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onplayerRespawn.sqf (trait changer)

Oct 23rd, 2019
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  1. _playerBackpackItems = backpackItems player;
  2.  
  3. if ("ToolKit" in _playerBackpackItems) then { player setUnitTrait ["engineer",true,false]; player setUnitTrait ["explosiveSpecialist",true,false];} else { player setUnitTrait ["engineer",false,false]; player setUnitTrait ["explosiveSpecialist",false,false];};
  4.  
  5. if ("Medikit" in _playerBackpackItems) then {player setUnitTrait ["medic",true,false];} else {player setUnitTrait ["medic",false,false];};
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