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SilverKing

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Apr 21st, 2017
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  1. [-] 123
  2. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  3. [-] Ball created
  4. [-] dispatchEvent:GameEvents::BALL_CREATED
  5. [-] 123
  6. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  7. [-] 123
  8. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  9. [-] 123
  10. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  11. [-] 123
  12. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  13. [-] 123
  14. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  15. [-] 123
  16. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  17. [-] Ball created
  18. [-] dispatchEvent:GameEvents::BALL_CREATED
  19. [-] 123
  20. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  21. [-] 123
  22. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  23. [-] 123
  24. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  25. [-] 123
  26. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  27. [-] 123
  28. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  29. [-] 123
  30. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  31. [-] Ball created
  32. [-] dispatchEvent:GameEvents::BALL_CREATED
  33. [-] 123
  34. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  35. [-] 123
  36. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  37. [-] 123
  38. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  39. [-] 123
  40. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  41. [-] 123
  42. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  43. [-] 123
  44. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  45. [-] Ball created
  46. [-] dispatchEvent:GameEvents::BALL_CREATED
  47. [-] 123
  48. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  49. [-] 123
  50. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  51. [-] 123
  52. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  53. [-] 123
  54. [-] State Falling reason cells[i][j].waitingBall:true
  55. [-] 123
  56. [-] State Falling reason cells[i][j].waitingBall:true
  57. [-] 123
  58. [-] State Falling reason cells[i][j].waitingBall:true
  59. [-] Ball created
  60. [-] dispatchEvent:GameEvents::BALL_CREATED
  61. [-] 123
  62. [-] State Falling reason cells[i][j].waitingBall:true
  63. [-] 123
  64. [-] State Falling reason cells[i][j].waitingBall:true
  65. [-] 123
  66. [-] State Falling reason cells[i][j].waitingBall:true
  67. [-] 123
  68. [-] State Falling reason cells[i][j].waitingBall:true
  69. [-] 123
  70. [-] State Falling reason cells[i][j].waitingBall:true
  71. [-] 123
  72. [-] State Falling reason cells[i][j].waitingBall:true
  73. [-] Ball created
  74. [-] dispatchEvent:GameEvents::BALL_CREATED
  75. [-] 123
  76. [-] State Falling reason cells[i][j].waitingBall:true
  77. [-] 123
  78. [-] State Falling reason cells[i][j].waitingBall:true
  79. [-] 123
  80. [-] State Falling reason cells[i][j].waitingBall:true
  81. [-] 123
  82. [-] State Falling reason cells[i][j].waitingBall:true
  83. [-] 123
  84. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  85. [-] dispatchEvent:GameEvents::MOVE_END line 167
  86. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  87. [-] Ball::STRIPED type in method remove!
  88. [-] Ball::STRIPED type in method remove!
  89. [-] Ball::STRIPED type in method remove!
  90. [-] Ball::STRIPED type in method remove!
  91. [-] Ball::STRIPED type in method remove!
  92. [-] Ball::STRIPED type in method remove!
  93. [-] Ball::SIMPLE type in method remove!
  94. [-] Ball::SIMPLE type in method remove!
  95. [-] Ball::STRIPED type in method remove!
  96. [-] Ball::SIMPLE type in method remove!
  97. [-] Ball::STRIPED type in method remove!
  98. [-] Ball::SIMPLE type in method remove!
  99. [-] Ball::SIMPLE type in method remove!
  100. [-] Ball::STRIPED type in method remove!
  101. [-] Ball::STRIPED type in method remove!
  102. [-] Ball::SIMPLE type in method remove!
  103. [-] Ball::SIMPLE type in method remove!
  104. [-] Ball::SIMPLE type in method remove!
  105. [-] Ball::SIMPLE type in method remove!
  106. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  107. [-] 10-!!!
  108. [-] Ping = Method
  109. [-] https://frfbgame.ccsoft.ru/release_fb/server/?token=84782cdafb1339ba75b07bc0e4fdf3e7&sns=fb&auth_key=null&method=Ping&debug=true&referer=&session_id=b7b7dd193a4028cc4090a85e8e9e67a3&ip=176.109.251.50&type=ping&SID=2042822439278546
  110. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"4403266ac158e3757d07a94980ddfc0f"} == 0 !!!!
