LNFan

Solo Throne Route 2.1

Jun 30th, 2025 (edited)
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  1. Sample Commentated Video: https://youtu.be/wu_7-lE5--M
  2.  
  3. (if learning route, I recommend watching vid alongside the notes to know item places, etc. There's minor variations, but it's mostly the same)
  4.  
  5. Last updated: July 7, 2025
  6.  
  7. This is my updated solo Throne route. Main changes are cutting rare cog, improved boss battles, using both Lost Tribe Axe and Starsplitter, and doing more early Gravell battles. We aim for Level 22 for a 55% steal on the Pickaxe and follow that up with Life in the Shadows that we get near the same point. After that is Assassins for EXP to reach level 30, turning in Armsmaster weapons for money, and brute-forcing remaining bosses/grind with money.
  8.  
  9. If you get Octopuffs/Caits in the run, you can freely adjust/skip battles or smaller money items and things. The bottom of the document lists the caits/puffs' values and some reference numbers and information.
  10.  
  11. ##########################
  12. ##########################
  13.  
  14. Time starts when confirming Throne.
  15.  
  16. First battle:
  17. T1: Attack x2 first, Attack x1 second, Attack x1 same
  18. T2: Defend, Attack x3, Attack x3
  19.  
  20. Second battle:
  21. T1:
  22. Throne: Darkest Night front
  23. Pirro: Pierce Through middle
  24. Scaracci: Axe back
  25. T2:
  26. Throne: Darkest Night x3 middle
  27. Pirro: Slice x3 back
  28. Scaracci: Axe x3 front
  29.  
  30. Steal:
  31. - Brothel Girl's Clothes
  32. - Gold Ring + Healing Grape
  33. - Shadow S
  34. - Ice S + Wind S + Light S
  35.  
  36. Shop, buy:
  37. - Unerring Earring, don't equip
  38.  
  39. Steal:
  40. - Antique Coin
  41. - Silk Handkerchief
  42.  
  43. Pirro
  44. T1: Sword
  45. T2: Darkest Night
  46. T3: Darkest Night x4
  47. T4: Darkest Night
  48. T5: Sword (breaks)
  49. T6: Shadow Soulstone
  50. T7: if next turn order is Pirro-Throne, Grape
  51. T8: Light S
  52. T9: Sword x4 (breaks)
  53. T10: [LATENT] Wind S, Ice S
  54. T11: Sword
  55.  
  56. Tag New Delsta Anchorage
  57. Get Herb of Serenity
  58. Swap Day/Night at Black Market for Soulstone shop:
  59. Sell:
  60. - Silk Handkerchief, Coin, and Ring
  61. - Herb of Serenity
  62. - Inspiriting Plum Basket
  63. Buy:
  64. - 1 Ice S
  65. - 1 Fire M
  66. - 1 Light M
  67. - 3 Shad M
  68.  
  69. Break/Flee encounters to Scholar Shrine (can LP to help break but want to build back up by Gravell later)
  70. Enter Scholar Shrine (for the autosave, use Shad M at encounter before entering)
  71. Get Scholar License (use Shad M again)
  72.  
  73. Job menu:
  74. - go to Thief, learn Armor Corrosive
  75. - go to Scholar, learn Lightning Bolt + Analyze
  76. - Evasive Maneuvers in Slot #1
  77.  
  78. Walk a bit to enter Scholar Shrine, exit
  79. Tag Winterbloom by walking a bit
  80. "No" to starting chapter 2
  81. [if you get 3rd Winterbloom battle before town, use Shad M and pick up Wind M later in the first Conning map]
  82. Get Ice M (behind Partitio's story-related house)
  83.  
  84. TP Delsta Harbor
  85. Boat to Totohaha Harbor (2nd option -1500)
  86. Steal
  87. - Bottle of White Powder (80%)
  88.  
  89. Enter Cavern of Waves
  90. Optionally S+Q and walk
  91. Get JP Augmentor
  92.  
  93. Menu items immediately:
  94. - JP Augmentor (in Slot #1)
  95.  
  96. TP Beasting Bay, take Boat to West Continent Canalbrine (2nd option -1000)
  97. Steal:
  98. - Fire S (65%)
  99. - Thunder S (65%)
  100. Armor Shop:
  101. - buy Critical Earring, don't equip
  102.  
