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- Today's changes:
- ====================
- Author: MattJones
- Date: 04/01/2020, 04:57:09 PM
- Revision #2013
- Added more ShadowPuzzleStones textures
- Author: MattJones
- Date: 04/01/2020, 04:25:11 PM
- Revision #2012
- Recommitting a reexported PuzzlePiece_A_3, because apparently Painter will have a stroke if I don't
- Author: MattJones
- Date: 04/01/2020, 04:17:46 PM
- Revision #2011
- Added Textures for Shadow Puzzle stones A_1, A_2, B_1, C_1, and F_1
- Author: liampward
- Date: 04/01/2020, 01:44:42 PM
- Revision #2010
- ai aims better*
- *still not good at aiming
- Author: EmmOriold
- Date: 04/01/2020, 01:02:01 PM
- Revision #2009
- I added some platforms up to the shadow puzzle area but like to be honest? It's not my proudest work.
- I'm sorry changebot
- Author: JoeM
- Date: 04/01/2020, 12:30:41 PM
- Revision #2008
- I've done what I can to try and save foot dust effects, but if a niagra system w/ the footdust effects is attached to leftfoot or rightfoot, there is an instant crash bug in the built exe
- I tried
- --
- Rehooking everything back up (this worked last time, not sure why this is ineffective now)
- Remaking the niagra systems from the original
- Remaking the emitter and basing entirely new niagra systems on it
- Attaching other things (like lights) to the leftfoot and rightfoot (this was successful at not causing the bug)
- So here's where we are:
- I've removed all Niagra systems from the LeftFoot and RightFoot
- Any links to those systems in the blueprint haver been removed (leaving the nodes intact)
- The nodes responsible for foot dust stuff have been disconnected from the command flow
- Note: the error I'm fixing is only in the built exe. The foot dust effects worked fine in editor. If a fix for this is attempted, before committing ThirdPersonCharacter you must verify that the "Cast of nullptr to ScriptStruct failed" error does not occur after packaging the game.
- Author: jpuckett
- Date: 04/01/2020, 11:38:08 AM
- Revision #2007
- Recommitting lighting
- Author: karshnercottrillm
- Date: 04/01/2020, 11:37:30 AM
- Revision #2006
- Deleted old asset. Updated other assets with materials. Made a map for environment assets.
- Author: zitzmanc
- Date: 04/01/2020, 10:44:28 AM
- Revision #2005
- Prop layout edits with bulb and take out small pillars in blue -Cait
- Author: karshnercottrillm
- Date: 04/01/2020, 09:56:37 AM
- Revision #2004
- Updated assets from correct and updated fbx's. Deleted old texture files. Imported new files, made new materials for the walls. Updated materials. The updated walls were upright, so I had to go through the map and unrotate them.
- Author: karshnercottrillm
- Date: 04/01/2020, 09:07:18 AM
- Revision #2003
- Updates some Uv's and tried to fix the sculpt of the cave wall for baking. Lots of new textures for today.
- Author: karshnercottrillm
- Date: 04/01/2020, 04:50:38 AM
- Revision #2002
- Updated the sculpt to have the same pivot point as the base mesh for correct baking.
- Author: CarolineLakatos
- Date: 04/01/2020, 12:50:04 AM
- Revision #2001
- Mushroom textures & UI widgets
- -Caroline
- Author: CarolineLakatos
- Date: 03/31/2020, 10:23:50 PM
- Revision #2000
- Camera splines finally all in as needed right now, a little wonky but will be fixed after review. Decal to place for red pillars in, need to update and fix being seamless
- -Caroline
- Author: MillsMacGregor
- Date: 03/31/2020, 10:08:03 PM
- Revision #1999
- Reimporting the new walk
- Author: ksakelariou
- Date: 03/31/2020, 09:29:51 PM
- Revision #1998
- Walk animation.
- --Katherine Sakelariou
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