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remy77077

FS desyncs

Oct 23rd, 2018
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  1. Initialize engine version: 2018.2.5f1 (3071d1717b71)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 980M (ID=0x13d7)
  6. Vendor:
  7. VRAM: 8153 MB
  8. Driver: 22.21.13.8205
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 1.186 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 7.311835 ms
  18. UnityCommunityExpress.Awake: First, force-load steam_api by doing SteamAPI_IsSteamRunning
  19.  
  20. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  21.  
  22. SteamAPI_IsSteamRunning: True
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  25.  
  26. SteamUnityAPI_IsSteamRunning: True
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  29.  
  30. Will _ceInstance.Initialize
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  33.  
  34. SteamAPI_Init: True
  35.  
  36. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  37.  
  38. UFE.Awake
  39.  
  40. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  41.  
  42. ggpo_testo: 12345
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  45.  
  46. UdpPinger starts listening to ping UDP port 19900
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  49.  
  50. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  51. UFE.Awake: Done with res: 1920*1080 fullscreen: True version v0.15582
  52.  
  53. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  54.  
  55.  
  56. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 51586.
  57. Total: 152.725393 ms (FindLiveObjects: 3.577913 ms CreateObjectMapping: 2.717408 ms MarkObjects: 146.318813 ms DeleteObjects: 0.111258 ms)
  58.  
  59. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  60.  
  61. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
  62. Total: 150.546211 ms (FindLiveObjects: 3.265898 ms CreateObjectMapping: 2.824560 ms MarkObjects: 144.386780 ms DeleteObjects: 0.068971 ms)
  63.  
  64. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  65.  
  66. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51586.
  67. Total: 150.087220 ms (FindLiveObjects: 3.366482 ms CreateObjectMapping: 2.777758 ms MarkObjects: 143.876881 ms DeleteObjects: 0.066098 ms)
  68.  
  69. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  70. 1/3 scenes have different Realtime GI settings.
  71. 1/3 scenes use different skyboxes.
  72.  
  73.  
  74. (Filename: Line: 124)
  75.  
  76. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  77. 1/2 scenes have different Realtime GI settings.
  78. 1/2 scenes use different skyboxes.
  79.  
  80.  
  81. (Filename: Line: 124)
  82.  
  83. Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
  84. [O 8.616] Created persistent socket on local port UDP 9991
  85.  
  86. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  87.  
  88. [O 8.617] FSServerConnection connecting to 85.234.133.240:9990
  89.  
  90. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  91.  
  92. [O 8.648] FSServerConnection up as 192.168.0.7:50575
  93.  
  94. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  95.  
  96. [O 8.607] < Server: [|hello:User 81.96.124.149:0]
  97.  
  98. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  99.  
  100. [O 8.607] > Send: [|auth:localip=192.168.0.7:localport=9991:version=v0.15582:authString=steam=76561198003076915]
  101.  
  102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  103.  
  104.  
  105. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 56620.
  106. [O 8.607] < Server: [|xp:369774;grave=54204,jaina=10134,setsuki=5012,rook=36718,degrey=81264,valerie=21726,geiger=40052,midori=95754,lum=47034,argagarg=44876,menelker=0]
  107.  
  108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  109.  
  110. Total: 154.925101 ms (FindLiveObjects: 2.926786 ms CreateObjectMapping: 2.185339 ms MarkObjects: 149.620839 ms DeleteObjects: 0.191725 ms)
  111.  
  112. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  113. [O 8.607] < Server: [|authsucceeded:Remy77077]
  114.  
  115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  116.  
  117. [O 8.607] < Server: [|avoidedplayers:]
  118.  
  119. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  120.  
  121. [O 8.607] < Server: [|rankeddata:2:0:1:3]
  122.  
  123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  124.  
  125. [O 8.607] < Server: [|dailychallengeavailable:true]
  126.  
  127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  128.  
  129. [O 8.843] > Send: [|myconfig:111]
  130.  
  131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  132.  
  133. [O 8.843] > Send: [|spectatorsenabled:True]
  134.  
  135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  136.  
  137. [O 8.843] > Send: [|onlysameplatform:False]
  138.  
  139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  140.  
  141. [U 8.844] Writing Steam friends... [Main Menu]
  142.  
  143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  144.  
  145. [O 8.843] > Send: [|platformfriends:76561197961537174;76561197962056639;76561197963661368;76561197963831243;76561197964094236;76561197965542122;76561197966197369;76561197967335428;76561197968141773;76561197969256473;76561197969603937;76561197969759244;76561197970287330;76561197970492219;76561197970775924;76561197970861905;76561197971429821;76561197974386121;76561197975094057;76561197976847163;76561197977185606;76561197981398841;76561197983961709;76561197989741532;76561197991344534;76561197992236173;76561197992727435;76561197993730393;76561197994092357;76561197994475194;76561197994828922;76561197995352411;76561197995403793;76561197995602277;76561197996656961;76561197996825541;76561197997665450;76561197998115282;76561197998930168;76561197999138003;76561197999163913;76561197999430558;76561198000056263;76561198000778821;76561198000815727;76561198000987569;76561198001106301;76561198001311634;76561198001351804;76561198001664256;76561198002597720;76561198002966511;76561198003995872;76561198004863775;76561198004932187;76561198005582304;76561198009808953;76561198011308018;76561198012288870;76561198013245445;76561198013325883;76561198015039599;76561198015445028;76561198016989472;76561198017914544;76561198018016368;76561198018830832;76561198018834190;76561198019002355;76561198019091548;76561198019481097;76561198019569837;76561198020401810;76561198021246402;76561198021651686;76561198022437882;76561198024148715;76561198024654972;76561198025094730;76561198025277591;76561198025519592;76561198025574876;76561198027080946;76561198027698888;76561198028432654;76561198029504092;76561198029886122;76561198030565484;76561198031205864;76561198032201399;76561198034748195;76561198034807539;76561198036096309;76561198038021868;76561198038624313;76561198041133388;76561198041389986;76561198041426954;76561198041663373;76561198043703588;76561198043825476;76561198044623234;76561198045871440;76561198046193538;76561198046648183;76561198047408217;76561198048740801;76561198052375420;76561198052427689;76561198052548690;76561198052964313;76561198053469207;76561198053670870;76561198056323570;76561198058225013;76561198062697479;76561198062814840;76561198066147369;76561198068093012;76561198068127800;76561198071573092;76561198072298294;76561198072414323;76561198073720654;76561198077382890;76561198078693715;76561198079331522;76561198089223748;76561198098523457;76561198101838069;76561198101977703;76561198103350954;76561198104958497;76561198111122623;76561198111286109;76561198118155464;76561198123188971;76561198125284930;76561198127018582;76561198128974437;76561198136135369;76561198137341674;76561198163928461;76561198167529163;76561198216347137;76561198237474202;76561198449442124;76561198831126703;76561198835005337]
  146.  
  147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  148.  
  149.  
  150. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 56620.
  151. Total: 156.611216 ms (FindLiveObjects: 3.281499 ms CreateObjectMapping: 2.725208 ms MarkObjects: 150.542927 ms DeleteObjects: 0.061581 ms)
  152.  
  153. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  154.  
  155. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 56620.
  156. Total: 155.019938 ms (FindLiveObjects: 3.421084 ms CreateObjectMapping: 2.953882 ms MarkObjects: 148.571071 ms DeleteObjects: 0.073487 ms)
  157.  
  158. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  159. 1/3 scenes have different Realtime GI settings.
  160. 2/3 scenes use different skyboxes.
  161.  
  162.  
  163. (Filename: Line: 124)
  164.  
  165. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  166. 1/3 scenes have different Realtime GI settings.
  167. 2/3 scenes use different skyboxes.
  168.  
  169.  
  170. (Filename: Line: 124)
  171.  
  172. [O 10.041] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1897046,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1109684,Sir,1;70,steam,76561198128974437,3575776,the rook hugger,3;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,124422,Ness1228,1;87,steam,76561197994828922,240588,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,944638,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,417234,Thelobot,1;195,steam,76561198347404025,858422,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,443842,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1315,steam,76561198004300824,8602,physiod,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,19230,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2831,steam,76561198449442124,30792,Zenphony,3;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,34792,Sendrik,2;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
  173.  
  174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  175.  
  176. [O 10.058] < Server: [|friendrequestsreceived:]
  177.  
  178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  179.  
  180. [O 10.058] < Server: [|friendrequestssent:shyguyremy]
  181.  
  182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  183.  
  184. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  185. 1/3 scenes have different Realtime GI settings.
  186. 2/3 scenes use different skyboxes.
  187.  
  188.  
  189. (Filename: Line: 124)
  190.  
  191. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  192. 1/3 scenes have different Realtime GI settings.
