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1nubloku

xest

Sep 28th, 2019
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  1. -----------/DUCKSTER THE DUCK MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full duck
  5. R = Ducknado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = DUCKTRANSFORMATION(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = duck's very bad and stinky breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  20. do
  21. script.Parent = owner.Character
  22. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  23. local function NewFakeEvent()
  24. local Bind = Instance.new("BindableEvent")
  25. local Fake;Fake = {Connections = {},
  26. fakeEvent=true;
  27. Connect=function(self,Func)
  28. Bind.Event:connect(Func)
  29. self.Connections[Bind] = true
  30. return setmetatable({Connected = true},{
  31. __index = function (self,Index)
  32. if Index:lower() == "disconnect" then
  33. return function() Fake.Connections[Bind] = false;self.Connected = false end
  34. end
  35. return Fake[Index]
  36. end;
  37. __tostring = function() return "Connection" end;
  38. })
  39. end}
  40. Fake.connect = Fake.Connect;return Fake;
  41. end
  42. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  43. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  44. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  45. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  46. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  47. local function TriggerEvent(self,Event,...)
  48. local Trigger = Mouse[Event]
  49. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  50. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  51. end
  52. end
  53. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  54. Event.OnServerEvent:Connect(function(FiredBy,Input)
  55. if FiredBy.Name ~= owner.Name then return end
  56. if Input.MouseEvent then
  57. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  58. else
  59. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  60. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  61. for _,Action in pairs(ContextActionService.Actions) do
  62. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  63. end
  64. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  65. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  66. end
  67. end)
  68. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  69. Event.Parent = NLS([[
  70. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  71. local Input = function(Input,gameProcessedEvent)
  72. if gameProcessedEvent then return end
  73. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  74. end
  75. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  76. local Hit,Target
  77. while wait(1/30) do
  78. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  79. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  80. end
  81. end
  82. ]],owner.Character)
  83. end
  84. RealGame = game;game = setmetatable({},{
  85. __index = function (self,Index)
  86. local Sandbox = function (Thing)
  87. if Thing:IsA("Player") then
  88. local RealPlayer = Thing
  89. return setmetatable({},{
  90. __index = function (self,Index)
  91. local Type = type(RealPlayer[Index])
  92. if Type == "function" then
  93. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  94. return function (self)return InternalData["Mouse"] end
  95. end
  96. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  97. end
  98. return RealPlayer[Index]
  99. end;
  100. __tostring = function(self) return RealPlayer.Name end
  101. })
  102. end
  103. end
  104. if RealGame[Index] then
  105. local Type = type(RealGame[Index])
  106. if Type == "function" then
  107. if Index:lower() == "getservice" or Index:lower() == "service" then
  108. return function (self,Service)
  109. local FakeServices = {
  110. ["players"] = function()
  111. return setmetatable({},{
  112. __index = function (self2,Index2)
  113. local RealService = RealGame:GetService(Service)
  114. local Type2 = type(Index2)
  115. if Type2 == "function" then
  116. return function (self,...) return RealService[Index2](RealService,...)end
  117. else
  118. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  119. return RealService[Index2]
  120. end
  121. end;
  122. __tostring = function(self) return RealGame:GetService(Service).Name end
  123. })
  124. end;
  125. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  126. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  127. ["runservice"] = function()
  128. return setmetatable({},{
  129. __index = function(self2,Index2)
  130. local RealService = RealGame:GetService(Service)
  131. local Type2 = type(Index2)
  132. if Type2 == "function" then
  133. return function (self,...) return RealService[Index2](RealService,...) end
  134. else
  135. local RunServices = {
  136. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  137. ["renderstepped"] = function() return RealService["Stepped"] end
  138. }
  139. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  140. return RealService[Index2]
  141. end
  142. end
  143. })
  144. end
  145. }
  146. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  147. return RealGame:GetService(Service)
  148. end
  149. end
  150. return function (self,...) return RealGame[Index](RealGame,...) end
  151. else
  152. if game:GetService(Index) then return game:GetService(Index) end
  153. return RealGame[Index]
  154. end
  155. end
  156. return nil
  157. end
  158. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  159.  
  160. Player=game:GetService("Players").LocalPlayer
  161. Character=Player.Character
  162. Character.Humanoid.Name = "noneofurbusiness"
  163. hum = Character.noneofurbusiness
  164. LeftArm=Character["Left Arm"]
  165. LeftLeg=Character["Left Leg"]
  166. RightArm=Character["Right Arm"]
  167. RightLeg=Character["Right Leg"]
  168. Root=Character["HumanoidRootPart"]
  169. Head=Character["Head"]
  170. Torso=Character["Torso"]
  171. Neck=Torso["Neck"]
  172. walking = false
  173. jumping = false
  174. allowgrassy = false
  175. zxc = false
  176. matte = nil
  177. colori = nil
  178. bigball = false
  179. attacking = false
  180. laughing = false
  181. running = false
  182. downpress = false
  183. taim = nil
  184. change = 0
  185. ws = 10
  186. appi = false
  187. tauntdebounce = false
  188. position = nil
  189. staybooming = false
  190. MseGuide = true
  191. levitate = false
  192. firsttime5 = false
  193. notallowedtransform = false
  194. settime = 0
  195. firsttime2 = false
  196. sine = 0
  197. t = 0
  198. combo1 = true
  199. dgs = 75
  200. combo2 = false
  201. firsttime3 = false
  202. combo3 = false
  203. local bl = {907530553,907527750,907527912}
  204. colortable = {"Really black","Really red"}
  205. colors = #colortable
  206. blz = #bl
  207. local aces = {1880203893,1881287656,1881287420,1881288034}
  208. ace = #aces
  209. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  210. laugh = #laughs
  211. mouse = Player:GetMouse()
  212. RunSrv = game:GetService("RunService")
  213. RenderStepped = game:GetService("RunService").RenderStepped
  214. removeuseless = game:GetService("Debris")
  215. damageall={}
  216. Repeater={}
  217. Repeater2={}
  218. magictable={}
  219. nonmeshRepeater={}
  220. nonmeshRepeater2={}
  221. dmgii={}
  222. DamageAll2={}
  223. SlowlyFade={}
  224. th1={}
  225. lolzor={}
  226. lolzor2={}
  227. th2={}
  228. keyYsize={}
  229. blocktrail={}
  230. keyYtransparency={}
  231. th3={}
  232. laughingtable={}
  233. Extreme={}
  234. ExtremeM={}
  235. ExtremeM2={}
  236. m3={}
  237. th4={}
  238. th5={}
  239. UpMover={}
  240. openshocktable={}
  241. LessSize={}
  242. ForwardMover={}
  243. FadeIn={}
  244. signtransparency={}
  245. signmover={}
  246. signrotator={}
  247.  
  248. screenGui = Instance.new("ScreenGui")
  249. screenGui.Parent = script.Parent
  250.  
  251. FireBall = Instance.new("Sound",LeftArm)
  252. FireBall.SoundId = "rbxassetid://842332424"
  253. FireBall.Volume = 5
  254. FireBall.Pitch = 2.5
  255.  
  256. BigFireBall = Instance.new("Sound",LeftArm)
  257. BigFireBall.SoundId = "rbxassetid://842332424"
  258. BigFireBall.Volume = 8
  259. BigFireBall.Pitch = 1.5
  260.  
  261. local HEADLERP = Instance.new("ManualWeld")
  262. HEADLERP.Parent = Head
  263. HEADLERP.Part0 = Head
  264. HEADLERP.Part1 = Head
  265. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  266.  
  267. local TORSOLERP = Instance.new("ManualWeld")
  268. TORSOLERP.Parent = Root
  269. TORSOLERP.Part0 = Torso
  270. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  271.  
  272. local ROOTLERP = Instance.new("ManualWeld")
  273. ROOTLERP.Parent = Root
  274. ROOTLERP.Part0 = Root
  275. ROOTLERP.Part1 = Torso
  276. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  277.  
  278. local RIGHTARMLERP = Instance.new("ManualWeld")
  279. RIGHTARMLERP.Parent = RightArm
  280. RIGHTARMLERP.Part0 = RightArm
  281. RIGHTARMLERP.Part1 = Torso
  282. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  283.  
  284. local LEFTARMLERP = Instance.new("ManualWeld")
  285. LEFTARMLERP.Parent = LeftArm
  286. LEFTARMLERP.Part0 = LeftArm
  287. LEFTARMLERP.Part1 = Torso
  288. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  289.  
  290. local RIGHTLEGLERP = Instance.new("ManualWeld")
  291. RIGHTLEGLERP.Parent = RightLeg
  292. RIGHTLEGLERP.Part0 = RightLeg
  293. RIGHTLEGLERP.Part1 = Torso
  294. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  295.  
  296. local LEFTLEGLERP = Instance.new("ManualWeld")
  297. LEFTLEGLERP.Parent = LeftLeg
  298. LEFTLEGLERP.Part0 = LeftLeg
  299. LEFTLEGLERP.Part1 = Torso
  300. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  301.  
  302. local function weldBetween(a, b)
  303. local weld = Instance.new("ManualWeld", a)
  304. weld.Part0 = a
  305. weld.Part1 = b
  306. weld.C0 = a.CFrame:inverse() * b.CFrame
  307. return weld
  308. end
  309.  
  310. function makeblockytrail()
  311. coroutine.wrap(function()
  312. while true do
  313. for i,v in pairs(blocktrail) do
  314. smke = Instance.new("Part",v)
  315. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  316. smke.Material = "Neon"
  317. smke.Anchored = true
  318. smke.CanCollide = false
  319. removeuseless:AddItem(smke,2)
  320. end
  321. swait()
  322. end
  323. end)()
  324. end
  325.  
  326. local function ci(x, c, y, n)
  327. so = Instance.new("Sound", x)
  328. so.SoundId = c
  329. so.Volume = y
  330. so.Looped = n
  331. end
  332.  
  333. function ghost()
  334. fakeeyo2 = Instance.new("Part",Head)
  335. fakeeyo2.BrickColor = BrickColor.new("White")
  336. fakeeyo2.Material = "Neon"
  337. fakeeyo2.Shape = "Ball"
  338. fakeeyo2.Anchored = true
  339. fakeeyo2.CFrame = eyo2.CFrame
  340. fakeeyo2.CanCollide = false
  341. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  342. table.insert(ghosttable,fakeeyo2)
  343. removeuseless:AddItem(fakeeyo2,3)
  344.  
  345. fakeeyo1 = Instance.new("Part",Head)
  346. fakeeyo1.BrickColor = BrickColor.new("White")
  347. fakeeyo1.Material = "Neon"
  348. fakeeyo1.Shape = "Ball"
  349. fakeeyo1.CanCollide = false
  350. fakeeyo1.Anchored = true
  351. fakeeyo1.CFrame = eyo1.CFrame
  352. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  353. table.insert(ghosttable,fakeeyo1)
  354. removeuseless:AddItem(fakeeyo1,3)
  355.  
  356. fakemask = Instance.new("Part",Character)
  357. fakemask.Size = Vector3.new(1,1,1)
  358. fakemask.CFrame = mask.CFrame
  359. fakemask.Material = "Neon"
  360. fakemask.CanCollide = false
  361. fakemask.Anchored = true
  362. fakemask.BrickColor = BrickColor.new("White")
  363. fakemask.Transparency = .5
  364. mfMask = Instance.new("SpecialMesh", fakemask)
  365. mfMask.MeshType = "FileMesh"
  366. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  367. mfMask.MeshId = 'http://www.roblox.com/asset/?id=9419831'
  368. table.insert(ghosttable,fakemask)
  369. removeuseless:AddItem(fakemask,3)
  370.  
  371.  
  372. fakejester = Instance.new("Part",Character)
  373. fakejester.Size = Vector3.new(2,2,2)
  374. fakejester.CFrame = jester.CFrame
  375. fakejester.CanCollide = false
  376. fakejester.Transparency = .5
  377. fakejester.Anchored = true
  378. fakejester.BrickColor = BrickColor.new("White")
  379. fakejesterm = Instance.new("SpecialMesh", fakejester)
  380. fakejesterm.MeshType = "FileMesh"
  381. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  382. fakejesterm.MeshId = 'rbxassetid://9419831'
  383. table.insert(ghosttable,fakejester)
  384. removeuseless:AddItem(fakejester,3)
  385.  
  386.  
  387. fakehead = Instance.new("Part",Character)
  388. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  389. fakehead.Anchored = true
  390. fakehead.CanCollide = false
  391. fakehead.Transparency = .5
  392. fakehead.BrickColor = BrickColor.new("White")
  393. fakehead.Material = "Neon"
  394. fakehead.CFrame = Head.CFrame
  395. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  396. fakeheadmesh.MeshType = "Head"
  397. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  398. table.insert(ghosttable,fakehead)
  399. removeuseless:AddItem(fakehead,3)
  400.  
  401.  
  402. fakelarm = Instance.new("Part",Character)
  403. fakelarm.CFrame = LeftArm.CFrame
  404. fakelarm.Size = Vector3.new(1,2,1)
  405. fakelarm.CanCollide = false
  406. fakelarm.Transparency = .5
  407. fakelarm.Material = "Neon"
  408. fakelarm.Anchored = true
  409. table.insert(ghosttable,fakelarm)
  410. removeuseless:AddItem(fakelarm,3)
  411.  
  412.  
  413. fakerarm = Instance.new("Part",Character)
  414. fakerarm.CFrame = RightArm.CFrame
  415. fakerarm.Size = Vector3.new(1,2,1)
  416. fakerarm.Transparency = .5
  417. fakerarm.CanCollide = false
  418. fakerarm.Material = "Neon"
  419. fakerarm.Anchored = true
  420. table.insert(ghosttable,fakerarm)
  421. removeuseless:AddItem(fakerarm,3)
  422.  
  423.  
  424. fakelleg = Instance.new("Part",Character)
  425. fakelleg.CFrame = LeftLeg.CFrame
  426. fakelleg.Size = Vector3.new(1,2,1)
  427. fakelleg.Transparency = .5
  428. fakelleg.CanCollide = false
  429. fakelleg.Material = "Neon"
  430. fakelleg.Anchored = true
  431. table.insert(ghosttable,fakelleg)
  432. removeuseless:AddItem(fakelleg,3)
  433.  
  434.  
