Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using UnityEngine;
- using System.Collections;
- public class SoundSpeed : MonoBehaviour {
- public float startingPitch = 0.8f;
- [SerializeField] private AudioSource audio;
- void Start()
- {
- audio = GetComponent<AudioSource>();
- audio.pitch = startingPitch;
- }
- // Update is called once per frame
- void Update () {
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement