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- Sample Commentated Video: https://youtu.be/wu_7-lE5--M
- (if learning route, I recommend watching vid alongside the notes to know item places, etc. There's minor variations, but it's mostly the same)
- Last updated: July 7, 2025
- This is my updated solo Throne route. Main changes are cutting rare cog, improved boss battles, using both Lost Tribe Axe and Starsplitter, and doing more early Gravell battles. We aim for Level 22 for a 55% steal on the Pickaxe and follow that up with Life in the Shadows that we get near the same point. After that is Assassins for EXP to reach level 30, turning in Armsmaster weapons for money, and brute-forcing remaining bosses/grind with money.
- If you get Octopuffs/Caits in the run, you can freely adjust/skip battles or smaller money items and things. The bottom of the document lists the caits/puffs' values and some reference numbers and information.
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- ##########################
- Time starts when confirming Throne.
- First battle:
- T1: Attack x2 first, Attack x1 second, Attack x1 same
- T2: Defend, Attack x3, Attack x3
- Second battle:
- T1:
- Throne: Darkest Night front
- Pirro: Pierce Through middle
- Scaracci: Axe back
- T2:
- Throne: Darkest Night x3 middle
- Pirro: Slice x3 back
- Scaracci: Axe x3 front
- Steal:
- - Brothel Girl's Clothes
- - Gold Ring + Healing Grape
- - Shadow S
- - Ice S + Wind S + Light S
- Shop, buy:
- - Unerring Earring, don't equip
- Steal:
- - Antique Coin
- - Silk Handkerchief
- Pirro
- T1: Sword
- T2: Darkest Night
- T3: Darkest Night x4
- T4: Darkest Night
- T5: Sword (breaks)
- T6: Shadow Soulstone
- T7: if next turn order is Pirro-Throne, Grape
- T8: Light S
- T9: Sword x4 (breaks)
- T10: [LATENT] Wind S, Ice S
- T11: Sword
- Tag New Delsta Anchorage
- Get Herb of Serenity
- Swap Day/Night at Black Market for Soulstone shop:
- Sell:
- - Silk Handkerchief, Coin, and Ring
- - Herb of Serenity
- - Inspiriting Plum Basket
- Buy:
- - 1 Ice S
- - 1 Fire M
- - 1 Light M
- - 3 Shad M
- Break/Flee encounters to Scholar Shrine (can LP to help break but want to build back up by Gravell later)
- Enter Scholar Shrine (for the autosave, use Shad M at encounter before entering)
- Get Scholar License (use Shad M again)
- Job menu:
- - go to Thief, learn Armor Corrosive
- - go to Scholar, learn Lightning Bolt + Analyze
- - Evasive Maneuvers in Slot #1
- Walk a bit to enter Scholar Shrine, exit
- Tag Winterbloom by walking a bit
- "No" to starting chapter 2
- [if you get 3rd Winterbloom battle before town, use Shad M and pick up Wind M later in the first Conning map]
- Get Ice M (behind Partitio's story-related house)
- TP Delsta Harbor
- Boat to Totohaha Harbor (2nd option -1500)
- Steal
- - Bottle of White Powder (80%)
- Enter Cavern of Waves
- Optionally S+Q and walk
- Get JP Augmentor
- Menu items immediately:
- - JP Augmentor (in Slot #1)
- TP Beasting Bay, take Boat to West Continent Canalbrine (2nd option -1000)
- Steal:
- - Fire S (65%)
- - Thunder S (65%)
- Armor Shop:
- - buy Critical Earring, don't equip
- Complete "Traveler's Lost and Found" quest for 4k + Crit M
- Exit and go toward Conning Creek (walk part of North Canalbrine to skip enc)
- (break/flee weak enemies while charging latent as we need it a bit later)
- In Northern Conning Creek Coast, go to night partway for Scorpions and use Ice M
- [If you got 3rd Winterbloom battle, walk some of the map to get Wind M for next Conning map]
- In Western Conning Creek Coast, go to night partway for Scorpions and use Shad M or Wind M
- Tag Conning Creek
- Steal:
- - Octopuff Pot (55%+)
- MENU Items immediately:
- - Octopuff Pot (in Slot #2)
- Steal
- - Wind L (65% steal)
- Get Rainbow Glass Bottle
- TP New Delsta
- Get inventor + two inventions