  435. fakerleg = Instance.new("Part",Character)
  436. fakerleg.CFrame = RightLeg.CFrame
  437. fakerleg.Size = Vector3.new(1,2,1)
  438. fakerleg.Transparency = .5
  439. fakerleg.CanCollide = false
  440. fakerleg.Material = "Neon"
  441. fakerleg.Anchored = true
  442. table.insert(ghosttable,fakerleg)
  443. removeuseless:AddItem(fakerleg,3)
  444.  
  445.  
  446. fakeTorso = Instance.new("Part",Character)
  447. fakeTorso.CFrame = Torso.CFrame
  448. fakeTorso.Size = Vector3.new(2,2,1)
  449. fakeTorso.Transparency = .5
  450. fakeTorso.CanCollide = false
  451. fakeTorso.Material = "Neon"
  452. fakeTorso.Anchored = true
  453. table.insert(ghosttable,fakeTorso)
  454. removeuseless:AddItem(fakeTorso,3)
  455. end
  456.  
  457. ghosttable={}
  458. coroutine.wrap(function()
  459. while true do
  460. for i,v in pairs(ghosttable) do
  461. v.Transparency = v.Transparency + 0.025
  462. end
  463. wait()
  464. end
  465. end)()
  466.  
  467. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  468. A = Instance.new("Attachment", PARENT)
  469. A.Position = POSITION1
  470. A.Name = "A"
  471. B = Instance.new("Attachment", PARENT)
  472. B.Position = POSITION2
  473. B.Name = "B"
  474. tr1 = Instance.new("Trail", PARENT)
  475. tr1.Attachment0 = A
  476. tr1.Attachment1 = B
  477. tr1.Enabled = true
  478. tr1.Lifetime = LIFETIME
  479. tr1.TextureMode = "Static"
  480. tr1.LightInfluence = 0
  481. tr1.Color = COLOR
  482. tr1.Transparency = NumberSequence.new(0, 1)
  483. end
  484.  
  485. function clean()
  486. damageall={}
  487. Repeater={}
  488. Repeater2={}
  489. nonmeshRepeater={}
  490. nonmeshRepeater2={}
  491. dmgii={}
  492. DamageAll2={}
  493. SlowlyFade={}
  494. th1={}
  495. th2={}
  496. th3={}
  497. Extreme={}
  498. ExtremeM={}
  499. ExtremeM2={}
  500. m3={}
  501. th4={}
  502. th5={}
  503. UpMover={}
  504. openshocktable={}
  505. LessSize={}
  506. ForwardMover={}
  507. FadeIn={}
  508. signtransparency={}
  509. signmover={}
  510. signrotator={}
  511. end
  512.  
  513. coroutine.wrap(function()
  514. while wait() do
  515. hum.WalkSpeed = ws
  516. LeftArm.BrickColor = BrickColor.new("Really black")
  517. RightArm.BrickColor = BrickColor.new("Really black")
  518. Head.BrickColor = BrickColor.new("Really black")
  519. end
  520. end)()
  521. godmode = coroutine.wrap(function()
  522. for i,v in pairs(Character:GetChildren()) do
  523. if v:IsA("BasePart") and v ~= Root then
  524. v.Anchored = false
  525. end
  526. end
  527. while true do
  528. hum.MaxHealth = math.huge
  529. wait(0.0000001)
  530. hum.Health = math.huge
  531. wait()
  532. end
  533. end)
  534. godmode()
  535. ff = Instance.new("ForceField", Character)
  536. ff.Visible = false
  537.  
  538. coroutine.wrap(function()
  539. for i,v in pairs(Character:GetChildren()) do
  540. if v.Name == "Animate" then v:Remove()
  541. end
  542. end
  543. end)()
  544.  
  545. function damagealll(Radius,Position)
  546. local Returning = {}
  547. for _,v in pairs(workspace:GetChildren()) do
  548. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  549. if v:FindFirstChild("Torso") then
  550. local Mag = (v.Torso.Position - Position).magnitude
  551. if Mag < Radius then
  552. table.insert(Returning,v)
  553. end
  554. elseif v:FindFirstChild("UpperTorso") then
  555. local Mag = (v.UpperTorso.Position - Position).magnitude
  556. if Mag < Radius then
  557. table.insert(Returning,v)
  558. end
  559. end
  560. end
  561. end
  562. return Returning
  563. end
  564.  
  565. ArtificialHB = Instance.new("BindableEvent", script)
  566. ArtificialHB.Name = "Heartbeat"
  567. script:WaitForChild("Heartbeat")
  568.  
  569. frame = 1 / 60
  570. tf = 0
  571. allowframeloss = false
  572. tossremainder = false
  573.  
  574.  
  575. lastframe = tick()
  576. script.Heartbeat:Fire()
  577.  
  578.  
  579. game:GetService("RunService").Heartbeat:connect(function(s, p)
  580. tf = tf + s
  581. if tf >= frame then
  582. if allowframeloss then
  583. script.Heartbeat:Fire()
  584. lastframe = tick()
  585. else
  586. for i = 1, math.floor(tf / frame) do
  587. script.Heartbeat:Fire()
  588. end
  589. lastframe = tick()
  590. end
  591. if tossremainder then
  592. tf = 0
  593. else
  594. tf = tf - frame * math.floor(tf / frame)
  595. end
  596. end
  597. end)
  598.  
  599. function swait(num)
  600. if num == 0 or num == nil then
  601. game:service("RunService").Stepped:wait(0)
  602. else
  603. for i = 0, num do
  604. game:service("RunService").Stepped:wait(0)
  605. end
  606. end
  607. end
  608.  
  609. doomtheme = Instance.new("Sound", Torso)
  610. doomtheme.Volume = 3
  611. doomtheme.Name = "doomtheme"
  612. doomtheme.Looped = true
  613. doomtheme.SoundId = "rbxassetid://1843358057"
  614. doomtheme:Play()
  615.  
  616. Torso.ChildRemoved:connect(function(removed)
  617. if removed.Name == "doomtheme" then
  618. if levitate then
  619. doomtheme = Instance.new("Sound", Torso)
  620. doomtheme.Volume = 3
  621. doomtheme.Name = "doomtheme"
  622. doomtheme.Looped = true
  623. doomtheme.SoundId = "rbxassetid://1382488262"
  624. doomtheme:Play()
  625. doomtheme.TimePosition = 20.7
  626. else
  627. doomtheme = Instance.new("Sound", Torso)
  628. doomtheme.Volume = 3
  629. doomtheme.Name = "doomtheme"
  630. doomtheme.Looped = true
  631. doomtheme.SoundId = "rbxassetid://1843358057"
  632. doomtheme:Play()
  633. end
  634. end
  635. end)
  636.  
  637. for _,n in pairs(Character:GetChildren()) do
  638. if n:IsA("Accessory") then n:Remove() end
  639. end
  640. for _,x in pairs(Character:GetChildren()) do
  641. if x:IsA("Decal") then x:Remove() end
  642. end
  643.  
  644. glow = Instance.new("Part",Head)
  645. glow.Size = Vector3.new(.488,.3,.1)
  646. glow.CanCollide = false
  647. glow.Material = "Neon"
  648. glow.Transparency = 1
  649. glow.BrickColor = BrickColor.new("Really white")
  650. glowweld = weldBetween(glow,Head)
  651. glowweld.C0 = CFrame.new(0,.2,.565)
  652.  
  653. leftlocation = Instance.new("Part",LeftArm)
  654. leftlocation.Size = Vector3.new(1,1,1)
  655. leftlocation.Transparency = 1
  656. leftlocationweld = weldBetween(leftlocation,LeftArm)
  657. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  658. rightlocation = Instance.new("Part",RightArm)
  659. rightlocation.Size = Vector3.new(1,1,1)
  660. rightlocation.Transparency = 1
  661. rightlocationweld = weldBetween(rightlocation,RightArm)
  662. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  663.  
  664. shirt = Instance.new("Shirt", Character)
  665. shirt.Name = "Shirt"
  666. pants = Instance.new("Pants", Character)
  667. pants.Name = "Pants"
  668. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  669. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  670.  
  671. fakehed = Instance.new("Part",Character)
  672. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  673. fakehed.Anchored = false
  674. fakehed.CanCollide = false
  675. fakehed.Transparency = 0
  676. fakehed.BrickColor = BrickColor.new("Really black")
  677. fakehed.Material = "Neon"
  678. fakehed.CFrame = Head.CFrame
  679. fakehedweld = weldBetween(fakehed,Head)
  680. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  681. fakehedmesh.MeshType = "Head"
  682. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  683.  
  684. jester = Instance.new("Part",Character)
  685. jester.Size = Vector3.new(2,2,2)
  686. jester.CFrame = Head.CFrame
  687. jester.CanCollide = false
  688. jesterWeld = Instance.new("Weld",jester)
  689. jesterWeld.Part0 = jester
  690. jesterWeld.Part1 = Head
  691. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  692. mjester = Instance.new("SpecialMesh", jester)
  693. mjester.MeshType = "FileMesh"
  694. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  695. mjester.MeshId,mjester.TextureId = 'rbxassetid://9419831','rbxassetid://9419827'
  696.  
  697. mask = Instance.new("Part",Character)
  698. mask.Size = Vector3.new(1,1,1)
  699. mask.CFrame = Head.CFrame
  700. mask.CanCollide = false
  701. maskweld = weldBetween(mask,Head)
  702. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  703. mMask = Instance.new("SpecialMesh", mask)
  704. mMask.MeshType = "FileMesh"
  705. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  706. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
  707.  
  708. eyo1 = Instance.new("Part",Head)
  709. eyo1.BrickColor = BrickColor.new("White")
  710. eyo1.Material = "Neon"
  711. eyo1.Shape = "Ball"
  712. eyo1.Name = "eyo1"
  713. eyo1.CanCollide = false
  714. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  715. eyo1weld = weldBetween(eyo1,Head)
  716. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  717.  
  718. light = Instance.new("PointLight", eyo1)
  719. light.Color = Color3.new(1,1,1)
  720. light.Range = 3
  721. light.Brightness = 4
  722. light.Enabled = true
  723.  
  724. eyo2 = Instance.new("Part",Head)
  725. eyo2.BrickColor = BrickColor.new("White")
  726. eyo2.Material = "Neon"
  727. eyo2.Shape = "Ball"
  728. eyo2.Name = "eyo2"
  729. eyo2.CanCollide = false
  730. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  731. eyo2weld = weldBetween(eyo2,Head)
  732. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  733.  
  734. light2 = Instance.new("PointLight", eyo2)
  735. light2.Color = Color3.new(1,1,1)
  736. light2.Range = 3
  737. light2.Brightness = 4
  738. light2.Enabled = true
  739.  
  740. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  741. so = Instance.new("Sound")
  742. so.Parent = PARENT
  743. so.SoundId = "rbxassetid://"..ID
  744. so.Volume = VOL
  745. so.Looped = LOOP
  746. so:Play()
  747. removeuseless:AddItem(so,REMOVE)
  748. end
  749.  
  750.  
  751. mouse.KeyDown:connect(function(Press)
  752. Press=Press:lower()
  753. if Press=='r' then
  754. if levitate then return end
  755. if debounce then return end
  756. debounce = true
  757. attacking = true
  758. appi = true
  759. ws = 0
  760. coroutine.wrap(function()
  761. while appi do
  762. wait()
  763. if Root.Velocity.Magnitude < 2 and attacking == true then
  764. position = "Idle2"
  765. end
  766. end
  767. end)()
  768. coroutine.wrap(function()
  769. while appi do
  770. wait()
  771. settime = 0.05
  772. sine = sine + change
  773. if position == "Idle2" and attacking == true and appi == true then
  774. change = .4
  775. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  776. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  777. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  778. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  779. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  780. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  781. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  782. end
  783. end
  784. end)()
  785. for i = 1, 20 do
  786. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  787. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  788. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  789. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  790. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  791. swait()
  792. end
  793. SOUND(RightArm,342337569,6,false,1)
  794. coroutine.wrap(function()
  795. for i = 1, 9 do
  796. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  797. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  798. swait()
  799. end
  800. for i = 1, 9 do
  801. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  802. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  803. swait()
  804. end
  805. end)()
  806. shockwave = Instance.new("Part",Torso)
  807. shockwave.Shape = "Ball"
  808. shockwave.Size = Vector3.new(1,1,1)
  809. shockwave.BrickColor = BrickColor.new("White")
  810. shockwave.Material = "Neon"
  811. shockwave.CFrame = Torso.CFrame
  812. shockwave.CanCollide = false
  813. shockwave.Anchored = true
  814. coroutine.wrap(function()
  815. for i = 1, 20 do
  816. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  817. shockwave.Transparency = shockwave.Transparency + 0.05
  818. wait()
  819. end
  820. end)()
  821. SOUND(Torso,1072606965,0,false,10)
  822. coroutine.wrap(function()
  823. for i = 1, 10 do
  824. so.Volume = so.Volume + 0.3
  825. wait()
  826. end
  827. end)()
  828. for i = 1, 35 do
  829. local Hit = damagealll(22,Torso.Position)
  830. for _,v in pairs(Hit) do
  831. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  832. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  833. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  834. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  835. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  836. removeuseless:AddItem(vel,.1)
  837. end
  838. wave = Instance.new("Part", Torso)
  839. wave.Size = Vector3.new(1, 1, 1)
  840. wave.Transparency = 0
  841. wave.BrickColor = BrickColor.new("White")
  842. wave.Anchored = true
  843. wave.CanCollide = false
  844. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  845. wavemesh = Instance.new("SpecialMesh", wave)
  846. wavemesh.MeshId = "rbxassetid://9419831"
  847. wavemesh.Scale = Vector3.new(1, 1, 1)
  848. table.insert(th2,wave)
  849. table.insert(SlowlyFade,wave)
  850. table.insert(th5,wavemesh)
  851. removeuseless:AddItem(wave,2)
  852. CardStorm = Instance.new("Part",Torso)
  853. CardStorm.Size = Vector3.new(.1,.1,.1)
  854. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  855. CardStorm.Anchored = true
  856. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  857. CardStormMesh.Scale = Vector3.new(1,1,1)
  858. CardStormMesh.MeshId = "rbxassetid://9419831"
  859. CardStormMesh.TextureId = "rbxassetid://9419827"
  860. table.insert(SlowlyFade,CardStorm)
  861. table.insert(m3,CardStormMesh)
  862. table.insert(th1,CardStorm)
  863. removeuseless:AddItem(CardStorm,3)
  864. wait(.1)
  865. end
  866. coroutine.wrap(function()
  867. for i = 1, 10 do
  868. so.Volume = so.Volume - 0.3
  869. wait()
  870. end
  871. end)()
  872. wait(1)
  873. ws = 10
  874. clean()
  875. attacking = false
  876. debounce = false
  877. appi = false
  878. end
  879. end)
  880.  
