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DuneSciFye

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Apr 7th, 2023
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  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ###############################################
  7.  
  8. # How should the item that is given to players by the give command be called?
  9. # {0} represents stack size
  10. # {1} represents entity/block type
  11. # {2} represents item type (Egg / Spawner / Barrel)
  12. give-item-name: '&6x{0} &f&o{1} {2}'
  13.  
  14. # The inspect tool of the plugin.
  15. # When clicking an item, entity, barrel or spawner, all the information
  16. # about the object will be displayed to the player.
  17. inspect-tool:
  18. type: STICK
  19. name: '&6Inspect Tool'
  20. lore:
  21. - '&7Click on an object to get more details about it.'
  22.  
  23. # The simulate tool of the plugin.
  24. # You can check if two objects can stack together using this tool.
  25. simulate-tool:
  26. type: STICK
  27. name: '&6Simulate Tool'
  28. lore:
  29. - '&7Click on two objects to check if they can stack together.'
  30.  
  31. # Settings related to database.
  32. database:
  33. # Should data of worlds that no longer exist be deleted?
  34. delete-invalid-worlds: true
  35.  
  36. # Settings related to the automatic kill all
  37. kill-task:
  38. # How much time should be passed between auto-killing? (in seconds)
  39. # If you wish to disable the auto-killing task, set the interval to 0.
  40. interval: 0
  41. # Should the kill task remove stacked entities?
  42. stacked-entities: true
  43. # Should the kill task remove unstacked entities?
  44. unstacked-entities: true
  45. # Should the kill task remove stacked items?
  46. stacked-items: true
  47. # Should the kill task remove unstacked items?
  48. unstacked-items: true
  49. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  50. # This feature will work if the interval is set to 0 - these are two different features!
  51. sync-clear-lagg: true
  52. # Set a command for getting the next time until kill task will happen.
  53. # You can split multiple commands using ",".
  54. # You can set it to '' in order to disable this feature.
  55. time-command: stacker timeleft
  56. # All settings related to the kill-all task of entities.
  57. kill-entities:
  58. # A list of entities that will be cleared.
  59. # EntityType list: https://bg-software.com/entities/
  60. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  61. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  62. # If you want all entities to be killed, set this to []
  63. whitelist: []
  64. # A list of entities that won't be cleared.
  65. # EntityType list: https://bg-software.com/entities/
  66. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  67. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  68. # If you wish to disable blacklisted entities, use "blacklist: []"
  69. blacklist: []
  70. # A list of worlds that entities will be cleared inside.
  71. # If you want all worlds, set this to []
  72. worlds: []
  73. # All settings related to the kill-all task of entities.
  74. kill-items:
  75. # A list of items that will be cleared.
  76. # Material list: https://bg-software.com/materials/
  77. # If you want all items to be killed, set this to []
  78. whitelist: []
  79. # A list of items that won't be cleared.
  80. # Material list: https://bg-software.com/materials/
  81. # If you wish to disable blacklisted items, use "blacklist: []"
  82. blacklist: []
  83. # A list of worlds that items will be cleared inside.
  84. # If you want all worlds, set this to []
  85. worlds: []
  86.  
  87. # Here you can configurable all features related to stacked items.
  88. items:
  89. # Should items get stacked on the server?
  90. enabled: true
  91.  
  92. # How many blocks from the item should be checked for other items to stack into?
  93. # Material list: https://bg-software.com/materials/
  94. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  95. merge-radius:
  96. all: 5
  97.  
  98. # Custom display-name for the items on ground.
  99. # If you don't want a display-name, use "custom-name: ''"
  100. # {0} represents stack amount
  101. # {1} represents display name
  102. # {2} represents display name in upper case
  103. custom-name: ''
  104.  
  105. # Blacklisted items are items that won't get stacked.
  106. # Material list: https://bg-software.com/materials/
  107. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  108. # If you wish to disable blacklisted items, use "blacklist: []"
  109. blacklist:
  110. - EXAMPLE_ITEM
  111.  
  112. # Whitelisted items are items that will get stacked.
  113. # Material list: https://bg-software.com/materials/
  114. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  115. # If you wish to disable whitelisted items, use "whitelist: []"
  116. whitelist: []
  117.  
  118. # Set a maximum stack for specific items.
  119. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  120. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  121. # If you don't want any limits, you can set a random type.
  122. limits:
  123. EXAMPLE_ITEM: 1024
  124.  
  125. # A list of worlds items won't get stacked inside them (case-sensitive)
  126. disabled-worlds:
  127. - disabled_world
  128.  
  129. # Set a maximum amount of item objects in a chunk.
  130. # If you want to disable the feature, set it to 0.
  131. chunk-limit: 0
  132.  
  133. # Should particles be spawned when an entity gets stacked?
  134. # If you want to edit the particles, check the particles file.
  135. particles: false
  136.  
  137. # When enabled, all items will have a custom name (even if not stacked)
  138. unstacked-custom-name: false
  139.  
  140. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  141. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  142. # of 80 different items.
  143. fix-stack: false
  144.  
  145. # When item-display is enabled, the item's name will be displayed instead of it's type
  146. # This will take place on all items, and can only be overridden by custom-display section.
  147. item-display: false
  148.  
  149. # Should players be able to disable item names for themselves?
  150. # In order to work, ProtocolLib should be installed.
  151. names-toggle:
  152. # Can item names be toggled?
  153. enabled: false
  154.  
  155. # What the toggle command will be?
  156. command: stacker names item
  157.  
  158. # Should pickup-sound be enabled for stacked items?
  159. pickup-sound: false
  160.  
  161. # Should items with the max pickup delay get stacked (items that shouldn't be picked up in first place)
  162. max-pickup-delay: false
  163.  
  164. # How much time should be passed between auto-stacking? (in ticks)
  165. # If you wish to disable the auto-stacking task, set the stack-interval to 0.
  166. # By default, all items are stacked once, when they spawn.
  167. stack-interval: 0
  168.  
  169. # Should entities get stored into the database?
  170. store-items: true
  171.  
  172. # Here you can configurable all features related to stacked entities.
  173. entities:
  174. # Should entities get stacked on the server?
  175. enabled: true
  176.  
  177. # How many blocks from the entity should be checked for other entities to stack into?
  178. # EntityType list: https://bg-software.com/entities/
  179. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  180. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  181. merge-radius:
  182. all: 10
  183.  
  184. # Custom display-name for the entities.
  185. # If you don't want a display-name, use "custom-name: ''"
  186. # {0} represents stack amount
  187. # {1} represents entity type
  188. # {2} represents entity type in upper case
  189. # {3} represents the upgrade's display name
  190. custom-name: '&fx{0} &7&o{1}{3}'
  191.  
  192. # Blacklisted entities are entities that won't get stacked.
  193. # EntityType list: https://bg-software.com/entities/
  194. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  195. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  196. # If you wish to disable blacklisted entities, use "blacklist: []"
  197. blacklist:
  198. - BEE
  199. - VILLAGER
  200. - SHEEP
  201. - COW
  202. - CHICKEN
  203. - ENDER_DRAGON
  204. - WARDEN
  205.  
  206. # Whitelisted entities are entities that will get stacked.
  207. # EntityType list: https://bg-software.com/entities/
  208. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  209. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  210. # If you wish to disable whitelisted entities, use "whitelist: []"
  211. whitelist: []
  212.  
  213. # Set a maximum stack for specific entities.
  214. # Make sure you follow the "ENTITY-TYPE" format.
  215. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  216. # If you don't want any limits, you can set a random type.
  217. limits:
  218. all: 100
  219.  
  220. # Set a minimum required entities to stack for specific entities.
  221. # Make sure you follow the "ENTITY-TYPE" format.
  222. # You can use 'all' as a global limit (all: 20 will set all entities to must have at least 20 entities around before stacking)
  223. # If you don't want any limits, you can set a random type.
  224. minimum-required:
  225. all: 5
  226.  
  227. # A list of worlds entities won't get stacked inside them (case-sensitive)
  228. disabled-worlds:
  229. - world
  230. - resource_world
  231. - bossworld
  232. - em_primis
  233. - em_fireworks
  234. - em_primis_wormhole
  235. - em_north_pole
  236. - em_knight_castle
  237. - em_invasion
  238. - em_sewer_maze
  239. - em_oasis
  240. - em_adventurers_guild
  241. - em_hallosseum
  242. - em_under_grove
  243. - em_dark_spire
  244. - em_steamworks_lair
  245. - warzone
  246. - em_iron_league_arena
  247. - em_binder_of_worlds
  248. - em_beasts_sanctuary
  249. - em_id_primis_gladius_1
  250.  
  251. # Set a maximum amount of entity objects in a chunk.
  252. # If you want to disable the feature, set it to 0.
  253. chunk-limit: 0
  254.  
  255. # Should particles be spawned when an entity gets stacked?
  256. # If you want to edit the particles, check the particles file.
  257. particles: false
  258.  
  259. # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive)
  260. disabled-regions: []
  261.  
  262. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  263. # Color codes are supported, as well as regex.
  264. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []"
  265. name-blacklist: []
  266.  
  267. # How much time should be passed between auto-stacking? (in ticks)
  268. # If you wish to disable the auto-stacking task, set the stack-interval to 0.
  269. stack-interval: 0
  270.  
  271. # A list of all checks that the plugin does before trying to stack two entities together.
  272. stack-checks:
  273. AGE: true
  274. ANIMAL_OWNER: true
  275. AXOLOTL_TYPE: true
  276. AXOLOTL_PLAYING_DEAD: false
  277. BAT_AWAKE: false
  278. CAN_BREED: true
  279. CAT_COLLAR_COLOR: true
  280. CAT_TYPE: true
  281. CREEPER_CHARGED: true
  282. ENDERMAN_CARRIED_BLOCK: true
  283. EXACT_AGE: false
  284. FROG_TOUNGE_TARGET: false
  285. FROG_TYPE: true
  286. GLOW_SQUID_DARK_TICKS: false
  287. GOAT_SCREAMING: false
  288. GUARDIAN_ELDER: true
  289. HORSE_CARRYING_CHEST: true
  290. HORSE_COLOR: true
  291. HORSE_JUMP: true
  292. HORSE_MAX_TAME_PROGRESS: true
  293. HORSE_STYLE: true
  294. HORSE_TAME_PROGRESS: true
  295. HORSE_TYPE: true
  296. IS_IN_LOVE: true
  297. IS_TAMED: true
  298. LLAMA_COLOR: true
  299. LLAMA_STRENGTH: true
  300. MOOSHROOM_TYPE: true
  301. NAME_TAG: true
  302. NERFED: true
  303. OCELOT_TYPE: true
  304. PARROT_TYPE: true
  305. PHANTOM_SIZE: true
  306. PIG_SADDLE: true
  307. PUFFERFISH_STATE: true
  308. RABBIT_TYPE: true
  309. SHEEP_COLOR: true
  310. SHEEP_SHEARED: true
  311. SKELETON_TYPE: true
  312. SLIME_SIZE: true
  313. SPAWN_REASON: false
  314. TROPICALFISH_BODY_COLOR: true
  315. TROPICALFISH_TYPE: true
  316. TROPICALFISH_TYPE_COLOR: true
  317. UPGRADE: true
  318. VILLAGER_PROFESSION: true
  319. WOLF_ANGRY: false
  320. WOLF_COLLAR_COLOR: true
  321. ZOMBIE_BABY: true
  322. ZOMBIE_PIGMAN_ANGRY: false
  323.  
  324. # A list of all actions that the plugin check before unstacking an entity stack.
  325. stack-split:
  326. BEE_AGRO: false
  327. ENTITY_BREED: true
  328. ENTER_VEHICLE: true
  329. IRON_GOLEM_AGRO: false
  330. MUSHROOM_SHEAR: true
  331. NAME_TAG: true
  332. PIGMAN_AGRO: false
  333. SHEEP_DYE: true
  334. SHEEP_SHEAR: true
  335. VILLAGER_INFECTION: true
  336. WOLF_AGRO: false
  337.  
  338. # Linked-entities are entities that are linked to one spawner or more.
  339. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  340. # Linked entities feature won't work if entities-stacking is disabled.
  341. linked-entities:
  342. # Should entities be linked to spawners?
  343. enabled: true
  344.  
  345. # The maximum distance that the linked entity can be from the spawner.
  346. # If the entity is too far, it will get unlinked automatically from the spawner.
  347. max-distance: 10
  348.  
  349. # Instant-kill will kill the entire stack instead of unstack it by one.
  350. # When an entire stack dies, their drops are getting multiplied.
  351. # EntityType list: https://bg-software.com/entities/
  352. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  353. # You can combine both filters using "ENTITY_TYPE:DAMAGE_CAUSE" or "ENTITY_TYPE:SPAWN_REASON"
  354. # If you don't want instant-kill, use "instant-kill: []"
  355. instant-kill:
  356. - FALL
  357. - BLOCK_EXPLOSION
  358. - CONTACT
  359. - CRAMMING
  360. - CUSTOM
  361. - DRAGON_BREATH
  362. - DROWNING
  363. - DRYOUT
  364. - ENTITY_ATTACK
  365. - ENTITY_EXPLOSION
  366. - ENTITY_SWEEP_ATTACK
  367. - FALLING_BLOCK
  368. - FIRE
  369. - FIRE_TICK
  370. - FLY_INTO_WALL
  371. - FREEZE
  372. - HOT_FLOOR
  373. - LAVA
  374. - LIGHTNING
  375. - MAGIC
  376. - MELTING
  377. - POISON
  378. - PROJECTILE
  379. - SONIC_BOOM
  380. - STARVATION
  381. - SUICIDE
  382. - THORNS
  383. - VOID
  384. - WITHER
  385.  
