Rikki21

Auto-Switch Debug

Dec 23rd, 2012
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  1. ====================================================
  2. Clicked on a block, x = 1242, y = 3, z = 974
  3. Testing vs block tile.grass
  4. Hotbar slot 0 contains item tile.stone
  5. Hotbar slot 1 contains item item.sickleStone
  6. Hotbar slot 2 contains item Nothing
  7. Hotbar slot 3 contains item Nothing
  8. Hotbar slot 4 contains item Nothing
  9. Hotbar slot 5 contains item Nothing
  10. Hotbar slot 6 contains item Nothing
  11. Hotbar slot 7 contains item Nothing
  12. Hotbar slot 8 contains item Nothing
  13. Block hardness is 0.600000
  14. Weak threshold is 0.300000
  15. Checking if tool 0, which is tile.stone, is better than -1, which is Nothing
  16. New efficiency is: 1.000000, old efficiency is: 1.000000
  17. New block str is: 0.055556, old block str is 0.055556
  18. New harvest: true, old harvest: true
  19. Switching because first possibly viable tool.
  20. Changing possible best tool.
  21. Checking if tool 1, which is item.sickleStone, is better than 0, which is tile.stone
  22. New efficiency is: 1.000000, old efficiency is: 1.000000
  23. New block str is: 0.055556, old block str is 0.055556
  24. New harvest: true, old harvest: true
  25. Not switching because new item is wrong for the block and new item is damageable.
  26. Checking if tool 2, which is Nothing, is better than 0, which is tile.stone
  27. New efficiency is: 1.000000, old efficiency is: 1.000000
  28. New block str is: 0.055556, old block str is 0.055556
  29. New harvest: true, old harvest: true
  30. Not switching because tools are equal.
  31. Checking if tool 3, which is Nothing, is better than 0, which is tile.stone
  32. New efficiency is: 1.000000, old efficiency is: 1.000000
  33. New block str is: 0.055556, old block str is 0.055556
  34. New harvest: true, old harvest: true
  35. Not switching because tools are equal.
  36. Checking if tool 4, which is Nothing, is better than 0, which is tile.stone
  37. New efficiency is: 1.000000, old efficiency is: 1.000000
  38. New block str is: 0.055556, old block str is 0.055556
  39. New harvest: true, old harvest: true
  40. Not switching because tools are equal.
  41. Checking if tool 5, which is Nothing, is better than 0, which is tile.stone
  42. New efficiency is: 1.000000, old efficiency is: 1.000000
  43. New block str is: 0.055556, old block str is 0.055556
  44. New harvest: true, old harvest: true
  45. Not switching because tools are equal.
  46. Checking if tool 6, which is Nothing, is better than 0, which is tile.stone
  47. New efficiency is: 1.000000, old efficiency is: 1.000000
  48. New block str is: 0.055556, old block str is 0.055556
  49. New harvest: true, old harvest: true
  50. Not switching because tools are equal.
  51. Checking if tool 7, which is Nothing, is better than 0, which is tile.stone
  52. New efficiency is: 1.000000, old efficiency is: 1.000000
  53. New block str is: 0.055556, old block str is 0.055556
  54. New harvest: true, old harvest: true
  55. Not switching because tools are equal.
  56. Checking if tool 8, which is Nothing, is better than 0, which is tile.stone
  57. New efficiency is: 1.000000, old efficiency is: 1.000000
  58. New block str is: 0.055556, old block str is 0.055556
  59. New harvest: true, old harvest: true
  60. Not switching because tools are equal.
  61. Current best is 0, which is tile.stone
  62. Switching tools to 0, which is tile.stone
  63. Switching tools back
  64. ====================================================
  65. Clicked on a block, x = 1243, y = 4, z = 971
  66. Testing vs block tile.tallgrass
  67. Hotbar slot 0 contains item tile.stone
  68. Hotbar slot 1 contains item item.sickleStone
  69. Hotbar slot 2 contains item Nothing
  70. Hotbar slot 3 contains item Nothing
  71. Hotbar slot 4 contains item Nothing
  72. Hotbar slot 5 contains item Nothing
  73. Hotbar slot 6 contains item Nothing
  74. Hotbar slot 7 contains item Nothing
  75. Hotbar slot 8 contains item Nothing
  76. Block hardness is 0.000000
  77. Weak threshold is 0.300000
  78. Checking if tool 0, which is tile.stone, is better than -1, which is Nothing
  79. New efficiency is: 1.000000, old efficiency is: 1.000000
