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- 2016-11-02 11:18:16.340 - Thread: 1 -> Log Started
- 2016-11-02 11:18:16.342 - Thread: 1 -> Timezone (local - UTC): -7h
- 2016-11-02 11:18:16.342 - Thread: 1 -> App Version: 0.3.3.88107
- 2016-11-02 11:18:16.342 - Thread: 1 -> Steam build: Always true
- 2016-11-02 11:18:16.342 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2016-11-02 11:18:16.342 - Thread: 1 -> Environment.ProcessorCount: 8
- 2016-11-02 11:18:16.342 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2016-11-02 11:18:16.342 - Thread: 1 -> Environment.CommandLine: J:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2016-11-02 11:18:16.342 - Thread: 1 -> Environment.Is64BitProcess: True
- 2016-11-02 11:18:16.342 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2016-11-02 11:18:16.343 - Thread: 1 -> Environment.Version: 4.6.1 or later (394271)
- 2016-11-02 11:18:16.343 - Thread: 1 -> Environment.CurrentDirectory: J:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
- 2016-11-02 11:18:16.343 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
- 2016-11-02 11:18:16.343 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
- 2016-11-02 11:18:16.343 - Thread: 1 -> IntPtr.Size: 8
- 2016-11-02 11:18:16.343 - Thread: 1 -> Default Culture: en-US
- 2016-11-02 11:18:16.343 - Thread: 1 -> Default UI Culture: en-US
- 2016-11-02 11:18:16.344 - Thread: 1 -> IsAdmin: True
- 2016-11-02 11:18:16.377 - Thread: 1 -> MyConfig.Load() - START
- 2016-11-02 11:18:16.383 - Thread: 1 -> Path: C:\Users\LordPC\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2016-11-02 11:18:16.534 - Thread: 1 -> MusicVolume: 0
- 2016-11-02 11:18:16.534 - Thread: 1 -> GameVolume: 1
- 2016-11-02 11:18:16.534 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-11-02 11:18:16.534 - Thread: 1 -> Language: 0
- 2016-11-02 11:18:16.534 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-11-02 11:18:16.534 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-11-02 11:18:16.534 - Thread: 1 -> VideoAdapter: 0
- 2016-11-02 11:18:16.534 - Thread: 1 -> ScreenWidth: 1920
- 2016-11-02 11:18:16.534 - Thread: 1 -> ScreenHeight: 1080
- 2016-11-02 11:18:16.534 - Thread: 1 -> RefreshRate: 0
- 2016-11-02 11:18:16.534 - Thread: 1 -> WindowMode: 2
- 2016-11-02 11:18:16.534 - Thread: 1 -> VerticalSync: False
- 2016-11-02 11:18:16.534 - Thread: 1 -> HardwareCursor: True
- 2016-11-02 11:18:16.534 - Thread: 1 -> RenderQuality: 0
- 2016-11-02 11:18:16.534 - Thread: 1 -> FieldOfView: 60
- 2016-11-02 11:18:16.534 - Thread: 1 -> RenderInterpolation: False
- 2016-11-02 11:18:16.534 - Thread: 1 -> TextureQuality: 2
- 2016-11-02 11:18:16.534 - Thread: 1 -> FoliageDetails: 3
- 2016-11-02 11:18:16.534 - Thread: 1 -> CubeBuilderBuildingMode: 2
- 2016-11-02 11:18:16.534 - Thread: 1 -> ControlsHints: True
- 2016-11-02 11:18:16.534 - Thread: 1 -> RotationHints: True
- 2016-11-02 11:18:16.534 - Thread: 1 -> ShowCrosshair: True
- 2016-11-02 11:18:16.534 - Thread: 1 -> DisableHeadbob: False
- 2016-11-02 11:18:16.534 - Thread: 1 -> CompressSaveGames: False
- 2016-11-02 11:18:16.534 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2016-11-02 11:18:16.534 - Thread: 1 -> NeedShowTutorialQuestion: False
- 2016-11-02 11:18:16.534 - Thread: 1 -> MinimalHud: False
- 2016-11-02 11:18:16.534 - Thread: 1 -> HudWarnings: True
- 2016-11-02 11:18:16.536 - Thread: 1 -> MyConfig.Load() - END
- 2016-11-02 11:18:16.537 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2016-11-02 11:18:18.046 - Thread: 1 -> Steam.IsActive: True
- 2016-11-02 11:18:18.046 - Thread: 1 -> Steam.IsOnline: True
- 2016-11-02 11:18:18.046 - Thread: 1 -> Steam.OwnsGame: True
- 2016-11-02 11:18:18.047 - Thread: 1 -> Steam.UserId: 76561198006260577
- 2016-11-02 11:18:18.047 - Thread: 1 -> Steam.UserName: Lord Col. Jerle
- 2016-11-02 11:18:18.047 - Thread: 1 -> Steam.Branch:
- 2016-11-02 11:18:18.047 - Thread: 1 -> Build date: 2016-11-02 04:08
- 2016-11-02 11:18:18.047 - Thread: 1 -> Build version: 0.1.6150.29057
- 2016-11-02 11:18:18.106 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2016-11-02 11:18:18.108 - Thread: 1 -> Game dir: J:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
- 2016-11-02 11:18:18.108 - Thread: 1 -> Content dir: J:\SteamLibrary\steamapps\common\MedievalEngineers\Content
- 2016-11-02 11:18:18.109 - Thread: 1 -> Found processor count: 8
- 2016-11-02 11:18:18.109 - Thread: 1 -> Using processor count: 8
- 2016-11-02 11:18:20.474 - Thread: 1 -> Info: Type metadata loaded in 2.2780737s.
