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- local Monsters = { 'Dragon', 'Dragon Lord' }
- local Amount_Explosion = 2 --Monsters count to shoot runes.
- local Rune_Explosion = 'explosion rune'
- local SafeHealth = 60 -- Only shoot runes if your HEALTH % is HIGHER or EQUAL to this value.
- table.lower(Monsters)
- if hppc >= SafeHealth and cancast() then
- if maround(7, unpack(Monsters)) >= Amount_Explosion and shootexplosion(Amount_Explosion, unpack(Monsters)) then
- wait(1000)
- end
- end
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