  80. New block str is: Infinity, old block str is Infinity
  81. New harvest: true, old harvest: true
  82. Switching because first possibly viable tool.
  83. Changing possible best tool.
  84. Checking if tool 1, which is item.sickleStone, is better than 0, which is tile.stone
  85. New efficiency is: 1.000000, old efficiency is: 1.000000
  86. New block str is: Infinity, old block str is Infinity
  87. New harvest: true, old harvest: true
  88. Not switching because new item is damageable and block is instantmine
  89. Checking if tool 2, which is Nothing, is better than 0, which is tile.stone
  90. New efficiency is: 1.000000, old efficiency is: 1.000000
  91. New block str is: Infinity, old block str is Infinity
  92. New harvest: true, old harvest: true
  93. Not switching because tools are equal.
  94. Checking if tool 3, which is Nothing, is better than 0, which is tile.stone
  95. New efficiency is: 1.000000, old efficiency is: 1.000000
  96. New block str is: Infinity, old block str is Infinity
  97. New harvest: true, old harvest: true
  98. Not switching because tools are equal.
  99. Checking if tool 4, which is Nothing, is better than 0, which is tile.stone
  100. New efficiency is: 1.000000, old efficiency is: 1.000000
  101. New block str is: Infinity, old block str is Infinity
  102. New harvest: true, old harvest: true
  103. Not switching because tools are equal.
  104. Checking if tool 5, which is Nothing, is better than 0, which is tile.stone
  105. New efficiency is: 1.000000, old efficiency is: 1.000000
  106. New block str is: Infinity, old block str is Infinity
  107. New harvest: true, old harvest: true
  108. Not switching because tools are equal.
  109. Checking if tool 6, which is Nothing, is better than 0, which is tile.stone
  110. New efficiency is: 1.000000, old efficiency is: 1.000000
  111. New block str is: Infinity, old block str is Infinity
  112. New harvest: true, old harvest: true
  113. Not switching because tools are equal.
  114. Checking if tool 7, which is Nothing, is better than 0, which is tile.stone
  115. New efficiency is: 1.000000, old efficiency is: 1.000000
  116. New block str is: Infinity, old block str is Infinity
  117. New harvest: true, old harvest: true
  118. Not switching because tools are equal.
  119. Checking if tool 8, which is Nothing, is better than 0, which is tile.stone
  120. New efficiency is: 1.000000, old efficiency is: 1.000000
  121. New block str is: Infinity, old block str is Infinity
  122. New harvest: true, old harvest: true
  123. Not switching because tools are equal.
  124. Current best is 0, which is tile.stone
  125. Switching tools to 0, which is tile.stone
  126. Switching tools back
  127. ====================================================
  128. Clicked on a block, x = 1248, y = 4, z = 974
  129. Testing vs block tile.tallgrass
  130. Hotbar slot 0 contains item tile.stone
  131. Hotbar slot 1 contains item item.sickleStone
  132. Hotbar slot 2 contains item Nothing
  133. Hotbar slot 3 contains item Nothing
  134. Hotbar slot 4 contains item Nothing
  135. Hotbar slot 5 contains item Nothing
  136. Hotbar slot 6 contains item Nothing
  137. Hotbar slot 7 contains item Nothing
  138. Hotbar slot 8 contains item Nothing
  139. Block hardness is 0.000000
  140. Weak threshold is 0.300000
  141. Checking if tool 0, which is tile.stone, is better than -1, which is Nothing
  142. New efficiency is: 1.000000, old efficiency is: 1.000000
  143. New block str is: Infinity, old block str is Infinity
  144. New harvest: true, old harvest: true
  145. Switching because first possibly viable tool.
  146. Changing possible best tool.
  147. Checking if tool 1, which is item.sickleStone, is better than 0, which is tile.stone
  148. New efficiency is: 1.000000, old efficiency is: 1.000000
  149. New block str is: Infinity, old block str is Infinity
  150. New harvest: true, old harvest: true
  151. Not switching because new item is damageable and block is instantmine
  152. Checking if tool 2, which is Nothing, is better than 0, which is tile.stone
  153. New efficiency is: 1.000000, old efficiency is: 1.000000
  154. New block str is: Infinity, old block str is Infinity