- 2016-11-02 11:18:20.498 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-11-02 11:18:20.516 - Thread: 1 -> File hash: 44b7a84cf4303a23e518d5c670d4114ab5c41d3e: BaseGame\Data\Scenarios.sbx
- 2016-11-02 11:18:20.874 - Thread: 1 -> Loading scenarios
- 2016-11-02 11:18:20.923 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-11-02 11:18:20.925 - Thread: 1 -> Preallocate - START
- 2016-11-02 11:18:20.931 - Thread: 1 -> MyMedievalBuildComponent - START
- 2016-11-02 11:18:20.931 - Thread: 1 -> MyMedievalBuildComponent - END
- 2016-11-02 11:18:20.931 - Thread: 1 -> MyContextMenu - START
- 2016-11-02 11:18:20.931 - Thread: 1 -> MyContextMenu - END
- 2016-11-02 11:18:20.931 - Thread: 1 -> MyGuiScreenMedievalAdminMenu - START
- 2016-11-02 11:18:20.931 - Thread: 1 -> MyGuiScreenMedievalAdminMenu - END
- 2016-11-02 11:18:20.931 - Thread: 1 -> MySyncFlora - START
- 2016-11-02 11:18:20.935 - Thread: 1 -> MySyncFlora - END
- 2016-11-02 11:18:20.935 - Thread: 1 -> MySyncUseObject - START
- 2016-11-02 11:18:20.937 - Thread: 1 -> MySyncUseObject - END
- 2016-11-02 11:18:20.937 - Thread: 1 -> MySyncWeather - START
- 2016-11-02 11:18:20.940 - Thread: 1 -> MySyncWeather - END
- 2016-11-02 11:18:20.940 - Thread: 1 -> MyEntities - START
- 2016-11-02 11:18:20.956 - Thread: 1 -> MyEntities - END
- 2016-11-02 11:18:20.956 - Thread: 1 -> MyObjectBuilder_Base - START
- 2016-11-02 11:18:20.956 - Thread: 1 -> MyObjectBuilder_Base - END
- 2016-11-02 11:18:20.956 - Thread: 1 -> MyTransparentGeometry - START
- 2016-11-02 11:18:21.022 - Thread: 1 -> MyTransparentGeometry - END
- 2016-11-02 11:18:21.022 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2016-11-02 11:18:21.032 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2016-11-02 11:18:21.032 - Thread: 1 -> MyMath - START
- 2016-11-02 11:18:21.032 - Thread: 1 -> MyMath - END
- 2016-11-02 11:18:21.032 - Thread: 1 -> MySimpleObjectDraw - START
- 2016-11-02 11:18:21.033 - Thread: 1 -> MySimpleObjectDraw - END
- 2016-11-02 11:18:21.043 - Thread: 1 -> MyDefinitionManager - START
- 2016-11-02 11:18:21.043 - Thread: 1 -> MyDefinitionManager - END
- 2016-11-02 11:18:21.043 - Thread: 1 -> MyCubeGridDefinitions - START
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyCubeGridDefinitions - END
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyAIActionsParser - START
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyAIActionsParser - END
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyMultiplayerBase - START
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyMultiplayerBase - END
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyMultiplayerServerBase - START
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyMultiplayerServerBase - END
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyDedicatedServerBase - START
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyDedicatedServerBase - END
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyDedicatedServerBattle - START
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyDedicatedServerBattle - END
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2016-11-02 11:18:21.100 - Thread: 1 -> MyServerDebugCommands - START
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyServerDebugCommands - END
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyMultiplayerClient - START
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyMultiplayerClient - END
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyMultiplayerLobby - START
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyMultiplayerLobby - END
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyDedicatedServer - START
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyDedicatedServer - END
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyAiTargetManager - START
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyAiTargetManager - END
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyChatHistory - START
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyChatHistory - END
- 2016-11-02 11:18:21.106 - Thread: 1 -> MySyncDestructions - START
- 2016-11-02 11:18:21.106 - Thread: 1 -> MySyncDestructions - END
- 2016-11-02 11:18:21.106 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2016-11-02 11:18:21.121 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2016-11-02 11:18:21.121 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2016-11-02 11:18:21.121 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2016-11-02 11:18:21.121 - Thread: 1 -> MyCommandCharacter - START
- 2016-11-02 11:18:21.123 - Thread: 1 -> MyCommandCharacter - END
- 2016-11-02 11:18:21.123 - Thread: 1 -> MyCommandConsole - START
- 2016-11-02 11:18:21.124 - Thread: 1 -> MyCommandConsole - END
- 2016-11-02 11:18:21.124 - Thread: 1 -> MyCommandEntity - START
- 2016-11-02 11:18:21.126 - Thread: 1 -> MyCommandEntity - END
- 2016-11-02 11:18:21.126 - Thread: 1 -> MySyncScenario - START
- 2016-11-02 11:18:21.126 - Thread: 1 -> MySyncScenario - END
- 2016-11-02 11:18:21.126 - Thread: 1 -> MySyncEntity - START
- 2016-11-02 11:18:21.126 - Thread: 1 -> MySyncEntity - END
- 2016-11-02 11:18:21.126 - Thread: 1 -> Preallocate - END
- 2016-11-02 11:18:21.138 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2016-11-02 11:18:21.138 - Thread: 1 -> Performing start-up memory test...
- 2016-11-02 11:18:21.142 - Thread: 1 -> Physical memory is 34,252,931,072 bytes.
- 2016-11-02 11:18:21.142 - Thread: 1 -> Minimum requirement is 8,000,000,000 bytes.
- 2016-11-02 11:18:21.142 - Thread: 1 -> System meets minimum memory requirements.
- 2016-11-02 11:18:21.145 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2016-11-02 11:18:21.148 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6150.29057, Culture=neutral, PublicKeyToken=null
- 2016-11-02 11:18:21.148 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6150.29057, Culture=neutral, PublicKeyToken=null
- 2016-11-02 11:18:21.148 - Thread: 1 -> Assembly.Location: J:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2016-11-02 11:18:21.148 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2016-11-02 11:18:21.148 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2016-11-02 11:18:21.291 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2016-11-02 11:18:21.371 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To be filled by O.E.M.
- 2016-11-02 11:18:21.371 - Thread: 1 -> Win32_ComputerSystem.Model: To be filled by O.E.M.
- 2016-11-02 11:18:21.372 - Thread: 1 -> Virtualized: False
- 2016-11-02 11:18:21.376 - Thread: 1 -> Environment.ProcessorName: AMD FX(tm)-8350 Eight-Core Processor
- 2016-11-02 11:18:21.377 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,252,931,072 bytes
