leafbladie

Elemental HERO Fusions

Jun 11th, 2017
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  1. Wildheart and Blade Edge retrains to help?
  2.  
  3. Elemental HERO Wildedge
  4. Warrior/EARTH/Level 8/ATK 2600/DEF 2300
  5. 1 EARTH monster + 1 Level 5 or higher monster
  6. Must first be Fusion Summoned using a "HERO" monster as Fusion Material. This card can attack all monsters your opponent controls, once each. If this card attaks a Defense Position monster, inflict piercing battle damage to your opponent. When this card destroys an opponent's monster by battle: This card gains 1000 ATK until the End Phase.
  7.  
  8. Elemental HERO Plasma Vice
  9. Warrior/LIGHT/Level 8/ATK 2600/DEF 2300
  10. 1 LIGHT monster + 1 Level 5 or higher monster
  11. Must first be Fusion Summoned using a "HERO" monster as Fusion Material. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card attaks a Defense Position monster, inflict piercing battle damage to your opponent. When this card destroys an opponent's monster by battle: You can target 1 "HERO" monster in your GY; add it to your hand.
  12.  
  13. ***
  14.  
  15. Elemental HERO Mariner
  16. Warrior-Type/WATER/Level 5/ATK 1400/DEF 1000 (Fusion)
  17. 1 WATER monster + 1 WIND monster
  18. Must first be Fusion Summoned using a "HERO" monster as Fusion Material. This card can attack directly. If this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; send it to the GY.
  19.  
  20. Elemental HERO Steam Healer
  21. Warrior-Type/WATER/Level 5/ATK 1800/DEF 1000 (Fusion)
  22. 1 FIRE monster + 1 WATER monster
  23. Must first be Fusion Summoned using a "HERO" monster as Fusion Material. While you LP is lower than your opponent's, this card gains ATK equal to the difference. If this card is destroyed by battle or card effect: You can target 1 monster on the field; gain LP equal to its ATK.
  24.  
  25. Elemental HERO Necroid Shaman
  26. Warrior-Type/DARK/Level 6/ATK 1900/DEF 1800 (Fusion)
  27. 1 EARTH monster + 1 DARK monster
  28. Must first be Fusion Summoned using a "HERO" monster as Fusion Material. Once per turn: You can target 1 "HERO" monster in your GY, except "Elemental HERO Necroid Shaman"; Special Summon it. Once per turn: You can target 1 monster your opponent controls and in their GY; destroy the first target, and if you do, Special Summon the second.
  29.  
  30. Elemental HERO Mudballman
  31. Warrior-Type/EARTH/Level 6/ATK 1900/DEF 3000 (Fusion)
  32. 1 WATER monster + 1 EARTH monster
  33. Must first be Fusion Summoned using a "HERO" monster as Fusion Material. "HERO" monsters you control cannot be targeted, or destroyed by, your opponent's card effects. Monsters your opponent controls cannot attack "HERO" monsters, except "Elemental HERO Mudballman".
  34.  
  35. Elemental HERO Darkbright
  36. Warrior-Type/DARK/Level 6/ATK 2000/DEF 1000 (Fusion)
  37. 1 LIGHT monster + 1 DARK monster
  38. Must first be Fusion Summoned using a "HERO" monster as Fusion Material. If a "HERO" monster you control attacks a Defense Position monster, inflict piercing battle damage. Once per turn (Quick Effect): You can target any number of monsters your opponent controls, up to the number of "HERO" monsters you control; change them to face-down Defense Position. If this card is sent from the field to the GY: You can target 1 card your opponent controls; destroy it.
  39.  
  40. Elemental HERO Rampart Blaster
  41. Warrior-Type/EARTH/Level 6/ATK 2000/DEF 2500 (Fusion)
  42. 1 EARTH monster + 1 FIRE monster
  43. Must first be Fusion Summoned using a "HERO" monster as Fusion Material. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Elemental HERO Rampart Blaster" once per turn.
  44.  
