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- #0 FreezeDetectorRunnable::run (this=0xe6e2040) at /root/stcore_new/src/mangosd/Master.cpp:90
- 90 *((uint32 volatile*)NULL) = 0; // bang crash
- (gdb) bt
- #0 FreezeDetectorRunnable::run (this=0xe6e2040) at /root/stcore_new/src/mangosd/Master.cpp:90
- #1 0x00000000009b334a in ACE_Based::Thread::ThreadTask (param=0x7f6f7dec5860) at /root/stcore_new/src/shared/Threading.cpp:187
- #2 0x00007f6f7ded18ba in start_thread (arg=<value optimized out>) at pthread_create.c:300
- #3 0x00007f6f7dc383cd in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
- #4 0x0000000000000000 in ?? ()
- (gdb) thread apply 2 bt full
- Thread 2 (Thread 14330):
- #0 0x00007f6f7e5f2868 in std::_Rb_tree_rebalance_for_erase(std::_Rb_tree_node_base*, std::_Rb_tree_node_base&) () from /usr/lib/libstdc++.so.6
- No symbol table info available.
- #1 0x00000000005eccb1 in std::_Rb_tree<ObjectGuid, ObjectGuid, std::_Identity<ObjectGuid>, std::less<ObjectGuid>, std::allocator<ObjectGuid> >::erase (
- this=0x7f6f64b609f0) at /usr/include/c++/4.4/bits/stl_tree.h:1361
- No locals.
- #2 std::set<ObjectGuid, std::less<ObjectGuid>, std::allocator<ObjectGuid> >::erase (this=0x7f6f64b609f0) at /usr/include/c++/4.4/bits/stl_set.h:476
- No locals.
- #3 Unit::RemoveGuardians (this=0x7f6f64b609f0) at /root/stcore_new/src/game/Unit.cpp:6537
- No locals.
- #4 0x0000000000614db0 in Unit::SetDeathState (this=0x7f6f64b609f0, s=JUST_DIED) at /root/stcore_new/src/game/Unit.cpp:9179
- No locals.
- #5 0x0000000000717a16 in Creature::SetDeathState (this=0x7f6f64b609f0, s=JUST_DIED) at /root/stcore_new/src/game/Creature.cpp:1481
- No locals.
- #6 0x0000000000615bec in Unit::DealDamage (this=0x1ee4d600, pVictim=0x7f6f64b609f0, damage=141, cleanDamage=<value optimized out>,
- damagetype=<value optimized out>, damageSchoolMask=<value optimized out>, spellProto=0x7f6f76b12e50, durabilityLoss=true)
- at /root/stcore_new/src/game/Unit.cpp:948
- group_tap = 0x4b03100
- spiritOfRedemtionTalentReady = 0x0
- player_tap = 0x1ee4d600
- pOwner = 0x0
- damageFromSpiritOfRedemtionTalent = false
- health = <value optimized out>
- duel_hasEnded = false
- __FUNCTION__ = "DealDamage"
- #7 0x000000000061a2b4 in Unit::DealSpellDamage (this=0x1ee4d600, damageInfo=0x7f6f7400aa80, durabilityLoss=true) at /root/stcore_new/src/game/Unit.cpp:1596
- pVictim = 0x7f6f64b609f0
- spellProto = 0x7f6f76b12e50
- cleanDamage = {damage = 0, absorb = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL}
- hasWeaponDmgEffect = <value optimized out>
- #8 0x00000000008b3050 in Spell::DoAllEffectOnTarget (this=0x7f6f55b31960, target=<value optimized out>) at /root/stcore_new/src/game/Spell.cpp:1354
- damageInfo = {target = 0x7f6f64b609f0, attacker = 0x1ee4d600, SpellID = 27799, damage = 141, schoolMask = SPELL_SCHOOL_MASK_HOLY, absorb = 0,
- resist = 0, physicalLog = false, unused = false, blocked = 0, HitInfo = 0}
- unit = 0x7f6f64b609f0
- mask = <value optimized out>
- real_caster = 0x1ee4d600
- caster = 0x1ee4d600
- missInfo = 65536
- procVictim = 131072
- procAttacker = 65536
- procEx = <value optimized out>
- #9 0x00000000008cdbcc in Spell::handle_immediate (this=0x7f6f55b31960) at /root/stcore_new/src/game/Spell.cpp:3711
- buffer = {targetGUID = {m_guid = 17379391053576033401}, timeDelay = 0, HitInfo = 0, damage = 0, missCondition = SPELL_MISS_NONE,
- reflectResult = SPELL_MISS_NONE, effectMask = 1 '\001', processed = true}
- #10 0x00000000008cce98 in Spell::cast (this=0x7f6f55b31960, skipCheck=false) at /root/stcore_new/src/game/Spell.cpp:3689
- castResult = <value optimized out>
- #11 0x00000000008cef50 in SpellEvent::Execute (this=0x7f6f4c1dd080, e_time=110226, p_time=1689659000) at /root/stcore_new/src/game/Spell.cpp:7497
- No locals.