  193. 2/3 scenes use different skyboxes.
  194.  
  195.  
  196. (Filename: Line: 124)
  197.  
  198. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  199. 1/3 scenes have different Realtime GI settings.
  200. 2/3 scenes use different skyboxes.
  201.  
  202.  
  203. (Filename: Line: 124)
  204.  
  205. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  206. 1/3 scenes have different Realtime GI settings.
  207. 2/3 scenes use different skyboxes.
  208.  
  209.  
  210. (Filename: Line: 124)
  211.  
  212. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  213. 1/3 scenes have different Realtime GI settings.
  214. 2/3 scenes use different skyboxes.
  215.  
  216.  
  217. (Filename: Line: 124)
  218.  
  219. [U 18.195] Gamepad 1 assigned to P1 [Main Menu]
  220.  
  221. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  222.  
  223. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  224. 1/3 scenes have different Realtime GI settings.
  225. 2/3 scenes use different skyboxes.
  226.  
  227.  
  228. (Filename: Line: 124)
  229.  
  230. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  231. 1/3 scenes have different Realtime GI settings.
  232. 2/3 scenes use different skyboxes.
  233.  
  234.  
  235. (Filename: Line: 124)
  236.  
  237. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  238. 1/3 scenes have different Realtime GI settings.
  239. 2/3 scenes use different skyboxes.
  240.  
  241.  
  242. (Filename: Line: 124)
  243.  
  244. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  245. 1/2 scenes have different Realtime GI settings.
  246. 1/2 scenes use different skyboxes.
  247.  
  248.  
  249. (Filename: Line: 124)
  250.  
  251. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  252. 1/2 scenes have different Realtime GI settings.
  253. 1/2 scenes use different skyboxes.
  254.  
  255.  
  256. (Filename: Line: 124)
  257.  
  258. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  259. 2/3 scenes have different Realtime GI settings.
  260. 2/3 scenes use different skyboxes.
  261.  
  262.  
  263. (Filename: Line: 124)
  264.  
  265. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  266. 2/3 scenes have different Realtime GI settings.
  267. 2/3 scenes use different skyboxes.
  268.  
  269.  
  270. (Filename: Line: 124)
  271.  
  272. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  273. 2/3 scenes have different Realtime GI settings.
  274. 2/3 scenes use different skyboxes.
  275.  
  276.  
  277. (Filename: Line: 124)
  278.  
  279. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  280. 2/3 scenes have different Realtime GI settings.
  281. 2/3 scenes use different skyboxes.
  282.  
  283.  
  284. (Filename: Line: 124)
  285.  
  286. [O 27.624] > Send: [|join:casual:True]
  287.  
  288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  289.  
  290. [O 27.624] > Send: [|setchar:Lum:400000]
  291.  
  292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  293.  
  294. [O 27.656] < Server: [|joined:casual]
  295.  
  296. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  297.  
  298. [O 27.723] < Server: [|ping:98.151.245.141:19900+192.168.0.23:19900]
  299.  
  300. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  301.  
  302. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  303. 2/3 scenes have different Realtime GI settings.
  304. 2/3 scenes use different skyboxes.
  305.  
  306.  
  307. (Filename: Line: 124)
  308.  
  309. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  310. 1/3 scenes have different Realtime GI settings.
  311. 2/3 scenes use different skyboxes.
  312.  
  313.  
  314. (Filename: Line: 124)
  315.  
  316. [O 29.406] > Send: [|join:ranked:Geiger:Grave:Midori:600000:500000:200000]
  317.  
  318. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  319.  
  320. [O 29.423] < Server: [|joined:ranked]
  321.  
  322. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  323.  
  324. [O 29.489] < Server: [|ping:98.151.245.141:19900+192.168.0.23:19900]
  325.  
  326. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  327.  
  328. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  329. 2/3 scenes have different Realtime GI settings.
  330. 2/3 scenes use different skyboxes.
  331.  
  332.  
  333. (Filename: Line: 124)
  334.  
  335. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  336. 2/3 scenes have different Realtime GI settings.
  337. 2/3 scenes use different skyboxes.
  338.  
  339.  
  340. (Filename: Line: 124)
  341.  
  342. } OnPingTestComplete: 98.151.245.141:19900 pings 244.4985 ms out of 10 pings: [98.151.245.141:19900+192.168.0.23:19900]
  343.  
  344. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  345.  
  346. [O 31.374] > Send: [|pingresult:98.151.245.141:19900+192.168.0.23:19900=244]
  347.  
  348. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  349.  
  350. } OnPingTestComplete: 192.168.0.23:19900 pings 0 ms out of 0 pings: [98.151.245.141:19900+192.168.0.23:19900]
  351.  
  352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  353.  
  354. [O 33.276] < Server: [|didquit:ranked]
  355.  
  356. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  357.  
  358. [O 33.343] < Server: [|join:ip:98.151.245.141,pnum:2,oppChar:degrey,oppCustomization:500000,oppPXP:171604,oppCXP:21520,port:9991,ip_alt:192.168.0.23,port_alt:9991,oppPlatform:steam,oppId:76561198072684379,oppInputConfig:011,stageToUse:97,gameplayRandomSeed:2044168041,oppName:manofstell]
  359.  
  360. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  361.  
  362. [O 33.361] > Send: [|inmatch:true]
  363.  
  364. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  365.  
  366. [O 33.370] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 98.151.245.141 remotePort 9991 remoteIpAddressAlt 192.168.0.23 remotePortAlt 9991 sb_my_game_details |P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S7|I111|R2044168041: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  367.  
  368. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  369.  
  370. [O 33.390] GGPO: begin_game(Fantasy Strike)
  371.  
  372. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  373.  
  374. [O 33.391] ADDED remote P1 at 98.151.245.141:9991 alt 192.168.0.23:9991 retcode GGPO_OK: 1, GGPO_OK
  375.  
  376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  377.  
  378. [O 33.392] ADDED local P2 at 127.0.0.1:9991 alt 192.168.0.23:9991 retcode GGPO_OK: 2, GGPO_OK
  379.  
  380. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  381.  
  382. [O 33.361] > Send: [|setchar:Jaina:000000]
  383.  
  384. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  385.  
  386. [O 33.361] > Send: [|setchar:Jaina:000000]
  387.  
  388. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  389.  
  390. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  391. 1/2 scenes have different Realtime GI settings.
  392. 1/2 scenes use different skyboxes.
  393.  
  394.  
  395. (Filename: Line: 124)
  396.  
  397. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  398. 1/3 scenes have different Realtime GI settings.
  399. 2/3 scenes use different skyboxes.
  400.  
  401.  
  402. (Filename: Line: 124)
  403.  
  404. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  405. 2/3 scenes have different Realtime GI settings.
  406. 2/3 scenes use different skyboxes.
  407.  
  408.  
  409. (Filename: Line: 124)
  410.  
  411. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  412. 2/3 scenes have different Realtime GI settings.
  413. 2/3 scenes use different skyboxes.
  414.  
  415.  
  416. (Filename: Line: 124)
  417.  
  418. [O 35.557] gf 0: Synchronizing with remote peer: [|P1|CF|K5|GA0|GB0|GC0|GD0|GE0|S7|I011|R2044168041], count 1 of 5, forGgpoPlayerHandle 1
  419.  
  420. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  421.  
  422. [O 35.811] gf 0: Synchronizing with remote peer: [|P1|CF|K5|GA0|GB0|GC0|GD0|GE0|S7|I011|R2044168041], count 2 of 5, forGgpoPlayerHandle 1
  423.  
  424. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  425.  
  426. [O 36.068] gf 0: Synchronizing with remote peer: [|P1|CF|K5|GA0|GB0|GC0|GD0|GE0|S7|I011|R2044168041], count 3 of 5, forGgpoPlayerHandle 1
  427.  
  428. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  429.  
  430. [O 36.324] gf 0: Synchronizing with remote peer: [|P1|CF|K5|GA0|GB0|GC0|GD0|GE0|S7|I011|R2044168041], count 4 of 5, forGgpoPlayerHandle 1
  431.  
  432. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  433.  
  434. P1 Up: Joy1 Axis 7+
  435.  
  436. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  437.  
  438. [O 36.576] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CF|K5|GA0|GB0|GC0|GD0|GE0|S7|I011|R2044168041] MM.PlayingMatch False (None) OngoingMatch False Training to CasualOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,0]
  439.  
  440. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  441.  
  442. [O 36.577] Setup online stage: nextOnlineStage: 7 - setting: Stage_Degrey
  443.  
  444. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  445.  
  446. [O 39.061] > Send: [|setchar:Lum:400000]
  447.  
  448. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  449.  
  450. [O 39.062] Setup online stage: nextOnlineStage: 7 - setting: Stage_Degrey
  451.  
