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  1. #include "stdafx.h"
  2.  
  3. #include "../../common/teen_packet.h"
  4. #include "../../common/VnumHelper.h"
  5.  
  6. #include "char.h"
  7.  
  8. #include "config.h"
  9. #include "utils.h"
  10. #include "crc32.h"
  11. #include "char_manager.h"
  12. #include "desc_client.h"
  13. #include "desc_manager.h"
  14. #include "buffer_manager.h"
  15. #include "item_manager.h"
  16. #include "motion.h"
  17. #include "vector.h"
  18. #include "packet.h"
  19. #include "cmd.h"
  20. #include "fishing.h"
  21. #include "exchange.h"
  22. #include "battle.h"
  23. #include "affect.h"
  24. #include "shop.h"
  25. #include "shop_manager.h"
  26. #include "safebox.h"
  27. #include "regen.h"
  28. #include "pvp.h"
  29. #include "party.h"
  30. #include "start_position.h"
  31. #include "questmanager.h"
  32. #include "log.h"
  33. #include "p2p.h"
  34. #include "guild.h"
  35. #include "guild_manager.h"
  36. #include "dungeon.h"
  37. #include "messenger_manager.h"
  38. #include "unique_item.h"
  39. #include "priv_manager.h"
  40. #include "war_map.h"
  41. #include "xmas_event.h"
  42. #include "banword.h"
  43. #include "target.h"
  44. #include "wedding.h"
  45. #include "mob_manager.h"
  46. #include "mining.h"
  47. #include "monarch.h"
  48. #include "castle.h"
  49. #include "arena.h"
  50. #include "dev_log.h"
  51. #include "horsename_manager.h"
  52. #include "pcbang.h"
  53. #include "gm.h"
  54. #include "map_location.h"
  55. #include "BlueDragon_Binder.h"
  56. #include "HackShield.h"
  57. #include "skill_power.h"
  58. #include "XTrapManager.h"
  59. #include "buff_on_attributes.h"
  60.  
  61. #ifdef __PET_SYSTEM__
  62. #include "PetSystem.h"
  63. #endif
  64. #include "DragonSoul.h"
  65.  
  66. extern const BYTE g_aBuffOnAttrPoints;
  67. extern bool RaceToJob(unsigned race, unsigned *ret_job);
  68.  
  69. extern int g_nPortalLimitTime;
  70. extern int test_server;
  71.  
  72. extern bool IS_SUMMONABLE_ZONE(int map_index); // char_item.cpp
  73. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index);
  74.  
  75. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index)
  76. {
  77. switch (map_index)
  78. {
  79. case 301:
  80. case 302:
  81. case 303:
  82. case 304:
  83. if (ch->GetLevel() < 90)
  84. return false;
  85. }
  86. return true;
  87. }
  88.  
  89. // <Factor> DynamicCharacterPtr member function definitions
  90.  
  91. LPCHARACTER DynamicCharacterPtr::Get() const {
  92. LPCHARACTER p = NULL;
  93. if (is_pc) {
  94. p = CHARACTER_MANAGER::instance().FindByPID(id);
  95. } else {
  96. p = CHARACTER_MANAGER::instance().Find(id);
  97. }
  98. return p;
  99. }
  100.  
  101. DynamicCharacterPtr& DynamicCharacterPtr::operator=(LPCHARACTER character) {
  102. if (character == NULL) {
  103. Reset();
  104. return *this;
  105. }
  106. if (character->IsPC()) {
  107. is_pc = true;
  108. id = character->GetPlayerID();
  109. } else {
  110. is_pc = false;
  111. id = character->GetVID();
  112. }
  113. return *this;
  114. }
  115.  
  116. CHARACTER::CHARACTER()
  117. {
  118. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
  119. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  120. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);
  121.  
  122. Initialize();
  123. }
  124.  
  125. CHARACTER::~CHARACTER()
  126. {
  127. Destroy();
  128. }
  129.  
  130. void CHARACTER::Initialize()
  131. {
  132. CEntity::Initialize(ENTITY_CHARACTER);
  133.  
  134. m_bNoOpenedShop = true;
  135.  
  136. m_bOpeningSafebox = false;
  137.  
  138. m_fSyncTime = get_float_time()-3;
  139. m_dwPlayerID = 0;
  140. m_dwKillerPID = 0;
  141.  
  142. m_iMoveCount = 0;
  143.  
  144. m_pkRegen = NULL;
  145. regen_id_ = 0;
  146. m_posRegen.x = m_posRegen.y = m_posRegen.z = 0;
  147. m_posStart.x = m_posStart.y = 0;
  148. m_posDest.x = m_posDest.y = 0;
  149. m_fRegenAngle = 0.0f;
  150.  
  151. m_pkMobData = NULL;
  152. m_pkMobInst = NULL;
  153.  
  154. m_pkShop = NULL;
  155. m_pkChrShopOwner = NULL;
  156. m_pkMyShop = NULL;
  157. m_pkExchange = NULL;
  158. m_pkParty = NULL;
  159. m_pkPartyRequestEvent = NULL;
  160.  
  161. m_pGuild = NULL;
  162.  
  163. m_pkChrTarget = NULL;
  164.  
  165. m_pkMuyeongEvent = NULL;
  166.  
  167. m_pkWarpNPCEvent = NULL;
  168. m_pkDeadEvent = NULL;
  169. m_pkStunEvent = NULL;
  170. m_pkSaveEvent = NULL;
  171. m_pkRecoveryEvent = NULL;
  172. m_pkTimedEvent = NULL;
  173. m_pkFishingEvent = NULL;
  174. m_pkWarpEvent = NULL;
  175.  
  176. // MINING
  177. m_pkMiningEvent = NULL;
  178. // END_OF_MINING
  179.  
  180. m_pkPoisonEvent = NULL;
  181. m_pkFireEvent = NULL;
  182. m_pkCheckSpeedHackEvent = NULL;
  183. m_speed_hack_count = 0;
  184.  
  185. m_pkAffectEvent = NULL;
  186. m_afAffectFlag = TAffectFlag(0, 0);
  187.  
  188. m_pkDestroyWhenIdleEvent = NULL;
  189.  
  190. m_pkChrSyncOwner = NULL;
  191.  
  192. memset(&m_points, 0, sizeof(m_points));
  193. memset(&m_pointsInstant, 0, sizeof(m_pointsInstant));
  194. memset(&m_quickslot, 0, sizeof(m_quickslot));
  195.  
  196. m_bCharType = CHAR_TYPE_MONSTER;
  197.  
  198. SetPosition(POS_STANDING);
  199.  
  200. m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time();
  201.  
  202. GotoState(m_stateIdle);
  203. m_dwStateDuration = 1;
  204.  
  205. m_dwLastAttackTime = get_dword_time() - 20000;
  206.  
  207. m_bAddChrState = 0;
  208.  
  209. m_pkChrStone = NULL;
  210.  
  211. m_pkSafebox = NULL;
  212. m_iSafeboxSize = -1;
  213. m_iSafeboxLoadTime = 0;
  214.  
  215. m_pkMall = NULL;
  216. m_iMallLoadTime = 0;
  217.  
  218. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  219. m_lWarpMapIndex = 0;
  220.  
  221. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  222. m_lExitMapIndex = 0;
  223.  
  224. m_pSkillLevels = NULL;
  225.  
  226. m_dwMoveStartTime = 0;
  227. m_dwMoveDuration = 0;
  228.  
  229. m_dwFlyTargetID = 0;
  230.  
  231. m_dwNextStatePulse = 0;
  232.  
  233. m_dwLastDeadTime = get_dword_time()-180000;
  234.  
  235. m_bSkipSave = false;
  236.  
  237. m_bItemLoaded = false;
  238.  
  239. m_bHasPoisoned = false;
  240.  
  241. m_pkDungeon = NULL;
  242. m_iEventAttr = 0;
  243.  
  244. m_kAttackLog.dwVID = 0;
  245. m_kAttackLog.dwTime = 0;
  246.  
  247. m_bNowWalking = m_bWalking = false;
  248. ResetChangeAttackPositionTime();
  249.  
  250. m_bDetailLog = false;
  251. m_bMonsterLog = false;
  252.  
  253. m_bDisableCooltime = false;
  254.  
  255. m_iAlignment = 0;
  256. m_iRealAlignment = 0;
  257.  
  258. m_iKillerModePulse = 0;
  259. m_bPKMode = PK_MODE_PEACE;
  260.  
  261. m_dwQuestNPCVID = 0;
  262. m_dwQuestByVnum = 0;
  263. m_pQuestItem = NULL;
  264.  
  265. m_szMobileAuth[0] = '\0';
  266.  
  267. m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000;
  268.  
  269. m_bUnderRefine = false;
  270.  
  271. // REFINE_NPC
  272. m_dwRefineNPCVID = 0;
  273. // END_OF_REFINE_NPC
  274.  
  275. m_dwPolymorphRace = 0;
  276.  
  277. m_bStaminaConsume = false;
  278.  
  279. ResetChainLightningIndex();
  280.  
  281. m_dwMountVnum = 0;
  282. m_chHorse = NULL;
  283. m_chRider = NULL;
  284.  
  285. m_pWarMap = NULL;
  286. m_pWeddingMap = NULL;
  287. m_bChatCounter = 0;
  288.  
  289. ResetStopTime();
  290.  
  291. m_dwLastVictimSetTime = get_dword_time() - 3000;
  292. m_iMaxAggro = -100;
  293.  
  294. m_bSendHorseLevel = 0;
  295. m_bSendHorseHealthGrade = 0;
  296. m_bSendHorseStaminaGrade = 0;
  297.  
  298. m_dwLoginPlayTime = 0;
  299.  
  300. m_pkChrMarried = NULL;
  301.  
  302. m_posSafeboxOpen.x = -1000;
  303. m_posSafeboxOpen.y = -1000;
  304.  
  305. // EQUIP_LAST_SKILL_DELAY
  306. m_dwLastSkillTime = get_dword_time();
  307. // END_OF_EQUIP_LAST_SKILL_DELAY
  308.  
  309. // MOB_SKILL_COOLTIME
  310. memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
  311. // END_OF_MOB_SKILL_COOLTIME
  312.  
  313. m_isinPCBang = false;
  314.  
  315. // ARENA
  316. m_pArena = NULL;
  317. m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count");
  318. // END_ARENA
  319.  
  320. //PREVENT_TRADE_WINDOW
  321. m_isOpenSafebox = 0;
  322. //END_PREVENT_TRADE_WINDOW
  323.  
  324. //PREVENT_REFINE_HACK
  325. m_iRefineTime = 0;
  326. //END_PREVENT_REFINE_HACK
  327.  
  328. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  329. m_iSeedTime = 0;
  330. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  331. //PREVENT_PORTAL_AFTER_EXCHANGE
  332. m_iExchangeTime = 0;
  333. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  334. //
  335. m_iSafeboxLoadTime = 0;
  336.  
  337. m_iMyShopTime = 0;
  338.  
  339. InitMC();
  340.  
  341. m_deposit_pulse = 0;
  342.  
  343. SET_OVER_TIME(this, OT_NONE);
  344.  
  345. m_strNewName = "";
  346.  
  347. m_known_guild.clear();
  348.  
  349. m_dwLogOffInterval = 0;
  350.  
  351. m_bComboSequence = 0;
  352. m_dwLastComboTime = 0;
  353. m_bComboIndex = 0;
  354. m_iComboHackCount = 0;
  355. m_dwSkipComboAttackByTime = 0;
  356.  
  357. m_dwMountTime = 0;
  358.  
  359. m_dwLastGoldDropTime = 0;
  360.  
  361. m_HackShieldCheckEvent = NULL;
  362. m_HackShieldCheckMode = false;
  363.  
  364. m_bIsLoadedAffect = false;
  365. cannot_dead = false;
  366.  
  367. #ifdef __PET_SYSTEM__
  368. m_petSystem = 0;
  369. m_bIsPet = false;
  370. #endif
  371.  
  372. m_fAttMul = 1.0f;
  373. m_fDamMul = 1.0f;
  374.  
  375. m_pointsInstant.iDragonSoulActiveDeck = -1;
  376.  
  377. memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime));
  378. m_iSyncHackCount = 0;
  379. }
  380.  
  381. void CHARACTER::Create(const char * c_pszName, DWORD vid, bool isPC)
  382. {
  383. static int s_crc = 172814;
  384.  
  385. char crc_string[128+1];
  386. snprintf(crc_string, sizeof(crc_string), "%s%p%d", c_pszName, this, ++s_crc);
  387. m_vid = VID(vid, GetCRC32(crc_string, strlen(crc_string)));
  388.  
  389. if (isPC)
  390. m_stName = c_pszName;
  391. }
  392.  
  393. void CHARACTER::Destroy()
  394. {
  395. CloseMyShop();
  396.  
  397. if (m_pkRegen)
  398. {
  399. if (m_pkDungeon) {
  400. // Dungeon regen may not be valid at this point
  401. if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
  402. --m_pkRegen->count;
  403. }
  404. } else {
  405. // Is this really safe?
  406. --m_pkRegen->count;
  407. }
  408. m_pkRegen = NULL;
  409. }
  410.  
  411. if (m_pkDungeon)
  412. {
  413. SetDungeon(NULL);
  414. }
  415.  
  416. #ifdef __PET_SYSTEM__
  417. if (m_petSystem)
  418. {
  419. m_petSystem->Destroy();
  420. delete m_petSystem;
  421.  
  422. m_petSystem = 0;
  423. }
  424. #endif
  425.  
  426. HorseSummon(false);
  427.  
  428. if (GetRider())
  429. GetRider()->ClearHorseInfo();
  430.  
  431. if( IsPC() )
  432. {
  433. if (isHackShieldEnable)
  434. {
  435. CHackShieldManager::instance().DeleteClientHandle(GetPlayerID());
  436. }
  437. }
  438.  
  439. if (GetDesc())
  440. {
  441. GetDesc()->BindCharacter(NULL);
  442. // BindDesc(NULL);
  443. }
  444.  
  445. if (m_pkExchange)
  446. m_pkExchange->Cancel();
  447.  
  448. SetVictim(NULL);
  449.  
  450. if (GetShop())
  451. {
  452. GetShop()->RemoveGuest(this);
  453. SetShop(NULL);
  454. }
  455.  
  456. ClearStone();
  457. ClearSync();
  458. ClearTarget();
  459.  
  460. if (NULL == m_pkMobData)
  461. {
  462. DragonSoul_CleanUp();
  463. ClearItem();
  464. }
  465.  
  466. // <Factor> m_pkParty becomes NULL after CParty destructor call!
  467. LPPARTY party = m_pkParty;
  468. if (party)
  469. {
  470. if (party->GetLeaderPID() == GetVID() && !IsPC())
  471. {
  472. M2_DELETE(party);
  473. }
  474. else
  475. {
  476. party->Unlink(this);
  477.  
  478. if (!IsPC())
  479. party->Quit(GetVID());
  480. }
  481.  
  482. SetParty(NULL); // 안해도 되지만 안전하게.
  483. }
  484.  
  485. if (m_pkMobInst)
  486. {
  487. M2_DELETE(m_pkMobInst);
  488. m_pkMobInst = NULL;
  489. }
  490.  
  491. m_pkMobData = NULL;
  492.  
  493. if (m_pkSafebox)
  494. {
  495. M2_DELETE(m_pkSafebox);
  496. m_pkSafebox = NULL;
  497. }
  498.  
  499. if (m_pkMall)
  500. {
  501. M2_DELETE(m_pkMall);
  502. m_pkMall = NULL;
  503. }
  504.  
  505. m_set_pkChrSpawnedBy.clear();
  506.  
  507. StopMuyeongEvent();
  508. event_cancel(&m_pkWarpNPCEvent);
  509. event_cancel(&m_pkRecoveryEvent);
  510. event_cancel(&m_pkDeadEvent);
  511. event_cancel(&m_pkSaveEvent);
  512. event_cancel(&m_pkTimedEvent);
  513. event_cancel(&m_pkStunEvent);
  514. event_cancel(&m_pkFishingEvent);
  515. event_cancel(&m_pkPoisonEvent);
  516. event_cancel(&m_pkFireEvent);
  517. event_cancel(&m_pkPartyRequestEvent);
  518. //DELAYED_WARP
  519. event_cancel(&m_pkWarpEvent);
  520. event_cancel(&m_pkCheckSpeedHackEvent);
  521. //END_DELAYED_WARP
  522.  
  523. // RECALL_DELAY
  524. //event_cancel(&m_pkRecallEvent);
  525. // END_OF_RECALL_DELAY
  526.  
  527. // MINING
  528. event_cancel(&m_pkMiningEvent);
  529. // END_OF_MINING
  530.  
  531. StopHackShieldCheckCycle();
  532.  
  533. for (itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.begin(); it != m_mapMobSkillEvent.end(); ++it)
  534. {
  535. LPEVENT pkEvent = it->second;
  536. event_cancel(&pkEvent);
  537. }
  538. m_mapMobSkillEvent.clear();
  539.  
  540. //event_cancel(&m_pkAffectEvent);
  541. ClearAffect();
  542.  
  543. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  544. {
  545. if (NULL != it->second)
  546. {
  547. M2_DELETE(it->second);
  548. }
  549. }
  550. m_map_buff_on_attrs.clear();
  551.  
  552. event_cancel(&m_pkDestroyWhenIdleEvent);
  553.  
  554. if (m_pSkillLevels)
  555. {
  556. M2_DELETE_ARRAY(m_pSkillLevels);
  557. m_pSkillLevels = NULL;
  558. }
  559.  
  560. CEntity::Destroy();
  561.  
  562. if (GetSectree())
  563. GetSectree()->RemoveEntity(this);
  564.  
  565. if (m_bMonsterLog)
  566. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  567. }
  568.  
  569. const char * CHARACTER::GetName() const
  570. {
  571. return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.szLocaleName : "") : m_stName.c_str();
  572. }
  573.  
  574. void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount)
  575. {
  576. if (GetPart(PART_MAIN) > 2)
  577. {
  578. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
  579. return;
  580. }
  581.  
  582. if (GetMyShop()) // 이미 샵이 열려 있으면 닫는다.
  583. {
  584. CloseMyShop();
  585. return;
  586. }
  587.  
  588. // 진행중인 퀘스트가 있으면 상점을 열 수 없다.
  589. quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  590.  
  591. // GetPCForce는 NULL일 수 없으므로 따로 확인하지 않음
  592. if (pPC->IsRunning())
  593. return;
  594.  
  595. if (bItemCount == 0)
  596. return;
  597.  
  598. int64_t nTotalMoney = 0;
  599. #ifdef ENABLE_CHEQUE_SYSTEM
  600. int16_t nTotalCheque = 0;
  601. #endif
  602.  
  603. for (int n = 0; n < bItemCount; ++n)
  604. {
  605. nTotalMoney += static_cast<int64_t>((pTable+n)->price);
  606. #ifdef ENABLE_CHEQUE_SYSTEM
  607. nTotalCheque += static_cast<int16_t>((pTable+n)->cheque_price);
  608. #endif
  609. }
  610.  
  611. nTotalMoney += static_cast<int64_t>(GetGold());
  612. #ifdef ENABLE_CHEQUE_SYSTEM
  613. nTotalCheque += static_cast<int16_t>(GetCheque());
  614. #endif
  615.  
  616. if (GOLD_MAX <= nTotalMoney)
  617. {
  618. sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
  619. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억 냥을 초과하여 상점을 열수가 없습니다"));
  620. return;
  621. }
  622.  
  623. #ifdef ENABLE_CHEQUE_SYSTEM
  624. if (CHEQUE_MAX <= nTotalCheque)
  625. {
  626. sys_err("[OVERFLOW_CHEQUE] Overflow (CHEQUE_MAX) id %u name %s", GetPlayerID(), GetName());
  627. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't open a Warehouse because you carry more than 99 Cheque."));
  628. return;
  629. }
  630. #endif
  631.  
  632. char szSign[SHOP_SIGN_MAX_LEN+1];
  633. strlcpy(szSign, c_pszSign, sizeof(szSign));
  634.  
  635. m_stShopSign = szSign;
  636.  
  637. if (m_stShopSign.length() == 0)
  638. return;
  639.  
  640. if (LC_IsCanada() == false)
  641. {
  642. if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
  643. {
  644. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
  645. return;
  646. }
  647. }
  648.  
  649. // MYSHOP_PRICE_LIST
  650. #ifdef ENABLE_CHEQUE_SYSTEM
  651. std::map<DWORD, TItemPriceType> itemkind;
  652. #else
  653. std::map<DWORD, DWORD> itemkind; // 아이템 종류별 가격, first: vnum, second: 단일 수량 가격
  654. #endif
  655. // END_OF_MYSHOP_PRICE_LIST
  656.  
  657. std::set<TItemPos> cont;
  658. for (BYTE i = 0; i < bItemCount; ++i)
  659. {
  660. if (cont.find((pTable + i)->pos) != cont.end())
  661. {
  662. sys_err("MYSHOP: duplicate shop item detected! (name: %s)", GetName());
  663. return;
  664. }
  665.  
  666. // ANTI_GIVE, ANTI_MYSHOP check
  667. LPITEM pkItem = GetItem((pTable + i)->pos);
  668.  
  669. if (pkItem)
  670. {
  671. const TItemTable * item_table = pkItem->GetProto();
  672.  
  673. if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
  674. {
  675. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("유료화 아이템은 개인상점에서 판매할 수 없습니다."));
  676. return;
  677. }
  678.  
  679. if (pkItem->IsEquipped() == true)
  680. {
  681. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장비중인 아이템은 개인상점에서 판매할 수 없습니다."));
  682. return;
  683. }
  684.  
  685. if (true == pkItem->isLocked())
  686. {
  687. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용중인 아이템은 개인상점에서 판매할 수 없습니다."));
  688. return;
  689. }
  690.  
  691. // MYSHOP_PRICE_LIST
  692. #ifdef ENABLE_CHEQUE_SYSTEM
  693. itemkind[pkItem->GetVnum()] = TItemPriceType((pTable + i)->price / pkItem->GetCount(), (pTable + i)->cheque_price);
  694. #else
  695. itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
  696. #endif
  697. // END_OF_MYSHOP_PRICE_LIST
  698. }
  699.  
  700. cont.insert((pTable + i)->pos);
  701. }
  702.  
  703. // MYSHOP_PRICE_LIST
  704. // 보따리 개수를 감소시킨다.
  705. if (CountSpecifyItem(71049)) { // 비단 보따리는 없애지 않고 가격정보를 저장한다.
  706.  
  707. //
  708. // 아이템 가격정보를 저장하기 위해 아이템 가격정보 패킷을 만들어 DB 캐시에 보낸다.
  709. //
  710. TPacketMyshopPricelistHeader header;
  711. TItemPriceInfo info;
  712.  
  713. header.dwOwnerID = GetPlayerID();
  714. header.byCount = itemkind.size();
  715.  
  716. TEMP_BUFFER buf;
  717. buf.write(&header, sizeof(header));
  718.  
  719. for (itertype(itemkind) it = itemkind.begin(); it != itemkind.end(); ++it)
  720. {
  721. #ifdef ENABLE_CHEQUE_SYSTEM
  722. info.dwVnum = it->first;
  723. info.dwPrice = it->second.dwPrice;
  724. info.byChequePrice = it->second.byChequePrice;
  725. #else
  726. info.dwVnum = it->first;
  727. info.dwPrice = it->second;
  728. #endif
  729.  
  730. buf.write(&info, sizeof(info));
  731. }
  732.  
  733. db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_UPDATE, 0, buf.read_peek(), buf.size());
  734. }
  735. // END_OF_MYSHOP_PRICE_LIST
  736. else if (CountSpecifyItem(50200))
  737. RemoveSpecifyItem(50200, 1);
  738. else
  739. return; // 보따리가 없으면 중단.
  740.  
  741. if (m_pkExchange)
  742. m_pkExchange->Cancel();
  743.  
  744. TPacketGCShopSign p;
  745.  
  746. p.bHeader = HEADER_GC_SHOP_SIGN;
  747. p.dwVID = GetVID();
  748. strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));
  749.  
  750. PacketAround(&p, sizeof(TPacketGCShopSign));
  751.  
  752. m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);
  753.  
  754. if (IsPolymorphed() == true)
  755. {
  756. RemoveAffect(AFFECT_POLYMORPH);
  757. }
  758.  
  759. if (GetHorse())
  760. {
  761. HorseSummon( false, true );
  762. }
  763. // new mount 이용 중에, 개인 상점 열면 자동 unmount
  764. // StopRiding으로 뉴마운트까지 처리하면 좋은데 왜 그렇게 안해놨는지 알 수 없다.
  765. else if (GetMountVnum())
  766. {
  767. RemoveAffect(AFFECT_MOUNT);
  768. RemoveAffect(AFFECT_MOUNT_BONUS);
  769. }
  770. //if (!LC_IsNewCIBN())
  771. SetPolymorph(30000, true);
  772.  
  773. }
  774.  
  775. void CHARACTER::CloseMyShop()
  776. {
  777. if (GetMyShop())
  778. {
  779. m_stShopSign.clear();
  780. CShopManager::instance().DestroyPCShop(this);
  781. m_pkMyShop = NULL;
  782.  
  783. TPacketGCShopSign p;
  784.  
  785. p.bHeader = HEADER_GC_SHOP_SIGN;
  786. p.dwVID = GetVID();
  787. p.szSign[0] = '\0';
  788.  
  789. PacketAround(&p, sizeof(p));
  790.  
  791. //if (!LC_IsNewCIBN())
  792. SetPolymorph(GetJob(), true);
  793. }
  794. }
  795.  
  796. void EncodeMovePacket(TPacketGCMove & pack, DWORD dwVID, BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, BYTE bRot)
  797. {
  798. pack.bHeader = HEADER_GC_MOVE;
  799. pack.bFunc = bFunc;
  800. pack.bArg = bArg;
  801. pack.dwVID = dwVID;
  802. pack.dwTime = dwTime ? dwTime : get_dword_time();
  803. pack.bRot = bRot;
  804. pack.lX = x;
  805. pack.lY = y;
  806. pack.dwDuration = dwDuration;
  807. }
  808.  
  809. void CHARACTER::RestartAtSamePos()
  810. {
  811. if (m_bIsObserver)
  812. return;
  813.  
  814. EncodeRemovePacket(this);
  815. EncodeInsertPacket(this);
  816.  
  817. ENTITY_MAP::iterator it = m_map_view.begin();
  818.  
  819. while (it != m_map_view.end())
  820. {
  821. LPENTITY entity = (it++)->first;
  822.  
  823. EncodeRemovePacket(entity);
  824. if (!m_bIsObserver)
  825. EncodeInsertPacket(entity);
  826.  
  827. if( entity->IsType(ENTITY_CHARACTER) )
  828. {
  829. LPCHARACTER lpChar = (LPCHARACTER)entity;
  830. if( lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster() )
  831. {
  832. if (!entity->IsObserverMode())
  833. entity->EncodeInsertPacket(this);
  834. }
  835. }
  836. else
  837. {
  838. if( !entity->IsObserverMode())
  839. {
  840. entity->EncodeInsertPacket(this);
  841. }
  842. }
  843. }
  844. }
  845.  
  846.  
  847. // Entity에 내가 나타났다고 패킷을 보낸다.
  848. void CHARACTER::EncodeInsertPacket(LPENTITY entity)
  849. {
  850.  
  851. LPDESC d;
  852.  
  853. if (!(d = entity->GetDesc()))
  854. return;
  855.  
  856. // 길드이름 버그 수정 코드
  857. LPCHARACTER ch = (LPCHARACTER) entity;
  858. ch->SendGuildName(GetGuild());
  859. // 길드이름 버그 수정 코드
  860.  
  861. TPacketGCCharacterAdd pack;
  862.  
  863. pack.header = HEADER_GC_CHARACTER_ADD;
  864. pack.dwVID = m_vid;
  865. pack.bType = GetCharType();
  866. pack.angle = GetRotation();
  867. pack.x = GetX();
  868. pack.y = GetY();
  869. pack.z = GetZ();
  870. pack.wRaceNum = GetRaceNum();
  871. if (IsPet())
  872. {
  873. pack.bMovingSpeed = 150;
  874. }
  875. else
  876. {
  877. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  878. }
  879. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  880. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  881. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  882.  
  883. pack.bStateFlag = m_bAddChrState;
  884.  
  885. int iDur = 0;
  886.  
  887. if (m_posDest.x != pack.x || m_posDest.y != pack.y)
  888. {
  889. iDur = (m_dwMoveStartTime + m_dwMoveDuration) - get_dword_time();
  890.  
  891. if (iDur <= 0)
  892. {
  893. pack.x = m_posDest.x;
  894. pack.y = m_posDest.y;
  895. }
  896. }
  897.  
  898. d->Packet(&pack, sizeof(pack));
  899.  
  900. if (IsPC() == true || m_bCharType == CHAR_TYPE_NPC)
  901. {
  902. TPacketGCCharacterAdditionalInfo addPacket;
  903. memset(&addPacket, 0, sizeof(TPacketGCCharacterAdditionalInfo));
  904.  
  905. addPacket.header = HEADER_GC_CHAR_ADDITIONAL_INFO;
  906. addPacket.dwVID = m_vid;
  907.  
  908. addPacket.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  909. addPacket.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  910. addPacket.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  911. addPacket.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  912.  
  913. addPacket.bPKMode = m_bPKMode;
  914. addPacket.dwMountVnum = GetMountVnum();
  915. addPacket.bEmpire = m_bEmpire;
  916.  
  917. if (IsPC() == true && (LC_IsEurope() == true || LC_IsCanada() == true || LC_IsSingapore() == true))
  918. {
  919. addPacket.dwLevel = GetLevel();
  920. }
  921. else
  922. {
  923. addPacket.dwLevel = 0;
  924. }
  925.  
  926. if (false)
  927. {
  928. LPCHARACTER ch = (LPCHARACTER) entity;
  929.  
  930. if (GetEmpire() == ch->GetEmpire() || ch->GetGMLevel() > GM_PLAYER || m_bCharType == CHAR_TYPE_NPC)
  931. {
  932. goto show_all_info;
  933. }
  934. else
  935. {
  936. memset(addPacket.name, 0, CHARACTER_NAME_MAX_LEN);
  937. addPacket.dwGuildID = 0;
  938. addPacket.sAlignment = 0;
  939. #ifdef __TITLE_SYSTEM__
  940. addPacket.iTitleID = 0;
  941. #endif
  942. }
  943. }
  944. else
  945. {
  946. show_all_info:
  947. strlcpy(addPacket.name, GetName(), sizeof(addPacket.name));
  948.  
  949. if (GetGuild() != NULL)
  950. {
  951. addPacket.dwGuildID = GetGuild()->GetID();
  952. }
  953. else
  954. {
  955. addPacket.dwGuildID = 0;
  956. }
  957.  
  958. addPacket.sAlignment = m_iAlignment / 10;
  959. #ifdef __TITLE_SYSTEM__
  960. addPacket.iTitleID = GetPoint(POINT_TITLE);
  961. #endif
  962. }
  963.  
  964. d->Packet(&addPacket, sizeof(TPacketGCCharacterAdditionalInfo));
  965. }
  966.  
  967. if (iDur)
  968. {
  969. TPacketGCMove pack;
  970. EncodeMovePacket(pack, GetVID(), FUNC_MOVE, 0, m_posDest.x, m_posDest.y, iDur, 0, (BYTE) (GetRotation() / 5));
  971. d->Packet(&pack, sizeof(pack));
  972.  
  973. TPacketGCWalkMode p;
  974. p.vid = GetVID();
  975. p.header = HEADER_GC_WALK_MODE;
  976. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  977.  
  978. d->Packet(&p, sizeof(p));
  979. }
  980.  
  981. if (entity->IsType(ENTITY_CHARACTER) && GetDesc())
  982. {
  983. LPCHARACTER ch = (LPCHARACTER) entity;
  984. if (ch->IsWalking())
  985. {
  986. TPacketGCWalkMode p;
  987. p.vid = ch->GetVID();
  988. p.header = HEADER_GC_WALK_MODE;
  989. p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  990. GetDesc()->Packet(&p, sizeof(p));
  991. }
  992. }
  993.  
  994. if (GetMyShop())
  995. {
  996. TPacketGCShopSign p;
  997.  
  998. p.bHeader = HEADER_GC_SHOP_SIGN;
  999. p.dwVID = GetVID();
  1000. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  1001.  
  1002. d->Packet(&p, sizeof(TPacketGCShopSign));
  1003. }
  1004.  
  1005. if (entity->IsType(ENTITY_CHARACTER))
  1006. {
  1007. sys_log(3, "EntityInsert %s (RaceNum %d) (%d %d) TO %s",
  1008. GetName(), GetRaceNum(), GetX() / SECTREE_SIZE, GetY() / SECTREE_SIZE, ((LPCHARACTER)entity)->GetName());
  1009. }
  1010. }
  1011.  
  1012. void CHARACTER::EncodeRemovePacket(LPENTITY entity)
  1013. {
  1014. if (entity->GetType() != ENTITY_CHARACTER)
  1015. return;
  1016.  
  1017. LPDESC d;
  1018.  
  1019. if (!(d = entity->GetDesc()))
  1020. return;
  1021.  
  1022. TPacketGCCharacterDelete pack;
  1023.  
  1024. pack.header = HEADER_GC_CHARACTER_DEL;
  1025. pack.id = m_vid;
  1026.  
  1027. d->Packet(&pack, sizeof(TPacketGCCharacterDelete));
  1028.  
  1029. if (entity->IsType(ENTITY_CHARACTER))
  1030. sys_log(3, "EntityRemove %s(%d) FROM %s", GetName(), (DWORD) m_vid, ((LPCHARACTER) entity)->GetName());
  1031. }
  1032.  
  1033. void CHARACTER::UpdatePacket()
  1034. {
  1035. if (GetSectree() == NULL) return;
  1036.  
  1037. TPacketGCCharacterUpdate pack;
  1038. TPacketGCCharacterUpdate pack2;
  1039.  
  1040. pack.header = HEADER_GC_CHARACTER_UPDATE;
  1041. pack.dwVID = m_vid;
  1042.  
  1043. pack.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  1044. pack.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  1045. pack.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  1046. pack.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  1047.  
  1048. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  1049. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  1050. pack.bStateFlag = m_bAddChrState;
  1051. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  1052. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  1053. pack.dwGuildID = 0;
  1054. pack.sAlignment = m_iAlignment / 10;
  1055. pack.bPKMode = m_bPKMode;
  1056. #ifdef __TITLE_SYSTEM__
  1057. pack.iTitleID = GetPoint(POINT_TITLE);
  1058. #endif
  1059.  
  1060. if (GetGuild())
  1061. pack.dwGuildID = GetGuild()->GetID();
  1062.  
  1063. pack.dwMountVnum = GetMountVnum();
  1064.  
  1065. pack2 = pack;
  1066. pack2.dwGuildID = 0;
  1067. pack2.sAlignment = 0;
  1068. #ifdef __TITLE_SYSTEM__
  1069. pack.iTitleID = GetPoint(POINT_TITLE);
  1070. #endif
  1071.  
  1072. if (false)
  1073. {
  1074. if (m_bIsObserver != true)
  1075. {
  1076. for (ENTITY_MAP::iterator iter = m_map_view.begin(); iter != m_map_view.end(); iter++)
  1077. {
  1078. LPENTITY pEntity = iter->first;
  1079.  
  1080. if (pEntity != NULL)
  1081. {
  1082. if (pEntity->IsType(ENTITY_CHARACTER) == true)
  1083. {
  1084. if (pEntity->GetDesc() != NULL)
  1085. {
  1086. LPCHARACTER pChar = (LPCHARACTER)pEntity;
  1087.  
  1088. if (GetEmpire() == pChar->GetEmpire() || pChar->GetGMLevel() > GM_PLAYER)
  1089. {
  1090. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  1091. }
  1092. else
  1093. {
  1094. pEntity->GetDesc()->Packet(&pack2, sizeof(pack2));
  1095. }
  1096. }
  1097. }
  1098. else
  1099. {
  1100. if (pEntity->GetDesc() != NULL)
  1101. {
  1102. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  1103. }
  1104. }
  1105. }
  1106. }
  1107. }
  1108.  
  1109. if (GetDesc() != NULL)
  1110. {
  1111. GetDesc()->Packet(&pack, sizeof(pack));
  1112. }
  1113. }
  1114. else
  1115. {
  1116. PacketAround(&pack, sizeof(pack));
  1117. }
  1118. }
  1119.  
  1120. LPCHARACTER CHARACTER::FindCharacterInView(const char * c_pszName, bool bFindPCOnly)
  1121. {
  1122. ENTITY_MAP::iterator it = m_map_view.begin();
  1123.  
  1124. for (; it != m_map_view.end(); ++it)
  1125. {
  1126. if (!it->first->IsType(ENTITY_CHARACTER))
  1127. continue;
  1128.  
  1129. LPCHARACTER tch = (LPCHARACTER) it->first;
  1130.  
  1131. if (bFindPCOnly && tch->IsNPC())
  1132. continue;
  1133.  
  1134. if (!strcasecmp(tch->GetName(), c_pszName))
  1135. return (tch);
  1136. }
  1137.  
  1138. return NULL;
  1139. }
  1140.  
  1141. void CHARACTER::SetPosition(int pos)
  1142. {
  1143. if (pos == POS_STANDING)
  1144. {
  1145. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  1146. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_STUN);
  1147.  
  1148. event_cancel(&m_pkDeadEvent);
  1149. event_cancel(&m_pkStunEvent);
  1150. }
  1151. else if (pos == POS_DEAD)
  1152. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  1153.  
  1154. if (!IsStone())
  1155. {
  1156. switch (pos)
  1157. {
  1158. case POS_FIGHTING:
  1159. if (!IsState(m_stateBattle))
  1160. MonsterLog("[BATTLE] 싸우는 상태");
  1161.  
  1162. GotoState(m_stateBattle);
  1163. break;
  1164.  
  1165. default:
  1166. if (!IsState(m_stateIdle))
  1167. MonsterLog("[IDLE] 쉬는 상태");
  1168.  
  1169. GotoState(m_stateIdle);
  1170. break;
  1171. }
  1172. }
  1173.  
  1174. m_pointsInstant.position = pos;
  1175. }
  1176.  
  1177. void CHARACTER::Save()
  1178. {
  1179. if (!m_bSkipSave)
  1180. CHARACTER_MANAGER::instance().DelayedSave(this);
  1181. }
  1182.  
  1183. void CHARACTER::CreatePlayerProto(TPlayerTable & tab)
  1184. {
  1185. memset(&tab, 0, sizeof(TPlayerTable));
  1186.  
  1187. if (GetNewName().empty())
  1188. {
  1189. strlcpy(tab.name, GetName(), sizeof(tab.name));
  1190. }
  1191. else
  1192. {
  1193. strlcpy(tab.name, GetNewName().c_str(), sizeof(tab.name));
  1194. }
  1195.  
  1196. strlcpy(tab.ip, GetDesc()->GetHostName(), sizeof(tab.ip));
  1197.  
  1198. tab.id = m_dwPlayerID;
  1199. tab.voice = GetPoint(POINT_VOICE);
  1200. tab.level = GetLevel();
  1201. tab.level_step = GetPoint(POINT_LEVEL_STEP);
  1202. tab.exp = GetExp();
  1203. tab.gold = GetGold();
  1204. #ifdef ENABLE_CHEQUE_SYSTEM
  1205. tab.cheque = GetCheque();
  1206. #endif
  1207. tab.job = m_points.job;
  1208. tab.part_base = m_pointsInstant.bBasePart;
  1209. tab.skill_group = m_points.skill_group;
  1210.  
  1211. DWORD dwPlayedTime = (get_dword_time() - m_dwPlayStartTime);
  1212.  
  1213. if (dwPlayedTime > 60000)
  1214. {
  1215. if (GetSectree() && !GetSectree()->IsAttr(GetX(), GetY(), ATTR_BANPK))
  1216. {
  1217. if (GetRealAlignment() < 0)
  1218. {
  1219. if (IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME))
  1220. UpdateAlignment(120 * (dwPlayedTime / 60000));
  1221. else
  1222. UpdateAlignment(60 * (dwPlayedTime / 60000));
  1223. }
  1224. else
  1225. UpdateAlignment(5 * (dwPlayedTime / 60000));
  1226. }
  1227.  
  1228. SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
  1229. ResetPlayTime(dwPlayedTime % 60000);
  1230. }
  1231.  
  1232. tab.playtime = GetRealPoint(POINT_PLAYTIME);
  1233. tab.lAlignment = m_iRealAlignment;
  1234.  
  1235. if (m_posWarp.x != 0 || m_posWarp.y != 0)
  1236. {
  1237. tab.x = m_posWarp.x;
  1238. tab.y = m_posWarp.y;
  1239. tab.z = 0;
  1240. tab.lMapIndex = m_lWarpMapIndex;
  1241. }
  1242. else
  1243. {
  1244. tab.x = GetX();
  1245. tab.y = GetY();
  1246. tab.z = GetZ();
  1247. tab.lMapIndex = GetMapIndex();
  1248. }
  1249.  
  1250. if (m_lExitMapIndex == 0)
  1251. {
  1252. tab.lExitMapIndex = tab.lMapIndex;
  1253. tab.lExitX = tab.x;
  1254. tab.lExitY = tab.y;
  1255. }
  1256. else
  1257. {
  1258. tab.lExitMapIndex = m_lExitMapIndex;
  1259. tab.lExitX = m_posExit.x;
  1260. tab.lExitY = m_posExit.y;
  1261. }
  1262.  
  1263. sys_log(0, "SAVE: %s %dx%d", GetName(), tab.x, tab.y);
  1264.  
  1265. tab.st = GetRealPoint(POINT_ST);
  1266. tab.ht = GetRealPoint(POINT_HT);
  1267. tab.dx = GetRealPoint(POINT_DX);
  1268. tab.iq = GetRealPoint(POINT_IQ);
  1269.  
  1270. tab.stat_point = GetPoint(POINT_STAT);
  1271. tab.skill_point = GetPoint(POINT_SKILL);
  1272. tab.sub_skill_point = GetPoint(POINT_SUB_SKILL);
  1273. tab.horse_skill_point = GetPoint(POINT_HORSE_SKILL);
  1274.  
  1275. tab.stat_reset_count = GetPoint(POINT_STAT_RESET_COUNT);
  1276.  
  1277. tab.hp = GetHP();
  1278. tab.sp = GetSP();
  1279.  
  1280. tab.stamina = GetStamina();
  1281.  
  1282. tab.sRandomHP = m_points.iRandomHP;
  1283. tab.sRandomSP = m_points.iRandomSP;
  1284.  
  1285. for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
  1286. tab.quickslot[i] = m_quickslot[i];
  1287.  
  1288. if (m_stMobile.length() && !*m_szMobileAuth)
  1289. strlcpy(tab.szMobile, m_stMobile.c_str(), sizeof(tab.szMobile));
  1290.  
  1291. thecore_memcpy(tab.parts, m_pointsInstant.parts, sizeof(tab.parts));
  1292.  
  1293. // REMOVE_REAL_SKILL_LEVLES
  1294. thecore_memcpy(tab.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1295. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1296.  
  1297. tab.horse = GetHorseData();
  1298. #ifdef __TITLE_SYSTEM__
  1299. tab.iTChoosed = GetPoint(POINT_TITLE);
  1300. strlcpy(tab.cTAvailable, GetTitlesAvailable(), sizeof(tab.cTAvailable));
  1301. #endif
  1302. }
  1303.  
  1304.  
  1305. void CHARACTER::SaveReal()
  1306. {
  1307. if (m_bSkipSave)
  1308. return;
  1309.  
  1310. if (!GetDesc())
  1311. {
  1312. sys_err("Character::Save : no descriptor when saving (name: %s)", GetName());
  1313. return;
  1314. }
  1315.  
  1316. TPlayerTable table;
  1317. CreatePlayerProto(table);
  1318.  
  1319. db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, GetDesc()->GetHandle(), &table, sizeof(TPlayerTable));
  1320.  
  1321. quest::PC * pkQuestPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  1322.  
  1323. if (!pkQuestPC)
  1324. sys_err("CHARACTER::Save : null quest::PC pointer! (name %s)", GetName());
  1325. else
  1326. {
  1327. pkQuestPC->Save();
  1328. }
  1329.  
  1330. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  1331. if (pMarriage)
  1332. pMarriage->Save();
  1333. }
  1334.  
  1335. void CHARACTER::FlushDelayedSaveItem()
  1336. {
  1337. // 저장 안된 소지품을 전부 저장시킨다.
  1338. LPITEM item;
  1339.  
  1340. for (int i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
  1341. if ((item = GetInventoryItem(i)))
  1342. ITEM_MANAGER::instance().FlushDelayedSave(item);
  1343. }
  1344.  
  1345. void CHARACTER::Disconnect(const char * c_pszReason)
  1346. {
  1347. assert(GetDesc() != NULL);
  1348.  
  1349. sys_log(0, "DISCONNECT: %s (%s)", GetName(), c_pszReason ? c_pszReason : "unset" );
  1350.  
  1351. if (GetShop())
  1352. {
  1353. GetShop()->RemoveGuest(this);
  1354. SetShop(NULL);
  1355. }
  1356.  
  1357. if (GetArena() != NULL)
  1358. {
  1359. GetArena()->OnDisconnect(GetPlayerID());
  1360. }
  1361.  
  1362. if (GetParty() != NULL)
  1363. {
  1364. GetParty()->UpdateOfflineState(GetPlayerID());
  1365. }
  1366.  
  1367. marriage::CManager::instance().Logout(this);
  1368.  
  1369. // P2P Logout
  1370. TPacketGGLogout p;
  1371. p.bHeader = HEADER_GG_LOGOUT;
  1372. strlcpy(p.szName, GetName(), sizeof(p.szName));
  1373. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogout));
  1374. char buf[51];
  1375. snprintf(buf, sizeof(buf), "%s %d %d %ld %d",
  1376. inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
  1377.  
  1378. LogManager::instance().CharLog(this, 0, "LOGOUT", buf);
  1379.  
  1380. if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil())
  1381. {
  1382. long playTime = GetRealPoint(POINT_PLAYTIME) - m_dwLoginPlayTime;
  1383. LogManager::instance().LoginLog(false, GetDesc()->GetAccountTable().id, GetPlayerID(), GetLevel(), GetJob(), playTime);
  1384.  
  1385. if (LC_IsBrazil() != true)
  1386. CPCBangManager::instance().Log(GetDesc()->GetHostName(), GetPlayerID(), playTime);
  1387. }
  1388.  
  1389. if (m_pWarMap)
  1390. SetWarMap(NULL);
  1391.  
  1392. if (m_pWeddingMap)
  1393. {
  1394. SetWeddingMap(NULL);
  1395. }
  1396.  
  1397. if (GetGuild())
  1398. GetGuild()->LogoutMember(this);
  1399.  
  1400. quest::CQuestManager::instance().LogoutPC(this);
  1401.  
  1402. if (GetParty())
  1403. GetParty()->Unlink(this);
  1404.  
  1405. // 죽었을 때 접속끊으면 경험치 줄게 하기
  1406. if (IsStun() || IsDead())
  1407. {
  1408. DeathPenalty(0);
  1409. PointChange(POINT_HP, 50 - GetHP());
  1410. }
  1411.  
  1412.  
  1413. if (!CHARACTER_MANAGER::instance().FlushDelayedSave(this))
  1414. {
  1415. SaveReal();
  1416. }
  1417.  
  1418. FlushDelayedSaveItem();
  1419.  
  1420. SaveAffect();
  1421. m_bIsLoadedAffect = false;
  1422.  
  1423. m_bSkipSave = true; // 이 이후에는 더이상 저장하면 안된다.
  1424.  
  1425. quest::CQuestManager::instance().DisconnectPC(this);
  1426.  
  1427. CloseSafebox();
  1428.  
  1429. CloseMall();
  1430.  
  1431. CPVPManager::instance().Disconnect(this);
  1432.  
  1433. CTargetManager::instance().Logout(GetPlayerID());
  1434.  
  1435. MessengerManager::instance().Logout(GetName());
  1436.  
  1437. if (g_TeenDesc)
  1438. {
  1439. int offset = 0;
  1440. char buf[245] = {0};
  1441.  
  1442. buf[0] = HEADER_GT_LOGOUT;
  1443. offset += 1;
  1444.  
  1445. memset(buf+offset, 0x00, 2);
  1446. offset += 2;
  1447.  
  1448. TAccountTable &acc_table = GetDesc()->GetAccountTable();
  1449. memcpy(buf+offset, &acc_table.id, 4);
  1450. offset += 4;
  1451.  
  1452. g_TeenDesc->Packet(buf, offset);
  1453. }
  1454.  
  1455. if (GetDesc())
  1456. {
  1457. GetDesc()->BindCharacter(NULL);
  1458. // BindDesc(NULL);
  1459. }
  1460.  
  1461. CXTrapManager::instance().DestroyClientSession(this);
  1462.  
  1463. M2_DESTROY_CHARACTER(this);
  1464. }
  1465.  
  1466. bool CHARACTER::Show(long lMapIndex, long x, long y, long z, bool bShowSpawnMotion/* = false */)
  1467. {
  1468. LPSECTREE sectree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);
  1469.  
  1470. if (!sectree)
  1471. {
  1472. sys_log(0, "cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
  1473. return false;
  1474. }
  1475.  
  1476. SetMapIndex(lMapIndex);
  1477.  
  1478. bool bChangeTree = false;
  1479.  
  1480. if (!GetSectree() || GetSectree() != sectree)
  1481. bChangeTree = true;
  1482.  
  1483. if (bChangeTree)
  1484. {
  1485. if (GetSectree())
  1486. GetSectree()->RemoveEntity(this);
  1487.  
  1488. ViewCleanup();
  1489. }
  1490.  
  1491. if (!IsNPC())
  1492. {
  1493. sys_log(0, "SHOW: %s %dx%dx%d", GetName(), x, y, z);
  1494. if (GetStamina() < GetMaxStamina())
  1495. StartAffectEvent();
  1496. }
  1497. else if (m_pkMobData)
  1498. {
  1499. m_pkMobInst->m_posLastAttacked.x = x;
  1500. m_pkMobInst->m_posLastAttacked.y = y;
  1501. m_pkMobInst->m_posLastAttacked.z = z;
  1502. }
  1503.  
  1504. if (bShowSpawnMotion)
  1505. {
  1506. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1507. m_afAffectFlag.Set(AFF_SPAWN);
  1508. }
  1509.  
  1510. SetXYZ(x, y, z);
  1511.  
  1512. m_posDest.x = x;
  1513. m_posDest.y = y;
  1514. m_posDest.z = z;
  1515.  
  1516. m_posStart.x = x;
  1517. m_posStart.y = y;
  1518. m_posStart.z = z;
  1519.  
  1520. if (bChangeTree)
  1521. {
  1522. EncodeInsertPacket(this);
  1523. sectree->InsertEntity(this);
  1524.  
  1525. UpdateSectree();
  1526. }
  1527. else
  1528. {
  1529. ViewReencode();
  1530. sys_log(0, " in same sectree");
  1531. }
  1532.  
  1533. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1534.  
  1535. SetValidComboInterval(0);
  1536. return true;
  1537. }
  1538.  
  1539. // BGM_INFO
  1540. struct BGMInfo
  1541. {
  1542. std::string name;
  1543. float vol;
  1544. };
  1545.  
  1546. typedef std::map<unsigned, BGMInfo> BGMInfoMap;
  1547.  
  1548. static BGMInfoMap gs_bgmInfoMap;
  1549. static bool gs_bgmVolEnable = false;
  1550.  
  1551. void CHARACTER_SetBGMVolumeEnable()
  1552. {
  1553. gs_bgmVolEnable = true;
  1554. sys_log(0, "bgm_info.set_bgm_volume_enable");
  1555. }
  1556.  
  1557. void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol)
  1558. {
  1559. BGMInfo newInfo;
  1560. newInfo.name = name;
  1561. newInfo.vol = vol;
  1562.  
  1563. gs_bgmInfoMap[mapIndex] = newInfo;
  1564.  
  1565. sys_log(0, "bgm_info.add_info(%d, '%s', %f)", mapIndex, name, vol);
  1566. }
  1567.  
  1568. const BGMInfo& CHARACTER_GetBGMInfo(unsigned mapIndex)
  1569. {
  1570. BGMInfoMap::iterator f = gs_bgmInfoMap.find(mapIndex);
  1571. if (gs_bgmInfoMap.end() == f)
  1572. {
  1573. static BGMInfo s_empty = {"", 0.0f};
  1574. return s_empty;
  1575. }
  1576. return f->second;
  1577. }
  1578.  
  1579. bool CHARACTER_IsBGMVolumeEnable()
  1580. {
  1581. return gs_bgmVolEnable;
  1582. }
  1583. // END_OF_BGM_INFO
  1584.  
  1585. void CHARACTER::MainCharacterPacket()
  1586. {
  1587. const unsigned mapIndex = GetMapIndex();
  1588. const BGMInfo& bgmInfo = CHARACTER_GetBGMInfo(mapIndex);
  1589.  
  1590. // SUPPORT_BGM
  1591. if (!bgmInfo.name.empty())
  1592. {
  1593. if (CHARACTER_IsBGMVolumeEnable())
  1594. {
  1595. sys_log(1, "bgm_info.play_bgm_vol(%d, name='%s', vol=%f)", mapIndex, bgmInfo.name.c_str(), bgmInfo.vol);
  1596. TPacketGCMainCharacter4_BGM_VOL mainChrPacket;
  1597. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER4_BGM_VOL;
  1598. mainChrPacket.dwVID = m_vid;
  1599. mainChrPacket.wRaceNum = GetRaceNum();
  1600. mainChrPacket.lx = GetX();
  1601. mainChrPacket.ly = GetY();
  1602. mainChrPacket.lz = GetZ();
  1603. mainChrPacket.empire = GetDesc()->GetEmpire();
  1604. mainChrPacket.skill_group = GetSkillGroup();
  1605. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1606.  
  1607. mainChrPacket.fBGMVol = bgmInfo.vol;
  1608. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1609. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter4_BGM_VOL));
  1610. }
  1611. else
  1612. {
  1613. sys_log(1, "bgm_info.play(%d, '%s')", mapIndex, bgmInfo.name.c_str());
  1614. TPacketGCMainCharacter3_BGM mainChrPacket;
  1615. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER3_BGM;
  1616. mainChrPacket.dwVID = m_vid;
  1617. mainChrPacket.wRaceNum = GetRaceNum();
  1618. mainChrPacket.lx = GetX();
  1619. mainChrPacket.ly = GetY();
  1620. mainChrPacket.lz = GetZ();
  1621. mainChrPacket.empire = GetDesc()->GetEmpire();
  1622. mainChrPacket.skill_group = GetSkillGroup();
  1623. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1624. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1625. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter3_BGM));
  1626. }
  1627. //if (m_stMobile.length())
  1628. // ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1629. }
  1630. // END_OF_SUPPORT_BGM
  1631. else
  1632. {
  1633. sys_log(0, "bgm_info.play(%d, DEFAULT_BGM_NAME)", mapIndex);
  1634.  
  1635. TPacketGCMainCharacter pack;
  1636. pack.header = HEADER_GC_MAIN_CHARACTER;
  1637. pack.dwVID = m_vid;
  1638. pack.wRaceNum = GetRaceNum();
  1639. pack.lx = GetX();
  1640. pack.ly = GetY();
  1641. pack.lz = GetZ();
  1642. pack.empire = GetDesc()->GetEmpire();
  1643. pack.skill_group = GetSkillGroup();
  1644. strlcpy(pack.szName, GetName(), sizeof(pack.szName));
  1645. GetDesc()->Packet(&pack, sizeof(TPacketGCMainCharacter));
  1646.  
  1647. if (m_stMobile.length())
  1648. ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1649. }
  1650. }
  1651.  
  1652. void CHARACTER::PointsPacket()
  1653. {
  1654. if (!GetDesc())
  1655. return;
  1656.  
  1657. TPacketGCPoints pack;
  1658.  
  1659. pack.header = HEADER_GC_CHARACTER_POINTS;
  1660.  
  1661. pack.points[POINT_LEVEL] = GetLevel();
  1662. pack.points[POINT_EXP] = GetExp();
  1663. pack.points[POINT_NEXT_EXP] = GetNextExp();
  1664. pack.points[POINT_HP] = GetHP();
  1665. pack.points[POINT_MAX_HP] = GetMaxHP();
  1666. pack.points[POINT_SP] = GetSP();
  1667. pack.points[POINT_MAX_SP] = GetMaxSP();
  1668. pack.points[POINT_GOLD] = GetGold();
  1669. pack.points[POINT_STAMINA] = GetStamina();
  1670. pack.points[POINT_MAX_STAMINA] = GetMaxStamina();
  1671.  
  1672. for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
  1673. pack.points[i] = GetPoint(i);
  1674.  
  1675. #ifdef ENABLE_CHEQUE_SYSTEM
  1676. pack.points[POINT_CHEQUE] = GetCheque();
  1677. #endif
  1678.  
  1679. #ifdef __TITLE_SYSTEM__
  1680. for (int w = TITLE_0; w < TITLES_MAX_NUM; ++w)
  1681. {
  1682. BYTE bType = POINT_TITLE + w;
  1683. pack.points[bType] = GetPoint(bType);
  1684. }
  1685. #endif
  1686.  
  1687. GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
  1688. }
  1689.  
  1690. bool CHARACTER::ChangeSex()
  1691. {
  1692. int src_race = GetRaceNum();
  1693.  
  1694. switch (src_race)
  1695. {
  1696. case MAIN_RACE_WARRIOR_M:
  1697. m_points.job = MAIN_RACE_WARRIOR_W;
  1698. break;
  1699.  
  1700. case MAIN_RACE_WARRIOR_W:
  1701. m_points.job = MAIN_RACE_WARRIOR_M;
  1702. break;
  1703.  
  1704. case MAIN_RACE_ASSASSIN_M:
  1705. m_points.job = MAIN_RACE_ASSASSIN_W;
  1706. break;
  1707.  
  1708. case MAIN_RACE_ASSASSIN_W:
  1709. m_points.job = MAIN_RACE_ASSASSIN_M;
  1710. break;
  1711.  
  1712. case MAIN_RACE_SURA_M:
  1713. m_points.job = MAIN_RACE_SURA_W;
  1714. break;
  1715.  
  1716. case MAIN_RACE_SURA_W:
  1717. m_points.job = MAIN_RACE_SURA_M;
  1718. break;
  1719.  
  1720. case MAIN_RACE_SHAMAN_M:
  1721. m_points.job = MAIN_RACE_SHAMAN_W;
  1722. break;
  1723.  
  1724. case MAIN_RACE_SHAMAN_W:
  1725. m_points.job = MAIN_RACE_SHAMAN_M;
  1726. break;
  1727.  
  1728. default:
  1729. sys_err("CHANGE_SEX: %s unknown race %d", GetName(), src_race);
  1730. return false;
  1731. }
  1732.  
  1733. sys_log(0, "CHANGE_SEX: %s (%d -> %d)", GetName(), src_race, m_points.job);
  1734. return true;
  1735. }
  1736.  
  1737. WORD CHARACTER::GetRaceNum() const
  1738. {
  1739. if (m_dwPolymorphRace)
  1740. return m_dwPolymorphRace;
  1741.  
  1742. if (m_pkMobData)
  1743. return m_pkMobData->m_table.dwVnum;
  1744.  
  1745. return m_points.job;
  1746. }
  1747.  
  1748. void CHARACTER::SetRace(BYTE race)
  1749. {
  1750. if (race >= MAIN_RACE_MAX_NUM)
  1751. {
  1752. sys_err("CHARACTER::SetRace(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1753. return;
  1754. }
  1755.  
  1756. m_points.job = race;
  1757. }
  1758.  
  1759. BYTE CHARACTER::GetJob() const
  1760. {
  1761. unsigned race = m_points.job;
  1762. unsigned job;
  1763.  
  1764. if (RaceToJob(race, &job))
  1765. return job;
  1766.  
  1767. sys_err("CHARACTER::GetJob(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1768. return JOB_WARRIOR;
  1769. }
  1770.  
  1771. void CHARACTER::SetLevel(BYTE level)
  1772. {
  1773. m_points.level = level;
  1774.  
  1775. if (IsPC())
  1776. {
  1777. if (level < PK_PROTECT_LEVEL)
  1778. SetPKMode(PK_MODE_PROTECT);
  1779. else if (GetGMLevel() != GM_PLAYER)
  1780. SetPKMode(PK_MODE_PROTECT);
  1781. else if (m_bPKMode == PK_MODE_PROTECT)
  1782. SetPKMode(PK_MODE_PEACE);
  1783. }
  1784. }
  1785.  
  1786. void CHARACTER::SetEmpire(BYTE bEmpire)
  1787. {
  1788. m_bEmpire = bEmpire;
  1789. }
  1790.  
  1791. void CHARACTER::SetPlayerProto(const TPlayerTable * t)
  1792. {
  1793. if (!GetDesc() || !*GetDesc()->GetHostName())
  1794. sys_err("cannot get desc or hostname");
  1795. else
  1796. SetGMLevel();
  1797.  
  1798. m_bCharType = CHAR_TYPE_PC;
  1799.  
  1800. m_dwPlayerID = t->id;
  1801.  
  1802. m_iAlignment = t->lAlignment;
  1803. m_iRealAlignment = t->lAlignment;
  1804.  
  1805. m_points.voice = t->voice;
  1806.  
  1807. m_points.skill_group = t->skill_group;
  1808.  
  1809. m_pointsInstant.bBasePart = t->part_base;
  1810. SetPart(PART_HAIR, t->parts[PART_HAIR]);
  1811.  
  1812. m_points.iRandomHP = t->sRandomHP;
  1813. m_points.iRandomSP = t->sRandomSP;
  1814.  
  1815. // REMOVE_REAL_SKILL_LEVLES
  1816. if (m_pSkillLevels)
  1817. M2_DELETE_ARRAY(m_pSkillLevels);
  1818.  
  1819. m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
  1820. thecore_memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1821. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1822.  
  1823. if (t->lMapIndex >= 10000)
  1824. {
  1825. m_posWarp.x = t->lExitX;
  1826. m_posWarp.y = t->lExitY;
  1827. m_lWarpMapIndex = t->lExitMapIndex;
  1828. }
  1829.  
  1830. SetRealPoint(POINT_PLAYTIME, t->playtime);
  1831. m_dwLoginPlayTime = t->playtime;
  1832. SetRealPoint(POINT_ST, t->st);
  1833. SetRealPoint(POINT_HT, t->ht);
  1834. SetRealPoint(POINT_DX, t->dx);
  1835. SetRealPoint(POINT_IQ, t->iq);
  1836.  
  1837. SetPoint(POINT_ST, t->st);
  1838. SetPoint(POINT_HT, t->ht);
  1839. SetPoint(POINT_DX, t->dx);
  1840. SetPoint(POINT_IQ, t->iq);
  1841.  
  1842. SetPoint(POINT_STAT, t->stat_point);
  1843. SetPoint(POINT_SKILL, t->skill_point);
  1844. SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
  1845. SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);
  1846.  
  1847. SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);
  1848.  
  1849. SetPoint(POINT_LEVEL_STEP, t->level_step);
  1850. SetRealPoint(POINT_LEVEL_STEP, t->level_step);
  1851.  
  1852. SetRace(t->job);
  1853.  
  1854. SetLevel(t->level);
  1855. SetExp(t->exp);
  1856. SetGold(t->gold);
  1857. #ifdef ENABLE_CHEQUE_SYSTEM
  1858. SetCheque(t->cheque);
  1859. #endif
  1860.  
  1861. SetMapIndex(t->lMapIndex);
  1862. SetXYZ(t->x, t->y, t->z);
  1863.  
  1864. #ifdef __TITLE_SYSTEM__
  1865. SetPoint(POINT_TITLE, t->iTChoosed);
  1866. int w = 1;
  1867. const std::string text = t->cTAvailable;
  1868. std::size_t start = 0, end = 0;
  1869. while ((end = text.find(',', start)) != std::string::npos)
  1870. {
  1871. BYTE bType = POINT_TITLE + w;
  1872. std::string sString = text.substr(start, end - start);
  1873. SetPoint(bType, atoi(sString.c_str()));
  1874. w += 1;
  1875. start = end + 1;
  1876. }
  1877. #endif
  1878.  
  1879. ComputePoints();
  1880.  
  1881. SetHP(t->hp);
  1882. SetSP(t->sp);
  1883. SetStamina(t->stamina);
  1884.  
  1885. //GM일때 보호모드
  1886. if (!test_server)
  1887. {
  1888. if (GetGMLevel() > GM_LOW_WIZARD)
  1889. {
  1890. m_afAffectFlag.Set(AFF_YMIR);
  1891. m_bPKMode = PK_MODE_PROTECT;
  1892. }
  1893. }
  1894.  
  1895. if (GetLevel() < PK_PROTECT_LEVEL)
  1896. m_bPKMode = PK_MODE_PROTECT;
  1897.  
  1898. m_stMobile = t->szMobile;
  1899.  
  1900. SetHorseData(t->horse);
  1901.  
  1902. if (GetHorseLevel() > 0)
  1903. UpdateHorseDataByLogoff(t->logoff_interval);
  1904.  
  1905. thecore_memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));
  1906.  
  1907. m_dwLogOffInterval = t->logoff_interval;
  1908.  
  1909. sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);
  1910.  
  1911. if (GetGMLevel() != GM_PLAYER)
  1912. {
  1913. LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
  1914. sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
  1915. }
  1916.  
  1917. #ifdef __PET_SYSTEM__
  1918. // NOTE: 일단 캐릭터가 PC인 경우에만 PetSystem을 갖도록 함. 유럽 머신당 메모리 사용률때문에 NPC까지 하긴 좀..
  1919. if (m_petSystem)
  1920. {
  1921. m_petSystem->Destroy();
  1922. delete m_petSystem;
  1923. }
  1924.  
  1925. m_petSystem = M2_NEW CPetSystem(this);
  1926. #endif
  1927. }
  1928.  
  1929. EVENTFUNC(kill_ore_load_event)
  1930. {
  1931. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  1932. if ( info == NULL )
  1933. {
  1934. sys_err( "kill_ore_load_even> <Factor> Null pointer" );
  1935. return 0;
  1936. }
  1937.  
  1938. LPCHARACTER ch = info->ch;
  1939. if (ch == NULL) { // <Factor>
  1940. return 0;
  1941. }
  1942.  
  1943. ch->m_pkMiningEvent = NULL;
  1944. M2_DESTROY_CHARACTER(ch);
  1945. return 0;
  1946. }
  1947.  
  1948. void CHARACTER::SetProto(const CMob * pkMob)
  1949. {
  1950. if (m_pkMobInst)
  1951. M2_DELETE(m_pkMobInst);
  1952.  
  1953. m_pkMobData = pkMob;
  1954. m_pkMobInst = M2_NEW CMobInstance;
  1955.  
  1956. m_bPKMode = PK_MODE_FREE;
  1957.  
  1958. const TMobTable * t = &m_pkMobData->m_table;
  1959.  
  1960. m_bCharType = t->bType;
  1961.  
  1962. SetLevel(t->bLevel);
  1963. SetEmpire(t->bEmpire);
  1964.  
  1965. SetExp(t->dwExp);
  1966. SetRealPoint(POINT_ST, t->bStr);
  1967. SetRealPoint(POINT_DX, t->bDex);
  1968. SetRealPoint(POINT_HT, t->bCon);
  1969. SetRealPoint(POINT_IQ, t->bInt);
  1970.  
  1971. ComputePoints();
  1972.  
  1973. SetHP(GetMaxHP());
  1974. SetSP(GetMaxSP());
  1975.  
  1976. ////////////////////
  1977. m_pointsInstant.dwAIFlag = t->dwAIFlag;
  1978. SetImmuneFlag(t->dwImmuneFlag);
  1979.  
  1980. AssignTriggers(t);
  1981.  
  1982. ApplyMobAttribute(t);
  1983.  
  1984. if (IsStone())
  1985. {
  1986. DetermineDropMetinStone();
  1987. }
  1988.  
  1989. if (IsWarp() || IsGoto())
  1990. {
  1991. StartWarpNPCEvent();
  1992. }
  1993.  
  1994. CHARACTER_MANAGER::instance().RegisterRaceNumMap(this);
  1995.  
  1996. // XXX X-mas santa hardcoding
  1997. if (GetRaceNum() == xmas::MOB_SANTA_VNUM)
  1998. {
  1999. SetPoint(POINT_ATT_GRADE_BONUS, 10);
  2000. if (g_iUseLocale)
  2001. SetPoint(POINT_DEF_GRADE_BONUS, 6);
  2002. else
  2003. SetPoint(POINT_DEF_GRADE_BONUS, 15);
  2004.  
  2005. //산타용
  2006. //m_dwPlayStartTime = get_dword_time() + 10 * 60 * 1000;
  2007. //신선자 노해
  2008. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  2009. if (test_server)
  2010. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  2011. }
  2012.  
  2013. // XXX CTF GuildWar hardcoding
  2014. if (warmap::IsWarFlag(GetRaceNum()))
  2015. {
  2016. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  2017. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  2018. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  2019. }
  2020.  
  2021. if (warmap::IsWarFlagBase(GetRaceNum()))
  2022. {
  2023. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  2024. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  2025. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  2026. }
  2027.  
  2028. if (m_bCharType == CHAR_TYPE_HORSE ||
  2029. GetRaceNum() == 20101 ||
  2030. GetRaceNum() == 20102 ||
  2031. GetRaceNum() == 20103 ||
  2032. GetRaceNum() == 20104 ||
  2033. GetRaceNum() == 20105 ||
  2034. GetRaceNum() == 20106 ||
  2035. GetRaceNum() == 20107 ||
  2036. GetRaceNum() == 20108 ||
  2037. GetRaceNum() == 20109
  2038. )
  2039. {
  2040. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  2041. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  2042. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  2043. }
  2044.  
  2045. // MINING
  2046. if (mining::IsVeinOfOre (GetRaceNum()))
  2047. {
  2048. char_event_info* info = AllocEventInfo<char_event_info>();
  2049.  
  2050. info->ch = this;
  2051.  
  2052. m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
  2053. }
  2054. // END_OF_MINING
  2055. }
  2056.  
  2057. const TMobTable & CHARACTER::GetMobTable() const
  2058. {
  2059. return m_pkMobData->m_table;
  2060. }
  2061.  
  2062. bool CHARACTER::IsRaceFlag(DWORD dwBit) const
  2063. {
  2064. return m_pkMobData ? IS_SET(m_pkMobData->m_table.dwRaceFlag, dwBit) : 0;
  2065. }
  2066.  
  2067. DWORD CHARACTER::GetMobDamageMin() const
  2068. {
  2069. return m_pkMobData->m_table.dwDamageRange[0];
  2070. }
  2071.  
  2072. DWORD CHARACTER::GetMobDamageMax() const
  2073. {
  2074. return m_pkMobData->m_table.dwDamageRange[1];
  2075. }
  2076.  
  2077. float CHARACTER::GetMobDamageMultiply() const
  2078. {
  2079. float fDamMultiply = GetMobTable().fDamMultiply;
  2080.  
  2081. if (IsBerserk())
  2082. fDamMultiply = fDamMultiply * 2.0f; // BALANCE: 광폭화 시 두배
  2083.  
  2084. return fDamMultiply;
  2085. }
  2086.  
  2087. DWORD CHARACTER::GetMobDropItemVnum() const
  2088. {
  2089. return m_pkMobData->m_table.dwDropItemVnum;
  2090. }
  2091.  
  2092. bool CHARACTER::IsSummonMonster() const
  2093. {
  2094. return GetSummonVnum() != 0;
  2095. }
  2096.  
  2097. DWORD CHARACTER::GetSummonVnum() const
  2098. {
  2099. return m_pkMobData ? m_pkMobData->m_table.dwSummonVnum : 0;
  2100. }
  2101.  
  2102. DWORD CHARACTER::GetPolymorphItemVnum() const
  2103. {
  2104. return m_pkMobData ? m_pkMobData->m_table.dwPolymorphItemVnum : 0;
  2105. }
  2106.  
  2107. DWORD CHARACTER::GetMonsterDrainSPPoint() const
  2108. {
  2109. return m_pkMobData ? m_pkMobData->m_table.dwDrainSP : 0;
  2110. }
  2111.  
  2112. BYTE CHARACTER::GetMobRank() const
  2113. {
  2114. if (!m_pkMobData)
  2115. return MOB_RANK_KNIGHT; // PC일 경우 KNIGHT급
  2116.  
  2117. return m_pkMobData->m_table.bRank;
  2118. }
  2119.  
  2120. BYTE CHARACTER::GetMobSize() const
  2121. {
  2122. if (!m_pkMobData)
  2123. return MOBSIZE_MEDIUM;
  2124.  
  2125. return m_pkMobData->m_table.bSize;
  2126. }
  2127.  
  2128. WORD CHARACTER::GetMobAttackRange() const
  2129. {
  2130. switch (GetMobBattleType())
  2131. {
  2132. case BATTLE_TYPE_RANGE:
  2133. case BATTLE_TYPE_MAGIC:
  2134. return m_pkMobData->m_table.wAttackRange + GetPoint(POINT_BOW_DISTANCE);
  2135. default:
  2136. return m_pkMobData->m_table.wAttackRange;
  2137. }
  2138. }
  2139.  
  2140. BYTE CHARACTER::GetMobBattleType() const
  2141. {
  2142. if (!m_pkMobData)
  2143. return BATTLE_TYPE_MELEE;
  2144.  
  2145. return (m_pkMobData->m_table.bBattleType);
  2146. }
  2147.  
  2148. void CHARACTER::ComputeBattlePoints()
  2149. {
  2150. if (IsPolymorphed())
  2151. {
  2152. DWORD dwMobVnum = GetPolymorphVnum();
  2153. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  2154. int iAtt = 0;
  2155. int iDef = 0;
  2156.  
  2157. if (pMob)
  2158. {
  2159. iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
  2160. // lev + con
  2161. iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
  2162. }
  2163.  
  2164. SetPoint(POINT_ATT_GRADE, iAtt);
  2165. SetPoint(POINT_DEF_GRADE, iDef);
  2166. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2167. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2168. }
  2169. else if (IsPC())
  2170. {
  2171. SetPoint(POINT_ATT_GRADE, 0);
  2172. SetPoint(POINT_DEF_GRADE, 0);
  2173. SetPoint(POINT_CLIENT_DEF_GRADE, 0);
  2174. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2175. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2176.  
  2177. //
  2178. // 기본 ATK = 2lev + 2str, 직업에 마다 2str은 바뀔 수 있음
  2179. //
  2180. int iAtk = GetLevel() * 2;
  2181. int iStatAtk = 0;
  2182.  
  2183. switch (GetJob())
  2184. {
  2185. case JOB_WARRIOR:
  2186. case JOB_SURA:
  2187. iStatAtk = (2 * GetPoint(POINT_ST));
  2188. break;
  2189.  
  2190. case JOB_ASSASSIN:
  2191. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_DX)) / 3;
  2192. break;
  2193.  
  2194. case JOB_SHAMAN:
  2195. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_IQ)) / 3;
  2196. break;
  2197.  
  2198. default:
  2199. sys_err("invalid job %d", GetJob());
  2200. iStatAtk = (2 * GetPoint(POINT_ST));
  2201. break;
  2202. }
  2203.  
  2204. // 말을 타고 있고, 스탯으로 인한 공격력이 ST*2 보다 낮으면 ST*2로 한다.
  2205. // 스탯을 잘못 찍은 사람 공격력이 더 낮지 않게 하기 위해서다.
  2206. if (GetMountVnum() && iStatAtk < 2 * GetPoint(POINT_ST))
  2207. iStatAtk = (2 * GetPoint(POINT_ST));
  2208.  
  2209. iAtk += iStatAtk;
  2210.  
  2211. // 승마(말) : 검수라 데미지 감소
  2212. if (GetMountVnum())
  2213. {
  2214. if (GetJob() == JOB_SURA && GetSkillGroup() == 1)
  2215. {
  2216. iAtk += (iAtk * GetHorseLevel()) / 60;
  2217. }
  2218. else
  2219. {
  2220. iAtk += (iAtk * GetHorseLevel()) / 30;
  2221. }
  2222. }
  2223.  
  2224. //
  2225. // ATK Setting
  2226. //
  2227. iAtk += GetPoint(POINT_ATT_GRADE_BONUS);
  2228.  
  2229. PointChange(POINT_ATT_GRADE, iAtk);
  2230.  
  2231. // DEF = LEV + CON + ARMOR
  2232. int iShowDef = GetLevel() + GetPoint(POINT_HT); // For Ymir(천마)
  2233. int iDef = GetLevel() + (int) (GetPoint(POINT_HT) / 1.25); // For Other
  2234. int iArmor = 0;
  2235.  
  2236. LPITEM pkItem;
  2237.  
  2238. for (int i = 0; i < WEAR_MAX_NUM; ++i)
  2239. if ((pkItem = GetWear(i)) && pkItem->GetType() == ITEM_ARMOR)
  2240. {
  2241. if (pkItem->GetSubType() == ARMOR_BODY || pkItem->GetSubType() == ARMOR_HEAD || pkItem->GetSubType() == ARMOR_FOOTS || pkItem->GetSubType() == ARMOR_SHIELD)
  2242. {
  2243. iArmor += pkItem->GetValue(1);
  2244. iArmor += (2 * pkItem->GetValue(5));
  2245. }
  2246. }
  2247.  
  2248. // 말 타고 있을 때 방어력이 말의 기준 방어력보다 낮으면 기준 방어력으로 설정
  2249. if( true == IsHorseRiding() )
  2250. {
  2251. if (iArmor < GetHorseArmor())
  2252. iArmor = GetHorseArmor();
  2253.  
  2254. const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());
  2255.  
  2256. if (pHorseName != NULL && strlen(pHorseName))
  2257. {
  2258. iArmor += 20;
  2259. }
  2260. }
  2261.  
  2262. iArmor += GetPoint(POINT_DEF_GRADE_BONUS);
  2263. iArmor += GetPoint(POINT_PARTY_DEFENDER_BONUS);
  2264.  
  2265. // INTERNATIONAL_VERSION
  2266. if (LC_IsYMIR())
  2267. {
  2268. PointChange(POINT_DEF_GRADE, iShowDef + iArmor);
  2269. }
  2270. else
  2271. {
  2272. PointChange(POINT_DEF_GRADE, iDef + iArmor);
  2273. PointChange(POINT_CLIENT_DEF_GRADE, (iShowDef + iArmor) - GetPoint(POINT_DEF_GRADE));
  2274. }
  2275. // END_OF_INTERNATIONAL_VERSION
  2276.  
  2277. PointChange(POINT_MAGIC_ATT_GRADE, GetLevel() * 2 + GetPoint(POINT_IQ) * 2 + GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));
  2278. PointChange(POINT_MAGIC_DEF_GRADE, GetLevel() + (GetPoint(POINT_IQ) * 3 + GetPoint(POINT_HT)) / 3 + iArmor / 2 + GetPoint(POINT_MAGIC_DEF_GRADE_BONUS));
  2279. }
  2280. else
  2281. {
  2282. // 2lev + str * 2
  2283. int iAtt = GetLevel() * 2 + GetPoint(POINT_ST) * 2;
  2284. // lev + con
  2285. int iDef = GetLevel() + GetPoint(POINT_HT) + GetMobTable().wDef;
  2286.  
  2287. SetPoint(POINT_ATT_GRADE, iAtt);
  2288. SetPoint(POINT_DEF_GRADE, iDef);
  2289. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2290. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2291. }
  2292. }
  2293.  
  2294. void CHARACTER::ComputePoints()
  2295. {
  2296. long lStat = GetPoint(POINT_STAT);
  2297. long lStatResetCount = GetPoint(POINT_STAT_RESET_COUNT);
  2298. long lSkillActive = GetPoint(POINT_SKILL);
  2299. long lSkillSub = GetPoint(POINT_SUB_SKILL);
  2300. long lSkillHorse = GetPoint(POINT_HORSE_SKILL);
  2301. long lLevelStep = GetPoint(POINT_LEVEL_STEP);
  2302.  
  2303. long lAttackerBonus = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  2304. long lTankerBonus = GetPoint(POINT_PARTY_TANKER_BONUS);
  2305. long lBufferBonus = GetPoint(POINT_PARTY_BUFFER_BONUS);
  2306. long lSkillMasterBonus = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  2307. long lHasteBonus = GetPoint(POINT_PARTY_HASTE_BONUS);
  2308. long lDefenderBonus = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  2309.  
  2310. long lHPRecovery = GetPoint(POINT_HP_RECOVERY);
  2311. long lSPRecovery = GetPoint(POINT_SP_RECOVERY);
  2312. #ifdef __TITLE_SYSTEM__
  2313. std::vector<int> vTitles;
  2314. if (IsPC())
  2315. {
  2316. for (int w = TITLE_0; w < TITLES_MAX_NUM; ++w)
  2317. {
  2318. BYTE bType = POINT_TITLE + w;
  2319. vTitles.push_back(GetPoint(bType));
  2320. }
  2321. vTitles.push_back(0);
  2322. }
  2323. #endif
  2324.  
  2325. memset(m_pointsInstant.points, 0, sizeof(m_pointsInstant.points));
  2326. BuffOnAttr_ClearAll();
  2327. m_SkillDamageBonus.clear();
  2328.  
  2329. SetPoint(POINT_STAT, lStat);
  2330. SetPoint(POINT_SKILL, lSkillActive);
  2331. SetPoint(POINT_SUB_SKILL, lSkillSub);
  2332. SetPoint(POINT_HORSE_SKILL, lSkillHorse);
  2333. SetPoint(POINT_LEVEL_STEP, lLevelStep);
  2334. SetPoint(POINT_STAT_RESET_COUNT, lStatResetCount);
  2335.  
  2336. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  2337. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  2338. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  2339. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  2340.  
  2341. SetPart(PART_MAIN, GetOriginalPart(PART_MAIN));
  2342. SetPart(PART_WEAPON, GetOriginalPart(PART_WEAPON));
  2343. SetPart(PART_HEAD, GetOriginalPart(PART_HEAD));
  2344. SetPart(PART_HAIR, GetOriginalPart(PART_HAIR));
  2345.  
  2346. SetPoint(POINT_PARTY_ATTACKER_BONUS, lAttackerBonus);
  2347. SetPoint(POINT_PARTY_TANKER_BONUS, lTankerBonus);
  2348. SetPoint(POINT_PARTY_BUFFER_BONUS, lBufferBonus);
  2349. SetPoint(POINT_PARTY_SKILL_MASTER_BONUS, lSkillMasterBonus);
  2350. SetPoint(POINT_PARTY_HASTE_BONUS, lHasteBonus);
  2351. SetPoint(POINT_PARTY_DEFENDER_BONUS, lDefenderBonus);
  2352.  
  2353. SetPoint(POINT_HP_RECOVERY, lHPRecovery);
  2354. SetPoint(POINT_SP_RECOVERY, lSPRecovery);
  2355.  
  2356. // PC_BANG_ITEM_ADD
  2357. SetPoint(POINT_PC_BANG_EXP_BONUS, 0);
  2358. SetPoint(POINT_PC_BANG_DROP_BONUS, 0);
  2359. // END_PC_BANG_ITEM_ADD
  2360.  
  2361. #ifdef __TITLE_SYSTEM__
  2362. if (IsPC())
  2363. {
  2364. for (int w = TITLE_0; w < TITLES_MAX_NUM; ++w)
  2365. {
  2366. BYTE bType = POINT_TITLE + w;
  2367. SetPoint(bType, vTitles[w]);
  2368. }
  2369.  
  2370. vTitles.clear();
  2371. }
  2372. #endif
  2373.  
  2374. int iMaxHP, iMaxSP;
  2375. int iMaxStamina;
  2376.  
  2377. if (IsPC())
  2378. {
  2379. // 최대 생명력/정신력
  2380. iMaxHP = JobInitialPoints[GetJob()].max_hp + m_points.iRandomHP + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].hp_per_ht;
  2381. iMaxSP = JobInitialPoints[GetJob()].max_sp + m_points.iRandomSP + GetPoint(POINT_IQ) * JobInitialPoints[GetJob()].sp_per_iq;
  2382. iMaxStamina = JobInitialPoints[GetJob()].max_stamina + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].stamina_per_con;
  2383.  
  2384. {
  2385. CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_ADD_HP);
  2386.  
  2387. if (NULL != pkSk)
  2388. {
  2389. pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_ADD_HP) / 100.0f);
  2390.  
  2391. iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
  2392. }
  2393. }
  2394.  
  2395. // 기본 값들
  2396. SetPoint(POINT_MOV_SPEED, 100);
  2397. SetPoint(POINT_ATT_SPEED, 100);
  2398. PointChange(POINT_ATT_SPEED, GetPoint(POINT_PARTY_HASTE_BONUS));
  2399. SetPoint(POINT_CASTING_SPEED, 100);
  2400. }
  2401. else
  2402. {
  2403. iMaxHP = m_pkMobData->m_table.dwMaxHP;
  2404. iMaxSP = 0;
  2405. iMaxStamina = 0;
  2406.  
  2407. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  2408. SetPoint(POINT_MOV_SPEED, m_pkMobData->m_table.sMovingSpeed);
  2409. SetPoint(POINT_CASTING_SPEED, m_pkMobData->m_table.sAttackSpeed);
  2410. }
  2411.  
  2412. if (IsPC())
  2413. {
  2414. // 말 타고 있을 때는 기본 스탯이 말의 기준 스탯보다 낮으면 높게 만든다.
  2415. // 따라서 말의 기준 스탯이 무사 기준이므로, 수라/무당은 전체 스탯 합이
  2416. // 대채적으로 더 올라가게 될 것이다.
  2417. if (GetMountVnum())
  2418. {
  2419. if (GetHorseST() > GetPoint(POINT_ST))
  2420. PointChange(POINT_ST, GetHorseST() - GetPoint(POINT_ST));
  2421.  
  2422. if (GetHorseDX() > GetPoint(POINT_DX))
  2423. PointChange(POINT_DX, GetHorseDX() - GetPoint(POINT_DX));
  2424.  
  2425. if (GetHorseHT() > GetPoint(POINT_HT))
  2426. PointChange(POINT_HT, GetHorseHT() - GetPoint(POINT_HT));
  2427.  
  2428. if (GetHorseIQ() > GetPoint(POINT_IQ))
  2429. PointChange(POINT_IQ, GetHorseIQ() - GetPoint(POINT_IQ));
  2430. }
  2431.  
  2432. }
  2433.  
  2434. ComputeBattlePoints();
  2435.  
  2436. // 기본 HP/SP 설정
  2437. if (iMaxHP != GetMaxHP())
  2438. {
  2439. SetRealPoint(POINT_MAX_HP, iMaxHP); // 기본HP를 RealPoint에 저장해 놓는다.
  2440. }
  2441.  
  2442. PointChange(POINT_MAX_HP, 0);
  2443.  
  2444. if (iMaxSP != GetMaxSP())
  2445. {
  2446. SetRealPoint(POINT_MAX_SP, iMaxSP); // 기본SP를 RealPoint에 저장해 놓는다.
  2447. }
  2448.  
  2449. PointChange(POINT_MAX_SP, 0);
  2450.  
  2451. SetMaxStamina(iMaxStamina);
  2452.  
  2453. m_pointsInstant.dwImmuneFlag = 0;
  2454.  
  2455. for (int i = 0 ; i < WEAR_MAX_NUM; i++)
  2456. {
  2457. LPITEM pItem = GetWear(i);
  2458. if (pItem)
  2459. {
  2460. pItem->ModifyPoints(true);
  2461. SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag());
  2462. }
  2463. }
  2464.  
  2465. // 용혼석 시스템
  2466. // ComputePoints에서는 케릭터의 모든 속성값을 초기화하고,
  2467. // 아이템, 버프 등에 관련된 모든 속성값을 재계산하기 때문에,
  2468. // 용혼석 시스템도 ActiveDeck에 있는 모든 용혼석의 속성값을 다시 적용시켜야 한다.
  2469. if (DragonSoul_IsDeckActivated())
  2470. {
  2471. for (int i = WEAR_MAX_NUM + DS_SLOT_MAX * DragonSoul_GetActiveDeck();
  2472. i < WEAR_MAX_NUM + DS_SLOT_MAX * (DragonSoul_GetActiveDeck() + 1); i++)
  2473. {
  2474. LPITEM pItem = GetWear(i);
  2475. if (pItem)
  2476. {
  2477. if (DSManager::instance().IsTimeLeftDragonSoul(pItem))
  2478. pItem->ModifyPoints(true);
  2479. }
  2480. }
  2481. }
  2482.  
  2483. if (GetHP() > GetMaxHP())
  2484. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2485.  
  2486. if (GetSP() > GetMaxSP())
  2487. PointChange(POINT_SP, GetMaxSP() - GetSP());
  2488.  
  2489. ComputeSkillPoints();
  2490.  
  2491. RefreshAffect();
  2492. CPetSystem* pPetSystem = GetPetSystem();
  2493. if (NULL != pPetSystem)
  2494. {
  2495. pPetSystem->RefreshBuff();
  2496. }
  2497.  
  2498. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  2499. {
  2500. it->second->GiveAllAttributes();
  2501. }
  2502.  
  2503. UpdatePacket();
  2504. }
  2505.  
  2506. // m_dwPlayStartTime의 단위는 milisecond다. 데이터베이스에는 분단위로 기록하기
  2507. // 때문에 플레이시간을 계산할 때 / 60000 으로 나눠서 하는데, 그 나머지 값이 남았
  2508. // 을 때 여기에 dwTimeRemain으로 넣어서 제대로 계산되도록 해주어야 한다.
  2509. void CHARACTER::ResetPlayTime(DWORD dwTimeRemain)
  2510. {
  2511. m_dwPlayStartTime = get_dword_time() - dwTimeRemain;
  2512. }
  2513.  
  2514. const int aiRecoveryPercents[10] = { 1, 5, 5, 5, 5, 5, 5, 5, 5, 5 };
  2515.  
  2516. EVENTFUNC(recovery_event)
  2517. {
  2518. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  2519. if ( info == NULL )
  2520. {
  2521. sys_err( "recovery_event> <Factor> Null pointer" );
  2522. return 0;
  2523. }
  2524.  
  2525. LPCHARACTER ch = info->ch;
  2526.  
  2527. if (ch == NULL) { // <Factor>
  2528. return 0;
  2529. }
  2530.  
  2531. if (!ch->IsPC())
  2532. {
  2533. //
  2534. // 몬스터 회복
  2535. //
  2536. if (ch->IsAffectFlag(AFF_POISON))
  2537. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2538.  
  2539. if (2493 == ch->GetMobTable().dwVnum)
  2540. {
  2541. int regenPct = BlueDragon_GetRangeFactor("hp_regen", ch->GetHPPct());
  2542. regenPct += ch->GetMobTable().bRegenPercent;
  2543.  
  2544. for (int i=1 ; i <= 4 ; ++i)
  2545. {
  2546. if (REGEN_PECT_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2547. {
  2548. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2549. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2550. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2551.  
  2552. regenPct += (val*cnt);
  2553.  
  2554. break;
  2555. }
  2556. }
  2557.  
  2558. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * regenPct) / 100));
  2559. }
  2560. else if (!ch->IsDoor())
  2561. {
  2562. ch->MonsterLog("HP_REGEN +%d", MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2563. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2564. }
  2565.  
  2566. if (ch->GetHP() >= ch->GetMaxHP())
  2567. {
  2568. ch->m_pkRecoveryEvent = NULL;
  2569. return 0;
  2570. }
  2571.  
  2572. if (2493 == ch->GetMobTable().dwVnum)
  2573. {
  2574. for (int i=1 ; i <= 4 ; ++i)
  2575. {
  2576. if (REGEN_TIME_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2577. {
  2578. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2579. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2580. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2581.  
  2582. return PASSES_PER_SEC(MAX(1, (ch->GetMobTable().bRegenCycle - (val*cnt))));
  2583. }
  2584. }
  2585. }
  2586.  
  2587. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2588. }
  2589. else
  2590. {
  2591. //
  2592. // PC 회복
  2593. //
  2594. ch->CheckTarget();
  2595. //ch->UpdateSectree(); // 여기서 이걸 왜하지?
  2596. ch->UpdateKillerMode();
  2597.  
  2598. if (ch->IsAffectFlag(AFF_POISON) == true)
  2599. {
  2600. // 중독인 경우 자동회복 금지
  2601. // 파법술인 경우 자동회복 금지
  2602. return 3;
  2603. }
  2604.  
  2605. int iSec = (get_dword_time() - ch->GetLastMoveTime()) / 3000;
  2606.  
  2607. // SP 회복 루틴.
  2608. // 왜 이걸로 해서 함수로 빼놨는가 ?!
  2609. ch->DistributeSP(ch);
  2610.  
  2611. if (ch->GetMaxHP() <= ch->GetHP())
  2612. return PASSES_PER_SEC(3);
  2613.  
  2614. int iPercent = 0;
  2615. int iAmount = 0;
  2616.  
  2617. {
  2618. iPercent = aiRecoveryPercents[MIN(9, iSec)];
  2619. iAmount = 15 + (ch->GetMaxHP() * iPercent) / 100;
  2620. }
  2621.  
  2622. iAmount += (iAmount * ch->GetPoint(POINT_HP_REGEN)) / 100;
  2623.  
  2624. sys_log(1, "RECOVERY_EVENT: %s %d HP_REGEN %d HP +%d", ch->GetName(), iPercent, ch->GetPoint(POINT_HP_REGEN), iAmount);
  2625.  
  2626. ch->PointChange(POINT_HP, iAmount, false);
  2627. return PASSES_PER_SEC(3);
  2628. }
  2629. }
  2630.  
  2631. void CHARACTER::StartRecoveryEvent()
  2632. {
  2633. if (m_pkRecoveryEvent)
  2634. return;
  2635.  
  2636. if (IsDead() || IsStun())
  2637. return;
  2638.  
  2639. if (IsNPC() && GetHP() >= GetMaxHP()) // 몬스터는 체력이 다 차있으면 시작 안한다.
  2640. return;
  2641.  
  2642. char_event_info* info = AllocEventInfo<char_event_info>();
  2643.  
  2644. info->ch = this;
  2645.  
  2646. int iSec = IsPC() ? 3 : (MAX(1, GetMobTable().bRegenCycle));
  2647. m_pkRecoveryEvent = event_create(recovery_event, info, PASSES_PER_SEC(iSec));
  2648. }
  2649.  
  2650. void CHARACTER::Standup()
  2651. {
  2652. struct packet_position pack_position;
  2653.  
  2654. if (!IsPosition(POS_SITTING))
  2655. return;
  2656.  
  2657. SetPosition(POS_STANDING);
  2658.  
  2659. sys_log(1, "STANDUP: %s", GetName());
  2660.  
  2661. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2662. pack_position.vid = GetVID();
  2663. pack_position.position = POSITION_GENERAL;
  2664.  
  2665. PacketAround(&pack_position, sizeof(pack_position));
  2666. }
  2667.  
  2668. void CHARACTER::Sitdown(int is_ground)
  2669. {
  2670. struct packet_position pack_position;
  2671.  
  2672. if (IsPosition(POS_SITTING))
  2673. return;
  2674.  
  2675. SetPosition(POS_SITTING);
  2676. sys_log(1, "SITDOWN: %s", GetName());
  2677.  
  2678. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2679. pack_position.vid = GetVID();
  2680. pack_position.position = POSITION_SITTING_GROUND;
  2681. PacketAround(&pack_position, sizeof(pack_position));
  2682. }
  2683.  
  2684. void CHARACTER::SetRotation(float fRot)
  2685. {
  2686. m_pointsInstant.fRot = fRot;
  2687. }
  2688.  
  2689. // x, y 방향으로 보고 선다.
  2690. void CHARACTER::SetRotationToXY(long x, long y)
  2691. {
  2692. SetRotation(GetDegreeFromPositionXY(GetX(), GetY(), x, y));
  2693. }
  2694.  
  2695. bool CHARACTER::CannotMoveByAffect() const
  2696. {
  2697. return (IsAffectFlag(AFF_STUN));
  2698. }
  2699.  
  2700. bool CHARACTER::CanMove() const
  2701. {
  2702. if (CannotMoveByAffect())
  2703. return false;
  2704.  
  2705. if (GetMyShop()) // 상점 연 상태에서는 움직일 수 없음
  2706. return false;
  2707.  
  2708. // 0.2초 전이라면 움직일 수 없다.
  2709. /*
  2710. if (get_float_time() - m_fSyncTime < 0.2f)
  2711. return false;
  2712. */
  2713. return true;
  2714. }
  2715.  
  2716. // 무조건 x, y 위치로 이동 시킨다.
  2717. bool CHARACTER::Sync(long x, long y)
  2718. {
  2719. if (!GetSectree())
  2720. return false;
  2721.  
  2722. LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y);
  2723.  
  2724. if (!new_tree)
  2725. {
  2726. if (GetDesc())
  2727. {
  2728. sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
  2729. GetDesc()->SetPhase(PHASE_CLOSE);
  2730. }
  2731. else
  2732. {
  2733. sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
  2734. Dead();
  2735. }
  2736.  
  2737. return false;
  2738. }
  2739.  
  2740. SetRotationToXY(x, y);
  2741. SetXYZ(x, y, 0);
  2742.  
  2743. if (GetDungeon())
  2744. {
  2745. // 던젼용 이벤트 속성 변화
  2746. int iLastEventAttr = m_iEventAttr;
  2747. m_iEventAttr = new_tree->GetEventAttribute(x, y);
  2748.  
  2749. if (m_iEventAttr != iLastEventAttr)
  2750. {
  2751. if (GetParty())
  2752. {
  2753. quest::CQuestManager::instance().AttrOut(GetParty()->GetLeaderPID(), this, iLastEventAttr);
  2754. quest::CQuestManager::instance().AttrIn(GetParty()->GetLeaderPID(), this, m_iEventAttr);
  2755. }
  2756. else
  2757. {
  2758. quest::CQuestManager::instance().AttrOut(GetPlayerID(), this, iLastEventAttr);
  2759. quest::CQuestManager::instance().AttrIn(GetPlayerID(), this, m_iEventAttr);
  2760. }
  2761. }
  2762. }
  2763.  
  2764. if (GetSectree() != new_tree)
  2765. {
  2766. if (!IsNPC())
  2767. {
  2768. SECTREEID id = new_tree->GetID();
  2769. SECTREEID old_id = GetSectree()->GetID();
  2770.  
  2771. sys_log(0, "SECTREE DIFFER: %s %dx%d was %dx%d",
  2772. GetName(),
  2773. id.coord.x,
  2774. id.coord.y,
  2775. old_id.coord.x,
  2776. old_id.coord.y);
  2777. }
  2778.  
  2779. new_tree->InsertEntity(this);
  2780. }
  2781.  
  2782. return true;
  2783. }
  2784.  
  2785. void CHARACTER::Stop()
  2786. {
  2787. if (!IsState(m_stateIdle))
  2788. MonsterLog("[IDLE] 정지");
  2789.  
  2790. GotoState(m_stateIdle);
  2791.  
  2792. m_posDest.x = m_posStart.x = GetX();
  2793. m_posDest.y = m_posStart.y = GetY();
  2794. }
  2795.  
  2796. bool CHARACTER::Goto(long x, long y)
  2797. {
  2798. // TODO 거리체크 필요
  2799. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2800. if (GetX() == x && GetY() == y)
  2801. return false;
  2802.  
