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- Initialize engine version: 2018.2.5f1 (3071d1717b71)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 980M (ID=0x13d7)
- Vendor:
- VRAM: 8153 MB
- Driver: 22.21.13.8205
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.186 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 7.311835 ms
- UnityCommunityExpress.Awake: First, force-load steam_api by doing SteamAPI_IsSteamRunning
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SteamAPI_IsSteamRunning: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SteamUnityAPI_IsSteamRunning: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Will _ceInstance.Initialize
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SteamAPI_Init: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- UFE.Awake
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- ggpo_testo: 12345
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- UdpPinger starts listening to ping UDP port 19900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UFE.Awake: Done with res: 1920*1080 fullscreen: True version v0.15582
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 51586.
- Total: 152.725393 ms (FindLiveObjects: 3.577913 ms CreateObjectMapping: 2.717408 ms MarkObjects: 146.318813 ms DeleteObjects: 0.111258 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
- Total: 150.546211 ms (FindLiveObjects: 3.265898 ms CreateObjectMapping: 2.824560 ms MarkObjects: 144.386780 ms DeleteObjects: 0.068971 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
- Total: 150.087220 ms (FindLiveObjects: 3.366482 ms CreateObjectMapping: 2.777758 ms MarkObjects: 143.876881 ms DeleteObjects: 0.066098 ms)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 1/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
- [O 8.616] Created persistent socket on local port UDP 9991
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.617] FSServerConnection connecting to 85.234.133.240:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.648] FSServerConnection up as 192.168.0.7:50575
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.607] < Server: [|hello:User 81.96.124.149:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.607] > Send: [|auth:localip=192.168.0.7:localport=9991:version=v0.15582:authString=steam=76561198003076915]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 56620.
- [O 8.607] < Server: [|xp:369774;grave=54204,jaina=10134,setsuki=5012,rook=36718,degrey=81264,valerie=21726,geiger=40052,midori=95754,lum=47034,argagarg=44876,menelker=0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Total: 154.925101 ms (FindLiveObjects: 2.926786 ms CreateObjectMapping: 2.185339 ms MarkObjects: 149.620839 ms DeleteObjects: 0.191725 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [O 8.607] < Server: [|authsucceeded:Remy77077]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.607] < Server: [|avoidedplayers:]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.607] < Server: [|rankeddata:2:0:1:3]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.607] < Server: [|dailychallengeavailable:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.843] > Send: [|myconfig:111]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.843] > Send: [|spectatorsenabled:True]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.843] > Send: [|onlysameplatform:False]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 8.844] Writing Steam friends... [Main Menu]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 8.843] > Send: [|platformfriends:76561197961537174;76561197962056639;76561197963661368;76561197963831243;76561197964094236;76561197965542122;76561197966197369;76561197967335428;76561197968141773;76561197969256473;76561197969603937;76561197969759244;76561197970287330;76561197970492219;76561197970775924;76561197970861905;76561197971429821;76561197974386121;76561197975094057;76561197976847163;76561197977185606;76561197981398841;76561197983961709;76561197989741532;76561197991344534;76561197992236173;76561197992727435;76561197993730393;76561197994092357;76561197994475194;76561197994828922;76561197995352411;76561197995403793;76561197995602277;76561197996656961;76561197996825541;76561197997665450;76561197998115282;76561197998930168;76561197999138003;76561197999163913;76561197999430558;76561198000056263;76561198000778821;76561198000815727;76561198000987569;76561198001106301;76561198001311634;76561198001351804;76561198001664256;76561198002597720;76561198002966511;76561198003995872;76561198004863775;76561198004932187;76561198005582304;76561198009808953;76561198011308018;76561198012288870;76561198013245445;76561198013325883;76561198015039599;76561198015445028;76561198016989472;76561198017914544;76561198018016368;76561198018830832;76561198018834190;76561198019002355;76561198019091548;76561198019481097;76561198019569837;76561198020401810;76561198021246402;76561198021651686;76561198022