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- ###############################################
- ## ##
- ## WildStacker Configuration ##
- ## Developed by Ome_R ##
- ## ##
- ###############################################
- # How should the item that is given to players by the give command be called?
- # {0} represents stack size
- # {1} represents entity/block type
- # {2} represents item type (Egg / Spawner / Barrel)
- give-item-name: '&6x{0} &f&o{1} {2}'
- # The inspect tool of the plugin.
- # When clicking an item, entity, barrel or spawner, all the information
- # about the object will be displayed to the player.
- inspect-tool:
- type: STICK
- name: '&6Inspect Tool'
- lore:
- - '&7Click on an object to get more details about it.'
- # The simulate tool of the plugin.
- # You can check if two objects can stack together using this tool.
- simulate-tool:
- type: STICK
- name: '&6Simulate Tool'
- lore:
- - '&7Click on two objects to check if they can stack together.'
- # Settings related to database.
- database:
- # Should data of worlds that no longer exist be deleted?
- delete-invalid-worlds: true
- # Settings related to the automatic kill all
- kill-task:
- # How much time should be passed between auto-killing? (in seconds)
- # If you wish to disable the auto-killing task, set the interval to 0.
- interval: 0
- # Should the kill task remove stacked entities?
- stacked-entities: true
- # Should the kill task remove unstacked entities?
- unstacked-entities: true
- # Should the kill task remove stacked items?
- stacked-items: true
- # Should the kill task remove unstacked items?
- unstacked-items: true
- # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
- # This feature will work if the interval is set to 0 - these are two different features!
- sync-clear-lagg: true
- # Set a command for getting the next time until kill task will happen.
- # You can split multiple commands using ",".
- # You can set it to '' in order to disable this feature.
- time-command: stacker timeleft
- # All settings related to the kill-all task of entities.
- kill-entities:
- # A list of entities that will be cleared.
- # EntityType list: https://bg-software.com/entities/
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
- # If you want all entities to be killed, set this to []
- whitelist: []
- # A list of entities that won't be cleared.
- # EntityType list: https://bg-software.com/entities/
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
- # If you wish to disable blacklisted entities, use "blacklist: []"
- blacklist: []
- # A list of worlds that entities will be cleared inside.
- # If you want all worlds, set this to []
- worlds: []
- # All settings related to the kill-all task of entities.
- kill-items:
- # A list of items that will be cleared.
- # Material list: https://bg-software.com/materials/
- # If you want all items to be killed, set this to []
- whitelist: []
- # A list of items that won't be cleared.
- # Material list: https://bg-software.com/materials/
- # If you wish to disable blacklisted items, use "blacklist: []"
- blacklist: []
- # A list of worlds that items will be cleared inside.
- # If you want all worlds, set this to []
- worlds: []
- # Here you can configurable all features related to stacked items.
- items:
- # Should items get stacked on the server?
- enabled: true
- # How many blocks from the item should be checked for other items to stack into?
- # Material list: https://bg-software.com/materials/
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- merge-radius:
- all: 5
- # Custom display-name for the items on ground.
- # If you don't want a display-name, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents display name
- # {2} represents display name in upper case
- custom-name: ''
- # Blacklisted items are items that won't get stacked.
- # Material list: https://bg-software.com/materials/
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # If you wish to disable blacklisted items, use "blacklist: []"
- blacklist:
- - EXAMPLE_ITEM
- # Whitelisted items are items that will get stacked.
- # Material list: https://bg-software.com/materials/
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # If you wish to disable whitelisted items, use "whitelist: []"
- whitelist: []
- # Set a maximum stack for specific items.
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type.
- limits:
- EXAMPLE_ITEM: 1024
- # A list of worlds items won't get stacked inside them (case-sensitive)
- disabled-worlds:
- - disabled_world
- # Set a maximum amount of item objects in a chunk.
- # If you want to disable the feature, set it to 0.
- chunk-limit: 0
- # Should particles be spawned when an entity gets stacked?
- # If you want to edit the particles, check the particles file.
- particles: false
- # When enabled, all items will have a custom name (even if not stacked)
- unstacked-custom-name: false
- # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
- # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
- # of 80 different items.
- fix-stack: false
- # When item-display is enabled, the item's name will be displayed instead of it's type
- # This will take place on all items, and can only be overridden by custom-display section.
- item-display: false
- # Should players be able to disable item names for themselves?
