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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local MainB = Instance.new("TextButton")
- local ScriptsB = Instance.new("TextButton")
- local CreditsB = Instance.new("TextButton")
- local Main = Instance.new("Frame")
- local TextButton = Instance.new("TextButton")
- local TextButton_2 = Instance.new("TextButton")
- local TextButton_3 = Instance.new("TextButton")
- local TextButton_4 = Instance.new("TextButton")
- local TextButton_5 = Instance.new("TextButton")
- local TextButton_6 = Instance.new("TextButton")
- local TextButton_7 = Instance.new("TextButton")
- local Scripts = Instance.new("Frame")
- local TextButton_8 = Instance.new("TextButton")
- local TextButton_9 = Instance.new("TextButton")
- local TextButton_10 = Instance.new("TextButton")
- local TextButton_11 = Instance.new("TextButton")
- local TextButton_12 = Instance.new("TextButton")
- local Credits = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local TextButton_13 = Instance.new("TextButton")
- local TextButton_14 = Instance.new("TextButton")
- local TextBox = Instance.new("TextBox")
- local TextButton_15 = Instance.new("TextButton")
- local ExecutorB = Instance.new("TextButton")
- local Executor = Instance.new("Frame")
- Frame.Draggable = true;
- Frame.Active = true
- Frame.Selectible = true;
- Frame.Visible = true;
- Credits.Visible = false;
- Main.Visible = true;
- Scripts.Visible = false;
- Executor.Visible = false;
- local TextButton_16 = Instance.new("TextButton")
- local TextButton_17 = Instance.new("TextButton")
- local TextButton_18 = Instance.new("TextButton")
- local TextBox_4 = Instance.new("TextBox")
- local TextBox_2 = Instance.new("TextBox")
- local TextBox_3 = Instance.new("TextBox")
- local TextButton_19 = Instance.new("TextButton")
- local TextButton_20 = Instance.new("TextButton")
- local TextButton_21 = Instance.new("TextButton")
- local TextButton_22 = Instance.new("TextButton")
- local TextButton_23 = Instance.new("TextButton")
- local TextButton_24 = Instance.new("TextButton")
- local TextButton_25 = Instance.new("TextButton")
- local TextButton_26 = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- Frame.Parent = ScreenGui
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0.0235294, 0.0235294, 0.0235294)
- Frame.Position = UDim2.new(0.313, 0, 0.42, 0)
- Frame.Size = UDim2.new(0, 443, 0, 37)
- MainB.Name = "MainB"
- MainB.Parent = Frame
- MainB.BackgroundColor3 = Color3.new(1, 1, 1)
- MainB.Position = UDim2.new(0, 0, 0.297297299, 0)
- MainB.Size = UDim2.new(0, 115, 0, 26)
- MainB.Font = Enum.Font.SourceSans
- MainB.Text = "Main"
- MainB.TextColor3 = Color3.new(0, 0, 0)
- MainB.TextSize = 14
- MainB.MouseButton1Down:connect(function()
- Main.Visible = true;
- Credits.Visible = false;
- Scripts.Visible = false;
- Executor.Visible = false;
- end)
- ScriptsB.Name = "ScriptsB"
- ScriptsB.Parent = Frame
- ScriptsB.BackgroundColor3 = Color3.new(1, 1, 1)
- ScriptsB.Position = UDim2.new(0.259593666, 0, 0.297297299, 0)
- ScriptsB.Size = UDim2.new(0, 115, 0, 25)
- ScriptsB.Font = Enum.Font.SourceSans
- ScriptsB.Text = "Scripts"
- ScriptsB.TextColor3 = Color3.new(0, 0, 0)
- ScriptsB.TextSize = 14
- ScriptsB.MouseButton1Down:connect(function()
- Main.Visible = false;
- Credits.Visible = false;
- Scripts.Visible = true;
- Executor.Visible = false;
- end)
- CreditsB.Name = "CreditsB"
- CreditsB.Parent = Frame
- CreditsB.BackgroundColor3 = Color3.new(1, 1, 1)
- CreditsB.Position = UDim2.new(0.519187331, 0, 0.297297299, 0)
- CreditsB.Size = UDim2.new(0, 115, 0, 25)
- CreditsB.Font = Enum.Font.SourceSans
- CreditsB.Text = "Executor"
- CreditsB.TextColor3 = Color3.new(0, 0, 0)
- CreditsB.TextSize = 14
- CreditsB.MouseButton1Down:connect(function()
- Credits.Visible = false;
- Main.Visible = false;
- Scripts.Visible = false;
- Executor.Visible = true;
- end)
- Main.Name = "Main"
- Main.Parent = Frame
- Main.BackgroundColor3 = Color3.new(0.631373, 0.447059, 1)
- Main.Position = UDim2.new(-0.000277638435, 0, 1.00986481, 0)
- Main.Size = UDim2.new(0, 443, 0, 195)
- TextButton.Parent = Main
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.Position = UDim2.new(0.227542147, 0, 0.807012081, 0)
- TextButton.Size = UDim2.new(0, 89, 0, 26)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "JumpPower"
- TextButton.TextColor3 = Color3.new(0, 0, 0)
- TextButton.TextSize = 14
- TextButton.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = TextBox_2.Text
- end)
- TextButton_3.Parent = Main
- TextButton_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_3.Position = UDim2.new(-0.000330885872, 0, 0.807012081, 0)
- TextButton_3.Size = UDim2.new(0, 89, 0, 26)
- TextButton_3.Font = Enum.Font.SourceSans
- TextButton_3.Text = "WalkSpeed"
- TextButton_3.TextColor3 = Color3.new(0, 0, 0)
- TextButton_3.TextSize = 14
- TextButton_3.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = TextBox_4.Text