  111. [-] dispatchEvent:GameEvents::BALL_BLOWED
  112. [-] dispatchEvent:GameEvents::BALL_REMOVED
  113. [-] dispatchEvent:GameEvents::BALL_BLOWED
  114. [-] dispatchEvent:GameEvents::BALL_REMOVED
  115. [-] dispatchEvent:GameEvents::BALL_BLOWED
  116. [-] dispatchEvent:GameEvents::BALL_REMOVED
  117. [-] dispatchEvent:GameEvents::BALL_BLOWED
  118. [-] dispatchEvent:GameEvents::BALL_REMOVED
  119. [-] dispatchEvent:GameEvents::BALL_BLOWED
  120. [-] dispatchEvent:GameEvents::BALL_REMOVED
  121. [-] dispatchEvent:GameEvents::BALL_BLOWED
  122. [-] dispatchEvent:GameEvents::BALL_REMOVED
  123. [-] dispatchEvent:GameEvents::BALL_BLOWED
  124. [-] dispatchEvent:GameEvents::BALL_REMOVED
  125. [-] dispatchEvent:GameEvents::BALL_BLOWED
  126. [-] dispatchEvent:GameEvents::BALL_REMOVED
  127. [-] dispatchEvent:GameEvents::BALL_BLOWED
  128. [-] dispatchEvent:GameEvents::BALL_REMOVED
  129. [-] dispatchEvent:GameEvents::BALL_BLOWED
  130. [-] dispatchEvent:GameEvents::BALL_REMOVED
  131. [-] dispatchEvent:GameEvents::BALL_BLOWED
  132. [-] dispatchEvent:GameEvents::BALL_REMOVED
  133. [-] dispatchEvent:GameEvents::BALL_BLOWED
  134. [-] dispatchEvent:GameEvents::BALL_REMOVED
  135. [-] dispatchEvent:GameEvents::BALL_BLOWED
  136. [-] dispatchEvent:GameEvents::BALL_REMOVED
  137. [-] dispatchEvent:GameEvents::BALL_BLOWED
  138. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  139. [-] dispatchEvent:GameEvents::START_FALLING
  140. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  141. [-] dispatchEvent:GameEvents::BALL_REMOVED
  142. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  143. [-] Ball created
  144. [-] dispatchEvent:GameEvents::BALL_CREATED
  145. [-] Ball created
  146. [-] dispatchEvent:GameEvents::BALL_CREATED
  147. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  148. [-] Ball created
  149. [-] dispatchEvent:GameEvents::BALL_CREATED
  150. [-] Ball created
  151. [-] dispatchEvent:GameEvents::BALL_CREATED
  152. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  153. [-] Ball created
  154. [-] dispatchEvent:GameEvents::BALL_CREATED
  155. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  156. [-] Ball created
  157. [-] dispatchEvent:GameEvents::BALL_CREATED
  158. [-] Ball created
  159. [-] dispatchEvent:GameEvents::BALL_CREATED
  160. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  161. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  162. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  163. [-] Ball created
  164. [-] dispatchEvent:GameEvents::BALL_CREATED
  165. [-] Ball created
  166. [-] dispatchEvent:GameEvents::BALL_CREATED
  167. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  168. [-] State Falling reason cells[i][j].waitingBall:true
  169. [-] State Falling reason cells[i][j].waitingBall:true
  170. [-] State Falling reason cells[i][j].waitingBall:true
  171. [-] 123
  172. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  173. [-] 123
  174. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  175. [-] Ball created
  176. [-] dispatchEvent:GameEvents::BALL_CREATED
  177. [-] 123
  178. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  179. [-] 123
  180. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  181. [-] 123
  182. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  183. [-] 123
  184. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  185. [-] 123
  186. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  187. [-] 123
  188. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  189. [-] Ball created
  190. [-] dispatchEvent:GameEvents::BALL_CREATED
  191. [-] 123
  192. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  193. [-] 123
  194. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  195. [-] 123
  196. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  197. [-] 123
  198. [-] State Falling reason cells[i][j].waitingBall:true
  199. [-] 123
  200. [-] State Falling reason cells[i][j].waitingBall:true
  201. [-] 123
  202. [-] State Falling reason cells[i][j].waitingBall:true
  203. [-] Ball created
  204. [-] dispatchEvent:GameEvents::BALL_CREATED
  205. [-] 123
  206. [-] State Falling reason cells[i][j].waitingBall:true
  207. [-] 123
  208. [-] State Falling reason cells[i][j].waitingBall:true
  209. [-] 123
  210. [-] State Falling reason cells[i][j].waitingBall:true
  211. [-] 123
  212. [-] State Falling reason cells[i][j].waitingBall:true
  213. [-] 123
  214. [-] State Falling reason cells[i][j].waitingBall:true
  215. [-] 123
  216. [-] State Falling reason cells[i][j].waitingBall:true
  217. [-] Ball created
  218. [-] dispatchEvent:GameEvents::BALL_CREATED
  219. [-] 123
  220. [-] State Falling reason cells[i][j].waitingBall:true
  221. [-] 123
  222. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  223. [-] 123
  224. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  225. [-] 123
  226. [-] State Falling reason cells[i][j].waitingBall:true
  227. [-] 123
  228. [-] State Falling reason cells[i][j].waitingBall:true
  229. [-] 123
  230. [-] State Falling reason cells[i][j].waitingBall:true
  231. [-] Ball created
  232. [-] dispatchEvent:GameEvents::BALL_CREATED
  233. [-] 123
  234. [-] State Falling reason cells[i][j].waitingBall:true
  235. [-] 123
  236. [-] State Falling reason cells[i][j].waitingBall:true
  237. [-] 123
  238. [-] State Falling reason cells[i][j].waitingBall:true
  239. [-] 123
  240. [-] State Falling reason cells[i][j].waitingBall:true
  241. [-] 123
  242. [-] Ball::SIMPLE type in method remove!
  243. [-] Ball::SIMPLE type in method remove!
  244. [-] Ball::SIMPLE type in method remove!
  245. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  246. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  247. [-] dispatchEvent:GameEvents::BALL_BLOWED
  248. [-] dispatchEvent:GameEvents::BALL_REMOVED
  249. [-] dispatchEvent:GameEvents::BALL_BLOWED
  250. [-] dispatchEvent:GameEvents::BALL_REMOVED
  251. [-] dispatchEvent:GameEvents::BALL_BLOWED
  252. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  253. [-] dispatchEvent:GameEvents::START_FALLING
  254. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  255. [-] dispatchEvent:GameEvents::BALL_REMOVED
  256. [-] 123
  257. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  258. [-] Ball created
  259. [-] dispatchEvent:GameEvents::BALL_CREATED
  260. [-] 123
  261. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  262. [-] 123
  263. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  264. [-] 123
  265. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  266. [-] 123
  267. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  268. [-] 123
  269. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  270. [-] 123
  271. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  272. [-] Ball created
  273. [-] dispatchEvent:GameEvents::BALL_CREATED
  274. [-] 123
  275. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  276. [-] 123
  277. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  278. [-] 123
  279. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  280. [-] 123
  281. [-] State Falling reason cells[i][j].waitingBall:true
  282. [-] 123
  283. [-] State Falling reason cells[i][j].waitingBall:true
  284. [-] 123
  285. [-] State Falling reason cells[i][j].waitingBall:true
  286. [-] Ball created
  287. [-] dispatchEvent:GameEvents::BALL_CREATED
  288. [-] 123
  289. [-] State Falling reason cells[i][j].waitingBall:true
  290. [-] 123
  291. [-] State Falling reason cells[i][j].waitingBall:true
  292. [-] 123
  293. [-] State Falling reason cells[i][j].waitingBall:true
  294. [-] 123
  295. [-] State Falling reason cells[i][j].waitingBall:true
  296. [-] 123
  297. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  298. [-] Ball::STRIPED type in method remove!