  881. mouse.KeyDown:connect(function(Press)
  882. Press=Press:lower()
  883. if Press=='e' then
  884. if levitate then return end
  885. if debounce then return end
  886. attacking = true
  887. debounce = true
  888. damagedebounce = false
  889. clickdisallowance = true
  890. clickdebounce = false
  891. notallowed = true
  892. appi = true
  893. ws = 0
  894. coroutine.wrap(function()
  895. while appi do
  896. wait()
  897. if Root.Velocity.y > 1 and attacking == true then
  898. position = "Jump2"
  899. elseif Root.Velocity.y < -1 and attacking == true then
  900. position = "Falling2"
  901. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  902. position = "Idle2"
  903. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  904. position = "Walking2"
  905. end
  906. end
  907. end)()
  908. coroutine.wrap(function()
  909. while appi do
  910. wait()
  911. settime = 0.05
  912. sine = sine + change
  913. if position == "Jump2" and attacking == true and appi == true then
  914. change = 1
  915. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  916. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  917. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  918. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  919. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  920. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  921. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  922. elseif position == "Falling2" and attacking == true and appi == true then
  923. change = 1
  924. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  925. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  926. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  927. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  928. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  929. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  930. elseif position == "Idle2" and attacking == true and appi == true then
  931. change = .4
  932. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  933. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  934. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  935. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  936. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  937. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  938. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  939. elseif position == "Walking2" and attacking == true and appi == true then
  940. change = .8
  941. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  942. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  943. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  944. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  945. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  946. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  947. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  948. end
  949. end
  950. end)()
  951. coroutine.wrap(function()
  952. for i = 1, 40 do
  953. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  954. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  955. swait()
  956. end
  957. end)()
  958. haloh = Instance.new("Part", Torso)
  959. haloh.Size = Vector3.new(1,1,1)
  960. haloh.Anchored = false
  961. haloh.Transparency = 1
  962. haloh.CanCollide = false
  963. halohweld = weldBetween(haloh,Torso)
  964. halohweld.C0 = CFrame.new(0,0,0)
  965. n = 0
  966. x = 0
  967. tab={}
  968. tab2={}
  969. SOUND(Torso,1882057730,6,false,2)
  970. for i = 1, 20 do
  971. n = n + 20
  972. x = x + 5
  973. halo = Instance.new("Part", Torso)
  974. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  975. halo.Transparency = 1
  976. halo.CanCollide = false
  977. halo.Material = "Neon"
  978. halo.BrickColor = BrickColor.new("White")
  979. halow = weldBetween(halo,haloh)
  980. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  981. table.insert(FadeIn,halo)
  982. table.insert(tab,halow)
  983. table.insert(tab2,halo)
  984. wait()
  985. end
  986. ws = 10
  987. clickdisallowance = false
  988. coroutine.wrap(function()
  989. g1 = Instance.new("BodyGyro", Root)
  990. g1.D = 175
  991. g1.P = 20000
  992. g1.MaxTorque = Vector3.new(0,9000,0)
  993. while notallowed do
  994. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  995. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  996. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  997. swait()
  998. end
  999. end)()
  1000. coroutine.wrap(function()
  1001. mouse.Button1Down:connect(function()
  1002. if clickdisallowance then return end
  1003. if clickdebounce then return end
  1004. wait(.2)
  1005. clickdebounce = true
  1006. notallowed = false
  1007. end)
  1008. end)()
  1009. while notallowed do
  1010. for i,v in pairs(tab) do
  1011. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1012. end
  1013. swait()
  1014. end
  1015. appi = false
  1016. ws = 0
  1017. for i = 1, 15 do
  1018. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1019. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1020. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1021. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1022. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1023. swait()
  1024. end
  1025. for i,v in pairs(tab) do
  1026. v:Remove()
  1027. end
  1028. for i,v in pairs(tab2) do
  1029. removeuseless:AddItem(v,6)
  1030. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1031. BodyGyro=Instance.new('BodyGyro',v)
  1032. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1033. BodyGyro.P=2e4
  1034. removeuseless:AddItem(BodyGyro,.1)
  1035. PB2 = Instance.new("BodyVelocity", v)
  1036. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1037. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1038. PB2.Velocity = v.CFrame.lookVector * 80
  1039. end
  1040. SOUND(Torso,1499747506,3,false,1)
  1041. for i,v in pairs(tab2) do
  1042. v.Touched:connect(function(hit)
  1043. if hit.Parent:IsA("Part") then
  1044. elseif hit.Parent:IsA("SpecialMesh") then
  1045. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1046. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1047. if damagedebounce == true then return end
  1048. damagedebounce = true
  1049. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1050. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1051. Slachtoffer:TakeDamage(math.random(17,35))
  1052. SOUND(tor,694703797,6,false,1)
  1053. wait(.1)
  1054. damagedebounce = false
  1055. end
  1056. end)
  1057. end
  1058. for i = 1, 20 do
  1059. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1060. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1061. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1062. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1063. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1064. swait()
  1065. end
  1066. clean()
  1067. g1:Remove()
  1068. haloh:Remove()
  1069. attacking = false
  1070. debounce = false
  1071. damagedebounce = false
  1072. clickdebounce = false
  1073. appi = false
  1074. ws = 10
  1075. end
  1076. end)
  1077.  
  1078. mouse.KeyDown:connect(function(Press)
  1079. Press=Press:lower()
  1080. if Press=='y' then
  1081. if levitate then return end
  1082. if debounce then return end
  1083. clickdisallowance = true
  1084. clickdebounce = false
  1085. debounce = true
  1086. attacking = true
  1087. appi = true
  1088. ws = 0
  1089. coroutine.wrap(function()
  1090. while appi do
  1091. wait()
  1092. if Root.Velocity.y > 1 and attacking == true then
  1093. position = "Jump2"
  1094. elseif Root.Velocity.y < -1 and attacking == true then
  1095. position = "Falling2"
  1096. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1097. position = "Idle2"
  1098. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1099. position = "Walking2"
  1100. end
  1101. end
  1102. end)()
  1103. coroutine.wrap(function()
  1104. while appi do
  1105. wait()
  1106. settime = 0.05
  1107. sine = sine + change
  1108. if position == "Jump2" and attacking == true and appi == true then
  1109. change = 1
  1110. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1111. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1112. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1113. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1114. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1115. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1116. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1117. elseif position == "Falling2" and attacking == true and appi == true then
  1118. change = 1
  1119. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1120. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1121. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1122. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1123. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1124. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1125. elseif position == "Idle2" and attacking == true and appi == true then
  1126. change = .4
  1127. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1128. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1129. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1130. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1131. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1132. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1133. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1134. elseif position == "Walking2" and attacking == true and appi == true then
  1135. change = .8
  1136. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1137. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1138. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1139. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1140. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1141. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1142. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1143. end
  1144. end
  1145. end)()
  1146. bigcard = Instance.new("Part",Torso)
  1147. bigcard.Material = "Neon"
  1148. bigcard.Transparency = 1
  1149. bigcard.BrickColor = BrickColor.new("White")
  1150. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1151. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1152. bigcard.Anchored = true
  1153. SOUND(bigcard,236989198,6,false,1)
  1154. ace = aces[math.random(1,#aces)]
  1155. acer = Instance.new("Decal",bigcard)
  1156. acer.Texture = "rbxassetid://"..ace
  1157. acer.Transparency = 1
  1158. acer.Face = "Front"
  1159. ace2 = acer:Clone()
  1160. ace2.Parent = bigcard
  1161. ace2.Face = "Back"
  1162. table.insert(FadeIn,acer)
  1163. table.insert(FadeIn,ace2)
  1164. table.insert(FadeIn,bigcard)
  1165. for i = 1, 30 do
  1166. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1167. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1168. swait()
  1169. end
  1170. ws = 10
  1171. g1 = Instance.new("BodyGyro", Root)
  1172. g1.D = 175
  1173. g1.P = 20000
  1174. g1.MaxTorque = Vector3.new(0,9000,0)
  1175. clickdisallowance = false
  1176. coroutine.wrap(function()
  1177. mouse.Button1Down:connect(function()
  1178. if clickdisallowance then return end
  1179. if clickdebounce then return end
  1180. wait(.2)
  1181. clickdebounce = true
  1182. end)
  1183. end)()
  1184. while not clickdebounce do
  1185. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1186. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1187. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1188. swait()
  1189. end
  1190. g1:Remove()
  1191. ws = 0
  1192. for i = 1, 13 do
  1193. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1194. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1195. swait()
  1196. end
  1197. locationpart = Instance.new("Part",bigcard)
  1198. locationpart.Size = Vector3.new(1,1,1)
  1199. locationpart.Transparency = 1
  1200. locationpart.CanCollide = false
  1201. locationpart.Anchored = true
  1202. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1203. shockwave = Instance.new("Part", Torso)
  1204. shockwave.Size = Vector3.new(1,1,1)
  1205. shockwave.CanCollide = false
  1206. shockwave.Anchored = true
  1207. shockwave.Transparency = 0
  1208. shockwave.BrickColor = BrickColor.new("White")
  1209. shockwave.CFrame = CFrame.new(locationpart.Position)
  1210. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1211. shockwavemesh.Scale = Vector3.new(5,2,5)
  1212. shockwavemesh.MeshId = "rbxassetid://9419831"
  1213. removeuseless:AddItem(shockwave,4)
  1214. shockwave2 = Instance.new("Part", Torso)
  1215. shockwave2.Size = Vector3.new(1,1,1)
  1216. shockwave2.CanCollide = false
  1217. shockwave2.Anchored = true
  1218. shockwave2.Transparency = 0
  1219. shockwave2.BrickColor = BrickColor.new("White")
  1220. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1221. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1222. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1223. shockwavemesh2.MeshId = "rbxassetid://9419831"
  1224. removeuseless:AddItem(shockwave2,4)
  1225. shockwave3 = Instance.new("Part", Torso)
  1226. shockwave3.Size = Vector3.new(1,1,1)
  1227. shockwave3.CanCollide = false
  1228. shockwave3.Anchored = true
  1229. shockwave3.Transparency = 0
  1230. shockwave3.BrickColor = BrickColor.new("White")
  1231. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1232. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1233. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1234. shockwavemesh3.MeshId = "rbxassetid://9419831"
  1235. removeuseless:AddItem(shockwave3,4)
  1236. shockwave4 = Instance.new("Part", Torso)
  1237. shockwave4.Size = Vector3.new(1,1,1)
  1238. shockwave4.CanCollide = false
  1239. shockwave4.Anchored = true
  1240. shockwave4.Transparency = 0
  1241. shockwave4.BrickColor = BrickColor.new("White")
  1242. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1243. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1244. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1245. shockwavemesh4.MeshId = "rbxassetid://9419831"
  1246. removeuseless:AddItem(shockwave4,4)
  1247. Hit = damagealll(20,locationpart.Position)
  1248. for _,v in pairs(Hit) do
  1249. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1250. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1251. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1252. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1253. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1254. removeuseless:AddItem(vel,.1)
  1255. end
  1256. coroutine.wrap(function()
  1257. for i = 1, 90 do
  1258. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1259. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1260. shockwave.Transparency = shockwave.Transparency + 0.025
  1261. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1262. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1263. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1264. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1265. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1266. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1267. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1268. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1269. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1270. swait()
  1271. end
  1272. end)()
  1273. SOUND(locationpart,765590102,6,false,2)
  1274. for i = 1, 24 do
  1275. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1276. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1277. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1278. swait()
  1279. end
  1280. for i = 1, 40 do
  1281. bigcard.Transparency = bigcard.Transparency + 0.2
  1282. acer.Transparency = acer.Transparency + .2
  1283. ace2.Transparency = ace2.Transparency + .2
  1284. swait()
  1285. end
  1286. attacking = false
  1287. debounce = false
  1288. appi = false
  1289. clickdisallowance = false
  1290. clickdebounce = false
  1291. ws = 10
  1292. bigcard:Remove()
  1293. clean()
  1294. end
  1295. end)
  1296.  