  103. Complete "Traveler's Lost and Found" quest for 4k + Crit M
  104. Exit and go toward Conning Creek (walk part of North Canalbrine to skip enc)
  105. (break/flee weak enemies while charging latent as we need it a bit later)
  106.  
  107. In Northern Conning Creek Coast, go to night partway for Scorpions and use Ice M
  108. [If you got 3rd Winterbloom battle, walk some of the map to get Wind M for next Conning map]
  109. In Western Conning Creek Coast, go to night partway for Scorpions and use Shad M or Wind M
  110.  
  111. Tag Conning Creek
  112. Steal:
  113. - Octopuff Pot (55%+)
  114.  
  115. MENU Items immediately:
  116. - Octopuff Pot (in Slot #2)
  117.  
  118. Steal
  119. - Wind L (65% steal)
  120. Get Rainbow Glass Bottle
  121.  
  122. TP New Delsta
  123. Get inventor + two inventions
  124. Go via water to Southern Clockbank Highroad to get 6300
  125.  
  126. Go back a map, then to Borderfall
  127. Use Fire M in Borderfall
  128. Get Thunder M
  129. Walk the map before Montwise
  130. Tag Montwise
  131.  
  132. TP Delsta Harbor, boat to Crackridge Harbor (first option -2500)
  133. Menu:
  134. - A Step Ahead (in slot #2)
  135. Go toward Southern Crackridge Wilds
  136. KO Armor Eater battle: Light M + Thunder M (or Wind L and swap with next battle)
  137. Get 6400
  138. (if battle was early, walk a bit to avoid second)
  139.  
  140. Walk some of next screen to avoid double
  141. Safety Save
  142. KO second Armor Eater battle: Wind L
  143. Get 8500 and walk a bit
  144. Get Merchant job
  145.  
  146. Menu:
  147. - Job to Merchant
  148. Learn:
  149. - Collect
  150. - Sidestep
  151. - Hired Help
  152. Support skills:
  153. - Grows on Trees (slot #4)
  154. - Boost Start (slot #3, wraps around)
  155. Safety Save
  156.  
  157. Go to Western Gravell Wilds
  158. Get Thunder L
  159. Go to night for static battle (2 Dreadwing 1 Fledgling)
  160. T1: Defend
  161. T2: LP HHR x1, HHG x4
  162.  
  163. Tag Gravell, exit at night
  164. Get 23.5k
  165. Force battle: HHB x3
  166.  
  167. TP Gravell, exit at night
  168. KO battle: Defend, LP HH Ruffians x1, HHG x4
  169. Get Starsplitter
  170.  
  171. TP Gravell, exit at day
  172. Go to NIGHT just after bridge for battle
  173. KO battle: HHG x3, Thunder L
  174. Go to day
  175.  
  176. Enter Ivory Ravine
  177. If you get battle, KO with: Defend, HHB x4 (replace Defend with Armor Corrosive if Revenant but it's a range)
  178. Get Lost Tribe Axe
  179. If you do not get battle, do NOT force it. TP back to Gravell, exit at night, and KO 1 battle with HHB x3. Some Ravine battles do not go down to just Beastlings x4, so it's very dangerous.
  180.  
  181. TP Gravell (you should be Level 18 here for the 3 ambushes)
  182. Ambush:
  183. - first NPC, Soldier
  184. - old lady to far right, Villager
  185. - man to her right, also Villager
  186. Get Quartz Shield
  187. USE INN (if no LP)
  188.  
  189. Steal:
  190. - Light M + Shadow M (from Scholar, 65% each)
  191.  
  192. Exit at night to Path to Duskruin Shrine
  193. KO battle: Defend, LP HH Ruffians x1, HHG x4
  194. Get Antique Coat (middle path upward and go right)
  195.  
  196. TP Montwise and go toward Merry Hills
  197. If Montwise battle: Dagger x3 on Aurochs + Shad M OR Shad M + Darkest Night x3 if outspeed Aurochs (silences/heals)
  198.  