  45. Elemental HERO Flame Wingman
  46. Warrior-Type/WIND/Level 6/ATK 2100/DEF 1200 (Fusion)
  47. 1 WIND monster + 1 FIRE monster
  48. Must first be Fusion Summoned using a "HERO" monster as Fusion Material. If this card battles an opponent's monster, during damage calculation: This card gains 1000 ATK during that damage calculation only. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster.
  49.  
  50. more ATK*** also maybe doesn't activate like Ritual Cyberse
  51.  
  52. Elemental HERO Thunder Giant
  53. Warrior-Type/LIGHT/Level 6/ATK 2400/DEF 1500 (Fusion)
  54. 1 LIGHT monster + 1 EARTH monster
  55. Must first be Fusion Summoned using a "HERO" monster as Fusion Material. Once per turn (Quick Effect): You can can discard 1 card, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle or card effect and sent to the GY: You can destroy all monsters on the field with ATK less than or equal to this card's original ATK.
  56.  
  57. Elemental HERO Wild Wingman
  58. Warrior-Type/EARTH/Level 8/ATK 1900/DEF 2300 (Fusion)
  59. 1 EARTH monster + 1 WIND monster
  60. Must first be Fusion Summoned using a "HERO" monster as Fusion Material. If a "HERO” monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card inflicts battle damage to your opponent: You can destroy all Spells and Traps your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation.
  61.  
  62. Do I need the SS4 bit?
  63.  
  64. Elemental HERO Shining Flare Wingman
  65. Warrior-Type/LIGHT/Level 8/ATK 2500/DEF 2100 (Fusion)
  66. 1 "HERO" Fusion monster + 1 "HERO" monster
  67. Gains 500 ATK for each "HERO" monster in your GY. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to this card's ATK.
  68.  
  69. Elemental HERO Tempest
  70. Warrior-Type/WIND/Level 8/ATK 2800/DEF 2800 (Fusion)
  71. 3 monsters with different Attributes
  72. Must first be Fusion Summoned using a "HERO" monster as Fusion Material. If a "HERO" monster you control would be destroyed by battle, you can destroy 1 other card you control instead. Once per turn (Quick Effect): You can target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.
  73.  
  74. Elemental HERO Electrum
  75. Warrior-Type/LIGHT/Level 10/ATK 2900/DEF 2600 (Fusion)
  76. 4 monsters with different Attributes
  77. Must first be Fusion Summoned using a "HERO" monster as Fusion Material. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Unaffected by the effects of other monsters with the same Attribute as this card. If this card is sent from the field to the GY: You can target up to 4 of your banished "HERO" monsters with different Attributes; add them to your hand.
  78.  
  79. Miracle Polymerization
  80. Quick-Play Spell
  81. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If Summoning a "HERO" Fusion Monster this way, you can also use up to 1 monster your opponent controls as Fusion Material. You can only activate 1 "Miracle Polymerization" per turn.
  82.  
  83. Miracle Polymerization
  84. Quick-Play Spell
  85. Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials, including at least 1 "HERO" monster you control. You can only activate 1 "Miracle Polymerization" per turn.
  86.  
  87.  
  88.  
  89.  
  90. Electrum: Gain Attributes of banished HEROs?
  91.  
  92.  
  93.  
  94.  
  95.  
  96. Neos Wiseman
  97.  
  98.  
  99. Hero super poly
  100. Discard 1, must use monsters on field. Cant control non-HERO monsters
  101.  
  102. Skyscraper 3
  103. Once oer turn: You can discard 1 "HERO" monster; add 1 "HERO" monster with a different Attribute to your hand.
  104.  
  105. Hero monsters search poly upon being sent to ggrave?
  106.  
  107. Maybe instead have it be generic attributes, but gain effects if HERO monsters are used as material
  108.  
  109. Shining Flare would be 1 HERO Fusion + 1 HERO
  110. Electrum is 4 different attributes
  111.  
  112. Necroshade allows SS
  113. Bladedge can SS by Tributing 1
  114.  
  115.  
  116. Destiny End Dragoon
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