  299. [-] Ball::STRIPED type in method remove!
  300. [-] Ball::STRIPED type in method remove!
  301. [-] Ball::STRIPED type in method remove!
  302. [-] Ball::STRIPED type in method remove!
  303. [-] Ball::STRIPED type in method remove!
  304. [-] dispatchEvent:GameEvents::MOVE_END line 167
  305. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  306. [-] dispatchEvent:GameEvents::BALL_BLOWED
  307. [-] dispatchEvent:GameEvents::BALL_REMOVED
  308. [-] dispatchEvent:GameEvents::BALL_BLOWED
  309. [-] dispatchEvent:GameEvents::BALL_REMOVED
  310. [-] dispatchEvent:GameEvents::BALL_BLOWED
  311. [-] dispatchEvent:GameEvents::BALL_REMOVED
  312. [-] dispatchEvent:GameEvents::BALL_BLOWED
  313. [-] dispatchEvent:GameEvents::BALL_REMOVED
  314. [-] dispatchEvent:GameEvents::BALL_BLOWED
  315. [-] dispatchEvent:GameEvents::BALL_REMOVED
  316. [-] dispatchEvent:GameEvents::BALL_BLOWED
  317. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  318. [-] dispatchEvent:GameEvents::START_FALLING
  319. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  320. [-] dispatchEvent:GameEvents::BALL_REMOVED
  321. [-] Ball::SIMPLE type in method remove!
  322. [-] Ball::SIMPLE type in method remove!
  323. [-] Ball::SIMPLE type in method remove!
  324. [-] Ball::SIMPLE type in method remove!
  325. [-] Ball::SIMPLE type in method remove!
  326. [-] Ball::SIMPLE type in method remove!
  327. [-] Ball::SIMPLE type in method remove!
  328. [-] Ball::SIMPLE type in method remove!
  329. [-] Ball::SIMPLE type in method remove!
  330. [-] Ball::SIMPLE type in method remove!
  331. [-] Ball::SIMPLE type in method remove!
  332. [-] Ball::SIMPLE type in method remove!
  333. [-] Ball::SIMPLE type in method remove!
  334. [-] Ball::SIMPLE type in method remove!
  335. [-] Ball::SIMPLE type in method remove!
  336. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  337. [-] Ball created
  338. [-] dispatchEvent:GameEvents::BALL_CREATED
  339. [-] dispatchEvent:GameEvents::BALL_BLOWED
  340. [-] dispatchEvent:GameEvents::BALL_REMOVED
  341. [-] dispatchEvent:GameEvents::BALL_BLOWED
  342. [-] dispatchEvent:GameEvents::BALL_REMOVED
  343. [-] dispatchEvent:GameEvents::BALL_BLOWED
  344. [-] dispatchEvent:GameEvents::BALL_REMOVED
  345. [-] dispatchEvent:GameEvents::BALL_BLOWED
  346. [-] dispatchEvent:GameEvents::BALL_REMOVED
  347. [-] dispatchEvent:GameEvents::BALL_BLOWED
  348. [-] dispatchEvent:GameEvents::BALL_REMOVED
  349. [-] dispatchEvent:GameEvents::BALL_BLOWED
  350. [-] dispatchEvent:GameEvents::BALL_REMOVED
  351. [-] dispatchEvent:GameEvents::BALL_BLOWED
  352. [-] dispatchEvent:GameEvents::BALL_REMOVED
  353. [-] dispatchEvent:GameEvents::BALL_BLOWED
  354. [-] dispatchEvent:GameEvents::BALL_REMOVED
  355. [-] dispatchEvent:GameEvents::BALL_BLOWED
  356. [-] dispatchEvent:GameEvents::BALL_REMOVED
  357. [-] dispatchEvent:GameEvents::BALL_BLOWED
  358. [-] dispatchEvent:GameEvents::BALL_REMOVED
  359. [-] dispatchEvent:GameEvents::BALL_BLOWED
  360. [-] dispatchEvent:GameEvents::BALL_REMOVED
  361. [-] dispatchEvent:GameEvents::BALL_BLOWED
  362. [-] dispatchEvent:GameEvents::BALL_REMOVED
  363. [-] dispatchEvent:GameEvents::BALL_BLOWED
  364. [-] dispatchEvent:GameEvents::BALL_REMOVED
  365. [-] dispatchEvent:GameEvents::BALL_BLOWED
  366. [-] dispatchEvent:GameEvents::BALL_REMOVED
  367. [-] dispatchEvent:GameEvents::BALL_BLOWED
  368. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  369. [-] dispatchEvent:GameEvents::START_FALLING
  370. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  371. [-] dispatchEvent:GameEvents::BALL_REMOVED
  372. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  373. [-] Ball created
  374. [-] dispatchEvent:GameEvents::BALL_CREATED
  375. [-] Ball created
  376. [-] dispatchEvent:GameEvents::BALL_CREATED
  377. [-] Ball created
  378. [-] dispatchEvent:GameEvents::BALL_CREATED
  379. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  380. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  381. [-] Ball created
  382. [-] dispatchEvent:GameEvents::BALL_CREATED
  383. [-] Ball created
  384. [-] dispatchEvent:GameEvents::BALL_CREATED
  385. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  386. [-] Ball created
  387. [-] dispatchEvent:GameEvents::BALL_CREATED
  388. [-] 10-!!!