437882;76561198024148715;76561198024654972;76561198025094730;76561198025277591;76561198025519592;76561198025574876;76561198027080946;76561198027698888;76561198028432654;76561198029504092;76561198029886122;76561198030565484;76561198031205864;76561198032201399;76561198034748195;76561198034807539;76561198036096309;76561198038021868;76561198038624313;76561198041133388;76561198041389986;76561198041426954;76561198041663373;76561198043703588;76561198043825476;76561198044623234;76561198045871440;76561198046193538;76561198046648183;76561198047408217;76561198048740801;76561198052375420;76561198052427689;76561198052548690;76561198052964313;76561198053469207;76561198053670870;76561198056323570;76561198058225013;76561198062697479;76561198062814840;76561198066147369;76561198068093012;76561198068127800;76561198071573092;76561198072298294;76561198072414323;76561198073720654;76561198077382890;76561198078693715;76561198079331522;76561198089223748;76561198098523457;76561198101838069;76561198101977703;76561198103350954;76561198104958497;76561198111122623;76561198111286109;76561198118155464;76561198123188971;76561198125284930;76561198127018582;76561198128974437;76561198136135369;76561198137341674;76561198163928461;76561198167529163;76561198216347137;76561198237474202;76561198449442124;76561198831126703;76561198835005337]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 56620.
- Total: 156.611216 ms (FindLiveObjects: 3.281499 ms CreateObjectMapping: 2.725208 ms MarkObjects: 150.542927 ms DeleteObjects: 0.061581 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 56620.
- Total: 155.019938 ms (FindLiveObjects: 3.421084 ms CreateObjectMapping: 2.953882 ms MarkObjects: 148.571071 ms DeleteObjects: 0.073487 ms)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 10.041] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1897046,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1109684,Sir,1;70,steam,76561198128974437,3575776,the rook hugger,3;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,124422,Ness1228,1;87,steam,76561197994828922,240588,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,944638,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,417234,Thelobot,1;195,steam,76561198347404025,858422,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,443842,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1315,steam,76561198004300824,8602,physiod,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,19230,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2831,steam,76561198449442124,30792,Zenphony,3;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,34792,Sendrik,2;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 10.058] < Server: [|friendrequestsreceived:]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 10.058] < Server: [|friendrequestssent:shyguyremy]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [U 18.195] Gamepad 1 assigned to P1 [Main Menu]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 27.624] > Send: [|join:casual:True]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 27.624] > Send: [|setchar:Lum:400000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 27.656] < Server: [|joined:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 27.723] < Server: [|ping:98.151.245.141:19900+192.168.0.23:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 29.406] > Send: [|join:ranked:Geiger:Grave:Midori:600000:500000:200000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 29.423] < Server: [|joined:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 29.489] < Server: [|ping:98.151.245.141:19900+192.168.0.23:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- } OnPingTestComplete: 98.151.245.141:19900 pings 244.4985 ms out of 10 pings: [98.151.245.141:19900+192.168.0.23:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 31.374] > Send: [|pingresult:98.151.245.141:19900+192.168.0.23:19900=244]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.0.23:19900 pings 0 ms out of 0 pings: [98.151.245.141:19900+192.168.0.23:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.276] < Server: [|didquit:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.343] < Server: [|join:ip:98.151.245.141,pnum:2,oppChar:degrey,oppCustomization:500000,oppPXP:171604,oppCXP:21520,port:9991,ip_alt:192.168.0.23,port_alt:9991,oppPlatform:steam,oppId:76561198072684379,oppInputConfig:011,stageToUse:97,gameplayRandomSeed:2044168041,oppName:manofstell]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.361] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.370] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 98.151.245.141 remotePort 9991 remoteIpAddressAlt 192.168.0.23 remotePortAlt 9991 sb_my_game_details |P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S7|I111|R2044168041: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.390] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.391] ADDED remote P1 at 