- # In order to work, ProtocolLib should be installed.
- names-toggle:
- # Can item names be toggled?
- enabled: false
- # What the toggle command will be?
- command: stacker names item
- # Should pickup-sound be enabled for stacked items?
- pickup-sound: false
- # Should items with the max pickup delay get stacked (items that shouldn't be picked up in first place)
- max-pickup-delay: false
- # How much time should be passed between auto-stacking? (in ticks)
- # If you wish to disable the auto-stacking task, set the stack-interval to 0.
- # By default, all items are stacked once, when they spawn.
- stack-interval: 0
- # Should entities get stored into the database?
- store-items: true
- # Here you can configurable all features related to stacked entities.
- entities:
- # Should entities get stacked on the server?
- enabled: true
- # How many blocks from the entity should be checked for other entities to stack into?
- # EntityType list: https://bg-software.com/entities/
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
- merge-radius:
- all: 10
- # Custom display-name for the entities.
- # If you don't want a display-name, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents entity type
- # {2} represents entity type in upper case
- # {3} represents the upgrade's display name
- custom-name: '&fx{0} &7&o{1}{3}'
- # Blacklisted entities are entities that won't get stacked.
- # EntityType list: https://bg-software.com/entities/
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
- # If you wish to disable blacklisted entities, use "blacklist: []"
- blacklist:
- - BEE
- - VILLAGER
- - SHEEP
- - COW
- - CHICKEN
- - ENDER_DRAGON
- - WARDEN
- # Whitelisted entities are entities that will get stacked.
- # EntityType list: https://bg-software.com/entities/
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
- # If you wish to disable whitelisted entities, use "whitelist: []"
- whitelist: []
- # Set a maximum stack for specific entities.
- # Make sure you follow the "ENTITY-TYPE" format.
- # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type.
- limits:
- all: 100
- # Set a minimum required entities to stack for specific entities.
- # Make sure you follow the "ENTITY-TYPE" format.
- # You can use 'all' as a global limit (all: 20 will set all entities to must have at least 20 entities around before stacking)
- # If you don't want any limits, you can set a random type.
- minimum-required:
- all: 5
- # A list of worlds entities won't get stacked inside them (case-sensitive)
- disabled-worlds:
- - world
- - resource_world
- - bossworld
- - em_primis
- - em_fireworks
- - em_primis_wormhole
- - em_north_pole
- - em_knight_castle
- - em_invasion
- - em_sewer_maze
- - em_oasis
- - em_adventurers_guild
- - em_hallosseum
- - em_under_grove
- - em_dark_spire
- - em_steamworks_lair
- - warzone
- - em_iron_league_arena
- - em_binder_of_worlds
- - em_beasts_sanctuary
- - em_id_primis_gladius_1
- # Set a maximum amount of entity objects in a chunk.
- # If you want to disable the feature, set it to 0.
- chunk-limit: 0
- # Should particles be spawned when an entity gets stacked?
- # If you want to edit the particles, check the particles file.
- particles: false
- # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive)
- disabled-regions: []
- # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
- # Color codes are supported, as well as regex.
- # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []"
- name-blacklist: []
- # How much time should be passed between auto-stacking? (in ticks)
- # If you wish to disable the auto-stacking task, set the stack-interval to 0.
- stack-interval: 0
- # A list of all checks that the plugin does before trying to stack two entities together.
- stack-checks:
- AGE: true
- ANIMAL_OWNER: true
- AXOLOTL_TYPE: true
- AXOLOTL_PLAYING_DEAD: false
- BAT_AWAKE: false
- CAN_BREED: true
- CAT_COLLAR_COLOR: true
- CAT_TYPE: true
- CREEPER_CHARGED: true
- ENDERMAN_CARRIED_BLOCK: true
- EXACT_AGE: false
- FROG_TOUNGE_TARGET: false
- FROG_TYPE: true
- GLOW_SQUID_DARK_TICKS: false
- GOAT_SCREAMING: false
- GUARDIAN_ELDER: true
- HORSE_CARRYING_CHEST: true
- HORSE_COLOR: true
- HORSE_JUMP: true
- HORSE_MAX_TAME_PROGRESS: true
- HORSE_STYLE: true
- HORSE_TAME_PROGRESS: true
- HORSE_TYPE: true
- IS_IN_LOVE: true
- IS_TAMED: true
- LLAMA_COLOR: true
- LLAMA_STRENGTH: true
- MOOSHROOM_TYPE: true
- NAME_TAG: true
- NERFED: true
- OCELOT_TYPE: true
- PARROT_TYPE: true
- PHANTOM_SIZE: true
- PIG_SADDLE: true
- PUFFERFISH_STATE: true
- RABBIT_TYPE: true
- SHEEP_COLOR: true
- SHEEP_SHEARED: true
- SKELETON_TYPE: true
- SLIME_SIZE: true
- SPAWN_REASON: false
- TROPICALFISH_BODY_COLOR: true
- TROPICALFISH_TYPE: true
- TROPICALFISH_TYPE_COLOR: true
- UPGRADE: true
- VILLAGER_PROFESSION: true
- WOLF_ANGRY: false
- WOLF_COLLAR_COLOR: true
- ZOMBIE_BABY: true
- ZOMBIE_PIGMAN_ANGRY: false
- # A list of all actions that the plugin check before unstacking an entity stack.