  389. [-] Ping = Method
  390. [-] https://frfbgame.ccsoft.ru/release_fb/server/?token=88257d627b89686649f2f5ab9171d98b&sns=fb&auth_key=null&method=Ping&debug=true&referer=&session_id=b7b7dd193a4028cc4090a85e8e9e67a3&ip=176.109.251.50&type=ping&SID=2042822439278546
  391. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"b128bac026fc9ecd691291c63eeb7ce6"} == 0 !!!!
  392. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  393. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  394. [-] Ball created
  395. [-] dispatchEvent:GameEvents::BALL_CREATED
  396. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  397. [-] Ball created
  398. [-] dispatchEvent:GameEvents::BALL_CREATED
  399. [-] Ball created
  400. [-] dispatchEvent:GameEvents::BALL_CREATED
  401. [-] Ball created
  402. [-] dispatchEvent:GameEvents::BALL_CREATED
  403. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  404. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  405. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  406. [-] State Falling reason cells[i][j].waitingBall:true
  407. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  408. [-] Ball created
  409. [-] dispatchEvent:GameEvents::BALL_CREATED
  410. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  411. [-] Ball created
  412. [-] dispatchEvent:GameEvents::BALL_CREATED
  413. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  414. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  415. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  416. [-] State Falling reason cells[i][j].waitingBall:true
  417. [-] State Falling reason cells[i][j].waitingBall:true
  418. [-] Ball created
  419. [-] dispatchEvent:GameEvents::BALL_CREATED
  420. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  421. [-] Ball created
  422. [-] dispatchEvent:GameEvents::BALL_CREATED
  423. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  424. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  425. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  426. [-] State Falling reason cells[i][j].waitingBall:true
  427. [-] State Falling reason cells[i][j].waitingBall:true
  428. [-] Ball created
  429. [-] dispatchEvent:GameEvents::BALL_CREATED
  430. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  431. [-] Ball created
  432. [-] dispatchEvent:GameEvents::BALL_CREATED
  433. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  434. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  435. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  436. [-] State Falling reason cells[i][j].waitingBall:true
  437. [-] State Falling reason cells[i][j].waitingBall:true
  438. [-] Ball created
  439. [-] dispatchEvent:GameEvents::BALL_CREATED
  440. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  441. [-] Ball created
  442. [-] dispatchEvent:GameEvents::BALL_CREATED
  443. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  444. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  445. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  446. [-] 123
  447. [-] State Falling reason cells[i][j].waitingBall:true
  448. [-] 123
  449. [-] State Falling reason cells[i][j].waitingBall:true
  450. [-] 123
  451. [-] State Falling reason cells[i][j].waitingBall:true
  452. [-] Ball created
  453. [-] dispatchEvent:GameEvents::BALL_CREATED
  454. [-] 123
  455. [-] State Falling reason cells[i][j].waitingBall:true
  456. [-] 123
  457. [-] State Falling reason cells[i][j].waitingBall:true
  458. [-] 123
  459. [-] State Falling reason cells[i][j].waitingBall:true
  460. [-] 123
  461. [-] State Falling reason cells[i][j].waitingBall:true
  462. [-] 123
  463. [-] State Falling reason cells[i][j].waitingBall:true
  464. [-] 123
  465. [-] State Falling reason cells[i][j].waitingBall:true
  466. [-] Ball created
  467. [-] dispatchEvent:GameEvents::BALL_CREATED
  468. [-] 123
  469. [-] State Falling reason cells[i][j].waitingBall:true
  470. [-] 123
  471. [-] State Falling reason cells[i][j].waitingBall:true
  472. [-] 123
  473. [-] State Falling reason cells[i][j].waitingBall:true
  474. [-] 123
  475. [-] State Falling reason cells[i][j].waitingBall:true
  476. [-] 123
  477. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  478. [-] Ball::STRIPED type in method remove!
  479. [-] dispatchEvent:GameEvents::MOVE_END line 167
  480. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  481. [-] dispatchEvent:GameEvents::BALL_BLOWED
  482. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  483. [-] dispatchEvent:GameEvents::START_FALLING
  484. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  485. [-] dispatchEvent:GameEvents::BALL_REMOVED
  486. [-] State Falling reason cells[i][j].waitingBall:true
  487. [-] Ball created
  488. [-] dispatchEvent:GameEvents::BALL_CREATED
  489. [-] Ball::SIMPLE type in method remove!
  490. [-] Ball::SIMPLE type in method remove!
  491. [-] Ball::SIMPLE type in method remove!
  492. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  493. [-] dispatchEvent:GameEvents::BALL_BLOWED
  494. [-] dispatchEvent:GameEvents::BALL_REMOVED
  495. [-] dispatchEvent:GameEvents::BALL_BLOWED
  496. [-] dispatchEvent:GameEvents::BALL_REMOVED
  497. [-] dispatchEvent:GameEvents::BALL_BLOWED
  498. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  499. [-] dispatchEvent:GameEvents::START_FALLING
  500. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  501. [-] dispatchEvent:GameEvents::BALL_REMOVED
  502. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  503. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  504. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  505. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  506. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  507. [-] Ball created
  508. [-] dispatchEvent:GameEvents::BALL_CREATED
  509. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  510. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  511. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  512. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  513. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  514. [-] State Falling reason cells[i][j].waitingBall:true
  515. [-] Ball created
  516. [-] dispatchEvent:GameEvents::BALL_CREATED
  517. [-] 10-!!!