  452. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  453.  
  454. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  455. 2/3 scenes have different Realtime GI settings.
  456. 2/3 scenes use different skyboxes.
  457.  
  458.  
  459. (Filename: Line: 124)
  460.  
  461. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  462. 1/3 scenes have different Realtime GI settings.
  463. 2/3 scenes use different skyboxes.
  464.  
  465.  
  466. (Filename: Line: 124)
  467.  
  468. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  469. 1/3 scenes have different Realtime GI settings.
  470. 2/3 scenes use different skyboxes.
  471.  
  472.  
  473. (Filename: Line: 124)
  474.  
  475. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  476. 1/3 scenes have different Realtime GI settings.
  477. 2/3 scenes use different skyboxes.
  478.  
  479.  
  480. (Filename: Line: 124)
  481.  
  482. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  483. 1/3 scenes have different Realtime GI settings.
  484. 2/3 scenes use different skyboxes.
  485.  
  486.  
  487. (Filename: Line: 124)
  488.  
  489. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  490. 1/3 scenes have different Realtime GI settings.
  491. 2/3 scenes use different skyboxes.
  492.  
  493.  
  494. (Filename: Line: 124)
  495.  
  496. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  497. 1/4 scenes have different Realtime GI settings.
  498. 3/4 scenes use different skyboxes.
  499.  
  500.  
  501. (Filename: Line: 124)
  502.  
  503. Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
  504.  
  505. Unloading 1953 unused Assets to reduce memory usage. Loaded Objects now: 70216.
  506. Total: 184.070216 ms (FindLiveObjects: 4.499590 ms CreateObjectMapping: 4.518886 ms MarkObjects: 169.795921 ms DeleteObjects: 5.255817 ms)
  507.  
  508. [O 48.419] > Send: [|myconfig:011]
  509.  
  510. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  511.  
  512. WARNING: Trying to AddInstanceId existing id [TP-9-Light_lightning1] for Light_lightning1 (UnityEngine.GameObject) on gf 450
  513.  
  514. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  515.  
  516. , old was Light_lightning1 (UnityEngine.GameObject)
  517.  
  518. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  519.  
  520. WARNING: Trying to AddInstanceId existing id [TP-10-Light_lightning2] for Light_lightning2 (UnityEngine.GameObject) on gf 450
  521.  
  522. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  523.  
  524. , old was Light_lightning2 (UnityEngine.GameObject)
  525.  
  526. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  527.  
  528. WARNING: Trying to AddInstanceId existing id [VFX-12-Lum Cloud(Clone)] for Lum Cloud(Clone) (UnityEngine.GameObject) on gf 450
  529.  
  530. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  531.  
  532. , old was Lum Cloud(Clone) (UnityEngine.GameObject)
  533.  
  534. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  535.  
  536. [O 59.313] > Send: [|desyncreport:degrey:lum:manofstell:Remy77077:gf 703 P1 curmove Null bm JumpForward: 2f P2 curmove Lum_B_RollingPanda_(M) MN: 14 P1 pos (1.40736651, 3.11691618, 0) P2 pos (15.7279816, 0, 0) P1 proj [] P2 proj [{lum_firework_rocket_empty(Clone) pos (14.7206926, 10.0457611, 0) rem: 187f},{Lum_Projectile_Star(Clone) pos (5.03822231, 25.5565929, 0) rem: 382f},{Lum_Projectile_Star(Clone) pos (7.06209, 24.9641838, 0) rem: 382f},{Lum_Projectile_Star(Clone) pos (7.584111, 25.7887936, 0) rem: 382f}] P1 assist (-4.906355, 1.67210436, 2.00000119) DeGrey_Model Cloth wth Ghost(Clone) mov nul bm DeGrey Ghost WalkForward f0 P1 lastReceivedHit: - P2 lastReceivedHit: - DIVERGENCE on f690 local [{P1 (-1.29173362, 0), P2 (17.6057587, 0)}] remote [{P1 (-1.29173362, 0), P2 (17.8577633, 6.45852327)}]]
  537.  
  538. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  539.  
  540. [O 59.361] desync reports: [,
  541. ,
  542. ,
  543. ,
  544. ,
  545. ,
  546. ,
  547. ,
  548. ,
  549. ,
  550. ,
  551. ,
  552. ,
  553. ,
  554. ,
  555. ,
  556. ,
  557. ,
  558. ,
  559. ,
  560. ,
  561. ,
  562. ,
  563. ,
  564. ,
  565. ,
  566. ,
  567. ,
  568. ,
  569. ,
  570. ,
  571. ,
  572. ,
  573. ,
  574. ,
  575. ,
  576. ,
  577. ,
  578. ,
  579. ,
  580. ]
  581.  
  582. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  583.  
  584. [O 60.063] gf 704: END ggpoSession 2010881171520 GGPO.state was Running MatchmakingService.matchState Playing restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
  585. at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  586. at GameModeManager.ExitCurrentMode(System.Action doAfter)
  587. at UFE.<ConsiderPositionsForFrame>m__B()
  588. at MessageOverlay.OnHide()
  589. at MenuEngine.Hide(.OverlayPanel panel, Boolean instant)
  590. at OverlayPanel.Hide(Boolean playSound, Boolean instant)
  591. at OverlayPanel.Hide()
  592. at MessageOverlay.Close()
  593. at MessageOverlay.OnHandlePlayerInput(System.Collections.Generic.Dictionary`2 pi)
  594. at Panel.HandlePlayerInput(System.Collections.Generic.Dictionary`2 pi)
  595. at MenuEngine.HandleInput()
  596. at MenuEngine.Update()
  597.  
  598. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  599.  
  600. [O 60.064] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Offline ggpoDisconnected False restartingGGPO False
  601.  
  602. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  603.  
  604. [O 60.064] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Offline ggpoDisconnected False restartingGGPO False
  605.  
  606. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  607.  
  608. [O 60.064] Disconnecting players from previous GGPO connection
  609.  
  610. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  611.  
  612. [O 60.058] > Send: [|inmatch:false]
  613.  
  614. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  615.  
  616. [O 60.291] > Send: [|join:casual:True]
  617.  
  618. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  619.  
  620. [O 60.291] > Send: [|setchar:Lum:400000]
  621.  
  622. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  623.  
  624. [O 60.291] > Send: [|join:ranked:Geiger:Grave:Midori:600000:500000:200000]
  625.  
  626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  627.  
  628. [O 60.342] < Server: [|joined:casual]
  629.  
  630. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  631.  
  632. [O 60.356] < Server: [|joined:ranked]
  633.  
  634. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  635.  
  636. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  637. 2/4 scenes have different Realtime GI settings.
  638. 3/4 scenes use different skyboxes.
  639.  
  640.  
  641. (Filename: Line: 124)
  642.  
  643. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  644. 2/4 scenes have different Realtime GI settings.
  645. 3/4 scenes use different skyboxes.
  646.  
  647.  
  648. (Filename: Line: 124)
  649.  
  650. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  651. 2/3 scenes have different Realtime GI settings.
  652. 2/3 scenes use different skyboxes.
  653.  
  654.  
  655. (Filename: Line: 124)
  656.  
  657. [O 61.598] < Server: [|ping:98.151.245.141:19900+192.168.0.23:19900]
  658.  
  659. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  660.  
  661. [O 61.925] < Server: [|ping:98.151.245.141:19900+192.168.0.23:19900]
  662.  
  663. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  664.  
  665. P1 Up: Joy1 Axis 7+
  666.  
  667. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  668.  
  669. P1 Down: Joy1 Axis 7-
  670.  
  671. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  672.  
  673. P1 Left: Joy1 Axis 6-
  674.  
  675. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  676.  
  677. P1 Right: Joy1 Axis 6+
  678.  
  679. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  680.  
  681. P1 Cross: Joystick1Button0
  682.  
  683. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  684.  
  685. P1 Circle: Joystick1Button1
  686.  
  687. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  688.  
  689. P1 Square: Joystick1Button2
  690.  
  691. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  692.  
  693. P1 Triangle: Joystick1Button3
  694.  
  695. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  696.  
  697. P1 L1: Joystick1Button8
  698.  
  699. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  700.  
  701. P1 L2: Joystick1Button9
  702.  
  703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  704.  
  705. P1 R1: Joystick1Button4
  706.  
  707. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  708.  
  709. P1 R2: Joy1 Axis 3+
  710.  
  711. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  712.  
  713. P1 Options: Joystick1Button7
  714.  
  715. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  716.  
  717. } OnPingTestComplete: 98.151.245.141:19900 pings 244.5363 ms out of 10 pings: [98.151.245.141:19900+192.168.0.23:19900]
  718.  
  719. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  720.  