98.151.245.141:9991 alt 192.168.0.23:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.392] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.23:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.361] > Send: [|setchar:Jaina:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 33.361] > Send: [|setchar:Jaina:000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 35.557] gf 0: Synchronizing with remote peer: [|P1|CF|K5|GA0|GB0|GC0|GD0|GE0|S7|I011|R2044168041], count 1 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 35.811] gf 0: Synchronizing with remote peer: [|P1|CF|K5|GA0|GB0|GC0|GD0|GE0|S7|I011|R2044168041], count 2 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 36.068] gf 0: Synchronizing with remote peer: [|P1|CF|K5|GA0|GB0|GC0|GD0|GE0|S7|I011|R2044168041], count 3 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 36.324] gf 0: Synchronizing with remote peer: [|P1|CF|K5|GA0|GB0|GC0|GD0|GE0|S7|I011|R2044168041], count 4 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Up: Joy1 Axis 7+
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 36.576] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CF|K5|GA0|GB0|GC0|GD0|GE0|S7|I011|R2044168041] MM.PlayingMatch False (None) OngoingMatch False Training to CasualOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 36.577] Setup online stage: nextOnlineStage: 7 - setting: Stage_Degrey
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 39.061] > Send: [|setchar:Lum:400000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 39.062] Setup online stage: nextOnlineStage: 7 - setting: Stage_Degrey
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1953 unused Assets to reduce memory usage. Loaded Objects now: 70216.
- Total: 184.070216 ms (FindLiveObjects: 4.499590 ms CreateObjectMapping: 4.518886 ms MarkObjects: 169.795921 ms DeleteObjects: 5.255817 ms)
- [O 48.419] > Send: [|myconfig:011]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-9-Light_lightning1] for Light_lightning1 (UnityEngine.GameObject) on gf 450
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Light_lightning1 (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-10-Light_lightning2] for Light_lightning2 (UnityEngine.GameObject) on gf 450
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Light_lightning2 (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-12-Lum Cloud(Clone)] for Lum Cloud(Clone) (UnityEngine.GameObject) on gf 450
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Lum Cloud(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 59.313] > Send: [|desyncreport:degrey:lum:manofstell:Remy77077:gf 703 P1 curmove Null bm JumpForward: 2f P2 curmove Lum_B_RollingPanda_(M) MN: 14 P1 pos (1.40736651, 3.11691618, 0) P2 pos (15.7279816, 0, 0) P1 proj [] P2 proj [{lum_firework_rocket_empty(Clone) pos (14.7206926, 10.0457611, 0) rem: 187f},{Lum_Projectile_Star(Clone) pos (5.03822231, 25.5565929, 0) rem: 382f},{Lum_Projectile_Star(Clone) pos (7.06209, 24.9641838, 0) rem: 382f},{Lum_Projectile_Star(Clone) pos (7.584111, 25.7887936, 0) rem: 382f}] P1 assist (-4.906355, 1.67210436, 2.00000119) DeGrey_Model Cloth wth Ghost(Clone) mov nul bm DeGrey Ghost WalkForward f0 P1 lastReceivedHit: - P2 lastReceivedHit: - DIVERGENCE on f690 local [{P1 (-1.29173362, 0), P2 (17.6057587, 0)}] remote [{P1 (-1.29173362, 0), P2 (17.8577633, 6.45852327)}]]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 59.361] desync reports: [,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 60.063] gf 704: END ggpoSession 2010881171520 GGPO.state was Running MatchmakingService.matchState Playing restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at GameModeManager.ExitCurrentMode(System.Action doAfter)
- at UFE.<ConsiderPositionsForFrame>m__B()
- at MessageOverlay.OnHide()
- at MenuEngine.Hide(.OverlayPanel panel, Boolean instant)
- at OverlayPanel.Hide(Boolean playSound, Boolean instant)
- at OverlayPanel.Hide()
- at MessageOverlay.Close()
- at MessageOverlay.OnHandlePlayerInput(System.Collections.Generic.Dictionary`2 pi)
- at Panel.HandlePlayerInput(System.Collections.Generic.Dictionary`2 pi)
- at MenuEngine.HandleInput()
- at MenuEngine.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 60.064] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Offline ggpoDisconnected False restartingGGPO False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 60.064] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Offline ggpoDisconnected False restartingGGPO False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 60.064] Disconnecting players from previous GGPO connection
