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- stock BrzinomerCrti(playerid)
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- switch(VoziloBrzina(vehicleid))
- {
- case 0..4: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "" );
- case 5..9: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "ll" );
- case 10..14: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llll" );
- case 15..19: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllll" );
- case 20..24: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllll" );
- case 25..29: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllll" );
- case 30..34: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllll" );
- case 35..39: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllll" );
- case 40..44: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllll" );
- case 45..49: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllll" );
- case 50..59: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllll" );
- case 60..64: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllll" );
- case 65..69: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllll" );
- case 70..79: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllll" );
- case 80..89: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "lllllllllllllllllllllllllll" );
- case 90..99: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllll" );
- case 100..109: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllll" );
- case 110..119: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllllll" );
- case 120..129: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllllllll" );
- case 130..139: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllllllllll" );
- case 140..149: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllllllllllll" );
- case 150..164: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllllllllllllll" );
- case 165..174: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllllllllllllllll" );
- case 175..189: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllllllllllllllllll" );
- case 190..199: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllllllllllllllllllll" );
- case 200..209: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllllllllllllllllllllll" );
- case 210..219: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllllllllllllllllllllllll" );
- case 220..229: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllllllllllllllllllllllllll" );
- case 230..239: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllllllllllllllllllllllllllll" );
- case 240..300: PlayerTextDrawSetString( playerid, Brzinomer[playerid][10], "llllllllllllllllllllllllllllllllllllllllllllllllllllll" );
- default: PlayerTextDrawSetString( playerid, Brzinomer[playerid][0], "llllllllllllllllllllllllllllllllllllllllllllllllllllll" );
- }
- }
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