  518. [-] Ping = Method
  519. [-] https://frfbgame.ccsoft.ru/release_fb/server/?token=20e13f5ce5dee831529fcb821f19ad36&sns=fb&auth_key=null&method=Ping&debug=true&referer=&session_id=b7b7dd193a4028cc4090a85e8e9e67a3&ip=176.109.251.50&type=ping&SID=2042822439278546
  520. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"ff5b8699fdbb6eeb743f42f11317f502"} == 0 !!!!
  521. [-] State Falling reason cells[i][j].waitingBall:true
  522. [-] State Falling reason cells[i][j].waitingBall:true
  523. [-] State Falling reason cells[i][j].waitingBall:true
  524. [-] State Falling reason cells[i][j].waitingBall:true
  525. [-] State Falling reason cells[i][j].waitingBall:true
  526. [-] State Falling reason cells[i][j].waitingBall:true
  527. [-] Ball created
  528. [-] dispatchEvent:GameEvents::BALL_CREATED
  529. [-] State Falling reason cells[i][j].waitingBall:true
  530. [-] State Falling reason cells[i][j].waitingBall:true
  531. [-] State Falling reason cells[i][j].waitingBall:true
  532. [-] State Falling reason cells[i][j].waitingBall:true
  533. [-] 123
  534. [-] Ball::SIMPLE type in method remove!
  535. [-] Ball::SIMPLE type in method remove!
  536. [-] Ball::SIMPLE type in method remove!
  537. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  538. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  539. [-] dispatchEvent:GameEvents::BALL_BLOWED
  540. [-] dispatchEvent:GameEvents::BALL_REMOVED
  541. [-] dispatchEvent:GameEvents::BALL_BLOWED
  542. [-] dispatchEvent:GameEvents::BALL_REMOVED
  543. [-] dispatchEvent:GameEvents::BALL_BLOWED
  544. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  545. [-] dispatchEvent:GameEvents::START_FALLING
  546. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  547. [-] dispatchEvent:GameEvents::BALL_REMOVED
  548. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  549. [-] Ball created
  550. [-] dispatchEvent:GameEvents::BALL_CREATED
  551. [-] Ball created
  552. [-] dispatchEvent:GameEvents::BALL_CREATED
  553. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  554. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  555. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  556. [-] State Falling reason cells[i][j].waitingBall:true
  557. [-] State Falling reason cells[i][j].waitingBall:true
  558. [-] State Falling reason cells[i][j].waitingBall:true
  559. [-] Ball created
  560. [-] dispatchEvent:GameEvents::BALL_CREATED
  561. [-] State Falling reason cells[i][j].waitingBall:true
  562. [-] State Falling reason cells[i][j].waitingBall:true
  563. [-] State Falling reason cells[i][j].waitingBall:true
  564. [-] State Falling reason cells[i][j].waitingBall:true
  565. [-] 123
  566. [-] Ball::SIMPLE type in method remove!
  567. [-] Ball::SIMPLE type in method remove!
  568. [-] Ball::SIMPLE type in method remove!
  569. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  570. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  571. [-] dispatchEvent:GameEvents::BALL_BLOWED
  572. [-] dispatchEvent:GameEvents::BALL_REMOVED
  573. [-] dispatchEvent:GameEvents::BALL_BLOWED
  574. [-] dispatchEvent:GameEvents::BALL_REMOVED
  575. [-] dispatchEvent:GameEvents::BALL_BLOWED
  576. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  577. [-] dispatchEvent:GameEvents::START_FALLING
  578. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  579. [-] dispatchEvent:GameEvents::BALL_REMOVED
  580. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  581. [-] Ball created
  582. [-] dispatchEvent:GameEvents::BALL_CREATED
  583. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  584. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  585. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  586. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  587. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  588. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  589. [-] Ball created
  590. [-] dispatchEvent:GameEvents::BALL_CREATED
  591. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  592. [-] State Falling reason cells[i][j].waitingBall:true
  593. [-] State Falling reason cells[i][j].waitingBall:true
  594. [-] State Falling reason cells[i][j].waitingBall:true
  595. [-] State Falling reason cells[i][j].waitingBall:true
  596. [-] State Falling reason cells[i][j].waitingBall:true
  597. [-] Ball created
  598. [-] dispatchEvent:GameEvents::BALL_CREATED
  599. [-] State Falling reason cells[i][j].waitingBall:true
  600. [-] State Falling reason cells[i][j].waitingBall:true
  601. [-] State Falling reason cells[i][j].waitingBall:true
  602. [-] State Falling reason cells[i][j].waitingBall:true
  603. [-] 123
  604. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  605. [-] Ball::STRIPED type in method remove!
  606. [-] Ball::STRIPED type in method remove!
  607. [-] dispatchEvent:GameEvents::MOVE_END line 167
  608. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  609. [-] Ball::SIMPLE type in method remove!
  610. [-] Ball::SIMPLE type in method remove!
  611. [-] Ball::SIMPLE type in method remove!
  612. [-] Ball::SIMPLE type in method remove!
  613. [-] Ball::SIMPLE type in method remove!
  614. [-] Ball::SIMPLE type in method remove!
  615. [-] Ball::STRIPED type in method remove!
  616. [-] Ball::SIMPLE type in method remove!
  617. [-] Ball::STRIPED type in method remove!
  618. [-] Ball::SIMPLE type in method remove!
  619. [-] Ball::SIMPLE type in method remove!
  620. [-] Ball::SIMPLE type in method remove!
  621. [-] Ball::SIMPLE type in method remove!
  622. [-] Ball::SIMPLE type in method remove!
  623. [-] Ball::SIMPLE type in method remove!
  624. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  625. [-] dispatchEvent:GameEvents::BALL_BLOWED
  626. [-] dispatchEvent:GameEvents::BALL_REMOVED
  627. [-] dispatchEvent:GameEvents::BALL_BLOWED
  628. [-] dispatchEvent:GameEvents::BALL_REMOVED
  629. [-] dispatchEvent:GameEvents::BALL_BLOWED
  630. [-] dispatchEvent:GameEvents::BALL_REMOVED
  631. [-] dispatchEvent:GameEvents::BALL_BLOWED
  632. [-] dispatchEvent:GameEvents::BALL_REMOVED
  633. [-] dispatchEvent:GameEvents::BALL_BLOWED
  634. [-] dispatchEvent:GameEvents::BALL_REMOVED
  635. [-] dispatchEvent:GameEvents::BALL_BLOWED
  636. [-] dispatchEvent:GameEvents::BALL_REMOVED
  637. [-] dispatchEvent:GameEvents::BALL_BLOWED
  638. [-] dispatchEvent:GameEvents::BALL_REMOVED
  639. [-] dispatchEvent:GameEvents::BALL_BLOWED
  640. [-] dispatchEvent:GameEvents::BALL_REMOVED
  641. [-] dispatchEvent:GameEvents::BALL_BLOWED
  642. [-] dispatchEvent:GameEvents::BALL_REMOVED
  643. [-] dispatchEvent:GameEvents::BALL_BLOWED
  644. [-] dispatchEvent:GameEvents::BALL_REMOVED
  645. [-] dispatchEvent:GameEvents::BALL_BLOWED
  646. [-] dispatchEvent:GameEvents::BALL_REMOVED
  647. [-] dispatchEvent:GameEvents::BALL_BLOWED
  648. [-] dispatchEvent:GameEvents::BALL_REMOVED
  649. [-] dispatchEvent:GameEvents::BALL_BLOWED
  650. [-] dispatchEvent:GameEvents::BALL_REMOVED
  651. [-] dispatchEvent:GameEvents::BALL_BLOWED
  652. [-] dispatchEvent:GameEvents::BALL_REMOVED
  653. [-] dispatchEvent:GameEvents::BALL_BLOWED
  654. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  655. [-] dispatchEvent:GameEvents::START_FALLING
  656. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  657. [-] dispatchEvent:GameEvents::BALL_REMOVED
  658. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  659. [-] Ball created
  660. [-] dispatchEvent:GameEvents::BALL_CREATED
  661. [-] Ball created
  662. [-] dispatchEvent:GameEvents::BALL_CREATED
  663. [-] Ball created
  664. [-] dispatchEvent:GameEvents::BALL_CREATED
  665. [-] Ball created
  666. [-] dispatchEvent:GameEvents::BALL_CREATED
  667. [-] Ball created
  668. [-] dispatchEvent:GameEvents::BALL_CREATED
  669. [-] Ball created
  670. [-] dispatchEvent:GameEvents::BALL_CREATED
  671. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  672. [-] Ball created
  673. [-] dispatchEvent:GameEvents::BALL_CREATED
  674. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  675. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  676. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  677. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  678. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  679. [-] Ball created
  680. [-] dispatchEvent:GameEvents::BALL_CREATED
  681. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  682. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  683. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  684. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  685. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  686. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  687. [-] Ball created
  688. [-] dispatchEvent:GameEvents::BALL_CREATED
  689. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  690. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  691. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  692. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  693. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  694. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  695. [-] Ball created
  696. [-] dispatchEvent:GameEvents::BALL_CREATED
  697. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  698. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  699. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  700. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  701. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  702. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  703. [-] Ball created
  704. [-] dispatchEvent:GameEvents::BALL_CREATED
  705. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  706. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  707. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  708. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  709. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  710. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  711. [-] Ball created
  712. [-] dispatchEvent:GameEvents::BALL_CREATED
  713. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  714. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  715. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  716. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  717. [-] State Falling reason cells[i][j].waitingBall:true
  718. [-] State Falling reason cells[i][j].waitingBall:true
  719. [-] Ball created
  720. [-] dispatchEvent:GameEvents::BALL_CREATED
  721. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  722. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  723. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  724. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  725. [-] State Falling reason cells[i][j].waitingBall:true
  726. [-] State Falling reason cells[i][j].waitingBall:true
  727. [-] Ball created
  728. [-] dispatchEvent:GameEvents::BALL_CREATED
  729. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  730. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  731. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  732. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  733. [-] 123
  734. [-] State Falling reason cells[i][j].waitingBall:true
  735. [-] 123
  736. [-] State Falling reason cells[i][j].waitingBall:true
  737. [-] Ball created
  738. [-] dispatchEvent:GameEvents::BALL_CREATED
  739. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  740. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  741. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  742. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  743. [-] 123
  744. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  745. [-] Ball::STRIPED type in method remove!
  746. [-] dispatchEvent:GameEvents::MOVE_END line 167
  747. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  748. [-] Ball::SIMPLE type in method remove!
  749. [-] Ball::SIMPLE type in method remove!
  750. [-] Ball::SIMPLE type in method remove!
  751. [-] Ball::SIMPLE type in method remove!
  752. [-] Ball::STRIPED type in method remove!
  753. [-] Ball::SIMPLE type in method remove!
  754. [-] Ball::SIMPLE type in method remove!
  755. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  756. [-] dispatchEvent:GameEvents::BALL_BLOWED
  757. [-] dispatchEvent:GameEvents::BALL_REMOVED
  758. [-] dispatchEvent:GameEvents::BALL_BLOWED
  759. [-] dispatchEvent:GameEvents::BALL_REMOVED
  760. [-] dispatchEvent:GameEvents::BALL_BLOWED
  761. [-] dispatchEvent:GameEvents::BALL_REMOVED
  762. [-] dispatchEvent:GameEvents::BALL_BLOWED
  763. [-] dispatchEvent:GameEvents::BALL_REMOVED
  764. [-] dispatchEvent:GameEvents::BALL_BLOWED
  765. [-] dispatchEvent:GameEvents::BALL_REMOVED
  766. [-] dispatchEvent:GameEvents::BALL_BLOWED
  767. [-] dispatchEvent:GameEvents::BALL_REMOVED
  768. [-] dispatchEvent:GameEvents::BALL_BLOWED
  769. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  770. [-] dispatchEvent:GameEvents::START_FALLING
  771. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  772. [-] dispatchEvent:GameEvents::BALL_REMOVED
  773. [-] State Falling reason cells[i][j].waitingBall:true
  774. [-] Ball created
  775. [-] dispatchEvent:GameEvents::BALL_CREATED
  776. [-] Ball created
  777. [-] dispatchEvent:GameEvents::BALL_CREATED
  778. [-] Ball created
  779. [-] dispatchEvent:GameEvents::BALL_CREATED
  780. [-] Ball created
  781. [-] dispatchEvent:GameEvents::BALL_CREATED
  782. [-] Ball created
  783. [-] dispatchEvent:GameEvents::BALL_CREATED
  784. [-] Ball created
  785. [-] dispatchEvent:GameEvents::BALL_CREATED
  786. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  787. [-] Ball created
  788. [-] dispatchEvent:GameEvents::BALL_CREATED
  789. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  790. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  791. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  792. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  793. [-] 123
  794. [-] dispatchEvent:GameEvents::BALL_BLOWED
  795. [-] Ball::SIMPLE type in method remove!
  796. [-] Ball::SIMPLE type in method remove!
  797. [-] Ball::SIMPLE type in method remove!
  798. [-] Ball::SIMPLE type in method remove!
  799. [-] Ball::SIMPLE type in method remove!
  800. [-] Ball::SIMPLE type in method remove!
  801. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  802. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  803. [-] dispatchEvent:GameEvents::BALL_BLOWED
  804. [-] dispatchEvent:GameEvents::BALL_REMOVED
  805. [-] dispatchEvent:GameEvents::BALL_BLOWED
  806. [-] dispatchEvent:GameEvents::BALL_REMOVED
  807. [-] dispatchEvent:GameEvents::BALL_BLOWED
  808. [-] dispatchEvent:GameEvents::BALL_REMOVED
  809. [-] dispatchEvent:GameEvents::BALL_BLOWED
  810. [-] dispatchEvent:GameEvents::BALL_REMOVED
  811. [-] dispatchEvent:GameEvents::BALL_BLOWED
  812. [-] dispatchEvent:GameEvents::BALL_REMOVED
  813. [-] dispatchEvent:GameEvents::BALL_BLOWED
  814. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  815. [-] dispatchEvent:GameEvents::START_FALLING
  816. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  817. [-] dispatchEvent:GameEvents::BALL_REMOVED
  818. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  819. [-] Ball created
  820. [-] dispatchEvent:GameEvents::BALL_CREATED
  821. [-] Ball created
  822. [-] dispatchEvent:GameEvents::BALL_CREATED
  823. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  824. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  825. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  826. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  827. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  828. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  829. [-] Ball created
  830. [-] dispatchEvent:GameEvents::BALL_CREATED
  831. [-] Ball created
  832. [-] dispatchEvent:GameEvents::BALL_CREATED
  833. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  834. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  835. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  836. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  837. [-] 123
  838. [-] State Falling reason cells[i][j].waitingBall:true
  839. [-] 123
  840. [-] State Falling reason cells[i][j].waitingBall:true
  841. [-] Ball created
  842. [-] dispatchEvent:GameEvents::BALL_CREATED
  843. [-] Ball created
  844. [-] dispatchEvent:GameEvents::BALL_CREATED
  845. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  846. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  847. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  848. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  849. [-] 123
  850. [-] Ball::SIMPLE type in method remove!
  851. [-] Ball::SIMPLE type in method remove!
  852. [-] Ball::SIMPLE type in method remove!
  853. [-] Ball::SIMPLE type in method remove!
  854. [-] Ball::SIMPLE type in method remove!
  855. [-] Ball::SIMPLE type in method remove!
  856. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  857. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  858. [-] dispatchEvent:GameEvents::BALL_BLOWED
  859. [-] dispatchEvent:GameEvents::BALL_REMOVED
  860. [-] dispatchEvent:GameEvents::BALL_BLOWED
  861. [-] dispatchEvent:GameEvents::BALL_REMOVED
  862. [-] dispatchEvent:GameEvents::BALL_BLOWED
  863. [-] dispatchEvent:GameEvents::BALL_REMOVED
  864. [-] dispatchEvent:GameEvents::BALL_BLOWED
  865. [-] dispatchEvent:GameEvents::BALL_REMOVED
  866. [-] dispatchEvent:GameEvents::BALL_BLOWED
  867. [-] dispatchEvent:GameEvents::BALL_REMOVED
  868. [-] dispatchEvent:GameEvents::BALL_BLOWED
  869. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  870. [-] dispatchEvent:GameEvents::START_FALLING
  871. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  872. [-] dispatchEvent:GameEvents::BALL_REMOVED
  873. [-] State Falling reason cells[i][j].waitingBall:true
  874. [-] Ball created
  875. [-] dispatchEvent:GameEvents::BALL_CREATED
  876. [-] Ball created
  877. [-] dispatchEvent:GameEvents::BALL_CREATED
  878. [-] Ball created
  879. [-] dispatchEvent:GameEvents::BALL_CREATED
  880. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  881. [-] Ball created
  882. [-] dispatchEvent:GameEvents::BALL_CREATED
  883. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  884. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  885. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  886. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  887. [-] 123
  888. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  889. [-] Ball created
  890. [-] dispatchEvent:GameEvents::BALL_CREATED
  891. [-] 123
  892. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  893. [-] 123
  894. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  895. [-] 123
  896. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  897. [-] 123
  898. [-] State Falling reason cells[i][j].waitingBall:true
  899. [-] 10-!!!
