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Rumored changes for 2017 MvCI patch

a guest Nov 8th, 2017 18,355 Never
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  1. - Projectile lockdown is out. When the game detects you blocking for too long, you gain an improved pushblock that resets to neutral. SonicFox's jedah/rocket raccoon 'blockstring infinite' is gone. Gamora's c.LK xx dagger toss xx arc shot can now be pushblocked.
  2.  
  3. - Projectiles that pierce hypers still deal damage, but lose hitstun, so they don't stop the hyper. They'll function like that rapid-fire spell in reality storm (LP?). E.g. Gamora's bullets and Monster Hunter's arrows.
  4.  
  5. - Storm duration is decreased by 20%.
  6.  
  7. - Reality stone has increased startup (up to 22f, apparently; currently it is 9f) and disappears when the character that uses it gets hit. However, it has increased hitstun if it lands. Mashing reality stone is discouraged.
  8.  
  9. - Rocket Raccoon trap duration decreased.
  10.  
  11. - Dante's hitboxes are smaller, with hurtboxes fixed.
  12.  
  13. - Dante can't stall with Rain Storm. 1 max.
  14.  
  15. - Dante's Hammer has recovery on landing.
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  17. - Can't switch during the first 3 seconds of the match (e.g. no round start lariat xx switch). Apparently, pre-"FIGHT!" switching has also been removed.
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  19. - Dante's j.HK has a sweet spot now. You have to connect with it at a certain spacing for it to have the same effect on hit than it does currently. Less hitstun outside of that sweet spot.
  20.  
  21. - Added sound cues for things like Rocket's traps or Nova's flight.
  22.  
  23. - Haggars hitboxes are being "fixed" (currently disjointed).
  24.  
  25. - Dormammu is getting nerfed. Hitboxes/hurtboxes. Thorns.
  26.  
  27. - HSD glitch is gone.
  28.  
  29. - There will be some form of crossup protection.
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