  2803. if (m_posDest.x == x && m_posDest.y == y)
  2804. {
  2805. if (!IsState(m_stateMove))
  2806. {
  2807. m_dwStateDuration = 4;
  2808. GotoState(m_stateMove);
  2809. }
  2810. return false;
  2811. }
  2812.  
  2813. m_posDest.x = x;
  2814. m_posDest.y = y;
  2815.  
  2816. CalculateMoveDuration();
  2817.  
  2818. m_dwStateDuration = 4;
  2819.  
  2820.  
  2821. if (!IsState(m_stateMove))
  2822. {
  2823. MonsterLog("[MOVE] %s", GetVictim() ? "대상추적" : "그냥이동");
  2824.  
  2825. if (GetVictim())
  2826. {
  2827. //MonsterChat(MONSTER_CHAT_CHASE);
  2828. MonsterChat(MONSTER_CHAT_ATTACK);
  2829. }
  2830. }
  2831.  
  2832. GotoState(m_stateMove);
  2833.  
  2834. return true;
  2835. }
  2836.  
  2837.  
  2838. DWORD CHARACTER::GetMotionMode() const
  2839. {
  2840. DWORD dwMode = MOTION_MODE_GENERAL;
  2841.  
  2842. if (IsPolymorphed())
  2843. return dwMode;
  2844.  
  2845. LPITEM pkItem;
  2846.  
  2847. if ((pkItem = GetWear(WEAR_WEAPON)))
  2848. {
  2849. switch (pkItem->GetProto()->bSubType)
  2850. {
  2851. case WEAPON_SWORD:
  2852. dwMode = MOTION_MODE_ONEHAND_SWORD;
  2853. break;
  2854.  
  2855. case WEAPON_TWO_HANDED:
  2856. dwMode = MOTION_MODE_TWOHAND_SWORD;
  2857. break;
  2858.  
  2859. case WEAPON_DAGGER:
  2860. dwMode = MOTION_MODE_DUALHAND_SWORD;
  2861. break;
  2862.  
  2863. case WEAPON_BOW:
  2864. dwMode = MOTION_MODE_BOW;
  2865. break;
  2866.  
  2867. case WEAPON_BELL:
  2868. dwMode = MOTION_MODE_BELL;
  2869. break;
  2870.  
  2871. case WEAPON_FAN:
  2872. dwMode = MOTION_MODE_FAN;
  2873. break;
  2874. }
  2875. }
  2876. return dwMode;
  2877. }
  2878.  
  2879. float CHARACTER::GetMoveMotionSpeed() const
  2880. {
  2881. DWORD dwMode = GetMotionMode();
  2882.  
  2883. const CMotion * pkMotion = NULL;
  2884.  
  2885. if (!GetMountVnum())
  2886. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(dwMode, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2887. else
  2888. {
  2889. pkMotion = CMotionManager::instance().GetMotion(GetMountVnum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2890.  
  2891. if (!pkMotion)
  2892. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_HORSE, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2893. }
  2894.  
  2895. if (pkMotion)
  2896. return -pkMotion->GetAccumVector().y / pkMotion->GetDuration();
  2897. else
  2898. {
  2899. sys_err("cannot find motion (name %s race %d mode %d)", GetName(), GetRaceNum(), dwMode);
  2900. return 300.0f;
  2901. }
  2902. }
  2903.  
  2904. float CHARACTER::GetMoveSpeed() const
  2905. {
  2906. return GetMoveMotionSpeed() * 10000 / CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), 10000);
  2907. }
  2908.  
  2909. void CHARACTER::CalculateMoveDuration()
  2910. {
  2911. m_posStart.x = GetX();
  2912. m_posStart.y = GetY();
  2913.  
  2914. float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);
  2915.  
  2916. float motionSpeed = GetMoveMotionSpeed();
  2917.  
  2918. m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED),
  2919. (int) ((fDist / motionSpeed) * 1000.0f));
  2920.  
  2921. if (IsNPC())
  2922. sys_log(1, "%s: GOTO: distance %f, spd %u, duration %u, motion speed %f pos %d %d -> %d %d",
  2923. GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
  2924. m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);
  2925.  
  2926. m_dwMoveStartTime = get_dword_time();
  2927. }
  2928.  
  2929. // x y 위치로 이동 한다. (이동할 수 있는 가 없는 가를 확인 하고 Sync 메소드로 실제 이동 한다)
  2930. // 서버는 char의 x, y 값을 바로 바꾸지만,
  2931. // 클라에서는 이전 위치에서 바꾼 x, y까지 interpolation한다.
  2932. // 걷거나 뛰는 것은 char의 m_bNowWalking에 달려있다.
  2933. // Warp를 의도한 것이라면 Show를 사용할 것.
  2934. bool CHARACTER::Move(long x, long y)
  2935. {
  2936. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2937. if (GetX() == x && GetY() == y)
  2938. return true;
  2939.  
  2940. if (test_server)
  2941. if (m_bDetailLog)
  2942. sys_log(0, "%s position %u %u", GetName(), x, y);
  2943.  
  2944. OnMove();
  2945. return Sync(x, y);
  2946. }
  2947.  
  2948. void CHARACTER::SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, int iRot)
  2949. {
  2950. TPacketGCMove pack;
  2951.  
  2952. if (bFunc == FUNC_WAIT)
  2953. {
  2954. x = m_posDest.x;
  2955. y = m_posDest.y;
  2956. dwDuration = m_dwMoveDuration;
  2957. }
  2958.  
  2959. EncodeMovePacket(pack, GetVID(), bFunc, bArg, x, y, dwDuration, dwTime, iRot == -1 ? (int) GetRotation() / 5 : iRot);
  2960. PacketView(&pack, sizeof(TPacketGCMove), this);
  2961. }
  2962.  
  2963. int CHARACTER::GetRealPoint(BYTE type) const
  2964. {
  2965. return m_points.points[type];
  2966. }
  2967.  
  2968. void CHARACTER::SetRealPoint(BYTE type, int val)
  2969. {
  2970. m_points.points[type] = val;
  2971. }
  2972.  
  2973. int CHARACTER::GetPolymorphPoint(BYTE type) const
  2974. {
  2975. if (IsPolymorphed() && !IsPolyMaintainStat())
  2976. {
  2977. DWORD dwMobVnum = GetPolymorphVnum();
  2978. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  2979. int iPower = GetPolymorphPower();
  2980.  
  2981. if (pMob)
  2982. {
  2983. switch (type)
  2984. {
  2985. case POINT_ST:
  2986. if (GetJob() == JOB_SHAMAN || GetJob() == JOB_SURA && GetSkillGroup() == 2)
  2987. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_IQ);
  2988. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_ST);
  2989.  
  2990. case POINT_HT:
  2991. return pMob->m_table.bCon * iPower / 100 + GetPoint(POINT_HT);
  2992.  
  2993. case POINT_IQ:
  2994. return pMob->m_table.bInt * iPower / 100 + GetPoint(POINT_IQ);
  2995.  
  2996. case POINT_DX:
  2997. return pMob->m_table.bDex * iPower / 100 + GetPoint(POINT_DX);
  2998. }
  2999. }
  3000. }
  3001.  
  3002. return GetPoint(type);
  3003. }
  3004.  
  3005. int CHARACTER::GetPoint(BYTE type) const
  3006. {
  3007. if (type >= POINT_MAX_NUM)
  3008. {
  3009. sys_err("Point type overflow (type %u)", type);
  3010. return 0;
  3011. }
  3012.  
  3013. int val = m_pointsInstant.points[type];
  3014. int max_val = INT_MAX;
  3015.  
  3016. switch (type)
  3017. {
  3018. case POINT_STEAL_HP:
  3019. case POINT_STEAL_SP:
  3020. max_val = 50;
  3021. break;
  3022. }
  3023.  
  3024. if (val > max_val)
  3025. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  3026.  
  3027. return (val);
  3028. }
  3029.  
  3030. int CHARACTER::GetLimitPoint(BYTE type) const
  3031. {
  3032. if (type >= POINT_MAX_NUM)
  3033. {
  3034. sys_err("Point type overflow (type %u)", type);
  3035. return 0;
  3036. }
  3037.  
  3038. int val = m_pointsInstant.points[type];
  3039. int max_val = INT_MAX;
  3040. int limit = INT_MAX;
  3041. int min_limit = -INT_MAX;
  3042.  
  3043. switch (type)
  3044. {
  3045. case POINT_ATT_SPEED:
  3046. min_limit = 0;
  3047.  
  3048. if (IsPC())
  3049. limit = 170;
  3050. else
  3051. limit = 250;
  3052. break;
  3053.  
  3054. case POINT_MOV_SPEED:
  3055. min_limit = 0;
  3056.  
  3057. if (IsPC())
  3058. limit = 200;
  3059. else
  3060. limit = 250;
  3061. break;
  3062.  
  3063. case POINT_STEAL_HP:
  3064. case POINT_STEAL_SP:
  3065. limit = 50;
  3066. max_val = 50;
  3067. break;
  3068.  
  3069. case POINT_MALL_ATTBONUS:
  3070. case POINT_MALL_DEFBONUS:
  3071. limit = 20;
  3072. max_val = 50;
  3073. break;
  3074. }
  3075.  
  3076. if (val > max_val)
  3077. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  3078.  
  3079. if (val > limit)
  3080. val = limit;
  3081.  
  3082. if (val < min_limit)
  3083. val = min_limit;
  3084.  
  3085. return (val);
  3086. }
  3087.  
  3088. void CHARACTER::SetPoint(BYTE type, int val)
  3089. {
  3090. if (type >= POINT_MAX_NUM)
  3091. {
  3092. sys_err("Point type overflow (type %u)", type);
  3093. return;
  3094. }
  3095.  
  3096. m_pointsInstant.points[type] = val;
  3097.  
  3098. // 아직 이동이 다 안끝났다면 이동 시간 계산을 다시 해야 한다.
  3099. if (type == POINT_MOV_SPEED && get_dword_time() < m_dwMoveStartTime + m_dwMoveDuration)
  3100. {
  3101. CalculateMoveDuration();
  3102. }
  3103. }
  3104.  
  3105. INT CHARACTER::GetAllowedGold() const
  3106. {
  3107. if (GetLevel() <= 10)
  3108. return 100000;
  3109. else if (GetLevel() <= 20)
  3110. return 500000;
  3111. else
  3112. return 50000000;
  3113. }
  3114.  
  3115. void CHARACTER::CheckMaximumPoints()
  3116. {
  3117. if (GetMaxHP() < GetHP())
  3118. PointChange(POINT_HP, GetMaxHP() - GetHP());
  3119.  
  3120. if (GetMaxSP() < GetSP())
  3121. PointChange(POINT_SP, GetMaxSP() - GetSP());
  3122. }
  3123.  
  3124. void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast)
  3125. {
  3126. int val = 0;
  3127.  
  3128. //sys_log(0, "PointChange %d %d | %d -> %d cHP %d mHP %d", type, amount, GetPoint(type), GetPoint(type)+amount, GetHP(), GetMaxHP());
  3129.  
  3130. switch (type)
  3131. {
  3132. case POINT_NONE:
  3133. return;
  3134.  
  3135. case POINT_LEVEL:
  3136. if ((GetLevel() + amount) > gPlayerMaxLevel)
  3137. return;
  3138.  
  3139. SetLevel(GetLevel() + amount);
  3140. val = GetLevel();
  3141.  
  3142. sys_log(0, "LEVELUP: %s %d NEXT EXP %d", GetName(), GetLevel(), GetNextExp());
  3143.  
  3144. PointChange(POINT_NEXT_EXP, GetNextExp(), false);
  3145.  
  3146. if (amount)
  3147. {
  3148. quest::CQuestManager::instance().LevelUp(GetPlayerID());
  3149.  
  3150. LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);
  3151.  
  3152. if (GetGuild())
  3153. {
  3154. GetGuild()->LevelChange(GetPlayerID(), GetLevel());
  3155. }
  3156.  
  3157. if (GetParty())
  3158. {
  3159. GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
  3160. }
  3161. }
  3162. break;
  3163.  
  3164.  
  3165.  
  3166. case POINT_NEXT_EXP:
  3167. val = GetNextExp();
  3168. bAmount = false; // 무조건 bAmount는 false 여야 한다.
  3169. break;
  3170.  
  3171. case POINT_EXP:
  3172. {
  3173. if (GetQuestFlag("exp_block") == 0) {
  3174.  
  3175. DWORD exp = GetExp();
  3176. DWORD next_exp = GetNextExp();
  3177.  
  3178. if (amount < 0 && exp < -amount)
  3179. {
  3180. sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp);
  3181. amount = -exp;
  3182. SetExp(exp + amount);
  3183. val = GetExp();
  3184. }
  3185. else
  3186. {
  3187. if (gPlayerMaxLevel <= GetLevel())
  3188. return;
  3189.  
  3190. if (test_server)
  3191. ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount);
  3192.  
  3193. DWORD iExpBalance = 0;
  3194.  
  3195. if (exp + amount >= next_exp)
  3196. {
  3197. iExpBalance = (exp + amount) - next_exp;
  3198. amount = next_exp - exp;
  3199.  
  3200. SetExp(0);
  3201. exp = next_exp;
  3202. }
  3203. else
  3204. {
  3205. SetExp(exp + amount);
  3206. exp = GetExp();
  3207. }
  3208.  
  3209. DWORD q = DWORD(next_exp / 4.0f);
  3210. int iLevStep = GetRealPoint(POINT_LEVEL_STEP);
  3211.  
  3212. if (iLevStep >= 4)
  3213. {
  3214. sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
  3215. iLevStep = 4;
  3216. }
  3217.  
  3218. if (exp >= next_exp && iLevStep < 4)
  3219. {
  3220. for (int i = 0; i < 4 - iLevStep; ++i)
  3221. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3222. }
  3223. else if (exp >= q * 3 && iLevStep < 3)
  3224. {
  3225. for (int i = 0; i < 3 - iLevStep; ++i)
  3226. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3227. }
  3228. else if (exp >= q * 2 && iLevStep < 2)
  3229. {
  3230. for (int i = 0; i < 2 - iLevStep; ++i)
  3231. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3232. }
  3233. else if (exp >= q && iLevStep < 1)
  3234. PointChange(POINT_LEVEL_STEP, 1);
  3235.  
  3236. if (iExpBalance)
  3237. {
  3238. PointChange(POINT_EXP, iExpBalance);
  3239. }
  3240.  
  3241. val = GetExp();
  3242. }
  3243. }else{
  3244. val = GetExp();
  3245. }
  3246. }
  3247. break;
  3248.  
  3249. case POINT_LEVEL_STEP:
  3250. if (amount > 0)
  3251. {
  3252. val = GetPoint(POINT_LEVEL_STEP) + amount;
  3253.  
  3254. switch (val)
  3255. {
  3256. case 1:
  3257. case 2:
  3258. case 3:
  3259. //if (GetLevel() < 100) PointChange(POINT_STAT, 1);
  3260. if (GetLevel() < 91) PointChange(POINT_STAT, 1);
  3261. break;
  3262.  
  3263. case 4:
  3264. {
  3265. int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
  3266. int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);
  3267.  
  3268. m_points.iRandomHP += iHP;
  3269. m_points.iRandomSP += iSP;
  3270.  
  3271. if (GetSkillGroup())
  3272. {
  3273. if (GetLevel() >= 5)
  3274. PointChange(POINT_SKILL, 1);
  3275.  
  3276. if (GetLevel() >= 9)
  3277. PointChange(POINT_SUB_SKILL, 1);
  3278. }
  3279.  
  3280. PointChange(POINT_MAX_HP, iHP);
  3281. PointChange(POINT_MAX_SP, iSP);
  3282. PointChange(POINT_LEVEL, 1, false, true);
  3283.  
  3284. val = 0;
  3285. }
  3286. break;
  3287. }
  3288.  
  3289. PointChange(POINT_HP, GetMaxHP() - GetHP());
  3290. PointChange(POINT_SP, GetMaxSP() - GetSP());
  3291. PointChange(POINT_STAMINA, GetMaxStamina() - GetStamina());
  3292.  
  3293. SetPoint(POINT_LEVEL_STEP, val);
  3294. SetRealPoint(POINT_LEVEL_STEP, val);
  3295.  
  3296. Save();
  3297. }
  3298. else
  3299. val = GetPoint(POINT_LEVEL_STEP);
  3300.  
  3301. break;
  3302.  
  3303. case POINT_HP:
  3304. {
  3305. if (IsDead() || IsStun())
  3306. return;
  3307.  
  3308. int prev_hp = GetHP();
  3309.  
  3310. amount = MIN(GetMaxHP() - GetHP(), amount);
  3311. SetHP(GetHP() + amount);
  3312. val = GetHP();
  3313.  
  3314. BroadcastTargetPacket();
  3315.  
  3316. if (GetParty() && IsPC() && val != prev_hp)
  3317. GetParty()->SendPartyInfoOneToAll(this);
  3318. }
  3319. break;
  3320.  
  3321. case POINT_SP:
  3322. {
  3323. if (IsDead() || IsStun())
  3324. return;
  3325.  
  3326. amount = MIN(GetMaxSP() - GetSP(), amount);
  3327. SetSP(GetSP() + amount);
  3328. val = GetSP();
  3329. }
  3330. break;
  3331.  
  3332. case POINT_STAMINA:
  3333. {
  3334. if (IsDead() || IsStun())
  3335. return;
  3336.  
  3337. int prev_val = GetStamina();
  3338. amount = MIN(GetMaxStamina() - GetStamina(), amount);
  3339. SetStamina(GetStamina() + amount);
  3340. val = GetStamina();
  3341.  
  3342. if (val == 0)
  3343. {
  3344. // Stamina가 없으니 걷자!
  3345. SetNowWalking(true);
  3346. }
  3347. else if (prev_val == 0)
  3348. {
  3349. // 없던 스테미나가 생겼으니 이전 모드 복귀
  3350. ResetWalking();
  3351. }
  3352.  
  3353. if (amount < 0 && val != 0) // 감소는 보내지않는다.
  3354. return;
  3355. }
  3356. break;
  3357.  
  3358. case POINT_MAX_HP:
  3359. {
  3360. SetPoint(type, GetPoint(type) + amount);
  3361.  
  3362. //SetMaxHP(GetMaxHP() + amount);
  3363. // 최대 생명력 = (기본 최대 생명력 + 추가) * 최대생명력%
  3364. int hp = GetRealPoint(POINT_MAX_HP);
  3365. int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
  3366. add_hp += GetPoint(POINT_MAX_HP);
  3367. add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);
  3368.  
  3369. SetMaxHP(hp + add_hp);
  3370.  
  3371. val = GetMaxHP();
  3372. }
  3373. break;
  3374.  
  3375. case POINT_MAX_SP:
  3376. {
  3377. SetPoint(type, GetPoint(type) + amount);
  3378.  
  3379. //SetMaxSP(GetMaxSP() + amount);
  3380. // 최대 정신력 = (기본 최대 정신력 + 추가) * 최대정신력%
  3381. int sp = GetRealPoint(POINT_MAX_SP);
  3382. int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100);
  3383. add_sp += GetPoint(POINT_MAX_SP);
  3384. add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  3385.  
  3386. SetMaxSP(sp + add_sp);
  3387.  
  3388. val = GetMaxSP();
  3389. }
  3390. break;
  3391.  
  3392. case POINT_MAX_HP_PCT:
  3393. SetPoint(type, GetPoint(type) + amount);
  3394. val = GetPoint(type);
  3395.  
  3396. PointChange(POINT_MAX_HP, 0);
  3397. break;
  3398.  
  3399. case POINT_MAX_SP_PCT:
  3400. SetPoint(type, GetPoint(type) + amount);
  3401. val = GetPoint(type);
  3402.  
  3403. PointChange(POINT_MAX_SP, 0);
  3404. break;
  3405.  
  3406. case POINT_MAX_STAMINA:
  3407. SetMaxStamina(GetMaxStamina() + amount);
  3408. val = GetMaxStamina();
  3409. break;
  3410.  
  3411. case POINT_GOLD:
  3412. {
  3413. const int64_t nTotalMoney = static_cast<int64_t>(GetGold()) + static_cast<int64_t>(amount);
  3414.  
  3415. if (GOLD_MAX <= nTotalMoney)
  3416. {
  3417. sys_err("[OVERFLOW_GOLD] OriGold %d AddedGold %d id %u Name %s ", GetGold(), amount, GetPlayerID(), GetName());
  3418. LogManager::instance().CharLog(this, GetGold() + amount, "OVERFLOW_GOLD", "");
  3419. return;
  3420. }
  3421.  
  3422. // 청소년보호
  3423. if (LC_IsNewCIBN() && amount > 0)
  3424. {
  3425. if (IsOverTime(OT_NONE))
  3426. {
  3427. dev_log(LOG_DEB0, "<GOLD_LOG> %s = NONE", GetName());
  3428. }
  3429. else if (IsOverTime(OT_3HOUR))
  3430. {
  3431. amount = (amount / 2);
  3432. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 3HOUR", GetName());
  3433. }
  3434. else if (IsOverTime(OT_5HOUR))
  3435. {
  3436. amount = 0;
  3437. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 5HOUR", GetName());
  3438. }
  3439. }
  3440.  
  3441. SetGold(GetGold() + amount);
  3442. val = GetGold();
  3443. }
  3444. break;
  3445.  
  3446. #ifdef ENABLE_CHEQUE_SYSTEM
  3447. case POINT_CHEQUE:
  3448. {
  3449. const int16_t nTotalCheque = static_cast<int16_t>(GetCheque()) + static_cast<int16_t>(amount);
  3450.  
  3451. if (CHEQUE_MAX <= nTotalCheque)
  3452. {
  3453. sys_err("[OVERFLOW_CHEQUE] OriCheque %d AddedCheque %d id %u Name %s ", GetCheque(), amount, GetPlayerID(), GetName());
  3454. LogManager::instance().CharLog(this, GetCheque() + amount, "OVERFLOW_CHEQUE", "");
  3455. return;
  3456. }
  3457.  
  3458. // 청소년보호
  3459. if (amount > 0)
  3460. {
  3461. if (IsOverTime(OT_NONE))
  3462. {
  3463. dev_log(LOG_DEB0, "<CHEQUE_LOG> %s = NONE", GetName());
  3464. }
  3465. else if (IsOverTime(OT_3HOUR))
  3466. {
  3467. amount = (amount / 2);
  3468. dev_log(LOG_DEB0, "<CHEQUE_LOG> %s = 3HOUR", GetName());
  3469. }
  3470. else if (IsOverTime(OT_5HOUR))
  3471. {
  3472. amount = 0;
  3473. dev_log(LOG_DEB0, "<CHEQUE_LOG> %s = 5HOUR", GetName());
  3474. }
  3475. }
  3476.  
  3477. SetCheque(GetCheque() + amount);
  3478. val = GetCheque();
  3479. }
  3480. break;
  3481. #endif
  3482.  
  3483. case POINT_SKILL:
  3484. case POINT_STAT:
  3485. case POINT_SUB_SKILL:
  3486. case POINT_STAT_RESET_COUNT:
  3487. case POINT_HORSE_SKILL:
  3488. SetPoint(type, GetPoint(type) + amount);
  3489. val = GetPoint(type);
  3490.  
  3491. SetRealPoint(type, val);
  3492. break;
  3493.  
  3494. case POINT_DEF_GRADE:
  3495. SetPoint(type, GetPoint(type) + amount);
  3496. val = GetPoint(type);
  3497.  
  3498. PointChange(POINT_CLIENT_DEF_GRADE, amount);
  3499. break;
  3500.  
  3501. case POINT_CLIENT_DEF_GRADE:
  3502. SetPoint(type, GetPoint(type) + amount);
  3503. val = GetPoint(type);
  3504. break;
  3505.  
  3506. case POINT_ST:
  3507. case POINT_HT:
  3508. case POINT_DX:
  3509. case POINT_IQ:
  3510. case POINT_HP_REGEN:
  3511. case POINT_SP_REGEN:
  3512. case POINT_ATT_SPEED:
  3513. case POINT_ATT_GRADE:
  3514. case POINT_MOV_SPEED:
  3515. case POINT_CASTING_SPEED:
  3516. case POINT_MAGIC_ATT_GRADE:
  3517. case POINT_MAGIC_DEF_GRADE:
  3518. case POINT_BOW_DISTANCE:
  3519. case POINT_HP_RECOVERY:
  3520. case POINT_SP_RECOVERY:
  3521.  
  3522. case POINT_ATTBONUS_HUMAN: // 42 인간에게 강함
  3523. case POINT_ATTBONUS_ANIMAL: // 43 동물에게 데미지 % 증가
  3524. case POINT_ATTBONUS_ORC: // 44 웅귀에게 데미지 % 증가
  3525. case POINT_ATTBONUS_MILGYO: // 45 밀교에게 데미지 % 증가
  3526. case POINT_ATTBONUS_UNDEAD: // 46 시체에게 데미지 % 증가
  3527. case POINT_ATTBONUS_DEVIL: // 47 마귀(악마)에게 데미지 % 증가
  3528.  
  3529. case POINT_ATTBONUS_MONSTER:
  3530. case POINT_ATTBONUS_SURA:
  3531. case POINT_ATTBONUS_ASSASSIN:
  3532. case POINT_ATTBONUS_WARRIOR:
  3533. case POINT_ATTBONUS_SHAMAN:
  3534.  
  3535. case POINT_POISON_PCT:
  3536. case POINT_STUN_PCT:
  3537. case POINT_SLOW_PCT:
  3538.  
  3539. case POINT_BLOCK:
  3540. case POINT_DODGE:
  3541.  
  3542. case POINT_CRITICAL_PCT:
  3543. case POINT_RESIST_CRITICAL:
  3544. case POINT_PENETRATE_PCT:
  3545. case POINT_RESIST_PENETRATE:
  3546. case POINT_CURSE_PCT:
  3547.  
  3548. case POINT_STEAL_HP: // 48 생명력 흡수
  3549. case POINT_STEAL_SP: // 49 정신력 흡수
  3550.  
  3551. case POINT_MANA_BURN_PCT: // 50 마나 번
  3552. case POINT_DAMAGE_SP_RECOVER: // 51 공격당할 시 정신력 회복 확률
  3553. case POINT_RESIST_NORMAL_DAMAGE:
  3554. case POINT_RESIST_SWORD:
  3555. case POINT_RESIST_TWOHAND:
  3556. case POINT_RESIST_DAGGER:
  3557. case POINT_RESIST_BELL:
  3558. case POINT_RESIST_FAN:
  3559. case POINT_RESIST_BOW:
  3560. case POINT_RESIST_FIRE:
  3561. case POINT_RESIST_ELEC:
  3562. case POINT_RESIST_MAGIC:
  3563. case POINT_RESIST_WIND:
  3564. case POINT_RESIST_ICE:
  3565. case POINT_RESIST_EARTH:
  3566. case POINT_RESIST_DARK:
  3567. case POINT_REFLECT_MELEE: // 67 공격 반사
  3568. case POINT_REFLECT_CURSE: // 68 저주 반사
  3569. case POINT_POISON_REDUCE: // 69 독데미지 감소
  3570. case POINT_KILL_SP_RECOVER: // 70 적 소멸시 MP 회복
  3571. case POINT_KILL_HP_RECOVERY: // 75
  3572. case POINT_HIT_HP_RECOVERY:
  3573. case POINT_HIT_SP_RECOVERY:
  3574. case POINT_MANASHIELD:
  3575. case POINT_ATT_BONUS:
  3576. case POINT_DEF_BONUS:
  3577. case POINT_SKILL_DAMAGE_BONUS:
  3578. case POINT_NORMAL_HIT_DAMAGE_BONUS:
  3579.  
  3580. // DEPEND_BONUS_ATTRIBUTES
  3581. case POINT_SKILL_DEFEND_BONUS:
  3582. case POINT_NORMAL_HIT_DEFEND_BONUS:
  3583. SetPoint(type, GetPoint(type) + amount);
  3584. val = GetPoint(type);
  3585. break;
  3586. // END_OF_DEPEND_BONUS_ATTRIBUTES
  3587.  
  3588. case POINT_PARTY_ATTACKER_BONUS:
  3589. case POINT_PARTY_TANKER_BONUS:
  3590. case POINT_PARTY_BUFFER_BONUS:
  3591. case POINT_PARTY_SKILL_MASTER_BONUS:
  3592. case POINT_PARTY_HASTE_BONUS:
  3593. case POINT_PARTY_DEFENDER_BONUS:
  3594.  
  3595. case POINT_RESIST_WARRIOR :
  3596. case POINT_RESIST_ASSASSIN :
  3597. case POINT_RESIST_SURA :
  3598. case POINT_RESIST_SHAMAN :
  3599.  
  3600. SetPoint(type, GetPoint(type) + amount);
  3601. val = GetPoint(type);
  3602. break;
  3603.  
  3604. case POINT_MALL_ATTBONUS:
  3605. case POINT_MALL_DEFBONUS:
  3606. case POINT_MALL_EXPBONUS:
  3607. case POINT_MALL_ITEMBONUS:
  3608. case POINT_MALL_GOLDBONUS:
  3609. case POINT_MELEE_MAGIC_ATT_BONUS_PER:
  3610. if (GetPoint(type) + amount > 100)
  3611. {
  3612. sys_err("MALL_BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3613. amount = 100 - GetPoint(type);
  3614. }
  3615.  
  3616. SetPoint(type, GetPoint(type) + amount);
  3617. val = GetPoint(type);
  3618. break;
  3619.  
  3620. // PC_BANG_ITEM_ADD
  3621. case POINT_PC_BANG_EXP_BONUS :
  3622. case POINT_PC_BANG_DROP_BONUS :
  3623. case POINT_RAMADAN_CANDY_BONUS_EXP:
  3624. SetPoint(type, amount);
  3625. val = GetPoint(type);
  3626. break;
  3627. // END_PC_BANG_ITEM_ADD
  3628.  
  3629. case POINT_EXP_DOUBLE_BONUS: // 71
  3630. case POINT_GOLD_DOUBLE_BONUS: // 72
  3631. case POINT_ITEM_DROP_BONUS: // 73
  3632. case POINT_POTION_BONUS: // 74
  3633. if (GetPoint(type) + amount > 100)
  3634. {
  3635. sys_err("BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3636. amount = 100 - GetPoint(type);
  3637. }
  3638.  
  3639. SetPoint(type, GetPoint(type) + amount);
  3640. val = GetPoint(type);
  3641. break;
  3642.  
  3643. case POINT_IMMUNE_STUN: // 76
  3644. SetPoint(type, GetPoint(type) + amount);
  3645. val = GetPoint(type);
  3646. if (val)
  3647. {
  3648. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3649. }
  3650. else
  3651. {
  3652. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3653. }
  3654. break;
  3655.  
  3656. case POINT_IMMUNE_SLOW: // 77
  3657. SetPoint(type, GetPoint(type) + amount);
  3658. val = GetPoint(type);
  3659. if (val)
  3660. {
  3661. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3662. }
  3663. else
  3664. {
  3665. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3666. }
  3667. break;
  3668.  
  3669. case POINT_IMMUNE_FALL: // 78
  3670. SetPoint(type, GetPoint(type) + amount);
  3671. val = GetPoint(type);
  3672. if (val)
  3673. {
  3674. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3675. }
  3676. else
  3677. {
  3678. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3679. }
  3680. break;
  3681.  
  3682. case POINT_ATT_GRADE_BONUS:
  3683. SetPoint(type, GetPoint(type) + amount);
  3684. PointChange(POINT_ATT_GRADE, amount);
  3685. val = GetPoint(type);
  3686. break;
  3687.  
  3688. case POINT_DEF_GRADE_BONUS:
  3689. SetPoint(type, GetPoint(type) + amount);
  3690. PointChange(POINT_DEF_GRADE, amount);
  3691. val = GetPoint(type);
  3692. break;
  3693.  
  3694. case POINT_MAGIC_ATT_GRADE_BONUS:
  3695. SetPoint(type, GetPoint(type) + amount);
  3696. PointChange(POINT_MAGIC_ATT_GRADE, amount);
  3697. val = GetPoint(type);
  3698. break;
  3699.  
  3700. case POINT_MAGIC_DEF_GRADE_BONUS:
  3701. SetPoint(type, GetPoint(type) + amount);
  3702. PointChange(POINT_MAGIC_DEF_GRADE, amount);
  3703. val = GetPoint(type);
  3704. break;
  3705.  
  3706. case POINT_VOICE:
  3707. case POINT_EMPIRE_POINT:
  3708. //sys_err("CHARACTER::PointChange: %s: point cannot be changed. use SetPoint instead (type: %d)", GetName(), type);
  3709. val = GetRealPoint(type);
  3710. break;
  3711.  
  3712. case POINT_POLYMORPH:
  3713. SetPoint(type, GetPoint(type) + amount);
  3714. val = GetPoint(type);
  3715. SetPolymorph(val);
  3716. break;
  3717.  
  3718. case POINT_MOUNT:
  3719. SetPoint(type, GetPoint(type) + amount);
  3720. val = GetPoint(type);
  3721. MountVnum(val);
  3722. break;
  3723.  
  3724. case POINT_ENERGY:
  3725. case POINT_COSTUME_ATTR_BONUS:
  3726. {
  3727. int old_val = GetPoint(type);
  3728. SetPoint(type, old_val + amount);
  3729. val = GetPoint(type);
  3730. BuffOnAttr_ValueChange(type, old_val, val);
  3731. }
  3732. break;
  3733.  
