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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.1.2
  5. # TYPE: 1-REGULAR
  6. # STYLE: PURPLE
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.3)
  9.  
  10. #------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. #------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16.  
  17. #------------------------------------
  18. # INSTALLATION / UPDATE :
  19. #------------------------------------
  20. #
  21. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  22. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  23. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  24.  
  25. #------------------------------------
  26. # CONTACT - if you want to get notifications about updates or just get in touch:
  27. #------------------------------------
  28. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  29. #
  30. # REDDIT: NeverSinkDev
  31. # GITHUB: NeverSinkDev
  32. # EMAIL : NeverSinkGaming-at-gmail.com
  33. # TWITTER: @NeverSinkGaming
  34.  
  35. #===============================================================================================================
  36. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  37. #===============================================================================================================
  38. #
  39. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  40. # [[0200]] Recipes, Magic and Normal items (endgame!)
  41. # [0201] 6-Linked items
  42. # [0202] 5-Linked items
  43. # [0203] 6-Socket Items
  44. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  45. # [0205] Corrupted Amulets
  46. # [0206] Chancing items
  47. # [0207] FLASKS (Endgame rules)
  48. # [0208] Add your own crafting rules here
  49. # [0209] 83/84+ Endgame crafting rules
  50. # [0210] 60+ Crafting rules for 60++ trinkets
  51. # [0211] Warband items
  52. # [0212] Remaining crafting rules - add your own bases here!
  53. # [0213] Chisel recipe items
  54. # [0214] Fishing Rod
  55. # [0215] SRS Crude Bow
  56. # [0216] Chromatic recipe items ("RGB Recipe")
  57. # [0217] Endgame-start 4-links
  58. # [0218] Animate Weapon script - deactivated by default
  59. # [0219] W-soc offhand weapons
  60. # [0220] Sacrificial Garb
  61. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  62. # [[0400]] Currency - PART 1 - Common currency
  63. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  64. # [[0600]] RARE ITEMS (ENDGAME)
  65. # [0601] Rare crafting bases
  66. # [0602] T1 rare items
  67. # [0603] T2 rare items
  68. # [0604] Breach Rings
  69. # [0605] Amulets, Jewels, Rings, Belts
  70. # [0606] 1H Daggers
  71. # [0607] 1H Claws
  72. # [0608] 1H Wands
  73. # [0609] 1H Foils
  74. # [0610] 1H Swords
  75. # [0611] 1H Maces
  76. # [0612] 1H Axes
  77. # [0613] 1H Sceptres
  78. # [0614] 2H Staves
  79. # [0615] 2H Swords, Axes, Maces
  80. # [0616] 2H Bows
  81. # [0617] AR: Gloves, Boots, Helmets
  82. # [0618] AR: Body Armors
  83. # [0619] OH: Shields
  84. # [0620] OH: Quivers
  85. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  86. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  87. # [[0900]] Gems
  88. # [0901] Value gems
  89. # [0902] Other gems
  90. # [[1000]] FLASKS (Levelling Rules)
  91. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  92. # [[1200]] Maps, fragments and labyrinth items
  93. # [1201] Unique Maps
  94. # [1202] Labyrinth items, Offerings
  95. # [1203] Top tier maps (T15-16)
  96. # [1204] High tier maps(T11-14)
  97. # [1205] Mid tier maps (T6-10)
  98. # [1206] Low tier maps (T1-T5)
  99. # [1207] Map fragments
  100. # [[1300]] Currency - PART 2 - Rare currency
  101. # [1301] Regular Rare Currency
  102. # [1302] Top Currency
  103. # [1303] Essence Tier List
  104. # [1304] Special items
  105. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  106. # [1401] Exceptions to prevent ident. mistakes
  107. # [1402] T1 - Top tier cards
  108. # [1403] T2 - Great cards
  109. # [1404] T3 - Decent cards
  110. # [1405] T5 - Format trash tier cards... before
  111. # [1406] T4 - ...showing the remaining cards
  112. # [[1500]] Currency - PART 4 - remaining items
  113. # [[1600]] Leaguestones - Tierlists
  114. # [[1700]] Uniques!
  115. # [1701] Exceptions
  116. # [1702] Harbinger - Pieces
  117. # [1703] Tier 1 uniques
  118. # [1704] Tier 2 uniques
  119. # [1705] Multi-Unique bases.
  120. # [1706] Prophecy-Material Uniques
  121. # [1707] Random Uniques
  122. # [[1800]] Exceptions - Quest Items etc.
  123. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  124. # [[2000]] Leveling - Flasks
  125. # [2001] Hide outdated flasks
  126. # [2002] Hybrid flasks (normal)
  127. # [2003] Life Flasks - Normal (Kudos to Antnee)
  128. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  129. # [2005] Show remaining flasks
  130. # [[2100]] Leveling - Exceptions
  131. # [[2200]] Leveling - RARES
  132. # [2201] Leveling rares - tier list
  133. # [2202] Leveling rares - remaining rules
  134. # [[2300]] Leveling - Useful items
  135. # [2301] Jewellery & Helpful Leveling and racing gear
  136. # [2302] Caster weapons
  137. # [2303] Linked gear
  138. # [2304] 20% quality items for those strange people who want them
  139. # [[2400]] Leveling - normal and magic item progression
  140. # [2401] Normal items - First 12 levels - exceptions
  141. # [2402] Normal weapons - progression
  142. # [2403] Magic items - progression
  143. # [[2500]] HIDE LAYER 5 - Remaining Items
  144. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  145. # [[2700]] Special thanks to!
  146.  
  147. #===============================================================================================================
  148. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  149. #===============================================================================================================
  150.  
  151. #===============================================================================================================
  152. # [[0200]] Recipes, Magic and Normal items (endgame!)
  153. #===============================================================================================================
  154.  
  155. #------------------------------------
  156. # [0201] 6-Linked items
  157. #------------------------------------
  158. # Extremely rare, valuable drops. At worst a divine orb.
  159.  
  160. Show # 6-Links
  161. LinkedSockets 6
  162. Rarity <= Rare
  163. SetFontSize 45
  164. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  165. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  166. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  167. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  168.  
  169. #------------------------------------
  170. # [0202] 5-Linked items
  171. #------------------------------------
  172. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  173. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  174. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  175.  
  176. Show # 5-Links %D5
  177. LinkedSockets 5
  178. Rarity < Unique
  179. SetFontSize 45
  180. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  181. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  182.  
  183. #------------------------------------
  184. # [0203] 6-Socket Items
  185. #------------------------------------
  186. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  187. # Chances are high that people will want to buy those.
  188.  
  189. Show # 6-Sockets %TB-6S-Rare-Armors
  190. Sockets 6
  191. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  192. Rarity <= Rare
  193. ItemLevel >= 84
  194. SetFontSize 45
  195. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  196. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  197. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  198.  
  199. Show # 6-Sockets %TB-6S-Rare-Weapons
  200. Sockets 6
  201. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  202. Rarity <= Rare
  203. ItemLevel >= 83
  204. SetFontSize 45
  205. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  206. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  207. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  208.  
  209. Show # 6-Sockets
  210. Sockets 6
  211. Rarity = Rare
  212. ItemLevel >= 75
  213. SetFontSize 45
  214. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  215. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  216. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  217. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  218.  
  219. Show # 6-Sockets
  220. Sockets 6
  221. Rarity <= Rare
  222. SetFontSize 45
  223. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  224. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  225. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  226.  
  227. #------------------------------------
  228. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  229. #------------------------------------
  230. # These bases are valuable crafting due to their rarity and strong implicit.
  231.  
  232. Show #$crafting %TB-Top-Atlas-Bases
  233. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  234. Rarity <= Rare
  235. ItemLevel >= 84
  236. SetFontSize 45
  237. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  238. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  239. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  240. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  241.  
  242. Show #$crafting %TB-Top-Atlas-Bases
  243. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  244. Rarity <= Rare
  245. SetFontSize 45
  246. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  247. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  248. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  249. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  250.  
  251. Show #$crafting %TB-Atlas-Bases
  252. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  253. Rarity <= Rare
  254. ItemLevel >= 84
  255. SetFontSize 45
  256. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  257. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  258.  
  259. Show #$crafting %TB-Atlas-Bases
  260. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  261. Rarity = Rare
  262. ItemLevel >= 75
  263. SetFontSize 42
  264. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  265. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  266.  
  267. Show #$crafting %TB-Atlas-Bases %D4
  268. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  269. Rarity <= Rare
  270. SetFontSize 42
  271. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  272.  
  273. Show # %TB-Talisman %D5
  274. Class Amulets
  275. BaseType "Talisman"
  276. Rarity < Unique
  277. SetFontSize 40
  278. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  279. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  280. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  281.  
  282. #------------------------------------
  283. # [0205] Corrupted Amulets
  284. #------------------------------------
  285. # Corrupted amulets for rare lab shrines (to turn them rare)
  286.  
  287. Show #$lead to gold bases %TC-Corrupted-Bases
  288. Corrupted True
  289. Class Amulet Belt
  290. Rarity = Normal
  291. SetFontSize 36
  292. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  293.  
  294. #------------------------------------
  295. # [0206] Chancing items
  296. #------------------------------------
  297. # You can add your own items here. The items in this section have a dropsound
  298.  
  299. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  300. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  301. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  302.  
  303. # EXAMPLE OF NON LEGACY UNIQUES:
  304. # Prophecy wand - Void Battery
  305. # Judgement Staff - Hegemony's/Pledge of Hands
  306.  
  307. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  308. # Example, to add Agate amulet:
  309. # BaseType "Sorcerer Boots"
  310.  
  311. #Show
  312. # BaseType "Glorious Plate"
  313. # Rarity Normal
  314. # SetFontSize 38
  315. # SetTextColor 255 255 255 255
  316. # SetBorderColor 0 210 0 210
  317. # PlayAlertSound 7 300
  318.  
  319. Show #$chancing (no sound) %TB-T2-Chancing %D3
  320. BaseType "Leather Belt"
  321. Rarity Normal
  322. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  323. SetBorderColor 0 100 150 150 # BORDERCOLOR: T2 Chancing
  324.  
  325. Show #$chancing (no sound) %TB-T2-Chancing %D2
  326. BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet"
  327. Rarity Normal
  328. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  329. SetBorderColor 0 100 150 150 # BORDERCOLOR: T2 Chancing
  330.  
  331. #------------------------------------
  332. # [0207] FLASKS (Endgame rules)
  333. #------------------------------------
  334.  
  335. Show #$flask, recipe, glass, top %D3
  336. Quality = 20
  337. BaseType "Flask"
  338. Rarity <= Magic
  339. ItemLevel > 65
  340. SetFontSize 40
  341. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  342. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  343.  
  344. Show #$flask, recipe, glass %D2
  345. Quality >= 12
  346. BaseType "Flask"
  347. Rarity <= Magic
  348. ItemLevel > 65
  349. SetFontSize 40
  350. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  351. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  352.  
  353. Show #$flask, recipe, glass %D1
  354. Quality >= 1
  355. BaseType "Flask"
  356. Rarity <= Magic
  357. ItemLevel > 65
  358. SetFontSize 40
  359. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  360. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  361.  
  362. Show #$flask, utility %D1
  363. Class "Life Flasks"
  364. BaseType "Divine" "Eternal"
  365. Rarity <= Magic
  366. ItemLevel < 72
  367. ItemLevel > 65
  368. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  369.  
  370. Show #$flask, utility %D1
  371. Class "Mana Flasks"
  372. BaseType "Divine" "Eternal"
  373. Rarity <= Magic
  374. ItemLevel < 72
  375. ItemLevel > 65
  376. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  377.  
  378. Show #$flask, utility %D2
  379. Class "Utility Flasks"
  380. Rarity <= Magic
  381. ItemLevel > 65
  382. SetFontSize 36
  383. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  384. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  385.  
  386. #------------------------------------
  387. # [0208] Add your own crafting rules here
  388. #------------------------------------
  389. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  390. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  391.  
  392. # Show
  393. # BaseType "Gemini Claw" "Vaal Claw"
  394. # ItemLevel >= 65
  395. # Rarity = Normal
  396. # SetBorderColor 0 255 255 255
  397. # SetFontSize 40
  398.  
  399. #------------------------------------
  400. # [0209] 83/84+ Endgame crafting rules
  401. #------------------------------------
  402. # These entries are non-exclusive bases that are popular for crafting
  403.  
  404. Show #$crafting %TB-T1-Crafting %D5
  405. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  406. Rarity < Rare
  407. ItemLevel >= 84
  408. SetFontSize 40
  409. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  410.  
  411. Show #$crafting %TB-T2-Trinket-Bases %D3
  412. Class Rings Amulet Belts
  413. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  414. Rarity < Rare
  415. ItemLevel >= 84
  416. SetFontSize 38
  417. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  418.  
  419. Show #$crafting %TB-T2-Crafting-84-ES %D1
  420. BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  421. Rarity < Rare
  422. ItemLevel >= 84
  423. SetFontSize 36
  424. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  425.  
  426. Show #$crafting %TB-T2-Crafting-84 %D2
  427. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
  428. Rarity < Rare
  429. ItemLevel >= 84
  430. SetFontSize 36
  431. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  432.  
  433. Show #$crafting %TB-T2-Crafting-83 %D2
  434. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  435. Rarity < Rare
  436. ItemLevel >= 83
  437. SetFontSize 36
  438. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  439.  
  440. #------------------------------------
  441. # [0210] 60+ Crafting rules for 60++ trinkets
  442. #------------------------------------
  443. # This section handles the crafting bases for the entry level endgame
  444.  
  445. Show #$trinkets, jewels %H4
  446. Class Jewel
  447. Rarity <= Magic
  448. SetFontSize 36
  449. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  450. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  451. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  452.  