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 60.058] > Send: [|inmatch:false]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 60.291] > Send: [|join:casual:True]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 60.291] > Send: [|setchar:Lum:400000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 60.291] > Send: [|join:ranked:Geiger:Grave:Midori:600000:500000:200000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 60.342] < Server: [|joined:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 60.356] < Server: [|joined:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 61.598] < Server: [|ping:98.151.245.141:19900+192.168.0.23:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 61.925] < Server: [|ping:98.151.245.141:19900+192.168.0.23:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Up: Joy1 Axis 7+
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Down: Joy1 Axis 7-
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Left: Joy1 Axis 6-
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Right: Joy1 Axis 6+
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Cross: Joystick1Button0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Circle: Joystick1Button1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Square: Joystick1Button2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Triangle: Joystick1Button3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 L1: Joystick1Button8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 L2: Joystick1Button9
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 R1: Joystick1Button4
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 R2: Joy1 Axis 3+
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- P1 Options: Joystick1Button7
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 98.151.245.141:19900 pings 244.5363 ms out of 10 pings: [98.151.245.141:19900+192.168.0.23:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 65.475] > Send: [|pingresult:98.151.245.141:19900+192.168.0.23:19900=244]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.0.23:19900 pings 0 ms out of 0 pings: [98.151.245.141:19900+192.168.0.23:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 67.613] > Send: [|quit:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 67.630] < Server: [|didquit:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 68.225] > Send: [|join:casual:True]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 68.225] > Send: [|setchar:Lum:400000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 68.242] < Server: [|joined:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 68.275] < Server: [|ping:98.151.245.141:19900+192.168.0.23:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 70.925] > Send: [|requestfriendsinfo]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 70.976] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1897046,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1109684,Sir,1;70,steam,76561198128974437,3575776,the rook hugger,3;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,124422,Ness1228,1;87,steam,76561197994828922,240588,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,944638,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,417234,Thelobot,1;195,steam,76561198347404025,858422,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,443842,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1315,steam,76561198004300824,8602,physiod,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,19230,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2831,steam,76561198449442124,30792,Zenphony,3;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,34792,Sendrik,2;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 98.151.245.141:19900 pings 241.9038 ms out of 10 pings: [98.151.245.141:19900+192.168.0.23:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 72.191] > Send: [|pingresult:98.151.245.141:19900+192.168.0.23:19900=241]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.0.23:19900 pings 0 ms out of 0 pings: [98.151.245.141:19900+192.168.0.23:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/2 scenes have different Realtime GI settings.
- 1/2 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 119.326] < Server: [|ping:75.73.176.68:19900+192.168.1.18:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 121.060] < Server: [|ping:71.193.74.104:19900+192.168.5.84:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- } OnPingTestComplete: 192.168.1.18:19900 pings 0 ms out of 0 pings: [75.73.176.68:19900+192.168.1.18:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 75.73.176.68:19900 pings 151.8596 ms out of 9 pings: [75.73.176.68:19900+192.168.1.18:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-52-embers] for embers (UnityEngine.GameObject) on gf 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was embers (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 71.193.74.104:19900 pings 239.4891 ms out of 9 pings: [71.193.74.104:19900+192.168.5.84:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.5.84:19900 pings 0 ms out of 0 pings: [71.193.74.104:19900+192.168.5.84:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 5712 unused Assets to reduce memory usage. Loaded Objects now: 77647.