  386. # Nerfed entities are entities that cannot attack / target other entities and players.
  387. # EntityType list: https://bg-software.com/entities/
  388. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  389. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  390. nerfed-entities:
  391. # A list of entities that will be nerfed.
  392. # If you want all entities to be nerfed, set this to [].
  393. whitelist: []
  394. # A list of entities that won't be nerfed.
  395. blacklist:
  396. - SHEEP
  397. - COW
  398. - CHICKEN
  399. - BEE
  400. - WOLF
  401. - CAT
  402. - OCELOT
  403. - FOX
  404. - ENDER_DRAGON
  405. - VILLAGER
  406. - WARDEN
  407. - ZOMBIE:NATURAL
  408. - SKELETON:NATURAL
  409. - ENDERMAN:NATURAL
  410. - SPIDER:NATURAL
  411. - WITCH:NATURAL
  412. - ZOMBIE_VILLAGER:NATURAL
  413. - SLIME:NATURAL
  414. # A list of worlds that entities can be nerfed in.
  415. # If you want entities to be nerfed inside all worlds, set this to [].
  416. worlds:
  417. - SuperiorWorld
  418. - SuperiorWorld_nether
  419. # Should nerfed entities be able to teleport?
  420. teleport: false
  421.  
  422. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  423. # This feature is great for flying entities, like blazes and ghasts.
  424. stack-down:
  425. # Should the stack-down feature be enabled on the server?
  426. enabled: true
  427. # A list of entities that will be forced to only stack down.
  428. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  429. stack-down-types:
  430. - BLAZE
  431. - GHAST
  432.  
  433. # If a stacked entity dies from fire, should the fire continue to the next entity?
  434. keep-fire: true
  435.  
  436. # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs.
  437. mythic-mobs-custom-name: true
  438.  
  439. # A list of entities that should keep the lowest health when stacking.
  440. # EntityType list: https://bg-software.com/entities/
  441. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  442. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  443. keep-lowest-health: []
  444.  
  445. # When enabled, parents of the entity will get stacked together after breeding.
  446. stack-after-breed: true
  447.  
  448. # When smart-breed is enabled, players will be consumed with two items in order to breed a stack.
  449. # No breeding animation will be played, and a new baby stack will be spawned with the correct amount.
  450. # This can prevent massive splits of the stack for breeding, and can help with performance.
  451. smart-breeding:
  452. enabled: false
  453. # When enabled, items for breeding will be consumed from the entire inventory instead of only hand.
  454. consume-entire-inventory: false
  455.  
  456. # When enabled, entities' names will be shown only if player looks exactly towards them.
  457. hide-names: false
  458.  
  459. # Should players be able to disable entity names for themselves?
  460. # In order to work, ProtocolLib should be installed.
  461. names-toggle:
  462. # Can entity names be toggled?
  463. enabled: false
  464.  
  465. # What the toggle command will be?
  466. command: stacker names entity
  467.  
  468. # Should entities can be killed fast by players (No damage-cooldown)?
  469. fast-kill: true
  470.  
  471. # The default amount entities should get unstacked by.
  472. # Use the "ENTITY_TYPE:AMOUNT" or "ENTITY_TYPE:SPAWN_CAUSE:AMOUNT"
  473. default-unstack:
  474. all: 1
  475.  
  476. # Should exp get added directly to killer instead of dropped to ground?
  477. # EntityType list: https://bg-software.com/entities/
  478. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  479. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  480. auto-exp-pickup: []
  481.  
  482. # Set a custom exp sound when auto-exp-pickup is enabled.
  483. # You can set this to '' if you want to disable it.
  484. exp-pickup-sound: ENTITY_EXPERIENCE_ORB_PICKUP
  485.  
  486. # Should eggs that are laid by stacked chickens be multiplied by it's stack size?
  487. egg-lay-multiply: true
  488.  
  489. # Should scout that are dropped by grown turtles by multiplied by it's stack size?
  490. scute-multiply: true
  491.  
  492. # Should vanilla equipment of entities get cleared after they unstack?
  493. clear-equipment: false
  494.  
  495. # Should corpses be spawned when entity dies ("death animations")?
  496. spawn-corpses: true
  497.  
  498. # When enabled, entities will be one shot by specific tools.
  499. one-shot:
  500. # Should this feature be enabled?