  453. Show #$crafting %TB-T1-Trinket-Bases %D2
  454. Class Rings Amulet Belts
  455. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  456. Rarity Normal
  457. ItemLevel >= 75
  458. SetFontSize 34
  459. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  460.  
  461. Show #$crafting %TB-T2-Trinket-Bases %D1
  462. Class Rings Amulet Belts
  463. BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  464. Rarity Normal
  465. ItemLevel >= 75
  466. SetFontSize 32
  467. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  468.  
  469. Show #$crafting %TB-T1-Trinket-Bases %D2
  470. Class Rings Amulet Belts
  471. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  472. Rarity Normal
  473. ItemLevel >= 60
  474. ItemLevel < 75
  475. SetFontSize 32
  476. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  477.  
  478. Show #$crafting %TB-T2-Trinket-Bases %D1
  479. Class Rings Amulet Belts
  480. BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  481. Rarity Normal
  482. ItemLevel >= 60
  483. ItemLevel < 75
  484. SetFontSize 32
  485. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  486.  
  487. Show #$trinkets %D1
  488. Class Rings Amulets Belts
  489. Rarity Magic
  490. ItemLevel >= 60
  491. SetFontSize 28
  492. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  493. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  494.  
  495. #------------------------------------
  496. # [0211] Warband items
  497. #------------------------------------
  498. # This section handles warband items, with special warband mods.
  499. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  500. # If you want to see the other items: click alt.
  501.  
  502. Show # %D2 %TC-Ele-Warband-Bases
  503. Corrupted False
  504. Identified True
  505. Class "Helmets" "Boots"
  506. Rarity Magic
  507. ItemLevel > 68
  508. ItemLevel = 82
  509. SetFontSize 34
  510. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  511.  
  512. Show # %D2 %TC-Chaos-Warband-Bases
  513. Corrupted False
  514. Identified True
  515. Class "Daggers" "Wands" "Sceptres"
  516. Rarity Magic
  517. ItemLevel > 68
  518. ItemLevel = 84
  519. SetFontSize 34
  520. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  521.  
  522. Hide # %TC-Ele-Warband-Bases
  523. Corrupted False
  524. Identified True
  525. Class "Helmets" "Boots"
  526. Rarity Magic
  527. ItemLevel > 68
  528. SetFontSize 34
  529. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  530.  
  531. Hide # %TC-Chaos-Warband-Bases
  532. Corrupted False
  533. Identified True
  534. Class "Daggers" "Wands" "Sceptres"
  535. Rarity Magic
  536. ItemLevel > 68
  537. SetFontSize 34
  538. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  539.  
  540. #------------------------------------
  541. # [0212] Remaining crafting rules - add your own bases here!
  542. #------------------------------------
  543. # This section handles additional crafting bases.
  544.  
  545. Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2
  546. BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  547. Rarity < Rare
  548. SetFontSize 32
  549. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  550.  
  551. #------------------------------------
  552. # [0213] Chisel recipe items
  553. #------------------------------------
  554. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  555.  
  556. Show #$chisel, recipes %TB-Gavels %D3
  557. Quality = 20
  558. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  559. Rarity < Unique
  560. SetFontSize 38
  561. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  562. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  563.  
  564. Show #$chisel, recipes %TB-Gavels %D3
  565. Quality > 17
  566. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  567. Rarity Magic
  568. SetFontSize 36
  569. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  570. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  571.  
  572. Show #$chisel, recipes %TB-Gavels %D3
  573. Quality > 14
  574. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  575. Rarity Normal
  576. SetFontSize 36
  577. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  578. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  579.  
  580. Show #$chisel, recipes %TB-Gavels %D2
  581. Quality > 11
  582. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  583. Rarity Magic
  584. SetFontSize 36
  585. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  586. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  587.  
  588. Show #$chisel, recipes %TB-Gavels %D2
  589. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  590. Rarity Normal
  591. SetFontSize 36
  592. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  593. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  594.  
  595. #------------------------------------
  596. # [0214] Fishing Rod
  597. #------------------------------------
  598. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  599.  
  600. Show # %TC-Secret
  601. Class "Fishing Rod"
  602. SetFontSize 45
  603. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  604. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  605. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  606. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  607.  
  608. #------------------------------------
  609. # [0215] SRS Crude Bow
  610. #------------------------------------
  611. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  612.  
  613. Show #$meta %TB-Low-BaseType-Crafting %D4
  614. BaseType "Crude Bow"
  615. Rarity <= Rare
  616. ItemLevel >= 50
  617. SetFontSize 42
  618. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  619.  
  620. #------------------------------------
  621. # [0216] Chromatic recipe items ("RGB Recipe")
  622. #------------------------------------
  623. # These items have a RGB link and sell for a chromatic orb each.
  624.  
  625. Show #$rgb, small %H3
  626. SocketGroup RGB
  627. Width <= 2
  628. Height <= 2
  629. Rarity < Rare
  630. ItemLevel >= 60
  631. SetFontSize 36
  632. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  633. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  634.  
  635. Show #$rgb, small %H3
  636. SocketGroup RGB
  637. Width <= 1
  638. Height <= 3
  639. Rarity < Rare
  640. ItemLevel >= 60
  641. SetFontSize 36
  642. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  643. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  644.  
  645. Show #$rgb, bulky %H1
  646. SocketGroup RGB
  647. Width >= 2
  648. Height >= 4
  649. Rarity < Rare
  650. ItemLevel >= 60
  651. SetFontSize 36
  652. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  653. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  654.  
  655. Show #$rgb %H2
  656. SocketGroup RGB
  657. Rarity < Rare
  658. ItemLevel >= 60
  659. SetFontSize 36
  660. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  661. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  662.  
  663. #------------------------------------
  664. # [0217] Endgame-start 4-links
  665. #------------------------------------
  666.  
  667. Show #$nonmf %D1
  668. LinkedSockets >= 4
  669. DropLevel >= 65
  670. Class "Boots" "Gloves" "Body Armour" "Helmets"
  671. Rarity < Rare
  672. ItemLevel < 72
  673. SetFontSize 32
  674. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  675. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  676.  
  677. #------------------------------------
  678. # [0218] Animate Weapon script - deactivated by default
  679. #------------------------------------
  680. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  681.  
  682. #Show
  683. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  684. # Rarity Normal
  685. # SetBackgroundColor 0 0 0 255
  686. # SetTextColor 150 0 0 255
  687. # SetBorderColor 150 0 0 255
  688. # SetFontSize 20
  689.  
  690. #Show
  691. # Class "Bows" "Wands"
  692. # Rarity Normal
  693. # SetBackgroundColor 0 0 0 255
  694. # SetTextColor 150 0 0 255
  695. # SetBorderColor 150 0 0 255
  696. # SetFontSize 20
  697.  
  698. #Show
  699. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  700. # Rarity Magic
  701. # SetBackgroundColor 0 0 0 255
  702. # SetTextColor 150 0 0 255
  703. # SetBorderColor 150 0 0 255
  704. # SetFontSize 20
  705. # Identified True
  706.  
  707. #Show
  708. # Class "Bows" "Wands"
  709. # Rarity Magic
  710. # SetBackgroundColor 0 0 0 255
  711. # SetTextColor 150 0 0 255
  712. # SetBorderColor 150 0 0 255
  713. # SetFontSize 20
  714. # Identified True
  715.  
  716. #------------------------------------
  717. # [0219] W-soc offhand weapons
  718. #------------------------------------
  719. # Useful for gem Leveling.
  720.  
  721. # Corrupted items with white sockets for offhand gem Leveling.
  722. Show # %D3 %TC-Offslot-Gem-Leveling
  723. Sockets >= 3
  724. SocketGroup W
  725. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  726. Rarity < Rare
  727. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  728.  
  729. #------------------------------------
  730. # [0220] Sacrificial Garb
  731. #------------------------------------
  732. # Generally not useful, but so rare, that some people still might want to see it
  733.  
  734. Show #$crafting, exception %TB-Special-AlwaysShow-Bases
  735. BaseType "Sacrificial Garb"
  736. Rarity <= Rare
  737. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  738. SetBorderColor 0 100 150 150 # BORDERCOLOR: T2 Chancing
  739.  
  740. #===============================================================================================================
  741. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  742. #===============================================================================================================
  743.  
  744. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  745. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  746. Rarity < Rare
  747. ItemLevel > 60
  748. SetFontSize 18
  749. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  750. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  751.  
  752. #===============================================================================================================
  753. # [[0400]] Currency - PART 1 - Common currency
  754. #===============================================================================================================
  755. # We'll keep this section up here to boost the performance.
  756.  
  757. Show # %H5 %TB-Currency-T4
  758. Class Currency
  759. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble"
  760. SetFontSize 42
  761. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  762. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  763. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  764.  
  765. Show # %H4 %TB-Currency-T5
  766. Class Currency
  767. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  768. SetFontSize 42
  769. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  770. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  771.  
  772. Show # %H2 %TB-Currency-T6
  773. Class Currency
  774. BaseType "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  775. SetFontSize 40
  776. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  777. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  778. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  779.  
  780. Show # %H3 %TB-Currency-T7
  781. Class Currency
  782. BaseType "Portal Scroll"
  783. SetFontSize 25
  784. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  785. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  786. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  787.  
  788. Show # %H2 %TB-Currency-T8
  789. Class Currency
  790. BaseType "Scroll of Wisdom" "Armourer's Scrap"
  791. SetFontSize 25
  792. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  793. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  794. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  795.  
  796. #===============================================================================================================
  797. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  798. #===============================================================================================================
  799.  
  800. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  801. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  802.  
  803. # Show
  804. # Rarity Rare
  805. # Quality = 20
  806. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  807. # Rarity Rare
  808. # ItemLevel >= 60
  809. # SetFontSize 42
  810. # SetBorderColor 0 255 255 255
  811. # SetBackgroundColor 35 100 20 255
  812.  
  813. #===============================================================================================================
  814. # [[0600]] RARE ITEMS (ENDGAME)
  815. #===============================================================================================================
  816.  
  817. #------------------------------------
  818. # [0601] Rare crafting bases
  819. #------------------------------------
  820.  
  821. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  822. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  823. Rarity Rare
  824. ItemLevel >= 84
  825. SetFontSize 42
  826. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  827. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  828. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  829.  
  830. Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
  831. Class Rings Amulet Belts
  832. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  833. Rarity Rare
  834. ItemLevel >= 84
  835. SetFontSize 42
  836. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  837. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  838. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  839.  
  840. Show #$topcrafting, ilvl84 %D1 %TB-T2-Crafting-84-ES
  841. BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  842. Rarity Rare
  843. ItemLevel >= 84
  844. SetFontSize 42
  845. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  846. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  847. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  848.  
  849. Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest
  850. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
  851. Rarity Rare
  852. ItemLevel >= 84
  853. SetFontSize 42
  854. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  855. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  856. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  857.  
  858. Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
  859. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  860. Rarity Rare
  861. ItemLevel >= 83
  862. SetFontSize 42
  863. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  864. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  865. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  866.  
  867. #------------------------------------
  868. # [0602] T1 rare items
  869. #------------------------------------
  870.  
  871. Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
  872. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  873. Rarity Rare
  874. ItemLevel >= 75
  875. SetFontSize 42
  876. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  877. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  878. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  879.  
  880. Show
  881. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  882. Rarity Rare
  883. SetFontSize 42
  884. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  885. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  886.  
  887. Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
  888. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  889. Rarity Rare
  890. ItemLevel >= 75
  891. SetFontSize 42
  892. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  893. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  894. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  895.  
  896. Show
  897. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  898. Rarity Rare
  899. SetFontSize 42
  900. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  901. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  902.  
  903. Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
  904. BaseType "Astral Plate"
  905. Rarity Rare
  906. ItemLevel >= 75
  907. SetFontSize 42
  908. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  909. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  910. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  911.  
  912. Show
  913. BaseType "Astral Plate"
  914. Rarity Rare
  915. SetFontSize 42
  916. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  917. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  918.  
  919. #------------------------------------
  920. # [0603] T2 rare items
  921. #------------------------------------
  922.  
  923. Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
  924. BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  925. Rarity Rare
  926. ItemLevel >= 75
  927. SetFontSize 40
  928. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  929. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  930. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  931.  
  932. Show
  933. BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  934. Rarity Rare
  935. ItemLevel >= 65
  936. SetFontSize 40
  937. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  938. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  939.  
  940. Show #$great, weapons, bulky %D3 %TB-RARE-T1-WepBig %UP
  941. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  942. Rarity Rare
  943. ItemLevel >= 75
  944. SetFontSize 40
  945. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  946. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  947. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  948.  
  949. Show
  950. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  951. Rarity Rare
  952. ItemLevel >= 65
  953. SetFontSize 40
  954. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  955. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  956.  
  957. Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP
  958. BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
  959. Rarity Rare
  960. ItemLevel >= 75
  961. SetFontSize 40
  962. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  963. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  964. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  965.  
  966. Show
  967. BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
  968. Rarity Rare
  969. ItemLevel >= 65
  970. SetFontSize 40
  971. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  972. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  973.  
  974. Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
  975. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  976. Rarity Rare
  977. ItemLevel >= 75
  978. SetFontSize 40
  979. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  980. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  981. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  982.  
  983. Show
  984. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  985. Rarity Rare
  986. ItemLevel >= 65
  987. SetFontSize 40
  988. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  989. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  990.  
  991. Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
  992. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb"
  993. Rarity Rare
  994. ItemLevel >= 75
  995. SetFontSize 40
  996. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  997. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  998. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  999.  