- end)
- TextButton_5.Parent = Main
- TextButton_5.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_5.Position = UDim2.new(0.799, 0, 0.858, 0)
- TextButton_5.Size = UDim2.new(0, 89, 0, 27)
- TextButton_5.Font = Enum.Font.SourceSans
- TextButton_5.Text = "Fe Btools"
- TextButton_5.TextColor3 = Color3.new(0, 0, 0)
- TextButton_5.TextSize = 14
- TextButton_5.MouseButton1Down:connect(function()
- local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool2 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool3 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool4 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool5 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- tool1.BinType = "Clone"
- tool2.BinType = "GameTool"
- tool3.BinType = "Hammer"
- tool4.BinType = "Script"
- tool5.BinType = "Grab"
- end)
- TextButton_6.Parent = Main
- TextButton_6.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_6.Position = UDim2.new(0.46, 0, 0.807012081, 0)
- TextButton_6.Size = UDim2.new(0, 89, 0, 26)
- TextButton_6.Font = Enum.Font.SourceSans
- TextButton_6.Text = "HipHeight"
- TextButton_6.TextColor3 = Color3.new(0, 0, 0)
- TextButton_6.TextSize = 14
- TextButton_6.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = TextBox_3.Text
- end)
- Scripts.Name = "Scripts"
- Scripts.Parent = Frame
- Scripts.BackgroundColor3 = Color3.new(0.631373, 0.447059, 1)
- Scripts.Position = UDim2.new(4.47034836e-08, 0, 1, 0)
- Scripts.Size = UDim2.new(0, 443, 0, 195)
- Scripts.Visible = false;
- TextButton_8.Parent = Scripts
- TextButton_8.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_8.Position = UDim2.new(-0, 0, 0.859, 0)
- TextButton_8.Size = UDim2.new(0, 89, 0, 27)
- TextButton_8.Font = Enum.Font.SourceSans
- TextButton_8.Text = "ClickTPTool"
- TextButton_8.TextColor3 = Color3.new(0, 0, 0)
- TextButton_8.TextSize = 14
- TextButton_8.MouseButton1Down:connect(function()
- mouse = game.Players.LocalPlayer:GetMouse()
- tool = Instance.new("Tool")
- tool.RequiresHandle = false
- tool.Name = "Click Teleport"
- tool.Activated:connect(function()
- local pos = mouse.Hit+Vector3.new(0,2.5,0)
- pos = CFrame.new(pos.X,pos.Y,pos.Z)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- end)
- tool.Parent = game.Players.LocalPlayer.Backpack
- end)
- TextButton_9.Parent = Scripts
- TextButton_9.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_9.Position = UDim2.new(-0.000330885872, 0, 0.668550551, 0)
- TextButton_9.Size = UDim2.new(0, 89, 0, 27)
- TextButton_9.Font = Enum.Font.SourceSans
- TextButton_9.Text = "EnableInventory"
- TextButton_9.TextColor3 = Color3.new(0, 0, 0)
- TextButton_9.TextSize = 14
- TextButton_9.MouseButton1Down:connect(function()
- game.StarterGui:SetCoreGuiEnabled(2, true)
- end)
- TextButton_10.Parent = Scripts
- TextButton_10.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_10.Position = UDim2.new(-0.000330885872, 0, 0.478806973, 0)
- TextButton_10.Size = UDim2.new(0, 89, 0, 27)
- TextButton_10.Font = Enum.Font.SourceSans
- TextButton_10.Text = "Fe God"
- TextButton_10.TextColor3 = Color3.new(0, 0, 0)
- TextButton_10.TextSize = 14
- TextButton_10.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.Name = 1
- local l = game.Players.LocalPlayer.Character["1"]:Clone()
- l.Parent = game.Players.LocalPlayer.Character
- l.Name = "Humanoid"
- wait(0.1)
- game.Players.LocalPlayer.Character["1"]:Destroy()
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- wait(0.1)
- game.Players.LocalPlayer.Character.Animate.Disabled = false
- game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
- end)
- TextButton_11.Parent = Scripts
- TextButton_11.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_11.Position = UDim2.new(-0.000330871175, 0, 0.289769262, 0)
- TextButton_11.Size = UDim2.new(0, 89, 0, 27)
- TextButton_11.Font = Enum.Font.SourceSans
- TextButton_11.Text = "Respawn"
- TextButton_11.TextColor3 = Color3.new(0, 0, 0)
- TextButton_11.TextSize = 14
- TextButton_11.MouseButton1Down:connect(function()
- local prt=Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.LocalPlayer.Character=prt
- end)
- TextButton_12.Parent = Scripts
- TextButton_12.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_12.Position = UDim2.new(0.224999994, 0, 0.859000027, 0)
- TextButton_12.Size = UDim2.new(0, 89, 0, 27)
- TextButton_12.Font = Enum.Font.SourceSans
- TextButton_12.Text = "Invisible"
- TextButton_12.TextColor3 = Color3.new(0, 0, 0)
- TextButton_12.TextSize = 14
- TextButton_12.MouseButton1Down:connect(function()
- Local = game:GetService('Players').LocalPlayer
- Char = Local.Character
- touched,tpdback = false, false
- Local.CharacterAdded:connect(function(char)
- if script.Disabled ~= true then
- wait(.25)
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end
- end)
- game:GetService('UserInputService').InputBegan:connect(function(key)
- if key.KeyCode == Enum.KeyCode.Equals then