  501. enabled: false
  502. # A list of tools that can one shot entities.
  503. tools:
  504. - DIAMOND_SWORD
  505. - DIAMOND_AXE
  506. # A list of entities that will be one shot.
  507. # EntityType list: https://bg-software.com/entities/
  508. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  509. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  510. whitelist:
  511. - ALL
  512.  
  513. # Should entities get stored into the database?
  514. store-entities: true
  515.  
  516. # Should WildStacker add a custom entities-stacking setting to SuperiorSkyblock?
  517. # When enabling, make sure you add "entities_stacking" section to the settings menu.
  518. superiorskyblock-hook: true
  519.  
  520. # Should drops get calculated in relation to the amount of mobs that died?
  521. multiply-drops: true
  522.  
  523. # Should exp get calculated in relation to the amount of mobs that died?
  524. multiply-exp: true
  525.  
  526. # Should damage be spread to the next stack?
  527. # If you deal more damage than the health of the entity, the rest of the damage will be dealt to the next stack.
  528. spread-damage: false
  529.  
  530. # Which transform types should WildStacker listen to?
  531. # When an entity is transforming into another entity with one of the following reasons,
  532. # the plugin will convert it's data to the new entity.
  533. # A list of transform reasons can be find here:
  534. # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityTransformEvent.TransformReason.html
  535. filtered-transforms:
  536. - DROWNED
  537. - CURED
  538. - PIGLIN_ZOMBIFIED
  539.  
  540. # Should entities fill vehicles entirely by stacked entities?
  541. # When enabled, vehicles will be able to get filled with two entities.
  542. # This can cause players to not be able to enter these vehicles.
  543. entities-fill-vehicles: false
  544.  
  545. # Here you can configurable all features related to stacked spawners.
  546. spawners:
  547. # Should spawners get stacked on the server?
  548. enabled: false
  549.  
  550. # How many blocks from the spawner should be checked for other spawners to stack into?
  551. # EntityType list: https://bg-software.com/entities/
  552. merge-radius:
  553. all: 1
  554.  
  555. # Custom hologram for the spawners.
  556. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  557. # If you don't want a hologram, use "custom-name: ''"
  558. # {0} represents stack amount
  559. # {1} represents entity type
  560. # {2} represents entity type in upper case
  561. # {3} represents the upgrade's display name
  562. custom-name: '&6x{0} &f&o{1}{3}'
  563.  
  564. # Blacklisted spawners are spawners that won't get stacked.
  565. # EntityType list: https://bg-software.com/entities/
  566. # If you wish to disable blacklisted spawners, use "blacklist: []"
  567. blacklist:
  568. - BLAZE
  569.  
  570. # Whitelisted spawners are spawners that will get stacked.
  571. # EntityType list: https://bg-software.com/entities/
  572. # If you wish to disable whitelisted spawners, use "whitelist: []"
  573. whitelist: []
  574.  
  575. # Set a maximum stack for specific spawners.
  576. # Make sure you follow the "ENTITY-TYPE" format.
  577. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  578. # If you don't want any limits, you can set a random type.
  579. limits:
  580. EXAMPLE_ENTITY: 10
  581.  
  582. # A list of worlds spawners won't get stacked inside them (case-sensitive)
  583. disabled-worlds:
  584. - disabled_world
  585.  
  586. # Set a maximum amount of spawner objects in a chunk.
  587. # If you want to disable the feature, set it to 0.
  588. chunk-limit: 0
  589.  
  590. # Should the chunk limit be per spawner or not?
  591. per-spawner-limit: false
  592.  
  593. # Should particles be spawned when an entity gets stacked?
  594. # If you want to edit the particles, check the particles file.
  595. particles: true
  596.  
  597. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  598. # of only in the provided radius. merge-radius will be overridden, and will be used
  599. # as a y-level range only.
  600. chunk-merge: false
  601.  
  602. # All settings related to the spawner items.
  603. spawner-item:
  604. # Custom name for the item.
  605. # If you don't want a custom name, use "custom-name: ''"
  606. # {0} represents stack amount
  607. # {1} represents entity type
  608. # {2} represents the upgrade's display name
  609. name: '&6x{0} &f&o{1} Spawners{2}'
  610.  
  611. # Custom lore for the item.
  612. # If you don't want a custom lore, use "custom-lore: []"
  613. # {0} represents stack amount
  614. # {1} represents entity type
  615. lore: []
  616.  
  617. # Here you can configurable all features related to silk-touch enchantment.
  618. # Other spawner plugins, such as SilkSpawners and MineableSpawners, will override this section.
  619. silk-touch:
  620. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  621. enabled: true
  622.  