  1000. Show
  1001. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb"
  1002. Rarity Rare
  1003. ItemLevel >= 65
  1004. SetFontSize 40
  1005. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1006. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  1007.  
  1008. #------------------------------------
  1009. # [0604] Breach Rings
  1010. #------------------------------------
  1011.  
  1012. Show #$great, tiny, breach %D4
  1013. Class Rings
  1014. BaseType "Breach"
  1015. Rarity <= Rare
  1016. ItemLevel >= 75
  1017. SetFontSize 36
  1018. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1019. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1020. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  1021.  
  1022. Show #$great, tiny, breach %D4
  1023. Class Rings
  1024. BaseType "Breach"
  1025. Rarity <= Rare
  1026. SetFontSize 36
  1027. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1028. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  1029.  
  1030. #------------------------------------
  1031. # [0605] Amulets, Jewels, Rings, Belts
  1032. #------------------------------------
  1033. #Amulets, rings and jewels don't care much about the droplevel
  1034. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  1035.  
  1036. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1037. Class Jewel
  1038. Rarity Rare
  1039. SetFontSize 45
  1040. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1041. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1042. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  1043.  
  1044. Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  1045. Class Rings Amulets Belts
  1046. Rarity Rare
  1047. ItemLevel >= 75
  1048. SetFontSize 42
  1049. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1050. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1051. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  1052.  
  1053. Show
  1054. Class Rings Amulets Belts
  1055. Rarity Rare
  1056. ItemLevel >= 65
  1057. SetFontSize 42
  1058. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1059. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  1060.  
  1061. #------------------------------------
  1062. # [0606] 1H Daggers
  1063. #------------------------------------
  1064.  
  1065. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP
  1066. DropLevel >= 50
  1067. Class Daggers
  1068. Rarity Rare
  1069. ItemLevel >= 75
  1070. SetFontSize 34
  1071. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1072. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1073. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1074.  
  1075. Show
  1076. DropLevel >= 50
  1077. Class Daggers
  1078. Rarity Rare
  1079. ItemLevel >= 65
  1080. SetFontSize 34
  1081. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1082. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1083.  
  1084. Show #$R-T4, small, autosmall %D1 %UP
  1085. Class Daggers
  1086. Rarity Rare
  1087. ItemLevel >= 75
  1088. SetFontSize 30
  1089. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1090. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1091. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1092.  
  1093. Show
  1094. Class Daggers
  1095. Rarity Rare
  1096. ItemLevel >= 65
  1097. SetFontSize 30
  1098. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1099. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1100.  
  1101. #------------------------------------
  1102. # [0607] 1H Claws
  1103. #------------------------------------
  1104.  
  1105. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP
  1106. DropLevel >= 58
  1107. Class Claws
  1108. Rarity Rare
  1109. ItemLevel >= 75
  1110. SetFontSize 34
  1111. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1112. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1113. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1114.  
  1115. Show
  1116. DropLevel >= 58
  1117. Class Claws
  1118. Rarity Rare
  1119. ItemLevel >= 65
  1120. SetFontSize 34
  1121. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1122. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1123.  
  1124. Show #$R-T4, small, autosmall %D1 %UP
  1125. Class Claws
  1126. Rarity Rare
  1127. ItemLevel >= 75
  1128. SetFontSize 30
  1129. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1130. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1131. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1132.  
  1133. Show
  1134. Class Claws
  1135. Rarity Rare
  1136. ItemLevel >= 65
  1137. SetFontSize 30
  1138. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1139. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1140.  
  1141. #------------------------------------
  1142. # [0608] 1H Wands
  1143. #------------------------------------
  1144.  
  1145. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP
  1146. DropLevel >= 55
  1147. Class Wands
  1148. Rarity Rare
  1149. ItemLevel >= 75
  1150. SetFontSize 34
  1151. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1152. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1153. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1154.  
  1155. Show
  1156. DropLevel >= 55
  1157. Class Wands
  1158. Rarity Rare
  1159. ItemLevel >= 65
  1160. SetFontSize 34
  1161. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1162. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1163.  
  1164. Show #$R-T4, small, autosmall %D1 %UP
  1165. Class Wands
  1166. Rarity Rare
  1167. ItemLevel >= 75
  1168. SetFontSize 30
  1169. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1170. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1171. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1172.  
  1173. Show
  1174. Class Wands
  1175. Rarity Rare
  1176. ItemLevel >= 65
  1177. SetFontSize 30
  1178. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1179. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1180.  
  1181. #------------------------------------
  1182. # [0609] 1H Foils
  1183. #------------------------------------
  1184.  
  1185. Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1186. Height = 4
  1187. DropLevel >= 64
  1188. Class "One Hand Swords"
  1189. Rarity Rare
  1190. ItemLevel >= 75
  1191. SetFontSize 34
  1192. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1193. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1194. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1195.  
  1196. Show
  1197. Height = 4
  1198. DropLevel >= 64
  1199. Class "One Hand Swords"
  1200. Rarity Rare
  1201. ItemLevel >= 65
  1202. SetFontSize 34
  1203. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1204. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1205.  
  1206. Show #$R-T4 %D1 %UP
  1207. Height = 4
  1208. Class "One Hand Swords"
  1209. Rarity Rare
  1210. ItemLevel >= 75
  1211. SetFontSize 30
  1212. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1213. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1214. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1215.  
  1216. Show
  1217. Height = 4
  1218. Class "One Hand Swords"
  1219. Rarity Rare
  1220. ItemLevel >= 65
  1221. SetFontSize 30
  1222. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1223. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1224.  
  1225. #------------------------------------
  1226. # [0610] 1H Swords
  1227. #------------------------------------
  1228.  
  1229. Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1230. Height < 4
  1231. DropLevel >= 64
  1232. Class "One Hand Swords"
  1233. Rarity Rare
  1234. ItemLevel >= 75
  1235. SetFontSize 34
  1236. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1237. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1238. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1239.  
  1240. Show
  1241. Height < 4
  1242. DropLevel >= 64
  1243. Class "One Hand Swords"
  1244. Rarity Rare
  1245. ItemLevel >= 65
  1246. SetFontSize 34
  1247. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1248. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1249.  
  1250. Show #$R-T4 %D1 %UP
  1251. Height < 4
  1252. Class "One Hand Swords"
  1253. Rarity Rare
  1254. ItemLevel >= 75
  1255. SetFontSize 30
  1256. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1257. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1258. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1259.  
  1260. Show
  1261. Height < 4
  1262. Class "One Hand Swords"
  1263. Rarity Rare
  1264. ItemLevel >= 65
  1265. SetFontSize 30
  1266. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1267. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1268.  
  1269. #------------------------------------
  1270. # [0611] 1H Maces
  1271. #------------------------------------
  1272.  
  1273. Show #$R-T3 %D2 %TD-Rare-Good-Maces %UP
  1274. DropLevel >= 62
  1275. Class "One Hand Maces"
  1276. Rarity Rare
  1277. ItemLevel >= 75
  1278. SetFontSize 34
  1279. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1280. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1281. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1282.  
  1283. Show
  1284. DropLevel >= 62
  1285. Class "One Hand Maces"
  1286. Rarity Rare
  1287. ItemLevel >= 65
  1288. SetFontSize 34
  1289. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1290. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1291.  
  1292. Show #$R-T4 %D1 %UP
  1293. Class "One Hand Maces"
  1294. Rarity Rare
  1295. ItemLevel >= 75
  1296. SetFontSize 30
  1297. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1298. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1299. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1300.  
  1301. Show
  1302. Class "One Hand Maces"
  1303. Rarity Rare
  1304. ItemLevel >= 65
  1305. SetFontSize 30
  1306. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1307. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1308.  
  1309. #------------------------------------
  1310. # [0612] 1H Axes
  1311. #------------------------------------
  1312.  
  1313. Show #$R-T3 %D2 %TD-Rare-Good-Axes %UP
  1314. DropLevel >= 57
  1315. Class "One Hand Axes"
  1316. Rarity Rare
  1317. ItemLevel >= 75
  1318. SetFontSize 34
  1319. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1320. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1321. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1322.  
  1323. Show
  1324. DropLevel >= 57
  1325. Class "One Hand Axes"
  1326. Rarity Rare
  1327. ItemLevel >= 65
  1328. SetFontSize 34
  1329. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1330. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1331.  
  1332. Show #$R-T4 %D1 %UP
  1333. Class "One Hand Axes"
  1334. Rarity Rare
  1335. ItemLevel >= 75
  1336. SetFontSize 30
  1337. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1338. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1339. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1340.  
  1341. Show
  1342. Class "One Hand Axes"
  1343. Rarity Rare
  1344. ItemLevel >= 65
  1345. SetFontSize 30
  1346. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1347. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1348.  
  1349. #------------------------------------
  1350. # [0613] 1H Sceptres
  1351. #------------------------------------
  1352.  
  1353. Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP
  1354. DropLevel >= 58
  1355. Class "Sceptres"
  1356. Rarity Rare
  1357. ItemLevel >= 75
  1358. SetFontSize 34
  1359. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1360. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1361. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1362.  
  1363. Show
  1364. DropLevel >= 58
  1365. Class "Sceptres"
  1366. Rarity Rare
  1367. ItemLevel >= 65
  1368. SetFontSize 34
  1369. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1370. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1371.  
  1372. Show #$R-T4 %D1 %UP
  1373. Class "Sceptres"
  1374. Rarity Rare
  1375. ItemLevel >= 75
  1376. SetFontSize 30
  1377. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1378. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1379. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1380.  
  1381. Show
  1382. Class "Sceptres"
  1383. Rarity Rare
  1384. ItemLevel >= 65
  1385. SetFontSize 30
  1386. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1387. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1388.  
  1389. #------------------------------------
  1390. # [0614] 2H Staves
  1391. #------------------------------------
  1392.  
  1393. Show #$R-T3, bulky %D2 %TD-Rare-Good-Staves %UP
  1394. DropLevel >= 68
  1395. Class "Staves"
  1396. Rarity Rare
  1397. ItemLevel >= 75
  1398. SetFontSize 34
  1399. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1400. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1401. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1402.  
  1403. Show
  1404. DropLevel >= 68
  1405. Class "Staves"
  1406. Rarity Rare
  1407. ItemLevel >= 65
  1408. SetFontSize 34
  1409. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1410. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1411.  
  1412. Show #$R-T4, bulky %D1 %UP
  1413. Class "Staves"
  1414. Rarity Rare
  1415. ItemLevel >= 75
  1416. SetFontSize 30
  1417. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1418. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1419. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1420.  
  1421. Show
  1422. Class "Staves"
  1423. Rarity Rare
  1424. ItemLevel >= 65
  1425. SetFontSize 30
  1426. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1427. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1428.  
  1429. #------------------------------------
  1430. # [0615] 2H Swords, Axes, Maces
  1431. #------------------------------------
  1432.  
  1433. Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
  1434. DropLevel >= 60
  1435. Class "Two Hand"
  1436. Rarity Rare
  1437. ItemLevel >= 75
  1438. SetFontSize 34
  1439. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1440. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1441. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1442.  
  1443. Show
  1444. DropLevel >= 60
  1445. Class "Two Hand"
  1446. Rarity Rare
  1447. ItemLevel >= 65
  1448. SetFontSize 34
  1449. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1450. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1451.  
  1452. Show #$R-T4, bulky %D1 %UP
  1453. Class "Two Hand"
  1454. Rarity Rare
  1455. ItemLevel >= 75
  1456. SetFontSize 30
  1457. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1458. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1459. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1460.  
  1461. Show
  1462. Class "Two Hand"
  1463. Rarity Rare
  1464. ItemLevel >= 65
  1465. SetFontSize 30
  1466. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1467. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1468.  
  1469. #------------------------------------
  1470. # [0616] 2H Bows
  1471. #------------------------------------
  1472.  
  1473. Show #$R-T3, bulky %D2 %TD-Rare-Good-Bows %UP
  1474. DropLevel >= 57
  1475. Class "Bows"
  1476. Rarity Rare
  1477. ItemLevel >= 75
  1478. SetFontSize 34
  1479. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1480. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1481. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1482.  
  1483. Show
  1484. DropLevel >= 57
  1485. Class "Bows"
  1486. Rarity Rare
  1487. ItemLevel >= 65
  1488. SetFontSize 34
  1489. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1490. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1491.  
  1492. Show #$R-T4, bulky %D1 %UP
  1493. Class "Bows"
  1494. Rarity Rare
  1495. ItemLevel >= 75
  1496. SetFontSize 30
  1497. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1498. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1499. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1500.  
  1501. Show
  1502. Class "Bows"
  1503. Rarity Rare
  1504. ItemLevel >= 65
  1505. SetFontSize 30
  1506. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1507. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1508.  
  1509. #------------------------------------
  1510. # [0617] AR: Gloves, Boots, Helmets
  1511. #------------------------------------
  1512.  
  1513. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP
  1514. DropLevel >= 15
  1515. Class "Gloves" "Boots" "Helmets"
  1516. Rarity Rare
  1517. ItemLevel >= 75
  1518. SetFontSize 34
  1519. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1520. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1521. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1522.  
  1523. Show
  1524. DropLevel >= 15
  1525. Class "Gloves" "Boots" "Helmets"
  1526. Rarity Rare
  1527. ItemLevel >= 65
  1528. SetFontSize 34
  1529. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1530. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1531.  
  1532. Show #$R-T4, small, autosmall %D1 %UP
  1533. Class "Gloves" "Boots" "Helmets"
  1534. Rarity Rare
  1535. ItemLevel >= 75
  1536. SetFontSize 30
  1537. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1538. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1539. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1540.  
  1541. Show
  1542. Class "Gloves" "Boots" "Helmets"
  1543. Rarity Rare
  1544. ItemLevel >= 65
  1545. SetFontSize 30
  1546. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1547. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1548.  
