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- ====================================================
- Clicked on a block, x = 1242, y = 3, z = 974
- Testing vs block tile.grass
- Hotbar slot 0 contains item tile.stone
- Hotbar slot 1 contains item item.sickleStone
- Hotbar slot 2 contains item Nothing
- Hotbar slot 3 contains item Nothing
- Hotbar slot 4 contains item Nothing
- Hotbar slot 5 contains item Nothing
- Hotbar slot 6 contains item Nothing
- Hotbar slot 7 contains item Nothing
- Hotbar slot 8 contains item Nothing
- Block hardness is 0.600000
- Weak threshold is 0.300000
- Checking if tool 0, which is tile.stone, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 1, which is item.sickleStone, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because new item is wrong for the block and new item is damageable.
- Checking if tool 2, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 3, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 4, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 5, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 6, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 7, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 8, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.055556, old block str is 0.055556
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Current best is 0, which is tile.stone
- Switching tools to 0, which is tile.stone
- Switching tools back
- ====================================================
- Clicked on a block, x = 1243, y = 4, z = 971
- Testing vs block tile.tallgrass
- Hotbar slot 0 contains item tile.stone
- Hotbar slot 1 contains item item.sickleStone
- Hotbar slot 2 contains item Nothing
- Hotbar slot 3 contains item Nothing
- Hotbar slot 4 contains item Nothing
- Hotbar slot 5 contains item Nothing
- Hotbar slot 6 contains item Nothing
- Hotbar slot 7 contains item Nothing
- Hotbar slot 8 contains item Nothing
- Block hardness is 0.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is tile.stone, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 1, which is item.sickleStone, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because new item is damageable and block is instantmine
- Checking if tool 2, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 3, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 4, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 5, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 6, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 7, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 8, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Current best is 0, which is tile.stone
- Switching tools to 0, which is tile.stone
- Switching tools back
- ====================================================
- Clicked on a block, x = 1248, y = 4, z = 974
- Testing vs block tile.tallgrass
- Hotbar slot 0 contains item tile.stone
- Hotbar slot 1 contains item item.sickleStone
- Hotbar slot 2 contains item Nothing
- Hotbar slot 3 contains item Nothing
- Hotbar slot 4 contains item Nothing
- Hotbar slot 5 contains item Nothing
- Hotbar slot 6 contains item Nothing
- Hotbar slot 7 contains item Nothing
- Hotbar slot 8 contains item Nothing
- Block hardness is 0.000000
- Weak threshold is 0.300000
- Checking if tool 0, which is tile.stone, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 1, which is item.sickleStone, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because new item is damageable and block is instantmine
- Checking if tool 2, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 3, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 4, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 5, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 6, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 7, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Checking if tool 8, which is Nothing, is better than 0, which is tile.stone
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: Infinity, old block str is Infinity
- New harvest: true, old harvest: true
- Not switching because tools are equal.
- Current best is 0, which is tile.stone
- Switching tools to 0, which is tile.stone
- Switching tools back
- ====================================================
- Clicked on a block, x = 1247, y = 6, z = 978
- Testing vs block tile.leaves
- Hotbar slot 0 contains item tile.stone
- Hotbar slot 1 contains item item.sickleStone
- Hotbar slot 2 contains item Nothing
- Hotbar slot 3 contains item Nothing
- Hotbar slot 4 contains item Nothing
- Hotbar slot 5 contains item Nothing
- Hotbar slot 6 contains item Nothing
- Hotbar slot 7 contains item Nothing
- Hotbar slot 8 contains item Nothing
- Block hardness is 0.200000
- Weak threshold is 0.300000
- Checking if tool 0, which is tile.stone, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.166667, old block str is 0.166667
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 1, which is item.sickleStone, is better than 0, which is tile.stone
- New efficiency is: 4.000000, old efficiency is: 1.000000
- New block str is: 0.666667, old block str is 0.166667
- New harvest: true, old harvest: true
- Switching because new tool is stronger.
- Changing possible best tool.
- Checking if tool 2, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 3, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 4, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 5, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 6, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 7, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 8, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Current best is 1, which is item.sickleStone
- Switching tools to 1, which is item.sickleStone
- ====================================================
- Clicked on a block, x = 1247, y = 5, z = 978
- Testing vs block tile.leaves
- Hotbar slot 0 contains item tile.stone
- Hotbar slot 1 contains item item.sickleStone
- Hotbar slot 2 contains item Nothing
- Hotbar slot 3 contains item Nothing
- Hotbar slot 4 contains item Nothing
- Hotbar slot 5 contains item Nothing
- Hotbar slot 6 contains item Nothing
- Hotbar slot 7 contains item Nothing
- Hotbar slot 8 contains item Nothing
- Block hardness is 0.200000
- Weak threshold is 0.300000
- Checking if tool 0, which is tile.stone, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.166667, old block str is 0.166667
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 1, which is item.sickleStone, is better than 0, which is tile.stone
- New efficiency is: 4.000000, old efficiency is: 1.000000
- New block str is: 0.666667, old block str is 0.166667
- New harvest: true, old harvest: true
- Switching because new tool is stronger.
- Changing possible best tool.
- Checking if tool 2, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 3, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 4, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 5, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 6, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 7, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 8, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Current best is 1, which is item.sickleStone
- Switching tools to 1, which is item.sickleStone
- ====================================================
- Clicked on a block, x = 1247, y = 6, z = 979
- Testing vs block tile.leaves
- Hotbar slot 0 contains item tile.stone
- Hotbar slot 1 contains item item.sickleStone
- Hotbar slot 2 contains item Nothing
- Hotbar slot 3 contains item Nothing
- Hotbar slot 4 contains item Nothing
- Hotbar slot 5 contains item Nothing
- Hotbar slot 6 contains item Nothing
- Hotbar slot 7 contains item Nothing
- Hotbar slot 8 contains item Nothing
- Block hardness is 0.200000
- Weak threshold is 0.300000
- Checking if tool 0, which is tile.stone, is better than -1, which is Nothing
- New efficiency is: 1.000000, old efficiency is: 1.000000
- New block str is: 0.166667, old block str is 0.166667
- New harvest: true, old harvest: true
- Switching because first possibly viable tool.
- Changing possible best tool.
- Checking if tool 1, which is item.sickleStone, is better than 0, which is tile.stone
- New efficiency is: 4.000000, old efficiency is: 1.000000
- New block str is: 0.666667, old block str is 0.166667
- New harvest: true, old harvest: true
- Switching because new tool is stronger.
- Changing possible best tool.
- Checking if tool 2, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 3, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 4, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 5, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 6, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 7, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Checking if tool 8, which is Nothing, is better than 1, which is item.sickleStone
- New efficiency is: 1.000000, old efficiency is: 4.000000
- New block str is: 0.166667, old block str is 0.666667
- New harvest: true, old harvest: true
- Not switching because old tool is stronger.
- Current best is 1, which is item.sickleStone
- Switching tools to 1, which is item.sickleStone
- ====================================================
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