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Chewgum

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Jan 28th, 2013
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Lua 0.39 KB | None | 0 0
  1. local dipsensers = ents.FindByClass("prop_dynamic")
  2.  
  3. for k, entity in pairs(dipsensers) do
  4.     if (entity:GetModel() == "model") then
  5.         local position, angles = entity:GetPos(), entity:GetAngles()
  6.        
  7.         local dipsenser = ents.Create("your dipsenser")
  8.         dipsenser:SetPos(position)
  9.         dipsenser:SetAngles(angles)
  10.         dipsenser:SetModel("the model")
  11.         dipsenser:Spawn()
  12.        
  13.         entity:Remove()
  14.     end
  15. end
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