- Go via water to Southern Clockbank Highroad to get 6300
- Go back a map, then to Borderfall
- Use Fire M in Borderfall
- Get Thunder M
- Walk the map before Montwise
- Tag Montwise
- TP Delsta Harbor, boat to Crackridge Harbor (first option -2500)
- Menu:
- - A Step Ahead (in slot #2)
- Go toward Southern Crackridge Wilds
- KO Armor Eater battle: Light M + Thunder M (or Wind L and swap with next battle)
- Get 6400
- (if battle was early, walk a bit to avoid second)
- Walk some of next screen to avoid double
- Safety Save
- KO second Armor Eater battle: Wind L
- Get 8500 and walk a bit
- Get Merchant job
- Menu:
- - Job to Merchant
- Learn:
- - Collect
- - Sidestep
- - Hired Help
- Support skills:
- - Grows on Trees (slot #4)
- - Boost Start (slot #3, wraps around)
- Safety Save
- Go to Western Gravell Wilds
- Get Thunder L
- Go to night for static battle (2 Dreadwing 1 Fledgling)
- T1: Defend
- T2: LP HHR x1, HHG x4
- Tag Gravell, exit at night
- Get 23.5k
- Force battle: HHB x3
- TP Gravell, exit at night
- KO battle: Defend, LP HH Ruffians x1, HHG x4
- Get Starsplitter
- TP Gravell, exit at day
- Go to NIGHT just after bridge for battle
- KO battle: HHG x3, Thunder L
- Go to day
- Enter Ivory Ravine
- If you get battle, KO with: Defend, HHB x4 (replace Defend with Armor Corrosive if Revenant but it's a range)
- Get Lost Tribe Axe
- If you do not get battle, do NOT force it. TP back to Gravell, exit at night, and KO 1 battle with HHB x3. Some Ravine battles do not go down to just Beastlings x4, so it's very dangerous.
- TP Gravell (you should be Level 18 here for the 3 ambushes)
- Ambush:
- - first NPC, Soldier
- - old lady to far right, Villager
- - man to her right, also Villager
- Get Quartz Shield
- USE INN (if no LP)
- Steal:
- - Light M + Shadow M (from Scholar, 65% each)
- Exit at night to Path to Duskruin Shrine
- KO battle: Defend, LP HH Ruffians x1, HHG x4
- Get Antique Coat (middle path upward and go right)
- TP Montwise and go toward Merry Hills
- If Montwise battle: Dagger x3 on Aurochs + Shad M OR Shad M + Darkest Night x3 if outspeed Aurochs (silences/heals)
- KO Merry Hills DAYTIME battle: Defend -> HHB x4 (can substitute HHG x4 for Horned Flies / Winged Serpents)
- Tag Merry Hills
- Get Empowering Necklace
- TP Conning Creek, exit
- Job menu:
- - Inventor
- Equipment:
- - Optimize
- - Empowering Necklace over Octopuff Pot (optional but needed later)
- Support skills:
- - remove Evasive Maneuvers + A Step Ahead
- Exit at night
- For next few maps, toggle day/night, mostly night, and KO night battles with:
- T1: (Tab to Axe) Catapult Sword x3 (sometimes, x2 suffices but not always for overKO bonus exp)
- or
- T1: M Stone if Cait or Puff
- Also pick the loot below as you go through the Conning, Sai, and Wellgrove maps
- You want to farm most battles but don't linger and can skip some just fine if battle doesn't occur before leaving
- Can also re-equip EM sooner if you need less encounters due to Puff/Cait, etc
- Get Fire M (Sai 1)
- Get 6200 (Sai 2)
- Get Reinforcing Jam (Sai 3)
- Get 7200 (Wellgrove)
- Get Lychee L (Wellgrove)
- Tag Wellgrove (optionally buy 11 small grapes but not usually needed and not recommended)
- TP Montwise
- Go to Seat of Water Sprite dungeon (keep KOing night stuff but only 1 per Montwise map)
- Toggle Day/Night in dungeon and KO battles (if Weasels/Dark Spiny Shrew, launch axe in catapult menu)
- Get 10k
- Get Pom L
- Get Rusty Staff
- Force battles until 4k JP
- TP Crackridge Harbor
- Learn Skills menu:
- - learn 4 skills for Life in the Shadows
- Support Skills:
- - remove Grows on Trees
- - put on A Step Ahead + Evasive Manuevers + LIFE IN THE SHADOWS
- Catapult/Break/Flee encounters
- Tag Oresrush, do Throne 2M
- Job menu:
- - Merchant
- Steal:
- - Sturdy Pickaxe (55%+ at Lv22 which you should be)
- Shop, sell:
- - Lost Tribe Axe
- - Octopuff Pot