  1549. #------------------------------------
  1550. # [0618] AR: Body Armors
  1551. #------------------------------------
  1552.  
  1553. Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP
  1554. DropLevel >= 50
  1555. Class "Body Armour"
  1556. Rarity Rare
  1557. ItemLevel >= 75
  1558. SetFontSize 34
  1559. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1560. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1561. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1562.  
  1563. Show
  1564. DropLevel >= 50
  1565. Class "Body Armour"
  1566. Rarity Rare
  1567. ItemLevel >= 65
  1568. SetFontSize 34
  1569. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1570. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1571.  
  1572. Show #$R-T4 %D1 %UP
  1573. Class "Body Armour"
  1574. Rarity Rare
  1575. ItemLevel >= 75
  1576. SetFontSize 30
  1577. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1578. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1579. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1580.  
  1581. Show
  1582. Class "Body Armour"
  1583. Rarity Rare
  1584. ItemLevel >= 65
  1585. SetFontSize 30
  1586. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1587. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1588.  
  1589. #------------------------------------
  1590. # [0619] OH: Shields
  1591. #------------------------------------
  1592.  
  1593. Show #$R-T3, small %D2 %TD-Rare-Good-Small-Shields %UP
  1594. Width <= 2
  1595. Height <= 2
  1596. DropLevel >= 58
  1597. Class "Shields"
  1598. Rarity Rare
  1599. ItemLevel >= 75
  1600. SetFontSize 34
  1601. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1602. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1603. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1604.  
  1605. Show
  1606. Width <= 2
  1607. Height <= 2
  1608. DropLevel >= 58
  1609. Class "Shields"
  1610. Rarity Rare
  1611. ItemLevel >= 65
  1612. SetFontSize 34
  1613. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1614. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1615.  
  1616. Show #$R-T4 %D1 %UP
  1617. Width <= 2
  1618. Height <= 2
  1619. Class "Shields"
  1620. Rarity Rare
  1621. ItemLevel >= 75
  1622. SetFontSize 30
  1623. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1624. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1625. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1626.  
  1627. Show
  1628. Width <= 2
  1629. Height <= 2
  1630. Class "Shields"
  1631. Rarity Rare
  1632. ItemLevel >= 65
  1633. SetFontSize 30
  1634. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1635. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1636.  
  1637. Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields
  1638. DropLevel > 62
  1639. Class "Shields"
  1640. Rarity Rare
  1641. ItemLevel >= 75
  1642. SetFontSize 34
  1643. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1644. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1645. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1646.  
  1647. Show
  1648. DropLevel > 62
  1649. Class "Shields"
  1650. Rarity Rare
  1651. ItemLevel >= 65
  1652. SetFontSize 34
  1653. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1654. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1655.  
  1656. Show #$R-T4 %D1 %UP
  1657. Class "Shields"
  1658. Rarity Rare
  1659. ItemLevel >= 75
  1660. SetFontSize 30
  1661. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1662. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1663. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1664.  
  1665. Show
  1666. Class "Shields"
  1667. Rarity Rare
  1668. ItemLevel >= 65
  1669. SetFontSize 30
  1670. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1671. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1672.  
  1673. #------------------------------------
  1674. # [0620] OH: Quivers
  1675. #------------------------------------
  1676.  
  1677. Show #$RT3 %D2 %TB-Rare-Good-Quivers %UP
  1678. Class "Quivers"
  1679. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1680. Rarity Rare
  1681. ItemLevel >= 75
  1682. SetFontSize 34
  1683. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1684. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1685. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1686.  
  1687. Show
  1688. Class "Quivers"
  1689. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1690. Rarity Rare
  1691. ItemLevel >= 65
  1692. SetFontSize 34
  1693. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1694. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1695.  
  1696. Show #$R-T4 %D1 %UP
  1697. Class "Quivers"
  1698. Rarity Rare
  1699. ItemLevel >= 75
  1700. SetFontSize 30
  1701. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1702. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1703. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1704.  
  1705. Show
  1706. Class "Quivers"
  1707. Rarity Rare
  1708. ItemLevel >= 65
  1709. SetFontSize 30
  1710. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1711. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1712.  
  1713. #===============================================================================================================
  1714. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1715. #===============================================================================================================
  1716. # Hide remaining rares
  1717.  
  1718. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1719. Width <= 1
  1720. Height <= 4
  1721. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1722. Rarity = Rare
  1723. ItemLevel >= 75
  1724. SetFontSize 24
  1725. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1726. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1727. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1728.  
  1729. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1730. Width <= 1
  1731. Height <= 4
  1732. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1733. Rarity = Rare
  1734. ItemLevel >= 65
  1735. SetFontSize 24
  1736. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1737. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1738.  
  1739. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1740. Width <= 2
  1741. Height <= 2
  1742. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1743. Rarity = Rare
  1744. ItemLevel >= 75
  1745. SetFontSize 24
  1746. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1747. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1748. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1749.  
  1750. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1751. Width <= 2
  1752. Height <= 2
  1753. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1754. Rarity = Rare
  1755. ItemLevel >= 65
  1756. SetFontSize 24
  1757. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1758. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1759.  
  1760. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1761. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1762. Rarity = Rare
  1763. ItemLevel >= 75
  1764. SetFontSize 20
  1765. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1766. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1767. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1768.  
  1769. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1770. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1771. Rarity = Rare
  1772. ItemLevel >= 65
  1773. SetFontSize 20
  1774. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1775. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1776.  
  1777. #===============================================================================================================
  1778. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  1779. #===============================================================================================================
  1780.  
  1781. #===============================================================================================================
  1782. # [[0900]] Gems
  1783. #===============================================================================================================
  1784.  
  1785. #------------------------------------
  1786. # [0901] Value gems
  1787. #------------------------------------
  1788.  
  1789. Show # %TB-Qual-Top-Gem
  1790. Quality >= 15
  1791. Class Gems
  1792. BaseType "Empower" "Enlighten"
  1793. SetFontSize 45
  1794. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1795. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1796. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1797. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1798.  
  1799. Show
  1800. Quality >= 20
  1801. Class Gems
  1802. SetFontSize 45
  1803. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1804. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1805. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1806. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1807.  
  1808. Show # Drop only good gems %TB-Top-Gem
  1809. Class Gems
  1810. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  1811. SetFontSize 45
  1812. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1813. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1814. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1815.  
  1816. Show
  1817. Quality >= 14
  1818. Class Gems
  1819. SetFontSize 45
  1820. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1821. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1822. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1823.  
  1824. #------------------------------------
  1825. # [0902] Other gems
  1826. #------------------------------------
  1827.  
  1828. Show # %H5
  1829. Quality >= 1
  1830. Class Gems
  1831. SetFontSize 45
  1832. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1833.  
  1834. Show # Drop only meh gems %TB-DropOnly-Gem %D5
  1835. Class Gems
  1836. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1837. SetFontSize 40
  1838. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1839.  
  1840. Show # %H2
  1841. Class Gems
  1842. SetFontSize 36
  1843. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1844.  
  1845. #===============================================================================================================
  1846. # [[1000]] FLASKS (Levelling Rules)
  1847. #===============================================================================================================
  1848.  
  1849. Show #$flask, recipe, glass, top
  1850. Quality = 20
  1851. BaseType "Flask"
  1852. Rarity <= Magic
  1853. ItemLevel <= 65
  1854. SetFontSize 42
  1855. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1856. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1857.  
  1858. Show #$flask, recipe, glass
  1859. Quality >= 15
  1860. BaseType "Flask"
  1861. Rarity <= Magic
  1862. ItemLevel <= 65
  1863. SetFontSize 42
  1864. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1865. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1866.  
  1867. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  1868. Quality >= 1
  1869. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1870. Rarity <= Magic
  1871. ItemLevel >= 5
  1872. ItemLevel <= 65
  1873. SetFontSize 45
  1874. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1875. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1876.  
  1877. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  1878. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1879. Rarity <= Magic
  1880. ItemLevel <= 65
  1881. SetFontSize 45
  1882. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1883. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1884.  
  1885. Show #$flask, recipe, glass
  1886. Quality > 1
  1887. BaseType "Flask"
  1888. Rarity <= Magic
  1889. ItemLevel <= 65
  1890. SetFontSize 40
  1891. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1892. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1893.  
  1894. Show #$flask, utility
  1895. Class "Utility Flasks"
  1896. Rarity <= Magic
  1897. ItemLevel <= 65
  1898. SetFontSize 40
  1899. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1900. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1901.  
  1902. #===============================================================================================================
  1903. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  1904. #===============================================================================================================
  1905.  
  1906. Hide #$flask
  1907. BaseType Flask
  1908. Rarity <= Magic
  1909. ItemLevel >= 69
  1910. SetFontSize 20
  1911.  
  1912. #===============================================================================================================
  1913. # [[1200]] Maps, fragments and labyrinth items
  1914. #===============================================================================================================
  1915.  
  1916. #------------------------------------
  1917. # [1201] Unique Maps
  1918. #------------------------------------
  1919.  
  1920. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  1921. Class Maps
  1922. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  1923. Rarity Unique
  1924. SetFontSize 45
  1925. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1926. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1927. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1928. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1929.  
  1930. Show # Maps:Unique
  1931. Class Maps
  1932. Rarity Unique
  1933. SetFontSize 45
  1934. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1935. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1936.  
  1937. #------------------------------------
  1938. # [1202] Labyrinth items, Offerings
  1939. #------------------------------------
  1940.  
  1941. Show # %TB-OfferingToTheGoddess
  1942. BaseType "Offering to the Goddess"
  1943. SetFontSize 45
  1944. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1945. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1946. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  1947. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1948.  
  1949. Show
  1950. Class "Labyrinth"
  1951. SetFontSize 45
  1952. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  1953. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1954.  
  1955. #------------------------------------
  1956. # [1203] Top tier maps (T15-16)
  1957. #------------------------------------
  1958.  
  1959. Show # Maps:T16
  1960. DropLevel >= 83
  1961. Class Maps
  1962. SetFontSize 45
  1963. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1964. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1965. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1966. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1967.  
  1968. Show # Maps:T15
  1969. DropLevel >= 82
  1970. Class Maps
  1971. SetFontSize 45
  1972. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1973. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1974. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1975. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1976.  
  1977. #------------------------------------
  1978. # [1204] High tier maps(T11-14)
  1979. #------------------------------------
  1980.  
  1981. Show # Maps:T14
  1982. DropLevel >= 81
  1983. Class Maps
  1984. SetFontSize 45
  1985. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1986. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1987. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1988. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1989.  
  1990. Show # Maps:T13
  1991. DropLevel >= 80
  1992. Class Maps
  1993. SetFontSize 45
  1994. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1995. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1996. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1997. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1998.  
  1999. Show # Maps:T12
  2000. DropLevel >= 79
  2001. Class Maps
  2002. SetFontSize 45
  2003. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2004. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2005. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2006. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2007.  
  2008. Show # Maps:T11
  2009. DropLevel >= 78
  2010. Class Maps
  2011. SetFontSize 45
  2012. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2013. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2014. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2015. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2016.  
  2017. #------------------------------------
  2018. # [1205] Mid tier maps (T6-10)
  2019. #------------------------------------
  2020.  
  2021. Show # Maps:T10
  2022. DropLevel >= 77
  2023. Class Maps
  2024. SetFontSize 45
  2025. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2026. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2027.  
  2028. #------------------------------------
  2029. # T9 - Maps
  2030. #------------------------------------
  2031.  
  2032. Show # Maps:T9 - OnLevel
  2033. DropLevel >= 76
  2034. Class Maps
  2035. ItemLevel < 80
  2036. SetFontSize 40
  2037. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2038. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2039.  
  2040. Show # Maps:T9
  2041. DropLevel >= 76
  2042. Class Maps
  2043. BaseType "Shaped"
  2044. SetFontSize 42
  2045. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2046. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2047.  
  2048. Show # Maps:T9 %H4
  2049. DropLevel >= 76
  2050. Class Maps
  2051. SetFontSize 32
  2052. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2053. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2054. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2055.  
  2056. #------------------------------------
  2057. # T8 - Maps
  2058. #------------------------------------
  2059.  
  2060. Show # Maps:T8 - OnLevel %D5
  2061. DropLevel >= 75
  2062. Class Maps
  2063. ItemLevel < 79
  2064. SetFontSize 40
  2065. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2066. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2067.  
  2068. Show # Maps:T8
  2069. DropLevel >= 75
  2070. Class Maps
  2071. BaseType "Shaped"
  2072. SetFontSize 42
  2073. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2074. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2075.  
  2076. Show # Maps:T8 %H4
  2077. DropLevel >= 75
  2078. Class Maps
  2079. SetFontSize 32
  2080. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2081. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2082. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2083.  
  2084. #------------------------------------
  2085. # T7 - Maps
  2086. #------------------------------------
  2087.  
  2088. Show # Maps:T7 - OnLevel %D5
  2089. DropLevel >= 74
  2090. Class Maps
  2091. ItemLevel < 78
  2092. SetFontSize 40
  2093. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2094. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2095.  
  2096. Show # Maps:T7
  2097. DropLevel >= 74
  2098. Class Maps
  2099. BaseType "Shaped"
  2100. SetFontSize 42
  2101. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2102. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2103.  
  2104. Show # Maps:T7 %H4
  2105. DropLevel >= 74
  2106. Class Maps
  2107. SetFontSize 32
  2108. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2109. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2110. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2111.  
  2112. #------------------------------------
  2113. # T6 - Maps
  2114. #------------------------------------
  2115.  