- stack-split:
- BEE_AGRO: false
- ENTITY_BREED: true
- ENTER_VEHICLE: true
- IRON_GOLEM_AGRO: false
- MUSHROOM_SHEAR: true
- NAME_TAG: true
- PIGMAN_AGRO: false
- SHEEP_DYE: true
- SHEEP_SHEAR: true
- VILLAGER_INFECTION: true
- WOLF_AGRO: false
- # Linked-entities are entities that are linked to one spawner or more.
- # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
- # Linked entities feature won't work if entities-stacking is disabled.
- linked-entities:
- # Should entities be linked to spawners?
- enabled: true
- # The maximum distance that the linked entity can be from the spawner.
- # If the entity is too far, it will get unlinked automatically from the spawner.
- max-distance: 10
- # Instant-kill will kill the entire stack instead of unstack it by one.
- # When an entire stack dies, their drops are getting multiplied.
- # EntityType list: https://bg-software.com/entities/
- # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
- # You can combine both filters using "ENTITY_TYPE:DAMAGE_CAUSE" or "ENTITY_TYPE:SPAWN_REASON"
- # If you don't want instant-kill, use "instant-kill: []"
- instant-kill:
- - FALL
- - BLOCK_EXPLOSION
- - CONTACT
- - CRAMMING
- - CUSTOM
- - DRAGON_BREATH
- - DROWNING
- - DRYOUT
- - ENTITY_ATTACK
- - ENTITY_EXPLOSION
- - ENTITY_SWEEP_ATTACK
- - FALLING_BLOCK
- - FIRE
- - FIRE_TICK
- - FLY_INTO_WALL
- - FREEZE
- - HOT_FLOOR
- - LAVA
- - LIGHTNING
- - MAGIC
- - MELTING
- - POISON
- - PROJECTILE
- - SONIC_BOOM
- - STARVATION
- - SUICIDE
- - THORNS
- - VOID
- - WITHER
- # Nerfed entities are entities that cannot attack / target other entities and players.
- # EntityType list: https://bg-software.com/entities/
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
- nerfed-entities:
- # A list of entities that will be nerfed.
- # If you want all entities to be nerfed, set this to [].
- whitelist: []
- # A list of entities that won't be nerfed.
- blacklist:
- - SHEEP
- - COW
- - CHICKEN
- - BEE
- - WOLF
- - CAT
- - OCELOT
- - FOX
- - ENDER_DRAGON
- - VILLAGER
- - WARDEN
- - ZOMBIE:NATURAL
- - SKELETON:NATURAL
- - ENDERMAN:NATURAL
- - SPIDER:NATURAL
- - WITCH:NATURAL
- - ZOMBIE_VILLAGER:NATURAL
- - SLIME:NATURAL
- # A list of worlds that entities can be nerfed in.
- # If you want entities to be nerfed inside all worlds, set this to [].
- worlds:
- - SuperiorWorld
- - SuperiorWorld_nether
- # Should nerfed entities be able to teleport?
- teleport: false
- # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
- # This feature is great for flying entities, like blazes and ghasts.
- stack-down:
- # Should the stack-down feature be enabled on the server?
- enabled: true
- # A list of entities that will be forced to only stack down.
- # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
- stack-down-types:
- - BLAZE
- - GHAST
- # If a stacked entity dies from fire, should the fire continue to the next entity?
- keep-fire: true
- # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs.
- mythic-mobs-custom-name: true
- # A list of entities that should keep the lowest health when stacking.