- if script.Disabled ~= true then
- script.Disabled = true
- print'you may re-execute'
- end
- end
- end)
- box = Instance.new('Part',workspace)
- box.Anchored = true
- box.CanCollide = true
- box.Size = Vector3.new(10,1,10)
- box.Position = Vector3.new(0,10000,0)
- box.Touched:connect(function(part)
- if (part.Parent.Name == Local.Name) then
- if touched == false then
- touched = true
- function apply()
- if script.Disabled ~= true then
- no = Char.HumanoidRootPart:Clone()
- wait(.25)
- Char.HumanoidRootPart:Destroy()
- no.Parent = Char
- Char:MoveTo(loc)
- touched = false
- end end
- if Char then
- apply()
- end
- end
- end
- end)
- repeat wait() until Char
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end)
- Credits.Name = "Credits"
- Credits.Parent = Frame
- Credits.BackgroundColor3 = Color3.new(0.631373, 0.447059, 1)
- Credits.Position = UDim2.new(0, 0, 1, 0)
- Credits.Size = UDim2.new(0, 443, 0, 195)
- Credits.Visible = false;
- TextLabel.Parent = Credits
- TextLabel.BackgroundColor3 = Color3.new(0.396078, 0.658824, 1)
- TextLabel.Position = UDim2.new(0, 0, 0.158163264, 0)
- TextLabel.Size = UDim2.new(0, 200, 0, 50)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = "Scripted By Gogo1000"
- TextLabel.TextColor3 = Color3.new(0, 0, 0)
- TextLabel.TextSize = 14
- TextLabel_2.Parent = Credits
- TextLabel_2.BackgroundColor3 = Color3.new(0.396078, 0.658824, 1)
- TextLabel_2.Position = UDim2.new(0, 0, 0.413265288, 0)
- TextLabel_2.Size = UDim2.new(0, 200, 0, 50)
- TextLabel_2.Font = Enum.Font.SourceSans
- TextLabel_2.Text = "Designed By RockeDev"
- TextLabel_2.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_2.TextSize = 14
- TextButton_13.Parent = Frame
- TextButton_13.BackgroundColor3 = Color3.new(1, 0, 0)
- TextButton_13.Position = UDim2.new(0.968, 0, 0, 0)
- TextButton_13.Size = UDim2.new(0, 14, 0, 36)
- TextButton_13.Font = Enum.Font.SourceSans
- TextButton_13.Text = "X"
- TextButton_13.TextColor3 = Color3.new(0, 0, 0)
- TextButton_13.TextSize = 14
- TextButton_13.MouseButton1Down:connect(function()
- Frame.Visible = false;
- Credits.Visible = false;
- Main.Visible = false;
- Scripts.Visible = false;
- Executor.Visible = false;
- end)
- TextButton_14.Parent = ScreenGui
- TextButton_14.BackgroundColor3 = Color3.new(0.764706, 0.764706, 0.764706)
- TextButton_14.Position = UDim2.new(0.441048026, 0, 0.959183633, 0)
- TextButton_14.Size = UDim2.new(0, 132, 0, 24)
- TextButton_14.Font = Enum.Font.SourceSans
- TextButton_14.Text = "Open GUI"
- TextButton_14.TextColor3 = Color3.new(0, 0, 0)
- TextButton_14.TextSize = 14
- TextButton_14.MouseButton1Down:connect(function()
- Frame.Visible = true;
- Credits.Visible = false;
- Main.Visible = true;
- Scripts.Visible = false;
- Executor.Visible = false;
- end)
- ExecutorB.Name = "ExecutorB"
- ExecutorB.Parent = Frame
- ExecutorB.BackgroundColor3 = Color3.new(1, 1, 1)
- ExecutorB.Position = UDim2.new(0.778781056, 0, 0.297297299, 0)
- ExecutorB.Size = UDim2.new(0, 83, 0, 25)
- ExecutorB.Font = Enum.Font.SourceSans
- ExecutorB.Text = "Credits"
- ExecutorB.TextColor3 = Color3.new(0, 0, 0)
- ExecutorB.TextSize = 14
- ExecutorB.MouseButton1Down:connect(function()
- Main.Visible = false;
- Credits.Visible = true;
- Scripts.Visible = false;
- Executor.Visible = false;
- end)
- Executor.Name = "Executor"
- Executor.Parent = Frame
- Executor.BackgroundColor3 = Color3.new(0.631373, 0.447059, 1)
- Executor.Position = UDim2.new(0, 0, 1, 0)
- Executor.Size = UDim2.new(0, 443, 0, 195)
- TextButton_15.Parent = Executor
- TextButton_15.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_15.Position = UDim2.new(0.38374716, 0, 0.728205144, 0)
- TextButton_15.Size = UDim2.new(0, 89, 0, 27)
- TextButton_15.Font = Enum.Font.SourceSans
- TextButton_15.Text = "Execute"
- TextButton_15.TextColor3 = Color3.new(0, 0, 0)
- TextButton_15.TextSize = 14
- TextButton_15.MouseButton1Down:connect(function()
- loadstring(TextBox.Text)()
- end)
- TextBox.Parent = Executor
- TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
- TextBox.Position = UDim2.new(0.128668174, 0, 0.0820512846, 0)
- TextBox.Size = UDim2.new(0, 328, 0, 114)
- TextBox.Font = Enum.Font.SourceSans
- TextBox.Text = "Script here"
- TextBox.TextColor3 = Color3.new(0, 0, 0)
- TextBox.TextSize = 14
- TextBox.TextWrapped = true;
- TextBox.TextXAlignment = Enum.TextXAlignment.Left
- TextBox.TextYAlignment = Enum.TextYAlignment.Top
- TextButton_16.Parent = Scripts
- TextButton_16.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_16.Position = UDim2.new(0.225402758, 0, 0.294191658, 0)
- TextButton_16.Size = UDim2.new(0, 89, 0, 27)
- TextButton_16.Font = Enum.Font.SourceSans
- TextButton_16.Text = "Name Spam"
- TextButton_16.TextColor3 = Color3.new(0, 0, 0)
- TextButton_16.TextSize = 14
- TextButton_16.MouseButton1Down:connect(function()
- while true do
- amount_of_msgs = 1
- for i = 1, amount_of_msgs do
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("/me ", "All")