  199. KO Merry Hills DAYTIME battle: Defend -> HHB x4 (can substitute HHG x4 for Horned Flies / Winged Serpents)
  200. Tag Merry Hills
  201. Get Empowering Necklace
  202.  
  203. TP Conning Creek, exit
  204. Job menu:
  205. - Inventor
  206. Equipment:
  207. - Optimize
  208. - Empowering Necklace over Octopuff Pot (optional but needed later)
  209. Support skills:
  210. - remove Evasive Maneuvers + A Step Ahead
  211. Exit at night
  212.  
  213. For next few maps, toggle day/night, mostly night, and KO night battles with:
  214. T1: (Tab to Axe) Catapult Sword x3 (sometimes, x2 suffices but not always for overKO bonus exp)
  215. or
  216. T1: M Stone if Cait or Puff
  217. Also pick the loot below as you go through the Conning, Sai, and Wellgrove maps
  218. You want to farm most battles but don't linger and can skip some just fine if battle doesn't occur before leaving
  219. Can also re-equip EM sooner if you need less encounters due to Puff/Cait, etc
  220.  
  221. Get Fire M (Sai 1)
  222. Get 6200 (Sai 2)
  223. Get Reinforcing Jam (Sai 3)
  224. Get 7200 (Wellgrove)
  225. Get Lychee L (Wellgrove)
  226.  
  227. Tag Wellgrove (optionally buy 11 small grapes but not usually needed and not recommended)
  228.  
  229. TP Montwise
  230. Go to Seat of Water Sprite dungeon (keep KOing night stuff but only 1 per Montwise map)
  231. Toggle Day/Night in dungeon and KO battles (if Weasels/Dark Spiny Shrew, launch axe in catapult menu)
  232. Get 10k
  233. Get Pom L
  234. Get Rusty Staff
  235. Force battles until 4k JP
  236.  
  237. TP Crackridge Harbor
  238. Learn Skills menu:
  239. - learn 4 skills for Life in the Shadows
  240. Support Skills:
  241. - remove Grows on Trees
  242. - put on A Step Ahead + Evasive Manuevers + LIFE IN THE SHADOWS
  243.  
  244. Catapult/Break/Flee encounters
  245. Tag Oresrush, do Throne 2M
  246. Job menu:
  247. - Merchant
  248. Steal:
  249. - Sturdy Pickaxe (55%+ at Lv22 which you should be)
  250. Shop, sell:
  251. - Lost Tribe Axe
  252. - Octopuff Pot
  253. Pick first option twice ("Yes", "Right")
  254. Finish Throne 2M
  255.  
  256. TP Merry Hills
  257. Item menu for LP if needed:
  258. - use Lychee L (little girl nearby has another 65% Lychee L steal if no LP yet)
  259. Exit
  260.  
  261. Walk a bit to battle the night assassins
  262. T1: Defend
  263. T2: LP HHM x1, HHB x4
  264. T3: LP Pom L, HHV x4
  265.  
  266. TP Winterbloom
  267. Steal from tavern old man:
  268. - Red Apple + Ice M
  269. Tavern:
  270. - start Throne 2F
  271. Complete "The Sword in the Stone Quest" (Rusty Sword, Rev Jam, 7k)
  272. Go to next map and Ambush:
  273. - 3 bar NPCS (right first, then left two)
  274.  
  275. Optional steal from house guard on the way to last ambush (not recommended, route should have excess money):
  276. - Heavy Coin Pouch + Gold Pocket Watch (80% and 65%, skip if rep failure)
  277.  
  278. Ambush 1 NPC outside Snowhare's Den and enter
  279.  
  280. KO battle with 2 M stone
  281. NIGHT before Bergomi battle
  282. Bergomi:
  283. T1: Defend (or AC if good turn order)
  284. T2: HHB x4
  285. T3: Surprise Attack (if needed for range)
  286.  
  287. TP Gravell
  288. Ambush debt collector guard
  289. Get Armsmaster + 2 weps
  290.  
  291. TP Wellgrove
  292. Sell:
  293. - 2 gold items + Conqueror's Sword + Spiritlord's Staff
  294. Steal:
  295. - Habit
  296. - Lychee M (NPC just before going to Mother's Garden, skip if you didn't use Lychee L earlier)
  297. KO battles at night: HHG x3
  298. Get:
  299. - Lychee L (skip if you preserved earlier)
  300. Item menu:
  301. - Lychee L + Lychee M to full LP
  302. Go to Mother's Garden and KO battle at night again
  303.  
