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Rabbidking

04/01/2020 Changelog

Apr 1st, 2020
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  1. Today's changes:
  2. ====================
  3. Author: MattJones
  4. Date: 04/01/2020, 04:57:09 PM
  5. Revision #2013
  6. Added more ShadowPuzzleStones textures
  7.  
  8. Author: MattJones
  9. Date: 04/01/2020, 04:25:11 PM
  10. Revision #2012
  11. Recommitting a reexported PuzzlePiece_A_3, because apparently Painter will have a stroke if I don't
  12.  
  13. Author: MattJones
  14. Date: 04/01/2020, 04:17:46 PM
  15. Revision #2011
  16. Added Textures for Shadow Puzzle stones A_1, A_2, B_1, C_1, and F_1
  17.  
  18. Author: liampward
  19. Date: 04/01/2020, 01:44:42 PM
  20. Revision #2010
  21. ai aims better*
  22.  
  23. *still not good at aiming
  24.  
  25. Author: EmmOriold
  26. Date: 04/01/2020, 01:02:01 PM
  27. Revision #2009
  28. I added some platforms up to the shadow puzzle area but like to be honest? It's not my proudest work.
  29. I'm sorry changebot
  30.  
  31. Author: JoeM
  32. Date: 04/01/2020, 12:30:41 PM
  33. Revision #2008
  34. I've done what I can to try and save foot dust effects, but if a niagra system w/ the footdust effects is attached to leftfoot or rightfoot, there is an instant crash bug in the built exe
  35.  
  36. I tried
  37. --
  38. Rehooking everything back up (this worked last time, not sure why this is ineffective now)
  39. Remaking the niagra systems from the original
  40. Remaking the emitter and basing entirely new niagra systems on it
  41. Attaching other things (like lights) to the leftfoot and rightfoot (this was successful at not causing the bug)
  42.  
  43. So here's where we are:
  44. I've removed all Niagra systems from the LeftFoot and RightFoot
  45. Any links to those systems in the blueprint haver been removed (leaving the nodes intact)
  46. The nodes responsible for foot dust stuff have been disconnected from the command flow
  47.  
  48. Note: the error I'm fixing is only in the built exe. The foot dust effects worked fine in editor. If a fix for this is attempted, before committing ThirdPersonCharacter you must verify that the "Cast of nullptr to ScriptStruct failed" error does not occur after packaging the game.
  49.  
  50. Author: jpuckett
  51. Date: 04/01/2020, 11:38:08 AM
  52. Revision #2007
  53. Recommitting lighting
  54.  
  55. Author: karshnercottrillm
  56. Date: 04/01/2020, 11:37:30 AM
  57. Revision #2006
  58. Deleted old asset. Updated other assets with materials. Made a map for environment assets.
  59.  
  60. Author: zitzmanc
  61. Date: 04/01/2020, 10:44:28 AM
  62. Revision #2005
  63. Prop layout edits with bulb and take out small pillars in blue -Cait
  64.  
  65. Author: karshnercottrillm
  66. Date: 04/01/2020, 09:56:37 AM
  67. Revision #2004
  68. Updated assets from correct and updated fbx's. Deleted old texture files. Imported new files, made new materials for the walls. Updated materials. The updated walls were upright, so I had to go through the map and unrotate them.
  69.  
  70. Author: karshnercottrillm
  71. Date: 04/01/2020, 09:07:18 AM
  72. Revision #2003
  73. Updates some Uv's and tried to fix the sculpt of the cave wall for baking. Lots of new textures for today.
  74.  
  75. Author: karshnercottrillm
  76. Date: 04/01/2020, 04:50:38 AM
  77. Revision #2002
  78. Updated the sculpt to have the same pivot point as the base mesh for correct baking.
  79.  
  80. Author: CarolineLakatos
  81. Date: 04/01/2020, 12:50:04 AM
  82. Revision #2001
  83. Mushroom textures & UI widgets
  84. -Caroline
  85.  
  86. Author: CarolineLakatos
  87. Date: 03/31/2020, 10:23:50 PM
  88. Revision #2000
  89. Camera splines finally all in as needed right now, a little wonky but will be fixed after review. Decal to place for red pillars in, need to update and fix being seamless
  90. -Caroline
  91.  
  92. Author: MillsMacGregor
  93. Date: 03/31/2020, 10:08:03 PM
  94. Revision #1999
  95. Reimporting the new walk
  96.  
  97. Author: ksakelariou
  98. Date: 03/31/2020, 09:29:51 PM
  99. Revision #1998
  100. Walk animation.
  101.  
  102. --Katherine Sakelariou
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