  3734. default:
  3735. sys_err("CHARACTER::PointChange: %s: unknown point change type %d", GetName(), type);
  3736. return;
  3737. }
  3738.  
  3739. switch (type)
  3740. {
  3741. case POINT_LEVEL:
  3742. case POINT_ST:
  3743. case POINT_DX:
  3744. case POINT_IQ:
  3745. case POINT_HT:
  3746. ComputeBattlePoints();
  3747. break;
  3748. case POINT_MAX_HP:
  3749. case POINT_MAX_SP:
  3750. case POINT_MAX_STAMINA:
  3751. break;
  3752. }
  3753.  
  3754. if (type == POINT_HP && amount == 0)
  3755. return;
  3756.  
  3757. if (GetDesc())
  3758. {
  3759. struct packet_point_change pack;
  3760.  
  3761. pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
  3762. pack.dwVID = m_vid;
  3763. pack.type = type;
  3764. pack.value = val;
  3765.  
  3766. if (bAmount)
  3767. pack.amount = amount;
  3768. else
  3769. pack.amount = 0;
  3770.  
  3771. if (!bBroadcast)
  3772. GetDesc()->Packet(&pack, sizeof(struct packet_point_change));
  3773. else
  3774. PacketAround(&pack, sizeof(pack));
  3775. }
  3776. }
  3777.  
  3778.  
  3779.  
  3780. void CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
  3781. {
  3782. switch (bApplyType)
  3783. {
  3784. case APPLY_NONE: // 0
  3785. break;;
  3786.  
  3787. case APPLY_CON:
  3788. PointChange(POINT_HT, iVal);
  3789. PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
  3790. PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
  3791. break;
  3792.  
  3793. case APPLY_INT:
  3794. PointChange(POINT_IQ, iVal);
  3795. PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
  3796. break;
  3797.  
  3798. case APPLY_SKILL:
  3799. // SKILL_DAMAGE_BONUS
  3800. {
  3801. // 최상위 비트 기준으로 8비트 vnum, 9비트 add, 15비트 change
  3802. // 00000000 00000000 00000000 00000000
  3803. // ^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^
  3804. // vnum ^ add change
  3805. BYTE bSkillVnum = (BYTE) (((DWORD)iVal) >> 24);
  3806. int iAdd = iVal & 0x00800000;
  3807. int iChange = iVal & 0x007fffff;
  3808.  
  3809. sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);
  3810.  
  3811. if (0 == iAdd)
  3812. iChange = -iChange;
  3813.  
  3814. boost::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);
  3815.  
  3816. if (iter == m_SkillDamageBonus.end())
  3817. m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
  3818. else
  3819. iter->second += iChange;
  3820. }
  3821. // END_OF_SKILL_DAMAGE_BONUS
  3822. break;
  3823.  
  3824. case APPLY_STR:
  3825. case APPLY_DEX:
  3826. case APPLY_MAX_HP:
  3827. case APPLY_MAX_SP:
  3828. case APPLY_MAX_HP_PCT:
  3829. case APPLY_MAX_SP_PCT:
  3830. case APPLY_ATT_SPEED:
  3831. case APPLY_MOV_SPEED:
  3832. case APPLY_CAST_SPEED:
  3833. case APPLY_HP_REGEN:
  3834. case APPLY_SP_REGEN:
  3835. case APPLY_POISON_PCT:
  3836. case APPLY_STUN_PCT:
  3837. case APPLY_SLOW_PCT:
  3838. case APPLY_CRITICAL_PCT:
  3839. case APPLY_PENETRATE_PCT:
  3840. case APPLY_ATTBONUS_HUMAN:
  3841. case APPLY_ATTBONUS_ANIMAL:
  3842. case APPLY_ATTBONUS_ORC:
  3843. case APPLY_ATTBONUS_MILGYO:
  3844. case APPLY_ATTBONUS_UNDEAD:
  3845. case APPLY_ATTBONUS_DEVIL:
  3846. case APPLY_ATTBONUS_WARRIOR: // 59
  3847. case APPLY_ATTBONUS_ASSASSIN: // 60
  3848. case APPLY_ATTBONUS_SURA: // 61
  3849. case APPLY_ATTBONUS_SHAMAN: // 62
  3850. case APPLY_ATTBONUS_MONSTER: // 63
  3851. case APPLY_STEAL_HP:
  3852. case APPLY_STEAL_SP:
  3853. case APPLY_MANA_BURN_PCT:
  3854. case APPLY_DAMAGE_SP_RECOVER:
  3855. case APPLY_BLOCK:
  3856. case APPLY_DODGE:
  3857. case APPLY_RESIST_SWORD:
  3858. case APPLY_RESIST_TWOHAND:
  3859. case APPLY_RESIST_DAGGER:
  3860. case APPLY_RESIST_BELL:
  3861. case APPLY_RESIST_FAN:
  3862. case APPLY_RESIST_BOW:
  3863. case APPLY_RESIST_FIRE:
  3864. case APPLY_RESIST_ELEC:
  3865. case APPLY_RESIST_MAGIC:
  3866. case APPLY_RESIST_WIND:
  3867. case APPLY_RESIST_ICE:
  3868. case APPLY_RESIST_EARTH:
  3869. case APPLY_RESIST_DARK:
  3870. case APPLY_REFLECT_MELEE:
  3871. case APPLY_REFLECT_CURSE:
  3872. case APPLY_ANTI_CRITICAL_PCT:
  3873. case APPLY_ANTI_PENETRATE_PCT:
  3874. case APPLY_POISON_REDUCE:
  3875. case APPLY_KILL_SP_RECOVER:
  3876. case APPLY_EXP_DOUBLE_BONUS:
  3877. case APPLY_GOLD_DOUBLE_BONUS:
  3878. case APPLY_ITEM_DROP_BONUS:
  3879. case APPLY_POTION_BONUS:
  3880. case APPLY_KILL_HP_RECOVER:
  3881. case APPLY_IMMUNE_STUN:
  3882. case APPLY_IMMUNE_SLOW:
  3883. case APPLY_IMMUNE_FALL:
  3884. case APPLY_BOW_DISTANCE:
  3885. case APPLY_ATT_GRADE_BONUS:
  3886. case APPLY_DEF_GRADE_BONUS:
  3887. case APPLY_MAGIC_ATT_GRADE:
  3888. case APPLY_MAGIC_DEF_GRADE:
  3889. case APPLY_CURSE_PCT:
  3890. case APPLY_MAX_STAMINA:
  3891. case APPLY_MALL_ATTBONUS:
  3892. case APPLY_MALL_DEFBONUS:
  3893. case APPLY_MALL_EXPBONUS:
  3894. case APPLY_MALL_ITEMBONUS:
  3895. case APPLY_MALL_GOLDBONUS:
  3896. case APPLY_SKILL_DAMAGE_BONUS:
  3897. case APPLY_NORMAL_HIT_DAMAGE_BONUS:
  3898.  
  3899. // DEPEND_BONUS_ATTRIBUTES
  3900. case APPLY_SKILL_DEFEND_BONUS:
  3901. case APPLY_NORMAL_HIT_DEFEND_BONUS:
  3902. // END_OF_DEPEND_BONUS_ATTRIBUTES
  3903.  
  3904. case APPLY_PC_BANG_EXP_BONUS :
  3905. case APPLY_PC_BANG_DROP_BONUS :
  3906.  
  3907. case APPLY_RESIST_WARRIOR :
  3908. case APPLY_RESIST_ASSASSIN :
  3909. case APPLY_RESIST_SURA :
  3910. case APPLY_RESIST_SHAMAN :
  3911. case APPLY_ENERGY: // 82 기력
  3912. case APPLY_DEF_GRADE: // 83 방어력. DEF_GRADE_BONUS는 클라에서 두배로 보여지는 의도된 버그(...)가 있다.
  3913. case APPLY_COSTUME_ATTR_BONUS: // 84 코스튬 아이템에 붙은 속성치 보너스
  3914. case APPLY_MAGIC_ATTBONUS_PER: // 85 마법 공격력 +x%
  3915. case APPLY_MELEE_MAGIC_ATTBONUS_PER: // 86 마법 + 밀리 공격력 +x%
  3916. PointChange(aApplyInfo[bApplyType].bPointType, iVal);
  3917. break;
  3918.  
  3919. default:
  3920. sys_err("Unknown apply type %d name %s", bApplyType, GetName());
  3921. break;
  3922. }
  3923. }
  3924.  
  3925. void CHARACTER::MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet)
  3926. {
  3927. packet->header = HEADER_GC_MOTION;
  3928. packet->vid = m_vid;
  3929. packet->motion = motion;
  3930.  
  3931. if (victim)
  3932. packet->victim_vid = victim->GetVID();
  3933. else
  3934. packet->victim_vid = 0;
  3935. }
  3936.  
  3937. void CHARACTER::Motion(BYTE motion, LPCHARACTER victim)
  3938. {
  3939. struct packet_motion pack_motion;
  3940. MotionPacketEncode(motion, victim, &pack_motion);
  3941. PacketAround(&pack_motion, sizeof(struct packet_motion));
  3942. }
  3943.  
  3944. EVENTFUNC(save_event)
  3945. {
  3946. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  3947. if ( info == NULL )
  3948. {
  3949. sys_err( "save_event> <Factor> Null pointer" );
  3950. return 0;
  3951. }
  3952.  
  3953. LPCHARACTER ch = info->ch;
  3954.  
  3955. if (ch == NULL) { // <Factor>
  3956. return 0;
  3957. }
  3958. sys_log(1, "SAVE_EVENT: %s", ch->GetName());
  3959. ch->Save();
  3960. ch->FlushDelayedSaveItem();
  3961. return (save_event_second_cycle);
  3962. }
  3963.  
  3964. void CHARACTER::StartSaveEvent()
  3965. {
  3966. if (m_pkSaveEvent)
  3967. return;
  3968.  
  3969. char_event_info* info = AllocEventInfo<char_event_info>();
  3970.  
  3971. info->ch = this;
  3972. m_pkSaveEvent = event_create(save_event, info, save_event_second_cycle);
  3973. }
  3974.  
  3975. void CHARACTER::MonsterLog(const char* format, ...)
  3976. {
  3977. if (!test_server)
  3978. return;
  3979.  
  3980. if (IsPC())
  3981. return;
  3982.  
  3983. char chatbuf[CHAT_MAX_LEN + 1];
  3984. int len = snprintf(chatbuf, sizeof(chatbuf), "%u)", (DWORD)GetVID());
  3985.  
  3986. if (len < 0 || len >= (int) sizeof(chatbuf))
  3987. len = sizeof(chatbuf) - 1;
  3988.  
  3989. va_list args;
  3990.  
  3991. va_start(args, format);
  3992.  
  3993. int len2 = vsnprintf(chatbuf + len, sizeof(chatbuf) - len, format, args);
  3994.  
  3995. if (len2 < 0 || len2 >= (int) sizeof(chatbuf) - len)
  3996. len += (sizeof(chatbuf) - len) - 1;
  3997. else
  3998. len += len2;
  3999.  
  4000. // \0 문자 포함
  4001. ++len;
  4002.  
  4003. va_end(args);
  4004.  
  4005. TPacketGCChat pack_chat;
  4006.  
  4007. pack_chat.header = HEADER_GC_CHAT;
  4008. pack_chat.size = sizeof(TPacketGCChat) + len;
  4009. pack_chat.type = CHAT_TYPE_TALKING;
  4010. pack_chat.id = (DWORD)GetVID();
  4011. pack_chat.bEmpire = 0;
  4012.  
  4013. TEMP_BUFFER buf;
  4014. buf.write(&pack_chat, sizeof(TPacketGCChat));
  4015. buf.write(chatbuf, len);
  4016.  
  4017. CHARACTER_MANAGER::instance().PacketMonsterLog(this, buf.read_peek(), buf.size());
  4018. }
  4019.  
  4020. void CHARACTER::ChatPacket(BYTE type, const char * format, ...)
  4021. {
  4022. LPDESC d = GetDesc();
  4023.  
  4024. if (!d || !format)
  4025. return;
  4026.  
  4027. char chatbuf[CHAT_MAX_LEN + 1];
  4028. va_list args;
  4029.  
  4030. va_start(args, format);
  4031. int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args);
  4032. va_end(args);
  4033.  
  4034. struct packet_chat pack_chat;
  4035.  
  4036. pack_chat.header = HEADER_GC_CHAT;
  4037. pack_chat.size = sizeof(struct packet_chat) + len;
  4038. pack_chat.type = type;
  4039. pack_chat.id = 0;
  4040. pack_chat.bEmpire = d->GetEmpire();
  4041.  
  4042. TEMP_BUFFER buf;
  4043. buf.write(&pack_chat, sizeof(struct packet_chat));
  4044. buf.write(chatbuf, len);
  4045.  
  4046. d->Packet(buf.read_peek(), buf.size());
  4047.  
  4048. if (type == CHAT_TYPE_COMMAND && test_server)
  4049. sys_log(0, "SEND_COMMAND %s %s", GetName(), chatbuf);
  4050. }
  4051.  
  4052. // MINING
  4053. void CHARACTER::mining_take()
  4054. {
  4055. m_pkMiningEvent = NULL;
  4056. }
  4057.  
  4058. void CHARACTER::mining_cancel()
  4059. {
  4060. if (m_pkMiningEvent)
  4061. {
  4062. sys_log(0, "XXX MINING CANCEL");
  4063. event_cancel(&m_pkMiningEvent);
  4064. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채광을 중단하였습니다."));
  4065. }
  4066. }
  4067.  
  4068. void CHARACTER::mining(LPCHARACTER chLoad)
  4069. {
  4070. if (m_pkMiningEvent)
  4071. {
  4072. mining_cancel();
  4073. return;
  4074. }
  4075.  
  4076. if (!chLoad)
  4077. return;
  4078.  
  4079. if (mining::GetRawOreFromLoad(chLoad->GetRaceNum()) == 0)
  4080. return;
  4081.  
  4082. LPITEM pick = GetWear(WEAR_WEAPON);
  4083.  
  4084. if (!pick || pick->GetType() != ITEM_PICK)
  4085. {
  4086. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("곡괭이를 장착하세요."));
  4087. return;
  4088. }
  4089.  
  4090. int count = number(5, 15); // 동작 횟수, 한 동작당 2초
  4091.  
  4092. // 채광 동작을 보여줌
  4093. TPacketGCDigMotion p;
  4094. p.header = HEADER_GC_DIG_MOTION;
  4095. p.vid = GetVID();
  4096. p.target_vid = chLoad->GetVID();
  4097. p.count = count;
  4098.  
  4099. PacketAround(&p, sizeof(p));
  4100.  
  4101. m_pkMiningEvent = mining::CreateMiningEvent(this, chLoad, count);
  4102. }
  4103. // END_OF_MINING
  4104.  
  4105. void CHARACTER::fishing()
  4106. {
  4107. if (m_pkFishingEvent)
  4108. {
  4109. fishing_take();
  4110. return;
  4111. }
  4112.  
  4113. // 못감 속성에서 낚시를 시도한다?
  4114. {
  4115. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
  4116.  
  4117. int x = GetX();
  4118. int y = GetY();
  4119.  
  4120. LPSECTREE tree = pkSectreeMap->Find(x, y);
  4121. DWORD dwAttr = tree->GetAttribute(x, y);
  4122.  
  4123. if (IS_SET(dwAttr, ATTR_BLOCK))
  4124. {
  4125. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시를 할 수 있는 곳이 아닙니다"));
  4126. return;
  4127. }
  4128. }
  4129.  
  4130. LPITEM rod = GetWear(WEAR_WEAPON);
  4131.  
  4132. // 낚시대 장착
  4133. if (!rod || rod->GetType() != ITEM_ROD)
  4134. {
  4135. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대를 장착 하세요."));
  4136. return;
  4137. }
  4138.  
  4139. if (0 == rod->GetSocket(2))
  4140. {
  4141. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("미끼를 끼고 던져 주세요."));
  4142. return;
  4143. }
  4144.  
  4145. float fx, fy;
  4146. GetDeltaByDegree(GetRotation(), 400.0f, &fx, &fy);
  4147.  
  4148. m_pkFishingEvent = fishing::CreateFishingEvent(this);
  4149. }
  4150.  
  4151. void CHARACTER::fishing_take()
  4152. {
  4153. LPITEM rod = GetWear(WEAR_WEAPON);
  4154. if (rod && rod->GetType() == ITEM_ROD)
  4155. {
  4156. using fishing::fishing_event_info;
  4157. if (m_pkFishingEvent)
  4158. {
  4159. struct fishing_event_info* info = dynamic_cast<struct fishing_event_info*>(m_pkFishingEvent->info);
  4160.  
  4161. if (info)
  4162. fishing::Take(info, this);
  4163. }
  4164. }
  4165. else
  4166. {
  4167. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대가 아닌 물건으로 낚시를 할 수 없습니다!"));
  4168. }
  4169.  
  4170. event_cancel(&m_pkFishingEvent);
  4171. }
  4172.  
  4173. bool CHARACTER::StartStateMachine(int iNextPulse)
  4174. {
  4175. if (CHARACTER_MANAGER::instance().AddToStateList(this))
  4176. {
  4177. m_dwNextStatePulse = thecore_heart->pulse + iNextPulse;
  4178. return true;
  4179. }
  4180.  
  4181. return false;
  4182. }
  4183.  
  4184. void CHARACTER::StopStateMachine()
  4185. {
  4186. CHARACTER_MANAGER::instance().RemoveFromStateList(this);
  4187. }
  4188.  
  4189. void CHARACTER::UpdateStateMachine(DWORD dwPulse)
  4190. {
  4191. if (dwPulse < m_dwNextStatePulse)
  4192. return;
  4193.  
  4194. if (IsDead())
  4195. return;
  4196.  
  4197. Update();
  4198. m_dwNextStatePulse = dwPulse + m_dwStateDuration;
  4199. }
  4200.  
  4201. void CHARACTER::SetNextStatePulse(int iNextPulse)
  4202. {
  4203. CHARACTER_MANAGER::instance().AddToStateList(this);
  4204. m_dwNextStatePulse = iNextPulse;
  4205.  
  4206. if (iNextPulse < 10)
  4207. MonsterLog("다음상태로어서가자");
  4208. }
  4209.  
  4210.  
  4211. // 캐릭터 인스턴스 업데이트 함수.
  4212. void CHARACTER::UpdateCharacter(DWORD dwPulse)
  4213. {
  4214. CFSM::Update();
  4215. }
  4216.  
  4217. void CHARACTER::SetShop(LPSHOP pkShop)
  4218. {
  4219. if ((m_pkShop = pkShop))
  4220. SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  4221. else
  4222. {
  4223. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  4224. SetShopOwner(NULL);
  4225. }
  4226. }
  4227.  
  4228. void CHARACTER::SetExchange(CExchange * pkExchange)
  4229. {
  4230. m_pkExchange = pkExchange;
  4231. }
  4232.  
  4233. void CHARACTER::SetPart(BYTE bPartPos, WORD wVal)
  4234. {
  4235. assert(bPartPos < PART_MAX_NUM);
  4236. m_pointsInstant.parts[bPartPos] = wVal;
  4237. }
  4238.  
  4239. WORD CHARACTER::GetPart(BYTE bPartPos) const
  4240. {
  4241. assert(bPartPos < PART_MAX_NUM);
  4242. return m_pointsInstant.parts[bPartPos];
  4243. }
  4244.  
  4245. WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
  4246. {
  4247. switch (bPartPos)
  4248. {
  4249. case PART_MAIN:
  4250. if (!IsPC()) // PC가 아닌 경우 현재 파트를 그대로 리턴
  4251. return GetPart(PART_MAIN);
  4252. else
  4253. return m_pointsInstant.bBasePart;
  4254.  
  4255. case PART_HAIR:
  4256. return GetPart(PART_HAIR);
  4257.  
  4258. default:
  4259. return 0;
  4260. }
  4261. }
  4262.  
  4263. BYTE CHARACTER::GetCharType() const
  4264. {
  4265. return m_bCharType;
  4266. }
  4267.  
  4268. bool CHARACTER::SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList)
  4269. {
  4270. // TRENT_MONSTER
  4271. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  4272. return false;
  4273. // END_OF_TRENT_MONSTER
  4274.  
  4275. if (ch == this)
  4276. {
  4277. sys_err("SetSyncOwner owner == this (%p)", this);
  4278. return false;
  4279. }
  4280.  
  4281. if (!ch)
  4282. {
  4283. if (bRemoveFromList && m_pkChrSyncOwner)
  4284. {
  4285. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  4286. }
  4287.  
  4288. if (m_pkChrSyncOwner)
  4289. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  4290.  
  4291. // 리스트에서 제거하지 않더라도 포인터는 NULL로 셋팅되어야 한다.
  4292. m_pkChrSyncOwner = NULL;
  4293. }
  4294. else
  4295. {
  4296. if (!IsSyncOwner(ch))
  4297. return false;
  4298.  
  4299. // 거리가 200 이상이면 SyncOwner가 될 수 없다.
  4300. if (DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()) > 250)
  4301. {
  4302. sys_log(1, "SetSyncOwner distance over than 250 %s %s", GetName(), ch->GetName());
  4303.  
  4304. // SyncOwner일 경우 Owner로 표시한다.
  4305. if (m_pkChrSyncOwner == ch)
  4306. return true;
  4307.  
  4308. return false;
  4309. }
  4310.  
  4311. if (m_pkChrSyncOwner != ch)
  4312. {
  4313. if (m_pkChrSyncOwner)
  4314. {
  4315. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  4316. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  4317. }
  4318.  
  4319. m_pkChrSyncOwner = ch;
  4320. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.push_back(this);
  4321.  
  4322. // SyncOwner가 바뀌면 LastSyncTime을 초기화한다.
  4323. static const timeval zero_tv = {0, 0};
  4324. SetLastSyncTime(zero_tv);
  4325.  
  4326. sys_log(1, "SetSyncOwner set %s %p to %s", GetName(), this, ch->GetName());
  4327. }
  4328.  
  4329. m_fSyncTime = get_float_time();
  4330. }
  4331.  
  4332. // TODO: Sync Owner가 같더라도 계속 패킷을 보내고 있으므로,
  4333. // 동기화 된 시간이 3초 이상 지났을 때 풀어주는 패킷을
  4334. // 보내는 방식으로 하면 패킷을 줄일 수 있다.
  4335. TPacketGCOwnership pack;
  4336.  
  4337. pack.bHeader = HEADER_GC_OWNERSHIP;
  4338. pack.dwOwnerVID = ch ? ch->GetVID() : 0;
  4339. pack.dwVictimVID = GetVID();
  4340.  
  4341. PacketAround(&pack, sizeof(TPacketGCOwnership));
  4342. return true;
  4343. }
  4344.  
  4345. struct FuncClearSync
  4346. {
  4347. void operator () (LPCHARACTER ch)
  4348. {
  4349. assert(ch != NULL);
  4350. ch->SetSyncOwner(NULL, false); // false 플래그로 해야 for_each 가 제대로 돈다.
  4351. }
  4352. };
  4353.  
  4354. void CHARACTER::ClearSync()
  4355. {
  4356. SetSyncOwner(NULL);
  4357.  
  4358. // 아래 for_each에서 나를 m_pkChrSyncOwner로 가진 자들의 포인터를 NULL로 한다.
  4359. std::for_each(m_kLst_pkChrSyncOwned.begin(), m_kLst_pkChrSyncOwned.end(), FuncClearSync());
  4360. m_kLst_pkChrSyncOwned.clear();
  4361. }
  4362.  
  4363. bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const
  4364. {
  4365. if (m_pkChrSyncOwner == ch)
  4366. return true;
  4367.  
  4368. // 마지막으로 동기화 된 시간이 3초 이상 지났다면 소유권이 아무에게도
  4369. // 없다. 따라서 아무나 SyncOwner이므로 true 리턴
  4370. if (get_float_time() - m_fSyncTime >= 3.0f)
  4371. return true;
  4372.  
  4373. return false;
  4374. }
  4375.  
  4376. void CHARACTER::SetParty(LPPARTY pkParty)
  4377. {
  4378. if (pkParty == m_pkParty)
  4379. return;
  4380.  
  4381. if (pkParty && m_pkParty)
  4382. sys_err("%s is trying to reassigning party (current %p, new party %p)", GetName(), get_pointer(m_pkParty), get_pointer(pkParty));
  4383.  
  4384. sys_log(1, "PARTY set to %p", get_pointer(pkParty));
  4385.  
  4386. //if (m_pkDungeon && IsPC())
  4387. //SetDungeon(NULL);
  4388. m_pkParty = pkParty;
  4389.  
  4390. if (IsPC())
  4391. {
  4392. if (m_pkParty)
  4393. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  4394. else
  4395. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  4396.  
  4397. UpdatePacket();
  4398. }
  4399. }
  4400.  
  4401. // PARTY_JOIN_BUG_FIX
  4402. /// 파티 가입 event 정보
  4403. EVENTINFO(TPartyJoinEventInfo)
  4404. {
  4405. DWORD dwGuestPID; ///< 파티에 참여할 캐릭터의 PID
  4406. DWORD dwLeaderPID; ///< 파티 리더의 PID
  4407.  
  4408. TPartyJoinEventInfo()
  4409. : dwGuestPID( 0 )
  4410. , dwLeaderPID( 0 )
  4411. {
  4412. }
  4413. } ;
  4414.  
  4415. EVENTFUNC(party_request_event)
  4416. {
  4417. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  4418.  
  4419. if ( info == NULL )
  4420. {
  4421. sys_err( "party_request_event> <Factor> Null pointer" );
  4422. return 0;
  4423. }
  4424.  
  4425. LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->dwGuestPID);
  4426.  
  4427. if (ch)
  4428. {
  4429. sys_log(0, "PartyRequestEvent %s", ch->GetName());
  4430. ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4431. ch->SetPartyRequestEvent(NULL);
  4432. }
  4433.  
  4434. return 0;
  4435. }
  4436.  
  4437. bool CHARACTER::RequestToParty(LPCHARACTER leader)
  4438. {
  4439. if (leader->GetParty())
  4440. leader = leader->GetParty()->GetLeaderCharacter();
  4441.  
  4442. if (!leader)
  4443. {
  4444. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티장이 접속 상태가 아니라서 요청을 할 수 없습니다."));
  4445. return false;
  4446. }
  4447.  
  4448. if (m_pkPartyRequestEvent)
  4449. return false;
  4450.  
  4451. if (!IsPC() || !leader->IsPC())
  4452. return false;
  4453.  
  4454. if (leader->IsBlockMode(BLOCK_PARTY_REQUEST))
  4455. return false;
  4456.  
  4457. PartyJoinErrCode errcode = IsPartyJoinableCondition(leader, this);
  4458.  
  4459. switch (errcode)
  4460. {
  4461. case PERR_NONE:
  4462. break;
  4463.  
  4464. case PERR_SERVER:
  4465. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4466. return false;
  4467.  
  4468. case PERR_DIFFEMPIRE:
  4469. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  4470. return false;
  4471.  
  4472. case PERR_DUNGEON:
  4473. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  4474. return false;
  4475.  
  4476. case PERR_OBSERVER:
  4477. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4478. return false;
  4479.  
  4480. case PERR_LVBOUNDARY:
  4481. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4482. return false;
  4483.  
  4484. case PERR_LOWLEVEL:
  4485. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4486. return false;
  4487.  
  4488. case PERR_HILEVEL:
  4489. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4490. return false;
  4491.  
  4492. case PERR_ALREADYJOIN:
  4493. return false;
  4494.  
  4495. case PERR_PARTYISFULL:
  4496. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4497. return false;
  4498.  
  4499. default:
  4500. sys_err("Do not process party join error(%d)", errcode);
  4501. return false;
  4502. }
  4503.  
  4504. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  4505.  
  4506. info->dwGuestPID = GetPlayerID();
  4507. info->dwLeaderPID = leader->GetPlayerID();
  4508.  
  4509. SetPartyRequestEvent(event_create(party_request_event, info, PASSES_PER_SEC(10)));
  4510.  
  4511. leader->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequest %u", (DWORD) GetVID());
  4512. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님에게 파티가입 신청을 했습니다."), leader->GetName());
  4513. return true;
  4514. }
  4515.  
  4516. void CHARACTER::DenyToParty(LPCHARACTER member)
  4517. {
  4518. sys_log(1, "DenyToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  4519.  
  4520. if (!member->m_pkPartyRequestEvent)
  4521. return;
  4522.  
  4523. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  4524.  
  4525. if (!info)
  4526. {
  4527. sys_err( "CHARACTER::DenyToParty> <Factor> Null pointer" );
  4528. return;
  4529. }
  4530.  
  4531. if (info->dwGuestPID != member->GetPlayerID())
  4532. return;
  4533.  
  4534. if (info->dwLeaderPID != GetPlayerID())
  4535. return;
  4536.  
  4537. event_cancel(&member->m_pkPartyRequestEvent);
  4538.  
  4539. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4540. }
  4541.  
  4542. void CHARACTER::AcceptToParty(LPCHARACTER member)
  4543. {
  4544. sys_log(1, "AcceptToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  4545.  
  4546. if (!member->m_pkPartyRequestEvent)
  4547. return;
  4548.  
  4549. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  4550.  
  4551. if (!info)
  4552. {
  4553. sys_err( "CHARACTER::AcceptToParty> <Factor> Null pointer" );
  4554. return;
  4555. }
  4556.  
  4557. if (info->dwGuestPID != member->GetPlayerID())
  4558. return;
  4559.  
  4560. if (info->dwLeaderPID != GetPlayerID())
  4561. return;
  4562.  
  4563. event_cancel(&member->m_pkPartyRequestEvent);
  4564.  
  4565. if (!GetParty())
  4566. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 파티에 속해있지 않습니다."));
  4567. else
  4568. {
  4569. if (GetPlayerID() != GetParty()->GetLeaderPID())
  4570. return;
  4571.  
  4572. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, member);
  4573. switch (errcode)
  4574. {
  4575. case PERR_NONE: member->PartyJoin(this); return;
  4576. case PERR_SERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다.")); break;
  4577. case PERR_DUNGEON: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다.")); break;
  4578. case PERR_OBSERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다.")); break;
  4579. case PERR_LVBOUNDARY: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다.")); break;
  4580. case PERR_LOWLEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다.")); break;
  4581. case PERR_HILEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다.")); break;
  4582. case PERR_ALREADYJOIN: break;
  4583. case PERR_PARTYISFULL: {
  4584. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4585. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  4586. break;
  4587. }
  4588. default: sys_err("Do not process party join error(%d)", errcode);
  4589. }
  4590. }
  4591.  
  4592. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4593. }
  4594.  
  4595. /**
  4596. * 파티 초대 event callback 함수.
  4597. * event 가 발동하면 초대 거절로 처리한다.
  4598. */
  4599. EVENTFUNC(party_invite_event)
  4600. {
  4601. TPartyJoinEventInfo * pInfo = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  4602.  
  4603. if ( pInfo == NULL )
  4604. {
  4605. sys_err( "party_invite_event> <Factor> Null pointer" );
  4606. return 0;
  4607. }
  4608.  
  4609. LPCHARACTER pchInviter = CHARACTER_MANAGER::instance().FindByPID(pInfo->dwLeaderPID);
  4610.  
  4611. if (pchInviter)
  4612. {
  4613. sys_log(1, "PartyInviteEvent %s", pchInviter->GetName());
  4614. pchInviter->PartyInviteDeny(pInfo->dwGuestPID);
  4615. }
  4616.  
  4617. return 0;
  4618. }
  4619.  
  4620. void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)
  4621. {
  4622. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  4623. {
  4624. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  4625. return;
  4626. }
  4627. else if (pchInvitee->IsBlockMode(BLOCK_PARTY_INVITE))
  4628. {
  4629. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s 님이 파티 거부 상태입니다."), pchInvitee->GetName());
  4630. return;
  4631. }
  4632.  
  4633. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, pchInvitee);
  4634.  
  4635. switch (errcode)
  4636. {
  4637. case PERR_NONE:
  4638. break;
  4639.  
  4640. case PERR_SERVER:
  4641. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4642. return;
  4643.  
  4644. case PERR_DIFFEMPIRE:
  4645. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  4646. return;
  4647.  
  4648. case PERR_DUNGEON:
  4649. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  4650. return;
  4651.  
  4652. case PERR_OBSERVER:
  4653. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4654. return;
  4655.  
  4656. case PERR_LVBOUNDARY:
  4657. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4658. return;
  4659.  
  4660. case PERR_LOWLEVEL:
  4661. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4662. return;
  4663.  
  4664. case PERR_HILEVEL:
  4665. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4666. return;
  4667.  
  4668. case PERR_ALREADYJOIN:
  4669. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 이미 %s님은 파티에 속해 있습니다."), pchInvitee->GetName());
  4670. return;
  4671.  
  4672. case PERR_PARTYISFULL:
  4673. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4674. return;
  4675.  
  4676. default:
  4677. sys_err("Do not process party join error(%d)", errcode);
  4678. return;
  4679. }
  4680.  
  4681. if (m_PartyInviteEventMap.end() != m_PartyInviteEventMap.find(pchInvitee->GetPlayerID()))
  4682. return;
  4683.  
  4684. //
  4685. // EventMap 에 이벤트 추가
  4686. //
  4687. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  4688.  
  4689. info->dwGuestPID = pchInvitee->GetPlayerID();
  4690. info->dwLeaderPID = GetPlayerID();
  4691.  
