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Mod 16 tips Revison #3

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Mar 20th, 2019
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  1. Neverwinter Mod 16 FAQ and information:
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  3. ***Question***: What should I sell? What should I keep? What should I buy?
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  5. ***Answer***: First and foremost. DO NOT PANIC. All your gear will get a stat boost making it a solid 2nd choice (some bonuses may make some pieces still bis) next mod. New gear is better in most cases but your old gear will serve to level in.
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  7. Secondly. Keep your stuff. The Antiquities Scholar opposite Knox will exchange your enchants, weapon enchants and armor enchants for any other of your choosing (same rank and number of stats). If you change your mind. You can trade back ("for a limited time"). The only limitation is you must trade a single stat stone for a single stat stone. A double for a double and a triple for a triple. You can even trade enchants for runestones for your pet.
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  9. Rank 13-14 upgrades are reduced in cost because they now have their 1% chance increased to 2%, halving the cost of wards. Buying 13s and waiting for mod 16 to upgrade to 14 is great way to save some AD. But expect a large drop in the value of enchants overall in mod 16 because everyone will be trading and getting choice packs. Everyone will just choose whatever is most expensive and then post that for sale.. making all prices drop to similar value.
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  11. So stockpiling enchants to sell next mod may not pay off for you. It may not pay off for several more mods.
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  13. Thirdly. As for what should you buy? For enchants I would recommend buying the cheapest single/dual/triple stat rank 13 (quartermasters,tymora,fey etc all count as single stat), then next mod trade for what you want and upgrade to 14 (or 15).
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  15. Same goes for armor and weapon enchants. Buy the cheapest one and trade it for the best one next mod.
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  17. All pets require companion gear in mod 16. Some great single slot piece (much higher ilevel than any current comp gear) dropped for me while I was leveling. So buying disposable comp gear now is not a bad idea as long as you don't pay hundreds of thousands of AD for them.
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  19. Pets now work like mounts. You can summon any pet you like but still get all the bonuses you select from other pets you own. All pets give a 2k summoning bonus. (a link to a list is below)
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  21. As for the best summoned pet. Well that is subjective depending on the person. But some are clear winners.
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  23. For a DPS pet to help while solo or campaigning: phoera or mystic phoera (great AOE attacks once/sec)(the fastest and strongest AOE attacks of all the companions I've tested). A sellsword makes a good DPS pet as well. It's DPS is lower than the Phoera, but it has a nice debuff on the 3rd swing. Beware though. Although the Sellsword has good DPS and a great debuff, Sellsword's debuff doesn't happen until it's third strike. With a strong dps pet like a phoera, they dont survive the 1st or 2nd hit. Making the Sellsword my 2nd choice for solo play and better suited for dungeons where enemies live long enough for you to benefit from the debuff.
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  25. Debuff pet for dungeons: Tiger, sellsword or other debuff pets (mod 15 pet debuffs remain largely untouched)
  26. Healing companion: ALL seem like crap. Better just to get a strong dps pet and heal auto between battles
  27. Augment companions give more overall stats than a traditional companion, but do not provide DPS or grant Combat Advantage.
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  29. Required amount of stats to hit PVE level 80 and Lair of The Mad Mage caps:
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  31. Stat PVE80 - LOTMM
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  33. Armor Penetration 24000 - 32000
  34. Defense 64000 - 72000
  35. Critical Strike 46500 - 54500
  36. Critical Resistance 26500 - 34500
  37. Accuracy 24000 - 32000
  38. Deflect 49000 - 57000
  39. Combat Advantage 69000 - 77000
  40. Awareness 29000 - 37000
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  42. Lair of The Mad Mage (LOTMM) requires more than standard PVE level 80 enemies (8k more) to hit the stat caps.
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  45. Some links to great mod 16 information:
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  47. Some simple builds for all classes from the alpha testers (Barbarian several pages in). With solid recommendations for power, feats, and rotations.
  48. https://www.arcgames.com/en/forums/neverwinter#/discussion/1246551/ez-reference-stat-caps-table-mod-16-caps-for-lvl-80-pve
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  50. A list of all in game pets and their new bonuses (empty spots with no stats can be figured out by following the same upgrade pattern as pets with similar stats):
  51. https://docs.google.com/spreadsheets/d/1N1AdLIiecYDKkgLwrJXnMQ-STzRaJPbrkUQPmkSruIo/edit#gid=0
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  53. A mini-guide to Neverwinter stats and counterstats:
  54. https://docs.google.com/document/d/12AXzQrEQOeGZfAk7YolOH7YWE7qTmWe49sCwH-RATDg/edit
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  56. A picture of all weapon and armor enchants and their powers/anilities in mod 16:
  57. https://www.arcgames.com/en/forums/neverwinter#/discussion/1246425/m16-weapon-armor-enchantments
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  59. Mod 16 Insignia bonuses:
  60. https://drive.google.com/file/d/1cwjYjiCleqthy_9zvCP7EW1qwUDwYiwx/view
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  64. Prepared By Undefined@ph33rm3 for guild/alliance use. All credit goes to the original authors of the linked documents.
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  66. Revision 3
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