- 2016-11-02 11:18:21.377 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2016-11-02 11:18:21.377 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 24,001,781,760 bytes
- 2016-11-02 11:18:21.377 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 8,795,053,936,640 bytes
- 2016-11-02 11:18:21.382 - Thread: 1 -> Drive C: | Capacity: 314,575,798,272 bytes | Free space: 92,982,718,464 bytes
- 2016-11-02 11:18:21.382 - Thread: 1 -> Drive D: | Capacity: 435,577,925,632 bytes | Free space: 60,668,653,568 bytes
- 2016-11-02 11:18:21.382 - Thread: 1 -> Drive E: | Capacity: 891,184,738,304 bytes | Free space: 98,454,487,040 bytes
- 2016-11-02 11:18:21.383 - Thread: 1 -> Drive F: | Capacity: 108,911,390,720 bytes | Free space: 36,279,922,688 bytes
- 2016-11-02 11:18:21.383 - Thread: 1 -> Drive H: | Capacity: 1,000,202,240,000 bytes | Free space: 130,724,728,832 bytes
- 2016-11-02 11:18:21.383 - Thread: 1 -> Drive J: | Capacity: 4,000,650,883,072 bytes | Free space: 1,174,282,293,248 bytes
- 2016-11-02 11:18:21.383 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2016-11-02 11:18:21.384 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2016-11-02 11:18:21.516 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2016-11-02 11:18:21.621 - Thread: 23 -> WMI {
- 2016-11-02 11:18:21.651 - Thread: 23 -> {
- 2016-11-02 11:18:21.655 - Thread: 23 -> Caption = NVIDIA GeForce GTX 970
- 2016-11-02 11:18:21.655 - Thread: 23 -> AdapterRam = 4293918720
- 2016-11-02 11:18:21.655 - Thread: 23 -> DriverVersion = 21.21.13.7570
- 2016-11-02 11:18:21.655 - Thread: 23 -> DriverDate = 20161025000000.000000-000
- 2016-11-02 11:18:21.655 - Thread: 23 -> Description = NVIDIA GeForce GTX 970
- 2016-11-02 11:18:21.655 - Thread: 23 -> DeviceID = VideoController1
- 2016-11-02 11:18:21.655 - Thread: 23 -> Name = NVIDIA GeForce GTX 970
- 2016-11-02 11:18:21.655 - Thread: 23 -> VideoProcessor = GeForce GTX 970
- 2016-11-02 11:18:21.655 - Thread: 23 -> VideoArchitecture = 5
- 2016-11-02 11:18:21.655 - Thread: 23 -> PNPDeviceID = PCI\VEN_10DE&DEV_13C2&SUBSYS_39753842&REV_A1\4&14E8F4CB&0&0010
- 2016-11-02 11:18:21.655 - Thread: 23 -> InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
- 2016-11-02 11:18:21.655 - Thread: 23 -> }
- 2016-11-02 11:18:21.655 - Thread: 23 -> {
- 2016-11-02 11:18:21.657 - Thread: 23 -> Caption = VNC Mirror Driver
- 2016-11-02 11:18:21.657 - Thread: 23 -> AdapterRam =
- 2016-11-02 11:18:21.657 - Thread: 23 -> DriverVersion = 1.8.0.0
- 2016-11-02 11:18:21.657 - Thread: 23 -> DriverDate = 20080314000000.000000-000
- 2016-11-02 11:18:21.657 - Thread: 23 -> Description = VNC Mirror Driver
- 2016-11-02 11:18:21.657 - Thread: 23 -> DeviceID = VideoController2
- 2016-11-02 11:18:21.657 - Thread: 23 -> Name = VNC Mirror Driver
- 2016-11-02 11:18:21.657 - Thread: 23 -> VideoProcessor =
- 2016-11-02 11:18:21.657 - Thread: 23 -> VideoArchitecture = 5
- 2016-11-02 11:18:21.657 - Thread: 23 -> PNPDeviceID = ROOT\DISPLAY\0000
- 2016-11-02 11:18:21.657 - Thread: 23 -> InstalledDisplayDrivers =
- 2016-11-02 11:18:21.657 - Thread: 23 -> }
- 2016-11-02 11:18:21.658 - Thread: 23 -> }
- 2016-11-02 11:18:21.707 - Thread: 1 -> HkGameName: MedievalEngineers Release
- 2016-11-02 11:18:21.755 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2016-11-02 11:18:21.770 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2016-11-02 11:18:21.915 - Thread: 1 -> File hash: b07048cb03fb1db3946bb74079e7ff12bbe80ef4: BaseGame\Data\Audio.sbc
- 2016-11-02 11:18:21.997 - Thread: 1 -> File hash: 97a40fde40d5f6e163c9a083a053fff322abbacb: BaseGame\Data\ShadowTextureSets.sbc
- 2016-11-02 11:18:22.018 - Thread: 1 -> File hash: f2f566b4b1380e40e66eafd3e80e28cf41bf6a27: BaseGame\Data\GUI\Skins.sbc
- 2016-11-02 11:18:22.106 - Thread: 1 -> Loading sound definitions
- 2016-11-02 11:18:22.111 - Thread: 1 -> Loading shadow textures definitions
- 2016-11-02 11:18:22.111 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2016-11-02 11:18:22.176 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2016-11-02 11:18:22.187 - Thread: 1 -> MyAudio.LoadData - START
- 2016-11-02 11:18:22.341 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (3- Realtek High Definition Audio) - Channel #: 2
- 2016-11-02 11:18:25.010 - Thread: 5 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2016-11-02 11:18:25.012 - Thread: 5 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2016-11-02 11:18:26.975 - Thread: 1 -> MyAudio.LoadData - END
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudColorBlock'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudVocInventoryFull'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudVocMeteorInbound'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudVocHealthLow'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudVocHealthCritical'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'None'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudVocEnergyLow'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelLow'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelLow'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudVocEnergyCrit'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelCrit'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelCrit'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudVocEnergyNo'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelNo'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelNo'
- 2016-11-02 11:18:26.986 - Thread: 1 -> Could not find any sound for 'HudPlaceItem'
- 2016-11-02 11:18:26.989 - Thread: 1 -> MyGuiManager()
- 2016-11-02 11:18:27.121 - Thread: 1 -> MyScreenManager()
- 2016-11-02 11:18:27.165 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-11-02 11:18:45.388 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-11-02 11:18:45.390 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-11-02 11:18:45.390 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-11-02 11:18:45.396 - Thread: 1 -> MyConfig.Save() - START
- 2016-11-02 11:18:45.398 - Thread: 1 -> Path: C:\Users\LordPC\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2016-11-02 11:18:45.399 - Thread: 1 -> MusicVolume: 0
- 2016-11-02 11:18:45.399 - Thread: 1 -> GameVolume: 1
- 2016-11-02 11:18:45.399 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2016-11-02 11:18:45.399 - Thread: 1 -> Language: 0
- 2016-11-02 11:18:45.399 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-11-02 11:18:45.399 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-11-02 11:18:45.399 - Thread: 1 -> VideoAdapter: 0
- 2016-11-02 11:18:45.399 - Thread: 1 -> ScreenWidth: 1920
- 2016-11-02 11:18:45.399 - Thread: 1 -> ScreenHeight: 1080
- 2016-11-02 11:18:45.399 - Thread: 1 -> RefreshRate: 0
- 2016-11-02 11:18:45.399 - Thread: 1 -> WindowMode: 2
