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- #include <a_samp>
- new Text:ZemenDamage[MAX_PLAYERS];
- new Text:DadevDamage[MAX_PLAYERS];
- forward IzbTextdraw(playerid);
- forward OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid);
- forward OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid);
- public OnPlayerConnect(playerid)
- {
- ZemenDamage[playerid] = TextDrawCreate(171.000000, 388.000000, "");
- TextDrawAlignment(ZemenDamage[playerid], 2);
- TextDrawBackgroundColor(ZemenDamage[playerid], 255);
- TextDrawFont(ZemenDamage[playerid], 2);
- TextDrawLetterSize(ZemenDamage[playerid], 0.160000, 0.599999);
- TextDrawColor(ZemenDamage[playerid], 0x00FF04FF);
- TextDrawSetOutline(ZemenDamage[playerid], 1);
- TextDrawSetProportional(ZemenDamage[playerid], 1);
- ////////////////////////////////////////////////////////////////////////////////
- DadevDamage[playerid] = TextDrawCreate(440.000000,388.000000, "");
- TextDrawAlignment(DadevDamage[playerid], 2);
- TextDrawBackgroundColor(DadevDamage[playerid], 255);
- TextDrawFont(DadevDamage[playerid], 2);
- TextDrawLetterSize(DadevDamage[playerid], 0.160000, 0.599999);
- TextDrawColor(DadevDamage[playerid], 0xE81010FF);
- TextDrawSetOutline(DadevDamage[playerid], 1);
- TextDrawSetProportional(DadevDamage[playerid], 1);
- return 1;
- }
- public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
- {
- new s[20];
- format(s, 20, "+Damage %.0f", amount);
- TextDrawSetString(ZemenDamage[playerid], s);
- TextDrawShowForPlayer(playerid, ZemenDamage[playerid]);
- PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
- SetTimerEx("IzbTextdraw", 1000, false, "i", playerid);
- return 1;
- }
- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
- {
- new s[20];
- format(s, 20, "-Damage %.0f", amount);
- TextDrawSetString(DadevDamage[playerid], s);
- TextDrawShowForPlayer(playerid, DadevDamage[playerid]);
- SetTimerEx("IzbTextdraw", 1000, false, "i", playerid);
- return 1;
- }
- public IzbTextdraw(playerid)
- {
- TextDrawHideForPlayer(playerid, DadevDamage[playerid]);
- TextDrawHideForPlayer(playerid, ZemenDamage[playerid]);
- return 1;
- }
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