate() (0x00007ff6acb07f54) + 51 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:30]
  8. ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6acac7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  9. ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6acaca07e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  10. ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff6acac8ef9) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
  11. ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff6acac7086) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
  12. ShooterGame.exe!FAnimNode_ModifyBone::EvaluateComponentSpace() (0x00007ff6acad58b1) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:138]
  13. ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6acac8ce8) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
  14. ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x00007ff6acb0841e) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]
  15. ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6acac7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  16. ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff6acac8ef9) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
  17. ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff6acac7086) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
  18. ShooterGame.exe!FAnimNode_MultiFabrik_Dinos::EvaluateComponentSpace() (0x00007ff6acaf89c7) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_multifabrik_dinos.cpp:32]
  19. ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff6acac7086) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222]
  20. ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff6acac89a4) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:47]
  21. ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6acac8ce8) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
  22. ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6acac7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  23. ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6acaca07e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  24. ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6acac7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  25. ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6acaca07e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  26. ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6acac7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  27. ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6acac91f8) + 9 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
  28. ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6acac7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  29. ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6acaca07e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
  30. ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6acac7016) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
  31. ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6acab8924) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
  32. ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6ac901cd4) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1163]
  33. ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6ac91b69a) + 90 bytes [f:\build\trunk\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1591]
  34. ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6ac910136) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881]
  35. ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6abe80156) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
  36. ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6abe7feae) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
  37. ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff6abe7e96b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622]
  38. ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6abf61306) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
  39. ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6abf611c8) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
  40. KERNEL32.DLL!UnknownFunction (0x00007ffea6197e94) + 0 bytes [UnknownFile:0]
  41. ntdll.dll!UnknownFunction (0x00007ffea721a251) + 0 bytes [UnknownFile:0]
  42. ntdll.dll!UnknownFunction (0x00007ffea721a251) + 0 bytes [UnknownFile:0]
  43.  
  44. Crash in runnable thread TaskGraphThreadNP 0
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