- end
- wait(0.75)
- amount_of_msgs = 1
- for i = 1, amount_of_msgs do
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("/me ", "All")
- end
- wait(0.75)
- amount_of_msgs = 1
- for i = 1, amount_of_msgs do
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("/me ", "All")
- end
- wait(0.75)
- amount_of_msgs = 1
- for i = 1, amount_of_msgs do
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("/me ", "All")
- end
- wait(0.75)
- amount_of_msgs = 1
- for i = 1, amount_of_msgs do
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("/me ", "All")
- end
- wait(0.75)
- amount_of_msgs = 1
- for i = 1, amount_of_msgs do
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("/me ", "All")
- end
- wait(0.75)
- amount_of_msgs = 1
- for i = 1, amount_of_msgs do
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("/me ", "All")
- end
- wait(12)
- end
- end)
- TextButton_17.Parent = Scripts
- TextButton_17.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_17.Position = UDim2.new(0.225402758, 0, 0.478807032, 0)
- TextButton_17.Size = UDim2.new(0, 89, 0, 27)
- TextButton_17.Font = Enum.Font.SourceSans
- TextButton_17.Text = "ESP"
- TextButton_17.TextColor3 = Color3.new(0, 0, 0)
- TextButton_17.TextSize = 14
- TextButton_17.MouseButton1Down:connect(function()
- -- -----------------------------------
- -- ___ _ _ _ --
- -- / __| ___| |_| |_(_)_ _ __ _ ___--
- -- \__ \/ -_) _| _| | ' \/ _` (_-<--
- -- |___/\___|\__|\__|_|_||_\__, /__/--
- -- |___/ --
- -- -----------------------------------
- -- -----------------------------------
- ALLYCOLOR = {0,255,255} --//Color of the ESP of people on the same team
- ENEMYCOLOR = {255,0,0} --//Color of the ESP of people on NOT the same team
- TRANSPARENCY = 0.5 --//Transparency of the ESP
- HEALTHBAR_ACTIVATED = true --//Renders the Healthbar
- --
- --
- -- !!!Don't Change Anything Below Here Unless You Know What You're Doing!!!
- function createFlex()
- -- -----------------------------------------------------------------------------------
- --[VARIABLES] //Changing may result in Errors!
- players = game:GetService("Players") --//Required for PF
- faces = {"Front","Back","Bottom","Left","Right","Top"} --//Every possible Enum face
- currentPlayer = nil --//Used for the Team-Check
- lplayer = players.LocalPlayer --//The LocalPlayer
- -- -----------------------------------------------------------------------------------
- players.PlayerAdded:Connect(function(p)
- currentPlayer = p
- p.CharacterAdded:Connect(function(character) --//For when a new Player joins the game
- createESP(character)
- end)
- end)
- -- -----------------------------------------------------------------------------------
- function checkPart(obj) if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name~="HumanoidRootPart" then return true end end --//Check if the Part is suitable
- -- -----------------------------------------------------------------------------------
- function actualESP(obj)
- for i=0,5 do
- surface = Instance.new("SurfaceGui",obj) --//Creates the SurfaceGui
- surface.Face = Enum.NormalId[faces[i+1]] --//Adjusts the Face and chooses from the face table
- surface.AlwaysOnTop = true
- frame = Instance.new("Frame",surface) --//Creates the viewable Frame
- frame.Size = UDim2.new(1,0,1,0)
- frame.BorderSizePixel = 0
- frame.BackgroundTransparency = TRANSPARENCY
- if currentPlayer.Team == players.LocalPlayer.Team then --//Checks the Players Team
- frame.BackgroundColor3 = Color3.new(ALLYCOLOR[1],ALLYCOLOR[2],ALLYCOLOR[3]) --//If in same Team
- else
- frame.BackgroundColor3 = Color3.new(ENEMYCOLOR[1],ENEMYCOLOR[2],ENEMYCOLOR[3]) --//If in another Team
- end
- end
- end
- -- -----------------------------------------------------------------------------------
- function createHealthbar(hrp)
- board =Instance.new("BillboardGui",hrp) --//Creates the BillboardGui with HumanoidRootPart as the Parent
- board.Name = "total"
- board.Size = UDim2.new(1,0,1,0)
- board.StudsOffset = Vector3.new(3,1,0)
- board.AlwaysOnTop = true
- bar = Instance.new("Frame",board) --//Creates the red background
- bar.BackgroundColor3 = Color3.new(255,0,0)
- bar.BorderSizePixel = 0
- bar.Size = UDim2.new(0.2,0,4,0)
- bar.Name = "total2"
- health = Instance.new("Frame",bar) --//Creates the changing green Frame
- health.BackgroundColor3 = Color3.new(0,255,0)
- health.BorderSizePixel = 0
- health.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0)
- hrp.Parent.Humanoid.Changed:Connect(function(property) --//Triggers when any Property changed
- hrp.total.total2.Frame.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0) --//Adjusts the size of the green Frame
- end)
- end
- -- -----------------------------------------------------------------------------------
- function createESP(c) --//Checks and calls the proper function
- bugfix = c:WaitForChild("Head") --// *Used so the children of the character arent nil.
