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ToS Skill Tree Paste for /tosg/

Oct 20th, 2015
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  1. Tree of Savior Skill Tree paste for /tosg/
  2. Originally written by Anon, edited by some faggot circa 10/19/2015
  3. Rev v0.1.1 Oct 20th 2015
  4.  
  5. Change log:
  6. - Oct 20th 2015, Added an anon's post on High Guard and why it's shit.
  7.  
  8. Intro
  9. Since there's a month long beta for you to test shit out for yourself it is probably not worth theorycrafting and planning out your min-max autism for release at the moment, especially since there will likely be many changes that overthrow the entire balance.
  10. For those that insist and continue to shit up threads with your skill tree builds, it would probably be easier just to list what moves are shit so you can avoid them.
  11.  
  12. Swordsman Tree:
  13.  
  14. Swordsman:
  15. - Basically all Swordsman moves are shit.
  16. - Thrust is decent for 1 point but nothing more for spamming pierce if you've got nothing else.
  17. - Bash is shit except for leading into punish if you're a Doppelsoeldner.
  18. - Gung Ho, Concentrate, Pain Barrier, and Restrain all range from mediocre to bad.
  19. - Double Slash is not worth 3c of swordsman.
  20. - Gung Ho is said to be worse since 1 defence is worth more than 1 attack supposedly. Gung Ho still gives a nice attack boost in lower levels.
  21. - Concentrate makes for a nice burst skill.
  22.  
  23. Peltasta:
  24. - Rim Blow is mediocre.
  25. - Guardian isn't really worth it unless you're going for an evasion build.
  26. - High Guard is absolute garbage since the penalties it provides are too large. It halves your damage and -50 to your crit rate, effectively murdering your damage. It gives flat increase to block that is probably outdone by Finestra or by just pressing C to block. If you do decide to use it ignoring the damage penalties, it is probably a 1 point wonder since it has poor scaling with additional points.
  27. - Shield Lob is extraordinarily underwhelming.
  28.  
  29. Highlander:
  30. - Wagon Wheel is fairly weak and it's points are better spent on Highlander's godly c2 and c3 skills.
  31.  
  32. Hoplite:
  33. - Synchro Thrust is worthless.
  34.  
  35. Barbarian:
  36. - Stomping Kick is too slow and weak compared to the rest of the skills.
  37. - Helm Chopper, Seism, and Cleave are too good to ignore.
  38.  
  39. Corsair:
  40. - Unlock Chest seems convenient, but the rest of the skills outclass it.
  41.  
  42. Centurion:
  43. - Tercio is just a shitty Testuto and Phalanx is just a shitty Schiltron
  44. - Not that it will matter for this second iCBT since it's been moved to rank 7, unattainable.
  45.  
  46.  
  47. Archer Tree:
  48.  
  49. Archer:
  50. - Archer's Full Draw is weak and the linking together enemies with it rarely works.
  51. - Twin Arrows is fairly weak and has a lengthy CD.
  52. - This is personal preference here, but Oblique Shot and Heavy Shot shouldn't be leveled past 1. You get all their bonuses but you quickly more than double the sp cost for very spammable skills without gaining much attack, thus keeping them at 1 seems ideal. Wonderful 1 point skills though. Always put 1 point in them for some for of AoE mobbing.
  53.  
  54. Quarrel Shooter:
  55. - Stone Shot, while it looks good on paper, relies on a secondary skill to be used. It has a massive sp cost for a spammable skill, and stones weigh a fuckton.
  56. - Caltrops are surprisingly weak, they seem like they should be strong like zaibas, but they are not.
  57. - Rapid Fire is a weaker version of Multishot with a higher CD. Not really worth it.
  58. - Running shot while it may be comfy for those that like to go fast, it's not worth going c3 QS for. Especially when Swift Step in Archer already alleviates it somewhat.
  59.  
  60. Ranger:
  61. - Steady aim, you lose damage because of it.
  62. - Crit shot should only get 1 pt, it's good with 1 pt, you just rack up higher sp cost investing more.
  63. - Time Bomb arrow is weak and takes 5s to explode, not worth it.
  64. - Noting having not played or seen much Hunter gameplay, Hounding looks fairly useless.
  65.  
  66. Sapper:
  67. - I don't know if they've changed this or not, but if not Detonate traps will make you laugh and your allies hate you. You can blow up shit allies place like ice walls or magic circles. Also might be useful for defusing enemy traps rather than speccing into Rogue to steal their traps and magic circles.
  68. - Conceal is more a pvp skill as far as I can tell, 1 pt should be plenty. Investing more points increases a decent duration even longer so there doesn't seem to be any real reason to do so.
  69.  
  70. Wugushi:
  71. - Detoxify and Bewitch are situational and just weaker than your other skills.
  72.  
  73. Scout:
  74. - Flu flu and Flare shot are weak, have long CDs, and unimpressive effects.
  75. - Scan seems worthless
  76. - Split arrow is pretty nice, but you're basically giving up 3 ranks of classes that are more effective.
  77. - Camo, cloaking, and undistance all seem very good in their own ways, but don't make a class.
  78. Scout is just kinda bad in that it doesn't really have a niche other than if you want to go Cloaking -> Backstab rogue. Though camo might be hella OP if you can literally just tank 25 physical attacks with it.
  79.  
  80. Rogue:
  81. - Max vendetta and backstab, they're fucking amazing.