  1297. mouse.KeyDown:connect(function(Press)
  1298. Press=Press:lower()
  1299. if Press=='u' then
  1300. if levitate then return end
  1301. if mouse.Target ~= nil then end
  1302. if debounce then return end
  1303. debounce = true
  1304. attacking = true
  1305. appi = true
  1306. ws = 0
  1307. appi = true
  1308. coroutine.wrap(function()
  1309. while appi do
  1310. wait()
  1311. if Root.Velocity.y > 1 and attacking == true then
  1312. position = "Jump2"
  1313. elseif Root.Velocity.y < -1 and attacking == true then
  1314. position = "Falling2"
  1315. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1316. position = "Idle2"
  1317. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1318. position = "Walking2"
  1319. end
  1320. end
  1321. end)()
  1322. coroutine.wrap(function()
  1323. while appi do
  1324. wait()
  1325. settime = 0.05
  1326. sine = sine + change
  1327. if position == "Jump2" and attacking == true and appi == true then
  1328. change = 1
  1329. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1330. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1331. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1332. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1333. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1334. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1335. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1336. elseif position == "Falling2" and attacking == true and appi == true then
  1337. change = 1
  1338. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1339. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1340. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1341. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1342. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1343. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1344. elseif position == "Idle2" and attacking == true and appi == true then
  1345. change = .4
  1346. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1347. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1348. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1349. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1350. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1351. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1352. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1353. elseif position == "Walking2" and attacking == true and appi == true then
  1354. change = .8
  1355. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1356. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1357. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1358. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1359. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1360. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1361. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1362. end
  1363. end
  1364. end)()
  1365. g1 = Instance.new("BodyGyro", Root)
  1366. g1.D = 175
  1367. g1.P = 20000
  1368. g1.MaxTorque = Vector3.new(0,9000,0)
  1369. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1370. for i = 1, 15 do
  1371. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1372. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1373. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1374. swait()
  1375. end
  1376. cardportal = Instance.new("Part", Torso)
  1377. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1378. cardportal.Material = "Neon"
  1379. cardportal.BrickColor = BrickColor.new("White")
  1380. cardportal.Transparency = 0
  1381. cardportal.Anchored = true
  1382. cardportal.CanCollide = false
  1383. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1384. cardportalMESH.MeshType = "Cylinder"
  1385. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1386. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1387. for i = 1, 10 do
  1388. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1389. swait()
  1390. end
  1391. bigzcard = Instance.new("Part",Torso)
  1392. bigzcard.Material = "Neon"
  1393. bigzcard.Transparency = 0
  1394. bigzcard.BrickColor = BrickColor.new("White")
  1395. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1396. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1397. bigzcard.Anchored = true
  1398. SOUND(bigzcard,1888686669,6,false,1)
  1399. acer = Instance.new("Decal",bigzcard)
  1400. acer.Texture = "rbxassetid://1881287656"
  1401. acer.Transparency = 0
  1402. acer.Face = "Front"
  1403. ace2 = acer:Clone()
  1404. ace2.Parent = bigzcard
  1405. ace2.Face = "Back"
  1406. spinning = true
  1407. coroutine.wrap(function()
  1408. while spinning do
  1409. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1410. swait()
  1411. end
  1412. end)()
  1413. for i = 1, 20 do
  1414. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1415. swait()
  1416. end
  1417. coroutine.wrap(function()
  1418. for i = 1, 10 do
  1419. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1420. swait()
  1421. end
  1422. cardportal:Remove()
  1423. end)()
  1424. wait(.7)
  1425. ace3 = Instance.new("Decal",bigzcard)
  1426. ace3.Texture = "rbxassetid://1880203893"
  1427. ace3.Transparency = 1
  1428. ace3.Face = "Front"
  1429. ace4 = ace3:Clone()
  1430. ace4.Parent = bigzcard
  1431. ace4.Face = "Back"
  1432. bigzcard2 = Instance.new("Part",Torso)
  1433. bigzcard2.Material = "Neon"
  1434. bigzcard2.Transparency = 1
  1435. bigzcard2.BrickColor = BrickColor.new("Really black")
  1436. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1437. bigzcard2.CFrame = bigzcard.CFrame
  1438. bigzcard2.CanCollide = false
  1439. bigzcard2.Anchored = true
  1440. coroutine.wrap(function()
  1441. while spinning do
  1442. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1443. swait()
  1444. end
  1445. end)()
  1446. blz = bl[math.random(1,#bl)]
  1447. woos = Instance.new("Sound",Torso)
  1448. woos.SoundId = "rbxassetid://"..blz
  1449. woos.Volume = 4
  1450. woos:Play()
  1451. for i = 1, 20 do
  1452. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1453. bigzcard.Transparency = bigzcard.Transparency + .05
  1454. ace3.Transparency = ace3.Transparency - 0.05
  1455. ace4.Transparency = ace4.Transparency - 0.05
  1456. acer.Transparency = acer.Transparency + 0.05
  1457. ace2.Transparency = ace2.Transparency + 0.05
  1458. wait()
  1459. end
  1460. ace3.Parent = bigzcard2
  1461. ace3.Face = "Front"
  1462. ace4.Parent = bigzcard2
  1463. ace4.Face = "Back"
  1464. bigzcard:Remove()
  1465. spinning = false
  1466. blackholeactive = true
  1467. coroutine.wrap(function()
  1468. blackhole={}
  1469. orbzfade={}
  1470. for i = 1, 100 do
  1471. orbz = Instance.new("Part", Torso)
  1472. orbz.Shape = "Ball"
  1473. orbz.Material = "Neon"
  1474. orbz.BrickColor = BrickColor.new("Really black")
  1475. orbz.Size = Vector3.new(2,2,2)
  1476. orbz.Anchored = true
  1477. orbz.CanCollide = false
  1478. removeuseless:AddItem(orbz,1)
  1479. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1480. table.insert(blackhole,orbz)
  1481. table.insert(orbzfade,orbz)
  1482. for i,v in pairs(blackhole) do
  1483. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1484. end
  1485. for i,v in pairs(orbzfade) do
  1486. v.Transparency = v.Transparency + 0.025
  1487. end
  1488. swait()
  1489. end
  1490. end)()
  1491. coroutine.wrap(function()
  1492. while blackholeactive do
  1493. local Hit = damagealll(45,bigzcard2.Position)
  1494. for _,v in pairs(Hit) do
  1495. coroutine.wrap(function()
  1496. wait(.15)
  1497. if blackholeactive == false then return end
  1498. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1499. end)()
  1500. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1501. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1502. end
  1503. wait()
  1504. end
  1505. end)()
  1506. for i = 1, 100 do
  1507. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1508. cataclysmics = Instance.new("Part", Torso)
  1509. cataclysmics.Shape = "Ball"
  1510. cataclysmics.Material = "Neon"
  1511. cataclysmics.BrickColor = BrickColor.new("Really black")
  1512. cataclysmics.Size = Vector3.new(11,11,11)
  1513. cataclysmics.Transparency = .3
  1514. cataclysmics.Anchored = true
  1515. cataclysmics.CanCollide = false
  1516. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1517. table.insert(LessSize,cataclysmics)
  1518. table.insert(keyYtransparency,cataclysmics)
  1519. removeuseless:AddItem(cataclysmics,1)
  1520. swait()
  1521. end
  1522. coroutine.wrap(function()
  1523. for i = 1, 20 do
  1524. for i,v in pairs(orbzfade) do
  1525. v.Transparency = v.Transparency + 0.05
  1526. end
  1527. swait()
  1528. end
  1529. end)()
  1530. explosiontable={}
  1531. ringtable={}
  1532. ringtable2={}
  1533. soundboks = Instance.new("Part",Torso)
  1534. soundboks.CanCollide = false
  1535. soundboks.Anchored = true
  1536. soundboks.Transparency = 1
  1537. soundboks.CFrame = bigzcard2.CFrame
  1538. removeuseless:AddItem(soundboks,6)
  1539. SOUND(soundboks,472579737,6,false,1)
  1540. blackholeactive = false
  1541. bigzcard2:Remove()
  1542. Hit = damagealll(60,soundboks.Position)
  1543. for _,v in pairs(Hit) do
  1544. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1545. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1546. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1547. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1548. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1549. removeuseless:AddItem(vel,.1)
  1550. end
  1551. coroutine.wrap(function()
  1552. shockwave = Instance.new("Part", Torso)
  1553. shockwave.Size = Vector3.new(1,1,1)
  1554. shockwave.CanCollide = false
  1555. shockwave.Anchored = true
  1556. shockwave.Transparency = 0
  1557. shockwave.BrickColor = BrickColor.new("Really black")
  1558. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1559. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1560. shockwavemesh.Scale = Vector3.new(5,2,5)
  1561. shockwavemesh.MeshId = "rbxassetid://9419831"
  1562. shockwave2 = Instance.new("Part", Torso)
  1563. shockwave2.Size = Vector3.new(1,1,1)
  1564. shockwave2.CanCollide = false
  1565. shockwave2.Anchored = true
  1566. shockwave2.Transparency = 0
  1567. shockwave2.BrickColor = BrickColor.new("Really black")
  1568. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1569. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1570. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1571. shockwavemesh2.MeshId = "rbxassetid://9419831"
  1572. for i = 1, 40 do
  1573. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1574. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1575. shockwave.Transparency = shockwave.Transparency + 0.025
  1576. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1577. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1578. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1579. swait()
  1580. end
  1581. shockwave:Remove()
  1582. shockwave2:Remove()
  1583. end)()
  1584. for i = 1, 4 do
  1585. explosion = Instance.new("Part", Torso)
  1586. explosion.Shape = "Ball"
  1587. explosion.Size = Vector3.new(1,1,1)
  1588. explosion.Transparency = 0
  1589. explosion.CanCollide = false
  1590. explosion.Anchored = true
  1591. explosion.BrickColor = BrickColor.new("Really black")
  1592. explosion.Material = "Neon"
  1593. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1594. table.insert(ExtremeM,explosion)
  1595. table.insert(SlowlyFade,explosion)
  1596. removeuseless:AddItem(explosion,4)
  1597. ring = Instance.new("Part", Torso)
  1598. ring.Size = Vector3.new(5, 5, 5)
  1599. ring.Transparency = 0
  1600. ring.BrickColor = BrickColor.new("Really black")
  1601. ring.Anchored = true
  1602. ring.CanCollide = false
  1603. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1604. ringh = Instance.new("SpecialMesh", ring)
  1605. ringh.MeshId = "http://www.roblox.com/asset/?id=9419831"
  1606. ringh.Scale = Vector3.new(2, 2, .1)
  1607. table.insert(keyYsize,ringh)
  1608. table.insert(keyYtransparency,ring)
  1609. removeuseless:AddItem(ring,4)
  1610. swait()
  1611. end
  1612. wait(1.2)
  1613. clean()
  1614. keyYsize={}
  1615. keyYtransparency={}
  1616. blackholev = false
  1617. appi = false
  1618. g1:Remove()
  1619. ws = 10
  1620. attacking = false
  1621. debounce = false
  1622. end
  1623. end)
  1624.  
  1625. mouse.KeyDown:connect(function(Press)
  1626. Press=Press:lower()
  1627. if Press=='t' then
  1628. if levitate then
  1629. if tauntdebounce then return end
  1630. tauntdebounce = true
  1631. laughing = true
  1632. coroutine.wrap(function()
  1633. while laughing do
  1634. local b1 = Instance.new("BillboardGui",Head)
  1635. b1.Size = UDim2.new(0,4,0,1.6)
  1636. b1.StudsOffset = Vector3.new(0,0,0)
  1637. b1.Name = "laff"
  1638. b1.AlwaysOnTop = true
  1639. b1.Adornee = Head
  1640. removeuseless:AddItem(b1,3)
  1641. local b2 = Instance.new("TextLabel",b1)
  1642. b2.BackgroundTransparency = 1
  1643. b2.Text = "HaHaHaHaHaHa..."
  1644. b2.Font = "Garamond"
  1645. b2.TextSize = 0
  1646. b2.Name = "lafftext"
  1647. b2.TextStrokeTransparency = 0
  1648. b2.TextColor3 = BrickColor.new("Really red").Color
  1649. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1650. b2.Size = UDim2.new(1,0,.5,0)
  1651. table.insert(laughingtable,b2)
  1652. removeuseless:AddItem(b1,2)
  1653. coroutine.wrap(function()
  1654. if zxc then return end
  1655. zxc = true
  1656. while true do
  1657. swait()
  1658. for i,v in pairs(Head:GetChildren()) do
  1659. if v.Name == "laff" then
  1660. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1661. end
  1662. end
  1663. for i,v in pairs(laughingtable) do
  1664. v.TextTransparency = v.TextTransparency + .025
  1665. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1666. v.TextSize = v.TextSize + 2
  1667. v.Rotation = v.Rotation + .1
  1668. end
  1669. end
  1670. end)()
  1671. swait(10)
  1672. end
  1673. end)()
  1674. laugh = laughs[math.random(1,#laughs)]
  1675. laughy = Instance.new("Sound",Head)
  1676. laughy.SoundId = "rbxassetid://"..laugh
  1677. laughy.Volume = 10
  1678. laughy:Play()
  1679. wait(1)
  1680. wait(laughy.TimeLength)
  1681. laughing = false
  1682. laughy:Remove()
  1683. tauntdebounce = false
  1684. else
  1685. if mouse.Target ~= nil then
  1686. if debounce then return end
  1687. attacking = true
  1688. ghost()
  1689. tps = Instance.new("Sound", Torso)
  1690. tps.Volume = 5
  1691. tps.SoundId = "rbxassetid://1894958339"
  1692. tps:Play()
  1693. removeuseless:AddItem(tps,2)
  1694. g1 = Instance.new("BodyGyro", Root)
  1695. g1.D = 175
  1696. g1.P = 20000
  1697. g1.MaxTorque = Vector3.new(0,9000,0)
  1698. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1699. removeuseless:AddItem(g1,.05)
  1700. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1701. wait(.1)
  1702. attacking = false
  1703. debounce = false
  1704. end
  1705. end
  1706. end
  1707. end)
  1708.  
  1709. mouse.KeyDown:connect(function(Press)
  1710. Press=Press:lower()
  1711. if Press=='q' then
  1712. if levitate then return end
  1713. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1714. if debounce then return end
  1715. debounce = true
  1716. attacking = true
  1717. appi = true
  1718. ws = 0
  1719. coroutine.wrap(function()
  1720. while appi do
  1721. wait()
  1722. if Root.Velocity.y > 1 and attacking == true then
  1723. position = "Jump2"
  1724. elseif Root.Velocity.y < -1 and attacking == true then
  1725. position = "Falling2"
  1726. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1727. position = "Idle2"
  1728. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1729. position = "Walking2"
  1730. end
  1731. end
  1732. end)()
  1733. coroutine.wrap(function()
  1734. while appi do
  1735. wait()
  1736. settime = 0.05
  1737. sine = sine + change
  1738. if position == "Jump2" and attacking == true and appi == true then
  1739. change = 1
  1740. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1741. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1742. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1743. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1744. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1745. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1746. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1747. elseif position == "Falling2" and attacking == true and appi == true then
  1748. change = 1
  1749. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1750. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1751. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1752. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1753. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1754. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1755. elseif position == "Idle2" and attacking == true and appi == true then
  1756. change = .4
  1757. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1758. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1759. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1760. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1761. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1762. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1763. elseif position == "Walking2" and attacking == true and appi == true then
  1764. change = .8
  1765. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1766. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1767. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1768. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1769. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1770. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1771. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1772. end
  1773. end
  1774. end)()
  1775. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1776. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1777. EHead = enemyhum.Parent:FindFirstChild("Head")
  1778. g1 = Instance.new("BodyGyro", Root)
  1779. g1.D = 175
  1780. g1.P = 20000
  1781. g1.MaxTorque = Vector3.new(0,9000,0)
  1782. brick = Instance.new("Part",Torso)
  1783. brick.Anchored = true
  1784. brick.CanCollide = false
  1785. brick.Material = "Neon"
  1786. brick.Transparency = 1
  1787. brick.BrickColor = BrickColor.new("White")
  1788. brick.Size = Vector3.new(8,.3,12)
  1789. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1790. SOUND(brick,1888686669,6,false,1.5)
  1791. ace = aces[math.random(1,#aces)]
  1792. acer = Instance.new("Decal",brick)
  1793. acer.Texture = "rbxassetid://1898092341"
  1794. acer.Transparency = 1
  1795. acer.Face = "Top"
  1796. coroutine.wrap(function()
  1797. for i = 1, 20 do
  1798. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1799. brick.Transparency = brick.Transparency - .05
  1800. acer.Transparency = acer.Transparency - .1
  1801. swait()
  1802. end
  1803. end)()
  1804. ETorso.Anchored = true
  1805. EHead.Anchored = true
  1806. for i = 1, 25 do
  1807. swait()
  1808. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1809. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1810. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1811. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1812. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1813. end
  1814. SOUND(brick,472214107,6,false,2)
  1815. coroutine.wrap(function()
  1816. for i = 1, 10 do
  1817. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1818. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1819. swait()
  1820. end
  1821. end)()
  1822. shockwave = Instance.new("Part", Torso)
  1823. shockwave.Size = Vector3.new(1,1,1)
  1824. shockwave.CanCollide = false
  1825. shockwave.Anchored = true
  1826. shockwave.Transparency = 0
  1827. shockwave.BrickColor = BrickColor.new("White")
  1828. shockwave.CFrame = CFrame.new(brick.Position)
  1829. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1830. shockwavemesh.Scale = Vector3.new(1,1,1)
  1831. shockwavemesh.MeshId = "rbxassetid://9419831"
  1832. removeuseless:AddItem(shockwave,4)
  1833. shockwave2 = Instance.new("Part", Torso)
  1834. shockwave2.Size = Vector3.new(1,1,1)
  1835. shockwave2.CanCollide = false
  1836. shockwave2.Anchored = true
  1837. shockwave2.Transparency = 0
  1838. shockwave2.BrickColor = BrickColor.new("White")
  1839. shockwave2.CFrame = CFrame.new(brick.Position)
  1840. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1841. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1842. shockwavemesh2.MeshId = "rbxassetid://9419831"
  1843. removeuseless:AddItem(shockwave2,4)
  1844. for i = 1, 35 do
  1845. swait()
  1846. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1847. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1848. shockwave.Transparency = shockwave.Transparency + .05
  1849. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1850. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1851. shockwave2.Transparency = shockwave2.Transparency + .03
  1852. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1853. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1854. end
  1855. for i = 1, 8 do
  1856. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1857. swait()
  1858. end
  1859. n = 0
  1860. SOUND(brick,54111471,6,false,1)
  1861. for i = 1, 40 do
  1862. n = n + 6
  1863. brick.Transparency = brick.Transparency + .025
  1864. acer.Transparency = acer.Transparency + .075
  1865. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1866. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1867. swait()
  1868. end
  1869. ws = 10
  1870. brick:Remove()
  1871. enemyhum.Parent:Remove()
  1872. attacking = false
  1873. removeuseless:AddItem(g1,0.001)
  1874. debounce = false
  1875. appi = false
  1876. end
  1877. end
  1878. end)
  1879.  