- Total: 209.322938 ms (FindLiveObjects: 4.914653 ms CreateObjectMapping: 4.093149 ms MarkObjects: 187.461742 ms DeleteObjects: 12.853393 ms)
- [O 147.158] < Server: [|ping:85.55.166.104:5311+192.168.1.85:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 85.55.166.104:5311 pings 74.26526 ms out of 10 pings: [85.55.166.104:5311+192.168.1.85:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 150.927] > Send: [|pingresult:85.55.166.104:5311+192.168.1.85:19900=74]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.1.85:19900 pings 0 ms out of 0 pings: [85.55.166.104:5311+192.168.1.85:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.279] < Server: [|didquit:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.330] < Server: [|join:ip:85.55.166.104,pnum:1,oppChar:lum,oppCustomization:400000,oppPXP:1109684,oppCXP:234940,port:6632,ip_alt:192.168.1.85,port_alt:9991,oppPlatform:steam,oppId:76561198098523457,oppInputConfig:001,stageToUse:18,gameplayRandomSeed:129688002,oppName:Sir]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.346] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.346] gf 1326: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 85.55.166.104 remotePort 6632 remoteIpAddressAlt 192.168.1.85 remotePortAlt 9991 sb_my_game_details |P1|CI|K4|GA0|GB0|GC0|GD0|GE0|S8|I011|R129688002: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.364] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.364] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.85:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.364] ADDED remote P2 at 85.55.166.104:6632 alt 192.168.1.85:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.448] gf 1326: Synchronizing with remote peer: [|P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S8|I001|R129688002], count 1 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.542] gf 1326: Synchronizing with remote peer: [|P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S8|I001|R129688002], count 2 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.643] gf 1326: Synchronizing with remote peer: [|P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S8|I001|R129688002], count 3 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.743] gf 1326: Synchronizing with remote peer: [|P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S8|I001|R129688002], count 4 of 5, forGgpoPlayerHandle 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.826] gf 1326: OnGGPOStartedRunning: last_remote_game_details [|P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S8|I001|R129688002] MM.PlayingMatch False (None) OngoingMatch True Training to CasualOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [7,0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 152.826] Setup online stage: nextOnlineStage: 8 - setting: Stage_Lum
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 155.543] > Send: [|setchar:Lum:400000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 155.565] Setup online stage: nextOnlineStage: 8 - setting: Stage_Lum
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 156.293] < StringMsg from handle 2 P2 local False: [cs-adjcolor:4]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2318 unused Assets to reduce memory usage. Loaded Objects now: 75842.
- Total: 201.414579 ms (FindLiveObjects: 4.365752 ms CreateObjectMapping: 3.578734 ms MarkObjects: 183.259797 ms DeleteObjects: 10.210294 ms)
- WARNING: Trying to AddInstanceId existing id [VFX-143-Lum Watermelon Projectile(Clone)] for Lum Watermelon Projectile(Clone) (UnityEngine.GameObject) on gf 1134
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Lum Watermelon Projectile(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-217-Pandante Coin Projectile Effect(Clone)] for Pandante Coin Projectile Effect(Clone) (UnityEngine.GameObject) on gf 2049
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Pandante Coin Projectile Effect(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-281-Lum Watermelon Projectile(Clone)] for Lum Watermelon Projectile(Clone) (UnityEngine.GameObject) on gf 2448
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Lum Watermelon Projectile(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 207.397] > Send: [|myconfig:111]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 209.962] > Send: [|desyncreport:lum:lum:Remy77077:Sir:gf 2784 P1 curmove Null bm JumpForward: 4f P2 curmove Lum_C_ItemToss_(M) MN: 7 P1 pos (8.84362, 4.12498474, 0) P2 pos (-8.290786, 0, 0) P1 proj [{lum_firework_rocket_empty(Clone) pos (9.458978, 8.805931, 0) rem: 206f},{Lum_Projectile_Star(Clone) pos (6.155405, 24.8119183, 0) rem: 401f},{Lum_Projectile_Star(Clone) pos (8.045136, 23.6259232, 0) rem: 401f},{Lum_Projectile_Star(Clone) pos (8.972141, 25.2294483, 0) rem: 401f}] P2 proj [] P1 lastReceivedHit: - P2 lastReceivedHit: - DIVERGENCE on f2780 local [{P1 (9.50602, 1.53556919), P2 (-8.242187, 0)}] remote [{P1 (8.976818, 0), P2 (-8.242187, 0)}]]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 209.977] desync reports: [,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 210.527] gf 2785: END ggpoSession 2010520518720 GGPO.state was Running MatchmakingService.matchState Playing restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at GameModeManager.ExitCurrentMode(System.Action doAfter)