  304. Backup heal if needed:
  305. - Refreshing Jam chest before Mother if no grapes, etc, but you don't usually take much damage from the battle
  306.  
  307. NIGHT BEFORE BOSS
  308. Mother:
  309. T1: LP Dagger x3, Reinforcing Jam
  310. T2: LP AC on Mother, HHB x4
  311. T3: HHB x3
  312. T4: Collect (skip if HP is low and she outspeeds since there's a chance of attack, can steal/sell later if needed)
  313. T5: Dagger
  314.  
  315. TP Montwise, start Throne 3F
  316. Steal:
  317. - Dazzling Artwork + Stimulating Bracelet (100%)
  318. Keep KOing battles at night with HHG x3
  319. Optionally get Ice M outside church
  320.  
  321. Heal before Father if needed:
  322. - Refreshing Jam (dropped from Mother)
  323.  
  324. NIGHT BEFORE BOSS
  325. Father 58k HP:
  326. T1: HP Thief
  327. T2: Dagger x4
  328. T3: Rev Jam
  329. T4: LP AC, HHB x3 [watch for 18k damage]
  330. T5: HHV x4
  331. T6: Dagger/Defend into Surprise Attack x2 if needed for 1400. If missed by more than that, you need to HHG x2 instead.
  332.  
  333. TP Gravell
  334. Job menu:
  335. - Scholar, learn until Extra Experience
  336. - MERCHANT
  337. Support Skills:
  338. - Extra Experience over Evasive Manuevers
  339.  
  340. KO night battles outside Gravell until Lv34 w/ HHG/HHB as needed
  341. TP back to Gravell for autosave after every 1-2 battles
  342. If you alternate the usual Ruffian + Guards and Beastling strats, you keep reobtaining LP from the static FYI
  343.  
  344. TP New Delsta once Lv34
  345. [You can optionally learn and put on Full Power over LitS too but is not recommended.]
  346. Menu:
  347. - remove Starsplitter + JP Augmentor
  348. SUPPORT:
  349. - remove Extra Experience
  350. - put on Evasive Maneuvers
  351. [You can optionally learn and put on Full Power over LitS too but is not recommended.]
  352. Ambush story NPC in cemetery
  353. Go to Lostseed by walking the first two outside maps
  354.  
  355. Sell at store for 110k+ if possible:
  356. - Dazzling Artwork
  357. - Starsplitter
  358. - Marietta
  359. - Stimulating Bracelet
  360. - JP Augmentor
  361. - Olive of Life L
  362.  
  363. Optionally use Inn (if you plan to do flees, you usually take enough damage to get LP or if spare Lychees)
  364. Get Reinforcing Jam
  365.  
  366. The final boss can be fought with varying money as we may try to Collect his 30k to help win:
  367. - 80.8k is the standard and is a guaranteed win (100%)
  368. - 70.8k is a favored win (~61% to ~96% winrate depending on turn order, may take 71.6k if bad turn order)
  369. - 50.8k is a coinflip win (~49% to ~77% winrate depending on turn order, it's the same as 70.8k one but just uses HHV over HHA at end)
  370. If you miss any ranges/Collects and don't have good turn order to back it up somehow, just retry the battle.
  371.  
  372. The next two maps, you can try to flee enemies or use Defend->HHB x4 (Revenants need AC or M Stone too)
  373. If not 80.8k strat, optionally Save before Claude.
  374.  
  375. Claude 68k HP, weak to Dagger Axe staff Thunder Dark (seals primary skills, but merch is still available)
  376.  
  377. Guaranteed 80.8k script:
  378. T1: LP HH Ruffians x3, Reinforcing Jam
  379. T2: LP HHA x4, Dagger x3
  380. T3: Defend
  381. T4: Dagger x2
  382. T5: LP Red Apple, HHV x4
  383.  
  384. Not-Guaranteed 70.8k script:
  385.  
  386. - Watch T2 and if Throne is LAST, then do:
  387.  