- # EntityType list: https://bg-software.com/entities/
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
- keep-lowest-health: []
- # When enabled, parents of the entity will get stacked together after breeding.
- stack-after-breed: true
- # When smart-breed is enabled, players will be consumed with two items in order to breed a stack.
- # No breeding animation will be played, and a new baby stack will be spawned with the correct amount.
- # This can prevent massive splits of the stack for breeding, and can help with performance.
- smart-breeding:
- enabled: false
- # When enabled, items for breeding will be consumed from the entire inventory instead of only hand.
- consume-entire-inventory: false
- # When enabled, entities' names will be shown only if player looks exactly towards them.
- hide-names: false
- # Should players be able to disable entity names for themselves?
- # In order to work, ProtocolLib should be installed.
- names-toggle:
- # Can entity names be toggled?
- enabled: false
- # What the toggle command will be?
- command: stacker names entity
- # Should entities can be killed fast by players (No damage-cooldown)?
- fast-kill: true
- # The default amount entities should get unstacked by.
- # Use the "ENTITY_TYPE:AMOUNT" or "ENTITY_TYPE:SPAWN_CAUSE:AMOUNT"
- default-unstack:
- all: 1
- # Should exp get added directly to killer instead of dropped to ground?
- # EntityType list: https://bg-software.com/entities/
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
- auto-exp-pickup: []
- # Set a custom exp sound when auto-exp-pickup is enabled.
- # You can set this to '' if you want to disable it.
- exp-pickup-sound: ENTITY_EXPERIENCE_ORB_PICKUP
- # Should eggs that are laid by stacked chickens be multiplied by it's stack size?
- egg-lay-multiply: true
- # Should scout that are dropped by grown turtles by multiplied by it's stack size?
- scute-multiply: true
- # Should vanilla equipment of entities get cleared after they unstack?
- clear-equipment: false
- # Should corpses be spawned when entity dies ("death animations")?
- spawn-corpses: true
- # When enabled, entities will be one shot by specific tools.
- one-shot:
- # Should this feature be enabled?
- enabled: false
- # A list of tools that can one shot entities.
- tools:
- - DIAMOND_SWORD
- - DIAMOND_AXE
- # A list of entities that will be one shot.
- # EntityType list: https://bg-software.com/entities/
- # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
- whitelist:
- - ALL
- # Should entities get stored into the database?
- store-entities: true
- # Should WildStacker add a custom entities-stacking setting to SuperiorSkyblock?
- # When enabling, make sure you add "entities_stacking" section to the settings menu.
- superiorskyblock-hook: true
- # Should drops get calculated in relation to the amount of mobs that died?
- multiply-drops: true
- # Should exp get calculated in relation to the amount of mobs that died?
- multiply-exp: true
- # Should damage be spread to the next stack?
- # If you deal more damage than the health of the entity, the rest of the damage will be dealt to the next stack.
- spread-damage: false
- # Which transform types should WildStacker listen to?
- # When an entity is transforming into another entity with one of the following reasons,
- # the plugin will convert it's data to the new entity.
- # A list of transform reasons can be find here:
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityTransformEvent.TransformReason.html
- filtered-transforms:
- - DROWNED
- - CURED
- - PIGLIN_ZOMBIFIED
- # Should entities fill vehicles entirely by stacked entities?
- # When enabled, vehicles will be able to get filled with two entities.
- # This can cause players to not be able to enter these vehicles.
- entities-fill-vehicles: false
- # Here you can configurable all features related to stacked spawners.
- spawners:
- # Should spawners get stacked on the server?
- enabled: false
- # How many blocks from the spawner should be checked for other spawners to stack into?
- # EntityType list: https://bg-software.com/entities/
- merge-radius:
- all: 1
- # Custom hologram for the spawners.
- # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
- # If you don't want a hologram, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents entity type
- # {2} represents entity type in upper case
- # {3} represents the upgrade's display name
- custom-name: '&6x{0} &f&o{1}{3}'
- # Blacklisted spawners are spawners that won't get stacked.
- # EntityType list: https://bg-software.com/entities/
- # If you wish to disable blacklisted spawners, use "blacklist: []"
- blacklist:
- - BLAZE
- # Whitelisted spawners are spawners that will get stacked.
- # EntityType list: https://bg-software.com/entities/
- # If you wish to disable whitelisted spawners, use "whitelist: []"
- whitelist: []
- # Set a maximum stack for specific spawners.