- Pick first option twice ("Yes", "Right")
- Finish Throne 2M
- TP Merry Hills
- Item menu for LP if needed:
- - use Lychee L (little girl nearby has another 65% Lychee L steal if no LP yet)
- Exit
- Walk a bit to battle the night assassins
- T1: Defend
- T2: LP HHM x1, HHB x4
- T3: LP Pom L, HHV x4
- TP Winterbloom
- Steal from tavern old man:
- - Red Apple + Ice M
- Tavern:
- - start Throne 2F
- Complete "The Sword in the Stone Quest" (Rusty Sword, Rev Jam, 7k)
- Go to next map and Ambush:
- - 3 bar NPCS (right first, then left two)
- Optional steal from house guard on the way to last ambush (not recommended, route should have excess money):
- - Heavy Coin Pouch + Gold Pocket Watch (80% and 65%, skip if rep failure)
- Ambush 1 NPC outside Snowhare's Den and enter
- KO battle with 2 M stone
- NIGHT before Bergomi battle
- Bergomi:
- T1: Defend (or AC if good turn order)
- T2: HHB x4
- T3: Surprise Attack (if needed for range)
- TP Gravell
- Ambush debt collector guard
- Get Armsmaster + 2 weps
- TP Wellgrove
- Sell:
- - 2 gold items + Conqueror's Sword + Spiritlord's Staff
- Steal:
- - Habit
- - Lychee M (NPC just before going to Mother's Garden, skip if you didn't use Lychee L earlier)
- KO battles at night: HHG x3
- Get:
- - Lychee L (skip if you preserved earlier)
- Item menu:
- - Lychee L + Lychee M to full LP
- Go to Mother's Garden and KO battle at night again
- Backup heal if needed:
- - Refreshing Jam chest before Mother if no grapes, etc, but you don't usually take much damage from the battle
- NIGHT BEFORE BOSS
- Mother:
- T1: LP Dagger x3, Reinforcing Jam
- T2: LP AC on Mother, HHB x4
- T3: HHB x3
- T4: Collect (skip if HP is low and she outspeeds since there's a chance of attack, can steal/sell later if needed)
- T5: Dagger
- TP Montwise, start Throne 3F
- Steal:
- - Dazzling Artwork + Stimulating Bracelet (100%)
- Keep KOing battles at night with HHG x3
- Optionally get Ice M outside church
- Heal before Father if needed:
- - Refreshing Jam (dropped from Mother)
- NIGHT BEFORE BOSS
- Father 58k HP:
- T1: HP Thief
- T2: Dagger x4
- T3: Rev Jam
- T4: LP AC, HHB x3 [watch for 18k damage]
- T5: HHV x4
- T6: Dagger/Defend into Surprise Attack x2 if needed for 1400. If missed by more than that, you need to HHG x2 instead.
- TP Gravell
- Job menu:
- - Scholar, learn until Extra Experience
- - MERCHANT
- Support Skills:
- - Extra Experience over Evasive Manuevers
- KO night battles outside Gravell until Lv34 w/ HHG/HHB as needed
- TP back to Gravell for autosave after every 1-2 battles
- If you alternate the usual Ruffian + Guards and Beastling strats, you keep reobtaining LP from the static FYI
- TP New Delsta once Lv34
- [You can optionally learn and put on Full Power over LitS too but is not recommended.]
- Menu:
- - remove Starsplitter + JP Augmentor
- SUPPORT:
- - remove Extra Experience
- - put on Evasive Maneuvers
- [You can optionally learn and put on Full Power over LitS too but is not recommended.]
- Ambush story NPC in cemetery
- Go to Lostseed by walking the first two outside maps
- Sell at store for 110k+ if possible:
- - Dazzling Artwork
- - Starsplitter
- - Marietta
- - Stimulating Bracelet
- - JP Augmentor
- - Olive of Life L
- Optionally use Inn (if you plan to do flees, you usually take enough damage to get LP or if spare Lychees)
- Get Reinforcing Jam
- The final boss can be fought with varying money as we may try to Collect his 30k to help win:
- - 80.8k is the standard and is a guaranteed win (100%)
- - 70.8k is a favored win (~61% to ~96% winrate depending on turn order, may take 71.6k if bad turn order)
- - 50.8k is a coinflip win (~49% to ~77% winrate depending on turn order, it's the same as 70.8k one but just uses HHV over HHA at end)
- If you miss any ranges/Collects and don't have good turn order to back it up somehow, just retry the battle.