  1880. mouse.KeyDown:connect(function(Press)
  1881. Press=Press:lower()
  1882. if Press=='p' then
  1883. if levitate then return end
  1884. if blocking then
  1885. if blockedoff then return end
  1886. clickallowance = false
  1887. appi = false
  1888. attacking = true
  1889. blocking = false
  1890. throwing = true
  1891. ws = 0
  1892. n = 0
  1893. blockcard.CanCollide = false
  1894. for i = 1, 35 do
  1895. n = n + 20
  1896. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1897. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1898. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1899. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1900. swait()
  1901. end
  1902. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1903. blockcard.CanCollide = false
  1904. locater1 = Instance.new("Part",blockcard)
  1905. locater1.Size = Vector3.new(1,1,1)
  1906. locater1.CanCollide = false
  1907. locater1.Anchored = true
  1908. locater1.Transparency = 1
  1909. locater2 = Instance.new("Part",blockcard)
  1910. locater2.Size = Vector3.new(1,1,1)
  1911. locater2.CanCollide = false
  1912. locater2.Transparency = 1
  1913. locater2.Anchored = true
  1914. locater3 = Instance.new("Part",blockcard)
  1915. locater3.Size = Vector3.new(1,1,1)
  1916. locater3.Transparency = 1
  1917. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1918. locater3.CanCollide = false
  1919. locater3.Anchored = true
  1920. fushfush = Instance.new("Sound",blockcard)
  1921. fushfush.SoundId = "rbxassetid://288641686"
  1922. fushfush.Volume = 8
  1923. fushfush:Play()
  1924. boosh:Play()
  1925. coroutine.wrap(function()
  1926. n = 0
  1927. for i = 1, 35 do
  1928. n = n + 10
  1929. shockwave = Instance.new("Part", Torso)
  1930. shockwave.Size = Vector3.new(1,1,1)
  1931. shockwave.CanCollide = false
  1932. shockwave.Anchored = true
  1933. shockwave.Transparency = .5
  1934. shockwave.BrickColor = BrickColor.new("White")
  1935. shockwave.CFrame = locater3.CFrame
  1936. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1937. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1938. shockwavemesh.MeshId = "rbxassetid://9419831"
  1939. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1940. removeuseless:AddItem(shockwave,1)
  1941. table.insert(lolzor2,shockwave)
  1942. for i,v in pairs(lolzor2) do
  1943. v.Transparency = v.Transparency + .1
  1944. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1945. end
  1946. swait()
  1947. end
  1948. end)()
  1949. for i = 1, 35 do
  1950. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1951. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1952. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1953. fushfush.Volume = fushfush.Volume - .2
  1954. Hit = damagealll(20,blockcard.Position)
  1955. for _,v in pairs(Hit) do
  1956. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1957. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1958. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1959. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1960. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1961. removeuseless:AddItem(vel,.1)
  1962. end
  1963. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1964. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1965. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1966. grassblocks = Instance.new("Part",Torso)
  1967. grassblocks.Size = Vector3.new(4,4,4)
  1968. grassblocks.Material = "Grass"
  1969. grassblocks.Anchored = true
  1970. grassblocks.BrickColor = BrickColor.new("Bright green")
  1971. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1972. removeuseless:AddItem(grassblocks,5)
  1973. grassblocks2 = Instance.new("Part",Torso)
  1974. grassblocks2.Size = Vector3.new(4,4,4)
  1975. grassblocks2.Material = "Grass"
  1976. grassblocks2.Anchored = true
  1977. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1978. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1979. removeuseless:AddItem(grassblocks2,5)
  1980. blockcardshadow = Instance.new("Part",Torso)
  1981. blockcardshadow.Transparency = .5
  1982. blockcardshadow.Anchored = true
  1983. blockcardshadow.Material = "Neon"
  1984. blockcardshadow.BrickColor = BrickColor.new("White")
  1985. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1986. blockcardshadow.CanCollide = false
  1987. blockcardshadow.CFrame = blockcard.CFrame
  1988. removeuseless:AddItem(blockcardshadow,2)
  1989. table.insert(lolzor,blockcardshadow)
  1990. for i,v in pairs(lolzor) do
  1991. v.Transparency = v.Transparency + 0.05
  1992. end
  1993. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1994. swait()
  1995. end
  1996. blockcard.Name = "Getthisshitoutofhere"
  1997. for i = 1, 10 do
  1998. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1999. blockcard.Transparency = blockcard.Transparency + .1
  2000. acer.Transparency = blockcard.Transparency
  2001. ace2.Transparency = blockcard.Transparency
  2002. for i,v in pairs(lolzor) do
  2003. v.Transparency = v.Transparency + .05
  2004. end
  2005. for i,v in pairs(lolzor2) do
  2006. v.Transparency = v.Transparency + .1
  2007. end
  2008. swait()
  2009. end
  2010. lolzor={}
  2011. lolzor2={}
  2012. attacking = false
  2013. debounce = false
  2014. blocking = false
  2015. throwing = false
  2016. fushfush:Remove()
  2017. clickallowance = false
  2018. appi = false
  2019. blockcard:Remove()
  2020. g1:Remove()
  2021. ws = 10
  2022. else
  2023. if debounce then return end
  2024. if throwing then return end
  2025. debounce = true
  2026. ws = 10
  2027. attacking = true
  2028. blocking = true
  2029. boosh = Instance.new("Sound",nil)
  2030. boosh.SoundId = "rbxassetid://413682983"
  2031. boosh.Volume = 6
  2032. appi = true
  2033. coroutine.wrap(function()
  2034. while appi do
  2035. wait()
  2036. if Root.Velocity.y > 1 and attacking == true then
  2037. position = "Jump2"
  2038. elseif Root.Velocity.y < -1 and attacking == true then
  2039. position = "Falling2"
  2040. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2041. position = "Idle2"
  2042. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2043. position = "Walking2"
  2044. end
  2045. end
  2046. end)()
  2047. coroutine.wrap(function()
  2048. while appi do
  2049. wait()
  2050. settime = 0.05
  2051. sine = sine + change
  2052. if position == "Jump2" and attacking == true and appi == true then
  2053. change = 1
  2054. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2055. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2056. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2057. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2058. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2059. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2060. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2061. elseif position == "Falling2" and attacking == true and appi == true then
  2062. change = 1
  2063. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2064. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2065. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2066. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2067. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2068. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2069. elseif position == "Idle2" and attacking == true and appi == true then
  2070. change = .4
  2071. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2072. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2073. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2074. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2075. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2076. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2077. elseif position == "Walking2" and attacking == true and appi == true then
  2078. change = .8
  2079. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2080. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2081. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2082. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2083. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2084. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2085. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2086. end
  2087. end
  2088. end)()
  2089. blockcard = Instance.new("Part",Torso)
  2090. blockcard.Material = "Neon"
  2091. blockcard.Transparency = 1
  2092. blockcard.BrickColor = BrickColor.new("White")
  2093. blockcard.Size = Vector3.new(8, 13, 0.3)
  2094. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2095. blockcard.Anchored = true
  2096. boosh.Parent = blockcard
  2097. SOUND(blockcard,236989198,6,false,1)
  2098. ace = aces[math.random(1,#aces)]
  2099. acer = Instance.new("Decal",blockcard)
  2100. acer.Texture = "rbxassetid://"..ace
  2101. acer.Transparency = 1
  2102. acer.Face = "Front"
  2103. ace2 = acer:Clone()
  2104. ace2.Parent = blockcard
  2105. ace2.Face = "Back"
  2106. coroutine.wrap(function()
  2107. for i = 1, 20 do
  2108. blockcard.Transparency = blockcard.Transparency - 0.05
  2109. acer.Transparency = blockcard.Transparency
  2110. ace2.Transparency = blockcard.Transparency
  2111. swait()
  2112. end
  2113. clickallowance = true
  2114. end)()
  2115. g1 = Instance.new("BodyGyro", Root)
  2116. g1.D = 175
  2117. g1.P = 20000
  2118. g1.MaxTorque = Vector3.new(0,9000,0)
  2119. coroutine.wrap(function()
  2120. while blocking do
  2121. if not blockedoff then
  2122. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2123. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2124. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2125. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2126. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2127. end
  2128. swait()
  2129. end
  2130. end)()
  2131. wait(1)
  2132. mouse.Button1Down:connect(function()
  2133. if throwing then return end
  2134. if not clickallowance then return end
  2135. clickallowance = false
  2136. blockedoff = true
  2137. ws = 0
  2138. for i = 1, 15 do
  2139. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2140. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2141. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2142. swait()
  2143. end
  2144. boosh:Play()
  2145. hitdebounce = false
  2146. blockcard.Touched:connect(function(hit)
  2147. if hit.Parent:IsA("Part") then
  2148. elseif hit.Parent:IsA("SpecialMesh") then
  2149. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2150. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2151. for i,v in pairs(hit.Parent:GetChildren()) do
  2152. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2153. if hitdebounce then return end
  2154. hitdebounce = true
  2155. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2156. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2157. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2158. tors = hit.Parent:FindFirstChild("UpperTorso")
  2159. else
  2160. tors = hit.Parent:FindFirstChild("Torso")
  2161. end
  2162. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2163. removeuseless:AddItem(vel,.1)
  2164. Slachtoffer:TakeDamage(math.random(23,44))
  2165. end
  2166. end
  2167. end)
  2168. for i = 1, 10 do
  2169. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2170. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2171. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2172. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2173. swait()
  2174. end
  2175. for i = 1, 10 do
  2176. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2177. swait()
  2178. end
  2179. hitdebounce = true
  2180. ws = 10
  2181. clickallowance = true
  2182. blockedoff = false
  2183. end)
  2184. end
  2185. end
  2186. end)
  2187.  
  2188.  
  2189. mouse.KeyDown:connect(function(Press)
  2190. Press=Press:lower()
  2191. if Press=='f' then
  2192. if debounce then return end
  2193. if notallowedtransform then return end
  2194. debounce = true
  2195. if levitate then
  2196. levitate = false
  2197. mjester.VertexColor = Vector3.new(1, 1, 1)
  2198. glow.Transparency = 1
  2199. blastwave = Instance.new("Part",Torso)
  2200. blastwave.CFrame = Torso.CFrame
  2201. blastwave.Anchored = true
  2202. blastwave.Material = "Neon"
  2203. blastwave.CanCollide = false
  2204. blastwave.Shape = "Ball"
  2205. blastwave.Size = Vector3.new(3,3,3)
  2206. coroutine.wrap(function()
  2207. for i = 1, 20 do
  2208. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2209. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2210. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2211. blastwave.Transparency = blastwave.Transparency + 0.05
  2212. swait()
  2213. end
  2214. blastwave:Remove()
  2215. levitatewave2:Remove()
  2216. levitatewave:Remove()
  2217. end)()
  2218. ws = 10
  2219. notallowedtransform = true
  2220. attacking = true
  2221. coroutine.wrap(function()
  2222. for i = 1, 10 do
  2223. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2224. v.Transparency = v.Transparency + 0.1
  2225. end
  2226. end
  2227. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2228. v.Transparency = v.Transparency + 0.1
  2229. end
  2230. end
  2231. wait()
  2232. end
  2233. end)()
  2234. doomtheme.SoundId = "rbxassetid://1843358057"
  2235. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2236. wait(0.000001)
  2237. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2238. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2239. mjester.MeshId,mjester.TextureId = 'rbxassetid://9419831','rbxassetid://9419827'
  2240.  
  2241. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2242. mMask.MeshId = 'http://www.roblox.com/asset/?id=9419831'
  2243. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2244. wait(0.000001)
  2245. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2246.  
  2247. eyo1 = Instance.new("Part",Head)
  2248. eyo1.BrickColor = BrickColor.new("White")
  2249. eyo1.Material = "Neon"
  2250. eyo1.Shape = "Ball"
  2251. eyo1.Name = "eyo1"
  2252. eyo1.CanCollide = false
  2253. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2254. eyo1weld = weldBetween(eyo1,Head)
  2255. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2256.  