  2116. Show # Maps:T6 - OnLevel %D5
  2117. DropLevel >= 73
  2118. Class Maps
  2119. ItemLevel < 77
  2120. SetFontSize 40
  2121. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2122. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2123.  
  2124. Show # Maps:T6
  2125. DropLevel >= 73
  2126. Class Maps
  2127. BaseType "Shaped"
  2128. SetFontSize 42
  2129. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2130. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2131.  
  2132. Show # Maps:T6 %H4
  2133. DropLevel >= 73
  2134. Class Maps
  2135. SetFontSize 32
  2136. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2137. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2138. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2139.  
  2140. #------------------------------------
  2141. # [1206] Low tier maps (T1-T5)
  2142. #------------------------------------
  2143.  
  2144. Show # Maps:T5 - OnLevel %D5
  2145. DropLevel >= 72
  2146. Class Maps
  2147. ItemLevel < 76
  2148. SetFontSize 38
  2149. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2150. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2151.  
  2152. Show # Maps:T5 %H3
  2153. DropLevel >= 72
  2154. Class Maps
  2155. SetFontSize 32
  2156. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2157. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2158. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2159.  
  2160. #------------------------------------
  2161. # T4 - Maps
  2162. #------------------------------------
  2163.  
  2164. Show # Maps:T4 - OnLevel %H5
  2165. DropLevel >= 71
  2166. Class Maps
  2167. ItemLevel < 75
  2168. SetFontSize 38
  2169. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2170. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2171.  
  2172. Show # Maps:T4 %H3
  2173. DropLevel >= 71
  2174. Class Maps
  2175. SetFontSize 32
  2176. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2177. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2178. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2179.  
  2180. #------------------------------------
  2181. # T3 - Maps
  2182. #------------------------------------
  2183.  
  2184. Show # Maps:T3 - OnLevel %H5
  2185. DropLevel >= 70
  2186. Class Maps
  2187. ItemLevel < 74
  2188. SetFontSize 38
  2189. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2190. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2191.  
  2192. Show # Maps:T3 %H3
  2193. DropLevel >= 70
  2194. Class Maps
  2195. SetFontSize 32
  2196. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2197. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2198. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2199.  
  2200. #------------------------------------
  2201. # T2 - Maps
  2202. #------------------------------------
  2203.  
  2204. Show # Maps:T2 - OnLevel %H5
  2205. DropLevel = 69
  2206. Class Maps
  2207. ItemLevel < 73
  2208. SetFontSize 38
  2209. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2210. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2211.  
  2212. Show # Maps:T2 %H3
  2213. DropLevel = 69
  2214. Class Maps
  2215. SetFontSize 32
  2216. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2217. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2218. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2219.  
  2220. #------------------------------------
  2221. # T1 - Maps
  2222. #------------------------------------
  2223.  
  2224. Show # Maps:T1 - OnLevel %H5
  2225. DropLevel < 69
  2226. Class Maps
  2227. ItemLevel < 73
  2228. SetFontSize 38
  2229. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2230. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2231.  
  2232. Show # Maps:T1 %H3
  2233. DropLevel < 69
  2234. Class Maps
  2235. SetFontSize 32
  2236. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2237. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2238. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2239.  
  2240. # This should never happen. If it happens, you probably deleted/commented sections above
  2241. # Instead of switching their "Show" to "Hide"
  2242.  
  2243. Show # Safetyline / Missing map
  2244. Class Maps
  2245. SetFontSize 45
  2246. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2247. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2248.  
  2249. #------------------------------------
  2250. # [1207] Map fragments
  2251. #------------------------------------
  2252.  
  2253. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2254. Class "Misc Map Items"
  2255. SetFontSize 45
  2256. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2257. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2258. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2259. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2260.  
  2261. Show # %TB-Fragments-T1
  2262. Class "Map Fragments"
  2263. BaseType "Mortal Hope" "Mortal Ignorance"
  2264. SetFontSize 45
  2265. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2266. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2267. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2268. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2269.  
  2270. Show # %TB-Fragments-T1-Expected
  2271. Class "Map Fragments"
  2272. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2273. SetFontSize 45
  2274. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2275. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2276. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2277. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2278.  
  2279. Show # %TB-Fragments-T2
  2280. Class "Map Fragments"
  2281. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  2282. SetFontSize 45
  2283. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2284. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2285. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  2286. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2287.  
  2288. Show # %TB-Fragments-Vessel
  2289. Class "Map Fragments"
  2290. BaseType "Divine Vessel"
  2291. SetFontSize 45
  2292. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2293. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2294. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  2295. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2296.  
  2297. Show
  2298. Class "Pantheon Soul"
  2299. SetFontSize 45
  2300. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2301. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2302. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  2303. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2304.  
  2305. Show
  2306. Class "Map Fragments"
  2307. SetFontSize 42
  2308. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2309. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2310. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2311. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2312.  
  2313. #===============================================================================================================
  2314. # [[1300]] Currency - PART 2 - Rare currency
  2315. #===============================================================================================================
  2316.  
  2317. #------------------------------------
  2318. # [1301] Regular Rare Currency
  2319. #------------------------------------
  2320.  
  2321. Show # %TB-Currency-T1.5
  2322. Class Currency
  2323. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
  2324. SetFontSize 45
  2325. SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2326. SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2327. SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
  2328. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2329.  
  2330. Show # %TB-Currency-T2
  2331. Class Currency
  2332. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding"
  2333. SetFontSize 45
  2334. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2335. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2336. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  2337. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2338.  
  2339. Show # %TB-Currency-T3
  2340. Class Currency
  2341. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb"
  2342. SetFontSize 45
  2343. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2344. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2345. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2346. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2347.  
  2348. Show # %TB-Currency-Harbinger-ShardsT1
  2349. Class Currency
  2350. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2351. SetFontSize 45
  2352. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2353. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2354. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2355. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2356.  
  2357. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  2358. Class Currency
  2359. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
  2360. SetFontSize 42
  2361. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2362. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2363. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2364.  
  2365. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  2366. Class Currency
  2367. BaseType "Regal Shard" "Chaos Shard"
  2368. SetFontSize 42
  2369. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2370. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2371. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2372.  
  2373. #------------------------------------
  2374. # [1302] Top Currency
  2375. #------------------------------------
  2376.  
  2377. Show #$top %TB-Currency-T1
  2378. Class Currency
  2379. BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  2380. SetFontSize 45
  2381. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2382. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2383. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2384. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2385.  
  2386. Show #$top %TB-Voiced-Mirror
  2387. Class Currency
  2388. BaseType "Mirror of Kalandra"
  2389. SetFontSize 45
  2390. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2391. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2392. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2393. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2394.  
  2395. Show #$top %TB-Voiced-Exalted
  2396. Class Currency
  2397. BaseType "Exalted Orb"
  2398. SetFontSize 45
  2399. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2400. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2401. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2402. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2403.  
  2404. Show #$top %TB-Voiced-Divine
  2405. Class Currency
  2406. BaseType "Divine Orb"
  2407. SetFontSize 45
  2408. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2409. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2410. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2411. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2412.  
  2413. #------------------------------------
  2414. # [1303] Essence Tier List
  2415. #------------------------------------
  2416.  
  2417. Show # %TB-Essence-T1
  2418. Class Currency
  2419. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2420. SetFontSize 45
  2421. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2422. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2423. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2424. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2425.  
  2426. Show
  2427. Class Currency
  2428. BaseType "Screaming Essence of"
  2429. SetFontSize 45
  2430. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2431. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2432. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2433. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2434.  
  2435. Show
  2436. Class Currency
  2437. BaseType "Wailing Essence of"
  2438. SetFontSize 42
  2439. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2440. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2441. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2442. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2443.  
  2444. Show
  2445. Class Currency
  2446. BaseType "Weeping Essence of"
  2447. SetFontSize 40
  2448. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2449. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2450. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2451. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2452.  
  2453. Show
  2454. Class Currency
  2455. BaseType "Muttering Essence of"
  2456. SetFontSize 40
  2457. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2458. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2459. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2460.  
  2461. Show
  2462. Class Currency
  2463. BaseType "Whispering Essence of"
  2464. SetFontSize 38
  2465. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2466. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2467. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2468.  
  2469. #------------------------------------
  2470. # [1304] Special items
  2471. #------------------------------------
  2472.  
  2473. Show # Blessing
  2474. Class Currency
  2475. BaseType "Blessing"
  2476. SetFontSize 45
  2477. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2478. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2479. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2480. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2481.  
  2482. Show # Splinter
  2483. Class Currency
  2484. BaseType "Splinter of Chayula"
  2485. SetFontSize 42
  2486. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2487. SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator
  2488. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  2489. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2490.  
  2491. Show # Splinter %HS4
  2492. Class Currency
  2493. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  2494. SetFontSize 42
  2495. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2496. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2497. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  2498. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2499.  
  2500. Show
  2501. Class Currency
  2502. BaseType "Perandus Coin"
  2503. SetFontSize 42
  2504. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2505. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2506.  
  2507. Show # %TB-Currency-NonDrop1
  2508. Class Currency
  2509. BaseType "Unshaping Orb" "Cartographer's Seal"
  2510. SetFontSize 42
  2511. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2512. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2513. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2514. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2515.  
  2516. Show # %TB-Currency-NonDrop2
  2517. Class Currency
  2518. BaseType "Prophecy"
  2519. SetFontSize 42
  2520. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2521. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2522. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2523. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2524.  
  2525. #===============================================================================================================
  2526. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2527. #===============================================================================================================
  2528.  
  2529. #------------------------------------
  2530. # [1401] Exceptions to prevent ident. mistakes
  2531. #------------------------------------
  2532.  
  2533. Show # %TB-Divination-Exception
  2534. Class "Divination"
  2535. BaseType "The Wolf's Shadow"
  2536. SetFontSize 38
  2537. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2538. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2539. SetBackgroundColor 170 230 230 200 # BACKGROUND: T4 Divination
  2540. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2541.  
  2542. #------------------------------------
  2543. # [1402] T1 - Top tier cards
  2544. #------------------------------------
  2545.  
  2546. Show # %TB-Divination-T1
  2547. Class "Divination"
  2548. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Spark and the Flame" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
  2549. SetFontSize 45
  2550. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2551. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2552. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2553. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2554.  
  2555. #------------------------------------
  2556. # [1403] T2 - Great cards
  2557. #------------------------------------
  2558.  
  2559. Show # %TB-Divination-T2
  2560. Class "Divination"
  2561. BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Saint's Treasure" "The Artist" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Saint's Treasure" "The Sephirot" "The Soul" "The Standoff" "The Thaumaturgist" "The Valkyrie" "The Vast" "The Void"
  2562. SetFontSize 45
  2563. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2564. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2565. SetBackgroundColor 170 230 230 255 # BACKGROUND: T2 Divination
  2566. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2567.  
  2568. #------------------------------------
  2569. # [1404] T3 - Decent cards
  2570. #------------------------------------
  2571.  
  2572. Show # %TB-Divination-T3
  2573. Class "Divination"
  2574. BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Porcupine" "The Risk" "The Scavenger" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
  2575. SetFontSize 42
  2576. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2577. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2578. SetBackgroundColor 170 230 230 220 # BACKGROUND: T3 Divination
  2579. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2580.  
  2581. #------------------------------------
  2582. # [1405] T5 - Format trash tier cards... before
  2583. #------------------------------------
  2584.  
  2585. Show # %H3 %TB-Divination-T5
  2586. Class "Divination"
  2587. BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
  2588. SetFontSize 32
  2589. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2590. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2591. SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination
  2592.  
  2593. #------------------------------------
  2594. # [1406] T4 - ...showing the remaining cards
  2595. #------------------------------------
  2596.  
  2597. Show # %HS4
  2598. Class "Divination"
  2599. SetFontSize 40
  2600. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2601. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2602. SetBackgroundColor 170 230 230 200 # BACKGROUND: T4 Divination
  2603. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2604.  
  2605. #===============================================================================================================
  2606. # [[1500]] Currency - PART 4 - remaining items
  2607. #===============================================================================================================
  2608.  
  2609. Show # %H2 %TB-Currency-T8
  2610. Class Currency
  2611. BaseType "Scroll Fragment"
  2612. SetFontSize 28
  2613. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2614.  
  2615. Show # %H3
  2616. Class Currency
  2617. SetFontSize 36
  2618. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2619.  
  2620. #===============================================================================================================
  2621. # [[1600]] Leaguestones - Tierlists
  2622. #===============================================================================================================
  2623.  
  2624. Show # %TB-Leaguestone-Value
  2625. Class Leaguestone
  2626. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2627. Rarity = Magic
  2628. ItemLevel >= 67
  2629. SetFontSize 45
  2630. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2631. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2632. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2633. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2634.  
  2635. Show
  2636. Class Leaguestone
  2637. Rarity >= Magic
  2638. SetFontSize 42
  2639. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2640. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2641. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2642. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2643.  
  2644. Show # %TB-Leaguestone-Value
  2645. Class Leaguestone
  2646. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2647. Rarity = Normal
  2648. ItemLevel >= 67
  2649. SetFontSize 42
  2650. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2651. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2652. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2653. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2654.  
  2655. Show # %HS4
  2656. Class Leaguestone
  2657. Rarity = Normal
  2658. SetFontSize 40
  2659. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2660. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2661. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2662. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2663.  
  2664. #===============================================================================================================
  2665. # [[1700]] Uniques!
  2666. #===============================================================================================================
  2667.  
  2668. #------------------------------------
  2669. # [1701] Exceptions
  2670. #------------------------------------
  2671.  
  2672. Show
  2673. SocketGroup WWWWWW
  2674. BaseType "Simple Robe"
  2675. Rarity Unique
  2676. SetFontSize 45
  2677. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2678. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2679. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2680. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2681.  