  155. New harvest: true, old harvest: true
  156. Not switching because tools are equal.
  157. Checking if tool 3, which is Nothing, is better than 0, which is tile.stone
  158. New efficiency is: 1.000000, old efficiency is: 1.000000
  159. New block str is: Infinity, old block str is Infinity
  160. New harvest: true, old harvest: true
  161. Not switching because tools are equal.
  162. Checking if tool 4, which is Nothing, is better than 0, which is tile.stone
  163. New efficiency is: 1.000000, old efficiency is: 1.000000
  164. New block str is: Infinity, old block str is Infinity
  165. New harvest: true, old harvest: true
  166. Not switching because tools are equal.
  167. Checking if tool 5, which is Nothing, is better than 0, which is tile.stone
  168. New efficiency is: 1.000000, old efficiency is: 1.000000
  169. New block str is: Infinity, old block str is Infinity
  170. New harvest: true, old harvest: true
  171. Not switching because tools are equal.
  172. Checking if tool 6, which is Nothing, is better than 0, which is tile.stone
  173. New efficiency is: 1.000000, old efficiency is: 1.000000
  174. New block str is: Infinity, old block str is Infinity
  175. New harvest: true, old harvest: true
  176. Not switching because tools are equal.
  177. Checking if tool 7, which is Nothing, is better than 0, which is tile.stone
  178. New efficiency is: 1.000000, old efficiency is: 1.000000
  179. New block str is: Infinity, old block str is Infinity
  180. New harvest: true, old harvest: true
  181. Not switching because tools are equal.
  182. Checking if tool 8, which is Nothing, is better than 0, which is tile.stone
  183. New efficiency is: 1.000000, old efficiency is: 1.000000
  184. New block str is: Infinity, old block str is Infinity
  185. New harvest: true, old harvest: true
  186. Not switching because tools are equal.
  187. Current best is 0, which is tile.stone
  188. Switching tools to 0, which is tile.stone
  189. Switching tools back
  190. ====================================================
  191. Clicked on a block, x = 1247, y = 6, z = 978
  192. Testing vs block tile.leaves
  193. Hotbar slot 0 contains item tile.stone
  194. Hotbar slot 1 contains item item.sickleStone
  195. Hotbar slot 2 contains item Nothing
  196. Hotbar slot 3 contains item Nothing
  197. Hotbar slot 4 contains item Nothing
  198. Hotbar slot 5 contains item Nothing
  199. Hotbar slot 6 contains item Nothing
  200. Hotbar slot 7 contains item Nothing
  201. Hotbar slot 8 contains item Nothing
  202. Block hardness is 0.200000
  203. Weak threshold is 0.300000
  204. Checking if tool 0, which is tile.stone, is better than -1, which is Nothing
  205. New efficiency is: 1.000000, old efficiency is: 1.000000
  206. New block str is: 0.166667, old block str is 0.166667
  207. New harvest: true, old harvest: true
  208. Switching because first possibly viable tool.
  209. Changing possible best tool.
  210. Checking if tool 1, which is item.sickleStone, is better than 0, which is tile.stone
  211. New efficiency is: 4.000000, old efficiency is: 1.000000
  212. New block str is: 0.666667, old block str is 0.166667
  213. New harvest: true, old harvest: true
  214. Switching because new tool is stronger.
  215. Changing possible best tool.
  216. Checking if tool 2, which is Nothing, is better than 1, which is item.sickleStone
  217. New efficiency is: 1.000000, old efficiency is: 4.000000
  218. New block str is: 0.166667, old block str is 0.666667
  219. New harvest: true, old harvest: true
  220. Not switching because old tool is stronger.
  221. Checking if tool 3, which is Nothing, is better than 1, which is item.sickleStone
  222. New efficiency is: 1.000000, old efficiency is: 4.000000
  223. New block str is: 0.166667, old block str is 0.666667
  224. New harvest: true, old harvest: true
  225. Not switching because old tool is stronger.
  226. Checking if tool 4, which is Nothing, is better than 1, which is item.sickleStone
  227. New efficiency is: 1.000000, old efficiency is: 4.000000
  228. New block str is: 0.166667, old block str is 0.666667
  229. New harvest: true, old harvest: true
  230. Not switching because old tool is stronger.
  231. Checking if tool 5, which is Nothing, is better than 1, which is item.sickleStone