  2257. light = Instance.new("PointLight", eyo1)
  2258. light.Color = Color3.new(1,1,1)
  2259. light.Range = 3
  2260. light.Brightness = 4
  2261. light.Enabled = true
  2262.  
  2263. eyo2 = Instance.new("Part",Head)
  2264. eyo2.BrickColor = BrickColor.new("White")
  2265. eyo2.Material = "Neon"
  2266. eyo2.Shape = "Ball"
  2267. eyo2.Name = "eyo2"
  2268. eyo2.CanCollide = false
  2269. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2270. eyo2weld = weldBetween(eyo2,Head)
  2271. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2272.  
  2273. light2 = Instance.new("PointLight", eyo2)
  2274. light2.Color = Color3.new(1,1,1)
  2275. light2.Range = 3
  2276. light2.Brightness = 4
  2277. light2.Enabled = true
  2278.  
  2279. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2280. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2281. hum.HipHeight = 0
  2282. ws = 10
  2283. debounce = false
  2284. attacking = false
  2285. coroutine.wrap(function()
  2286. wait(3)
  2287. notallowedtransform = false
  2288. end)()
  2289. else
  2290. ws = 50
  2291. notallowedtransform = true
  2292. levitate = true
  2293. ws = 50
  2294. glow.Transparency = 0
  2295. eyo1:Remove()
  2296. eyo2:Remove()
  2297. coroutine.wrap(function()
  2298. while levitate do
  2299. for i,v in pairs(Head:GetChildren()) do
  2300. if v.Name == "eyo1" or v.Name == "eyo2" then
  2301. v:Remove()
  2302. end
  2303. end
  2304. wait()
  2305. end
  2306. end)()
  2307. mnb = 0
  2308. levitatewave = Instance.new("Part", Torso)
  2309. levitatewave.Size = Vector3.new(1,1,1)
  2310. levitatewave.CanCollide = false
  2311. levitatewave.Anchored = true
  2312. levitatewave.Transparency = .5
  2313. levitatewave.BrickColor = BrickColor.new("Really black")
  2314. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2315. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2316. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2317. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2318. levitatewave2 = Instance.new("Part", Torso)
  2319. levitatewave2.Size = Vector3.new(1,1,1)
  2320. levitatewave2.CanCollide = false
  2321. levitatewave2.Anchored = true
  2322. levitatewave2.Transparency = .5
  2323. levitatewave2.BrickColor = BrickColor.new("Really red")
  2324. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2325. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2326. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2327. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2328. blastwave = Instance.new("Part",Torso)
  2329. blastwave.CFrame = Torso.CFrame
  2330. blastwave.Anchored = true
  2331. blastwave.Material = "Neon"
  2332. blastwave.CanCollide = false
  2333. blastwave.Shape = "Ball"
  2334. blastwave.Size = Vector3.new(3,3,3)
  2335. coroutine.wrap(function()
  2336. for i = 1, 20 do
  2337. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2338. blastwave.Transparency = blastwave.Transparency + 0.05
  2339. swait()
  2340. end
  2341. blastwave:Remove()
  2342. end)()
  2343. coroutine.wrap(function()
  2344. while levitate do
  2345. mnb = mnb + 15
  2346. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2347. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2348. colors = colortable[math.random(1,#colortable)]
  2349. lmagic = Instance.new("Part",LeftArm)
  2350. lmagic.Material = "Neon"
  2351. lmagic.CanCollide = false
  2352. lmagic.Anchored = true
  2353. lmagic.BrickColor = BrickColor.new(colors)
  2354. lmagic.Size = Vector3.new(1,1,1)
  2355. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2356. removeuseless:AddItem(lmagic,2)
  2357. rmagic = Instance.new("Part",RightArm)
  2358. rmagic.Material = "Neon"
  2359. rmagic.CanCollide = false
  2360. rmagic.Anchored = true
  2361. rmagic.BrickColor = BrickColor.new(colors)
  2362. rmagic.Size = Vector3.new(1,1,1)
  2363. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2364. removeuseless:AddItem(rmagic,2)
  2365. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2366. v.Transparency = v.Transparency + 0.05
  2367. end
  2368. end
  2369. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2370. v.Transparency = v.Transparency + 0.05
  2371. end
  2372. end
  2373. swait()
  2374. end
  2375. end)()
  2376. framee = Instance.new("Frame")
  2377. framee.Parent = screenGui
  2378. framee.Position = UDim2.new(0, 8, 0, -500)
  2379. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2380. framee.BackgroundColor3 = BrickColor.new("White").Color
  2381. framee.BackgroundTransparency = 0
  2382. coroutine.wrap(function()
  2383. wait(.2)
  2384. for i = 1, 40 do
  2385. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2386. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2387. swait()
  2388. end
  2389. hum.CameraOffset = Vector3.new(0,0,0)
  2390. framee:Remove()
  2391. end)()
  2392. doomtheme.SoundId = "rbxassetid://322621962"
  2393. doomtheme:Play()
  2394. doomtheme.Volume = 2
  2395. doomtheme.TimePosition = 20.7
  2396. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2397. mjester.MeshId = "rbxassetid://193760002"
  2398. mjester.TextureId = "rbxassetid://379225327"
  2399. mjester.VertexColor = Vector3.new(1, 0, 0)
  2400. Character.Shirt.ShirtTemplate = "rbxassetid://3031967880"
  2401. Character.Pants.PantsTemplate = "rbxassetid://3031967880"
  2402. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2403. mMask.MeshId = "rbxassetid://9419831"
  2404. mMask.TextureId = "rbxassetid://9419827"
  2405. mMask.Scale = Vector3.new(1.1, 1, 0.34)
  2406. eyo1:Remove()
  2407. eyo2:Remove()
  2408. coroutine.wrap(function()
  2409. while levitate do
  2410. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2411. swait()
  2412. end
  2413. end)()
  2414. attacking = false
  2415. debounce = false
  2416. coroutine.wrap(function()
  2417. wait(3)
  2418. notallowedtransform = false
  2419. end)()
  2420. end
  2421. end
  2422. end)
  2423.  
  2424. mouse.KeyDown:connect(function(Press)
  2425. Press=Press:lower()
  2426. if Press=='.' then
  2427. hum.Parent:BreakJoints()
  2428. end
  2429. end)
  2430.  
  2431. checks1 = coroutine.wrap(function() -------Checks
  2432. while true do
  2433. if Root.Velocity.y > 1 and levitate == false then
  2434. position = "Jump"
  2435. elseif Root.Velocity.y < -1 and levitate == false then
  2436. position = "Falling"
  2437. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2438. position = "Idle"
  2439. elseif Root.Velocity.Magnitude < 2 and running == false then
  2440. position = "Idle2"
  2441. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2442. position = "Walking"
  2443. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2444. position = "Walking2"
  2445. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2446. position = "Running"
  2447. else
  2448. end
  2449. wait()
  2450. end
  2451. end)
  2452. checks1()
  2453.  
  2454. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2455. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2456. end
  2457.  
  2458. function ray2(StartPos, EndPos, Distance, Ignore)
  2459. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2460. return ray(StartPos, DIRECTION, Distance, Ignore)
  2461. end
  2462.  
  2463. OrgnC0 = Neck.C0
  2464. local movelimbs = coroutine.wrap(function()
  2465. while RunSrv.RenderStepped:wait() do
  2466. TrsoLV = Torso.CFrame.lookVector
  2467. Dist = nil
  2468. Diff = nil
  2469. if not MseGuide then
  2470. print("Failed to recognize")
  2471. else
  2472. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2473. Dist = (Head.CFrame.p-Point).magnitude
  2474. Diff = Head.CFrame.Y-Point.Y
  2475. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2476. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2477. Diff2 = LeftArm.CFrame.Y-Point.Y
  2478. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2479. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2480. end
  2481. end
  2482. end)
  2483. movelimbs()
  2484. immortal = {}
  2485. for i,v in pairs(Character:GetDescendants()) do
  2486. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2487. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2488. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2489. end
  2490. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2491. elseif v:IsA("JointInstance") then
  2492. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2493. end
  2494. end
  2495. for e = 1, #immortal do
  2496. if immortal[e] ~= nil then
  2497. local STUFF = immortal[e]
  2498. local PART = STUFF[1]
  2499. local PARENT = STUFF[2]
  2500. local MATERIAL = STUFF[3]
  2501. local COLOR = STUFF[4]
  2502. local TRANSPARENCY = STUFF[5]
  2503. if levitate then
  2504. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2505. PART.Material = MATERIAL
  2506. PART.Color = COLOR
  2507. PART.Transparency = TRANSPARENCY
  2508. end
  2509. PART.AncestryChanged:connect(function()
  2510. PART.Parent = PARENT
  2511. end)
  2512. else
  2513. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2514. PART.Material = MATERIAL
  2515. PART.Color = COLOR
  2516. PART.Transparency = TRANSPARENCY
  2517. end
  2518. PART.AncestryChanged:connect(function()
  2519. PART.Parent = PARENT
  2520. end)
  2521. end
  2522. end
  2523. end
  2524. function immortality()
  2525. for e = 1, #immortal do
  2526. if immortal[e] ~= nil then
  2527. local STUFF = immortal[e]
  2528. local PART = STUFF[1]
  2529. local PARENT = STUFF[2]
  2530. local MATERIAL = STUFF[3]
  2531. local COLOR = STUFF[4]
  2532. local TRANSPARENCY = STUFF[5]
  2533. if PART.ClassName == "Part" and PART == Root then
  2534. PART.Material = MATERIAL
  2535. PART.Color = COLOR
  2536. PART.Transparency = TRANSPARENCY
  2537. end
  2538. if PART.Parent ~= PARENT then
  2539. hum:Remove()
  2540. PART.Parent = PARENT
  2541. hum = Instance.new("Humanoid",Character)
  2542. if levitate then
  2543. eyo1:Remove()
  2544. eyo2:Remove()
  2545. end
  2546. hum.Name = "noneofurbusiness"
  2547. end
  2548. end
  2549. end
  2550. end
  2551. coroutine.wrap(function()
  2552. while true do
  2553. if hum.Health < .1 then
  2554. deadsound = Instance.new("Sound", Torso)
  2555. deadsound.Volume = 6
  2556. deadsound.SoundId = "rbxassetid://1411352723"
  2557. deadsound:Play()
  2558. immortality()
  2559. end
  2560. wait()
  2561. end
  2562. end)()
  2563.  
  2564. mouse.KeyDown:connect(function(Press)
  2565. Press=Press:lower()
  2566. if Press=='g' then
  2567. if not levitate then return end
  2568. if debounce then return end
  2569. debounce = true
  2570. attacking = true
  2571. FireBall:Play()
  2572. ws = 15
  2573. g1 = Instance.new("BodyGyro", Root)
  2574. g1.D = 175
  2575. g1.P = 20000
  2576. g1.MaxTorque = Vector3.new(0,9000,0)
  2577. for i = 1, 15 do
  2578. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2579. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2580. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2581. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2582. swait()
  2583. end
  2584. local swoosh = Instance.new("Part",Torso)
  2585. swoosh.Name = "swoosh"
  2586. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2587. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2588. swoosh.Shape = "Ball"
  2589. swoosh.Material = "Neon"
  2590. swoosh.BrickColor = BrickColor.new("Really black")
  2591. swoosh.CanCollide = false
  2592. swoosh.Touched:connect(function(hit)
  2593. if hit.Parent:IsA("Part") then
  2594. elseif hit.Parent:IsA("SpecialMesh") then
  2595. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2596. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2597. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2598. if Slachtoffer.Health < 1 then return end
  2599. if damagedebounce == true then return end
  2600. damagedebounce = true
  2601. swoosh:Remove()
  2602. explosion = Instance.new("Part",LeftArm)
  2603. explosion.CFrame = hit.CFrame
  2604. explosion.Anchored = true
  2605. explosion.CanCollide = false
  2606. explosion.Name = "explo"
  2607. explosion.Shape = "Ball"
  2608. explosion.BrickColor = BrickColor.new("Really black")
  2609. explosion.Material = "Neon"
  2610. removeuseless:AddItem(explosion,1.5)
  2611. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2612. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2613. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2614. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2615. removeuseless:AddItem(vel,.1)
  2616. SOUND(explosion,472579737,6,false,3)
  2617. coroutine.wrap(function()
  2618. if firsttime2 then return end
  2619. firsttime2 = true
  2620. while true do
  2621. for i,v in pairs(LeftArm:GetChildren()) do
  2622. if v.Name == "explo" then
  2623. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2624. v.Transparency = v.Transparency + .05
  2625. end
  2626. end
  2627. for i,v in pairs(LeftArm:GetChildren()) do
  2628. if v.Name == "shock" then
  2629. v.Transparency = v.Transparency + .05
  2630. end
  2631. end
  2632. for i,v in pairs(LeftArm:GetChildren()) do
  2633. if v.Name == "shock2" then
  2634. v.Transparency = v.Transparency + .05
  2635. end
  2636. end
  2637. swait()
  2638. end
  2639. end)()
  2640. Slachtoffer:TakeDamage(math.random(27,48))
  2641. wait(.1)
  2642. damagedebounce = false
  2643. end
  2644. end)
  2645. coroutine.wrap(function()
  2646. if firsttime then return end
  2647. firsttime = true
  2648. while wait() do
  2649. for i,v in pairs(Torso:GetChildren()) do
  2650. if v.Name == "swoosh" then
  2651. magiccc = Instance.new("Part",RightArm)
  2652. magiccc.Material = "Neon"
  2653. magiccc.CanCollide = false
  2654. magiccc.Anchored = true
  2655. magiccc.BrickColor = BrickColor.new(colors)
  2656. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2657. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2658. removeuseless:AddItem(magiccc,2)
  2659. end
  2660. end
  2661. end
  2662. end)()
  2663. bov = Instance.new("BodyVelocity",swoosh)
  2664. bov.maxForce = Vector3.new(99999,99999,99999)
  2665. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2666. bov.velocity = swoosh.CFrame.lookVector*120
  2667. removeuseless:AddItem(swoosh,4)
  2668. for i = 1, 15 do
  2669. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2670. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2671. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2672. swait()
  2673. end
  2674. ws = 50
  2675. removeuseless:AddItem(g1,0.01)
  2676. debounce = false
  2677. attacking = false
  2678. end
  2679. end)
  2680.  