  721. [O 65.475] > Send: [|pingresult:98.151.245.141:19900+192.168.0.23:19900=244]
  722.  
  723. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  724.  
  725. } OnPingTestComplete: 192.168.0.23:19900 pings 0 ms out of 0 pings: [98.151.245.141:19900+192.168.0.23:19900]
  726.  
  727. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  728.  
  729. [O 67.613] > Send: [|quit:casual]
  730.  
  731. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  732.  
  733. [O 67.630] < Server: [|didquit:casual]
  734.  
  735. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  736.  
  737. [O 68.225] > Send: [|join:casual:True]
  738.  
  739. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  740.  
  741. [O 68.225] > Send: [|setchar:Lum:400000]
  742.  
  743. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  744.  
  745. [O 68.242] < Server: [|joined:casual]
  746.  
  747. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  748.  
  749. [O 68.275] < Server: [|ping:98.151.245.141:19900+192.168.0.23:19900]
  750.  
  751. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  752.  
  753. [O 70.925] > Send: [|requestfriendsinfo]
  754.  
  755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  756.  
  757. [O 70.976] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1897046,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1109684,Sir,1;70,steam,76561198128974437,3575776,the rook hugger,3;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,124422,Ness1228,1;87,steam,76561197994828922,240588,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,944638,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,417234,Thelobot,1;195,steam,76561198347404025,858422,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,443842,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1315,steam,76561198004300824,8602,physiod,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,19230,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2831,steam,76561198449442124,30792,Zenphony,3;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,34792,Sendrik,2;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
  758.  
  759. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  760.  
  761. } OnPingTestComplete: 98.151.245.141:19900 pings 241.9038 ms out of 10 pings: [98.151.245.141:19900+192.168.0.23:19900]
  762.  
  763. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  764.  
  765. [O 72.191] > Send: [|pingresult:98.151.245.141:19900+192.168.0.23:19900=241]
  766.  
  767. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  768.  
  769. } OnPingTestComplete: 192.168.0.23:19900 pings 0 ms out of 0 pings: [98.151.245.141:19900+192.168.0.23:19900]
  770.  
  771. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  772.  
  773. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  774. 1/2 scenes have different Realtime GI settings.
  775. 1/2 scenes use different skyboxes.
  776.  
  777.  
  778. (Filename: Line: 124)
  779.  
  780. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  781. 1/3 scenes have different Realtime GI settings.
  782. 2/3 scenes use different skyboxes.
  783.  
  784.  
  785. (Filename: Line: 124)
  786.  
  787. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  788. 1/3 scenes have different Realtime GI settings.
  789. 2/3 scenes use different skyboxes.
  790.  
  791.  
  792. (Filename: Line: 124)
  793.  
  794. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  795. 1/3 scenes have different Realtime GI settings.
  796. 2/3 scenes use different skyboxes.
  797.  
  798.  
  799. (Filename: Line: 124)
  800.  
  801. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  802. 2/3 scenes have different Realtime GI settings.
  803. 2/3 scenes use different skyboxes.
  804.  
  805.  
  806. (Filename: Line: 124)
  807.  
  808. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  809. 1/3 scenes have different Realtime GI settings.
  810. 2/3 scenes use different skyboxes.
  811.  
  812.  
  813. (Filename: Line: 124)
  814.  
  815. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  816. 2/3 scenes have different Realtime GI settings.
  817. 2/3 scenes use different skyboxes.
  818.  
  819.  
  820. (Filename: Line: 124)
  821.  
  822. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  823. 1/3 scenes have different Realtime GI settings.
  824. 2/3 scenes use different skyboxes.
  825.  
  826.  
  827. (Filename: Line: 124)
  828.  
  829. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  830. 1/3 scenes have different Realtime GI settings.
  831. 2/3 scenes use different skyboxes.
  832.  
  833.  
  834. (Filename: Line: 124)
  835.  
  836. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  837. 2/3 scenes have different Realtime GI settings.
  838. 2/3 scenes use different skyboxes.
  839.  
  840.  
  841. (Filename: Line: 124)
  842.  
  843. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  844. 2/3 scenes have different Realtime GI settings.
  845. 2/3 scenes use different skyboxes.
  846.  
  847.  
  848. (Filename: Line: 124)
  849.  
  850. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  851. 2/3 scenes have different Realtime GI settings.
  852. 2/3 scenes use different skyboxes.
  853.  
  854.  
  855. (Filename: Line: 124)
  856.  
  857. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  858. 2/3 scenes have different Realtime GI settings.
  859. 2/3 scenes use different skyboxes.
  860.  
  861.  
  862. (Filename: Line: 124)
  863.  
  864. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  865. 2/3 scenes have different Realtime GI settings.
  866. 2/3 scenes use different skyboxes.
  867.  
  868.  
  869. (Filename: Line: 124)
  870.  
  871. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  872. 1/3 scenes have different Realtime GI settings.
  873. 2/3 scenes use different skyboxes.
  874.  
  875.  
  876. (Filename: Line: 124)
  877.  
  878. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  879. 1/3 scenes have different Realtime GI settings.
  880. 2/3 scenes use different skyboxes.
  881.  
  882.  
  883. (Filename: Line: 124)
  884.  
  885. [O 119.326] < Server: [|ping:75.73.176.68:19900+192.168.1.18:19900]
  886.  
  887. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  888.  
  889. [O 121.060] < Server: [|ping:71.193.74.104:19900+192.168.5.84:19900]
  890.  
  891. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  892.  
  893. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  894. 2/3 scenes have different Realtime GI settings.
  895. 2/3 scenes use different skyboxes.
  896.  
  897.  
  898. (Filename: Line: 124)
  899.  
  900. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  901. 2/3 scenes have different Realtime GI settings.
  902. 2/3 scenes use different skyboxes.
  903.  
  904.  
  905. (Filename: Line: 124)
  906.  
  907. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  908. 1/3 scenes have different Realtime GI settings.
  909. 2/3 scenes use different skyboxes.
  910.  
  911.  
  912. (Filename: Line: 124)
  913.  
  914. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  915. 1/3 scenes have different Realtime GI settings.
  916. 2/3 scenes use different skyboxes.
  917.  
  918.  
  919. (Filename: Line: 124)
  920.  
  921. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  922. 1/3 scenes have different Realtime GI settings.
  923. 2/3 scenes use different skyboxes.
  924.  
  925.  
  926. (Filename: Line: 124)
  927.  
  928. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  929. 1/3 scenes have different Realtime GI settings.
  930. 2/3 scenes use different skyboxes.
  931.  
  932.  
  933. (Filename: Line: 124)
  934.  
  935. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  936. 2/4 scenes have different Realtime GI settings.
  937. 3/4 scenes use different skyboxes.
  938.  
  939.  
  940. (Filename: Line: 124)
  941.  
  942. } OnPingTestComplete: 192.168.1.18:19900 pings 0 ms out of 0 pings: [75.73.176.68:19900+192.168.1.18:19900]
  943.  
  944. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  945.  
  946. } OnPingTestComplete: 75.73.176.68:19900 pings 151.8596 ms out of 9 pings: [75.73.176.68:19900+192.168.1.18:19900]
  947.  
  948. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  949.  
  950. WARNING: Trying to AddInstanceId existing id [TP-52-embers] for embers (UnityEngine.GameObject) on gf 0
  951.  
  952. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  953.  
  954. , old was embers (UnityEngine.GameObject)
  955.  
  956. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  957.  
  958. } OnPingTestComplete: 71.193.74.104:19900 pings 239.4891 ms out of 9 pings: [71.193.74.104:19900+192.168.5.84:19900]
  959.  
  960. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  961.  
  962. } OnPingTestComplete: 192.168.5.84:19900 pings 0 ms out of 0 pings: [71.193.74.104:19900+192.168.5.84:19900]
  963.  
  964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  965.  
  966. Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
  967.  
  968. Unloading 5712 unused Assets to reduce memory usage. Loaded Objects now: 77647.
  969. Total: 209.322938 ms (FindLiveObjects: 4.914653 ms CreateObjectMapping: 4.093149 ms MarkObjects: 187.461742 ms DeleteObjects: 12.853393 ms)
  970.  
  971. [O 147.158] < Server: [|ping:85.55.166.104:5311+192.168.1.85:19900]
  972.  
  973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  974.  
  975. } OnPingTestComplete: 85.55.166.104:5311 pings 74.26526 ms out of 10 pings: [85.55.166.104:5311+192.168.1.85:19900]
  976.  
  977. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  978.  
  979. [O 150.927] > Send: [|pingresult:85.55.166.104:5311+192.168.1.85:19900=74]
  980.  
  981. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  982.  
  983. } OnPingTestComplete: 192.168.1.85:19900 pings 0 ms out of 0 pings: [85.55.166.104:5311+192.168.1.85:19900]
  984.  