  388. T1: LP AC x3, Reinforcing Jam
  389. T2: HHA x4, Red Apple
  390. T3: Defend
  391. T4: LP Collect x3, HHA x4
  392. - ~91% Collect
  393. - if you are first T4, you can swap Defend w/ Collect x1 to increase odds to overall 96% winrate
  394.  
  395. - Watch T2 and if Throne is FIRST or SECOND, then do:
  396.  
  397. T1: LP HH Ruffians x3, Reinforcing Jam
  398. T2: LP HHA x4, Collect x1
  399. T3: Defend
  400. T4: LP HHR, HHA x4
  401. - ~61% Collect
  402. - if you are first T4, you can swap Defend w/ Collect x1 to increase odds to overall 85% winrate
  403. - this actually takes 71.6k due to last HH Ruffians because Armor Corrosive will be skill-locked if he isn't broken
  404.  
  405. 50.8k Script:
  406. - same as the 70.8k one above but downgrade the T4 HHA x4 to HHV x4 to save 20k. This is ~80% range on top of needing to land the Collect though, so it's a ~49% winrate at worst (but higher with good turn order).
  407.  
  408. Steal key, skip cutscenes. Time is on first frame of the FIN screen. GG.
  409.  
  410. ##########################
  411. ########################## Leftover backup notes for self/others:
  412. ##########################
  413.  
  414. Notable backups:
  415. - Stones: steal from Gravel/Wellgrove, Shad L in first Lostseed castle map, Light M near Save Point before boss, etc
  416. - You can consider Full Power and other passives like Fleetfoot if you prefer, after the Lv34 grind is over. But LitS/Extra Experience/BS/ASA take a lot of slots prior and I'm not sure menuing FP is worth after it's over. And Fleetfoot's speed is theoretically bad as it's better to go late on T2 to help the odds on the lower-money strats.
  417.  
  418. Below is a Claude strat that I don't use due to being unreliable, but I am noting in case others want to look into routing or improving the idea:
  419. #
  420. Alt Claude ~50k w/ 91% Collect and 80% range + requires 2nd Reinforcing + not bad turn order
  421. T1: LP Ruffians x3, Reinforcing Jam
  422. T2: LP HHA x4, Reinforcing Jam
  423. T3: LP Collect x3, HHV x4
  424. - does not let you play around bad turn order w/ Throne back to back on T2/T3
  425. - Mother section has slower battle and likely requires using the Silent Bandana from her Garden to avoid Terror
  426. - you are unlikely to be this poor as there's options for money and steals, sells etc at the end of runs usually
  427. - Vets x4 being a range isn't great either as 80% x 91% = 72.8% success rate, along with the bad turn order scenario, so it's probably closer to 50%-60% in addition to losing time in Mother section
  428. - 2nd Reinforcing Jam also sucks if you get good turn order since you naturally get LP back on T3 in many cases too, so it feels wasteful since it could be replaced w/ Red Apple, etc, but it's not guaranteed due to bad turn order
  429.  
  430. If Cait/Puff, skip smaller money and battles like those around Sai/Conning/Water Sprite, etc. Reference numbers (FYI, HH can miss so try to Defend/etc for extra BP/Ruffians if possible):
  431. -- King Octopuff - 25k leaves, 1000 exp, 1500 jp
  432. -- Queen Octopuff - 3k leaves, 500 exp, 800 jp
  433. -- Small Octopuff - 1.5k leaves, 500 exp, 300 jp
  434. #
  435. -- Chubby Cait - 50k leaves, 2000 exp, 1000 jp
  436. -- Cultured Cait - 10k leaves, 1250 exp, 400 jp
  437. -- Small Cait - 3k leaves, 1000 exp, 150 jp
  438. #
  439. -- Gravell static - 2.5k leaves, 510 exp, 275 jp
  440. -- Sai/Conn/etc avg ish - 1k leaves, 110 exp, 110 jp
  441. #
  442. - Leaves only really matter for the Cultured 10k, King 25k, Chubby 50k
  443. - King/Chubby is worth about 2-4 Gravells of exp and 4-6 Gravells of jp so avg 4 ish battles
  444.  
  445. //todos:
  446. - check about menus, such as support skill slots, item menus, no errors, etc
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