  2681. mouse.KeyDown:connect(function(Press)
  2682. Press=Press:lower()
  2683. if Press=='h' then
  2684. if not levitate then return end
  2685. if debounce then return end
  2686. debounce = true
  2687. attacking = true
  2688. ws = 0
  2689. appi = true
  2690. coroutine.wrap(function()
  2691. while appi do
  2692. swait()
  2693. if Root.Velocity.Magnitude < 2 and attacking == true then
  2694. position = "Idle3"
  2695. end
  2696. end
  2697. end)()
  2698. coroutine.wrap(function()
  2699. while appi do
  2700. swait()
  2701. settime = 0.05
  2702. sine = sine + change
  2703. if position == "Idle3" and attacking == true and appi == true then
  2704. change = .4
  2705. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2706. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2707. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2708. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2709. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2710. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2711. end
  2712. end
  2713. end)()
  2714. coroutine.wrap(function()
  2715. for i = 1, 20 do
  2716. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2717. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2718. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2719. swait()
  2720. end
  2721. end)()
  2722. SOUND(LeftArm,1982011510,8,false,15)
  2723. blackhole={}
  2724. orbzfade={}
  2725. xz = 0
  2726. for i = 1, 220 do
  2727. xz = xz + .009
  2728. bigrmagic = Instance.new("Part",RightArm)
  2729. bigrmagic.Material = "Neon"
  2730. bigrmagic.CanCollide = false
  2731. bigrmagic.Anchored = true
  2732. bigrmagic.BrickColor = BrickColor.new(colors)
  2733. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2734. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2735. removeuseless:AddItem(bigrmagic,1)
  2736. orbz = Instance.new("Part", Torso)
  2737. orbz.Material = "Neon"
  2738. orbz.BrickColor = BrickColor.new(colors)
  2739. orbz.Size = Vector3.new(2,2,2)
  2740. orbz.Anchored = true
  2741. orbz.CanCollide = false
  2742. removeuseless:AddItem(orbz,1)
  2743. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2744. table.insert(blackhole,orbz)
  2745. table.insert(orbzfade,orbz)
  2746. for i,v in pairs(blackhole) do
  2747. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2748. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2749. end
  2750. for i,v in pairs(orbzfade) do
  2751. v.Transparency = v.Transparency + 0.025
  2752. end
  2753. swait()
  2754. end
  2755. coroutine.wrap(function()
  2756. for i = 1, 10 do
  2757. for i,v in pairs(blackhole) do
  2758. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2759. v.Transparency = v.Transparency + .1
  2760. end
  2761. swait()
  2762. end
  2763. for i,v in pairs(blackhole) do
  2764. v:Remove()
  2765. end
  2766. clean()
  2767. end)()
  2768. charging = true
  2769. coroutine.wrap(function()
  2770. while charging do
  2771. bigrmagic = Instance.new("Part",RightArm)
  2772. bigrmagic.Material = "Neon"
  2773. bigrmagic.CanCollide = false
  2774. bigrmagic.Anchored = true
  2775. bigrmagic.BrickColor = BrickColor.new(colors)
  2776. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2777. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2778. removeuseless:AddItem(bigrmagic,.2)
  2779. swait()
  2780. end
  2781. end)()
  2782. g1 = Instance.new("BodyGyro", Root)
  2783. g1.D = 175
  2784. g1.P = 20000
  2785. g1.MaxTorque = Vector3.new(0,9000,0)
  2786. BigFireBall:Play()
  2787. for i = 1, 15 do
  2788. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2789. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2790. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2791. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2792. swait()
  2793. end
  2794. coroutine.wrap(function()
  2795. for i = 1, 15 do
  2796. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2797. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2798. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2799. swait()
  2800. end
  2801. end)()
  2802. charging = false
  2803. local ballzor = Instance.new("Part",Torso)
  2804. ballzor.Name = "ballzor"
  2805. ballzor.Material = "Neon"
  2806. ballzor.BrickColor = BrickColor.new("Really black")
  2807. ballzor.CanCollide = false
  2808. ballzor.Size = Vector3.new(xz,xz,xz)
  2809. ballzor.Anchored = false
  2810. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2811. ballzor.Shape = "Ball"
  2812. removeuseless:AddItem(g1,.0001)
  2813. zx = xz + .05
  2814. coroutine.wrap(function()
  2815. if firsttime5 then return end
  2816. firsttime5 = true
  2817. while true do
  2818. swait()
  2819. for i,v in pairs(Torso:GetChildren()) do
  2820. if v.Name == "ballzor" then
  2821. magicccc = Instance.new("Part",RightArm)
  2822. magicccc.Material = "Neon"
  2823. magicccc.CanCollide = false
  2824. magicccc.Name = "magicccc"
  2825. magicccc.Anchored = true
  2826. magicccc.Transparency = 0
  2827. magicccc.BrickColor = BrickColor.new(colors)
  2828. magicccc.Size = Vector3.new(zx,zx,zx)
  2829. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2830. removeuseless:AddItem(magicccc,2)
  2831. end
  2832. end
  2833. for i,v in pairs(RightArm:GetChildren()) do
  2834. if v.Name == "magicccc" then
  2835. v.Transparency = v.Transparency + 0.025
  2836. end
  2837. end
  2838. end
  2839. end)()
  2840. ballzor.Touched:connect(function(hit)
  2841. if hit.Name ~= "magicccc" then
  2842. if bigball then return end
  2843. bigball = true
  2844. local explosionwave = Instance.new("Part",Torso)
  2845. explosionwave.Shape = "Ball"
  2846. explosionwave.BrickColor = BrickColor.new("Really black")
  2847. explosionwave.Anchored = true
  2848. explosionwave.CanCollide = false
  2849. explosionwave.Transparency = .2
  2850. explosionwave.Material = "Neon"
  2851. explosionwave.Size = Vector3.new(1,1,1)
  2852. explosionwave.CFrame = ballzor.CFrame
  2853. render = Instance.new("Sound",explosionwave)
  2854. render.SoundId = "rbxassetid://2006635781"
  2855. render.Volume = 10 * 10
  2856. render:Play()
  2857. local explosionwave2 = Instance.new("Part",Torso)
  2858. explosionwave2.Shape = "Ball"
  2859. explosionwave2.BrickColor = BrickColor.new("Really red")
  2860. explosionwave2.Anchored = true
  2861. explosionwave2.CanCollide = false
  2862. explosionwave2.Material = "Neon"
  2863. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2864. explosionwave2.CFrame = ballzor.CFrame
  2865. deadlywave = Instance.new("Part", explosionwave)
  2866. deadlywave.Size = Vector3.new(1,1,1)
  2867. deadlywave.CanCollide = false
  2868. deadlywave.Anchored = true
  2869. deadlywave.Transparency = .5
  2870. deadlywave.BrickColor = BrickColor.new("Really red")
  2871. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2872. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2873. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2874. deadlywavemesh.MeshId = "rbxassetid://9419831"
  2875. deadlywave2 = Instance.new("Part", explosionwave)
  2876. deadlywave2.Size = Vector3.new(1,1,1)
  2877. deadlywave2.CanCollide = false
  2878. deadlywave2.Anchored = true
  2879. deadlywave2.Transparency = .5
  2880. deadlywave2.BrickColor = BrickColor.new("Really black")
  2881. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2882. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2883. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2884. deadlywave2mesh.MeshId = "rbxassetid://9419831"
  2885. deadlyring = Instance.new("Part", Torso)
  2886. deadlyring.Size = Vector3.new(5, 5, 5)
  2887. deadlyring.Transparency = 0.5
  2888. deadlyring.BrickColor = BrickColor.new("Really black")
  2889. deadlyring.Anchored = true
  2890. deadlyring.CanCollide = false
  2891. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2892. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2893. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=9419831"
  2894. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2895. deadlyring2 = Instance.new("Part", Torso)
  2896. deadlyring2.Size = Vector3.new(5, 5, 5)
  2897. deadlyring2.Transparency = 0.5
  2898. deadlyring2.BrickColor = BrickColor.new("Really black")
  2899. deadlyring2.Anchored = true
  2900. deadlyring2.CanCollide = false
  2901. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2902. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2903. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=9419831"
  2904. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2905. ballzor:Remove()
  2906. bigball = false
  2907. staybooming = true
  2908. d = 5
  2909. coroutine.wrap(function()
  2910. while staybooming do
  2911. Hit = damagealll(d,deadlywave.Position)
  2912. for _,v in pairs(Hit) do
  2913. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2914. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2915. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2916. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2917. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2918. removeuseless:AddItem(vel,.1)
  2919. end
  2920. wait(.1)
  2921. end
  2922. end)()
  2923. for i = 1, 70 do
  2924. d = d + 1
  2925. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2926. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2927. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2928. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2929. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2930. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2931. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2932. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2933. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2934. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2935. swait()
  2936. end
  2937. for i = 1, 80 do
  2938. d = d + 3
  2939. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2940. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2941. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2942. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2943. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2944. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2945. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2946. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2947. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2948. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2949. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2950. swait()
  2951. end
  2952. staybooming = false
  2953. for i = 1, 20 do
  2954. d = d + 3
  2955. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2956. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2957. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2958. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2959. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2960. deadlyring.Transparency = deadlyring.Transparency + .25
  2961. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2962. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2963. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2964. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2965. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2966. deadlywave.Transparency = deadlywave.Transparency + .25
  2967. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2968. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2969. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2970. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2971. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2972. swait()
  2973. end
  2974. hum.CameraOffset = Vector3.new(0,0,0)
  2975. explosionwave:Remove()
  2976. explosionwave2:Remove()
  2977. end
  2978. end)
  2979. bov = Instance.new("BodyVelocity",ballzor)
  2980. bov.maxForce = Vector3.new(99999,99999,99999)
  2981. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2982. bov.velocity = ballzor.CFrame.lookVector*200
  2983. removeuseless:AddItem(ballzor,4)
  2984. ws = 50
  2985. attacking = false
  2986. debounce = false
  2987. appi = false
  2988. end
  2989. end)
  2990.  
  2991. mouse.KeyDown:connect(function(Press)
  2992. Press=Press:lower()
  2993. if Press=='j' then
  2994. if not levitate then return end
  2995. if debounce then return end
  2996. debounce = true
  2997. charging = true
  2998. attacking = true
  2999. downpress = false
  3000. x = 1
  3001. ws = 0
  3002. g1 = Instance.new("BodyGyro", Root)
  3003. g1.D = 175
  3004. g1.P = 20000
  3005. g1.MaxTorque = Vector3.new(0,9000,0)
  3006. SOUND(RightArm,2014087015,8,false,3)
  3007. coroutine.wrap(function()
  3008. Charge = Instance.new("Sound",RightArm)
  3009. Charge.SoundId = "rbxassetid://101153932"
  3010. Charge.Looped = false
  3011. Charge.Volume = 8
  3012. Charge:Play()
  3013. end)()
  3014. appi = true
  3015. coroutine.wrap(function()
  3016. while appi do
  3017. swait()
  3018. if Root.Velocity.Magnitude < 2 and attacking == true then
  3019. position = "Idle3"
  3020. end
  3021. end
  3022. end)()
  3023. coroutine.wrap(function()
  3024. while appi do
  3025. swait()
  3026. settime = 0.05
  3027. sine = sine + change
  3028. if position == "Idle3" and attacking == true and appi == true then
  3029. change = .4
  3030. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3031. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3032. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3033. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3034. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3035. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3036. end
  3037. end
  3038. end)()
  3039. for i = 1, 15 do
  3040. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3041. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3042. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3043. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3044. swait()
  3045. end
  3046. for i = 1, 3 do
  3047. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3048. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3049. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3050. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3051. x = x + .1
  3052. blastborb = Instance.new("Part",Torso)
  3053. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3054. blastborb.BrickColor = BrickColor.new(colors)
  3055. blastborb.Anchored = true
  3056. blastborb.Size = Vector3.new(10,10,10)
  3057. blastborb.CanCollide = false
  3058. blastborb.Material = "Neon"
  3059. for i = 1, 5 do
  3060. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3061. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3062. swait()
  3063. end
  3064. blastborb:Remove()
  3065. swait()
  3066. end
  3067. downpress = true
  3068. while charging and x < 5 do
  3069. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3070. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3071. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3072. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3073. x = x + .1
  3074. blastborb = Instance.new("Part",Torso)
  3075. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3076. blastborb.BrickColor = BrickColor.new(colors)
  3077. blastborb.Anchored = true
  3078. blastborb.Size = Vector3.new(10,10,10)
  3079. blastborb.CanCollide = false
  3080. blastborb.Material = "Neon"
  3081. for i = 1, 5 do
  3082. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3083. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3084. swait()
  3085. end
  3086. blastborb:Remove()
  3087. swait()
  3088. end
  3089. coroutine.wrap(function()
  3090. for i = 1, 20 do
  3091. Charge.Volume = Charge.Volume - .5
  3092. swait()
  3093. end
  3094. end)()
  3095. local bigswoosh = Instance.new("Part",Torso)
  3096. bigswoosh.Name = "bigswoosh"
  3097. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3098. bigswoosh.Size = Vector3.new(1,1,1)
  3099. bigswoosh.Material = "Neon"
  3100. bigswoosh.Anchored = true
  3101. bigswoosh.Transparency = 1
  3102. bigswoosh.BrickColor = BrickColor.new("Really red")
  3103. bigswoosh.CanCollide = false
  3104. SOUND(bigswoosh,842332424,10,false,6)
  3105. SOUND(bigswoosh,2017948224,10,false,6)
  3106. SOUND(bigswoosh,138677306,10,false,4)
  3107. coroutine.wrap(function()
  3108. local loc1 = Instance.new("Part",bigswoosh)
  3109. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3110. loc1.Size = Vector3.new(2,2,2)
  3111. loc1.Anchored = true
  3112. loc1.Transparency = 1
  3113. loc1.CanCollide = false
  3114. local loc2 = Instance.new("Part",bigswoosh)
  3115. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3116. loc2.Size = Vector3.new(2,2,2)
  3117. loc2.Anchored = true
  3118. loc2.Transparency = 1
  3119. loc2.CanCollide = false
  3120. n = 0
  3121. nb = 0
  3122. for i = 1, 125 do
  3123. n = n + x
  3124. nb = nb - x
  3125. Hit = damagealll(n,bigswoosh.Position)
  3126. for _,v in pairs(Hit) do
  3127. if x > 4.5 then
  3128. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3129. else
  3130. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3131. end
  3132. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3133. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3134. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3135. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3136. removeuseless:AddItem(vel,.1)
  3137. end
  3138. local bigtrail = Instance.new("Part",LeftArm)
  3139. bigtrail.Size = bigswoosh.Size
  3140. bigtrail.BrickColor = BrickColor.new(colors)
  3141. bigtrail.Anchored = true
  3142. bigtrail.Material = "Neon"
  3143. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3144. bigtrail.CanCollide = false
  3145. removeuseless:AddItem(bigtrail,2)
  3146. local irritatedground = Instance.new("Part",Torso)
  3147. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3148. irritatedground.BrickColor = BrickColor.new(colors)
  3149. irritatedground.Material = "Neon"
  3150. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3151. irritatedground.CanCollide = false
  3152. irritatedground.Anchored = true
  3153. removeuseless:AddItem(irritatedground,10)
  3154. local grassblocks = Instance.new("Part",Torso)
  3155. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3156. grassblocks.Material = "Grass"
  3157. grassblocks.Anchored = true
  3158. grassblocks.Name = "grassblocks"
  3159. grassblocks.BrickColor = BrickColor.new("Bright green")
  3160. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3161. removeuseless:AddItem(grassblocks,10)
  3162. local grassblocks2 = Instance.new("Part",Torso)
  3163. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3164. grassblocks2.Material = "Grass"
  3165. grassblocks2.Anchored = true
  3166. grassblocks2.Name = "grassblocks2"
  3167. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3168. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3169. removeuseless:AddItem(grassblocks2,10)
  3170. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3171. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3172. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3173. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3174. swait()
  3175. end
  3176. for i = 1, 20 do
  3177. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3178. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3179. swait()
  3180. end
  3181. bigswoosh:Remove()
  3182. end)()
  3183. for i = 1, 50 do
  3184. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3185. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3186. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3187. swait()
  3188. end
  3189. ws = 50
  3190. attacking = false
  3191. debounce = false
  3192. appi = false
  3193. g1:Remove()
  3194. end
  3195. end)
  3196.  