- # Make sure you follow the "ENTITY-TYPE" format.
- # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type.
- limits:
- EXAMPLE_ENTITY: 10
- # A list of worlds spawners won't get stacked inside them (case-sensitive)
- disabled-worlds:
- - disabled_world
- # Set a maximum amount of spawner objects in a chunk.
- # If you want to disable the feature, set it to 0.
- chunk-limit: 0
- # Should the chunk limit be per spawner or not?
- per-spawner-limit: false
- # Should particles be spawned when an entity gets stacked?
- # If you want to edit the particles, check the particles file.
- particles: true
- # When enabled, the plugin will try to find a spawner in the whole chunk instead
- # of only in the provided radius. merge-radius will be overridden, and will be used
- # as a y-level range only.
- chunk-merge: false
- # All settings related to the spawner items.
- spawner-item:
- # Custom name for the item.
- # If you don't want a custom name, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents entity type
- # {2} represents the upgrade's display name
- name: '&6x{0} &f&o{1} Spawners{2}'
- # Custom lore for the item.
- # If you don't want a custom lore, use "custom-lore: []"
- # {0} represents stack amount
- # {1} represents entity type
- lore: []
- # Here you can configurable all features related to silk-touch enchantment.
- # Other spawner plugins, such as SilkSpawners and MineableSpawners, will override this section.
- silk-touch:
- # Should spawners get dropped when mining them using a silk-touch pickaxe?
- enabled: true
- # Should the spawner item go straight into the player's inventory instead of dropping on ground?
- drop-to-inventory: true
- # A list of worlds that silk touch will work in.
- # If you want silk touch to work inside all the worlds, use "worlds: []"
- worlds: []
- # Should spawners get dropped without silktouch?
- # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
- drop-without-silk: false
- # Chance of spawners to be dropped after break of silk touch.
- break-chance: 100
- # The minimum required level for silk touch.
- minimum-level: 1
- # Here you can configurable all features related to exploded spawners.
- # Other spawner plugins, such as SilkSpawners, will override this section.
- explosions:
- # Should spawners get dropped when exploded by TNT or Creepers?
- enabled: true
- # Should the spawner item go straight into the player's inventory instead of dropping on ground?
- drop-to-inventory: true
- # A list of worlds that explosions will work in.
- # If you want explosions to work inside all the worlds, use "worlds: []"
- worlds: []
- # Chance of spawners to be dropped after exploded.
- break-chance: 100
- # Set the percentage amount that will be unstacked from explosions.
- # You can set this value to -1 and only one spawner will be broken everytime.
- explosions-break-percentage: 100
- # The minimum amount of spawners that will be unstacked.
- # It's used to fix small amounts of spawners not being unstacked by explosions when having
- # `explosions-break-percentage` below 100.
- explosions-break-minimum: 1
- # Set the percentage amount that will be dropped from explosions.
- explosions-amount-percentage: 100
- # The minimum amount of spawners that will be dropped.
- # It's used to fix small amounts of spawners not being dropped by explosions when having
- # `explosions-amount-percentage` below 100.
- explosions-amount-minimum: 1
- # Should silk touch must be required to mine spawners?
- mine-require-silk: false
- # Should sneaking while mining break the entire stack instead of reducing it by one?
- shift-get-whole-stack: true
- # Should one item be dropped for a stacked spawner instead of multiple items?
- # This feature will not work with other spawner-providers, such as SilkSpawners
- drop-stacked-item: true
- # When enabled, holograms will only be displayed when clicking on spawners.
- # They will be displayed for 3 seconds.
- # You must set a valid custom-name for it to work.
- floating-names: false
- # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
- # You can give a player the ability to place all spawners with wildstacker.place.*
- placement-permission: false
- # When enabled and player is placing a spawner while sneaking, all of the spawners the player
- # is holding will be placed instead of only 1.
- shift-place-stack: true
- # All settings related to break charge.
- # break-charge:
- # EXAMPLE_MOB: The name of the mob.
- # price: 0 The price to charge upon breaking.
- # multiply-stack-amount: false Should the price get multiplied by the amount that were broken?
- break-charge:
- EXAMPLE_MOB:
- price: 0
- multiply-stack-amount: false
- # All settings related to break charge.
- # place-charge:
- # EXAMPLE_MOB: The name of the mob.
- # price: 0 The price to charge upon placing.