  623. # Should the spawner item go straight into the player's inventory instead of dropping on ground?
  624. drop-to-inventory: true
  625.  
  626. # A list of worlds that silk touch will work in.
  627. # If you want silk touch to work inside all the worlds, use "worlds: []"
  628. worlds: []
  629.  
  630. # Should spawners get dropped without silktouch?
  631. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  632. drop-without-silk: false
  633.  
  634. # Chance of spawners to be dropped after break of silk touch.
  635. break-chance: 100
  636.  
  637. # The minimum required level for silk touch.
  638. minimum-level: 1
  639.  
  640. # Here you can configurable all features related to exploded spawners.
  641. # Other spawner plugins, such as SilkSpawners, will override this section.
  642. explosions:
  643. # Should spawners get dropped when exploded by TNT or Creepers?
  644. enabled: true
  645.  
  646. # Should the spawner item go straight into the player's inventory instead of dropping on ground?
  647. drop-to-inventory: true
  648.  
  649. # A list of worlds that explosions will work in.
  650. # If you want explosions to work inside all the worlds, use "worlds: []"
  651. worlds: []
  652.  
  653. # Chance of spawners to be dropped after exploded.
  654. break-chance: 100
  655.  
  656. # Set the percentage amount that will be unstacked from explosions.
  657. # You can set this value to -1 and only one spawner will be broken everytime.
  658. explosions-break-percentage: 100
  659.  
  660. # The minimum amount of spawners that will be unstacked.
  661. # It's used to fix small amounts of spawners not being unstacked by explosions when having
  662. # `explosions-break-percentage` below 100.
  663. explosions-break-minimum: 1
  664.  
  665. # Set the percentage amount that will be dropped from explosions.
  666. explosions-amount-percentage: 100
  667.  
  668. # The minimum amount of spawners that will be dropped.
  669. # It's used to fix small amounts of spawners not being dropped by explosions when having
  670. # `explosions-amount-percentage` below 100.
  671. explosions-amount-minimum: 1
  672.  
  673. # Should silk touch must be required to mine spawners?
  674. mine-require-silk: false
  675.  
  676. # Should sneaking while mining break the entire stack instead of reducing it by one?
  677. shift-get-whole-stack: true
  678.  
  679. # Should one item be dropped for a stacked spawner instead of multiple items?
  680. # This feature will not work with other spawner-providers, such as SilkSpawners
  681. drop-stacked-item: true
  682.  
  683. # When enabled, holograms will only be displayed when clicking on spawners.
  684. # They will be displayed for 3 seconds.
  685. # You must set a valid custom-name for it to work.
  686. floating-names: false
  687.  
  688. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  689. # You can give a player the ability to place all spawners with wildstacker.place.*
  690. placement-permission: false
  691.  
  692. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  693. # is holding will be placed instead of only 1.
  694. shift-place-stack: true
  695.  
  696. # All settings related to break charge.
  697. # break-charge:
  698. # EXAMPLE_MOB: The name of the mob.
  699. # price: 0 The price to charge upon breaking.
  700. # multiply-stack-amount: false Should the price get multiplied by the amount that were broken?
  701. break-charge:
  702. EXAMPLE_MOB:
  703. price: 0
  704. multiply-stack-amount: false
  705.  
  706. # All settings related to break charge.
  707. # place-charge:
  708. # EXAMPLE_MOB: The name of the mob.
  709. # price: 0 The price to charge upon placing.
  710. # multiply-stack-amount: false Should the price get multiplied by the amount that were placed?
  711. place-charge:
  712. EXAMPLE_MOB:
  713. price: 0
  714. multiply-stack-amount: false
  715.  
  716. # When enabled, players will be able to change spawners by clicking them with spawn eggs.
  717. change-using-eggs: true
  718.  
  719. # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  720. # a spawner would be the same as the stack size of the spawner.
  721. eggs-stack-multiply: true
  722.  
  723. # Should there be the ability to place spawners next to each other?
  724. next-spawner-placement: true
  725.  
  726. # Should there be only one spawner in the merge radius?
  727. only-one-spawner: true
  728.  
  729. # All settings related to the inventory tweaks.
  730. # For example, right clicking a stacked item will split it into two stack in the inventory.
  731. inventory-tweaks:
  732. # Should there be inventory tweaks for spawner items?
  733. enabled: true
  734. # Set a permission to use the inventory tweaks.
  735. # You can set it to be empty in order to disable the feature.
  736. permission: ''
  737. # Set a command for a toggle mode for the inventory teaks.
  738. # You can split multiple commands using ",".