  985. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  986.  
  987. [O 152.279] < Server: [|didquit:ranked]
  988.  
  989. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  990.  
  991. [O 152.330] < Server: [|join:ip:85.55.166.104,pnum:1,oppChar:lum,oppCustomization:400000,oppPXP:1109684,oppCXP:234940,port:6632,ip_alt:192.168.1.85,port_alt:9991,oppPlatform:steam,oppId:76561198098523457,oppInputConfig:001,stageToUse:18,gameplayRandomSeed:129688002,oppName:Sir]
  992.  
  993. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  994.  
  995. [O 152.346] > Send: [|inmatch:true]
  996.  
  997. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  998.  
  999. [O 152.346] gf 1326: Will StartGGPOSession local P1 localport 9991 remoteIpAddress 85.55.166.104 remotePort 6632 remoteIpAddressAlt 192.168.1.85 remotePortAlt 9991 sb_my_game_details |P1|CI|K4|GA0|GB0|GC0|GD0|GE0|S8|I011|R129688002: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  1000.  
  1001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1002.  
  1003. [O 152.364] GGPO: begin_game(Fantasy Strike)
  1004.  
  1005. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1006.  
  1007. [O 152.364] ADDED local P1 at 127.0.0.1:9991 alt 192.168.1.85:9991 retcode GGPO_OK: 1, GGPO_OK
  1008.  
  1009. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1010.  
  1011. [O 152.364] ADDED remote P2 at 85.55.166.104:6632 alt 192.168.1.85:9991 retcode GGPO_OK: 2, GGPO_OK
  1012.  
  1013. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1014.  
  1015. [O 152.448] gf 1326: Synchronizing with remote peer: [|P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S8|I001|R129688002], count 1 of 5, forGgpoPlayerHandle 2
  1016.  
  1017. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1018.  
  1019. [O 152.542] gf 1326: Synchronizing with remote peer: [|P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S8|I001|R129688002], count 2 of 5, forGgpoPlayerHandle 2
  1020.  
  1021. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1022.  
  1023. [O 152.643] gf 1326: Synchronizing with remote peer: [|P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S8|I001|R129688002], count 3 of 5, forGgpoPlayerHandle 2
  1024.  
  1025. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1026.  
  1027. [O 152.743] gf 1326: Synchronizing with remote peer: [|P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S8|I001|R129688002], count 4 of 5, forGgpoPlayerHandle 2
  1028.  
  1029. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1030.  
  1031. [O 152.826] gf 1326: OnGGPOStartedRunning: last_remote_game_details [|P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S8|I001|R129688002] MM.PlayingMatch False (None) OngoingMatch True Training to CasualOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [7,0]
  1032.  
  1033. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1034.  
  1035. [O 152.826] Setup online stage: nextOnlineStage: 8 - setting: Stage_Lum
  1036.  
  1037. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1038.  
  1039. [O 155.543] > Send: [|setchar:Lum:400000]
  1040.  
  1041. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1042.  
  1043. [O 155.565] Setup online stage: nextOnlineStage: 8 - setting: Stage_Lum
  1044.  
  1045. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1046.  
  1047. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1048. 2/4 scenes have different Realtime GI settings.
  1049. 3/4 scenes use different skyboxes.
  1050.  
  1051.  
  1052. (Filename: Line: 124)
  1053.  
  1054. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1055. 2/4 scenes have different Realtime GI settings.
  1056. 3/4 scenes use different skyboxes.
  1057.  
  1058.  
  1059. (Filename: Line: 124)
  1060.  
  1061. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1062. 2/3 scenes have different Realtime GI settings.
  1063. 2/3 scenes use different skyboxes.
  1064.  
  1065.  
  1066. (Filename: Line: 124)
  1067.  
  1068. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1069. 2/3 scenes have different Realtime GI settings.
  1070. 2/3 scenes use different skyboxes.
  1071.  
  1072.  
  1073. (Filename: Line: 124)
  1074.  
  1075. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1076. 1/3 scenes have different Realtime GI settings.
  1077. 2/3 scenes use different skyboxes.
  1078.  
  1079.  
  1080. (Filename: Line: 124)
  1081.  
  1082. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1083. 1/3 scenes have different Realtime GI settings.
  1084. 2/3 scenes use different skyboxes.
  1085.  
  1086.  
  1087. (Filename: Line: 124)
  1088.  
  1089. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1090. 1/3 scenes have different Realtime GI settings.
  1091. 2/3 scenes use different skyboxes.
  1092.  
  1093.  
  1094. (Filename: Line: 124)
  1095.  
  1096. [O 156.293] < StringMsg from handle 2 P2 local False: [cs-adjcolor:4]
  1097.  
  1098. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1099.  
  1100. Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
  1101.  
  1102. Unloading 2318 unused Assets to reduce memory usage. Loaded Objects now: 75842.
  1103. Total: 201.414579 ms (FindLiveObjects: 4.365752 ms CreateObjectMapping: 3.578734 ms MarkObjects: 183.259797 ms DeleteObjects: 10.210294 ms)
  1104.  
  1105. WARNING: Trying to AddInstanceId existing id [VFX-143-Lum Watermelon Projectile(Clone)] for Lum Watermelon Projectile(Clone) (UnityEngine.GameObject) on gf 1134
  1106.  
  1107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1108.  
  1109. , old was Lum Watermelon Projectile(Clone) (UnityEngine.GameObject)
  1110.  
  1111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1112.  
  1113. WARNING: Trying to AddInstanceId existing id [VFX-217-Pandante Coin Projectile Effect(Clone)] for Pandante Coin Projectile Effect(Clone) (UnityEngine.GameObject) on gf 2049
  1114.  
  1115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1116.  
  1117. , old was Pandante Coin Projectile Effect(Clone) (UnityEngine.GameObject)
  1118.  
  1119. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1120.  
  1121. WARNING: Trying to AddInstanceId existing id [VFX-281-Lum Watermelon Projectile(Clone)] for Lum Watermelon Projectile(Clone) (UnityEngine.GameObject) on gf 2448
  1122.  
  1123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1124.  
  1125. , old was Lum Watermelon Projectile(Clone) (UnityEngine.GameObject)
  1126.  
  1127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1128.  
  1129. [O 207.397] > Send: [|myconfig:111]
  1130.  
  1131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1132.  
  1133. [O 209.962] > Send: [|desyncreport:lum:lum:Remy77077:Sir:gf 2784 P1 curmove Null bm JumpForward: 4f P2 curmove Lum_C_ItemToss_(M) MN: 7 P1 pos (8.84362, 4.12498474, 0) P2 pos (-8.290786, 0, 0) P1 proj [{lum_firework_rocket_empty(Clone) pos (9.458978, 8.805931, 0) rem: 206f},{Lum_Projectile_Star(Clone) pos (6.155405, 24.8119183, 0) rem: 401f},{Lum_Projectile_Star(Clone) pos (8.045136, 23.6259232, 0) rem: 401f},{Lum_Projectile_Star(Clone) pos (8.972141, 25.2294483, 0) rem: 401f}] P2 proj [] P1 lastReceivedHit: - P2 lastReceivedHit: - DIVERGENCE on f2780 local [{P1 (9.50602, 1.53556919), P2 (-8.242187, 0)}] remote [{P1 (8.976818, 0), P2 (-8.242187, 0)}]]
  1134.  
  1135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1136.  
  1137. [O 209.977] desync reports: [,
  1138. ,
  1139. ,
  1140. ,
  1141. ,
  1142. ,
  1143. ,
  1144. ,
  1145. ,
  1146. ,
  1147. ,
  1148. ,
  1149. ,
  1150. ,
  1151. ,
  1152. ,
  1153. ,
  1154. ,
  1155. ,
  1156. ,
  1157. ,
  1158. ,
  1159. ,
  1160. ,
  1161. ,
  1162. ,
  1163. ,
  1164. ,
  1165. ,
  1166. ,
  1167. ,
  1168. ,
  1169. ,
  1170. ,
  1171. ,
  1172. ,
  1173. ,
  1174. ,
  1175. ,
  1176. ,
  1177. ]
  1178.  
  1179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1180.  
  1181. [O 210.527] gf 2785: END ggpoSession 2010520518720 GGPO.state was Running MatchmakingService.matchState Playing restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
  1182. at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  1183. at GameModeManager.ExitCurrentMode(System.Action doAfter)
  1184. at UFE.<ConsiderPositionsForFrame>m__B()
  1185. at MessageOverlay.OnHide()
  1186. at MenuEngine.Hide(.OverlayPanel panel, Boolean instant)
  1187. at OverlayPanel.Hide(Boolean playSound, Boolean instant)
  1188. at OverlayPanel.Hide()
  1189. at MessageOverlay.Close()
  1190. at MessageOverlay.OnHandlePlayerInput(System.Collections.Generic.Dictionary`2 pi)
  1191. at Panel.HandlePlayerInput(System.Collections.Generic.Dictionary`2 pi)
  1192. at MenuEngine.HandleInput()
  1193. at MenuEngine.Update()
  1194.  