- for i,v in pairs(c:GetChildren()) do
- if checkPart(v) then
- actualESP(v)
- end
- end
- if HEALTHBAR_ACTIVATED then --//If the user decided to
- createHealthbar(c:WaitForChild("HumanoidRootPart")) --//Calls the function of the creation
- end
- end
- -- -----------------------------------------------------------------------------------
- for i,people in pairs(players:GetChildren())do
- if people ~= players.LocalPlayer then
- currentPlayer = people
- --//Used for Players already in the Game
- createESP(people.Character)
- people.CharacterAdded:Connect(function(character)
- createESP(character)
- end)
- end
- end
- -- -----------------------------------------------------------------------------------
- end --//End of the entire function
- createFlex() --// Does exactly that :)
- end)
- TextButton_18.Parent = Scripts
- TextButton_18.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_18.Position = UDim2.new(0.225402758, 0, 0.668550611, 0)
- TextButton_18.Size = UDim2.new(0, 89, 0, 27)
- TextButton_18.Font = Enum.Font.SourceSans
- TextButton_18.Text = "Friend Spam"
- TextButton_18.TextColor3 = Color3.new(0, 0, 0)
- TextButton_18.TextSize = 14
- TextButton_18.MouseButton1Down:connect(function()
- local RobloxReplicatedStorage = game:GetService('RobloxReplicatedStorage')
- RemoteEvent_NewFollower = RobloxReplicatedStorage:WaitForChild('NewFollower')
- while wait(0) do
- for i,v in pairs(game.Players:GetChildren()) do
- game.Players.LocalPlayer:RequestFriendship(v)
- RemoteEvent_NewFollower:FireServer(v, true)
- wait(0.01)
- RemoteEvent_NewFollower:FireServer(v, false)
- game.Players.LocalPlayer:RevokeFriendship(v)
- end
- end
- -- Purest/Noober
- end)
- TextBox_4.Parent = Main
- TextBox_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextBox_4.Position = UDim2.new(0, 0, 0.61, 0)
- TextBox_4.Size = UDim2.new(0, 89, 0, 27)
- TextBox_4.Font = Enum.Font.SourceSans
- TextBox_4.Text = "Value"
- TextBox_4.TextColor3 = Color3.new(0, 0, 0)
- TextBox_4.TextSize = 14
- TextBox_2.Parent = Main
- TextBox_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextBox_2.Position = UDim2.new(0.228, 0, 0.61, 0)
- TextBox_2.Size = UDim2.new(0, 89, 0, 27)
- TextBox_2.Font = Enum.Font.SourceSans
- TextBox_2.Text = "Value"
- TextBox_2.TextColor3 = Color3.new(0, 0, 0)
- TextBox_2.TextSize = 14
- TextBox_3.Parent = Main
- TextBox_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextBox_3.Position = UDim2.new(0.46, 0, 0.61, 0)
- TextBox_3.Size = UDim2.new(0, 89, 0, 27)
- TextBox_3.Font = Enum.Font.SourceSans
- TextBox_3.Text = "Value"
- TextBox_3.TextColor3 = Color3.new(0, 0, 0)
- TextBox_3.TextSize = 14
- TextButton_19.Parent = Scripts
- TextButton_19.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_19.Position = UDim2.new(0.448476285, 0, 0.289769292, 0)
- TextButton_19.Size = UDim2.new(0, 89, 0, 27)
- TextButton_19.Font = Enum.Font.SourceSans
- TextButton_19.Text = "Night"
- TextButton_19.TextColor3 = Color3.new(0, 0, 0)
- TextButton_19.TextSize = 14
- TextButton_19.MouseButton1Down:connect(function()
- game.Lighting.TimeOfDay = "00:00:00"
- end)
- TextButton_20.Parent = Scripts
- TextButton_20.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_20.Position = UDim2.new(0.448476285, 0, 0.474384665, 0)
- TextButton_20.Size = UDim2.new(0, 89, 0, 27)
- TextButton_20.Font = Enum.Font.SourceSans
- TextButton_20.Text = "Day"
- TextButton_20.TextColor3 = Color3.new(0, 0, 0)
- TextButton_20.TextSize = 14
- TextButton_20.MouseButton1Down:connect(function()
- game.Lighting.TimeOfDay = "12:00:00"
- end)
- TextButton_21.Parent = Scripts
- TextButton_21.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_21.Position = UDim2.new(0.448476285, 0, 0.664128244, 0)
- TextButton_21.Size = UDim2.new(0, 89, 0, 26)
- TextButton_21.Font = Enum.Font.SourceSans
- TextButton_21.Text = "ForceField"
- TextButton_21.TextColor3 = Color3.new(0, 0, 0)
- TextButton_21.TextSize = 14
- TextButton_21.MouseButton1Down:connect(function()
- Instance.new("ForceField", game.Players.LocalPlayer.Character)
- end)
- TextButton_22.Parent = Scripts
- TextButton_22.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_22.Position = UDim2.new(0.448476285, 0, 0.859000027, 0)
- TextButton_22.Size = UDim2.new(0, 89, 0, 27)
- TextButton_22.Font = Enum.Font.SourceSans
- TextButton_22.Text = "Sit"
- TextButton_22.TextColor3 = Color3.new(0, 0, 0)