  739. # You can set it to be disabled in order to disable the feature.
  740. toggle-command: stacker inventorytweaks,stacker it
  741.  
  742. # Settings related to the manage menu of spawners.
  743. # If all the sub menus are disabled, the manage menu will not be opened.
  744. manage-menu:
  745. # Whether sneaking is required in order to open the menu or not.
  746. sneaking-open-menu: true
  747. # Should the amounts menu be enabled?
  748. amounts-menu: true
  749. # Should the upgrades menu be enabled?
  750. upgrade-menu: true
  751.  
  752. # Settings related to overriding spawners.
  753. spawners-override:
  754. # Should spawners behavior be overridden by WildStacker?
  755. # When enabled, you should see better performance from spawners.
  756. enabled: true
  757. # Configure spawn conditions for entities that are spawned by spawners
  758. # You can find more information regarding this by visiting the official wiki:
  759. # https://wiki.bg-software.com/#/wildstacker/spawn-conditions/
  760. spawn-conditions:
  761. EXAMPLE_MOB: []
  762.  
  763. # All settings related to spawner upgrades.
  764. spawner-upgrades:
  765. # Should the cost to upgrade be multiplied by the stack amount of the spawner?
  766. multiply-stack-amount: true
  767. # Upgrade ladders
  768. ladders:
  769. '1':
  770. entities:
  771. - EXAMPLE_MOB
  772. default:
  773. next-upgrade: coal
  774. nearby-players: 16
  775. icon:
  776. type: STONE
  777. name: '&fBasic'
  778. lore:
  779. - '&fThis upgrade is free of charge'
  780. - '&7 '
  781. - '&7Spawn Delay Range&f: %min-spawn-delay%-%max-spawn-delay%'
  782. - '&7Spawn Count&f: %spawn-count%'
  783. - '&7Max Nearby Entities&f: %max-nearby-entities%'
  784. - '&7Required Player Range&f: %required-player-range%'
  785. - '&7Spawn Range&f: %spawn-range%'
  786. coal:
  787. id: 1
  788. next-upgrade: iron
  789. display: '&7 (&8Coal&7)'
  790. cost: 10000
  791. icon:
  792. type: COAL
  793. name: '&8Coal'
  794. lore:
  795. - '&8This upgrade costs $%cost%'
  796. - '&7 '
  797. - '&7Spawn Delay Range&f: &8%min-spawn-delay%-%max-spawn-delay%'
  798. - '&7Spawn Count&f: &8%spawn-count%'
  799. - '&7Max Nearby Entities&f: &8%max-nearby-entities%'
  800. - '&7Required Player Range&f: &8%required-player-range%'
  801. - '&7Spawn Range&f: &8%spawn-range%'
  802. iron:
  803. id: 2
  804. next-upgrade: gold
  805. display: '&7 (Iron)'
  806. cost: 25000
  807. icon:
  808. type: IRON_INGOT
  809. name: '&7Iron'
  810. lore:
  811. - '&7This upgrade costs $%cost%'
  812. - '&7 '
  813. - '&7Spawn Delay Range&f: &7%min-spawn-delay%-%max-spawn-delay%'
  814. - '&7Spawn Count&f: &7%spawn-count%'
  815. - '&7Max Nearby Entities&f: &7%max-nearby-entities%'
  816. - '&7Required Player Range&f: &7%required-player-range%'
  817. - '&7Spawn Range&f: &7%spawn-range%'
  818. gold:
  819. id: 3
  820. next-upgrade: diamond
  821. display: '&7 (&6Gold&7)'
  822. cost: 75000
  823. icon:
  824. type: GOLD_INGOT
  825. name: '&6Gold'
  826. lore:
  827. - '&6This upgrade costs $%cost%'
  828. - '&7 '
  829. - '&7Spawn Delay Range&f: &6%min-spawn-delay%-%max-spawn-delay%'
  830. - '&7Spawn Count&f: &6%spawn-count%'
  831. - '&7Max Nearby Entities&f: &6%max-nearby-entities%'
  832. - '&7Required Player Range&f: &6%required-player-range%'
  833. - '&7Spawn Range&f: &6%spawn-range%'
  834. diamond:
  835. id: 4
  836. display: '&7 (&bDiamond&7)'
  837. cost: 120000
  838. icon:
  839. type: DIAMOND
  840. name: '&bDiamond'
  841. lore:
  842. - '&bThis upgrade costs $%cost%'
  843. - '&7 '
  844. - '&7Spawn Delay Range&f: &b%min-spawn-delay%-%max-spawn-delay%'
  845. - '&7Spawn Count&f: &b%spawn-count%'
  846. - '&7Max Nearby Entities&f: &b%max-nearby-entities%'
  847. - '&7Required Player Range&f: &b%required-player-range%'
  848. - '&7Spawn Range&f: &b%spawn-range%'
  849.  
