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- _playerBackpackItems = backpackItems player;
- if ("ToolKit" in _playerBackpackItems) then { player setUnitTrait ["engineer",true,false]; player setUnitTrait ["explosiveSpecialist",true,false];} else { player setUnitTrait ["engineer",false,false]; player setUnitTrait ["explosiveSpecialist",false,false];};
- if ("Medikit" in _playerBackpackItems) then {player setUnitTrait ["medic",true,false];} else {player setUnitTrait ["medic",false,false];};
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