  1195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1196.  
  1197. [O 210.528] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Offline ggpoDisconnected False restartingGGPO False
  1198.  
  1199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1200.  
  1201. [O 210.528] Disconnecting players from previous GGPO connection
  1202.  
  1203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1204.  
  1205. [O 210.527] > Send: [|inmatch:false]
  1206.  
  1207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1208.  
  1209. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1210. 2/3 scenes have different Realtime GI settings.
  1211. 2/3 scenes use different skyboxes.
  1212.  
  1213.  
  1214. (Filename: Line: 124)
  1215.  
  1216. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1217. 3/4 scenes have different Realtime GI settings.
  1218. 3/4 scenes use different skyboxes.
  1219.  
  1220.  
  1221. (Filename: Line: 124)
  1222.  
  1223. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1224. 1/3 scenes have different Realtime GI settings.
  1225. 2/3 scenes use different skyboxes.
  1226.  
  1227.  
  1228. (Filename: Line: 124)
  1229.  
  1230. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1231. 2/3 scenes have different Realtime GI settings.
  1232. 2/3 scenes use different skyboxes.
  1233.  
  1234.  
  1235. (Filename: Line: 124)
  1236.  
  1237. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1238. 1/3 scenes have different Realtime GI settings.
  1239. 2/3 scenes use different skyboxes.
  1240.  
  1241.  
  1242. (Filename: Line: 124)
  1243.  
  1244. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1245. 2/3 scenes have different Realtime GI settings.
  1246. 2/3 scenes use different skyboxes.
  1247.  
  1248.  
  1249. (Filename: Line: 124)
  1250.  
  1251. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1252. 2/3 scenes have different Realtime GI settings.
  1253. 2/3 scenes use different skyboxes.
  1254.  
  1255.  
  1256. (Filename: Line: 124)
  1257.  
  1258. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1259. 1/4 scenes have different Realtime GI settings.
  1260. 3/4 scenes use different skyboxes.
  1261.  
  1262.  
  1263. (Filename: Line: 124)
  1264.  
  1265. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1266.  
  1267. Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 76293.
  1268. Total: 199.685357 ms (FindLiveObjects: 6.299837 ms CreateObjectMapping: 5.499682 ms MarkObjects: 187.591885 ms DeleteObjects: 0.293540 ms)
  1269.  
  1270. [O 219.627] > Send: [|join:casual:True]
  1271.  
  1272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1273.  
  1274. [O 219.627] > Send: [|setchar:Lum:400000]
  1275.  
  1276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1277.  
  1278. [O 219.627] > Send: [|join:ranked:Geiger:Grave:Midori:600000:500000:200000]
  1279.  
  1280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1281.  
  1282. [O 219.719] < Server: [|joined:casual]
  1283.  
  1284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1285.  
  1286. [O 219.775] < Server: [|ping:85.55.166.104:5311+192.168.1.85:19900]
  1287.  
  1288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1289.  
  1290. [O 219.775] < Server: [|joined:ranked]
  1291.  
  1292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1293.  
  1294. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1295. 3/4 scenes have different Realtime GI settings.
  1296. 3/4 scenes use different skyboxes.
  1297.  
  1298.  
  1299. (Filename: Line: 124)
  1300.  
  1301. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1302. 3/4 scenes have different Realtime GI settings.
  1303. 3/4 scenes use different skyboxes.
  1304.  
  1305.  
  1306. (Filename: Line: 124)
  1307.  
  1308. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1309. 2/3 scenes have different Realtime GI settings.
  1310. 2/3 scenes use different skyboxes.
  1311.  
  1312.  
  1313. (Filename: Line: 124)
  1314.  
  1315. [O 221.081] > Send: [|requestfriendsinfo]
  1316.  
  1317. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1318.  
  1319. [O 221.099] < Server: [|friendsinfo:8,steam,76561198006874471,41532,Leontes,1;34,steam,76561198068093012,1897046,Neb,1;36,steam,76561198043825476,118012,AngelofAnger,1;37,steam,76561197964094236,46378,Kiron001,1;59,steam,76561198098523457,1109684,Sir,2;70,steam,76561198128974437,3575776,the rook hugger,3;80,steam,76561197976435609,2253302,Tidazi,1;86,steam,76561198046193538,124422,Ness1228,1;87,steam,76561197994828922,240588,GRAG,1;155,steam,76561198025574876,24412,BloodNekoKiux,1;163,steam,76561198002966511,944638,Mitarashi Dango,1;170,steam,76561198025553671,476818,Arnei,1;183,steam,76561198018830832,6580,Novril,1;193,steam,76561198129309939,417234,Thelobot,1;195,steam,76561198347404025,858422,Daniel Stretulch,1;221,steam,76561198092069314,95516,Hobusu,1;276,steam,76561197996825541,207582,Djister,1;518,steam,76561198027698888,9280,Tschesae,1;524,steam,76561198003995872,71744,Creyos,1;540,steam,76561198090210151,15252,Skrank_Skrunk_No,1;594,steam,76561198011308018,34672,SaSSolino,1;664,steam,76561198034748195,0,UTRALAW,1;782,steam,76561198005582304,0,Auroq,1;793,steam,76561197993806488,231588,Fenrir,1;832,steam,76561198111286109,756976,TheSonicVision,1;893,steam,76561198019002355,82278,larigor,1;1024,steam,76561198101838069,15684,DrAkO646,1;1072,steam,76561197996376303,443842,Jack Noir,1;1088,steam,76561197992236173,116446,Cubic,1;1196,steam,76561198167529163,0,SinisterSpinster,1;1315,steam,76561198004300824,8602,physiod,1;1346,steam,76561198031205864,332872,Robin,1;1403,steam,76561197981398841,0,Navan,1;1509,steam,76561198002335721,314234,Lonely Astronaut,1;1613,steam,76561198004863775,19230,Sotek,1;1681,steam,76561198028502082,103608,Xorrunt,1;1734,steam,76561197994092357,785776,shark,1;1850,steam,76561198077382890,11952,SturmenDrang,1;2091,steam,76561198824340320,192510,Forever King,1;2461,steam,76561197965542122,0,IlyaMerian,1;2738,steam,76561198013325883,10800,Ontes,1;2828,steam,76561198056323570,14668,Makiki,1;2831,steam,76561198449442124,30792,Zenphony,3;2846,steam,76561198831126703,2408,Agoners,1;2847,steam,76561197999138003,34792,Sendrik,2;2869,steam,76561198123188971,0,MetsuRjKenYT,1]
  1320.  
  1321. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1322.  
  1323. } OnPingTestComplete: 85.55.166.104:5311 pings 76.35873 ms out of 10 pings: [85.55.166.104:5311+192.168.1.85:19900]
  1324.  
  1325. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1326.  
  1327. [O 223.562] > Send: [|pingresult:85.55.166.104:5311+192.168.1.85:19900=76]
  1328.  
  1329. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1330.  
  1331. } OnPingTestComplete: 192.168.1.85:19900 pings 0 ms out of 0 pings: [85.55.166.104:5311+192.168.1.85:19900]
  1332.  
  1333. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1334.  
  1335. [U 225.396] Listening: P1 Jump [G] [Main Menu, Pause Overlay, Control Config Screen]
  1336.  
  1337. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1338.  
  1339. [U 226.301] Stopped: P1 Jump [G] [Main Menu, Pause Overlay, Control Config Screen]
  1340.  
  1341. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1342.  
  1343. [U 226.310] Listening: P1 Attack [G] [Main Menu, Pause Overlay, Control Config Screen]
  1344.  
  1345. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1346.  
  1347. [U 226.551] Stopped: P1 Attack [G] [Main Menu, Pause Overlay, Control Config Screen]
  1348.  
  1349. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1350.  
  1351. [U 226.558] Listening: P1 Special1 [G] [Main Menu, Pause Overlay, Control Config Screen]
  1352.  
  1353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1354.  
  1355. [U 226.778] Stopped: P1 Special1 [G] [Main Menu, Pause Overlay, Control Config Screen]
  1356.  
  1357. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1358.  
  1359. [U 226.791] Listening: P1 Special2 [G] [Main Menu, Pause Overlay, Control Config Screen]
  1360.  
  1361. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1362.  
  1363. [U 227.018] Stopped: P1 Special2 [G] [Main Menu, Pause Overlay, Control Config Screen]
  1364.  
  1365. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1366.  