- # multiply-stack-amount: false Should the price get multiplied by the amount that were placed?
- place-charge:
- EXAMPLE_MOB:
- price: 0
- multiply-stack-amount: false
- # When enabled, players will be able to change spawners by clicking them with spawn eggs.
- change-using-eggs: true
- # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
- # a spawner would be the same as the stack size of the spawner.
- eggs-stack-multiply: true
- # Should there be the ability to place spawners next to each other?
- next-spawner-placement: true
- # Should there be only one spawner in the merge radius?
- only-one-spawner: true
- # All settings related to the inventory tweaks.
- # For example, right clicking a stacked item will split it into two stack in the inventory.
- inventory-tweaks:
- # Should there be inventory tweaks for spawner items?
- enabled: true
- # Set a permission to use the inventory tweaks.
- # You can set it to be empty in order to disable the feature.
- permission: ''
- # Set a command for a toggle mode for the inventory teaks.
- # You can split multiple commands using ",".
- # You can set it to be disabled in order to disable the feature.
- toggle-command: stacker inventorytweaks,stacker it
- # Settings related to the manage menu of spawners.
- # If all the sub menus are disabled, the manage menu will not be opened.
- manage-menu:
- # Whether sneaking is required in order to open the menu or not.
- sneaking-open-menu: true
- # Should the amounts menu be enabled?
- amounts-menu: true
- # Should the upgrades menu be enabled?
- upgrade-menu: true
- # Settings related to overriding spawners.
- spawners-override:
- # Should spawners behavior be overridden by WildStacker?
- # When enabled, you should see better performance from spawners.
- enabled: true
- # Configure spawn conditions for entities that are spawned by spawners
- # You can find more information regarding this by visiting the official wiki:
- # https://wiki.bg-software.com/#/wildstacker/spawn-conditions/
- spawn-conditions:
- EXAMPLE_MOB: []
- # All settings related to spawner upgrades.
- spawner-upgrades:
- # Should the cost to upgrade be multiplied by the stack amount of the spawner?
- multiply-stack-amount: true
- # Upgrade ladders
- ladders:
- '1':
- entities:
- - EXAMPLE_MOB
- default:
- next-upgrade: coal
- nearby-players: 16
- icon:
- type: STONE
- name: '&fBasic'
- lore:
- - '&fThis upgrade is free of charge'
- - '&7 '
- - '&7Spawn Delay Range&f: %min-spawn-delay%-%max-spawn-delay%'
- - '&7Spawn Count&f: %spawn-count%'
- - '&7Max Nearby Entities&f: %max-nearby-entities%'
- - '&7Required Player Range&f: %required-player-range%'
- - '&7Spawn Range&f: %spawn-range%'
- coal:
- id: 1
- next-upgrade: iron
- display: '&7 (&8Coal&7)'
- cost: 10000
- icon:
- type: COAL
- name: '&8Coal'
- lore:
- - '&8This upgrade costs $%cost%'
- - '&7 '
- - '&7Spawn Delay Range&f: &8%min-spawn-delay%-%max-spawn-delay%'
- - '&7Spawn Count&f: &8%spawn-count%'
- - '&7Max Nearby Entities&f: &8%max-nearby-entities%'
- - '&7Required Player Range&f: &8%required-player-range%'
- - '&7Spawn Range&f: &8%spawn-range%'
- iron:
- id: 2
- next-upgrade: gold
- display: '&7 (Iron)'
- cost: 25000
- icon:
- type: IRON_INGOT
- name: '&7Iron'
- lore:
- - '&7This upgrade costs $%cost%'
- - '&7 '
- - '&7Spawn Delay Range&f: &7%min-spawn-delay%-%max-spawn-delay%'
- - '&7Spawn Count&f: &7%spawn-count%'
- - '&7Max Nearby Entities&f: &7%max-nearby-entities%'
- - '&7Required Player Range&f: &7%required-player-range%'
- - '&7Spawn Range&f: &7%spawn-range%'
- gold:
- id: 3
- next-upgrade: diamond
- display: '&7 (&6Gold&7)'
- cost: 75000
- icon:
- type: GOLD_INGOT
- name: '&6Gold'
- lore:
- - '&6This upgrade costs $%cost%'
- - '&7 '
- - '&7Spawn Delay Range&f: &6%min-spawn-delay%-%max-spawn-delay%'
- - '&7Spawn Count&f: &6%spawn-count%'
- - '&7Max Nearby Entities&f: &6%max-nearby-entities%'
- - '&7Required Player Range&f: &6%required-player-range%'
- - '&7Spawn Range&f: &6%spawn-range%'
- diamond:
- id: 4
- display: '&7 (&bDiamond&7)'
- cost: 120000
- icon:
- type: DIAMOND
- name: '&bDiamond'
- lore:
- - '&bThis upgrade costs $%cost%'
- - '&7 '
- - '&7Spawn Delay Range&f: &b%min-spawn-delay%-%max-spawn-delay%'
- - '&7Spawn Count&f: &b%spawn-count%'
- - '&7Max Nearby Entities&f: &b%max-nearby-entities%'
- - '&7Required Player Range&f: &b%required-player-range%'
- - '&7Spawn Range&f: &b%spawn-range%'
- # Should the plugin listen to Paper's PreSpawnerSpawnEvent and stack entities there?