- The next two maps, you can try to flee enemies or use Defend->HHB x4 (Revenants need AC or M Stone too)
- If not 80.8k strat, optionally Save before Claude.
- Claude 68k HP, weak to Dagger Axe staff Thunder Dark (seals primary skills, but merch is still available)
- Guaranteed 80.8k script:
- T1: LP HH Ruffians x3, Reinforcing Jam
- T2: LP HHA x4, Dagger x3
- T3: Defend
- T4: Dagger x2
- T5: LP Red Apple, HHV x4
- Not-Guaranteed 70.8k script:
- - Watch T2 and if Throne is LAST, then do:
- T1: LP AC x3, Reinforcing Jam
- T2: HHA x4, Red Apple
- T3: Defend
- T4: LP Collect x3, HHA x4
- - ~91% Collect
- - if you are first T4, you can swap Defend w/ Collect x1 to increase odds to overall 96% winrate
- - Watch T2 and if Throne is FIRST or SECOND, then do:
- T1: LP HH Ruffians x3, Reinforcing Jam
- T2: LP HHA x4, Collect x1
- T3: Defend
- T4: LP HHR, HHA x4
- - ~61% Collect
- - if you are first T4, you can swap Defend w/ Collect x1 to increase odds to overall 85% winrate
- - this actually takes 71.6k due to last HH Ruffians because Armor Corrosive will be skill-locked if he isn't broken
- 50.8k Script:
- - same as the 70.8k one above but downgrade the T4 HHA x4 to HHV x4 to save 20k. This is ~80% range on top of needing to land the Collect though, so it's a ~49% winrate at worst (but higher with good turn order).
- Steal key, skip cutscenes. Time is on first frame of the FIN screen. GG.
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- ########################## Leftover backup notes for self/others:
- ##########################
- Notable backups:
- - Stones: steal from Gravel/Wellgrove, Shad L in first Lostseed castle map, Light M near Save Point before boss, etc
- - You can consider Full Power and other passives like Fleetfoot if you prefer, after the Lv34 grind is over. But LitS/Extra Experience/BS/ASA take a lot of slots prior and I'm not sure menuing FP is worth after it's over. And Fleetfoot's speed is theoretically bad as it's better to go late on T2 to help the odds on the lower-money strats.
- Below is a Claude strat that I don't use due to being unreliable, but I am noting in case others want to look into routing or improving the idea:
- #
- Alt Claude ~50k w/ 91% Collect and 80% range + requires 2nd Reinforcing + not bad turn order
- T1: LP Ruffians x3, Reinforcing Jam
- T2: LP HHA x4, Reinforcing Jam
- T3: LP Collect x3, HHV x4
- - does not let you play around bad turn order w/ Throne back to back on T2/T3
- - Mother section has slower battle and likely requires using the Silent Bandana from her Garden to avoid Terror
- - you are unlikely to be this poor as there's options for money and steals, sells etc at the end of runs usually
- - Vets x4 being a range isn't great either as 80% x 91% = 72.8% success rate, along with the bad turn order scenario, so it's probably closer to 50%-60% in addition to losing time in Mother section
- - 2nd Reinforcing Jam also sucks if you get good turn order since you naturally get LP back on T3 in many cases too, so it feels wasteful since it could be replaced w/ Red Apple, etc, but it's not guaranteed due to bad turn order
- If Cait/Puff, skip smaller money and battles like those around Sai/Conning/Water Sprite, etc. Reference numbers (FYI, HH can miss so try to Defend/etc for extra BP/Ruffians if possible):
- -- King Octopuff - 25k leaves, 1000 exp, 1500 jp
- -- Queen Octopuff - 3k leaves, 500 exp, 800 jp
- -- Small Octopuff - 1.5k leaves, 500 exp, 300 jp
- #
- -- Chubby Cait - 50k leaves, 2000 exp, 1000 jp
- -- Cultured Cait - 10k leaves, 1250 exp, 400 jp
- -- Small Cait - 3k leaves, 1000 exp, 150 jp
- #
- -- Gravell static - 2.5k leaves, 510 exp, 275 jp
- -- Sai/Conn/etc avg ish - 1k leaves, 110 exp, 110 jp
- #
- - Leaves only really matter for the Cultured 10k, King 25k, Chubby 50k
- - King/Chubby is worth about 2-4 Gravells of exp and 4-6 Gravells of jp so avg 4 ish battles
- //todos:
- - check about menus, such as support skill slots, item menus, no errors, etc
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