  82. - If you aren't pumping sneak hit, vendetta, backstab, and a 1-2 points in lachrymator and capture you're doing it all wrong. Those skills are insanely fucking good, the rest just suck in comparison.
  83.  
  84. Fletcher:
  85. - Singjijeon and Broadhead aren't terrible, but the other fletcher skills are just too fucking good in comparison.
  86.  
  87. Falconer:
  88. - All its skills kinda suck right now because of their ridiculously high CDs, wouldn't go Falconer right now.
  89.  
  90.  
  91. Wizard Tree:
  92.  
  93. Wizard:
  94. - All its skills before C3 are various flavors of bad to eh. Quick cast is fucking amazing and magic missile is good, but not worth losing 2 additional ranks on according to original anon author. Sanic wizards maxing quick cast to cast their maxed meteor can have some fun times.
  95.  
  96. Pyromancer:
  97. - Flare has a long CD, bad attack values, and a fairly lengthy CD. Put 1 pt if you want, but no more. Used to be good but got nerfed to hell.
  98. - Enchant fire put 1 pt for the ability to debuff enemy fire res, no more. The skill sucks ass in every other respect.
  99. - Hell's Breath, strong but devours your sp (6%/s) and it's not really worth going C3 pyro for.
  100.  
  101. Cryomancer:
  102. - Ice blast has the same problems as flare
  103.  
  104. Linker:
  105. - Spiritual Chain seems like it could be neat, but only sharing with 1 person is fairly underwhelming, especially since you are one of the people and wiz don't exactly have great solo buffs.
  106. - Life line I do not know how this works, so buyer beware.
  107. - Linker does great with 1C, not sure you really need more than that, it is fucking amazing with that 1C though.
  108.  
  109. Psycho:
  110. - Its got some really cool abilities and synergies but is really hampered by its long CDs, needs some buffs.
  111. - That being said psychic pressure is godly and its skills have massive potential for shenanigans.
  112. - Might be decent if CDs were slashed in half.
  113.  
  114. Elementalist:
  115. - Meteor has a sweet spot. Level it too much and you get fucked by the cast time, sure you could release early but then you're just wasting points. Level it too little and you get a poor AoE. I don't know what the sweet spot is. But it definitely has one where you get a good enough AoE but you don't have to stand around charging all day.
  116.  
  117. Chronomancer:
  118. - Need info on how reincarnate works and what it works on, seems questionable right now.
  119. - Haste is good for 1 pt, barely gains anything from more.
  120. - Stop is also a 1 pt wonder. if you max it people will not like you for having to wait around forever.
  121.  
  122. Sorceror:
  123. - Summon familiar only hits 1 enemy with the explosion, so yeah.
  124.  
  125. Necromancer:
  126. - Gather corpse is good for 1pt as a finisher since it is fairly weak and only gets corpses on kills, but oheat and 10s CD makes it a fairly decent finisher to get back corpses spent. More points in it are just wasted.
  127. - No clue about dirty pole or corpse tower. But really if you aren't getting flesh cannon and raise dead then you should be ashamed of yourself.
  128.  
  129. Alchemist:
  130. - Briquetting is praying on the RNG to not fuck up your item. The odds of that potential being spent NOT being a waste in comparison to doing basically anything else with it are not good.
  131. - Dig and Combustion suffer from competing with gem roasting, tincturing, awakening, and magnum opus, all of which are god tier.
  132.  
  133.  
  134. Cleric Tree:
  135.  
  136. Cleric:
  137. - Do not go past C1.
  138.  
  139. Priest:
  140. - Monstrance does not increase the bonus dex and it's something fairly paltry like 10, not very good. Scaling doesn't increase and is just not that good.
  141. - Blessing may last a shitload of time but it just isn't that strong unless you max out its attribute, which is not happening, and even then it is a solid alright. It gets points for not being sacrament.
  142. - Sacrament is just a slightly stronger but still weak as fuck version of enchant fire, but without a useful attribute.
  143. - Exorcise is only better than steady aim, 2nd worst skill in the game. The rest of priest is real good though, though remember that block = 0 if you don't have a shield so stone skin is situational.
  144.  
  145. Krivis:
  146. - Aukuras is awful. Regen skills are awful.
  147. - The rest of krivis is amazing.
  148.  
  149. Bokor:
  150. - Haven't played or seen much about it, cannot say.
  151. - Some anon's say it's shit since the summoned mob AI is shit.
  152.  
  153. Sadhu:
  154. - Vashita Siddhi and Transfer Prana are fairly underwhelming.
  155. - The rest of Sadhu is great.
  156.  
  157. Diev:
  158. - Carve owl is kind of underwhelming compared to the rest of its skills.
  159. - Diev kind of suffers from being so immobile with its buffs, can be a problem sometimes when grinding. Still solid though.
  160. - Errecting hard wood structures is a great way to make friends in-game.
  161.  
  162. Paladin:
  163. - Restoration is shit
  164. - Turn Undead and Conversion have bad rates and are bad.
  165.  
  166. Pardoner:
  167. - Simony is iffy right now due to lackluster spell selection. Not terrible but not great.
  168.  
  169. Druid:
  170. - Telepath is just worse than every other option, because the rest are great skills. Just fucking 10/10 because of effects and/or attributes.
  171.  
  172.  
  173. Anymore edits or additions are welcome, /tosg/ clique seal of approval pending.
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