- # If this feature is enabled, entity attributes will not be checked, but only types will be considered for stacking.
- listen-paper-pre-spawn-event: true
- # When enabled, all spawners will have a custom name (even if not stacked)
- unstacked-custom-name: false
- break-menu: {}
- # Here you can configurable all features related to stacked barrels (aka stacked blocks).
- barrels:
- # Should blocks get stacked into barrels on the server?
- enabled: false
- # How many blocks from the barrel should be checked for other blocks to stack into?
- # Material list: https://bg-software.com/materials/
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- merge-radius:
- all: 1
- # Custom hologram for the barrels.
- # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
- # If you don't want a hologram, use "custom-name: ''"
- # {0} represents stack amount
- # {1} represents barrel type
- # {2} represents barrel type in upper case
- custom-name: '&6x{0} &f&o{1}'
- # Blacklisted barrels are barrels that won't get stacked.
- # Material list: https://bg-software.com/materials/
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # If you wish to disable blacklisted barrels, use "blacklist: []"
- blacklist: []
- # Whitelisted blocks are blocks that will get stacked.
- # Material list: https://bg-software.com/materials/
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # If you wish to disable whitelisted barrels, use "whitelist: []"
- whitelist:
- - EXAMPLE_BARREL
- # Set a maximum stack for a specific barrel.
- # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
- # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
- # If you don't want any limits, you can set a random type.
- limits:
- EXAMPLE_BARREL: 100
- # A list of worlds barrels won't get stacked inside them (case-sensitive)
- disabled-worlds:
- - disabled_world
- # Set a maximum amount of barrel objects in a chunk.
- # If you want to disable the feature, set it to 0.
- chunk-limit: 0
- # Should particles be spawned when an entity gets stacked?
- # If you want to edit the particles, check the particles file.
- particles: true
- # When enabled, the plugin will try to find a block in the whole chunk instead
- # of only in the provided radius. merge-radius will be overridden, and will be used
- # as a y-level range only.
- chunk-merge: false
- # Should explosions break the entire stack, or just reducing it by one?
- explosions-break-stack: true
- # Here you can configurable all features related to toggle commands.
- toggle-command:
- # Should toggle-commands be enabled?
- enabled: false
- # What the toggle command will be?
- command: stacker toggle
- # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
- # he can put blocks to add to the barrel.
- place-inventory:
- enabled: true
- title: Add items here ({0})
- # This should not be set to true unless being told by the dev.
- # When enabled, the plugin sets the barrel types to cauldron if they aren't already.
- force-cauldron: false
- # Set a required permission for barrels.
- # If you want to disable it, use "required-permission: ''"
- required-permission: ''
- # Should items from barrels get added directed into the player's inventory?
- auto-pickup: false
- # Should a stacked item be dropped when a barrel is broken?
- drop-stacked-item: false
- # When enabled and player is placing a barrel while sneaking, all of the barrel the player
- # is holding will be placed instead of only 1.
- shift-place-stack: false
- # Here you can configurable all features related to stacked buckets
- buckets:
- # Should buckets get stacked on the server?
- enabled: false
- # A list of blacklisted bucket names.
- name-blacklist:
- - '&fGenbucket'
- # The new max-stack size for buckets. Must be a number between 1 and 64.
- max-stack: 16
- # Here you can configurable all features related to stacked stews
- stews:
- # Should stews get stacked on the server?
- enabled: false
- # The new max-stack size for stews. Must be a number between 1 and 64.
- max-stack: 16
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