  1367. [U 227.030] Listening: P1 Throw [G] [Main Menu, Pause Overlay, Control Config Screen]
  1368.  
  1369. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1370.  
  1371. [U 227.296] Stopped: P1 Throw [G] [Main Menu, Pause Overlay, Control Config Screen]
  1372.  
  1373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1374.  
  1375. [U 227.308] Listening: P1 Super [G] [Main Menu, Pause Overlay, Control Config Screen]
  1376.  
  1377. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1378.  
  1379. [U 227.511] Stopped: P1 Super [G] [Main Menu, Pause Overlay, Control Config Screen]
  1380.  
  1381. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1382.  
  1383. [O 243.272] < Server: [|didquit:ranked]
  1384.  
  1385. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1386.  
  1387. [O 243.354] < Server: [|join:ip:85.55.166.104,pnum:2,oppChar:lum,oppCustomization:400000,oppPXP:1109684,oppCXP:234940,port:6632,ip_alt:192.168.1.85,port_alt:9991,oppPlatform:steam,oppId:76561198098523457,oppInputConfig:001,stageToUse:59,gameplayRandomSeed:1238450455,oppName:Sir]
  1388.  
  1389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1390.  
  1391. [O 243.371] > Send: [|inmatch:true]
  1392.  
  1393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1394.  
  1395. [O 243.371] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 85.55.166.104 remotePort 6632 remoteIpAddressAlt 192.168.1.85 remotePortAlt 9991 sb_my_game_details |P2|CI|K4|GA0|GB0|GC0|GD0|GE0|S9|I111|R1238450455: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
  1396.  
  1397. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1398.  
  1399. [O 243.383] GGPO: begin_game(Fantasy Strike)
  1400.  
  1401. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1402.  
  1403. [O 243.384] ADDED remote P1 at 85.55.166.104:6632 alt 192.168.1.85:9991 retcode GGPO_OK: 1, GGPO_OK
  1404.  
  1405. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1406.  
  1407. [O 243.384] ADDED local P2 at 127.0.0.1:9991 alt 192.168.1.85:9991 retcode GGPO_OK: 2, GGPO_OK
  1408.  
  1409. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1410.  
  1411. [O 243.471] gf 0: Synchronizing with remote peer: [|P1|CI|K4|GA0|GB0|GC0|GD0|GE0|S9|I001|R1238450455], count 1 of 5, forGgpoPlayerHandle 1
  1412.  
  1413. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1414.  
  1415. [O 243.554] gf 0: Synchronizing with remote peer: [|P1|CI|K4|GA0|GB0|GC0|GD0|GE0|S9|I001|R1238450455], count 2 of 5, forGgpoPlayerHandle 1
  1416.  
  1417. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1418.  
  1419. [O 243.654] gf 0: Synchronizing with remote peer: [|P1|CI|K4|GA0|GB0|GC0|GD0|GE0|S9|I001|R1238450455], count 3 of 5, forGgpoPlayerHandle 1
  1420.  
  1421. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1422.  
  1423. [O 243.736] gf 0: Synchronizing with remote peer: [|P1|CI|K4|GA0|GB0|GC0|GD0|GE0|S9|I001|R1238450455], count 4 of 5, forGgpoPlayerHandle 1
  1424.  
  1425. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1426.  
  1427. [O 243.819] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CI|K4|GA0|GB0|GC0|GD0|GE0|S9|I001|R1238450455] MM.PlayingMatch False (None) OngoingMatch False NONE to CasualOnline state Running SM.state None SM.toMenuUI True isMidGameRejoin False colors are [0,0]
  1428.  
  1429. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1430.  
  1431. [O 243.819] Setup online stage: nextOnlineStage: 9 - setting: Stage_Argagarg
  1432.  
  1433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1434.  
  1435. [O 246.305] > Send: [|setchar:Lum:400000]
  1436.  
  1437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1438.  
  1439. [O 246.305] Setup online stage: nextOnlineStage: 9 - setting: Stage_Argagarg
  1440.  
  1441. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1442.  
  1443. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1444. 2/3 scenes have different Realtime GI settings.
  1445. 2/3 scenes use different skyboxes.
  1446.  
  1447.  
  1448. (Filename: Line: 124)
  1449.  
  1450. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1451. 2/3 scenes have different Realtime GI settings.
  1452. 2/3 scenes use different skyboxes.
  1453.  
  1454.  
  1455. (Filename: Line: 124)
  1456.  
  1457. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1458. 2/3 scenes have different Realtime GI settings.
  1459. 2/3 scenes use different skyboxes.
  1460.  
  1461.  
  1462. (Filename: Line: 124)
  1463.  
  1464. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1465. 1/3 scenes have different Realtime GI settings.
  1466. 2/3 scenes use different skyboxes.
  1467.  
  1468.  
  1469. (Filename: Line: 124)
  1470.  
  1471. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1472. 1/3 scenes have different Realtime GI settings.
  1473. 2/3 scenes use different skyboxes.
  1474.  
  1475.  
  1476. (Filename: Line: 124)
  1477.  
  1478. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1479. 1/3 scenes have different Realtime GI settings.
  1480. 2/3 scenes use different skyboxes.
  1481.  
  1482.  
  1483. (Filename: Line: 124)
  1484.  
  1485. Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
  1486.  
  1487. Unloading 2620 unused Assets to reduce memory usage. Loaded Objects now: 75463.
  1488. Total: 194.203738 ms (FindLiveObjects: 4.926969 ms CreateObjectMapping: 3.660023 ms MarkObjects: 179.629744 ms DeleteObjects: 5.986590 ms)
  1489.  
  1490. WARNING: Trying to AddInstanceId existing id [TP-25-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 558
  1491.  
  1492. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1493.  
  1494. , old was Sub Effect - Spores (UnityEngine.GameObject)
  1495.  
  1496. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1497.  
  1498. WARNING: Trying to AddInstanceId existing id [VFX-104-MiniLum_Parent(Clone)] for MiniLum_Parent(Clone) (UnityEngine.GameObject) on gf 1233
  1499.  
  1500. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1501.  
  1502. , old was MiniLum_Parent(Clone) (UnityEngine.GameObject)
  1503.  
  1504. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1505.  
  1506. WARNING: Trying to AddInstanceId existing id [VFX-117-Lum Cherries(Clone)] for Lum Cherries(Clone) (UnityEngine.GameObject) on gf 1328
  1507.  
  1508. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1509.  
  1510. , old was Lum Cherries(Clone) (UnityEngine.GameObject)
  1511.  
  1512. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1513.  
  1514. WARNING: Trying to AddInstanceId existing id [VFX-303-Pandante Coin Projectile Effect(Clone)] for Pandante Coin Projectile Effect(Clone) (UnityEngine.GameObject) on gf 2505
  1515.  
  1516. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1517.  
  1518. , old was Pandante Coin Projectile Effect(Clone) (UnityEngine.GameObject)
  1519.  
  1520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1521.  
  1522. Can not play a disabled audio source
  1523.  
  1524. (Filename: Line: 447)
  1525.  
  1526. WARNING: Trying to AddInstanceId existing id [TP-306-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 2515
  1527.  
  1528. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1529.  
  1530. , old was Sub Effect - Spores (UnityEngine.GameObject)
  1531.  
  1532. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1533.  
  1534. WARNING: Trying to AddInstanceId existing id [TP-363-Light_lightning1] for Light_lightning1 (UnityEngine.GameObject) on gf 3378
  1535.  
  1536. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1537.  
  1538. , old was Light_lightning1 (UnityEngine.GameObject)
  1539.  
  1540. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1541.  
  1542. WARNING: Trying to AddInstanceId existing id [TP-364-Light_lightning2] for Light_lightning2 (UnityEngine.GameObject) on gf 3378
  1543.  
  1544. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1545.  
  1546. , old was Light_lightning2 (UnityEngine.GameObject)
  1547.  
  1548. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1549.  
  1550. WARNING: Trying to AddInstanceId existing id [VFX-366-Lum Cloud(Clone)] for Lum Cloud(Clone) (UnityEngine.GameObject) on gf 3378
  1551.  
  1552. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1553.  
  1554. , old was Lum Cloud(Clone) (UnityEngine.GameObject)
  1555.  
  1556. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1557.  
  1558. WARNING: Trying to AddInstanceId existing id [TP-373-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 3447
  1559.  
  1560. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1561.  
  1562. , old was Sub Effect - Spores (UnityEngine.GameObject)
  1563.  
  1564. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1565.  
  1566. WARNING: Trying to AddInstanceId existing id [TP-428-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 3813
  1567.  
  1568. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1569.  
  1570. , old was Sub Effect - Spores (UnityEngine.GameObject)
  1571.  
  1572. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1573.  