  3197. mouse.KeyDown:connect(function(Press)
  3198. Press=Press:lower()
  3199. if Press=='k' then
  3200. if not levitate then return end
  3201. if debounce then return end
  3202. debounce = true
  3203. attacking = true
  3204. charging = true
  3205. appi = true
  3206. coroutine.wrap(function()
  3207. while appi do
  3208. swait()
  3209. if Root.Velocity.Magnitude < 2 and attacking == true then
  3210. position = "Idle3"
  3211. end
  3212. end
  3213. end)()
  3214. coroutine.wrap(function()
  3215. while appi do
  3216. swait()
  3217. settime = 0.05
  3218. sine = sine + change
  3219. if position == "Idle3" and attacking == true and appi == true then
  3220. change = .4
  3221. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3222. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3223. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3224. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3225. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3226. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3227. end
  3228. end
  3229. end)()
  3230. ws = 0
  3231. g1 = Instance.new("BodyGyro", Root)
  3232. g1.D = 175
  3233. g1.P = 20000
  3234. g1.MaxTorque = Vector3.new(0,9000,0)
  3235. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3236. for i = 1, 15 do
  3237. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3238. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3239. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3240. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3241. swait()
  3242. end
  3243. r = 0
  3244. for i = 1, 10 do
  3245. r = r + .1
  3246. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3247. blass = Instance.new("Part",RightArm)
  3248. blass.Size = Vector3.new(r,r,r)
  3249. blass.Material = "Neon"
  3250. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3251. blass.Anchored = true
  3252. blass.CanCollide = false
  3253. blass.BrickColor = BrickColor.new(colors)
  3254. removeuseless:AddItem(blass,2)
  3255. swait()
  3256. end
  3257. while r < 16 and charging == true do
  3258. r = r + .1
  3259. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3260. blass = Instance.new("Part",RightArm)
  3261. blass.Size = Vector3.new(r,r,r)
  3262. blass.Material = "Neon"
  3263. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3264. blass.Anchored = true
  3265. blass.CanCollide = false
  3266. blass.BrickColor = BrickColor.new(colors)
  3267. removeuseless:AddItem(blass,2)
  3268. swait()
  3269. end
  3270. local TheBeam = Instance.new("Part",RightArm)
  3271. TheBeam.Name = "zebeam"
  3272. TheBeam.Size = Vector3.new(1,1,1)
  3273. TheBeam.Material = "Neon"
  3274. TheBeam.Shape = "Cylinder"
  3275. TheBeam.BrickColor = BrickColor.new("Really red")
  3276. TheBeam.Anchored = true
  3277. TheBeam.CanCollide = false
  3278. ws = 12
  3279. bemmo = Instance.new("Sound",RightArm)
  3280. bemmo.SoundId = "rbxassetid://1910988873"
  3281. bemmo.Volume = 8
  3282. bemmo.Looped = false
  3283. bemmo:Play()
  3284. bemmo.TimePosition = 2
  3285. for i = 1, 100 * r/3 do
  3286. if r > 15 then
  3287. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3288. end
  3289. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3290. local blass = Instance.new("Part",RightArm)
  3291. blass.Size = Vector3.new(r,r,r)
  3292. blass.Material = "Neon"
  3293. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3294. blass.Anchored = true
  3295. blass.CanCollide = false
  3296. blass.BrickColor = BrickColor.new(colors)
  3297. removeuseless:AddItem(blass,2)
  3298. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3299. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3300. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3301. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3302. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3303. boom = Instance.new("Part",RightArm)
  3304. boom.Size = Vector3.new(r,r,r)
  3305. boom.BrickColor = BrickColor.new(colors)
  3306. boom.Anchored = true
  3307. boom.CanCollide = false
  3308. boom.Material = "Neon"
  3309. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3310. removeuseless:AddItem(boom,3)
  3311. boom.Touched:connect(function(getbase)
  3312. if hitdebounce then return end
  3313. hitdebounce = true
  3314. if getbase:IsA("Part") then
  3315. damagedground = Instance.new("Part",RightArm)
  3316. damagedground.Size = Vector3.new(.1,5+r,.1)
  3317. damagedground.Material = "Neon"
  3318. damagedground.CanCollide = false
  3319. damagedground.BrickColor = BrickColor.new(colors)
  3320. damagedground.Anchored = true
  3321. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3322. removeuseless:AddItem(damagedground,2)
  3323. wait(.1)
  3324. hitdebounce = false
  3325. end
  3326. end)
  3327. Hit = damagealll(r+3,boom.Position)
  3328. for _,v in pairs(Hit) do
  3329. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3330. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3331. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3332. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3333. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3334. removeuseless:AddItem(vel,.1)
  3335. end
  3336. swait()
  3337. end
  3338. removeuseless:AddItem(g1,.001)
  3339. coroutine.wrap(function()
  3340. for i = 1, 20 do
  3341. bemmo.Volume = bemmo.Volume - 0.5
  3342. blass.Transparency = blass.Transparency + 0.05
  3343. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3344. swait()
  3345. end
  3346. bemmo:Remove()
  3347. if r > 15 then
  3348. hum.CameraOffset = Vector3.new(0,0,0)
  3349. end
  3350. blass:Remove()
  3351. TheBeam:Remove()
  3352. end)()
  3353. ws = 50
  3354. appi = false
  3355. attacking = false
  3356. debounce = false
  3357. end
  3358. end)
  3359.  
  3360. mouse.KeyUp:connect(function(Press)
  3361. Press=Press:lower()
  3362. if Press=='j' then
  3363. charging = false
  3364. end
  3365. end)
  3366.  
  3367. mouse.KeyUp:connect(function(Press)
  3368. Press=Press:lower()
  3369. if Press=='k' then
  3370. charging = false
  3371. end
  3372. end)
  3373.  
  3374. doit = coroutine.wrap(function()
  3375. while true do
  3376. for _,v in pairs(Repeater) do
  3377. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3378. end
  3379.  
  3380. for _,v in pairs(openshocktable) do
  3381. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3382. end
  3383.  
  3384. for _,v in pairs(nonmeshRepeater) do
  3385. v.Size = v.Size + Vector3.new(2, 2, 2)
  3386. end
  3387.  
  3388. for _,v in pairs(Extreme) do
  3389. v.Size = v.Size + Vector3.new(6, 6, 6)
  3390. end
  3391.  
  3392. for _,v in pairs(LessSize) do
  3393. v.Size = v.Size - Vector3.new(1, 1, 1)
  3394. end
  3395.  
  3396. for _,v in pairs(nonmeshRepeater2) do
  3397. v.Transparency = v.Transparency + 0.05
  3398. end
  3399.  
  3400. for _,v in pairs(Repeater2) do
  3401. v.Transparency = v.Transparency - 0.05
  3402. end
  3403.  
  3404. for _,v in pairs(th1) do
  3405. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3406. end
  3407.  
  3408. for _,v in pairs(th2) do
  3409. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3410. end
  3411.  
  3412. for _,v in pairs(th3) do
  3413. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3414. end
  3415.  
  3416. for _,v in pairs(th5) do
  3417. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3418. end
  3419.  
  3420. for _,v in pairs(ExtremeM) do
  3421. v.Size = v.Size + Vector3.new(8, 8, 8)
  3422. end
  3423.  
  3424. for _,v in pairs(m3) do
  3425. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3426. end
  3427.  
  3428. for _,v in pairs(ExtremeM2) do
  3429. v.Size = v.Size - Vector3.new(2,2,2)
  3430. end
  3431.  
  3432. for _,v in pairs(keyYsize) do
  3433. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3434. end
  3435.  
  3436. for _,v in pairs(th4) do
  3437. v.Transparency = v.Transparency + 0.009
  3438. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3439. end
  3440.  
  3441. for _,v in pairs(SlowlyFade) do
  3442. v.Transparency = v.Transparency + 0.05
  3443. end
  3444.  
  3445. for _,v in pairs(keyYtransparency) do
  3446. v.Transparency = v.Transparency + 0.05
  3447. end
  3448.  
  3449. for _,v in pairs(UpMover) do
  3450. v.Position = v.Position + Vector3.new(0, 3, 0)
  3451. end
  3452.  
  3453. for _,v in pairs(ForwardMover) do
  3454. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3455. end
  3456.  
  3457. for _,v in pairs(FadeIn) do
  3458. v.Transparency = v.Transparency - .05
  3459. end
  3460.  
  3461. for _,v in pairs(signtransparency) do
  3462. v.TextTransparency = v.TextTransparency + 0.025
  3463. end
  3464.  
  3465. for _,v in pairs(signmover) do
  3466. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3467. end
  3468.  
  3469. for _,v in pairs(signrotator) do
  3470. v.Rotation = v.Rotation + 2
  3471. end
  3472. swait()
  3473. end
  3474. end)
  3475. doit()
  3476. t = 0
  3477.  
  3478. mouse.KeyDown:connect(function(Press)
  3479. Press=Press:lower()
  3480. if Press=='0' then
  3481. if levitate then return end
  3482. shoov = true
  3483. if debounce then return end
  3484. ws = 50
  3485. end
  3486. end)
  3487.  
  3488. mouse.KeyDown:connect(function(Press)
  3489. Press=Press:lower()
  3490. if Press=='z' then
  3491. attacking = true
  3492.  
  3493.  
  3494. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3495. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(-90),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3496. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3497. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(-90),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3498. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3499. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3500. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3501. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3502. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3503. swait()
  3504.  
  3505. bigducky = Instance.new("Part",Character)
  3506. bigducky.Position = Torso.Position
  3507. bigducky.Size = Vector3.new(3, 3, 3)
  3508. mducky = Instance.new("SpecialMesh",bigducky)
  3509. mducky.MeshId = "rbxassetid://9419831"
  3510. mducky.TextureId = "rbxassetid://9419827"
  3511. velocity = Instance.new("BodyVelocity",bigducky)
  3512. velocity.Velocity = Root.CFrame.lookVector * 500
  3513. wait(1)
  3514. bigducky.Touched:connect(function(hit)
  3515. for _,v in pairs (hit.Parent:children()) do
  3516. if v:IsA("Humanoid") then
  3517. if v.Name == "noneofurbusiness" then
  3518.  
  3519. else
  3520. v:Destroy()
  3521. end
  3522. end
  3523. end
  3524. quack = Instance.new("Sound",bigducky)
  3525. quack.SoundId = "rbxassetid://2036448"
  3526. quack:Play()
  3527. wait(0.5)
  3528. quack:Destroy()
  3529. end)
  3530. wait(0.5)
  3531. attacking = false
  3532. end
  3533. end)
  3534.  
  3535.  
  3536. mouse.KeyUp:connect(function(Press)
  3537. Press=Press:lower()
  3538. if Press=='0' then
  3539. if levitate then return end
  3540. shoov = false
  3541. if debounce then return end
  3542. ws = 10
  3543. end
  3544. end)
  3545.  
  3546.  
  3547. local anims = coroutine.wrap(function()
  3548. while true do
  3549. settime = 0.05
  3550. sine = sine + change
  3551. if position == "Jump" and attacking == false then
  3552. change = 1
  3553. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3554. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3555. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3556. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3557. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3558. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3559. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3560. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3561. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3562. elseif position == "Jump2" and attacking == false and levitate then
  3563. change = 1
  3564. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3565. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3566. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3567. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3568. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3569. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3570. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3571. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3572. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3573. elseif position == "Falling" and attacking == false and levitate == false then
  3574. change = 1
  3575. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3576. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3577. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3578. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3579. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3580. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3581. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3582. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3583. elseif position == "Falling2" and attacking == false and levitate then
  3584. change = 1
  3585. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3586. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3587. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3588. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3589. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3590. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3591. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3592. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3593. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3594. elseif position == "Walking" and attacking == false and running == false then
  3595. change = 1
  3596. walking = true
  3597. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3598. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3599. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3600. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3601. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3602. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3603. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3604. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3605. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3606. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3607. change = .5
  3608. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3609. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3610. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3611. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3612. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3613. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3614. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3615. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3616. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3617. elseif position == "Idle2" and attacking == false and running == false then
  3618. change = .75
  3619. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3620. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3621. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3622. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3623. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3624. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3625. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3626. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3627. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3628. elseif position == "Walking2" and attacking == false and running == false then
  3629. ws = 50
  3630. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3631. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3632. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3633. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3634. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3635. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3636. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3637. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3638. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3639. elseif position == "Running" and attacking == false then
  3640. change = 1
  3641. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3642. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3643. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3644. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3645. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3646. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3647. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3648. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3649. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3650. end
  3651. swait()
  3652. end
  3653. end)
  3654. anims()
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