  900. [-] Ping = Method
  901. [-] https://frfbgame.ccsoft.ru/release_fb/server/?token=716a3760095abd1b1aebf77e13d028d1&sns=fb&auth_key=null&method=Ping&debug=true&referer=&session_id=b7b7dd193a4028cc4090a85e8e9e67a3&ip=176.109.251.50&type=ping&SID=2042822439278546
  902. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"8d36ec39466da94f3937445d5f29e056"} == 0 !!!!
  903. [-] 123
  904. [-] State Falling reason cells[i][j].waitingBall:true
  905. [-] 123
  906. [-] State Falling reason cells[i][j].waitingBall:true
  907. [-] Ball created
  908. [-] dispatchEvent:GameEvents::BALL_CREATED
  909. [-] 123
  910. [-] State Falling reason cells[i][j].waitingBall:true
  911. [-] 123
  912. [-] State Falling reason cells[i][j].waitingBall:true
  913. [-] 123
  914. [-] State Falling reason cells[i][j].waitingBall:true
  915. [-] 123
  916. [-] State Falling reason cells[i][j].waitingBall:true
  917. [-] 123
  918. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  919. [-] Ball::STRIPED type in method remove!
  920. [-] dispatchEvent:GameEvents::MOVE_END line 167
  921. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  922. [-] dispatchEvent:GameEvents::BALL_BLOWED
  923. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  924. [-] dispatchEvent:GameEvents::START_FALLING
  925. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  926. [-] dispatchEvent:GameEvents::BALL_REMOVED
  927. [-] 123
  928. [-] State Falling reason cells[i][j].waitingBall:true
  929. [-] Ball created
  930. [-] dispatchEvent:GameEvents::BALL_CREATED
  931. [-] Ball::SIMPLE type in method remove!
  932. [-] Ball::SIMPLE type in method remove!
  933. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  934. [-] dispatchEvent:GameEvents::BALL_BLOWED
  935. [-] dispatchEvent:GameEvents::BALL_REMOVED
  936. [-] dispatchEvent:GameEvents::BALL_BLOWED
  937. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  938. [-] dispatchEvent:GameEvents::START_FALLING
  939. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  940. [-] dispatchEvent:GameEvents::BALL_REMOVED
  941. [-] 123
  942. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  943. [-] 123
  944. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  945. [-] 123
  946. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  947. [-] 123
  948. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  949. [-] 123
  950. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  951. [-] Ball created
  952. [-] dispatchEvent:GameEvents::BALL_CREATED
  953. [-] 123
  954. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  955. [-] 123
  956. [-] State Falling reason cells[i][j].waitingBall:true
  957. [-] 123
  958. [-] State Falling reason cells[i][j].waitingBall:true
  959. [-] 123
  960. [-] State Falling reason cells[i][j].waitingBall:true
  961. [-] 123
  962. [-] State Falling reason cells[i][j].waitingBall:true
  963. [-] 123
  964. [-] State Falling reason cells[i][j].waitingBall:true
  965. [-] Ball created
  966. [-] dispatchEvent:GameEvents::BALL_CREATED
  967. [-] 123
  968. [-] State Falling reason cells[i][j].waitingBall:true
  969. [-] 123
  970. [-] State Falling reason cells[i][j].waitingBall:true
  971. [-] 123
  972. [-] State Falling reason cells[i][j].waitingBall:true
  973. [-] 123
  974. [-] State Falling reason cells[i][j].waitingBall:true
  975. [-] 123
  976. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  977. [-] Ball::STRIPED type in method remove!
  978. [-] dispatchEvent:GameEvents::MOVE_END line 167
  979. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  980. [-] dispatchEvent:GameEvents::BALL_BLOWED
  981. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  982. [-] dispatchEvent:GameEvents::START_FALLING
  983. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  984. [-] dispatchEvent:GameEvents::BALL_REMOVED
  985. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  986. [-] Ball created
  987. [-] dispatchEvent:GameEvents::BALL_CREATED
  988. [-] 10-!!!
  989. [-] Ping = Method
  990. [-] https://frfbgame.ccsoft.ru/release_fb/server/?token=e65b02f63285d949f82fa033f1a32113&sns=fb&auth_key=null&method=Ping&debug=true&referer=&session_id=b7b7dd193a4028cc4090a85e8e9e67a3&ip=176.109.251.50&type=ping&SID=2042822439278546
  991. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"d6c5a22b1d629aa727194549f4af867c"} == 0 !!!!
  992. [-] 10-!!!
  993. [-] Ping = Method
  994. [-] https://frfbgame.ccsoft.ru/release_fb/server/?token=dc94104d5fb743e12f387915e0a05576&sns=fb&auth_key=null&method=Ping&debug=true&referer=&session_id=b7b7dd193a4028cc4090a85e8e9e67a3&ip=176.109.251.50&type=ping&SID=2042822439278546
  995. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"a5e7ce954bedb25b4d0c89fc0194a747"} == 0 !!!!
  996. [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
  997. [-] 10-!!!
  998. [-] Ping = Method
  999. [-] https://frfbgame.ccsoft.ru/release_fb/server/?token=16223ae141881b1ee6e76ea25e91b0e1&sns=fb&auth_key=null&method=Ping&debug=true&referer=&session_id=b7b7dd193a4028cc4090a85e8e9e67a3&ip=176.109.251.50&type=ping&SID=2042822439278546
  1000. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"0191bc44e677978285adafe9dd8e98a0"} == 0 !!!!
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