  4692. m_PartyInviteEventMap.insert(EventMap::value_type(pchInvitee->GetPlayerID(), event_create(party_invite_event, info, PASSES_PER_SEC(10))));
  4693.  
  4694. //
  4695. // 초대 받는 character 에게 초대 패킷 전송
  4696. //
  4697.  
  4698. TPacketGCPartyInvite p;
  4699. p.header = HEADER_GC_PARTY_INVITE;
  4700. p.leader_vid = GetVID();
  4701. pchInvitee->GetDesc()->Packet(&p, sizeof(p));
  4702. }
  4703.  
  4704. void CHARACTER::PartyInviteAccept(LPCHARACTER pchInvitee)
  4705. {
  4706. EventMap::iterator itFind = m_PartyInviteEventMap.find(pchInvitee->GetPlayerID());
  4707.  
  4708. if (itFind == m_PartyInviteEventMap.end())
  4709. {
  4710. sys_log(1, "PartyInviteAccept from not invited character(%s)", pchInvitee->GetName());
  4711. return;
  4712. }
  4713.  
  4714. event_cancel(&itFind->second);
  4715. m_PartyInviteEventMap.erase(itFind);
  4716.  
  4717. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  4718. {
  4719. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  4720. return;
  4721. }
  4722.  
  4723. PartyJoinErrCode errcode = IsPartyJoinableMutableCondition(this, pchInvitee);
  4724.  
  4725. switch (errcode)
  4726. {
  4727. case PERR_NONE:
  4728. break;
  4729.  
  4730. case PERR_SERVER:
  4731. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4732. return;
  4733.  
  4734. case PERR_DUNGEON:
  4735. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대에 응할 수 없습니다."));
  4736. return;
  4737.  
  4738. case PERR_OBSERVER:
  4739. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4740. return;
  4741.  
  4742. case PERR_LVBOUNDARY:
  4743. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4744. return;
  4745.  
  4746. case PERR_LOWLEVEL:
  4747. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4748. return;
  4749.  
  4750. case PERR_HILEVEL:
  4751. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4752. return;
  4753.  
  4754. case PERR_ALREADYJOIN:
  4755. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티 초대에 응할 수 없습니다."));
  4756. return;
  4757.  
  4758. case PERR_PARTYISFULL:
  4759. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4760. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  4761. return;
  4762.  
  4763. default:
  4764. sys_err("ignore party join error(%d)", errcode);
  4765. return;
  4766. }
  4767.  
  4768. //
  4769. // 파티 가입 처리
  4770. //
  4771.  
  4772. if (GetParty())
  4773. pchInvitee->PartyJoin(this);
  4774. else
  4775. {
  4776. LPPARTY pParty = CPartyManager::instance().CreateParty(this);
  4777.  
  4778. pParty->Join(pchInvitee->GetPlayerID());
  4779. pParty->Link(pchInvitee);
  4780. pParty->SendPartyInfoAllToOne(this);
  4781. }
  4782. }
  4783.  
  4784. void CHARACTER::PartyInviteDeny(DWORD dwPID)
  4785. {
  4786. EventMap::iterator itFind = m_PartyInviteEventMap.find(dwPID);
  4787.  
  4788. if (itFind == m_PartyInviteEventMap.end())
  4789. {
  4790. sys_log(1, "PartyInviteDeny to not exist event(inviter PID: %d, invitee PID: %d)", GetPlayerID(), dwPID);
  4791. return;
  4792. }
  4793.  
  4794. event_cancel(&itFind->second);
  4795. m_PartyInviteEventMap.erase(itFind);
  4796.  
  4797. LPCHARACTER pchInvitee = CHARACTER_MANAGER::instance().FindByPID(dwPID);
  4798. if (pchInvitee)
  4799. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티 초대를 거절하셨습니다."), pchInvitee->GetName());
  4800. }
  4801.  
  4802. void CHARACTER::PartyJoin(LPCHARACTER pLeader)
  4803. {
  4804. pLeader->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티에 참가하셨습니다."), GetName());
  4805. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님의 파티에 참가하셨습니다."), pLeader->GetName());
  4806.  
  4807. pLeader->GetParty()->Join(GetPlayerID());
  4808. pLeader->GetParty()->Link(this);
  4809. }
  4810.  
  4811. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  4812. {
  4813. if (pchLeader->GetEmpire() != pchGuest->GetEmpire())
  4814. return PERR_DIFFEMPIRE;
  4815.  
  4816. return IsPartyJoinableMutableCondition(pchLeader, pchGuest);
  4817. }
  4818.  
  4819. static bool __party_can_join_by_level(LPCHARACTER leader, LPCHARACTER quest)
  4820. {
  4821. int level_limit = 30;
  4822.  
  4823. if (LC_IsCanada())
  4824. level_limit = 15;
  4825. else if (LC_IsBrazil() == true)
  4826. {
  4827. level_limit = 10;
  4828. }
  4829. else
  4830. level_limit = 30;
  4831.  
  4832. return (abs(leader->GetLevel() - quest->GetLevel()) <= level_limit);
  4833. }
  4834.  
  4835. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  4836. {
  4837. if (!CPartyManager::instance().IsEnablePCParty())
  4838. return PERR_SERVER;
  4839. else if (pchLeader->GetDungeon())
  4840. return PERR_DUNGEON;
  4841. else if (pchGuest->IsObserverMode())
  4842. return PERR_OBSERVER;
  4843. else if (false == __party_can_join_by_level(pchLeader, pchGuest))
  4844. return PERR_LVBOUNDARY;
  4845. else if (pchGuest->GetParty())
  4846. return PERR_ALREADYJOIN;
  4847. else if (pchLeader->GetParty())
  4848. {
  4849. if (pchLeader->GetParty()->GetMemberCount() == PARTY_MAX_MEMBER)
  4850. return PERR_PARTYISFULL;
  4851. }
  4852.  
  4853. return PERR_NONE;
  4854. }
  4855. // END_OF_PARTY_JOIN_BUG_FIX
  4856.  
  4857. void CHARACTER::SetDungeon(LPDUNGEON pkDungeon)
  4858. {
  4859. if (pkDungeon && m_pkDungeon)
  4860. sys_err("%s is trying to reassigning dungeon (current %p, new party %p)", GetName(), get_pointer(m_pkDungeon), get_pointer(pkDungeon));
  4861.  
  4862. if (m_pkDungeon == pkDungeon) {
  4863. return;
  4864. }
  4865.  
  4866. if (m_pkDungeon)
  4867. {
  4868. if (IsPC())
  4869. {
  4870. if (GetParty())
  4871. m_pkDungeon->DecPartyMember(GetParty(), this);
  4872. else
  4873. m_pkDungeon->DecMember(this);
  4874. }
  4875. else if (IsMonster() || IsStone())
  4876. {
  4877. m_pkDungeon->DecMonster();
  4878. }
  4879. }
  4880.  
  4881. m_pkDungeon = pkDungeon;
  4882.  
  4883. if (pkDungeon)
  4884. {
  4885. sys_log(0, "%s DUNGEON set to %p, PARTY is %p", GetName(), get_pointer(pkDungeon), get_pointer(m_pkParty));
  4886.  
  4887. if (IsPC())
  4888. {
  4889. if (GetParty())
  4890. m_pkDungeon->IncPartyMember(GetParty(), this);
  4891. else
  4892. m_pkDungeon->IncMember(this);
  4893. }
  4894. else if (IsMonster() || IsStone())
  4895. {
  4896. m_pkDungeon->IncMonster();
  4897. }
  4898. }
  4899. }
  4900.  
  4901. void CHARACTER::SetWarMap(CWarMap * pWarMap)
  4902. {
  4903. if (m_pWarMap)
  4904. m_pWarMap->DecMember(this);
  4905.  
  4906. m_pWarMap = pWarMap;
  4907.  
  4908. if (m_pWarMap)
  4909. m_pWarMap->IncMember(this);
  4910. }
  4911.  
  4912. void CHARACTER::SetWeddingMap(marriage::WeddingMap* pMap)
  4913. {
  4914. if (m_pWeddingMap)
  4915. m_pWeddingMap->DecMember(this);
  4916.  
  4917. m_pWeddingMap = pMap;
  4918.  
  4919. if (m_pWeddingMap)
  4920. m_pWeddingMap->IncMember(this);
  4921. }
  4922.  
  4923. void CHARACTER::SetRegen(LPREGEN pkRegen)
  4924. {
  4925. m_pkRegen = pkRegen;
  4926. if (pkRegen != NULL) {
  4927. regen_id_ = pkRegen->id;
  4928. }
  4929. m_fRegenAngle = GetRotation();
  4930. m_posRegen = GetXYZ();
  4931. }
  4932.  
  4933. bool CHARACTER::OnIdle()
  4934. {
  4935. return false;
  4936. }
  4937.  
  4938. void CHARACTER::OnMove(bool bIsAttack)
  4939. {
  4940. m_dwLastMoveTime = get_dword_time();
  4941.  
  4942. if (bIsAttack)
  4943. {
  4944. m_dwLastAttackTime = m_dwLastMoveTime;
  4945.  
  4946. if (IsAffectFlag(AFF_REVIVE_INVISIBLE))
  4947. RemoveAffect(AFFECT_REVIVE_INVISIBLE);
  4948.  
  4949. if (IsAffectFlag(AFF_EUNHYUNG))
  4950. {
  4951. RemoveAffect(SKILL_EUNHYUNG);
  4952. SetAffectedEunhyung();
  4953. }
  4954. else
  4955. {
  4956. ClearAffectedEunhyung();
  4957. }
  4958.  
  4959. /*if (IsAffectFlag(AFF_JEONSIN))
  4960. RemoveAffect(SKILL_JEONSINBANGEO);*/
  4961. }
  4962.  
  4963. /*if (IsAffectFlag(AFF_GUNGON))
  4964. RemoveAffect(SKILL_GUNGON);*/
  4965.  
  4966. // MINING
  4967. mining_cancel();
  4968. // END_OF_MINING
  4969. }
  4970.  
  4971. void CHARACTER::OnClick(LPCHARACTER pkChrCauser)
  4972. {
  4973. if (!pkChrCauser)
  4974. {
  4975. sys_err("OnClick %s by NULL", GetName());
  4976. return;
  4977. }
  4978.  
  4979. DWORD vid = GetVID();
  4980. sys_log(0, "OnClick %s[vnum %d ServerUniqueID %d, pid %d] by %s", GetName(), GetRaceNum(), vid, GetPlayerID(), pkChrCauser->GetName());
  4981.  
  4982. // 상점을 연상태로 퀘스트를 진행할 수 없다.
  4983. {
  4984. // 단, 자신은 자신의 상점을 클릭할 수 있다.
  4985. if (pkChrCauser->GetMyShop() && pkChrCauser != this)
  4986. {
  4987. sys_err("OnClick Fail (%s->%s) - pc has shop", pkChrCauser->GetName(), GetName());
  4988. return;
  4989. }
  4990. }
  4991.  
  4992. // 교환중일때 퀘스트를 진행할 수 없다.
  4993. {
  4994. if (pkChrCauser->GetExchange())
  4995. {
  4996. sys_err("OnClick Fail (%s->%s) - pc is exchanging", pkChrCauser->GetName(), GetName());
  4997. return;
  4998. }
  4999. }
  5000.  
  5001. if (IsPC())
  5002. {
  5003. // 타겟으로 설정된 경우는 PC에 의한 클릭도 퀘스트로 처리하도록 합니다.
  5004. if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()))
  5005. {
  5006. // 2005.03.17.myevan.타겟이 아닌 경우는 개인 상점 처리 기능을 작동시킨다.
  5007. if (GetMyShop())
  5008. {
  5009. if (pkChrCauser->IsDead() == true) return;
  5010.  
  5011. //PREVENT_TRADE_WINDOW
  5012. if (pkChrCauser == this) // 자기는 가능
  5013. {
  5014. if ((GetExchange() || IsOpenSafebox() || GetShopOwner()) || IsCubeOpen())
  5015. {
  5016. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  5017. return;
  5018. }
  5019. }
  5020. else // 다른 사람이 클릭했을때
  5021. {
  5022. // 클릭한 사람이 교환/창고/개인상점/상점이용중이라면 불가
  5023. if ((pkChrCauser->GetExchange() || pkChrCauser->IsOpenSafebox() || pkChrCauser->GetMyShop() || pkChrCauser->GetShopOwner()) || pkChrCauser->IsCubeOpen() )
  5024. {
  5025. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  5026. return;
  5027. }
  5028.  
  5029. // 클릭한 대상이 교환/창고/상점이용중이라면 불가
  5030. //if ((GetExchange() || IsOpenSafebox() || GetShopOwner()))
  5031. if ((GetExchange() || IsOpenSafebox() || IsCubeOpen()))
  5032. {
  5033. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래를 하고 있는 중입니다."));
  5034. return;
  5035. }
  5036. }
  5037. //END_PREVENT_TRADE_WINDOW
  5038.  
  5039. if (pkChrCauser->GetShop())
  5040. {
  5041. pkChrCauser->GetShop()->RemoveGuest(pkChrCauser);
  5042. pkChrCauser->SetShop(NULL);
  5043. }
  5044.  
  5045. GetMyShop()->AddGuest(pkChrCauser, GetVID(), false);
  5046. pkChrCauser->SetShopOwner(this);
  5047. return;
  5048. }
  5049.  
  5050. if (test_server)
  5051. sys_err("%s.OnClickFailure(%s) - target is PC", pkChrCauser->GetName(), GetName());
  5052.  
  5053. return;
  5054. }
  5055. }
  5056.  
  5057. // 청소년은 퀘스트 못함
  5058. if (LC_IsNewCIBN())
  5059. {
  5060. if (pkChrCauser->IsOverTime(OT_3HOUR))
  5061. {
  5062. sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 3);
  5063. return;
  5064. }
  5065. else if (pkChrCauser->IsOverTime(OT_5HOUR))
  5066. {
  5067. sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 5);
  5068. return;
  5069. }
  5070. }
  5071.  
  5072.  
  5073. pkChrCauser->SetQuestNPCID(GetVID());
  5074.  
  5075. if (quest::CQuestManager::instance().Click(pkChrCauser->GetPlayerID(), this))
  5076. {
  5077. return;
  5078. }
  5079.  
  5080.  
  5081. // NPC 전용 기능 수행 : 상점 열기 등
  5082. if (!IsPC())
  5083. {
  5084. if (!m_triggerOnClick.pFunc)
  5085. {
  5086. // NPC 트리거 시스템 로그 보기
  5087. //sys_err("%s.OnClickFailure(%s) : triggerOnClick.pFunc is EMPTY(pid=%d)",
  5088. // pkChrCauser->GetName(),
  5089. // GetName(),
  5090. // pkChrCauser->GetPlayerID());
  5091. return;
  5092. }
  5093.  
  5094. m_triggerOnClick.pFunc(this, pkChrCauser);
  5095. }
  5096.  
  5097. }
  5098.  
  5099. BYTE CHARACTER::GetGMLevel() const
  5100. {
  5101. if (test_server)
  5102. return GM_IMPLEMENTOR;
  5103. return m_pointsInstant.gm_level;
  5104. }
  5105.  
  5106. void CHARACTER::SetGMLevel()
  5107. {
  5108. if (GetDesc())
  5109. {
  5110. m_pointsInstant.gm_level = gm_get_level(GetName(), GetDesc()->GetHostName(), GetDesc()->GetAccountTable().login);
  5111. }
  5112. else
  5113. {
  5114. m_pointsInstant.gm_level = GM_PLAYER;
  5115. }
  5116. }
  5117.  
  5118. BOOL CHARACTER::IsGM() const
  5119. {
  5120. if (m_pointsInstant.gm_level != GM_PLAYER)
  5121. return true;
  5122. if (test_server)
  5123. return true;
  5124. return false;
  5125. }
  5126.  
  5127. void CHARACTER::SetStone(LPCHARACTER pkChrStone)
  5128. {
  5129. m_pkChrStone = pkChrStone;
  5130.  
  5131. if (m_pkChrStone)
  5132. {
  5133. if (pkChrStone->m_set_pkChrSpawnedBy.find(this) == pkChrStone->m_set_pkChrSpawnedBy.end())
  5134. pkChrStone->m_set_pkChrSpawnedBy.insert(this);
  5135. }
  5136. }
  5137.  
  5138. struct FuncDeadSpawnedByStone
  5139. {
  5140. void operator () (LPCHARACTER ch)
  5141. {
  5142. ch->Dead(NULL);
  5143. ch->SetStone(NULL);
  5144. }
  5145. };
  5146.  
  5147. void CHARACTER::ClearStone()
  5148. {
  5149. if (!m_set_pkChrSpawnedBy.empty())
  5150. {
  5151. // 내가 스폰시킨 몬스터들을 모두 죽인다.
  5152. FuncDeadSpawnedByStone f;
  5153. std::for_each(m_set_pkChrSpawnedBy.begin(), m_set_pkChrSpawnedBy.end(), f);
  5154. m_set_pkChrSpawnedBy.clear();
  5155. }
  5156.  
  5157. if (!m_pkChrStone)
  5158. return;
  5159.  
  5160. m_pkChrStone->m_set_pkChrSpawnedBy.erase(this);
  5161. m_pkChrStone = NULL;
  5162. }
  5163.  
  5164. void CHARACTER::ClearTarget()
  5165. {
  5166. if (m_pkChrTarget)
  5167. {
  5168. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  5169. m_pkChrTarget = NULL;
  5170. }
  5171.  
  5172. TPacketGCTarget p;
  5173.  
  5174. p.header = HEADER_GC_TARGET;
  5175. p.dwVID = 0;
  5176. p.bHPPercent = 0;
  5177.  
  5178. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  5179.  
  5180. while (it != m_set_pkChrTargetedBy.end())
  5181. {
  5182. LPCHARACTER pkChr = *(it++);
  5183. pkChr->m_pkChrTarget = NULL;
  5184.  
  5185. if (!pkChr->GetDesc())
  5186. {
  5187. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  5188. abort();
  5189. }
  5190.  
  5191. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5192. }
  5193.  
  5194. m_set_pkChrTargetedBy.clear();
  5195. }
  5196.  
  5197. void CHARACTER::SetTarget(LPCHARACTER pkChrTarget)
  5198. {
  5199. if (m_pkChrTarget == pkChrTarget)
  5200. return;
  5201.  
  5202. // CASTLE
  5203. if (IS_CASTLE_MAP(GetMapIndex()) && !IsGM())
  5204. return;
  5205. // CASTLE
  5206.  
  5207. if (m_pkChrTarget)
  5208. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  5209.  
  5210. m_pkChrTarget = pkChrTarget;
  5211.  
  5212. TPacketGCTarget p;
  5213.  
  5214. p.header = HEADER_GC_TARGET;
  5215.  
  5216. if (m_pkChrTarget)
  5217. {
  5218. m_pkChrTarget->m_set_pkChrTargetedBy.insert(this);
  5219.  
  5220. p.dwVID = m_pkChrTarget->GetVID();
  5221.  
  5222. if (m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed() || m_pkChrTarget->GetMaxHP() <= 0)
  5223. p.bHPPercent = 0;
  5224. else
  5225. {
  5226. if (m_pkChrTarget->GetRaceNum() == 20101 ||
  5227. m_pkChrTarget->GetRaceNum() == 20102 ||
  5228. m_pkChrTarget->GetRaceNum() == 20103 ||
  5229. m_pkChrTarget->GetRaceNum() == 20104 ||
  5230. m_pkChrTarget->GetRaceNum() == 20105 ||
  5231. m_pkChrTarget->GetRaceNum() == 20106 ||
  5232. m_pkChrTarget->GetRaceNum() == 20107 ||
  5233. m_pkChrTarget->GetRaceNum() == 20108 ||
  5234. m_pkChrTarget->GetRaceNum() == 20109)
  5235. {
  5236. LPCHARACTER owner = m_pkChrTarget->GetVictim();
  5237.  
  5238. if (owner)
  5239. {
  5240. int iHorseHealth = owner->GetHorseHealth();
  5241. int iHorseMaxHealth = owner->GetHorseMaxHealth();
  5242.  
  5243. if (iHorseMaxHealth)
  5244. p.bHPPercent = MINMAX(0, iHorseHealth * 100 / iHorseMaxHealth, 100);
  5245. else
  5246. p.bHPPercent = 100;
  5247. }
  5248. else
  5249. p.bHPPercent = 100;
  5250. }
  5251. else
  5252. p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
  5253. }
  5254. }
  5255. else
  5256. {
  5257. p.dwVID = 0;
  5258. p.bHPPercent = 0;
  5259. }
  5260.  
  5261. GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5262. }
  5263.  
  5264. void CHARACTER::BroadcastTargetPacket()
  5265. {
  5266. if (m_set_pkChrTargetedBy.empty())
  5267. return;
  5268.  
  5269. TPacketGCTarget p;
  5270.  
  5271. p.header = HEADER_GC_TARGET;
  5272. p.dwVID = GetVID();
  5273.  
  5274. if (IsPC())
  5275. p.bHPPercent = 0;
  5276. else
  5277. p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);
  5278.  
  5279. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  5280.  
  5281. while (it != m_set_pkChrTargetedBy.end())
  5282. {
  5283. LPCHARACTER pkChr = *it++;
  5284.  
  5285. if (!pkChr->GetDesc())
  5286. {
  5287. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  5288. abort();
  5289. }
  5290.  
  5291. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5292. }
  5293. }
  5294.  
  5295. void CHARACTER::CheckTarget()
  5296. {
  5297. if (!m_pkChrTarget)
  5298. return;
  5299.  
  5300. if (DISTANCE_APPROX(GetX() - m_pkChrTarget->GetX(), GetY() - m_pkChrTarget->GetY()) >= 4800)
  5301. SetTarget(NULL);
  5302. }
  5303.  
  5304. void CHARACTER::SetWarpLocation(long lMapIndex, long x, long y)
  5305. {
  5306. m_posWarp.x = x * 100;
  5307. m_posWarp.y = y * 100;
  5308. m_lWarpMapIndex = lMapIndex;
  5309. }
  5310.  
  5311. void CHARACTER::SaveExitLocation()
  5312. {
  5313. m_posExit = GetXYZ();
  5314. m_lExitMapIndex = GetMapIndex();
  5315. }
  5316.  
  5317. void CHARACTER::ExitToSavedLocation()
  5318. {
  5319. sys_log (0, "ExitToSavedLocation");
  5320. WarpSet(m_posWarp.x, m_posWarp.y, m_lWarpMapIndex);
  5321.  
  5322. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  5323. m_lExitMapIndex = 0;
  5324. }
  5325.  
  5326. // fixme
  5327. // 지금까진 privateMapIndex 가 현재 맵 인덱스와 같은지 체크 하는 것을 외부에서 하고,
  5328. // 다르면 warpset을 불렀는데
  5329. // 이를 warpset 안으로 넣자.
  5330. bool CHARACTER::WarpSet(long x, long y, long lPrivateMapIndex)
  5331. {
  5332. if (!IsPC())
  5333. return false;
  5334.  
  5335. long lAddr;
  5336. long lMapIndex;
  5337. WORD wPort;
  5338.  
  5339. if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
  5340. {
  5341. sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
  5342. return false;
  5343. }
  5344.  
  5345. //Send Supplementary Data Block if new map requires security packages in loading this map
  5346. {
  5347. long lCurAddr;
  5348. long lCurMapIndex = 0;
  5349. WORD wCurPort;
  5350.  
  5351. CMapLocation::instance().Get(GetX(), GetY(), lCurMapIndex, lCurAddr, wCurPort);
  5352.  
  5353. //do not send SDB files if char is in the same map
  5354. if( lCurMapIndex != lMapIndex )
  5355. {
  5356. const TMapRegion * rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
  5357. {
  5358. DESC_MANAGER::instance().SendClientPackageSDBToLoadMap( GetDesc(), rMapRgn->strMapName.c_str() );
  5359. }
  5360. }
  5361. }
  5362.  
  5363. if (lPrivateMapIndex >= 10000)
  5364. {
  5365. if (lPrivateMapIndex / 10000 != lMapIndex)
  5366. {
  5367. sys_err("Invalid map inedx %d, must be child of %d", lPrivateMapIndex, lMapIndex);
  5368. return false;
  5369. }
  5370.  
  5371. lMapIndex = lPrivateMapIndex;
  5372. }
  5373.  
  5374. Stop();
  5375. Save();
  5376.  
  5377. if (GetSectree())
  5378. {
  5379. GetSectree()->RemoveEntity(this);
  5380. ViewCleanup();
  5381.  
  5382. EncodeRemovePacket(this);
  5383. }
  5384.  
  5385. m_lWarpMapIndex = lMapIndex;
  5386. m_posWarp.x = x;
  5387. m_posWarp.y = y;
  5388.  
  5389. sys_log(0, "WarpSet %s %d %d current map %d target map %d", GetName(), x, y, GetMapIndex(), lMapIndex);
  5390.  
  5391. TPacketGCWarp p;
  5392.  
  5393. p.bHeader = HEADER_GC_WARP;
  5394. p.lX = x;
  5395. p.lY = y;
  5396. p.lAddr = lAddr;
  5397. p.wPort = wPort;
  5398.  
  5399. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  5400.  
  5401. //if (!LC_IsNewCIBN())
  5402. {
  5403. char buf[256];
  5404. snprintf(buf, sizeof(buf), "%s MapIdx %ld DestMapIdx%ld DestX%ld DestY%ld Empire%d", GetName(), GetMapIndex(), lPrivateMapIndex, x, y, GetEmpire());
  5405. LogManager::instance().CharLog(this, 0, "WARP", buf);
  5406. }
  5407.  
  5408. return true;
  5409. }
  5410.  
  5411. void CHARACTER::WarpEnd()
  5412. {
  5413. if (test_server)
  5414. sys_log(0, "WarpEnd %s", GetName());
  5415.  
  5416. if (m_posWarp.x == 0 && m_posWarp.y == 0)
  5417. return;
  5418.  
  5419. int index = m_lWarpMapIndex;
  5420.  
  5421. if (index > 10000)
  5422. index /= 10000;
  5423.  
  5424. if (!map_allow_find(index))
  5425. {
  5426. // 이 곳으로 워프할 수 없으므로 워프하기 전 좌표로 되돌리자.
  5427. sys_err("location %d %d not allowed to login this server", m_posWarp.x, m_posWarp.y);
  5428. GetDesc()->SetPhase(PHASE_CLOSE);
  5429. return;
  5430. }
  5431.  
  5432. sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y);
  5433.  
  5434. Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0);
  5435. Stop();
  5436.  
  5437. m_lWarpMapIndex = 0;
  5438. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  5439.  
  5440. {
  5441. // P2P Login
  5442. TPacketGGLogin p;
  5443.  
  5444. p.bHeader = HEADER_GG_LOGIN;
  5445. strlcpy(p.szName, GetName(), sizeof(p.szName));
  5446. p.dwPID = GetPlayerID();
  5447. p.bEmpire = GetEmpire();
  5448. p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY());
  5449. p.bChannel = g_bChannel;
  5450.  
  5451. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
  5452. }
  5453. }
  5454.  
  5455. bool CHARACTER::Return()
  5456. {
  5457. if (!IsNPC())
  5458. return false;
  5459.  
  5460. int x, y;
  5461. /*
  5462. float fDist = DISTANCE_SQRT(m_pkMobData->m_posLastAttacked.x - GetX(), m_pkMobData->m_posLastAttacked.y - GetY());
  5463. float fx, fy;
  5464. GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
  5465. x = GetX() + (int) fx;
  5466. y = GetY() + (int) fy;
  5467. */
  5468. SetVictim(NULL);
  5469.  
  5470. x = m_pkMobInst->m_posLastAttacked.x;
  5471. y = m_pkMobInst->m_posLastAttacked.y;
  5472.  
  5473. SetRotationToXY(x, y);
  5474.  
  5475. if (!Goto(x, y))
  5476. return false;
  5477.  
  5478. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  5479.  
  5480. if (test_server)
  5481. sys_log(0, "%s %p 포기하고 돌아가자! %d %d", GetName(), this, x, y);
  5482.  
  5483. if (GetParty())
  5484. GetParty()->SendMessage(this, PM_RETURN, x, y);
  5485.  
  5486. return true;
  5487. }
  5488.  
  5489. bool CHARACTER::Follow(LPCHARACTER pkChr, float fMinDistance)
  5490. {
  5491. if (IsPC())
  5492. {
  5493. sys_err("CHARACTER::Follow : PC cannot use this method", GetName());
  5494. return false;
  5495. }
  5496.  
  5497. // TRENT_MONSTER
  5498. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  5499. {
  5500. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  5501. {
  5502. // If i'm in a party. I must obey party leader's AI.
  5503. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  5504. {
  5505. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  5506. {
  5507. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  5508. if (m_pkMobData->m_table.wAttackRange < DISTANCE_APPROX(pkChr->GetX() - GetX(), pkChr->GetY() - GetY()))
  5509. if (Return())
  5510. return true;
  5511. }
  5512. }
  5513. }
  5514. return false;
  5515. }
  5516. // END_OF_TRENT_MONSTER
  5517.  
  5518. long x = pkChr->GetX();
  5519. long y = pkChr->GetY();
  5520.  
  5521. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  5522. {
  5523. // If i'm in a party. I must obey party leader's AI.
  5524. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  5525. {
  5526. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  5527. {
  5528. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  5529. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  5530. if (Return())
  5531. return true;
  5532. }
  5533. }
  5534. }
  5535.  
  5536. if (IsGuardNPC())
  5537. {
  5538. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  5539. if (Return())
  5540. return true;
  5541. }
  5542.  
  5543. if (pkChr->IsState(pkChr->m_stateMove) &&
  5544. GetMobBattleType() != BATTLE_TYPE_RANGE &&
  5545. GetMobBattleType() != BATTLE_TYPE_MAGIC &&
  5546. false == IsPet())
  5547. {
  5548. // 대상이 이동중이면 예측 이동을 한다
  5549. // 나와 상대방의 속도차와 거리로부터 만날 시간을 예상한 후
  5550. // 상대방이 그 시간까지 직선으로 이동한다고 가정하여 거기로 이동한다.
  5551. float rot = pkChr->GetRotation();
  5552. float rot_delta = GetDegreeDelta(rot, GetDegreeFromPositionXY(GetX(), GetY(), pkChr->GetX(), pkChr->GetY()));
  5553.  
  5554. float yourSpeed = pkChr->GetMoveSpeed();
  5555. float mySpeed = GetMoveSpeed();
  5556.  
  5557. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  5558. float fFollowSpeed = mySpeed - yourSpeed * cos(rot_delta * M_PI / 180);
  5559.  
  5560. if (fFollowSpeed >= 0.1f)
  5561. {
  5562. float fMeetTime = fDist / fFollowSpeed;
  5563. float fYourMoveEstimateX, fYourMoveEstimateY;
  5564.  
  5565. if( fMeetTime * yourSpeed <= 100000.0f )
  5566. {
  5567. GetDeltaByDegree(pkChr->GetRotation(), fMeetTime * yourSpeed, &fYourMoveEstimateX, &fYourMoveEstimateY);
  5568.  
  5569. x += (long) fYourMoveEstimateX;
  5570. y += (long) fYourMoveEstimateY;
  5571.  
  5572. float fDistNew = sqrt(((double)x - GetX())*(x-GetX())+((double)y - GetY())*(y-GetY()));
  5573. if (fDist < fDistNew)
  5574. {
  5575. x = (long)(GetX() + (x - GetX()) * fDist / fDistNew);
  5576. y = (long)(GetY() + (y - GetY()) * fDist / fDistNew);
  5577. }
  5578. }
  5579. }
  5580. }
  5581.  
  5582. // 가려는 위치를 바라봐야 한다.
  5583. SetRotationToXY(x, y);
  5584.  
  5585. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  5586.  
  5587. if (fDist <= fMinDistance)
  5588. return false;
  5589.  
  5590. float fx, fy;
  5591.  
  5592. if (IsChangeAttackPosition(pkChr) && GetMobRank() < MOB_RANK_BOSS)
  5593. {
  5594. // 상대방 주변 랜덤한 곳으로 이동
  5595. SetChangeAttackPositionTime();
  5596.  
  5597. int retry = 16;
  5598. int dx, dy;
  5599. int rot = (int) GetDegreeFromPositionXY(x, y, GetX(), GetY());
  5600.  
  5601. while (--retry)
  5602. {
  5603. if (fDist < 500.0f)
  5604. GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
  5605. else
  5606. GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);
  5607.  
  5608. dx = x + (int) fx;
  5609. dy = y + (int) fy;
  5610.  
  5611. LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), dx, dy);
  5612.  
  5613. if (NULL == tree)
  5614. break;
  5615.  
  5616. if (0 == (tree->GetAttribute(dx, dy) & (ATTR_BLOCK | ATTR_OBJECT)))
  5617. break;
  5618. }
  5619.  
  5620. //sys_log(0, "근처 어딘가로 이동 %s retry %d", GetName(), retry);
  5621. if (!Goto(dx, dy))
  5622. return false;
  5623. }
  5624. else
  5625. {
  5626. // 직선 따라가기
  5627. float fDistToGo = fDist - fMinDistance;
  5628. GetDeltaByDegree(GetRotation(), fDistToGo, &fx, &fy);
  5629.  
  5630. //sys_log(0, "직선으로 이동 %s", GetName());
  5631. if (!Goto(GetX() + (int) fx, GetY() + (int) fy))
  5632. return false;
  5633. }
  5634.  
  5635. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  5636. //MonsterLog("쫓아가기; %s", pkChr->GetName());
  5637. return true;
  5638. }
  5639.  
  5640. float CHARACTER::GetDistanceFromSafeboxOpen() const
  5641. {
  5642. return DISTANCE_APPROX(GetX() - m_posSafeboxOpen.x, GetY() - m_posSafeboxOpen.y);
  5643. }
  5644.  
  5645. void CHARACTER::SetSafeboxOpenPosition()
  5646. {
  5647. m_posSafeboxOpen = GetXYZ();
  5648. }
  5649.  
  5650. CSafebox * CHARACTER::GetSafebox() const
  5651. {
  5652. return m_pkSafebox;
  5653. }
  5654.  
  5655. void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
  5656. {
  5657. if (!*pszPassword || strlen(pszPassword) > SAFEBOX_PASSWORD_MAX_LEN)
  5658. {
  5659. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
  5660. return;
  5661. }
  5662. else if (m_pkSafebox)
  5663. {
  5664. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고가 이미 열려있습니다."));
  5665. return;
  5666. }
  5667.  
  5668. int iPulse = thecore_pulse();
  5669.  
  5670. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(10))
  5671. {
  5672. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고를 닫은지 10초 안에는 열 수 없습니다."));
  5673. return;
  5674. }
  5675. else if (GetDistanceFromSafeboxOpen() > 1000)
  5676. {
  5677. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 거리가 멀어서 창고를 열 수 없습니다."));
  5678. return;
  5679. }
  5680. else if (m_bOpeningSafebox)
  5681. {
  5682. sys_log(0, "Overlapped safebox load request from %s", GetName());
  5683. return;
  5684. }
  5685.  
  5686. SetSafeboxLoadTime();
  5687. m_bOpeningSafebox = true;
  5688.  
  5689. TSafeboxLoadPacket p;
  5690. p.dwID = GetDesc()->GetAccountTable().id;
  5691. strlcpy(p.szLogin, GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
  5692. strlcpy(p.szPassword, pszPassword, sizeof(p.szPassword));
  5693.  
  5694. db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_LOAD, GetDesc()->GetHandle(), &p, sizeof(p));
  5695. }
  5696.  
  5697. void CHARACTER::LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems)
  5698. {
  5699. bool bLoaded = false;
  5700.  
  5701. //PREVENT_TRADE_WINDOW
  5702. SetOpenSafebox(true);
  5703. //END_PREVENT_TRADE_WINDOW
  5704.  
  5705. if (m_pkSafebox)
  5706. bLoaded = true;
  5707.  
  5708. if (!m_pkSafebox)
  5709. m_pkSafebox = M2_NEW CSafebox(this, iSize, dwGold);
  5710. else
  5711. m_pkSafebox->ChangeSize(iSize);
  5712.  
  5713. m_iSafeboxSize = iSize;
  5714.  
  5715. TPacketCGSafeboxSize p;
  5716.  
  5717. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  5718. p.bSize = iSize;
  5719.  
  5720. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  5721.  
  5722. if (!bLoaded)
  5723. {
  5724. for (int i = 0; i < iItemCount; ++i, ++pItems)
  5725. {
  5726. if (!m_pkSafebox->IsValidPosition(pItems->pos))
  5727. continue;
  5728.  
  5729. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  5730.  
  5731. if (!item)
  5732. {
  5733. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  5734. continue;
  5735. }
  5736.  
  5737. item->SetSkipSave(true);
  5738. item->SetSockets(pItems->alSockets);
  5739. item->SetAttributes(pItems->aAttr);
  5740.  
  5741. if (!m_pkSafebox->Add(pItems->pos, item))
  5742. {
  5743. M2_DESTROY_ITEM(item);
  5744. }
  5745. else
  5746. item->SetSkipSave(false);
  5747. }
  5748. }
  5749. }
  5750.  
  5751. void CHARACTER::ChangeSafeboxSize(BYTE bSize)
  5752. {
  5753. //if (!m_pkSafebox)
  5754. //return;
  5755.  
  5756. TPacketCGSafeboxSize p;
  5757.  
  5758. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  5759. p.bSize = bSize;
  5760.  
  5761. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  5762.  
  5763. if (m_pkSafebox)
  5764. m_pkSafebox->ChangeSize(bSize);
  5765.  
  5766. m_iSafeboxSize = bSize;
  5767. }
  5768.  
  5769. void CHARACTER::CloseSafebox()
  5770. {
  5771. if (!m_pkSafebox)
  5772. return;
  5773.  
  5774. //PREVENT_TRADE_WINDOW
  5775. SetOpenSafebox(false);
  5776. //END_PREVENT_TRADE_WINDOW
  5777.  
  5778. m_pkSafebox->Save();
  5779.  
  5780. M2_DELETE(m_pkSafebox);
  5781. m_pkSafebox = NULL;
  5782.  
  5783. ChatPacket(CHAT_TYPE_COMMAND, "CloseSafebox");
  5784.  
  5785. SetSafeboxLoadTime();
  5786. m_bOpeningSafebox = false;
  5787.  
  5788. Save();
  5789. }
  5790.  
  5791. CSafebox * CHARACTER::GetMall() const
  5792. {
  5793. return m_pkMall;
  5794. }
  5795.  
  5796. void CHARACTER::LoadMall(int iItemCount, TPlayerItem * pItems)
  5797. {
  5798. bool bLoaded = false;
  5799.  
  5800. if (m_pkMall)
  5801. bLoaded = true;
  5802.  
  5803. if (!m_pkMall)
  5804. m_pkMall = M2_NEW CSafebox(this, 3 * SAFEBOX_PAGE_SIZE, 0);
  5805. else
  5806. m_pkMall->ChangeSize(3 * SAFEBOX_PAGE_SIZE);
  5807.  
  5808. m_pkMall->SetWindowMode(MALL);
  5809.  
  5810. TPacketCGSafeboxSize p;
  5811.  
  5812. p.bHeader = HEADER_GC_MALL_OPEN;
  5813. p.bSize = 3 * SAFEBOX_PAGE_SIZE;
  5814.  
  5815. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  5816.  
  5817. if (!bLoaded)
  5818. {
  5819. for (int i = 0; i < iItemCount; ++i, ++pItems)
  5820. {
  5821. if (!m_pkMall->IsValidPosition(pItems->pos))
  5822. continue;
  5823.  
  5824. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  5825.  
  5826. if (!item)
  5827. {
  5828. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  5829. continue;
  5830. }
  5831.  
  5832. item->SetSkipSave(true);
  5833. item->SetSockets(pItems->alSockets);
  5834. item->SetAttributes(pItems->aAttr);
  5835.  
  5836. if (!m_pkMall->Add(pItems->pos, item))
  5837. M2_DESTROY_ITEM(item);
  5838. else
  5839. item->SetSkipSave(false);
  5840. }
  5841. }
  5842. }
  5843.  
  5844. void CHARACTER::CloseMall()
  5845. {
  5846. if (!m_pkMall)
  5847. return;
  5848.  
  5849. m_pkMall->Save();
  5850.  
  5851. M2_DELETE(m_pkMall);
  5852. m_pkMall = NULL;
  5853.  
  5854. ChatPacket(CHAT_TYPE_COMMAND, "CloseMall");
  5855. }
  5856.  
  5857. bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate & out)
  5858. {
  5859. if (!GetParty())
  5860. return false;
  5861.  
  5862. memset(&out, 0, sizeof(out));
  5863.  
  5864. out.header = HEADER_GC_PARTY_UPDATE;
  5865. out.pid = GetPlayerID();
  5866. out.percent_hp = MINMAX(0, GetHP() * 100 / GetMaxHP(), 100);
  5867. out.role = GetParty()->GetRole(GetPlayerID());
  5868.  
  5869. sys_log(1, "PARTY %s role is %d", GetName(), out.role);
  5870.  
  5871. LPCHARACTER l = GetParty()->GetLeaderCharacter();
  5872.  
  5873. if (l && DISTANCE_APPROX(GetX() - l->GetX(), GetY() - l->GetY()) < PARTY_DEFAULT_RANGE)
  5874. {
  5875. if (g_iUseLocale)
  5876. out.affects[0] = GetParty()->GetPartyBonusExpPercent();
  5877. else
  5878. out.affects[0] = GetParty()->GetExpBonusPercent();
  5879. out.affects[1] = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  5880. out.affects[2] = GetPoint(POINT_PARTY_TANKER_BONUS);
  5881. out.affects[3] = GetPoint(POINT_PARTY_BUFFER_BONUS);
  5882. out.affects[4] = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  5883. out.affects[5] = GetPoint(POINT_PARTY_HASTE_BONUS);
  5884. out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  5885. }
  5886.  
  5887. return true;
  5888. }
  5889.  
  5890. int CHARACTER::GetLeadershipSkillLevel() const
  5891. {
  5892. return GetSkillLevel(SKILL_LEADERSHIP);
  5893. }
  5894.  
  5895. void CHARACTER::QuerySafeboxSize()
  5896. {
  5897. if (m_iSafeboxSize == -1)
  5898. {
  5899. DBManager::instance().ReturnQuery(QID_SAFEBOX_SIZE,
  5900. GetPlayerID(),
  5901. NULL,
  5902. "SELECT size FROM safebox%s WHERE account_id = %u",
  5903. get_table_postfix(),
  5904. GetDesc()->GetAccountTable().id);
  5905. }
  5906. }
  5907.  
  5908. void CHARACTER::SetSafeboxSize(int iSize)
  5909. {
  5910. sys_log(1, "SetSafeboxSize: %s %d", GetName(), iSize);
  5911. m_iSafeboxSize = iSize;
  5912. DBManager::instance().Query("UPDATE safebox%s SET size = %d WHERE account_id = %u", get_table_postfix(), iSize / SAFEBOX_PAGE_SIZE, GetDesc()->GetAccountTable().id);
  5913. }
  5914.  
  5915. int CHARACTER::GetSafeboxSize() const
  5916. {
  5917. return m_iSafeboxSize;
  5918. }
  5919.  
  5920. void CHARACTER::SetNowWalking(bool bWalkFlag)
  5921. {
  5922. //if (m_bNowWalking != bWalkFlag || IsNPC())
  5923. if (m_bNowWalking != bWalkFlag)
  5924. {
  5925. if (bWalkFlag)
  5926. {
  5927. m_bNowWalking = true;
  5928. m_dwWalkStartTime = get_dword_time();
  5929. }
  5930. else
  5931. {
  5932. m_bNowWalking = false;
  5933. }
  5934.  
  5935. //if (m_bNowWalking)
  5936. {
  5937. TPacketGCWalkMode p;
  5938. p.vid = GetVID();
  5939. p.header = HEADER_GC_WALK_MODE;
  5940. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  5941.  
  5942. PacketView(&p, sizeof(p));
  5943. }
  5944.  
  5945. if (IsNPC())
  5946. {
  5947. if (m_bNowWalking)
  5948. MonsterLog("걷는다");
  5949. else
  5950. MonsterLog("뛴다");
  5951. }
  5952.  
  5953. //sys_log(0, "%s is now %s", GetName(), m_bNowWalking?"walking.":"running.");
  5954. }
  5955. }
  5956.  
  5957. void CHARACTER::StartStaminaConsume()
  5958. {
  5959. if (m_bStaminaConsume)
  5960. return;
  5961. PointChange(POINT_STAMINA, 0);
  5962. m_bStaminaConsume = true;
  5963. //ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  5964. if (IsStaminaHalfConsume())
  5965. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec / 2, GetStamina());
  5966. else
  5967. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  5968. }
  5969.  
  5970. void CHARACTER::StopStaminaConsume()
  5971. {
  5972. if (!m_bStaminaConsume)
  5973. return;
  5974. PointChange(POINT_STAMINA, 0);
  5975. m_bStaminaConsume = false;
  5976. ChatPacket(CHAT_TYPE_COMMAND, "StopStaminaConsume %d", GetStamina());
  5977. }
  5978.  
  5979. bool CHARACTER::IsStaminaConsume() const
  5980. {
  5981. return m_bStaminaConsume;
  5982. }
  5983.  
  5984. bool CHARACTER::IsStaminaHalfConsume() const
  5985. {
  5986. return IsEquipUniqueItem(UNIQUE_ITEM_HALF_STAMINA);
  5987. }
  5988.  
  5989. void CHARACTER::ResetStopTime()
  5990. {
  5991. m_dwStopTime = get_dword_time();
  5992. }
  5993.  
  5994. DWORD CHARACTER::GetStopTime() const
  5995. {
  5996. return m_dwStopTime;
  5997. }
  5998.  
  5999. void CHARACTER::ResetPoint(int iLv)
  6000. {
  6001. BYTE bJob = GetJob();
  6002.  
  6003. PointChange(POINT_LEVEL, iLv - GetLevel());
  6004.  
  6005. SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
  6006. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  6007.  
  6008. SetRealPoint(POINT_HT, JobInitialPoints[bJob].ht);
  6009. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  6010.  
  6011. SetRealPoint(POINT_DX, JobInitialPoints[bJob].dx);
  6012. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  6013.  
  6014. SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
  6015. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  6016.  
  6017. SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
  6018. SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));
  6019.  
  6020. //PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  6021. PointChange(POINT_STAT, ((MINMAX(1, iLv, 90) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  6022.  
  6023. ComputePoints();
  6024.  
  6025. // 회복
  6026. PointChange(POINT_HP, GetMaxHP() - GetHP());
  6027. PointChange(POINT_SP, GetMaxSP() - GetSP());
  6028.  
  6029. PointsPacket();
  6030.  
  6031. LogManager::instance().CharLog(this, 0, "RESET_POINT", "");
  6032. }
  6033.  
  6034. bool CHARACTER::IsChangeAttackPosition(LPCHARACTER target) const
  6035. {
  6036. if (!IsNPC())
  6037. return true;
  6038.  
  6039. DWORD dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_NEAR;
  6040.  
  6041. if (DISTANCE_APPROX(GetX() - target->GetX(), GetY() - target->GetY()) >
  6042. AI_CHANGE_ATTACK_POISITION_DISTANCE + GetMobAttackRange())
  6043. dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_FAR;
  6044.  
  6045. return get_dword_time() - m_dwLastChangeAttackPositionTime > dwChangeTime;
  6046. }
  6047.  
  6048. void CHARACTER::GiveRandomSkillBook()
  6049. {
  6050. LPITEM item = AutoGiveItem(50300);
  6051.  
  6052. if (NULL != item)
  6053. {
  6054. BYTE bJob = 0;
  6055.  
  6056. if (!number(0, 1))
  6057. bJob = GetJob() + 1;
  6058.  
  6059. DWORD dwSkillVnum = 0;
  6060.  
  6061. do
  6062. {
  6063. dwSkillVnum = number(1, 111);
  6064. const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);
  6065.  
  6066. if (NULL == pkSk)
  6067. continue;
  6068.  
  6069. if (bJob && bJob != pkSk->dwType)
  6070. continue;
  6071.  
  6072. break;
  6073. } while (true);
  6074.  
  6075. item->SetSocket(0, dwSkillVnum);
  6076. }
  6077. }
  6078.  
  6079. void CHARACTER::ReviveInvisible(int iDur)
  6080. {
  6081. AddAffect(AFFECT_REVIVE_INVISIBLE, POINT_NONE, 0, AFF_REVIVE_INVISIBLE, iDur, 0, true);
  6082. }
  6083.  
  6084. void CHARACTER::ToggleMonsterLog()
  6085. {
  6086. m_bMonsterLog = !m_bMonsterLog;
  6087.  
  6088. if (m_bMonsterLog)
  6089. {
  6090. CHARACTER_MANAGER::instance().RegisterForMonsterLog(this);
  6091. }
  6092. else
  6093. {
  6094. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  6095. }
  6096. }
  6097.  
  6098. void CHARACTER::SetGuild(CGuild* pGuild)
  6099. {
  6100. if (m_pGuild != pGuild)
  6101. {
  6102. m_pGuild = pGuild;
  6103. UpdatePacket();
  6104. }
  6105. }
  6106.  
  6107. void CHARACTER::SendGreetMessage()
  6108. {
  6109. typeof(DBManager::instance().GetGreetMessage()) v = DBManager::instance().GetGreetMessage();
  6110.  
  6111. for (itertype(v) it = v.begin(); it != v.end(); ++it)
  6112. {
  6113. ChatPacket(CHAT_TYPE_NOTICE, it->c_str());
  6114. }
  6115. }
  6116.  
  6117. void CHARACTER::BeginStateEmpty()
  6118. {
  6119. MonsterLog("!");
  6120. }
  6121.  
  6122. void CHARACTER::EffectPacket(int enumEffectType)
  6123. {
  6124. TPacketGCSpecialEffect p;
  6125.  
  6126. p.header = HEADER_GC_SEPCIAL_EFFECT;
  6127. p.type = enumEffectType;
  6128. p.vid = GetVID();
  6129.  
  6130. PacketAround(&p, sizeof(TPacketGCSpecialEffect));
  6131. }
  6132.  
  6133. #ifdef ENABLE_GIVE_BASIC_ITEM_SOURCE
  6134. void CHARACTER::AutoSetHorseLevel(int horselvl)
  6135. {
  6136. //Bug fixleri
  6137. if (horselvl <= 0)
  6138. return;
  6139. if (GetHorseLevel() >= HORSE_MAX_LEVEL)
  6140. return;
  6141. //Bitti
  6142. SetHorseLevel(GetHorseLevel() + horselvl);
  6143. ComputePoints();
  6144. SkillLevelPacket();
  6145. StartRiding();
  6146. }
  6147. #endif
  6148.  
  6149. void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
  6150. {
  6151. TPacketGCSpecificEffect p;
  6152.  
  6153. p.header = HEADER_GC_SPECIFIC_EFFECT;
  6154. p.vid = GetVID();
  6155. memcpy (p.effect_file, filename, MAX_EFFECT_FILE_NAME);
  6156.  
  6157. PacketAround(&p, sizeof(TPacketGCSpecificEffect));
  6158. }
  6159.  
  6160. void CHARACTER::MonsterChat(BYTE bMonsterChatType)
  6161. {
  6162. if (IsPC())
  6163. return;
  6164.  
  6165. char sbuf[256+1];
  6166.  
  6167. if (IsMonster())
  6168. {
  6169. if (number(0, 60))
  6170. return;
  6171.  
  6172. snprintf(sbuf, sizeof(sbuf),
  6173. "(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
  6174. GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + number(1, 3));
  6175. }
  6176. else
  6177. {
  6178. if (bMonsterChatType != MONSTER_CHAT_WAIT)
  6179. return;
  6180.  
  6181. if (IsGuardNPC())
  6182. {
  6183. if (number(0, 6))
  6184. return;
  6185. }
  6186. else
  6187. {
  6188. if (number(0, 30))
  6189. return;
  6190. }
  6191.  
  6192. snprintf(sbuf, sizeof(sbuf), "(locale.monster_chat[%i] and locale.monster_chat[%i][number(1, table.getn(locale.monster_chat[%i]))] or '')", GetRaceNum(), GetRaceNum(), GetRaceNum());
  6193. }
  6194.  
  6195. std::string text = quest::ScriptToString(sbuf);
  6196.  
  6197. if (text.empty())
  6198. return;
  6199.  
  6200. struct packet_chat pack_chat;
  6201.  
  6202. pack_chat.header = HEADER_GC_CHAT;
  6203. pack_chat.size = sizeof(struct packet_chat) + text.size() + 1;
  6204. pack_chat.type = CHAT_TYPE_TALKING;
  6205. pack_chat.id = GetVID();
  6206. pack_chat.bEmpire = 0;
  6207.  
  6208. TEMP_BUFFER buf;
  6209. buf.write(&pack_chat, sizeof(struct packet_chat));
  6210. buf.write(text.c_str(), text.size() + 1);
  6211.  
  6212. PacketAround(buf.read_peek(), buf.size());
  6213. }
  6214.  
  6215. void CHARACTER::SetQuestNPCID(DWORD vid)
  6216. {
  6217. m_dwQuestNPCVID = vid;
  6218. }
  6219.  
  6220. LPCHARACTER CHARACTER::GetQuestNPC() const
  6221. {
  6222. return CHARACTER_MANAGER::instance().Find(m_dwQuestNPCVID);
  6223. }
  6224.  
  6225. void CHARACTER::SetQuestItemPtr(LPITEM item)
  6226. {
  6227. m_pQuestItem = item;
  6228. }
  6229.  
  6230. void CHARACTER::ClearQuestItemPtr()
  6231. {
  6232. m_pQuestItem = NULL;
  6233. }
  6234.  
  6235. LPITEM CHARACTER::GetQuestItemPtr() const
  6236. {
  6237. return m_pQuestItem;
  6238. }
  6239.  
  6240. LPDUNGEON CHARACTER::GetDungeonForce() const
  6241. {
  6242. if (m_lWarpMapIndex > 10000)
  6243. return CDungeonManager::instance().FindByMapIndex(m_lWarpMapIndex);
  6244.  
  6245. return m_pkDungeon;
  6246. }
  6247.  
  6248. void CHARACTER::SetBlockMode(BYTE bFlag)
  6249. {
  6250. m_pointsInstant.bBlockMode = bFlag;
  6251.  
  6252. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  6253.  
  6254. SetQuestFlag("game_option.block_exchange", bFlag & BLOCK_EXCHANGE ? 1 : 0);
  6255. SetQuestFlag("game_option.block_party_invite", bFlag & BLOCK_PARTY_INVITE ? 1 : 0);
  6256. SetQuestFlag("game_option.block_guild_invite", bFlag & BLOCK_GUILD_INVITE ? 1 : 0);
  6257. SetQuestFlag("game_option.block_whisper", bFlag & BLOCK_WHISPER ? 1 : 0);
  6258. SetQuestFlag("game_option.block_messenger_invite", bFlag & BLOCK_MESSENGER_INVITE ? 1 : 0);
  6259. SetQuestFlag("game_option.block_party_request", bFlag & BLOCK_PARTY_REQUEST ? 1 : 0);
  6260. }
  6261.  
  6262. void CHARACTER::SetBlockModeForce(BYTE bFlag)
  6263. {
  6264. m_pointsInstant.bBlockMode = bFlag;
  6265. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  6266. }
  6267.  
  6268. bool CHARACTER::IsGuardNPC() const
  6269. {
  6270. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  6271. }
  6272.  
  6273. int CHARACTER::GetPolymorphPower() const
  6274. {
  6275. if (test_server)
  6276. {
  6277. int value = quest::CQuestManager::instance().GetEventFlag("poly");
  6278. if (value)
  6279. return value;
  6280. }
  6281. return aiPolymorphPowerByLevel[MINMAX(0, GetSkillLevel(SKILL_POLYMORPH), 40)];
  6282. }
  6283.  
  6284. void CHARACTER::SetPolymorph(DWORD dwRaceNum, bool bMaintainStat)
  6285. {
  6286. if (dwRaceNum < JOB_MAX_NUM)
  6287. {
  6288. dwRaceNum = 0;
  6289. bMaintainStat = false;
  6290. }
  6291.  
  6292. if (m_dwPolymorphRace == dwRaceNum)
  6293. return;
  6294.  
  6295. m_bPolyMaintainStat = bMaintainStat;
  6296. m_dwPolymorphRace = dwRaceNum;
  6297.  
  6298. sys_log(0, "POLYMORPH: %s race %u ", GetName(), dwRaceNum);
  6299.  
  6300. if (dwRaceNum != 0)
  6301. StopRiding();
  6302.  
  6303. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  6304. m_afAffectFlag.Set(AFF_SPAWN);
  6305.  
  6306. ViewReencode();
  6307.  
  6308. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  6309.  
  6310. if (!bMaintainStat)
  6311. {
  6312. PointChange(POINT_ST, 0);
  6313. PointChange(POINT_DX, 0);
  6314. PointChange(POINT_IQ, 0);
  6315. PointChange(POINT_HT, 0);
  6316. }
  6317.  
  6318. // 폴리모프 상태에서 죽는 경우, 폴리모프가 풀리게 되는데
  6319. // 폴리 모프 전후로 valid combo interval이 다르기 때문에
  6320. // Combo 핵 또는 Hacker로 인식하는 경우가 있다.
  6321. // 따라서 폴리모프를 풀거나 폴리모프 하게 되면,
  6322. // valid combo interval을 reset한다.
  6323. SetValidComboInterval(0);
  6324. SetComboSequence(0);
  6325.  
  6326. ComputeBattlePoints();
  6327. }
  6328.  
  6329. int CHARACTER::GetQuestFlag(const std::string& flag) const
  6330. {
  6331. quest::CQuestManager& q = quest::CQuestManager::instance();
  6332. quest::PC* pPC = q.GetPC(GetPlayerID());
  6333. if(!pPC) {
  6334. sys_err("Nullpointer in CHARACTER::GetQuestFlag %lu", GetPlayerID());
  6335. return 0;
  6336. }
  6337. return pPC->GetFlag(flag);
  6338. }
  6339.  
  6340. void CHARACTER::SetQuestFlag(const std::string& flag, int value)
  6341. {
  6342. quest::CQuestManager& q = quest::CQuestManager::instance();
  6343. quest::PC* pPC = q.GetPC(GetPlayerID());
  6344. if(!pPC) {
  6345. sys_err("Nullpointer in CHARACTER::SettQuestFlag %lu", GetPlayerID());
  6346. return;
  6347. }
  6348. pPC->SetFlag(flag, value);
  6349. }
  6350.  
  6351. void CHARACTER::DetermineDropMetinStone()
  6352. {
  6353. const int METIN_STONE_NUM = 14;
  6354. static DWORD c_adwMetin[METIN_STONE_NUM] =
  6355. {
  6356. 28030,
  6357. 28031,
  6358. 28032,
  6359. 28033,
  6360. 28034,
  6361. 28035,
  6362. 28036,
  6363. 28037,
  6364. 28038,
  6365. 28039,
  6366. 28040,
  6367. 28041,
  6368. 28042,
  6369. 28043,
  6370. };
  6371. DWORD stone_num = GetRaceNum();
  6372. int idx = std::lower_bound(aStoneDrop, aStoneDrop+STONE_INFO_MAX_NUM, stone_num) - aStoneDrop;
  6373. if (idx >= STONE_INFO_MAX_NUM || aStoneDrop[idx].dwMobVnum != stone_num)
  6374. {
  6375. m_dwDropMetinStone = 0;
  6376. }
  6377. else
  6378. {
  6379. const SStoneDropInfo & info = aStoneDrop[idx];
  6380. m_bDropMetinStonePct = info.iDropPct;
  6381. {
  6382. m_dwDropMetinStone = c_adwMetin[number(0, METIN_STONE_NUM - 1)];
  6383. int iGradePct = number(1, 100);
  6384. for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel ++)
  6385. {
  6386. int iLevelGradePortion = info.iLevelPct[iStoneLevel];
  6387. if (iGradePct <= iLevelGradePortion)
  6388. {
  6389. break;
  6390. }
  6391. else
  6392. {
  6393. iGradePct -= iLevelGradePortion;
  6394. m_dwDropMetinStone += 100; // 돌 +a -> +(a+1)이 될때마다 100씩 증가
  6395. }
  6396. }
  6397. }
  6398. }
  6399. }
  6400.  
  6401. void CHARACTER::SendEquipment(LPCHARACTER ch)
  6402. {
  6403. TPacketViewEquip p;
  6404. p.header = HEADER_GC_VIEW_EQUIP;
  6405. p.vid = GetVID();
  6406. for (int i = 0; i<WEAR_MAX_NUM; i++)
  6407. {
  6408. LPITEM item = GetWear(i);
  6409. if (item)
  6410. {
  6411. p.equips[i].vnum = item->GetVnum();
  6412. p.equips[i].count = item->GetCount();
  6413.  
  6414. thecore_memcpy(p.equips[i].alSockets, item->GetSockets(), sizeof(p.equips[i].alSockets));
  6415. thecore_memcpy(p.equips[i].aAttr, item->GetAttributes(), sizeof(p.equips[i].aAttr));
  6416. }
  6417. else
  6418. {
  6419. p.equips[i].vnum = 0;
  6420. }
  6421. }
  6422. ch->GetDesc()->Packet(&p, sizeof(p));
  6423. }
  6424.  
  6425. bool CHARACTER::CanSummon(int iLeaderShip)
  6426. {
  6427. return (iLeaderShip >= 20 || iLeaderShip >= 12 && m_dwLastDeadTime + 180 > get_dword_time());
  6428. }
  6429.  
  6430.  
  6431. void CHARACTER::MountVnum(DWORD vnum)
  6432. {
  6433. if (m_dwMountVnum == vnum)
  6434. return;
  6435.  
  6436. m_dwMountVnum = vnum;
  6437. m_dwMountTime = get_dword_time();
  6438.  
  6439. if (m_bIsObserver)
  6440. return;
  6441.  
  6442. //NOTE : Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  6443. //그리고 서버Side에서 탔을때 위치 이동은 하지 않는다. 왜냐하면 Client Side에서 Coliision Adjust를 할수 있는데
  6444. //객체를 소멸시켰다가 서버위치로 이동시키면 이때 collision check를 하지는 않으므로 배경에 끼거나 뚫고 나가는 문제가 존재한다.
  6445. m_posDest.x = m_posStart.x = GetX();
  6446. m_posDest.y = m_posStart.y = GetY();
  6447. //EncodeRemovePacket(this);
  6448. EncodeInsertPacket(this);
  6449.  
  6450. ENTITY_MAP::iterator it = m_map_view.begin();
  6451.  
  6452. while (it != m_map_view.end())
  6453. {
  6454. LPENTITY entity = (it++)->first;
  6455.  
  6456. //Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  6457. //EncodeRemovePacket(entity);
  6458. //if (!m_bIsObserver)
  6459. EncodeInsertPacket(entity);
  6460.  
  6461. //if (!entity->IsObserverMode())
  6462. // entity->EncodeInsertPacket(this);
  6463. }
  6464.  
  6465. SetValidComboInterval(0);
  6466. SetComboSequence(0);
  6467.  
  6468. ComputePoints();
  6469. }
  6470.  
  6471. namespace {
  6472. class FuncCheckWarp
  6473. {
  6474. public:
  6475. FuncCheckWarp(LPCHARACTER pkWarp)
  6476. {
  6477. m_lTargetY = 0;
  6478. m_lTargetX = 0;
  6479.  
  6480. m_lX = pkWarp->GetX();
  6481. m_lY = pkWarp->GetY();
  6482.  
  6483. m_bInvalid = false;
  6484. m_bEmpire = pkWarp->GetEmpire();
  6485.  
  6486. char szTmp[64];
  6487.  
  6488. if (3 != sscanf(pkWarp->GetName(), " %s %ld %ld ", szTmp, &m_lTargetX, &m_lTargetY))
  6489. {
  6490. if (number(1, 100) < 5)
  6491. sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());
  6492.  
  6493. m_bInvalid = true;
  6494.  
  6495. return;
  6496. }
  6497.  
  6498. m_lTargetX *= 100;
  6499. m_lTargetY *= 100;
  6500.  
  6501. m_bUseWarp = true;
  6502.  
  6503. if (pkWarp->IsGoto())
  6504. {
  6505. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(pkWarp->GetMapIndex());
  6506. m_lTargetX += pkSectreeMap->m_setting.iBaseX;
  6507. m_lTargetY += pkSectreeMap->m_setting.iBaseY;
  6508. m_bUseWarp = false;
  6509. }
  6510. }
  6511.  
  6512. bool Valid()
  6513. {
  6514. return !m_bInvalid;
  6515. }
  6516.  
  6517. void operator () (LPENTITY ent)
  6518. {
  6519. if (!Valid())
  6520. return;
  6521.  
  6522. if (!ent->IsType(ENTITY_CHARACTER))
  6523. return;
  6524.  
  6525. LPCHARACTER pkChr = (LPCHARACTER) ent;
  6526.  
  6527. if (!pkChr->IsPC())
  6528. return;
  6529.  
  6530. int iDist = DISTANCE_APPROX(pkChr->GetX() - m_lX, pkChr->GetY() - m_lY);
  6531.  
  6532. if (iDist > 300)
  6533. return;
  6534.  
  6535. if (m_bEmpire && pkChr->GetEmpire() && m_bEmpire != pkChr->GetEmpire())
  6536. return;
  6537.  
  6538. if (pkChr->IsHack())
  6539. return;
  6540.  
  6541. if (!pkChr->CanHandleItem(false, true))
  6542. return;
  6543.  
  6544. if (m_bUseWarp)
  6545. pkChr->WarpSet(m_lTargetX, m_lTargetY);
  6546. else
  6547. {
  6548. pkChr->Show(pkChr->GetMapIndex(), m_lTargetX, m_lTargetY);
  6549. pkChr->Stop();
  6550. }
  6551. }
  6552.  
  6553. bool m_bInvalid;
  6554. bool m_bUseWarp;
  6555.  
  6556. long m_lX;
  6557. long m_lY;
  6558. long m_lTargetX;
  6559. long m_lTargetY;
  6560.  
  6561. BYTE m_bEmpire;
  6562. };
  6563. }
  6564.  
  6565. EVENTFUNC(warp_npc_event)
  6566. {
  6567. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  6568. if ( info == NULL )
  6569. {
  6570. sys_err( "warp_npc_event> <Factor> Null pointer" );
  6571. return 0;
  6572. }
  6573.  