- 2016-11-02 11:18:45.399 - Thread: 1 -> VerticalSync: False
- 2016-11-02 11:18:45.399 - Thread: 1 -> HardwareCursor: True
- 2016-11-02 11:18:45.399 - Thread: 1 -> RenderQuality: 0
- 2016-11-02 11:18:45.399 - Thread: 1 -> FieldOfView: 60
- 2016-11-02 11:18:45.399 - Thread: 1 -> RenderInterpolation: False
- 2016-11-02 11:18:45.399 - Thread: 1 -> TextureQuality: 2
- 2016-11-02 11:18:45.399 - Thread: 1 -> FoliageDetails: 3
- 2016-11-02 11:18:45.399 - Thread: 1 -> CubeBuilderBuildingMode: 2
- 2016-11-02 11:18:45.399 - Thread: 1 -> ControlsHints: True
- 2016-11-02 11:18:45.399 - Thread: 1 -> RotationHints: False
- 2016-11-02 11:18:45.399 - Thread: 1 -> ShowCrosshair: True
- 2016-11-02 11:18:45.399 - Thread: 1 -> DisableHeadbob: False
- 2016-11-02 11:18:45.399 - Thread: 1 -> CompressSaveGames: False
- 2016-11-02 11:18:45.399 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2016-11-02 11:18:45.399 - Thread: 1 -> NeedShowTutorialQuestion: False
- 2016-11-02 11:18:45.399 - Thread: 1 -> MinimalHud: False
- 2016-11-02 11:18:45.399 - Thread: 1 -> HudWarnings: True
- 2016-11-02 11:18:45.399 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2016-11-02 11:18:45.399 - Thread: 1 -> Skin: Default
- 2016-11-02 11:18:45.399 - Thread: 1 -> GameVersion: 0.1.6150.29057
- 2016-11-02 11:18:45.418 - Thread: 1 -> MyConfig.Save() - END
- 2016-11-02 11:18:45.428 - Thread: 1 -> Loading default controls
- 2016-11-02 11:18:45.638 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2016-11-02 11:18:47.392 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2016-11-02 11:18:47.405 - Thread: 1 -> Timer Frequency: 3919492
- 2016-11-02 11:18:47.405 - Thread: 1 -> Ticks per frame: 65598
- 2016-11-02 11:18:47.841 - Thread: 1 -> MyConfig.Save() - START
- 2016-11-02 11:18:47.843 - Thread: 1 -> Path: C:\Users\LordPC\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2016-11-02 11:18:47.843 - Thread: 1 -> MusicVolume: 0
- 2016-11-02 11:18:47.843 - Thread: 1 -> GameVolume: 1
- 2016-11-02 11:18:47.843 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2016-11-02 11:18:47.843 - Thread: 1 -> Language: 0
- 2016-11-02 11:18:47.843 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-11-02 11:18:47.843 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-11-02 11:18:47.843 - Thread: 1 -> VideoAdapter: 0
- 2016-11-02 11:18:47.843 - Thread: 1 -> ScreenWidth: 1920
- 2016-11-02 11:18:47.843 - Thread: 1 -> ScreenHeight: 1080
- 2016-11-02 11:18:47.843 - Thread: 1 -> RefreshRate: 0
- 2016-11-02 11:18:47.843 - Thread: 1 -> WindowMode: 2
- 2016-11-02 11:18:47.843 - Thread: 1 -> VerticalSync: False
- 2016-11-02 11:18:47.843 - Thread: 1 -> HardwareCursor: True
- 2016-11-02 11:18:47.843 - Thread: 1 -> RenderQuality: 0
- 2016-11-02 11:18:47.843 - Thread: 1 -> FieldOfView: 60
- 2016-11-02 11:18:47.843 - Thread: 1 -> RenderInterpolation: False
- 2016-11-02 11:18:47.843 - Thread: 1 -> TextureQuality: 2
- 2016-11-02 11:18:47.843 - Thread: 1 -> FoliageDetails: 3
- 2016-11-02 11:18:47.843 - Thread: 1 -> CubeBuilderBuildingMode: 2
- 2016-11-02 11:18:47.843 - Thread: 1 -> ControlsHints: True
- 2016-11-02 11:18:47.843 - Thread: 1 -> RotationHints: False
- 2016-11-02 11:18:47.843 - Thread: 1 -> ShowCrosshair: True
- 2016-11-02 11:18:47.843 - Thread: 1 -> DisableHeadbob: False
- 2016-11-02 11:18:47.843 - Thread: 1 -> CompressSaveGames: False
- 2016-11-02 11:18:47.843 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2016-11-02 11:18:47.843 - Thread: 1 -> NeedShowTutorialQuestion: False
- 2016-11-02 11:18:47.843 - Thread: 1 -> MinimalHud: False
- 2016-11-02 11:18:47.843 - Thread: 1 -> HudWarnings: True
- 2016-11-02 11:18:47.843 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2016-11-02 11:18:47.843 - Thread: 1 -> Skin: Default
- 2016-11-02 11:18:47.843 - Thread: 1 -> GameVersion: 0.1.6150.29057
- 2016-11-02 11:18:47.843 - Thread: 1 -> FirstTimeRun: False
- 2016-11-02 11:18:47.861 - Thread: 1 -> MyConfig.Save() - END
- 2016-11-02 11:18:58.692 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-11-02 11:18:58.695 - Thread: 1 -> File hash: 44b7a84cf4303a23e518d5c670d4114ab5c41d3e: BaseGame\Data\Scenarios.sbx
- 2016-11-02 11:18:58.709 - Thread: 1 -> Loading scenarios
- 2016-11-02 11:18:58.711 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-11-02 11:19:13.071 - Thread: 1 -> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
- 2016-11-02 11:19:13.112 - Thread: 1 -> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
- 2016-11-02 11:19:35.714 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:19:35.716 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:19:37.440 - Thread: 1 -> StartNewSandbox - Start
- 2016-11-02 11:19:37.454 - Thread: 1 -> StartNewSandbox - End
- 2016-11-02 11:19:37.455 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:19:37.457 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:19:37.457 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:19:37.458 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:19:37.458 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:19:37.459 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:19:37.459 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:19:37.461 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:19:37.461 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2016-11-02 11:19:37.463 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2016-11-02 11:19:37.756 - Thread: 1 -> RunLoadingAction - START
- 2016-11-02 11:19:37.759 - Thread: 1 -> Starting world Medieval Earth 2016-11-02 11:19
- 2016-11-02 11:19:37.954 - Thread: 1 -> GC Memory: 445,585,760 B
- 2016-11-02 11:19:37.962 - Thread: 1 -> Process Memory: 1,258,373,120 B
- 2016-11-02 11:19:38.559 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2016-11-02 11:19:41.829 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-11-02 11:19:41.829 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2016-11-02 11:19:41.838 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2016-11-02 11:19:41.841 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-11-02 11:19:41.844 - Thread: 1 -> File hash: 44b7a84cf4303a23e518d5c670d4114ab5c41d3e: BaseGame\Data\Scenarios.sbx
- 2016-11-02 11:19:41.858 - Thread: 1 -> Loading scenarios
- 2016-11-02 11:19:41.858 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-11-02 11:19:41.876 - Thread: 1 -> File hash: 01a0b15e62a45bfd610446746b7c69ab96a6687a: BaseGame\Data\AiCommands.sbc
- 2016-11-02 11:19:41.890 - Thread: 1 -> File hash: c1cf76dcf2186b267fae558f92d33c73c9a1d721: BaseGame\Data\AmmoMagazines.sbc
- 2016-11-02 11:19:41.915 - Thread: 1 -> File hash: 1aa3ce6c5fd8392249cb3ef8420a466f497782f2: BaseGame\Data\Ammos.sbc
- 2016-11-02 11:19:41.936 - Thread: 1 -> File hash: e20825d3625fe010a77571321e309fc4d7a08852: BaseGame\Data\AreaHighlight.sbc