  2682. Show # 6-Links
  2683. LinkedSockets 6
  2684. Rarity Unique
  2685. SetFontSize 45
  2686. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2687. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2688. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2689. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2690.  
  2691. #------------------------------------
  2692. # [1702] Harbinger - Pieces
  2693. #------------------------------------
  2694.  
  2695. Show # Harbinger League Pieces
  2696. Class Piece
  2697. SetFontSize 45
  2698. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2699. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2700. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  2701. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2702.  
  2703. #------------------------------------
  2704. # [1703] Tier 1 uniques
  2705. #------------------------------------
  2706.  
  2707. Show # %TB-Uniques-T1
  2708. BaseType "Callous Mask" "Carnal Sceptre" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Topaz Flask" "Varnished Coat" "Void Axe" "Wereclaw Talisman"
  2709. Rarity Unique
  2710. SetFontSize 45
  2711. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2712. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2713. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2714. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2715.  
  2716. #------------------------------------
  2717. # [1704] Tier 2 uniques
  2718. #------------------------------------
  2719.  
  2720. Show # 5-Links
  2721. LinkedSockets = 5
  2722. Rarity Unique
  2723. SetFontSize 45
  2724. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2725. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2726. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2727. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2728.  
  2729. Show # %TB-Uniques-T2
  2730. BaseType "Abyssal Axe" "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Bismuth Flask" "Cedar Tower Shield" "Citadel Bow" "Crystal Belt" "Deicide Mask" "Eternal Sword" "Exquisite Leather" "Gladiator Plate" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Nightmare Bascinet" "Opal Wand" "Rawhide Tower Shield" "Royal Burgonet" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Life Flask" "Sanctified Mana Flask" "Sorcerer Boots" "Steelhead" "Stibnite Flask" "Terror Maul" "Ursine Pelt" "Vaal Sceptre" "Wyrmscale Doublet" "Zealot Gloves"
  2731. Rarity Unique
  2732. SetFontSize 45
  2733. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2734. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2735. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2736. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2737.  
  2738. #------------------------------------
  2739. # [1705] Multi-Unique bases.
  2740. #------------------------------------
  2741. # These bases have multiple uniques. One of the uniques, is a high value one
  2742. # While others are cheap. We give them a high quality display, while making a normal unique
  2743. # Sound to prevent false excitement.
  2744.  
  2745. Show # %TB-Uniques-T2-MultiBase
  2746. BaseType "Citrine Amulet" "Ebony Tower Shield" "Goathide Boots" "Gold Amulet" "Imperial Claw" "Onyx Amulet"
  2747. Rarity Unique
  2748. SetFontSize 42
  2749. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2750. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2751. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2752. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2753.  
  2754. #------------------------------------
  2755. # [1706] Prophecy-Material Uniques
  2756. #------------------------------------
  2757.  
  2758. Show # %TB-Uniques-Fated
  2759. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2760. Rarity Unique
  2761. SetFontSize 42
  2762. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2763. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2764. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2765. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2766.  
  2767. #------------------------------------
  2768. # [1707] Random Uniques
  2769. #------------------------------------
  2770.  
  2771. Show # T3
  2772. Rarity Unique
  2773. SetFontSize 42
  2774. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2775. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2776. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2777. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2778.  
  2779. #===============================================================================================================
  2780. # [[1800]] Exceptions - Quest Items etc.
  2781. #===============================================================================================================
  2782.  
  2783. Show
  2784. Class Quest
  2785. BaseType "Shaper's Orb"
  2786. SetFontSize 45
  2787. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2788. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2789.  
  2790. Show
  2791. Class Quest
  2792. SetFontSize 45
  2793. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2794.  
  2795. #===============================================================================================================
  2796. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  2797. #===============================================================================================================
  2798.  
  2799. #===============================================================================================================
  2800. # [[2000]] Leveling - Flasks
  2801. #===============================================================================================================
  2802.  
  2803. #------------------------------------
  2804. # [2001] Hide outdated flasks
  2805. #------------------------------------
  2806.  
  2807. Hide #$flask, lvl
  2808. Class "Life Flask" "Mana Flask"
  2809. BaseType Small Medium Large Greater Grand
  2810. ItemLevel >= 35
  2811. SetFontSize 20
  2812.  
  2813. Hide #$flask, lvl
  2814. Class "Life Flask" "Mana Flask"
  2815. BaseType Giant Colossal Sacred
  2816. ItemLevel >= 53
  2817. SetFontSize 20
  2818.  
  2819. Hide #$flask, lvl
  2820. Class "Life Flask" "Mana Flask"
  2821. BaseType Hallowed Sanctified Divine Eternal
  2822. ItemLevel >= 67
  2823. SetFontSize 20
  2824.  
  2825. #------------------------------------
  2826. # [2002] Hybrid flasks (normal)
  2827. #------------------------------------
  2828.  
  2829. Show #$flask, lvl
  2830. Class "Hybrid Flask"
  2831. BaseType "Small"
  2832. ItemLevel <= 15
  2833. SetFontSize 38
  2834. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2835.  
  2836. Show #$flask, lvl
  2837. Class "Hybrid Flask"
  2838. BaseType "Medium"
  2839. ItemLevel <= 25
  2840. SetFontSize 38
  2841. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2842.  
  2843. Show #$flask, lvl
  2844. Class "Hybrid Flask"
  2845. BaseType "Large"
  2846. ItemLevel <= 35
  2847. SetFontSize 38
  2848. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2849.  
  2850. Show #$flask, lvl
  2851. Class "Hybrid Flask"
  2852. BaseType "Colossal"
  2853. ItemLevel <= 45
  2854. SetFontSize 38
  2855. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2856.  
  2857. Show #$flask, lvl
  2858. Class "Hybrid Flask"
  2859. BaseType "Sacred"
  2860. ItemLevel <= 55
  2861. SetFontSize 38
  2862. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2863.  
  2864. Show #$flask, lvl
  2865. Class "Hybrid Flask"
  2866. BaseType "Hallowed"
  2867. ItemLevel <= 67
  2868. SetFontSize 38
  2869. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2870.  
  2871. #------------------------------------
  2872. # [2003] Life Flasks - Normal (Kudos to Antnee)
  2873. #------------------------------------
  2874.  
  2875. Show #$flask, lvl
  2876. Class "Life Flasks"
  2877. BaseType "Small"
  2878. ItemLevel <= 5
  2879. SetFontSize 42
  2880. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2881. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2882.  
  2883. Show #$flask, lvl
  2884. Class "Life Flasks"
  2885. BaseType "Medium"
  2886. ItemLevel <= 8
  2887. ItemLevel >= 3
  2888. SetFontSize 42
  2889. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2890. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2891.  
  2892. Show #$flask, lvl
  2893. Class "Life Flasks"
  2894. BaseType "Large"
  2895. ItemLevel <= 12
  2896. ItemLevel >= 5
  2897. SetFontSize 42
  2898. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2899. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2900.  
  2901. Show #$flask, lvl
  2902. Class "Life Flasks"
  2903. BaseType "Greater"
  2904. ItemLevel <= 18
  2905. ItemLevel >= 12
  2906. SetFontSize 42
  2907. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2908. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2909.  
  2910. Show #$flask, lvl
  2911. Class "Life Flasks"
  2912. BaseType "Grand"
  2913. ItemLevel <= 24
  2914. ItemLevel >= 18
  2915. SetFontSize 42
  2916. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2917. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2918.  
  2919. Show #$flask, lvl
  2920. Class "Life Flasks"
  2921. BaseType "Giant"
  2922. ItemLevel <= 30
  2923. ItemLevel >= 24
  2924. SetFontSize 42
  2925. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2926. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2927.  
  2928. Show #$flask, lvl
  2929. Class "Life Flasks"
  2930. BaseType "Colossal"
  2931. ItemLevel <= 37
  2932. ItemLevel >= 30
  2933. SetFontSize 42
  2934. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2935. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2936.  
  2937. Show #$flask, lvl
  2938. Class "Life Flasks"
  2939. BaseType "Sacred"
  2940. ItemLevel <= 42
  2941. ItemLevel >= 36
  2942. SetFontSize 42
  2943. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2944. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2945.  
  2946. Show #$flask, lvl
  2947. Class "Life Flasks"
  2948. BaseType "Hallowed"
  2949. ItemLevel <= 48
  2950. ItemLevel >= 42
  2951. SetFontSize 42
  2952. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2953. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2954.  
  2955. Show #$flask, lvl
  2956. Class "Life Flasks"
  2957. BaseType "Sanctified"
  2958. ItemLevel <= 55
  2959. ItemLevel >= 48
  2960. SetFontSize 42
  2961. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2962. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2963.  
  2964. Show #$flask, lvl
  2965. Class "Life Flasks"
  2966. BaseType "Divine"
  2967. ItemLevel <= 67
  2968. ItemLevel >= 60
  2969. SetFontSize 42
  2970. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2971. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2972.  
  2973. Show #$flask, lvl
  2974. Class "Life Flasks"
  2975. BaseType "Eternal"
  2976. ItemLevel <= 70
  2977. ItemLevel >= 65
  2978. SetFontSize 42
  2979. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2980. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2981.  
  2982. #------------------------------------
  2983. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  2984. #------------------------------------
  2985.  
  2986. Show #$flask, lvl
  2987. Class "Mana Flasks"
  2988. BaseType "Small"
  2989. ItemLevel <= 5
  2990. SetFontSize 42
  2991. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2992. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2993.  
  2994. Show #$flask, lvl
  2995. Class "Mana Flasks"
  2996. BaseType "Medium"
  2997. ItemLevel <= 8
  2998. ItemLevel >= 3
  2999. SetFontSize 42
  3000. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3001. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3002.  
  3003. Show #$flask, lvl
  3004. Class "Mana Flasks"
  3005. BaseType "Large"
  3006. ItemLevel <= 12
  3007. ItemLevel >= 5
  3008. SetFontSize 42
  3009. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3010. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3011.  
  3012. Show #$flask, lvl
  3013. Class "Mana Flasks"
  3014. BaseType "Greater"
  3015. ItemLevel <= 18
  3016. ItemLevel >= 12
  3017. SetFontSize 42
  3018. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3019. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3020.  
  3021. Show #$flask, lvl
  3022. Class "Mana Flasks"
  3023. BaseType "Grand"
  3024. ItemLevel <= 24
  3025. ItemLevel >= 18
  3026. SetFontSize 42
  3027. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3028. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3029.  
  3030. Show #$flask, lvl
  3031. Class "Mana Flasks"
  3032. BaseType "Giant"
  3033. ItemLevel <= 30
  3034. ItemLevel >= 24
  3035. SetFontSize 42
  3036. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3037. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3038.  
  3039. Show #$flask, lvl
  3040. Class "Mana Flasks"
  3041. BaseType "Colossal"
  3042. ItemLevel <= 37
  3043. ItemLevel >= 30
  3044. SetFontSize 42
  3045. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3046. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3047.  
  3048. Show #$flask, lvl
  3049. Class "Mana Flasks"
  3050. BaseType "Sacred"
  3051. ItemLevel <= 42
  3052. ItemLevel >= 36
  3053. SetFontSize 42
  3054. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3055. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3056.  
  3057. Show #$flask, lvl
  3058. Class "Mana Flasks"
  3059. BaseType "Hallowed"
  3060. ItemLevel <= 48
  3061. ItemLevel >= 42
  3062. SetFontSize 42
  3063. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3064. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3065.  
  3066. Show #$flask, lvl
  3067. Class "Mana Flasks"
  3068. BaseType "Sanctified"
  3069. ItemLevel <= 55
  3070. ItemLevel >= 48
  3071. SetFontSize 42
  3072. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3073. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3074.  
  3075. Show #$flask, lvl
  3076. Class "Mana Flasks"
  3077. BaseType "Divine"
  3078. ItemLevel <= 67
  3079. ItemLevel >= 60
  3080. SetFontSize 42
  3081. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3082. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3083.  
  3084. Show #$flask, lvl
  3085. Class "Mana Flasks"
  3086. BaseType "Eternal"
  3087. ItemLevel <= 70
  3088. ItemLevel >= 65
  3089. SetFontSize 42
  3090. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3091. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3092.  
  3093. #------------------------------------
  3094. # [2005] Show remaining flasks
  3095. #------------------------------------
  3096.  
  3097. Show #$flask, lvl
  3098. BaseType Flask
  3099. Rarity <= Magic
  3100. SetFontSize 30
  3101. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3102.  
  3103. #===============================================================================================================
  3104. # [[2100]] Leveling - Exceptions
  3105. #===============================================================================================================
  3106.  
  3107. Show #$rgb, small, lvl
  3108. LinkedSockets = 4
  3109. SocketGroup RGB
  3110. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3111. SetFontSize 42
  3112. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3113. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3114.  
  3115. Show #$rgb, small, lvl
  3116. SocketGroup RGB
  3117. Width <= 2
  3118. Height <= 2
  3119. SetFontSize 40
  3120. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3121. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3122.  
  3123. Show #$rgb, small, lvl
  3124. SocketGroup RGB
  3125. Width <= 1
  3126. Height <= 3
  3127. SetFontSize 40
  3128. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3129. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3130.  
  3131. Show #$rgb, bulky, lvl
  3132. SocketGroup RGB
  3133. Width >= 2
  3134. Height >= 4
  3135. SetFontSize 32
  3136. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3137. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3138.  
  3139. Show #$rgb, lvl
  3140. SocketGroup RGB
  3141. SetFontSize 36
  3142. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3143. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3144.  
  3145. #===============================================================================================================
  3146. # [[2200]] Leveling - RARES
  3147. #===============================================================================================================
  3148.  