- TextButton_22.TextSize = 14
- TextButton_22.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.Sit = true
- end)
- TextButton_23.Parent = Scripts
- TextButton_23.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_23.Position = UDim2.new(0.665180564, 0, 0.289769292, 0)
- TextButton_23.Size = UDim2.new(0, 89, 0, 27)
- TextButton_23.Font = Enum.Font.SourceSans
- TextButton_23.Text = "Destroy All"
- TextButton_23.TextColor3 = Color3.new(0, 0, 0)
- TextButton_23.TextSize = 14
- TextButton_23.MouseButton1Down:connect(function()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- v:Destroy()
- end
- end
- end)
- TextButton_24.Parent = Scripts
- TextButton_24.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_24.Position = UDim2.new(0.665180564, 0, 0.474384665, 0)
- TextButton_24.Size = UDim2.new(0, 89, 0, 27)
- TextButton_24.Font = Enum.Font.SourceSans
- TextButton_24.Text = "Print All Names"
- TextButton_24.TextColor3 = Color3.new(0, 0, 0)
- TextButton_24.TextSize = 14
- TextButton_24.MouseButton1Down:connect(function()
- for Get,Players in ipairs(game.Players:GetPlayers()) do
- print(Players.Name)
- end
- end)
- TextButton_25.Parent = Scripts
- TextButton_25.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_25.Position = UDim2.new(0.665180564, 0, 0.664128244, 0)
- TextButton_25.Size = UDim2.new(0, 89, 0, 26)
- TextButton_25.Font = Enum.Font.SourceSans
- TextButton_25.Text = "Print Everything"
- TextButton_25.TextColor3 = Color3.new(0, 0, 0)
- TextButton_25.TextSize = 14
- TextButton_25.MouseButton1Down:connect(function()
- for Get,Players in ipairs(game.Players:GetPlayers()) do
- for Get,InsidePlayers in ipairs(Players:GetChildren()) do
- print(InsidePlayers.Name)
- end
- end
- end)
- TextButton_26.Parent = Scripts
- TextButton_26.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_26.Position = UDim2.new(0.665180564, 0, 0.859000027, 0)
- TextButton_26.Size = UDim2.new(0, 89, 0, 27)
- TextButton_26.Font = Enum.Font.SourceSans
- TextButton_26.Text = "Pistol"
- TextButton_26.TextColor3 = Color3.new(0, 0, 0)
- TextButton_26.TextSize = 14
- TextButton_26.MouseButton1Down:connect(function()
- wait(1)
- mee = game.Players.LocalPlayer
- pistol = Instance.new("Tool", mee.Backpack)
- pistol.GripForward = Vector3.new(-0.149, 0.984, -0.099)
- pistol.GripPos = Vector3.new(0.1, -0.55, -0.2)
- pistol.GripRight = Vector3.new(0.989, 0.148, -0.015)
- pistol.GripUp = Vector3.new(0, 0.1, 0.995)
- pistol.ToolTip = "Umm... where did you get that?"
- pistol.Name = "Pistol"
- pistolpart = Instance.new("Part", pistol)
- pistolpart.Name = "Handle"
- pistolpart.BrickColor = BrickColor.new("Black")
- pistolpart.Material = "SmoothPlastic"
- pistolpart.Orientation = Vector3.new(-88.99, 152.78, 135.7)
- pistolpart.Size = Vector3.new(0.2, 1.12, 0.6)
- pistolmesh = Instance.new("SpecialMesh", pistolpart)
- pistolmesh.MeshId = "rbxassetid://430060386"
- pistolmesh.Scale = Vector3.new(1.7, 1.7, 1.7)
- pistolmesh.TextureId = "rbxassetid://430060404"
- pistolmesh.VertexColor = Vector3.new(2, 2, 2)
- gunshotsound = Instance.new("Sound", pistolpart)
- gunshotsound.SoundId = "rbxassetid://213603013"
- mouserotatecharacter = true
- pistol.Equipped:connect(function(mouse)
- mouserotatecharacter = true
- local torso = mee.Character.HumanoidRootPart
- local mouseturning = mee:GetMouse()
- mee.Character.Humanoid.AutoRotate = false
- mouseturning.Move:connect(function()
- if mouserotatecharacter == true then
- torso.CFrame = CFrame.new(torso.Position, mouseturning.Hit.p*Vector3.new(1,0,1) + torso.Position*Vector3.new(0, 1, 0))
- end
- end)
- mouse.Button1Down:connect(function()
- gunshotsound:Play()
- MakeShell()
- local ray = Ray.new(pistol.Handle.CFrame.p, (mouse.Hit.p - pistol.Handle.CFrame.p).unit * 300)
- local part, position = workspace:FindPartOnRay(ray, mee.Character, false, true)
- local beam = Instance.new("Part", workspace)
- beam.BrickColor = BrickColor.new("White")
- beam.FormFactor = "Custom"
- beam.Material = "Neon"
- beam.Transparency = 0.7
- beam.Anchored = true
- beam.Locked = true
- beam.CanCollide = false
- local distance = (pistol.Handle.CFrame.p - position).magnitude
- beam.Size = Vector3.new(0.3, 0.3, distance)
- beam.CFrame = CFrame.new(pistol.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- game:GetService("Debris"):AddItem(beam, 0.1)
- if part then