- 2016-11-02 11:19:41.954 - Thread: 1 -> File hash: 2744bab862fe145488a6359ee7250d930f864eb1: BaseGame\Data\AreaMarkers.sbc
- 2016-11-02 11:19:41.963 - Thread: 1 -> File hash: b07048cb03fb1db3946bb74079e7ff12bbe80ef4: BaseGame\Data\Audio.sbc
- 2016-11-02 11:19:42.011 - Thread: 1 -> File hash: aebc7122ad5af24402bc9aa1c599474c8bdbcb7e: BaseGame\Data\AudioEffects.sbc
- 2016-11-02 11:19:42.036 - Thread: 1 -> File hash: 555df732c042ee05a670d7a34421f04d908b1645: BaseGame\Data\Banners.sbc
- 2016-11-02 11:19:42.053 - Thread: 1 -> File hash: 07b0e316cdbbd4a3aeca7f1c78a3c6865c3a3bad: BaseGame\Data\Battles.sbc
- 2016-11-02 11:19:42.073 - Thread: 1 -> File hash: ce423238d9002121d28b0e642c60233d433ef737: BaseGame\Data\BlockCategories.sbc
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- 2016-11-02 11:19:42.098 - Thread: 1 -> File hash: 187cd771ff3f8c458292b2e941933818918ab482: BaseGame\Data\BlueprintClasses.sbc
- 2016-11-02 11:19:42.116 - Thread: 1 -> File hash: a7e1e3074de3872f959c509d43b41deb04e4e3c9: BaseGame\Data\Blueprints.sbc
- 2016-11-02 11:19:42.180 - Thread: 1 -> File hash: 2505303af5cbbdd784b6f991581be008d39a4a59: BaseGame\Data\Bushes.sbc
- 2016-11-02 11:19:42.198 - Thread: 1 -> File hash: 94bc2dcd39cd647ff513e1118c43649252dc58c8: BaseGame\Data\Components.sbc
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- 2016-11-02 11:19:42.259 - Thread: 1 -> File hash: 49a94e8531feca6d6661a1293fd300bdc7e0c437: BaseGame\Data\Configuration.sbc
- 2016-11-02 11:19:42.275 - Thread: 1 -> File hash: ba4cda6fd80beca642db15ab77786ec453af7ccc: BaseGame\Data\Consumables.sbc
- 2016-11-02 11:19:42.320 - Thread: 1 -> File hash: f91b5d7a4c4acedfc66b0f00791562fe9a767fce: BaseGame\Data\ContainerTypes.sbc
- 2016-11-02 11:19:42.348 - Thread: 1 -> File hash: 1c3429239002ba57b9ae72e2ab89021ae9b064e4: BaseGame\Data\CubeBlocks_Battlements.sbc
- 2016-11-02 11:19:42.426 - Thread: 1 -> File hash: 039d2c6d6b1eb5b2fe3799bfab82c97506a4525b: BaseGame\Data\CubeBlocks_Constructions.sbc
- 2016-11-02 11:19:42.460 - Thread: 1 -> File hash: f9b29271180f96f6abb1d54f4d2142d2d08bb496: BaseGame\Data\CubeBlocks_Doors.sbc
- 2016-11-02 11:19:42.544 - Thread: 1 -> File hash: 50bd0694e12ce151eceb2677362ddde69f6b820f: BaseGame\Data\CubeBlocks_Experimental.sbc
- 2016-11-02 11:19:43.042 - Thread: 1 -> File hash: 64595d859750e4c8ea293682b66683e5076c6cd0: BaseGame\Data\CubeBlocks_GeneratedBlocks.sbc
- 2016-11-02 11:19:43.088 - Thread: 1 -> File hash: 0677070266e79758189660d554d316f64c059abd: BaseGame\Data\CubeBlocks_GeneratedBlocksOld.sbc
- 2016-11-02 11:19:43.113 - Thread: 1 -> File hash: 98ee9418432dfd08b3afe0ffd3e05edeff927d11: BaseGame\Data\CubeBlocks_Interactable.sbc
- 2016-11-02 11:19:43.220 - Thread: 1 -> File hash: 6475d871aad1e9ba2802131dd03a1492f2b32824: BaseGame\Data\CubeBlocks_MechanicalBlocks.sbc
- 2016-11-02 11:19:43.242 - Thread: 1 -> File hash: d59f678ac7fecea08311598fed361bbca6f5aacc: BaseGame\Data\CubeBlocks_Platforms.sbc
- 2016-11-02 11:19:43.261 - Thread: 1 -> File hash: af40cf0e69d920731b168bf0ea16055c06116acc: BaseGame\Data\CubeBlocks_Props.sbc
- 2016-11-02 11:19:43.296 - Thread: 1 -> File hash: fd9771726dc5f8295ae253a7b6048dfad74022e3: BaseGame\Data\CubeBlocks_Roofs.sbc
- 2016-11-02 11:19:43.322 - Thread: 1 -> File hash: b4256334d4c5d4b10101ba94051c66e557a1e543: BaseGame\Data\CubeBlocks_Small.sbc
- 2016-11-02 11:19:43.386 - Thread: 1 -> File hash: 5dac98146ecbff307ff6bc24fd89be4578b2bdcf: BaseGame\Data\CubeBlocks_Special.sbc
- 2016-11-02 11:19:43.398 - Thread: 1 -> File hash: a73c638f35237627390834cc753df89578f2f5e9: BaseGame\Data\CubeBlocks_StoneBlocks.sbc
- 2016-11-02 11:19:43.430 - Thread: 1 -> File hash: 915d72a8b65f0ccba813ac56212c9957742fda9a: BaseGame\Data\CubeBlocks_StoneWalls.sbc
- 2016-11-02 11:19:43.464 - Thread: 1 -> File hash: 1efa2c74f54675e94cdcde63cca6cb20c0e41d10: BaseGame\Data\CubeBlocks_WoodenFloors.sbc
- 2016-11-02 11:19:43.482 - Thread: 1 -> File hash: a848ae7e62a401b4282239ae4dae956f752be5f8: BaseGame\Data\CubeBlocks_WoodenWalls.sbc
- 2016-11-02 11:19:43.499 - Thread: 1 -> File hash: 8c3c002aabf6ece004761f343429039283f371e7: BaseGame\Data\Curves.sbc
- 2016-11-02 11:19:43.513 - Thread: 1 -> File hash: ed11f05e649725a463a00505ba1c762aa51341ff: BaseGame\Data\Cutting.sbc
- 2016-11-02 11:19:43.540 - Thread: 1 -> File hash: c6193674694a113feaa6af2315fd448e24c97b1c: BaseGame\Data\DebrisModels.sbc
- 2016-11-02 11:19:43.562 - Thread: 1 -> File hash: d77c724fd5501f53eb30c0e4dfdf60cc0043aa8b: BaseGame\Data\Decals.sbc
- 2016-11-02 11:19:43.580 - Thread: 1 -> File hash: f6d122889e5a8169c681e77164a00f5b747c562f: BaseGame\Data\Decay.sbc
- 2016-11-02 11:19:43.598 - Thread: 1 -> File hash: b55e2995cc5f8a4fd45cf85df22bac438058722a: BaseGame\Data\Destruction.sbc
- 2016-11-02 11:19:43.617 - Thread: 1 -> File hash: 29fdd1a0dd449f879ca5ce7b4513a2d598f7bba1: BaseGame\Data\Edges.sbc
- 2016-11-02 11:19:43.646 - Thread: 1 -> File hash: b02cd7b9508f9e4f0a241ce0c87d4592fb1069bf: BaseGame\Data\EntityComponents.sbc
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- 2016-11-02 11:19:43.854 - Thread: 1 -> File hash: bb6daf02d46fca7c84c1ef06a91062197bab6343: BaseGame\Data\Environment.sbc
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- 2016-11-02 11:19:43.963 - Thread: 1 -> File hash: 04a68155e8127b986a24a2b112f6c77f2638e014: BaseGame\Data\Factions.sbc
- 2016-11-02 11:19:43.974 - Thread: 1 -> File hash: ab16bd54623e8a636413af922575c58924eb4f0f: BaseGame\Data\FastTravel.sbc
- 2016-11-02 11:19:44.020 - Thread: 1 -> File hash: eba505215315139021b3ea7e8c1b73c4e2e0f0d6: BaseGame\Data\Flora.sbc
- 2016-11-02 11:19:44.044 - Thread: 1 -> File hash: f4b61f5023221ef455ab1c9ff561a19cc5237ed8: BaseGame\Data\GlobalEvents.sbc
- 2016-11-02 11:19:44.074 - Thread: 1 -> File hash: d055ee290fca18fd3446192ae6debffc2a5c68e3: BaseGame\Data\HandItems.sbc
- 2016-11-02 11:19:44.108 - Thread: 1 -> File hash: df14a7baf3c9d7207478e43c9eae31102558d2c5: BaseGame\Data\MaterialProperties.sbc
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- 2016-11-02 11:19:44.142 - Thread: 1 -> File hash: cd301691abce75f4b611834ecd6468951ee30715: BaseGame\Data\MultiBlocks.sbc
- 2016-11-02 11:19:44.167 - Thread: 1 -> File hash: b43e1afd4fc038a27436e9361dfc0bc35e3195cb: BaseGame\Data\Names.sbc
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- 2016-11-02 11:19:44.240 - Thread: 1 -> File hash: 07dc1d2befe0cb12b90ec543ec7e530a75ede644: BaseGame\Data\Particles.sbc
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- 2016-11-02 11:19:44.676 - Thread: 1 -> File hash: 097201efa54554396206405c5efbd47e7eaee3d5: BaseGame\Data\Research.sbc
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- 2016-11-02 11:19:44.710 - Thread: 1 -> File hash: 26b6adcaea5baf97c1b6f4400ce94480670b9010: BaseGame\Data\RespawnShips.sbc