  3149. #------------------------------------
  3150. # [2201] Leveling rares - tier list
  3151. #------------------------------------
  3152.  
  3153. Show #$Leveling, small, autosmall, bhg, great
  3154. LinkedSockets >= 4
  3155. Rarity Rare
  3156. ItemLevel < 65
  3157. SetFontSize 42
  3158. SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  3159. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3160.  
  3161. Show #$Leveling, small, autosmall, bhg, great
  3162. Class "Rings" "Amulets" "Belts"
  3163. Rarity Rare
  3164. ItemLevel < 65
  3165. SetFontSize 42
  3166. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  3167. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3168.  
  3169. Show #$Leveling, small, autosmall, bhg, great
  3170. Class "Boots"
  3171. Rarity Rare
  3172. ItemLevel < 30
  3173. SetFontSize 42
  3174. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3175. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3176.  
  3177. Show #$Leveling, small, autosmall, bhg, great
  3178. Class "Boots" "Helmets" "Gloves"
  3179. Rarity Rare
  3180. ItemLevel < 65
  3181. SetFontSize 42
  3182. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3183. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3184.  
  3185. Show #$Leveling, good, exception
  3186. Class "Sceptres" "Daggers" "Wands"
  3187. Rarity Rare
  3188. ItemLevel < 65
  3189. SetFontSize 40
  3190. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3191. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3192.  
  3193. Show #$Leveling, small, good
  3194. Width <= 1
  3195. Height <= 3
  3196. Rarity Rare
  3197. ItemLevel < 10
  3198. SetFontSize 40
  3199. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3200. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3201.  
  3202. Show #$Leveling, small, good
  3203. Width <= 2
  3204. Height <= 2
  3205. Rarity Rare
  3206. ItemLevel < 10
  3207. SetFontSize 40
  3208. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3209. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3210.  
  3211. Show #$Leveling, good
  3212. Rarity Rare
  3213. ItemLevel < 10
  3214. SetFontSize 38
  3215. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3216. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3217.  
  3218. Show #$Leveling, small, good
  3219. Width <= 2
  3220. Height <= 2
  3221. DropLevel > 5
  3222. Rarity Rare
  3223. ItemLevel < 15
  3224. SetFontSize 38
  3225. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3226. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3227.  
  3228. Show #$Leveling, small, good
  3229. Width <= 1
  3230. Height <= 3
  3231. DropLevel > 5
  3232. Rarity Rare
  3233. ItemLevel < 15
  3234. SetFontSize 38
  3235. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3236. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3237.  
  3238. Show #$Leveling, good
  3239. DropLevel > 5
  3240. Rarity Rare
  3241. ItemLevel < 15
  3242. SetFontSize 38
  3243. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3244. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3245.  
  3246. Show #$Leveling, small, good
  3247. Width <= 2
  3248. Height <= 2
  3249. DropLevel > 10
  3250. Rarity Rare
  3251. ItemLevel < 20
  3252. SetFontSize 38
  3253. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3254. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3255.  
  3256. Show #$Leveling, small, good
  3257. Width <= 1
  3258. Height <= 3
  3259. DropLevel > 10
  3260. Rarity Rare
  3261. ItemLevel < 20
  3262. SetFontSize 38
  3263. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3264. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3265.  
  3266. Show #$Leveling, good
  3267. DropLevel > 10
  3268. Rarity Rare
  3269. ItemLevel < 20
  3270. SetFontSize 38
  3271. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3272. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3273.  
  3274. Show #$Leveling, small, good
  3275. Width <= 2
  3276. Height <= 2
  3277. DropLevel > 15
  3278. Rarity Rare
  3279. ItemLevel < 25
  3280. SetFontSize 38
  3281. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3282. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3283.  
  3284. Show #$Leveling, small, good
  3285. Width <= 1
  3286. Height <= 3
  3287. DropLevel > 15
  3288. Rarity Rare
  3289. ItemLevel < 25
  3290. SetFontSize 38
  3291. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3292. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3293.  
  3294. Show #$Leveling, good
  3295. DropLevel > 15
  3296. Rarity Rare
  3297. ItemLevel < 25
  3298. SetFontSize 32
  3299. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3300. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3301.  
  3302. Show #$Leveling, small, good
  3303. Width <= 2
  3304. Height <= 2
  3305. DropLevel > 20
  3306. Rarity Rare
  3307. ItemLevel < 30
  3308. SetFontSize 38
  3309. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3310. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3311.  
  3312. Show #$Leveling, small, good
  3313. Width <= 1
  3314. Height <= 3
  3315. DropLevel > 20
  3316. Rarity Rare
  3317. ItemLevel < 30
  3318. SetFontSize 38
  3319. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3320. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3321.  
  3322. Show #$Leveling, good
  3323. DropLevel > 20
  3324. Rarity Rare
  3325. ItemLevel < 30
  3326. SetFontSize 32
  3327. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3328. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3329.  
  3330. Show #$Leveling, small, good
  3331. Width <= 2
  3332. Height <= 2
  3333. DropLevel > 25
  3334. Rarity Rare
  3335. ItemLevel < 35
  3336. SetFontSize 38
  3337. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3338. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3339.  
  3340. Show #$Leveling, small, good
  3341. Width <= 1
  3342. Height <= 3
  3343. DropLevel > 25
  3344. Rarity Rare
  3345. ItemLevel < 35
  3346. SetFontSize 38
  3347. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3348. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3349.  
  3350. Show #$Leveling, good
  3351. DropLevel > 25
  3352. Rarity Rare
  3353. ItemLevel < 35
  3354. SetFontSize 32
  3355. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3356. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3357.  
  3358. Show #$Leveling, small, good
  3359. Width <= 2
  3360. Height <= 2
  3361. DropLevel > 30
  3362. Rarity Rare
  3363. ItemLevel < 40
  3364. SetFontSize 38
  3365. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3366. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3367.  
  3368. Show #$Leveling, small, good
  3369. Width <= 1
  3370. Height <= 3
  3371. DropLevel > 30
  3372. Rarity Rare
  3373. ItemLevel < 40
  3374. SetFontSize 38
  3375. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3376. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3377.  
  3378. Show #$Leveling, good
  3379. DropLevel > 30
  3380. Rarity Rare
  3381. ItemLevel < 40
  3382. SetFontSize 32
  3383. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3384. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3385.  
  3386. Show #$Leveling, small, good
  3387. Width <= 2
  3388. Height <= 2
  3389. DropLevel > 35
  3390. Rarity Rare
  3391. ItemLevel < 45
  3392. SetFontSize 38
  3393. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3394. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3395.  
  3396. Show #$Leveling, small, good
  3397. Width <= 1
  3398. Height <= 3
  3399. DropLevel > 35
  3400. Rarity Rare
  3401. ItemLevel < 45
  3402. SetFontSize 38
  3403. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3404. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3405.  
  3406. Show #$Leveling, good
  3407. DropLevel > 35
  3408. Rarity Rare
  3409. ItemLevel < 45
  3410. SetFontSize 32
  3411. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3412. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3413.  
  3414. Show #$Leveling, small, good
  3415. Width <= 1
  3416. Height <= 3
  3417. DropLevel > 40
  3418. Rarity Rare
  3419. ItemLevel < 50
  3420. SetFontSize 38
  3421. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3422. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3423.  
  3424. Show #$Leveling, small, good
  3425. Width <= 2
  3426. Height <= 2
  3427. DropLevel > 40
  3428. Rarity Rare
  3429. ItemLevel < 50
  3430. SetFontSize 38
  3431. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3432. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3433.  
  3434. Show #$Leveling, good
  3435. DropLevel > 40
  3436. Rarity Rare
  3437. ItemLevel < 50
  3438. SetFontSize 32
  3439. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3440. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3441.  
  3442. Show #$Leveling, small, good
  3443. Width <= 2
  3444. Height <= 2
  3445. DropLevel > 45
  3446. Rarity Rare
  3447. ItemLevel < 55
  3448. SetFontSize 38
  3449. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3450. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3451.  
  3452. Show #$Leveling, small, good
  3453. Width <= 1
  3454. Height <= 3
  3455. DropLevel > 45
  3456. Rarity Rare
  3457. ItemLevel < 55
  3458. SetFontSize 38
  3459. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3460. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3461.  
  3462. Show #$Leveling, good
  3463. DropLevel > 45
  3464. Rarity Rare
  3465. ItemLevel < 55
  3466. SetFontSize 32
  3467. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3468. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3469.  
  3470. Show #$Leveling, small, good
  3471. Width <= 2
  3472. Height <= 2
  3473. DropLevel > 50
  3474. Rarity Rare
  3475. ItemLevel < 60
  3476. SetFontSize 38
  3477. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3478. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3479.  
  3480. Show #$Leveling, small, good
  3481. Width <= 1
  3482. Height <= 3
  3483. DropLevel > 50
  3484. Rarity Rare
  3485. ItemLevel < 60
  3486. SetFontSize 38
  3487. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3488. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3489.  
  3490. Show #$Leveling, good
  3491. DropLevel > 50
  3492. Rarity Rare
  3493. ItemLevel < 60
  3494. SetFontSize 32
  3495. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3496. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3497.  
  3498. Show #$Leveling, small, good
  3499. Width <= 2
  3500. Height <= 2
  3501. DropLevel > 55
  3502. Rarity Rare
  3503. ItemLevel < 65
  3504. SetFontSize 38
  3505. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3506. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3507.  
  3508. Show #$Leveling, small, good
  3509. Width <= 1
  3510. Height <= 3
  3511. DropLevel > 55
  3512. Rarity Rare
  3513. ItemLevel < 65
  3514. SetFontSize 38
  3515. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3516. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3517.  
  3518. Show #$Leveling, good
  3519. DropLevel > 55
  3520. Rarity Rare
  3521. ItemLevel < 65
  3522. SetFontSize 32
  3523. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3524. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3525.  
  3526. #------------------------------------
  3527. # [2202] Leveling rares - remaining rules
  3528. #------------------------------------
  3529.  
  3530. Show #$Leveling, small
  3531. Width <= 1
  3532. Height <= 3
  3533. Rarity Rare
  3534. ItemLevel < 65
  3535. SetFontSize 38
  3536. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3537. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3538.  
  3539. Show #$Leveling, small
  3540. Width <= 2
  3541. Height <= 2
  3542. Rarity Rare
  3543. ItemLevel < 65
  3544. SetFontSize 38
  3545. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3546. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3547.  
  3548. Show #Leveling, ok, small
  3549. Width <= 2
  3550. Height <= 2
  3551. Rarity Rare
  3552. ItemLevel < 65
  3553. SetFontSize 32
  3554. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3555. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3556.  
  3557. Show #Leveling, ok, small
  3558. Width <= 1
  3559. Height <= 3
  3560. Rarity Rare
  3561. ItemLevel < 65
  3562. SetFontSize 32
  3563. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3564. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3565.  
  3566. Show #Leveling, ok
  3567. Rarity Rare
  3568. ItemLevel < 20
  3569. SetFontSize 32
  3570. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3571. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3572.  
  3573. Show #Leveling, ok
  3574. Rarity Rare
  3575. ItemLevel < 65
  3576. SetFontSize 32
  3577. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3578. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3579.  
  3580. #===============================================================================================================
  3581. # [[2300]] Leveling - Useful items
  3582. #===============================================================================================================
  3583.  
  3584. #------------------------------------
  3585. # [2301] Jewellery & Helpful Leveling and racing gear
  3586. #------------------------------------
  3587.  
  3588. Show #summoner recipe shield
  3589. BaseType "Bone Spirit Shield"
  3590. ItemLevel < 45
  3591. SetFontSize 32
  3592. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3593.  
  3594. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3595. BaseType "Topaz Ring" "Two-Stone"
  3596. Rarity Normal
  3597. ItemLevel > 12
  3598. ItemLevel < 35
  3599. SetFontSize 40
  3600. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3601. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3602.  
  3603. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3604. BaseType "Topaz Ring" "Two-Stone"
  3605. Rarity Magic
  3606. ItemLevel > 12
  3607. ItemLevel < 35
  3608. SetFontSize 40
  3609. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3610. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3611.  
  3612. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3613. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3614. Rarity Normal
  3615. ItemLevel < 18
  3616. SetFontSize 40
  3617. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3618. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3619.  
  3620. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3621. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3622. Rarity Magic
  3623. ItemLevel < 18
  3624. SetFontSize 40
  3625. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3626. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3627.  
  3628. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3629. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3630. Rarity Normal
  3631. ItemLevel < 12
  3632. SetFontSize 40
  3633. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3634. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3635.  
  3636. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3637. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3638. Rarity Magic
  3639. ItemLevel < 12
  3640. SetFontSize 40
  3641. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3642. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3643.  
  3644. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3645. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3646. Rarity Normal
  3647. ItemLevel <= 9
  3648. SetFontSize 36
  3649. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3650. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3651.  
  3652. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3653. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3654. Rarity Magic
  3655. ItemLevel <= 9
  3656. SetFontSize 36
  3657. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3658. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3659.  
  3660. Show #$trinkets, lvl
  3661. Class "Rings" "Amulets" "Belts"
  3662. Rarity Normal
  3663. ItemLevel < 15
  3664. SetFontSize 36
  3665. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3666. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3667.  
  3668. Show #$trinkets, lvl
  3669. Class "Rings" "Amulets" "Belts"
  3670. Rarity Magic
  3671. ItemLevel < 20
  3672. SetFontSize 36
  3673. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3674. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3675.  
  3676. Show #$trinkets, lvl
  3677. Class "Rings" "Amulets" "Belts"
  3678. Rarity Normal
  3679. ItemLevel < 35
  3680. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3681.  