  232. New efficiency is: 1.000000, old efficiency is: 4.000000
  233. New block str is: 0.166667, old block str is 0.666667
  234. New harvest: true, old harvest: true
  235. Not switching because old tool is stronger.
  236. Checking if tool 6, which is Nothing, is better than 1, which is item.sickleStone
  237. New efficiency is: 1.000000, old efficiency is: 4.000000
  238. New block str is: 0.166667, old block str is 0.666667
  239. New harvest: true, old harvest: true
  240. Not switching because old tool is stronger.
  241. Checking if tool 7, which is Nothing, is better than 1, which is item.sickleStone
  242. New efficiency is: 1.000000, old efficiency is: 4.000000
  243. New block str is: 0.166667, old block str is 0.666667
  244. New harvest: true, old harvest: true
  245. Not switching because old tool is stronger.
  246. Checking if tool 8, which is Nothing, is better than 1, which is item.sickleStone
  247. New efficiency is: 1.000000, old efficiency is: 4.000000
  248. New block str is: 0.166667, old block str is 0.666667
  249. New harvest: true, old harvest: true
  250. Not switching because old tool is stronger.
  251. Current best is 1, which is item.sickleStone
  252. Switching tools to 1, which is item.sickleStone
  253. ====================================================
  254. Clicked on a block, x = 1247, y = 5, z = 978
  255. Testing vs block tile.leaves
  256. Hotbar slot 0 contains item tile.stone
  257. Hotbar slot 1 contains item item.sickleStone
  258. Hotbar slot 2 contains item Nothing
  259. Hotbar slot 3 contains item Nothing
  260. Hotbar slot 4 contains item Nothing
  261. Hotbar slot 5 contains item Nothing
  262. Hotbar slot 6 contains item Nothing
  263. Hotbar slot 7 contains item Nothing
  264. Hotbar slot 8 contains item Nothing
  265. Block hardness is 0.200000
  266. Weak threshold is 0.300000
  267. Checking if tool 0, which is tile.stone, is better than -1, which is Nothing
  268. New efficiency is: 1.000000, old efficiency is: 1.000000
  269. New block str is: 0.166667, old block str is 0.166667
  270. New harvest: true, old harvest: true
  271. Switching because first possibly viable tool.
  272. Changing possible best tool.
  273. Checking if tool 1, which is item.sickleStone, is better than 0, which is tile.stone
  274. New efficiency is: 4.000000, old efficiency is: 1.000000
  275. New block str is: 0.666667, old block str is 0.166667
  276. New harvest: true, old harvest: true
  277. Switching because new tool is stronger.
  278. Changing possible best tool.
  279. Checking if tool 2, which is Nothing, is better than 1, which is item.sickleStone
  280. New efficiency is: 1.000000, old efficiency is: 4.000000
  281. New block str is: 0.166667, old block str is 0.666667
  282. New harvest: true, old harvest: true
  283. Not switching because old tool is stronger.
  284. Checking if tool 3, which is Nothing, is better than 1, which is item.sickleStone
  285. New efficiency is: 1.000000, old efficiency is: 4.000000
  286. New block str is: 0.166667, old block str is 0.666667
  287. New harvest: true, old harvest: true
  288. Not switching because old tool is stronger.
  289. Checking if tool 4, which is Nothing, is better than 1, which is item.sickleStone
  290. New efficiency is: 1.000000, old efficiency is: 4.000000
  291. New block str is: 0.166667, old block str is 0.666667
  292. New harvest: true, old harvest: true
  293. Not switching because old tool is stronger.
  294. Checking if tool 5, which is Nothing, is better than 1, which is item.sickleStone
  295. New efficiency is: 1.000000, old efficiency is: 4.000000
  296. New block str is: 0.166667, old block str is 0.666667
  297. New harvest: true, old harvest: true
  298. Not switching because old tool is stronger.
  299. Checking if tool 6, which is Nothing, is better than 1, which is item.sickleStone
  300. New efficiency is: 1.000000, old efficiency is: 4.000000
  301. New block str is: 0.166667, old block str is 0.666667
  302. New harvest: true, old harvest: true
  303. Not switching because old tool is stronger.
  304. Checking if tool 7, which is Nothing, is better than 1, which is item.sickleStone
  305. New efficiency is: 1.000000, old efficiency is: 4.000000