  6574. LPCHARACTER ch = info->ch;
  6575.  
  6576. if (ch == NULL) { // <Factor>
  6577. return 0;
  6578. }
  6579.  
  6580. if (!ch->GetSectree())
  6581. {
  6582. ch->m_pkWarpNPCEvent = NULL;
  6583. return 0;
  6584. }
  6585.  
  6586. FuncCheckWarp f(ch);
  6587. if (f.Valid())
  6588. ch->GetSectree()->ForEachAround(f);
  6589.  
  6590. return passes_per_sec / 2;
  6591. }
  6592.  
  6593. void CHARACTER::ChannelSwitch(int new_ch){
  6594. long lAddr;
  6595. long lMapIndex;
  6596. WORD wPort;
  6597. long x = this->GetX();
  6598. long y = this->GetY();
  6599.  
  6600. if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
  6601. {
  6602. sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
  6603. return;
  6604. }
  6605. if(lMapIndex >= 10000){
  6606. return;
  6607. }
  6608.  
  6609. std::map<WORD, int>micha;
  6610.  
  6611. for(int i = 0; i < 4; i++){ //replace with maximum channels -1 actual 1300x - 1330x
  6612. for(int i2 = 2; i2 < 9; i2++){ //replace with your core values actual 13x02 - 13x08
  6613. micha[13*1000 + i*1000 + i2] = i+1;
  6614. }
  6615. }
  6616. //micha[13090] = 1;
  6617. int chan;
  6618. if(micha.find(wPort) != micha.end()){
  6619. chan = micha[wPort];
  6620. }else{return;}
  6621. Stop();
  6622. Save();
  6623.  
  6624. if(GetSectree()){
  6625. GetSectree()->RemoveEntity(this);
  6626. ViewCleanup();
  6627. EncodeRemovePacket(this);
  6628. }
  6629. TPacketGCWarp p;
  6630.  
  6631. p.bHeader = HEADER_GC_WARP;
  6632. p.lX = x;
  6633. p.lY = y;
  6634. p.lAddr = lAddr;
  6635. p.wPort = (wPort - 1000*(chan-1) + 1000*(new_ch-1));
  6636.  
  6637. sys_err("x : %d y: %d, addr: %d, port: %d , newPort: %d", x, y, lAddr, wPort, (wPort - 1000*chan + 1000*new_ch));
  6638.  
  6639. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  6640. }
  6641.  
  6642. void CHARACTER::StartWarpNPCEvent()
  6643. {
  6644. if (m_pkWarpNPCEvent)
  6645. return;
  6646.  
  6647. if (!IsWarp() && !IsGoto())
  6648. return;
  6649.  
  6650. char_event_info* info = AllocEventInfo<char_event_info>();
  6651.  
  6652. info->ch = this;
  6653.  
  6654. m_pkWarpNPCEvent = event_create(warp_npc_event, info, passes_per_sec / 2);
  6655. }
  6656.  
  6657. void CHARACTER::SyncPacket()
  6658. {
  6659. TEMP_BUFFER buf;
  6660.  
  6661. TPacketCGSyncPositionElement elem;
  6662.  
  6663. elem.dwVID = GetVID();
  6664. elem.lX = GetX();
  6665. elem.lY = GetY();
  6666.  
  6667. TPacketGCSyncPosition pack;
  6668.  
  6669. pack.bHeader = HEADER_GC_SYNC_POSITION;
  6670. pack.wSize = sizeof(TPacketGCSyncPosition) + sizeof(elem);
  6671.  
  6672. buf.write(&pack, sizeof(pack));
  6673. buf.write(&elem, sizeof(elem));
  6674.  
  6675. PacketAround(buf.read_peek(), buf.size());
  6676. }
  6677.  
  6678. LPCHARACTER CHARACTER::GetMarryPartner() const
  6679. {
  6680. return m_pkChrMarried;
  6681. }
  6682.  
  6683. void CHARACTER::SetMarryPartner(LPCHARACTER ch)
  6684. {
  6685. m_pkChrMarried = ch;
  6686. }
  6687.  
  6688. int CHARACTER::GetMarriageBonus(DWORD dwItemVnum, bool bSum)
  6689. {
  6690. if (IsNPC())
  6691. return 0;
  6692.  
  6693. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  6694.  
  6695. if (!pMarriage)
  6696. return 0;
  6697.  
  6698. return pMarriage->GetBonus(dwItemVnum, bSum, this);
  6699. }
  6700.  
  6701. void CHARACTER::ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID)
  6702. {
  6703. if (!IsPC())
  6704. return;
  6705.  
  6706. TPacketGCQuestConfirm p;
  6707.  
  6708. p.header = HEADER_GC_QUEST_CONFIRM;
  6709. p.requestPID = dwRequestPID;
  6710. p.timeout = iTimeout;
  6711. strlcpy(p.msg, szMsg, sizeof(p.msg));
  6712.  
  6713. GetDesc()->Packet(&p, sizeof(p));
  6714. }
  6715.  
  6716. int CHARACTER::GetPremiumRemainSeconds(BYTE bType) const
  6717. {
  6718. if (bType >= PREMIUM_MAX_NUM)
  6719. return 0;
  6720.  
  6721. return m_aiPremiumTimes[bType] - get_global_time();
  6722. }
  6723.  
  6724. bool CHARACTER::WarpToPID(DWORD dwPID)
  6725. {
  6726. LPCHARACTER victim;
  6727. if ((victim = (CHARACTER_MANAGER::instance().FindByPID(dwPID))))
  6728. {
  6729. int mapIdx = victim->GetMapIndex();
  6730. if (IS_SUMMONABLE_ZONE(mapIdx))
  6731. {
  6732. if (CAN_ENTER_ZONE(this, mapIdx))
  6733. {
  6734. WarpSet(victim->GetX(), victim->GetY());
  6735. }
  6736. else
  6737. {
  6738. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  6739. return false;
  6740. }
  6741. }
  6742. else
  6743. {
  6744. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  6745. return false;
  6746. }
  6747. }
  6748. else
  6749. {
  6750. // 다른 서버에 로그인된 사람이 있음 -> 메시지 보내 좌표를 받아오자
  6751. // 1. A.pid, B.pid 를 뿌림
  6752. // 2. B.pid를 가진 서버가 뿌린서버에게 A.pid, 좌표 를 보냄
  6753. // 3. 워프
  6754. CCI * pcci = P2P_MANAGER::instance().FindByPID(dwPID);
  6755.  
  6756. if (!pcci)
  6757. {
  6758. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 온라인 상태가 아닙니다."));
  6759. return false;
  6760. }
  6761.  
  6762. if (pcci->bChannel != g_bChannel)
  6763. {
  6764. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 %d 채널에 있습니다. (현재 채널 %d)"), pcci->bChannel, g_bChannel);
  6765. return false;
  6766. }
  6767. else if (false == IS_SUMMONABLE_ZONE(pcci->lMapIndex))
  6768. {
  6769. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  6770. return false;
  6771. }
  6772. else
  6773. {
  6774. if (!CAN_ENTER_ZONE(this, pcci->lMapIndex))
  6775. {
  6776. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  6777. return false;
  6778. }
  6779.  
  6780. TPacketGGFindPosition p;
  6781. p.header = HEADER_GG_FIND_POSITION;
  6782. p.dwFromPID = GetPlayerID();
  6783. p.dwTargetPID = dwPID;
  6784. pcci->pkDesc->Packet(&p, sizeof(TPacketGGFindPosition));
  6785.  
  6786. if (test_server)
  6787. ChatPacket(CHAT_TYPE_PARTY, "sent find position packet for teleport");
  6788. }
  6789. }
  6790. return true;
  6791. }
  6792.  
  6793. // ADD_REFINE_BUILDING
  6794. CGuild* CHARACTER::GetRefineGuild() const
  6795. {
  6796. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  6797.  
  6798. return (chRefineNPC ? chRefineNPC->GetGuild() : NULL);
  6799. }
  6800.  
  6801. bool CHARACTER::IsRefineThroughGuild() const
  6802. {
  6803. return GetRefineGuild() != NULL;
  6804. }
  6805.  
  6806. int CHARACTER::ComputeRefineFee(int iCost, int iMultiply) const
  6807. {
  6808. CGuild* pGuild = GetRefineGuild();
  6809. if (pGuild)
  6810. {
  6811. if (pGuild == GetGuild())
  6812. return iCost * iMultiply * 9 / 10;
  6813.  
  6814. // 다른 제국 사람이 시도하는 경우 추가로 3배 더
  6815. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  6816. if (chRefineNPC && chRefineNPC->GetEmpire() != GetEmpire())
  6817. return iCost * iMultiply * 3;
  6818.  
  6819. return iCost * iMultiply;
  6820. }
  6821. else
  6822. return iCost;
  6823. }
  6824.  
  6825. void CHARACTER::PayRefineFee(int iTotalMoney)
  6826. {
  6827. int iFee = iTotalMoney / 10;
  6828. CGuild* pGuild = GetRefineGuild();
  6829.  
  6830. int iRemain = iTotalMoney;
  6831.  
  6832. if (pGuild)
  6833. {
  6834. // 자기 길드이면 iTotalMoney에 이미 10%가 제외되어있다
  6835. if (pGuild != GetGuild())
  6836. {
  6837. pGuild->RequestDepositMoney(this, iFee);
  6838. iRemain -= iFee;
  6839. }
  6840. }
  6841.  
  6842. PointChange(POINT_GOLD, -iRemain);
  6843. }
  6844. // END_OF_ADD_REFINE_BUILDING
  6845.  
  6846. //Hack 방지를 위한 체크.
  6847. bool CHARACTER::IsHack(bool bSendMsg, bool bCheckShopOwner, int limittime)
  6848. {
  6849. const int iPulse = thecore_pulse();
  6850.  
  6851. if (test_server)
  6852. bSendMsg = true;
  6853.  
  6854. //창고 연후 체크
  6855. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(limittime))
  6856. {
  6857. if (bSendMsg)
  6858. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 다른곳으로 이동할수 없습니다."), limittime);
  6859.  
  6860. if (test_server)
  6861. ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(limittime));
  6862. return true;
  6863. }
  6864.  
  6865. //거래관련 창 체크
  6866. if (bCheckShopOwner)
  6867. {
  6868. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  6869. {
  6870. if (bSendMsg)
  6871. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  6872.  
  6873. return true;
  6874. }
  6875. }
  6876. else
  6877. {
  6878. if (GetExchange() || GetMyShop() || IsOpenSafebox() || IsCubeOpen())
  6879. {
  6880. if (bSendMsg)
  6881. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  6882.  
  6883. return true;
  6884. }
  6885. }
  6886.  
  6887. //PREVENT_PORTAL_AFTER_EXCHANGE
  6888. //교환 후 시간체크
  6889. if (iPulse - GetExchangeTime() < PASSES_PER_SEC(limittime))
  6890. {
  6891. if (bSendMsg)
  6892. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime );
  6893. return true;
  6894. }
  6895. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  6896.  
  6897. //PREVENT_ITEM_COPY
  6898. if (iPulse - GetMyShopTime() < PASSES_PER_SEC(limittime))
  6899. {
  6900. if (bSendMsg)
  6901. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime);
  6902. return true;
  6903. }
  6904.  
  6905. if (iPulse - GetRefineTime() < PASSES_PER_SEC(limittime))
  6906. {
  6907. if (bSendMsg)
  6908. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), limittime);
  6909. return true;
  6910. }
  6911. //END_PREVENT_ITEM_COPY
  6912.  
  6913. return false;
  6914. }
  6915.  
  6916. BOOL CHARACTER::IsMonarch() const
  6917. {
  6918. //MONARCH_LIMIT
  6919. if (CMonarch::instance().IsMonarch(GetPlayerID(), GetEmpire()))
  6920. return true;
  6921.  
  6922. return false;
  6923.  
  6924. //END_MONARCH_LIMIT
  6925. }
  6926. void CHARACTER::Say(const std::string & s)
  6927. {
  6928. struct ::packet_script packet_script;
  6929.  
  6930. packet_script.header = HEADER_GC_SCRIPT;
  6931. packet_script.skin = 1;
  6932. packet_script.src_size = s.size();
  6933. packet_script.size = packet_script.src_size + sizeof(struct packet_script);
  6934.  
  6935. TEMP_BUFFER buf;
  6936.  
  6937. buf.write(&packet_script, sizeof(struct packet_script));
  6938. buf.write(&s[0], s.size());
  6939.  
  6940. if (IsPC())
  6941. {
  6942. GetDesc()->Packet(buf.read_peek(), buf.size());
  6943. }
  6944. }
  6945.  
  6946. //
  6947. // Monarch
  6948. //
  6949. void CHARACTER::InitMC()
  6950. {
  6951. for (int n = 0; n < MI_MAX; ++n)
  6952. {
  6953. m_dwMonarchCooltime[n] = thecore_pulse();
  6954. }
  6955.  
  6956. m_dwMonarchCooltimelimit[MI_HEAL] = PASSES_PER_SEC(MC_HEAL);
  6957. m_dwMonarchCooltimelimit[MI_WARP] = PASSES_PER_SEC(MC_WARP);
  6958. m_dwMonarchCooltimelimit[MI_TRANSFER] = PASSES_PER_SEC(MC_TRANSFER);
  6959. m_dwMonarchCooltimelimit[MI_TAX] = PASSES_PER_SEC(MC_TAX);
  6960. m_dwMonarchCooltimelimit[MI_SUMMON] = PASSES_PER_SEC(MC_SUMMON);
  6961.  
  6962. m_dwMonarchCooltime[MI_HEAL] -= PASSES_PER_SEC(GetMCL(MI_HEAL));
  6963. m_dwMonarchCooltime[MI_WARP] -= PASSES_PER_SEC(GetMCL(MI_WARP));
  6964. m_dwMonarchCooltime[MI_TRANSFER] -= PASSES_PER_SEC(GetMCL(MI_TRANSFER));
  6965. m_dwMonarchCooltime[MI_TAX] -= PASSES_PER_SEC(GetMCL(MI_TAX));
  6966. m_dwMonarchCooltime[MI_SUMMON] -= PASSES_PER_SEC(GetMCL(MI_SUMMON));
  6967. }
  6968.  
  6969. DWORD CHARACTER::GetMC(enum MONARCH_INDEX e) const
  6970. {
  6971. return m_dwMonarchCooltime[e];
  6972. }
  6973.  
  6974. void CHARACTER::SetMC(enum MONARCH_INDEX e)
  6975. {
  6976. m_dwMonarchCooltime[e] = thecore_pulse();
  6977. }
  6978.  
  6979. bool CHARACTER::IsMCOK(enum MONARCH_INDEX e) const
  6980. {
  6981. int iPulse = thecore_pulse();
  6982.  
  6983. if ((iPulse - GetMC(e)) < GetMCL(e))
  6984. {
  6985. if (test_server)
  6986. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  6987.  
  6988. return false;
  6989. }
  6990.  
  6991. if (test_server)
  6992. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  6993.  
  6994. return true;
  6995. }
  6996.  
  6997. DWORD CHARACTER::GetMCL(enum MONARCH_INDEX e) const
  6998. {
  6999. return m_dwMonarchCooltimelimit[e];
  7000. }
  7001.  
  7002. DWORD CHARACTER::GetMCLTime(enum MONARCH_INDEX e) const
  7003. {
  7004. int iPulse = thecore_pulse();
  7005.  
  7006. if (test_server)
  7007. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  7008.  
  7009. return (GetMCL(e)) / passes_per_sec - (iPulse - GetMC(e)) / passes_per_sec;
  7010. }
  7011.  
  7012. bool CHARACTER::IsSiegeNPC() const
  7013. {
  7014. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  7015. }
  7016.  
  7017. //------------------------------------------------
  7018. void CHARACTER::UpdateDepositPulse()
  7019. {
  7020. m_deposit_pulse = thecore_pulse() + PASSES_PER_SEC(60*5); // 5분
  7021. }
  7022.  
  7023. bool CHARACTER::CanDeposit() const
  7024. {
  7025. return (m_deposit_pulse == 0 || (m_deposit_pulse < thecore_pulse()));
  7026. }
  7027. //------------------------------------------------
  7028.  
  7029. ESex GET_SEX(LPCHARACTER ch)
  7030. {
  7031. switch (ch->GetRaceNum())
  7032. {
  7033. case MAIN_RACE_WARRIOR_M:
  7034. case MAIN_RACE_SURA_M:
  7035. case MAIN_RACE_ASSASSIN_M:
  7036. case MAIN_RACE_SHAMAN_M:
  7037. return SEX_MALE;
  7038.  
  7039. case MAIN_RACE_ASSASSIN_W:
  7040. case MAIN_RACE_SHAMAN_W:
  7041. case MAIN_RACE_WARRIOR_W:
  7042. case MAIN_RACE_SURA_W:
  7043. return SEX_FEMALE;
  7044. }
  7045.  
  7046. /* default sex = male */
  7047. return SEX_MALE;
  7048. }
  7049.  
  7050. int CHARACTER::GetHPPct() const
  7051. {
  7052. return (GetHP() * 100) / GetMaxHP();
  7053. }
  7054.  
  7055. bool CHARACTER::IsBerserk() const
  7056. {
  7057. if (m_pkMobInst != NULL)
  7058. return m_pkMobInst->m_IsBerserk;
  7059. else
  7060. return false;
  7061. }
  7062.  
  7063. void CHARACTER::SetBerserk(bool mode)
  7064. {
  7065. if (m_pkMobInst != NULL)
  7066. m_pkMobInst->m_IsBerserk = mode;
  7067. }
  7068.  
  7069. bool CHARACTER::IsGodSpeed() const
  7070. {
  7071. if (m_pkMobInst != NULL)
  7072. {
  7073. return m_pkMobInst->m_IsGodSpeed;
  7074. }
  7075. else
  7076. {
  7077. return false;
  7078. }
  7079. }
  7080.  
  7081. void CHARACTER::SetGodSpeed(bool mode)
  7082. {
  7083. if (m_pkMobInst != NULL)
  7084. {
  7085. m_pkMobInst->m_IsGodSpeed = mode;
  7086.  
  7087. if (mode == true)
  7088. {
  7089. SetPoint(POINT_ATT_SPEED, 250);
  7090. }
  7091. else
  7092. {
  7093. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  7094. }
  7095. }
  7096. }
  7097.  
  7098. bool CHARACTER::IsDeathBlow() const
  7099. {
  7100. if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
  7101. {
  7102. return true;
  7103. }
  7104. else
  7105. {
  7106. return false;
  7107. }
  7108. }
  7109.  
  7110. struct FFindReviver
  7111. {
  7112. FFindReviver()
  7113. {
  7114. pChar = NULL;
  7115. HasReviver = false;
  7116. }
  7117.  
  7118. void operator() (LPCHARACTER ch)
  7119. {
  7120. if (ch->IsMonster() != true)
  7121. {
  7122. return;
  7123. }
  7124.  
  7125. if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
  7126. {
  7127. if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
  7128. {
  7129. HasReviver = true;
  7130. pChar = ch;
  7131. }
  7132. }
  7133. }
  7134.  
  7135. LPCHARACTER pChar;
  7136. bool HasReviver;
  7137. };
  7138.  
  7139. bool CHARACTER::HasReviverInParty() const
  7140. {
  7141. LPPARTY party = GetParty();
  7142.  
  7143. if (party != NULL)
  7144. {
  7145. if (party->GetMemberCount() == 1) return false;
  7146.  
  7147. FFindReviver f;
  7148. party->ForEachMemberPtr(f);
  7149. return f.HasReviver;
  7150. }
  7151.  
  7152. return false;
  7153. }
  7154.  
  7155. bool CHARACTER::IsRevive() const
  7156. {
  7157. if (m_pkMobInst != NULL)
  7158. {
  7159. return m_pkMobInst->m_IsRevive;
  7160. }
  7161.  
  7162. return false;
  7163. }
  7164.  
  7165. void CHARACTER::SetRevive(bool mode)
  7166. {
  7167. if (m_pkMobInst != NULL)
  7168. {
  7169. m_pkMobInst->m_IsRevive = mode;
  7170. }
  7171. }
  7172.  
  7173. #define IS_SPEED_HACK_PLAYER(ch) (ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT)
  7174.  
  7175. EVENTFUNC(check_speedhack_event)
  7176. {
  7177. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  7178. if ( info == NULL )
  7179. {
  7180. sys_err( "check_speedhack_event> <Factor> Null pointer" );
  7181. return 0;
  7182. }
  7183.  
  7184. LPCHARACTER ch = info->ch;
  7185.  
  7186. if (NULL == ch || ch->IsNPC())
  7187. return 0;
  7188.  
  7189. if (IS_SPEED_HACK_PLAYER(ch))
  7190. {
  7191. // write hack log
  7192. LogManager::instance().SpeedHackLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), ch->m_speed_hack_count);
  7193.  
  7194. if (false == LC_IsEurope())
  7195. {
  7196. // close connection
  7197. LPDESC desc = ch->GetDesc();
  7198.  
  7199. if (desc)
  7200. {
  7201. DESC_MANAGER::instance().DestroyDesc(desc);
  7202. return 0;
  7203. }
  7204. }
  7205. }
  7206.  
  7207. ch->m_speed_hack_count = 0;
  7208.  
  7209. ch->ResetComboHackCount();
  7210. return PASSES_PER_SEC(60);
  7211. }
  7212.  
  7213. void CHARACTER::StartCheckSpeedHackEvent()
  7214. {
  7215. if (m_pkCheckSpeedHackEvent)
  7216. return;
  7217.  
  7218. char_event_info* info = AllocEventInfo<char_event_info>();
  7219.  
  7220. info->ch = this;
  7221.  
  7222. m_pkCheckSpeedHackEvent = event_create(check_speedhack_event, info, PASSES_PER_SEC(60)); // 1분
  7223. }
  7224.  
  7225. void CHARACTER::GoHome()
  7226. {
  7227. WarpSet(EMPIRE_START_X(GetEmpire()), EMPIRE_START_Y(GetEmpire()));
  7228. }
  7229.  
  7230. void CHARACTER::SendGuildName(CGuild* pGuild)
  7231. {
  7232. if (NULL == pGuild) return;
  7233.  
  7234. DESC *desc = GetDesc();
  7235.  
  7236. if (NULL == desc) return;
  7237. if (m_known_guild.find(pGuild->GetID()) != m_known_guild.end()) return;
  7238.  
  7239. m_known_guild.insert(pGuild->GetID());
  7240.  
  7241. TPacketGCGuildName pack;
  7242. memset(&pack, 0x00, sizeof(pack));
  7243.  
  7244. pack.header = HEADER_GC_GUILD;
  7245. pack.subheader = GUILD_SUBHEADER_GC_GUILD_NAME;
  7246. pack.size = sizeof(TPacketGCGuildName);
  7247. pack.guildID = pGuild->GetID();
  7248. memcpy(pack.guildName, pGuild->GetName(), GUILD_NAME_MAX_LEN);
  7249.  
  7250. desc->Packet(&pack, sizeof(pack));
  7251. }
  7252.  
  7253. void CHARACTER::SendGuildName(DWORD dwGuildID)
  7254. {
  7255. SendGuildName(CGuildManager::instance().FindGuild(dwGuildID));
  7256. }
  7257.  
  7258. EVENTFUNC(destroy_when_idle_event)
  7259. {
  7260. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  7261. if ( info == NULL )
  7262. {
  7263. sys_err( "destroy_when_idle_event> <Factor> Null pointer" );
  7264. return 0;
  7265. }
  7266.  
  7267. LPCHARACTER ch = info->ch;
  7268. if (ch == NULL) { // <Factor>
  7269. return 0;
  7270. }
  7271.  
  7272. if (ch->GetVictim())
  7273. {
  7274. return PASSES_PER_SEC(300);
  7275. }
  7276.  
  7277. sys_log(1, "DESTROY_WHEN_IDLE: %s", ch->GetName());
  7278.  
  7279. ch->m_pkDestroyWhenIdleEvent = NULL;
  7280. M2_DESTROY_CHARACTER(ch);
  7281. return 0;
  7282. }
  7283.  
  7284. void CHARACTER::StartDestroyWhenIdleEvent()
  7285. {
  7286. if (m_pkDestroyWhenIdleEvent)
  7287. return;
  7288.  
  7289. char_event_info* info = AllocEventInfo<char_event_info>();
  7290.  
  7291. info->ch = this;
  7292.  
  7293. m_pkDestroyWhenIdleEvent = event_create(destroy_when_idle_event, info, PASSES_PER_SEC(300));
  7294. }
  7295.  
  7296. void CHARACTER::SetComboSequence(BYTE seq)
  7297. {
  7298. m_bComboSequence = seq;
  7299. }
  7300.  
  7301. BYTE CHARACTER::GetComboSequence() const
  7302. {
  7303. return m_bComboSequence;
  7304. }
  7305.  
  7306. void CHARACTER::SetLastComboTime(DWORD time)
  7307. {
  7308. m_dwLastComboTime = time;
  7309. }
  7310.  
  7311. DWORD CHARACTER::GetLastComboTime() const
  7312. {
  7313. return m_dwLastComboTime;
  7314. }
  7315.  
  7316. void CHARACTER::SetValidComboInterval(int interval)
  7317. {
  7318. m_iValidComboInterval = interval;
  7319. }
  7320.  
  7321. int CHARACTER::GetValidComboInterval() const
  7322. {
  7323. return m_iValidComboInterval;
  7324. }
  7325.  
  7326. BYTE CHARACTER::GetComboIndex() const
  7327. {
  7328. return m_bComboIndex;
  7329. }
  7330.  
  7331. void CHARACTER::IncreaseComboHackCount(int k)
  7332. {
  7333. m_iComboHackCount += k;
  7334.  
  7335. if (m_iComboHackCount >= 10)
  7336. {
  7337. if (GetDesc())
  7338. if (GetDesc()->DelayedDisconnect(number(2, 7)))
  7339. {
  7340. sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
  7341. LogManager::instance().HackLog("Combo", this);
  7342. }
  7343. }
  7344. }
  7345.  
  7346. void CHARACTER::ResetComboHackCount()
  7347. {
  7348. m_iComboHackCount = 0;
  7349. }
  7350.  
  7351. void CHARACTER::SkipComboAttackByTime(int interval)
  7352. {
  7353. m_dwSkipComboAttackByTime = get_dword_time() + interval;
  7354. }
  7355.  
  7356. DWORD CHARACTER::GetSkipComboAttackByTime() const
  7357. {
  7358. return m_dwSkipComboAttackByTime;
  7359. }
  7360.  
  7361. void CHARACTER::ResetChatCounter()
  7362. {
  7363. m_bChatCounter = 0;
  7364. }
  7365.  
  7366. BYTE CHARACTER::IncreaseChatCounter()
  7367. {
  7368. return ++m_bChatCounter;
  7369. }
  7370.  
  7371. BYTE CHARACTER::GetChatCounter() const
  7372. {
  7373. return m_bChatCounter;
  7374. }
  7375.  
  7376. // 말이나 다른것을 타고 있나?
  7377. bool CHARACTER::IsRiding() const
  7378. {
  7379. return IsHorseRiding() || GetMountVnum();
  7380. }
  7381.  
  7382. bool CHARACTER::CanWarp() const
  7383. {
  7384. const int iPulse = thecore_pulse();
  7385. const int limit_time = PASSES_PER_SEC(g_nPortalLimitTime);
  7386.  
  7387. if ((iPulse - GetSafeboxLoadTime()) < limit_time)
  7388. return false;
  7389.  
  7390. if ((iPulse - GetExchangeTime()) < limit_time)
  7391. return false;
  7392.  
  7393. if ((iPulse - GetMyShopTime()) < limit_time)
  7394. return false;
  7395.  
  7396. if ((iPulse - GetRefineTime()) < limit_time)
  7397. return false;
  7398.  
  7399. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  7400. return false;
  7401.  
  7402. return true;
  7403. }
  7404.  
  7405. DWORD CHARACTER::GetNextExp() const
  7406. {
  7407. if (PLAYER_EXP_TABLE_MAX < GetLevel())
  7408. return 2500000000;
  7409. else
  7410. return exp_table[GetLevel()];
  7411. }
  7412.  
  7413. #ifdef __TITLE_SYSTEM__
  7414. void CHARACTER::SetTitle(int iTitle, BYTE bValue)
  7415. {
  7416. assert(iTitle < TITLES_MAX_NUM);
  7417. int iNewTitle = POINT_TITLE + iTitle;
  7418. if (bValue > 0)
  7419. {
  7420. SetPoint(iNewTitle, 1);
  7421. sys_log(0, "[Title System]: %s has just learn the title %d.", GetName(), iTitle);
  7422. }
  7423. else
  7424. {
  7425. if (iTitle == ChoosedTitle())
  7426. {
  7427. SetPoint(POINT_TITLE, 0);
  7428. sys_log(0, "[Title System]: %s title choosed, was automated seted to 0.", GetName());
  7429. }
  7430.  
  7431. SetPoint(iNewTitle, 0);
  7432. sys_log(0, "[Title System]: %s has just unlearn the title %d.", GetName(), iTitle);
  7433. }
  7434.  
  7435. ComputePoints();
  7436. PointsPacket();
  7437. }
  7438.  
  7439. bool CHARACTER::GetTitle(int iTitle)
  7440. {
  7441. assert(iTitle < TITLES_MAX_NUM);
  7442. int iNewTitle = POINT_TITLE + iTitle;
  7443. bool _to_return = false;
  7444. if (GetPoint(iNewTitle) == 1)
  7445. _to_return = true;
  7446.  
  7447. return _to_return;
  7448. }
  7449.  
  7450. bool CHARACTER::ChooseTitle(int iTitle)
  7451. {
  7452. assert(iTitle < TITLES_MAX_NUM);
  7453. int iNewTitle = POINT_TITLE + iTitle;
  7454. bool _to_return = false;
  7455. if ((iTitle == 0) || (GetPoint(iNewTitle) == 1 && iNewTitle != POINT_TITLE))
  7456. _to_return = true;
  7457.  
  7458. if (_to_return)
  7459. {
  7460. SetPoint(POINT_TITLE, iTitle);
  7461. sys_log(0, "[Title System]: %s has just choose to have the title %d.", GetName(), iTitle);
  7462. }
  7463.  
  7464. ComputePoints();
  7465. PointsPacket();
  7466. UpdatePacket();
  7467. return _to_return;
  7468. }
  7469.  
  7470. void CHARACTER::pChooseTitle(int iTitle)
  7471. {
  7472. BYTE bAnswer = 0;
  7473. bool bPass = false;
  7474. int iNewTitle = POINT_TITLE + iTitle;
  7475. if (iTitle >= TITLES_MAX_NUM || iTitle < 1)
  7476. {
  7477. bAnswer = 1;
  7478. bPass = true;
  7479. }
  7480. else if (iTitle == ChoosedTitle())
  7481. {
  7482. bAnswer = 2;
  7483. bPass = true;
  7484. }
  7485. else if (GetPoint(iNewTitle) != 1)
  7486. {
  7487. bAnswer = 3;
  7488. bPass = true;
  7489. }
  7490. else
  7491. bAnswer = 4;
  7492.  
  7493. if (iTitle == 0)
  7494. {
  7495. if (GetPoint(iNewTitle) != 0)
  7496. {
  7497. bAnswer = 4;
  7498. bPass = false;
  7499. }
  7500. else
  7501. {
  7502. bAnswer = 2;
  7503. bPass = true;
  7504. }
  7505. }
  7506.  
  7507. if (!bPass)
  7508. bPass = ChooseTitle(iTitle);
  7509.  
  7510. TPacketGGTitleInfo p;
  7511. p.bHeader = HEADER_GG_TITLE_ANSWER;
  7512. p.iTitle = iTitle;
  7513. p.bAnswer = bAnswer;
  7514. GetDesc()->Packet(&p, sizeof(TPacketGGTitleInfo));
  7515. }
  7516.  
  7517. int CHARACTER::ChoosedTitle()
  7518. {
  7519. int iChoosed = GetPoint(POINT_TITLE);
  7520. return iChoosed;
  7521. }
  7522.  
  7523. const char * CHARACTER::GetTitlesAvailable() const
  7524. {
  7525. static char cString[TITLE_MAX_LEN + 1];
  7526. snprintf(cString, sizeof(cString), "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,", GetPoint(POINT_TITLE_1), GetPoint(POINT_TITLE_2), GetPoint(POINT_TITLE_3), GetPoint(POINT_TITLE_4), GetPoint(POINT_TITLE_5), GetPoint(POINT_TITLE_6), GetPoint(POINT_TITLE_7), GetPoint(POINT_TITLE_8), GetPoint(POINT_TITLE_9), GetPoint(POINT_TITLE_10), GetPoint(POINT_TITLE_11), GetPoint(POINT_TITLE_12), GetPoint(POINT_TITLE_13), GetPoint(POINT_TITLE_14), GetPoint(POINT_TITLE_15), GetPoint(POINT_TITLE_16), GetPoint(POINT_TITLE_17), GetPoint(POINT_TITLE_18), GetPoint(POINT_TITLE_19), GetPoint(POINT_TITLE_20));
  7527. return cString;
  7528. }
  7529. #endif
  7530.  
  7531. int CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
  7532. {
  7533. return CTableBySkill::instance().GetSkillPowerByLevelFromType(GetJob(), GetSkillGroup(), MINMAX(0, level, SKILL_MAX_LEVEL), bMob);
  7534. }
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