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- 2016-11-02 11:19:44.724 - Thread: 1 -> File hash: 97a40fde40d5f6e163c9a083a053fff322abbacb: BaseGame\Data\ShadowTextureSets.sbc
- 2016-11-02 11:19:44.731 - Thread: 1 -> File hash: 17fdc84593fac3b1480eb2f204c57ca98038192a: BaseGame\Data\Stats.sbc
- 2016-11-02 11:19:44.747 - Thread: 1 -> File hash: 728d316949d882b142e768281fa3e44f8dad198a: BaseGame\Data\Test.sbc
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- 2016-11-02 11:19:44.878 - Thread: 1 -> File hash: 060e7f63ba26285d304349e590d863e82518a36f: BaseGame\Data\VoxelHands.sbc
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- 2016-11-02 11:19:44.949 - Thread: 1 -> File hash: c8e7f915fbc2c5c0d7262c8350b8f2c33448a131: BaseGame\Data\Blueprints\OfficialCSCargoCartSpawn\bp.sbc
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- 2016-11-02 11:19:45.264 - Thread: 1 -> File hash: 864c72d658c96031698e8118c1a76144601454de: BaseGame\Data\Blueprints\OfficialCSMangonel\bp.sbc
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- 2016-11-02 11:19:45.415 - Thread: 1 -> File hash: a3fb426a3a59724d8abfd70bbd40d16d1dfd988f: BaseGame\Data\Characters\AI_Barbarian\AIBehavior.sbc
- 2016-11-02 11:19:45.455 - Thread: 1 -> File hash: 1165b63cc1bf78f63ddb4872fe3e3ff1e344d3eb: BaseGame\Data\Characters\AI_Barbarian\AnimationController.sbc
- 2016-11-02 11:19:45.509 - Thread: 1 -> File hash: 50953441724fc585f1895bc74c9652a734ed096a: BaseGame\Data\Characters\AI_Barbarian\BotDefinition.sbc
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- 2016-11-02 11:19:45.618 - Thread: 1 -> File hash: 08c29e3e1e8a1d555aefe88e5a356d71596a1fa5: BaseGame\Data\Characters\AI_Barbarian\EntityContainers.sbc
- 2016-11-02 11:19:45.621 - Thread: 1 -> File hash: 796cf65c6e501f1635360031eae582eff12baac7: BaseGame\Data\Characters\AI_Deer\AIBehavior.sbc
- 2016-11-02 11:19:45.630 - Thread: 1 -> File hash: 2699d6da271d663c3a3d995783179d68c4ca3925: BaseGame\Data\Characters\AI_Deer\AnimationController.sbc
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- 2016-11-02 11:19:45.671 - Thread: 1 -> File hash: 5f4aa37b680cfbf4bca86c7b80b3b0ee195e3d7d: BaseGame\Data\Characters\AI_Deer\CharacterDefinition.sbc
- 2016-11-02 11:19:45.674 - Thread: 1 -> File hash: 2f0cd3e5d37fba10d59c597b5c8b10c2d2076d84: BaseGame\Data\Characters\AI_Deer\EntityComponents.sbc
- 2016-11-02 11:19:45.686 - Thread: 1 -> File hash: 8cdc3771753c601641af612708f2bb062327e7b2: BaseGame\Data\Characters\AI_Deer\EntityContainers.sbc
- 2016-11-02 11:19:45.693 - Thread: 1 -> File hash: c4a177901a45ac2561bfe2e49ee3a5c66ef001f4: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\AIBehavior.sbc
- 2016-11-02 11:19:45.703 - Thread: 1 -> File hash: 636e37954eb283cd1323ae63604f337dc69591ed: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\Animations.sbc
- 2016-11-02 11:19:45.740 - Thread: 1 -> File hash: 80b24763c0f3f32daa930c526cd5f6057783ba76: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\BotDefinition.sbc
- 2016-11-02 11:19:45.750 - Thread: 1 -> File hash: 63d8f547a423968f7bdb7cfec14f99a7c2bb9fe8: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\CharacterDefinition.sbc
- 2016-11-02 11:19:45.796 - Thread: 1 -> File hash: 72f837408ca1b036294ee15d7a8277788dcd75c2: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\EntityComponents.sbc
- 2016-11-02 11:19:45.798 - Thread: 1 -> File hash: 598ec20ab3e79df8498437638c86ea8a239dcc8c: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\EntityContainers.sbc
- 2016-11-02 11:19:45.805 - Thread: 1 -> File hash: 2d4b2ce1b7fa26a8175cc8ba05e7170dc7086db3: BaseGame\Data\Characters\AI_Villagers\AI_Miner\AIBehavior.sbc
- 2016-11-02 11:19:45.807 - Thread: 1 -> File hash: 820a52cb67ec85de41ff6311d9f1079d344f37ad: BaseGame\Data\Characters\AI_Villagers\AI_Miner\BotDefinition.sbc
- 2016-11-02 11:19:45.821 - Thread: 1 -> File hash: f2ec3052907713caf1260b5dc56229bfd3546154: BaseGame\Data\Characters\AI_Villagers\AI_Porter\AIBehavior.sbc
- 2016-11-02 11:19:45.824 - Thread: 1 -> File hash: c53edd0320a745e0dbf75b9fdb7c9f5fb85b922c: BaseGame\Data\Characters\AI_Villagers\AI_Porter\BotDefinition.sbc
- 2016-11-02 11:19:45.834 - Thread: 1 -> File hash: aee334ea9ac6693fe84bcabbc46baf05a2d85c00: BaseGame\Data\Characters\AI_Villagers\AI_Woodcutter\AIBehavior.sbc
- 2016-11-02 11:19:45.837 - Thread: 1 -> File hash: db810a4c6eca563a93a61028e881dd0fba4ed16c: BaseGame\Data\Characters\AI_Villagers\AI_Woodcutter\BotDefinition.sbc
- 2016-11-02 11:19:45.862 - Thread: 1 -> File hash: 1b9b70f14298bd08f7746f76215a3b21083afea9: BaseGame\Data\Characters\AI_Wolf\AnimationController.sbc
- 2016-11-02 11:19:45.868 - Thread: 1 -> File hash: 7588ec1b23834eb731a70b1444ef025cecb42812: BaseGame\Data\Characters\AI_Wolf\Animations.sbc
- 2016-11-02 11:19:45.879 - Thread: 1 -> File hash: 8f5dffd4f804a9b2028a2d382a0174e18db2e5b1: BaseGame\Data\Characters\AI_Wolf\BotDefinition.sbc
- 2016-11-02 11:19:45.891 - Thread: 1 -> File hash: 70cd6b8723a769bf8edcccc7b006ad1458ae20ff: BaseGame\Data\Characters\AI_Wolf\CharacterDefinition.sbc
- 2016-11-02 11:19:45.893 - Thread: 1 -> File hash: a0470b5c663b3fe5df84190be2b929429e9d5eb3: BaseGame\Data\Characters\AI_Wolf\EntityComponents.sbc
- 2016-11-02 11:19:45.895 - Thread: 1 -> File hash: e1e25ba4dceda969fdbcba4ae8ac8a3baa4ec39e: BaseGame\Data\Characters\AI_Wolf\EntityContainers.sbc
- 2016-11-02 11:19:45.903 - Thread: 1 -> File hash: ccbb2d5e17758b1d759a33aa70b77c4dd9e23066: BaseGame\Data\Characters\Engineer_Female\AnimationController.sbc
- 2016-11-02 11:19:45.931 - Thread: 1 -> File hash: bd92bc05da71e7748d0b46e80186be7b8868ce7f: BaseGame\Data\Characters\Engineer_Female\CharacterDefinition.sbc
- 2016-11-02 11:19:45.946 - Thread: 1 -> File hash: fda736a5bdd868552a4fd5052defca2240af6c01: BaseGame\Data\Characters\Engineer_Female\EntityComponents.sbc
- 2016-11-02 11:19:45.954 - Thread: 1 -> File hash: 7c3c768947e783931ac27a82bdab764511534af1: BaseGame\Data\Characters\Engineer_Female\EntityContainers.sbc
- 2016-11-02 11:19:45.975 - Thread: 1 -> File hash: 520bd40f104e93c696d9d9a093990c71aab7548d: BaseGame\Data\Characters\Engineer_Male\AnimationController.sbc
- 2016-11-02 11:19:46.000 - Thread: 1 -> File hash: 306aab1ba3127ea242a66d97d4f7d3059c93f8d0: BaseGame\Data\Characters\Engineer_Male\CharacterDefinition.sbc
- 2016-11-02 11:19:46.017 - Thread: 1 -> File hash: 27c35abb0f8f8cf1cab9ea1674f0e63078af664a: BaseGame\Data\Characters\Engineer_Male\EntityComponents.sbc
- 2016-11-02 11:19:46.025 - Thread: 1 -> File hash: d05c515e44cd114cdcfa0fd6e2c9e7e6d59504cb: BaseGame\Data\Characters\Engineer_Male\EntityContainers.sbc
- 2016-11-02 11:19:46.027 - Thread: 1 -> File hash: c9e16feddfc369a0b65fcdf443ff6718e0f9a948: BaseGame\Data\CubeBlocks\Support.sbc