  306. New block str is: 0.166667, old block str is 0.666667
  307. New harvest: true, old harvest: true
  308. Not switching because old tool is stronger.
  309. Checking if tool 8, which is Nothing, is better than 1, which is item.sickleStone
  310. New efficiency is: 1.000000, old efficiency is: 4.000000
  311. New block str is: 0.166667, old block str is 0.666667
  312. New harvest: true, old harvest: true
  313. Not switching because old tool is stronger.
  314. Current best is 1, which is item.sickleStone
  315. Switching tools to 1, which is item.sickleStone
  316. ====================================================
  317. Clicked on a block, x = 1247, y = 6, z = 979
  318. Testing vs block tile.leaves
  319. Hotbar slot 0 contains item tile.stone
  320. Hotbar slot 1 contains item item.sickleStone
  321. Hotbar slot 2 contains item Nothing
  322. Hotbar slot 3 contains item Nothing
  323. Hotbar slot 4 contains item Nothing
  324. Hotbar slot 5 contains item Nothing
  325. Hotbar slot 6 contains item Nothing
  326. Hotbar slot 7 contains item Nothing
  327. Hotbar slot 8 contains item Nothing
  328. Block hardness is 0.200000
  329. Weak threshold is 0.300000
  330. Checking if tool 0, which is tile.stone, is better than -1, which is Nothing
  331. New efficiency is: 1.000000, old efficiency is: 1.000000
  332. New block str is: 0.166667, old block str is 0.166667
  333. New harvest: true, old harvest: true
  334. Switching because first possibly viable tool.
  335. Changing possible best tool.
  336. Checking if tool 1, which is item.sickleStone, is better than 0, which is tile.stone
  337. New efficiency is: 4.000000, old efficiency is: 1.000000
  338. New block str is: 0.666667, old block str is 0.166667
  339. New harvest: true, old harvest: true
  340. Switching because new tool is stronger.
  341. Changing possible best tool.
  342. Checking if tool 2, which is Nothing, is better than 1, which is item.sickleStone
  343. New efficiency is: 1.000000, old efficiency is: 4.000000
  344. New block str is: 0.166667, old block str is 0.666667
  345. New harvest: true, old harvest: true
  346. Not switching because old tool is stronger.
  347. Checking if tool 3, which is Nothing, is better than 1, which is item.sickleStone
  348. New efficiency is: 1.000000, old efficiency is: 4.000000
  349. New block str is: 0.166667, old block str is 0.666667
  350. New harvest: true, old harvest: true
  351. Not switching because old tool is stronger.
  352. Checking if tool 4, which is Nothing, is better than 1, which is item.sickleStone
  353. New efficiency is: 1.000000, old efficiency is: 4.000000
  354. New block str is: 0.166667, old block str is 0.666667
  355. New harvest: true, old harvest: true
  356. Not switching because old tool is stronger.
  357. Checking if tool 5, which is Nothing, is better than 1, which is item.sickleStone
  358. New efficiency is: 1.000000, old efficiency is: 4.000000
  359. New block str is: 0.166667, old block str is 0.666667
  360. New harvest: true, old harvest: true
  361. Not switching because old tool is stronger.
  362. Checking if tool 6, which is Nothing, is better than 1, which is item.sickleStone
  363. New efficiency is: 1.000000, old efficiency is: 4.000000
  364. New block str is: 0.166667, old block str is 0.666667
  365. New harvest: true, old harvest: true
  366. Not switching because old tool is stronger.
  367. Checking if tool 7, which is Nothing, is better than 1, which is item.sickleStone
  368. New efficiency is: 1.000000, old efficiency is: 4.000000
  369. New block str is: 0.166667, old block str is 0.666667
  370. New harvest: true, old harvest: true
  371. Not switching because old tool is stronger.
  372. Checking if tool 8, which is Nothing, is better than 1, which is item.sickleStone
  373. New efficiency is: 1.000000, old efficiency is: 4.000000
  374. New block str is: 0.166667, old block str is 0.666667
  375. New harvest: true, old harvest: true
  376. Not switching because old tool is stronger.
  377. Current best is 1, which is item.sickleStone
  378. Switching tools to 1, which is item.sickleStone
  379. ====================================================
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