- at UFE.<ConsiderPositionsForFrame>m__B()
- at MessageOverlay.OnHide()
- at MenuEngine.Hide(.OverlayPanel panel, Boolean instant)
- at OverlayPanel.Hide(Boolean playSound, Boolean instant)
- at OverlayPanel.Hide()
- at MessageOverlay.Close()
- at MessageOverlay.OnHandlePlayerInput(System.Collections.Generic.Dictionary`2 pi)
- at Panel.HandlePlayerInput(System.Collections.Generic.Dictionary`2 pi)
- at MenuEngine.HandleInput()
- at MenuEngine.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 210.528] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Offline ggpoDisconnected False restartingGGPO False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 210.528] Disconnecting players from previous GGPO connection
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 210.527] > Send: [|inmatch:false]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 3/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 76293.
- Total: 199.685357 ms (FindLiveObjects: 6.299837 ms CreateObjectMapping: 5.499682 ms MarkObjects: 187.591885 ms DeleteObjects: 0.293540 ms)
- [O 219.627] > Send: [|join:casual:True]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 219.627] > Send: [|setchar:Lum:400000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 219.627] > Send: [|join:ranked:Geiger:Grave:Midori:600000:500000:200000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 219.719] < Server: [|joined:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 219.775] < Server: [|ping:85.55.166.104:5311+192.168.1.85:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 219.775] < Server: [|joined:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 3/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 3/4 scenes have different Realtime GI settings.
- 3/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 221.081] > Send: [|requestfriendsinfo]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 221.099] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1897046,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1109684,Sir,2;70,steam,76561198128974437,3575776,the rook hugger,3;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,124422,Ness1228,1;87,steam,76561197994828922,240588,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,944638,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,417234,Thelobot,1;195,steam,76561198347404025,858422,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,443842,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1315,steam,76561198004300824,8602,physiod,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,19230,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2831,steam,76561198449442124,30792,Zenphony,3;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,34792,Sendrik,2;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 85.55.166.104:5311 pings 76.35873 ms out of 10 pings: [85.55.166.104:5311+192.168.1.85:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 223.562] > Send: [|pingresult:85.55.166.104:5311+192.168.1.85:19900=76]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.1.85:19900 pings 0 ms out of 0 pings: [85.55.166.104:5311+192.168.1.85:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 225.396] Listening: P1 Jump [G] [Main Menu, Pause Overlay, Control Config Screen]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 226.301] Stopped: P1 Jump [G] [Main Menu, Pause Overlay, Control Config Screen]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 226.310] Listening: P1 Attack [G] [Main Menu, Pause Overlay, Control Config Screen]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 226.551] Stopped: P1 Attack [G] [Main Menu, Pause Overlay, Control Config Screen]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 226.558] Listening: P1 Special1 [G] [Main Menu, Pause Overlay, Control Config Screen]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 226.778] Stopped: P1 Special1 [G] [Main Menu, Pause Overlay, Control Config Screen]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 226.791] Listening: P1 Special2 [G] [Main Menu, Pause Overlay, Control Config Screen]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 227.018] Stopped: P1 Special2 [G] [Main Menu, Pause Overlay, Control Config Screen]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 227.030] Listening: P1 Throw [G] [Main Menu, Pause Overlay, Control Config Screen]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 227.296] Stopped: P1 Throw [G] [Main Menu, Pause Overlay, Control Config Screen]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 227.308] Listening: P1 Super [G] [Main Menu, Pause Overlay, Control Config Screen]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 