- 2016-11-02 11:19:46.043 - Thread: 1 -> File hash: 32a43ddf4863f6948ae47e05aa1fe93180f76b9f: BaseGame\Data\Environment\BotCollections.sbc
- 2016-11-02 11:19:46.067 - Thread: 1 -> File hash: c9543cb494add6a44e8e1550ea485a175c0e4b7c: BaseGame\Data\Environment\EnvironmentModules.sbc
- 2016-11-02 11:19:46.095 - Thread: 1 -> File hash: 382367a39fcf758a87a81eff1805afe79b404f32: BaseGame\Data\Environment\GrowableEnvironmentItems.sbc
- 2016-11-02 11:19:46.119 - Thread: 1 -> File hash: 8587fea89a9ba9f255110644887bfb8530cf25a3: BaseGame\Data\Environment\PhysicalModelCollections.sbc
- 2016-11-02 11:19:46.134 - Thread: 1 -> File hash: fa58b5c3d44e097559eb84a1158aaf7e3cd09f37: BaseGame\Data\Environment\PhysicalModels.sbc
- 2016-11-02 11:19:46.150 - Thread: 1 -> File hash: ec115cd3537971899d61a14e5e4310d40cf91d74: BaseGame\Data\Environment\PhysicalModels_Trees.sbc
- 2016-11-02 11:19:46.159 - Thread: 1 -> File hash: 04b9db578ea0daec105092cded0b58d072cbb2ce: BaseGame\Data\Environment\ProceduralEnvironments.sbc
- 2016-11-02 11:19:46.195 - Thread: 1 -> File hash: b5885ecabc4dfbfccf3eb469d42fd775ed0f539a: BaseGame\Data\Environment\TreeEnvironmentItems.sbc
- 2016-11-02 11:19:46.198 - Thread: 1 -> File hash: 466a8b2eb8b0c93d9ed184bce6fc8b774df1ab3a: BaseGame\Data\Environment\VoxelMapCollections.sbc
- 2016-11-02 11:19:46.216 - Thread: 1 -> File hash: 70601fcc28f1d8688e05eb2ae490534891ca4e15: BaseGame\Data\Game\CubeBuilderDefinition.sbc
- 2016-11-02 11:19:46.236 - Thread: 1 -> File hash: f13732bf5f7163716379528e44221eff060dfbda: BaseGame\Data\Game\Game.sbc
- 2016-11-02 11:19:46.261 - Thread: 1 -> File hash: ed13d30146105b22fb9aacc0c156d3ae7f55076d: BaseGame\Data\Game\SessionComponents.sbc
- 2016-11-02 11:19:46.350 - Thread: 1 -> File hash: 2e4f899154103e464ce5e37334b78b9d6c70f877: BaseGame\Data\GUI\BannerEditorDefinition.sbc
- 2016-11-02 11:19:46.374 - Thread: 1 -> File hash: 018c6bff982afc68ea31478526ca9e89d9109403: BaseGame\Data\GUI\CompassDefinition.sbc
- 2016-11-02 11:19:46.422 - Thread: 1 -> File hash: 7544cc8a3fd029b6b41027d8091eda9d5369d256: BaseGame\Data\GUI\ContextMenuDefinitions.sbc
- 2016-11-02 11:19:46.443 - Thread: 1 -> File hash: 13f7627f9978cbd393be4fadf235cc94c07deaa6: BaseGame\Data\GUI\ControllerDefinitions.sbc
- 2016-11-02 11:19:46.642 - Thread: 1 -> File hash: f2f566b4b1380e40e66eafd3e80e28cf41bf6a27: BaseGame\Data\GUI\Skins.sbc
- 2016-11-02 11:19:46.654 - Thread: 1 -> File hash: 1e8854126327b92214c5ad7600ad4beb3e916046: BaseGame\Data\Prefabs\CutTree.sbc
- 2016-11-02 11:19:46.663 - Thread: 1 -> File hash: f06acc459009ac44ac1b87a88a5515bf29f2954b: BaseGame\Data\Prefabs\LargeProjectilePrefab.sbc
- 2016-11-02 11:19:46.672 - Thread: 1 -> File hash: 559bc9dad2382202dbf4868ae3c3c5f8981a55c4: BaseGame\Data\Prefabs\MediumProjectilePrefab.sbc
- 2016-11-02 11:19:46.681 - Thread: 1 -> File hash: 3fa9cedcd25c604f5ff1ae555afbb8c7b98ff4a3: BaseGame\Data\Prefabs\MinedStone.sbc
- 2016-11-02 11:19:46.688 - Thread: 1 -> File hash: d9ebe26f34aed5198809d94487447e8d8a704763: BaseGame\Data\Prefabs\NewLargeDynamicPrefab.sbc
- 2016-11-02 11:19:46.689 - Thread: 1 -> File hash: a6231c63f27ac2e06e43214ff17bb29a4aebdacd: BaseGame\Data\Prefabs\NewLargeStaticPrefab.sbc
- 2016-11-02 11:19:46.692 - Thread: 1 -> File hash: 5e2b1e0fc18e4f6ba2f327c79d10cdf5d609fde3: BaseGame\Data\Prefabs\NewSmallDynamicPrefab.sbc
- 2016-11-02 11:19:46.693 - Thread: 1 -> File hash: b9365169c2368ed0b23eda93f40dbd816201447b: BaseGame\Data\Prefabs\NewSmallStaticPrefab.sbc
- 2016-11-02 11:19:46.703 - Thread: 1 -> File hash: f0b5c20625520bdfc5ce585844376afa2316c42d: BaseGame\Data\Prefabs\RespawnCart.sbc
- 2016-11-02 11:19:46.705 - Thread: 1 -> File hash: f980af028f1d29f6cb99b308f437d0e57bf837fc: BaseGame\Data\Prefabs\Statue.sbc
- 2016-11-02 11:19:46.711 - Thread: 1 -> File hash: 3e14580a76bae0f273edb7d6a8f40e23c4cab876: BaseGame\Data\Screens\MapDefinition.sbc
- 2016-11-02 11:19:46.830 - Thread: 1 -> Loading bot commands
- 2016-11-02 11:19:46.832 - Thread: 1 -> Loading ammo magazines
- 2016-11-02 11:19:46.837 - Thread: 1 -> Loading ammo definitions
- 2016-11-02 11:19:46.839 - Thread: 1 -> Loading area definitions
- 2016-11-02 11:19:46.841 - Thread: 1 -> Loading sound definitions
- 2016-11-02 11:19:46.841 - Thread: 1 -> Loading battle definition
- 2016-11-02 11:19:46.842 - Thread: 1 -> Loading category classes
- 2016-11-02 11:19:46.842 - Thread: 1 -> Loading block positions
- 2016-11-02 11:19:46.847 - Thread: 1 -> Loading blueprint classes
- 2016-11-02 11:19:46.848 - Thread: 1 -> Loading blueprint class entries
- 2016-11-02 11:19:46.849 - Thread: 1 -> Loading blueprints
- 2016-11-02 11:19:46.857 - Thread: 1 -> Loading components
- 2016-11-02 11:19:46.860 - Thread: 1 -> Loading component group definitions
- 2016-11-02 11:19:46.861 - Thread: 1 -> Loading component substitution definitions
- 2016-11-02 11:19:46.861 - Thread: 1 -> Loading component block definitions
- 2016-11-02 11:19:46.862 - Thread: 1 -> Loading compound block template definitions
- 2016-11-02 11:19:46.864 - Thread: 1 -> Loading configuration
- 2016-11-02 11:19:46.866 - Thread: 1 -> Loading physical items
- 2016-11-02 11:19:46.872 - Thread: 1 -> Loading container types
- 2016-11-02 11:19:46.874 - Thread: 1 -> Loading curve definitions
- 2016-11-02 11:19:46.878 - Thread: 1 -> Loading cutting definitions
- 2016-11-02 11:19:46.880 - Thread: 1 -> Loading debris
- 2016-11-02 11:19:46.881 - Thread: 1 -> Loading decal global definitions
- 2016-11-02 11:19:46.882 - Thread: 1 -> Loading decal definitions
- 2016-11-02 11:19:46.885 - Thread: 1 -> Loading scripted groups
- 2016-11-02 11:19:46.887 - Thread: 1 -> Loading destruction definition
- 2016-11-02 11:19:46.887 - Thread: 1 -> Loading edges
- 2016-11-02 11:19:46.888 - Thread: 1 -> Loading environment items entries
- 2016-11-02 11:19:46.889 - Thread: 1 -> Loading environment groups
- 2016-11-02 11:19:46.890 - Thread: 1 -> Loading factions
- 2016-11-02 11:19:46.890 - Thread: 1 -> Loading event definitions
- 2016-11-02 11:19:46.901 - Thread: 1 -> Loading multi cube block definitions
- 2016-11-02 11:19:46.902 - Thread: 1 -> Loading character names
- 2016-11-02 11:19:46.902 - Thread: 1 -> Loading navigation definitions
- 2016-11-02 11:19:46.958 - Thread: 1 -> Loading physical items
- 2016-11-02 11:19:46.964 - Thread: 1 -> Loading physical material properties
- 2016-11-02 11:19:46.970 - Thread: 1 -> Loading resource distribution groups
- 2016-11-02 11:19:46.971 - Thread: 1 -> Loading Rope type definitions
- 2016-11-02 11:19:46.971 - Thread: 1 -> Loading shadow textures definitions
- 2016-11-02 11:19:46.971 - Thread: 1 -> Loading stat definitions
- 2016-11-02 11:19:46.972 - Thread: 1 -> Loading physical items