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if not humanoid then
- humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
- end
- if humanoid then
- plrmodel = humanoid.Parent
- if plrmodel.Humanoid.Health ~= 0 then
- --blood
- plrmodel.Archivable = true
- local Char = plrmodel
- local Hum = Char:FindFirstChild("Humanoid")
- local Tor = Char:FindFirstChild("Torso") or Char:FindFirstChild("UpperTorso")
- local Health = Hum.Health
- local M = math.random
- local R = math.rad
- local rates = {.05, .075, .1, .15}
- local smooth = function(P)
- local SM = Enum.SurfaceType.SmoothNoOutlines
- P.TopSurface = SM
- P.BottomSurface = SM
- P.RightSurface = SM
- P.LeftSurface = SM
- P.FrontSurface = SM
- P.BackSurface = SM
- end
- local function BloodPool(Part,Size)
- local Pool = Instance.new("Part",game.Workspace)
- Pool.TopSurface = 0
- Pool.CanCollide = false
- Pool.BrickColor = BrickColor.new("Crimson")
- Pool.Transparency = 0
- Instance.new("CylinderMesh",Pool)
- Pool.Anchored = true
- Pool.Name = "BloodPoolPart"
- smooth(Pool)
- Pool.FormFactor = Enum.FormFactor.Custom
- Pool.Size = Size
- local c = Part.CFrame*CFrame.new(M(-3.01,3.01),-2.9,M(-3.01,3.01))
- coroutine.resume(coroutine.create(function()
- local rate = rates[M(1,#rates)]
- game.Debris:AddItem(Pool,15)
- for i = 1,M(25,70) do
- wait()
- Pool.CFrame = c
- Pool.Size = Pool.Size+Vector3.new(rate,0,rate)
- end
- wait(5)
- Pool:Destroy()
- end))
- end
- local function BloodDrops(Size,Area)
- local Blood = Instance.new("Part",game.Workspace)
- Blood.BrickColor = BrickColor.new("Crimson")
- Blood.Parent = plrmodel
- Blood.TopSurface = 0
- Blood.CanCollide = false
- Blood.Anchored = false
- Blood.FormFactor = Enum.FormFactor.Custom
- Blood.Size = Size
- Blood.CFrame = Area*CFrame.new(M(-1.00,1.00),M(-1.00,1.00),M(-1.00,1.00))
- return Blood
- end
- Hum.Changed:connect(function()
- if Hum.Health < Health then
- Health = Hum.Health
- for i = 1, math.random(4,10)do
- local Size = Vector3.new(M(-0.25,0.25),.2,M(-.25,.25))
- local Blood = BloodDrops(Size,Tor.CFrame)
- local Stopper = false
- local Size2 = Vector3.new(M(-0.25,0.25),.2,M(-.25,.25))
- BloodPool(Tor,Size2)
- end
- end
- end)
- end
- --Ragdoll
- wait()
- function getAttachment0(attachmentName)
- for _,child in next,plrmodel:GetChildren() do
- local attachment = child:FindFirstChild(attachmentName)
- if attachment then
- return attachment
- end
- end
- end
- plrmodel.Humanoid.Died:Connect(function(var)
- local removeHRP = true
- local head = plrmodel["Head"]
- local leftarm = plrmodel["Left Arm"]
- local leftleg = plrmodel["Left Leg"]
- local rightleg = plrmodel["Right Leg"]
- local rightarm = plrmodel["Right Arm"]
- local torso = plrmodel.Torso
- local root = plrmodel.HumanoidRootPart
- if removeHRP == true then
- root:Destroy()
- end
- local rootA =Instance.new("Attachment")
- local HeadA = Instance.new("Attachment")
- local LeftArmA = Instance.new("Attachment")
- local LeftLegA = Instance.new("Attachment")
- local RightArmA = Instance.new("Attachment")
- local RightLegA = Instance.new("Attachment")
- local TorsoA = Instance.new("Attachment")
- local TorsoA1 = Instance.new("Attachment")
- local TorsoA2 = Instance.new("Attachment")
- local TorsoA3 = Instance.new("Attachment")
- local TorsoA4 = Instance.new("Attachment")
- local TorsoA5 = Instance.new("Attachment")
- local function set1()
- HeadA.Name = "HeadA"
- HeadA.Parent = head
- HeadA.Position = Vector3.new(0, -0.5, 0)
- HeadA.Rotation = Vector3.new(0, 0, 0)
- HeadA.Axis = Vector3.new(1, 0, 0)
- HeadA.SecondaryAxis = Vector3.new(0, 1, 0)
- LeftArmA.Name = "LeftArmA"
- LeftArmA.Parent = leftarm
- LeftArmA.Position = Vector3.new(0.5, 1, 0)
- LeftArmA.Rotation = Vector3.new(0, 0, 0)
- LeftArmA.Axis = Vector3.new(1, 0, 0)
- LeftArmA.SecondaryAxis = Vector3.new(0, 1, 0)
- LeftLegA.Name = "LeftLegA"
- LeftLegA.Parent = leftleg
- LeftLegA.Position = Vector3.new(0, 1, 0)
- LeftLegA.Rotation = Vector3.new(0, 0, 0)
- LeftLegA.Axis = Vector3.new(1, 0, 0)
- LeftLegA.SecondaryAxis = Vector3.new(0, 1, 0)
- RightArmA.Name = "RightArmA"
- RightArmA.Parent = rightarm
- RightArmA.Position = Vector3.new(-0.5, 1, 0)
- RightArmA.Rotation = Vector3.new(0, 0, 0)
- RightArmA.Axis = Vector3.new(1, 0, 0)
- RightArmA.SecondaryAxis = Vector3.new(0, 1, 0)
- RightLegA.Name = "RightLegA"
- RightLegA.Parent = rightleg