227.511] Stopped: P1 Super [G] [Main Menu, Pause Overlay, Control Config Screen]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.272] < Server: [|didquit:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.354] < Server: [|join:ip:85.55.166.104,pnum:2,oppChar:lum,oppCustomization:400000,oppPXP:1109684,oppCXP:234940,port:6632,ip_alt:192.168.1.85,port_alt:9991,oppPlatform:steam,oppId:76561198098523457,oppInputConfig:001,stageToUse:59,gameplayRandomSeed:1238450455,oppName:Sir]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.371] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.371] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 85.55.166.104 remotePort 6632 remoteIpAddressAlt 192.168.1.85 remotePortAlt 9991 sb_my_game_details |P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S9|I111|R1238450455: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.383] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.384] ADDED remote P1 at 85.55.166.104:6632 alt 192.168.1.85:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.384] ADDED local P2 at 127.0.0.1:9991 alt 192.168.1.85:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.471] gf 0: Synchronizing with remote peer: [|P1|CI|K4|GA0|GB0|GC0|GD0|GE0|S9|I001|R1238450455], count 1 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.554] gf 0: Synchronizing with remote peer: [|P1|CI|K4|GA0|GB0|GC0|GD0|GE0|S9|I001|R1238450455], count 2 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.654] gf 0: Synchronizing with remote peer: [|P1|CI|K4|GA0|GB0|GC0|GD0|GE0|S9|I001|R1238450455], count 3 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.736] gf 0: Synchronizing with remote peer: [|P1|CI|K4|GA0|GB0|GC0|GD0|GE0|S9|I001|R1238450455], count 4 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.819] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CI|K4|GA0|GB0|GC0|GD0|GE0|S9|I001|R1238450455] MM.PlayingMatch False (None) OngoingMatch False NONE to CasualOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 243.819] Setup online stage: nextOnlineStage: 9 - setting: Stage_Argagarg
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 246.305] > Send: [|setchar:Lum:400000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 246.305] Setup online stage: nextOnlineStage: 9 - setting: Stage_Argagarg
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2620 unused Assets to reduce memory usage. Loaded Objects now: 75463.
- Total: 194.203738 ms (FindLiveObjects: 4.926969 ms CreateObjectMapping: 3.660023 ms MarkObjects: 179.629744 ms DeleteObjects: 5.986590 ms)
- WARNING: Trying to AddInstanceId existing id [TP-25-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 558
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-104-MiniLum_Parent(Clone)] for MiniLum_Parent(Clone) (UnityEngine.GameObject) on gf 1233
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was MiniLum_Parent(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-117-Lum Cherries(Clone)] for Lum Cherries(Clone) (UnityEngine.GameObject) on gf 1328
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Lum Cherries(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-303-Pandante Coin Projectile Effect(Clone)] for Pandante Coin Projectile Effect(Clone) (UnityEngine.GameObject) on gf 2505
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Pandante Coin Projectile Effect(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Can not play a disabled audio source
- (Filename: Line: 447)
- WARNING: Trying to AddInstanceId existing id [TP-306-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 2515
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-363-Light_lightning1] for Light_lightning1 (UnityEngine.GameObject) on gf 3378
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Light_lightning1 (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-364-Light_lightning2] for Light_lightning2 (UnityEngine.GameObject) on gf 3378
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Light_lightning2 (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-366-Lum Cloud(Clone)] for Lum Cloud(Clone) (UnityEngine.GameObject) on gf 3378
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Lum Cloud(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-373-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 3447
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-428-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 3813
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-435-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 3870
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Sub Effect - Spores (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-528-Lum Bomb Model] for Lum Bomb Model (UnityEngine.GameObject) on gf 4411
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Lum Bomb Model (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-529-Wick] for Wick (UnityEngine.GameObject) on gf 4411