- #12 0x00000000009c07ce in EventProcessor::Update (this=0x1ee4d730, p_time=200) at /root/stcore_new/src/framework/Utilities/EventProcessor.cpp:47
- Event = 0x7f6f4c1dd080
- #13 0x0000000000614f6c in Unit::Update (this=0x1ee4d600, update_diff=200, p_time=200) at /root/stcore_new/src/game/Unit.cpp:330
- No locals.
- #14 0x000000000078c5e8 in Player::Update (this=0x1ee4d600, update_diff=200, p_time=200) at /root/stcore_new/src/game/Player.cpp:1246
- now = <value optimized out>
- pet = <value optimized out>
- #15 0x00000000007bf4fe in WorldObject::UpdateHelper::Update (this=0xe692980, t_diff=<value optimized out>) at /root/stcore_new/src/game/Object.h:431
- ---Type <return> to continue, or q <return> to quit---27799
- No locals.
- #16 Map::Update (this=0xe692980, t_diff=<value optimized out>) at /root/stcore_new/src/game/Map.cpp:457
- plr = 0x1ee4d600
- updater = {i_timeDiff = 3}
- __FUNCTION__ = "Update"
- #17 0x0000000000857422 in MapUpdateRequest::call (this=0x2604bc50) at /root/stcore_new/src/game/MapUpdater.cpp:74
- No locals.
- #18 0x00000000009aec71 in DelayExecutor::svc (this=0xe5c0870) at /root/stcore_new/src/shared/DelayExecutor.cpp:70
- rq = 0x2604bc50
- #19 0x00007f6f7f7fda97 in ACE_Task_Base::svc_run (args=<value optimized out>) at /root/stcore_new/dep/ACE_wrappers/ace/Task.cpp:271
- t = 0xe5c0870
- svc_status = <value optimized out>
- #20 0x00007f6f7f7fee21 in ACE_Thread_Adapter::invoke (this=0xe5c0f90) at /root/stcore_new/dep/ACE_wrappers/ace/Thread_Adapter.cpp:94
- exit_hook_instance = <value optimized out>
- exit_hook_maybe = {instance_ = 0x0}
- exit_hook_ptr = <value optimized out>
- #21 0x00007f6f7ded18ba in start_thread (arg=<value optimized out>) at pthread_create.c:300
- __res = <value optimized out>
- pd = 0x7f6f7400b700
- unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140116664301312, 8503155570808785796, 140733263099280, 0, 140116861931584, 3, -8583950010367800444,
- -8583934374193329276}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
- not_first_call = <value optimized out>
- freesize = <value optimized out>
- __PRETTY_FUNCTION__ = "start_thread"
- #22 0x00007f6f7dc383cd in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
- No locals.
- #23 0x0000000000000000 in ?? ()
- No symbol table info available.
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