- RightLegA.Position = Vector3.new(0, 1, 0)
- RightLegA.Rotation = Vector3.new(0, 0, 0)
- RightLegA.Axis = Vector3.new(1, 0, 0)
- RightLegA.SecondaryAxis = Vector3.new(0, 1, 0)
- rootA.Name= "rootA"
- rootA.Parent = root
- rootA.Position = Vector3.new(0, 0, 0)
- rootA.Rotation = Vector3.new(0, 90, 0)
- rootA.Axis = Vector3.new(0, 0, -1)
- rootA.SecondaryAxis = Vector3.new(0, 1, 0)
- end
- local function set2()
- TorsoA.Name = "TorsoA"
- TorsoA.Parent = torso
- TorsoA.Position = Vector3.new(0.5, -1, 0)
- TorsoA.Rotation = Vector3.new(0, 0, 0)
- TorsoA.Axis = Vector3.new(1, 0, 0)
- TorsoA.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA1.Name = "TorsoA1"
- TorsoA1.Parent = torso
- TorsoA1.Position = Vector3.new(-0.5, -1, 0)
- TorsoA1.Rotation = Vector3.new(0, 0, 0)
- TorsoA1.Axis = Vector3.new(1, 0, 0)
- TorsoA1.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA2.Name = "TorsoA2"
- TorsoA2.Parent = torso
- TorsoA2.Position = Vector3.new(-1, 1, 0)
- TorsoA2.Rotation = Vector3.new(0, 0, 0)
- TorsoA2.Axis = Vector3.new(1, 0, 0)
- TorsoA2.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA3.Name = "TorsoA3"
- TorsoA3.Parent = torso
- TorsoA3.Position = Vector3.new(1, 1, 0)
- TorsoA3.Rotation = Vector3.new(0, 0, 0)
- TorsoA3.Axis = Vector3.new(1, 0, 0)
- TorsoA3.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA4.Name = "TorsoA4"
- TorsoA4.Parent = torso
- TorsoA4.Position = Vector3.new(0, 1, 0)
- TorsoA4.Rotation = Vector3.new(0, 0, 0)
- TorsoA4.Axis = Vector3.new(1, 0, 0)
- TorsoA4.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA5.Name = "TorsoA5"
- TorsoA5.Parent = torso
- TorsoA5.Position = Vector3.new(0, 0, 0)
- TorsoA5.Rotation = Vector3.new(0, 90, 0)
- TorsoA5.Axis = Vector3.new(0, 0, -1)
- TorsoA5.SecondaryAxis = Vector3.new(0, 1, 0)
- end
- local function set3()
- end
- spawn(set1);
- spawn(set2);
- local HA = Instance.new("HingeConstraint")
- HA.Parent = head
- HA.Attachment0 = HeadA
- HA.Attachment1 = TorsoA4
- HA.Enabled = true
- HA.LimitsEnabled=true
- HA.LowerAngle=0
- HA.UpperAngle=0
- local LAT = Instance.new("BallSocketConstraint")
- LAT.Parent = leftarm
- LAT.Attachment0 = LeftArmA
- LAT.Attachment1 = TorsoA2
- LAT.Enabled = true
- LAT.LimitsEnabled=true
- LAT.UpperAngle=90
- local RAT = Instance.new("BallSocketConstraint")
- RAT.Parent = rightarm
- RAT.Attachment0 = RightArmA
- RAT.Attachment1 = TorsoA3
- RAT.Enabled = true
- RAT.LimitsEnabled=true
- RAT.UpperAngle=90
- local HA = Instance.new("BallSocketConstraint")
- HA.Parent = head
- HA.Attachment0 = HeadA
- HA.Attachment1 = TorsoA4
- HA.Enabled = true
- local TLL = Instance.new("BallSocketConstraint")
- TLL.Parent = torso
- TLL.Attachment0 = TorsoA1
- TLL.Attachment1 = LeftLegA
- TLL.Enabled = true
- TLL.LimitsEnabled=true
- TLL.UpperAngle=90
- local TRL = Instance.new("BallSocketConstraint")
- TRL.Parent = torso
- TRL.Attachment0 = TorsoA
- TRL.Attachment1 = RightLegA
- TRL.Enabled = true
- TRL.LimitsEnabled=true
- TRL.UpperAngle=90
- local RTA = Instance.new("BallSocketConstraint")
- RTA.Parent = root
- RTA.Attachment0 = rootA
- RTA.Attachment1 = TorsoA5
- RTA.Enabled = true
- RTA.LimitsEnabled=true
- RTA.UpperAngle=0
- head.Velocity = head.CFrame.lookVector*30
- for _,child in next,plrmodel:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") then
- part.Parent = plrmodel
- child:remove()
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = plrmodel
- end
- end
- end
- end
- end
- end)
- end
- if humanoid.Health ~= 0 then
- humanoid.Health = 0
- wait(3)
- while true do
- if humanoid.Health ~= 0 then
- humanoid.Health = 0 --This loop is a strange kill system I know, but this prevents doing 99 damage instead of 100 for some reason.s
- else
- break
- end
- wait(0.3)
- end
- end
- end
- end)
- end)
- pistol.Unequipped:connect(function()
- wait(0.2)
- mouserotatecharacter = false
- mee.Character.Humanoid.AutoRotate = true
- end)
- function MakeShell()
- Shell = Instance.new("Part", workspace)
- Shell.Size = Vector3.new(0.2, 0.2, 0.6)
- ShellMesh = Instance.new("SpecialMesh", Shell)
- ShellMesh.MeshId = "http://www.roblox.com/asset/?id=94295100"
- ShellMesh.Scale = Vector3.new(4, 4, 4)
- ShellMesh.TextureId = "http://www.roblox.com/asset/?id=94287792"
- Shell.Position = pistolpart.Position
- end
- end)
- -- Scripts:
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