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Wick (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-530-Lum Bomb Model(Clone)] for Lum Bomb Model(Clone) (UnityEngine.GameObject) on gf 4411
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Lum Bomb Model(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-532-Wick(Clone)] for Wick(Clone) (UnityEngine.GameObject) on gf 4411
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Wick(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [VFX-534-Lum Bomb Improved Projectile(Clone)] for Lum Bomb Improved Projectile(Clone) (UnityEngine.GameObject) on gf 4411
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Lum Bomb Improved Projectile(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-605-Dice Default Impact(Clone)] for Dice Default Impact(Clone) (UnityEngine.GameObject) on gf 4997
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Dice Default Impact(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 367.226] > Send: [|myconfig:001]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 369.477] > Send: [|desyncreport:lum:lum:Sir:Remy77077:gf 6953 P1 curmove Lum_B_RollingPanda_(M) MN: 29.0029984 P2 curmove Null bm HitStandingLow: 0f P1 pos (0.00344062853, 0, 0) P2 pos (4.49430132, 0, 0) P1 proj [{lum_firework_rocket_empty(Clone) pos (-7.742418, 9.588982, 0) rem: 194f},{Lum_Projectile_Star(Clone) pos (-2.89299583, 23.410347, 0) rem: 389f},{Lum_Projectile_Star(Clone) pos (-4.42654228, 24.9158611, 0) rem: 389f},{Lum_Projectile_Star(Clone) pos (-5.33149242, 23.31762, 0) rem: 389f}] P2 proj [] P1 lastReceivedHit: - P2 lastReceivedHit: {M-Lum_B_RollingPanda_(M) MN cth 0 chff 0 damageType Regular hashcode 0} DIVERGENCE on f6950 local [{P1 (0.00344062853, 0), P2 (4.49430132, 0)}] remote [{P1 (0.00344062853, 0), P2 (5.172001, 3.537846)}]]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 369.493] desync reports: [,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 370.078] OnGGPODisconnect [remoteuserquit] with MatchmakingService.matchState Playing GGPO.state Running ggpoDisconnected False restartingGGPO False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 370.079] gf 0: END ggpoSession 2010520526912 GGPO.state was Running MatchmakingService.matchState Playing restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason RemoteUserQuit stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at GameModeManager.<InitGameModes>m__C(DisconnectReason reason)
- at GameModeManager.OpponentDisconnected(DisconnectReason reason)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 370.079] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Offline ggpoDisconnected True restartingGGPO False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 370.079] Already disconnected! MenuEngine.InGameplay True OngoingMatch was False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 370.079] Disconnecting players from previous GGPO connection
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 370.061] > Send: [|inmatch:false]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 370.061] > Send: [|outcome:3:1:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 370.145] < Server: [|xpgain:pxp:369774,cxp:47034,firstwin:1500,win:500,time:12]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 370.945] > Send: [|join:casual:True]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 370.945] > Send: [|setchar:Lum:400000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 370.945] > Send: [|join:ranked:Geiger:Grave:Midori:600000:500000:200000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 370.977] < Server: [|joined:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 370.996] < Server: [|ping:85.55.166.104:5311+192.168.1.85:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 371.058] < Server: [|joined:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 1/3 scenes use different skyboxes.
- (Filename: Line: 124)
- CheckApplyRenderSettings - scoreScreenSettings
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/4 scenes have different Realtime GI settings.
- 2/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- } OnPingTestComplete: 85.55.166.104:5311 pings 74.44325 ms out of 10 pings: [85.55.166.104:5311+192.168.1.85:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 374.778] > Send: [|pingresult:85.55.166.104:5311+192.168.1.85:19900=74]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 375.175] > Send: [|quit:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 375.175] > Send: [|quit:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 375.192] < Server: [|didquit:casual]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 375.208] < Server: [|didquit:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.1.85:19900 pings 0 ms out of 0 pings: [85.55.166.104:5311+192.168.1.85:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 2/3 scenes have different Realtime GI settings.
- 2/3 scenes use different skyboxes.
- (Filename: Line: 124)
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