  3682. Show #$trinkets, lvl
  3683. Class "Rings" "Amulets" "Belts"
  3684. Rarity Magic
  3685. ItemLevel < 45
  3686. SetFontSize 34
  3687. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3688. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3689.  
  3690. Show #$trinkets, lvl, quivers
  3691. Class Rings Amulets Belts Quivers
  3692. Rarity Magic
  3693. ItemLevel <= 66
  3694. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3695.  
  3696. #------------------------------------
  3697. # [2302] Caster weapons
  3698. #------------------------------------
  3699.  
  3700. Show #$lvl, caster
  3701. LinkedSockets = 3
  3702. Class "Sceptres" "Wands" "Daggers"
  3703. Rarity <= Magic
  3704. ItemLevel < 35
  3705. SetFontSize 38
  3706. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3707.  
  3708. Show #$lvl, caster
  3709. Class "Sceptres" "Wands" "Daggers"
  3710. Rarity = Magic
  3711. ItemLevel < 25
  3712. SetFontSize 38
  3713. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3714.  
  3715. #------------------------------------
  3716. # [2303] Linked gear
  3717. #------------------------------------
  3718.  
  3719. Show #$lvl, links
  3720. LinkedSockets >= 4
  3721. Rarity Normal
  3722. ItemLevel <= 66
  3723. SetFontSize 42
  3724. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3725. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3726.  
  3727. Show #$lvl, links
  3728. LinkedSockets >= 4
  3729. Rarity Magic
  3730. ItemLevel <= 66
  3731. SetFontSize 42
  3732. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3733. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3734.  
  3735. Show #$lvl, links
  3736. LinkedSockets >= 3
  3737. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3738. Rarity Normal
  3739. ItemLevel <= 25
  3740. SetFontSize 36
  3741. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3742. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3743.  
  3744. Show #$lvl, links
  3745. LinkedSockets >= 3
  3746. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3747. Rarity Magic
  3748. ItemLevel <= 25
  3749. SetFontSize 38
  3750. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3751. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3752.  
  3753. Show #$lvl, small
  3754. Class "Boots"
  3755. Rarity = Magic
  3756. ItemLevel < 25
  3757. SetFontSize 38
  3758. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3759. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3760.  
  3761. Show #$lvl, links
  3762. LinkedSockets >= 3
  3763. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3764. Rarity Normal
  3765. ItemLevel <= 35
  3766. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3767. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3768.  
  3769. Show #$lvl, links
  3770. LinkedSockets >= 3
  3771. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3772. Rarity Magic
  3773. ItemLevel <= 35
  3774. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3775. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3776.  
  3777. Show #$lvl, other
  3778. LinkedSockets >= 3
  3779. Rarity Normal
  3780. ItemLevel < 12
  3781. SetFontSize 36
  3782. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3783. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3784. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3785.  
  3786. Show #$lvl, other
  3787. LinkedSockets >= 3
  3788. Rarity Magic
  3789. ItemLevel < 12
  3790. SetFontSize 36
  3791. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3792. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3793. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3794.  
  3795. #------------------------------------
  3796. # [2304] 20% quality items for those strange people who want them
  3797. #------------------------------------
  3798.  
  3799. #Show
  3800. # Quality = 20
  3801. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  3802. # Rarity <= Magic
  3803. # ItemLevel <= 60
  3804. # SetBorderColor 0 0 0
  3805. # SetBackgroundColor 75 75 75
  3806.  
  3807. #===============================================================================================================
  3808. # [[2400]] Leveling - normal and magic item progression
  3809. #===============================================================================================================
  3810.  
  3811. #------------------------------------
  3812. # [2401] Normal items - First 12 levels - exceptions
  3813. #------------------------------------
  3814.  
  3815. Show #$start, lvl, bulky
  3816. Width = 2
  3817. Height >= 3
  3818. Class "Body Armours" "Shields"
  3819. Rarity Normal
  3820. ItemLevel < 12
  3821. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3822. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3823. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3824.  
  3825. Show #$start, lvl, bulky
  3826. Width = 2
  3827. Height >= 4
  3828. Rarity Normal
  3829. ItemLevel < 12
  3830. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3831. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3832. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3833.  
  3834. Show #$start, lvl, small
  3835. Width <= 1
  3836. Height <= 4
  3837. Rarity Normal
  3838. ItemLevel <= 12
  3839. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3840. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3841. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3842.  
  3843. Show #$start, lvl, small
  3844. Width <= 2
  3845. Height <= 2
  3846. Rarity Normal
  3847. ItemLevel <= 12
  3848. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3849. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3850. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3851.  
  3852. Show #$start, lvl
  3853. Rarity Normal
  3854. ItemLevel < 12
  3855. SetFontSize 32
  3856. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3857. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3858.  
  3859. #------------------------------------
  3860. # [2402] Normal weapons - progression
  3861. #------------------------------------
  3862.  
  3863. Show # %TC-LVL-Weapons
  3864. DropLevel >= 8
  3865. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3866. Rarity <= Magic
  3867. ItemLevel < 13
  3868. SetFontSize 32
  3869. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3870. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3871.  
  3872. Show # %TC-LVL-Weapons
  3873. DropLevel >= 9
  3874. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3875. Rarity <= Magic
  3876. ItemLevel < 14
  3877. SetFontSize 32
  3878. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3879. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3880.  
  3881. Show # %TC-LVL-Weapons
  3882. DropLevel >= 11
  3883. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3884. Rarity <= Magic
  3885. ItemLevel < 16
  3886. SetFontSize 32
  3887. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3888. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3889.  
  3890. Show # %TC-LVL-Weapons
  3891. DropLevel >= 14
  3892. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3893. Rarity <= Magic
  3894. ItemLevel < 18
  3895. SetFontSize 30
  3896. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3897. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3898.  
  3899. Show # %TC-LVL-Weapons
  3900. DropLevel >= 17
  3901. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3902. Rarity <= Magic
  3903. ItemLevel < 20
  3904. SetFontSize 30
  3905. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3906. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3907.  
  3908. Show # %TC-LVL-Weapons
  3909. DropLevel >= 19
  3910. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3911. Rarity <= Magic
  3912. ItemLevel < 22
  3913. SetFontSize 30
  3914. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3915. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3916.  
  3917. Show # %TC-LVL-Weapons
  3918. DropLevel >= 21
  3919. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3920. Rarity <= Magic
  3921. ItemLevel < 24
  3922. SetFontSize 30
  3923. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3924. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3925.  
  3926. Show # %TC-LVL-Weapons
  3927. DropLevel >= 24
  3928. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3929. Rarity <= Magic
  3930. ItemLevel < 26
  3931. SetFontSize 30
  3932. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3933. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3934.  
  3935. Show # %TC-LVL-Weapons
  3936. DropLevel >= 26
  3937. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3938. Rarity <= Magic
  3939. ItemLevel < 28
  3940. SetFontSize 30
  3941. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3942. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3943.  
  3944. Show # %TC-LVL-Weapons
  3945. DropLevel >= 28
  3946. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3947. Rarity <= Magic
  3948. ItemLevel < 30
  3949. SetFontSize 30
  3950. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3951. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3952.  
  3953. Show # %TC-LVL-Weapons
  3954. DropLevel >= 30
  3955. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3956. Rarity <= Magic
  3957. ItemLevel < 32
  3958. SetFontSize 30
  3959. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3960. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3961.  
  3962. Show # %TC-LVL-Weapons
  3963. DropLevel >= 32
  3964. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3965. Rarity <= Magic
  3966. ItemLevel < 34
  3967. SetFontSize 30
  3968. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3969. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3970.  
  3971. Show # %TC-LVL-Weapons
  3972. DropLevel >= 34
  3973. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3974. Rarity <= Magic
  3975. ItemLevel < 36
  3976. SetFontSize 30
  3977. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3978. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3979.  
  3980. Show # %TC-LVL-Weapons
  3981. Sockets >= 3
  3982. DropLevel >= 37
  3983. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3984. Rarity <= Magic
  3985. ItemLevel < 38
  3986. SetFontSize 30
  3987. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3988. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3989.  
  3990. Show # %TC-LVL-Weapons
  3991. Sockets >= 3
  3992. DropLevel >= 39
  3993. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3994. Rarity <= Magic
  3995. ItemLevel < 40
  3996. SetFontSize 30
  3997. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3998. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3999.  
  4000. Show # %TC-LVL-Weapons
  4001. Sockets >= 3
  4002. DropLevel >= 41
  4003. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4004. Rarity <= Magic
  4005. ItemLevel < 42
  4006. SetFontSize 30
  4007. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4008. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4009.  
  4010. Show # %TC-LVL-Weapons
  4011. Sockets >= 3
  4012. DropLevel >= 46
  4013. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4014. Rarity <= Magic
  4015. ItemLevel < 48
  4016. SetFontSize 30
  4017. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4018. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4019.  
  4020. Show # %TC-LVL-Weapons
  4021. Sockets >= 3
  4022. DropLevel >= 48
  4023. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4024. Rarity <= Magic
  4025. ItemLevel < 50
  4026. SetFontSize 30
  4027. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4028. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4029.  
  4030. Show # %TC-LVL-Weapons
  4031. Sockets >= 3
  4032. DropLevel >= 50
  4033. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4034. Rarity <= Magic
  4035. ItemLevel < 52
  4036. SetFontSize 30
  4037. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4038. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4039.  
  4040. Show # %TC-LVL-Weapons
  4041. Sockets >= 3
  4042. DropLevel >= 52
  4043. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4044. Rarity <= Magic
  4045. ItemLevel < 54
  4046. SetFontSize 30
  4047. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4048. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4049.  
  4050. Show # %TC-LVL-Weapons
  4051. Sockets >= 3
  4052. DropLevel >= 54
  4053. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4054. Rarity <= Magic
  4055. ItemLevel < 56
  4056. SetFontSize 30
  4057. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4058. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4059.  
  4060. Show # %TC-LVL-Weapons
  4061. Sockets >= 3
  4062. DropLevel >= 56
  4063. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4064. Rarity <= Magic
  4065. ItemLevel < 58
  4066. SetFontSize 30
  4067. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4068. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4069.  
  4070. Show # %TC-LVL-Weapons
  4071. Sockets >= 3
  4072. DropLevel >= 60
  4073. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4074. Rarity <= Magic
  4075. ItemLevel < 62
  4076. SetFontSize 30
  4077. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4078. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4079.  
  4080. Show # %TC-LVL-Weapons
  4081. Sockets >= 3
  4082. DropLevel >= 65
  4083. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4084. Rarity <= Magic
  4085. ItemLevel < 66
  4086. SetFontSize 30
  4087. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4088. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4089.  
  4090. Show # %TC-LVL-Weapons
  4091. Sockets >= 3
  4092. DropLevel >= 67
  4093. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4094. Rarity <= Magic
  4095. ItemLevel < 67
  4096. SetFontSize 30
  4097. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4098. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4099.  
  4100. #------------------------------------
  4101. # [2403] Magic items - progression
  4102. #------------------------------------
  4103.  
  4104. Show #$start, lvl, bulky
  4105. Width = 2
  4106. Height >= 3
  4107. Class "Body Armours" "Shields"
  4108. Rarity Magic
  4109. ItemLevel < 12
  4110. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  4111. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4112. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4113.  
  4114. Show #$start, lvl, bulky
  4115. Width = 2
  4116. Height >= 4
  4117. Rarity Magic
  4118. ItemLevel < 12
  4119. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  4120. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4121. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4122.  
  4123. Show #$start, lvl, small
  4124. Width <= 1
  4125. Height <= 4
  4126. Rarity Magic
  4127. ItemLevel <= 12
  4128. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4129. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4130. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4131.  
  4132. Show #$start, lvl, small
  4133. Width <= 2
  4134. Height <= 2
  4135. Rarity Magic
  4136. ItemLevel <= 12
  4137. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4138. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4139. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4140.  
  4141. Show #$start, lvl
  4142. Rarity Magic
  4143. ItemLevel < 12
  4144. SetFontSize 32
  4145. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4146. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4147. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4148.  
  4149. Show
  4150. Rarity Magic
  4151. ItemLevel < 18
  4152. SetFontSize 32
  4153. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4154. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4155.  
  4156. Show
  4157. Rarity Magic
  4158. ItemLevel < 25
  4159. SetFontSize 26
  4160. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4161. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4162.  
  4163. #===============================================================================================================
  4164. # [[2500]] HIDE LAYER 5 - Remaining Items
  4165. #===============================================================================================================
  4166.  
  4167. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4168. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4169. SetFontSize 26
  4170. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4171. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4172.  
  4173. #===============================================================================================================
  4174. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4175. #===============================================================================================================
  4176.  
  4177. Show # SafetyLine!
  4178. SetFontSize 45
  4179. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4180. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4181.  
  4182. #===============================================================================================================
  4183. # [[2700]] Special thanks to!
  4184. #===============================================================================================================
  4185. #
  4186. # COMMUNITY:
  4187. # Special thanks to the supporters, stream-viewers and my guild :)
  4188. # Everyone who provided feedback on my thread/github and on reddit.
  4189. #
  4190. # GRINDING GEAR GAMES:
  4191. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4192. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4193. # Chris - The man.
  4194. #
  4195. # FRIENDS:
  4196. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4197. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4198. # MrPing - Helped out a ton with testing recently.
  4199. # Victoria - <3
  4200. #
  4201. # SUGGESTIONS / HELP:
  4202. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4203. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4204. # Malchron - consulted me on some complicated topics
  4205. # ZiggyD - tested the filter during the 2.0 beta
  4206. # Helmannn - tested the filter during the Ascendancy Alpha!
  4207. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4208. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4209. #
  4210. # Script by NeverSink
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