  850. # Should the plugin listen to Paper's PreSpawnerSpawnEvent and stack entities there?
  851. # If this feature is enabled, entity attributes will not be checked, but only types will be considered for stacking.
  852. listen-paper-pre-spawn-event: true
  853.  
  854. # When enabled, all spawners will have a custom name (even if not stacked)
  855. unstacked-custom-name: false
  856. break-menu: {}
  857.  
  858. # Here you can configurable all features related to stacked barrels (aka stacked blocks).
  859. barrels:
  860. # Should blocks get stacked into barrels on the server?
  861. enabled: false
  862.  
  863. # How many blocks from the barrel should be checked for other blocks to stack into?
  864. # Material list: https://bg-software.com/materials/
  865. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  866. merge-radius:
  867. all: 1
  868.  
  869. # Custom hologram for the barrels.
  870. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  871. # If you don't want a hologram, use "custom-name: ''"
  872. # {0} represents stack amount
  873. # {1} represents barrel type
  874. # {2} represents barrel type in upper case
  875. custom-name: '&6x{0} &f&o{1}'
  876.  
  877. # Blacklisted barrels are barrels that won't get stacked.
  878. # Material list: https://bg-software.com/materials/
  879. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  880. # If you wish to disable blacklisted barrels, use "blacklist: []"
  881. blacklist: []
  882.  
  883. # Whitelisted blocks are blocks that will get stacked.
  884. # Material list: https://bg-software.com/materials/
  885. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  886. # If you wish to disable whitelisted barrels, use "whitelist: []"
  887. whitelist:
  888. - EXAMPLE_BARREL
  889.  
  890. # Set a maximum stack for a specific barrel.
  891. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  892. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  893. # If you don't want any limits, you can set a random type.
  894. limits:
  895. EXAMPLE_BARREL: 100
  896.  
  897. # A list of worlds barrels won't get stacked inside them (case-sensitive)
  898. disabled-worlds:
  899. - disabled_world
  900.  
  901. # Set a maximum amount of barrel objects in a chunk.
  902. # If you want to disable the feature, set it to 0.
  903. chunk-limit: 0
  904.  
  905. # Should particles be spawned when an entity gets stacked?
  906. # If you want to edit the particles, check the particles file.
  907. particles: true
  908.  
  909. # When enabled, the plugin will try to find a block in the whole chunk instead
  910. # of only in the provided radius. merge-radius will be overridden, and will be used
  911. # as a y-level range only.
  912. chunk-merge: false
  913.  
  914. # Should explosions break the entire stack, or just reducing it by one?
  915. explosions-break-stack: true
  916.  
  917. # Here you can configurable all features related to toggle commands.
  918. toggle-command:
  919. # Should toggle-commands be enabled?
  920. enabled: false
  921.  
  922. # What the toggle command will be?
  923. command: stacker toggle
  924.  
  925. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  926. # he can put blocks to add to the barrel.
  927. place-inventory:
  928. enabled: true
  929. title: Add items here ({0})
  930.  
  931. # This should not be set to true unless being told by the dev.
  932. # When enabled, the plugin sets the barrel types to cauldron if they aren't already.
  933. force-cauldron: false
  934.  
  935. # Set a required permission for barrels.
  936. # If you want to disable it, use "required-permission: ''"
  937. required-permission: ''
  938.  
  939. # Should items from barrels get added directed into the player's inventory?
  940. auto-pickup: false
  941.  
  942. # Should a stacked item be dropped when a barrel is broken?
  943. drop-stacked-item: false
  944.  
  945. # When enabled and player is placing a barrel while sneaking, all of the barrel the player
  946. # is holding will be placed instead of only 1.
  947. shift-place-stack: false
  948.  
  949. # Here you can configurable all features related to stacked buckets
  950. buckets:
  951. # Should buckets get stacked on the server?
  952. enabled: false
  953.  
  954. # A list of blacklisted bucket names.
  955. name-blacklist:
  956. - '&fGenbucket'
  957.  
  958. # The new max-stack size for buckets. Must be a number between 1 and 64.
  959. max-stack: 16
  960.  
  961. # Here you can configurable all features related to stacked stews
  962. stews:
  963. # Should stews get stacked on the server?
  964. enabled: false
  965.  
  966. # The new max-stack size for stews. Must be a number between 1 and 64.
  967. max-stack: 16
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