  1574. WARNING: Trying to AddInstanceId existing id [TP-435-Sub Effect - Spores] for Sub Effect - Spores (UnityEngine.GameObject) on gf 3870
  1575.  
  1576. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1577.  
  1578. , old was Sub Effect - Spores (UnityEngine.GameObject)
  1579.  
  1580. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1581.  
  1582. WARNING: Trying to AddInstanceId existing id [TP-528-Lum Bomb Model] for Lum Bomb Model (UnityEngine.GameObject) on gf 4411
  1583.  
  1584. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1585.  
  1586. , old was Lum Bomb Model (UnityEngine.GameObject)
  1587.  
  1588. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1589.  
  1590. WARNING: Trying to AddInstanceId existing id [TP-529-Wick] for Wick (UnityEngine.GameObject) on gf 4411
  1591.  
  1592. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1593.  
  1594. , old was Wick (UnityEngine.GameObject)
  1595.  
  1596. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1597.  
  1598. WARNING: Trying to AddInstanceId existing id [TP-530-Lum Bomb Model(Clone)] for Lum Bomb Model(Clone) (UnityEngine.GameObject) on gf 4411
  1599.  
  1600. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1601.  
  1602. , old was Lum Bomb Model(Clone) (UnityEngine.GameObject)
  1603.  
  1604. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1605.  
  1606. WARNING: Trying to AddInstanceId existing id [TP-532-Wick(Clone)] for Wick(Clone) (UnityEngine.GameObject) on gf 4411
  1607.  
  1608. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1609.  
  1610. , old was Wick(Clone) (UnityEngine.GameObject)
  1611.  
  1612. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1613.  
  1614. WARNING: Trying to AddInstanceId existing id [VFX-534-Lum Bomb Improved Projectile(Clone)] for Lum Bomb Improved Projectile(Clone) (UnityEngine.GameObject) on gf 4411
  1615.  
  1616. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1617.  
  1618. , old was Lum Bomb Improved Projectile(Clone) (UnityEngine.GameObject)
  1619.  
  1620. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1621.  
  1622. WARNING: Trying to AddInstanceId existing id [TP-605-Dice Default Impact(Clone)] for Dice Default Impact(Clone) (UnityEngine.GameObject) on gf 4997
  1623.  
  1624. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1625.  
  1626. , old was Dice Default Impact(Clone) (UnityEngine.GameObject)
  1627.  
  1628. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1629.  
  1630. [O 367.226] > Send: [|myconfig:001]
  1631.  
  1632. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1633.  
  1634. [O 369.477] > Send: [|desyncreport:lum:lum:Sir:Remy77077:gf 6953 P1 curmove Lum_B_RollingPanda_(M) MN: 29.0029984 P2 curmove Null bm HitStandingLow: 0f P1 pos (0.00344062853, 0, 0) P2 pos (4.49430132, 0, 0) P1 proj [{lum_firework_rocket_empty(Clone) pos (-7.742418, 9.588982, 0) rem: 194f},{Lum_Projectile_Star(Clone) pos (-2.89299583, 23.410347, 0) rem: 389f},{Lum_Projectile_Star(Clone) pos (-4.42654228, 24.9158611, 0) rem: 389f},{Lum_Projectile_Star(Clone) pos (-5.33149242, 23.31762, 0) rem: 389f}] P2 proj [] P1 lastReceivedHit: - P2 lastReceivedHit: {M-Lum_B_RollingPanda_(M) MN cth 0 chff 0 damageType Regular hashcode 0} DIVERGENCE on f6950 local [{P1 (0.00344062853, 0), P2 (4.49430132, 0)}] remote [{P1 (0.00344062853, 0), P2 (5.172001, 3.537846)}]]
  1635.  
  1636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1637.  
  1638. [O 369.493] desync reports: [,
  1639. ,
  1640. ,
  1641. ,
  1642. ,
  1643. ,
  1644. ,
  1645. ,
  1646. ,
  1647. ,
  1648. ,
  1649. ,
  1650. ,
  1651. ,
  1652. ,
  1653. ,
  1654. ,
  1655. ,
  1656. ,
  1657. ,
  1658. ,
  1659. ,
  1660. ,
  1661. ,
  1662. ,
  1663. ,
  1664. ,
  1665. ,
  1666. ,
  1667. ,
  1668. ,
  1669. ,
  1670. ,
  1671. ,
  1672. ,
  1673. ,
  1674. ,
  1675. ,
  1676. ,
  1677. ,
  1678. ]
  1679.  
  1680. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1681.  
  1682. [O 370.078] OnGGPODisconnect [remoteuserquit] with MatchmakingService.matchState Playing GGPO.state Running ggpoDisconnected False restartingGGPO False
  1683.  
  1684. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1685.  
  1686. [O 370.079] gf 0: END ggpoSession 2010520526912 GGPO.state was Running MatchmakingService.matchState Playing restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason RemoteUserQuit stack trace: at System.Environment.get_StackTrace()
  1687. at UFE.EndGGPOSession(Boolean dontDisconnectOther)
  1688. at GameModeManager.<InitGameModes>m__C(DisconnectReason reason)
  1689. at GameModeManager.OpponentDisconnected(DisconnectReason reason)
  1690. at UFE.Update()
  1691.  
  1692. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1693.  
  1694. [O 370.079] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Offline ggpoDisconnected True restartingGGPO False
  1695.  
  1696. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1697.  
  1698. [O 370.079] Already disconnected! MenuEngine.InGameplay True OngoingMatch was False
  1699.  
  1700. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1701.  
  1702. [O 370.079] Disconnecting players from previous GGPO connection
  1703.  
  1704. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1705.  
  1706. [O 370.061] > Send: [|inmatch:false]
  1707.  
  1708. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1709.  
  1710. [O 370.061] > Send: [|outcome:3:1:2]
  1711.  
  1712. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1713.  
  1714. [O 370.145] < Server: [|xpgain:pxp:369774,cxp:47034,firstwin:1500,win:500,time:12]
  1715.  
  1716. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1717.  
  1718. [O 370.945] > Send: [|join:casual:True]
  1719.  
  1720. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1721.  
  1722. [O 370.945] > Send: [|setchar:Lum:400000]
  1723.  
  1724. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1725.  
  1726. [O 370.945] > Send: [|join:ranked:Geiger:Grave:Midori:600000:500000:200000]
  1727.  
  1728. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1729.  
  1730. [O 370.977] < Server: [|joined:casual]
  1731.  
  1732. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1733.  
  1734. [O 370.996] < Server: [|ping:85.55.166.104:5311+192.168.1.85:19900]
  1735.  
  1736. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1737.  
  1738. [O 371.058] < Server: [|joined:ranked]
  1739.  
  1740. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1741.  
  1742. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1743. 1/3 scenes have different Realtime GI settings.
  1744. 1/3 scenes use different skyboxes.
  1745.  
  1746.  
  1747. (Filename: Line: 124)
  1748.  
  1749. CheckApplyRenderSettings - scoreScreenSettings
  1750.  
  1751. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1752.  
  1753. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1754. 2/4 scenes have different Realtime GI settings.
  1755. 2/4 scenes use different skyboxes.
  1756.  
  1757.  
  1758. (Filename: Line: 124)
  1759.  
  1760. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1761. 2/3 scenes have different Realtime GI settings.
  1762. 2/3 scenes use different skyboxes.
  1763.  
  1764.  
  1765. (Filename: Line: 124)
  1766.  
  1767. } OnPingTestComplete: 85.55.166.104:5311 pings 74.44325 ms out of 10 pings: [85.55.166.104:5311+192.168.1.85:19900]
  1768.  
  1769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1770.  
  1771. [O 374.778] > Send: [|pingresult:85.55.166.104:5311+192.168.1.85:19900=74]
  1772.  
  1773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1774.  
  1775. [O 375.175] > Send: [|quit:casual]
  1776.  
  1777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1778.  
  1779. [O 375.175] > Send: [|quit:ranked]
  1780.  
  1781. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1782.  
  1783. [O 375.192] < Server: [|didquit:casual]
  1784.  
  1785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1786.  
  1787. [O 375.208] < Server: [|didquit:ranked]
  1788.  
  1789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1790.  
  1791. } OnPingTestComplete: 192.168.1.85:19900 pings 0 ms out of 0 pings: [85.55.166.104:5311+192.168.1.85:19900]
  1792.  
  1793. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  1794.  
  1795. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1796. 1/3 scenes have different Realtime GI settings.
  1797. 2/3 scenes use different skyboxes.
  1798.  
  1799.  
  1800. (Filename: Line: 124)
  1801.  
  1802. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  1803. 2/3 scenes have different Realtime GI settings.
  1804. 2/3 scenes use different skyboxes.
  1805.  
  1806.  
  1807. (Filename: Line: 124)
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