- 2016-11-02 11:19:46.977 - Thread: 1 -> Loading transparent material properties
- 2016-11-02 11:19:46.979 - Thread: 1 -> Loading voxel map storage definitions
- 2016-11-02 11:19:46.979 - Thread: 1 -> Loading behaviors
- 2016-11-02 11:19:46.980 - Thread: 1 -> Loading agent definitions
- 2016-11-02 11:19:46.983 - Thread: 1 -> Loading character definitions
- 2016-11-02 11:19:47.001 - Thread: 1 -> Loading behaviors
- 2016-11-02 11:19:47.001 - Thread: 1 -> Loading animations
- 2016-11-02 11:19:47.004 - Thread: 1 -> Loading agent definitions
- 2016-11-02 11:19:47.004 - Thread: 1 -> Loading character definitions
- 2016-11-02 11:19:47.004 - Thread: 1 -> Loading behaviors
- 2016-11-02 11:19:47.004 - Thread: 1 -> Loading animations
- 2016-11-02 11:19:47.006 - Thread: 1 -> Loading agent definitions
- 2016-11-02 11:19:47.006 - Thread: 1 -> Loading character definitions
- 2016-11-02 11:19:47.009 - Thread: 1 -> Loading behaviors
- 2016-11-02 11:19:47.009 - Thread: 1 -> Loading agent definitions
- 2016-11-02 11:19:47.009 - Thread: 1 -> Loading behaviors
- 2016-11-02 11:19:47.009 - Thread: 1 -> Loading agent definitions
- 2016-11-02 11:19:47.009 - Thread: 1 -> Loading behaviors
- 2016-11-02 11:19:47.009 - Thread: 1 -> Loading agent definitions
- 2016-11-02 11:19:47.009 - Thread: 1 -> Loading animations
- 2016-11-02 11:19:47.009 - Thread: 1 -> Loading agent definitions
- 2016-11-02 11:19:47.010 - Thread: 1 -> Loading character definitions
- 2016-11-02 11:19:47.010 - Thread: 1 -> Loading character definitions
- 2016-11-02 11:19:47.010 - Thread: 1 -> Loading character definitions
- 2016-11-02 11:19:47.010 - Thread: 1 -> Audio effects definitions
- 2016-11-02 11:19:47.015 - Thread: 1 -> Loading environment item definitions
- 2016-11-02 11:19:47.020 - Thread: 1 -> Loading scripted groups map
- 2016-11-02 11:19:47.024 - Thread: 1 -> Loading environment items definitions
- 2016-11-02 11:19:47.026 - Thread: 1 -> Loading flora elements definitions
- 2016-11-02 11:19:47.029 - Thread: 1 -> Loading physical material properties
- 2016-11-02 11:19:47.034 - Thread: 1 -> Could not find any sound for 'PlayCrouchWood'
- 2016-11-02 11:19:47.034 - Thread: 1 -> Loading particle effect definitions
- 2016-11-02 11:19:47.151 - Thread: 1 -> Loading environment item definitions
- 2016-11-02 11:19:47.152 - Thread: 1 -> Loading environment item definitions
- 2016-11-02 11:19:47.152 - Thread: 1 -> Loading weapon definitions
- 2016-11-02 11:19:47.159 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.195 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.220 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.223 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.224 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.227 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.228 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.272 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.273 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.276 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.278 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.280 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.281 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.283 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.285 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.288 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.290 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.291 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.293 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.296 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.298 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.300 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.304 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.308 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.325 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.325 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.330 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.333 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.338 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.341 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.347 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.348 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.354 - Thread: 1 -> Loading cube blocks
- 2016-11-02 11:19:47.355 - Thread: 1 -> Created block definitions
- 2016-11-02 11:19:47.373 - Thread: 1 -> Loading prefab: J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\CutTree.sbc
- 2016-11-02 11:19:47.374 - Thread: 1 -> Loading prefab: J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\LargeProjectilePrefab.sbc
- 2016-11-02 11:19:47.375 - Thread: 1 -> Loading prefab: J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\MediumProjectilePrefab.sbc
- 2016-11-02 11:19:47.375 - Thread: 1 -> Loading prefab: J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\MinedStone.sbc
- 2016-11-02 11:19:47.375 - Thread: 1 -> Loading prefab: J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewLargeDynamicPrefab.sbc
- 2016-11-02 11:19:47.375 - Thread: 1 -> Loading prefab: J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewLargeStaticPrefab.sbc
- 2016-11-02 11:19:47.375 - Thread: 1 -> Loading prefab: J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewSmallDynamicPrefab.sbc
- 2016-11-02 11:19:47.375 - Thread: 1 -> Loading prefab: J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewSmallStaticPrefab.sbc
- 2016-11-02 11:19:47.375 - Thread: 1 -> Loading prefab: J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\RespawnCart.sbc
- 2016-11-02 11:19:47.375 - Thread: 1 -> Loading prefab: J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Data\Prefabs\Statue.sbc
- 2016-11-02 11:19:47.376 - Thread: 1 -> Loading respawn ships
- 2016-11-02 11:19:47.378 - Thread: 1 -> List of used mods (0) - START
- 2016-11-02 11:19:47.380 - Thread: 1 -> List of used mods - END
- 2016-11-02 11:19:47.422 - Thread: 1 -> MyAudio.UnloadData - START
- 2016-11-02 11:19:47.430 - Thread: 1 -> MyAudio.UnloadData - END
- 2016-11-02 11:19:47.430 - Thread: 1 -> MyAudio.LoadData - START
- 2016-11-02 11:19:47.497 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (3- Realtek High Definition Audio)nition Audio) - Channel #: 2
- 2016-11-02 11:19:47.900 - Thread: 1 -> MyAudio.LoadData - END
- 2016-11-02 11:19:48.135 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2016-11-02 11:19:48.136 - Thread: 1 -> Info: Game Definition: MyObjectBuilder_GameDefinition/Medieval.Planets
- 2016-11-02 11:19:48.142 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-11-02 11:19:48.154 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6150.29036, Culture=neutral, PublicKeyToken=null
- 2016-11-02 11:19:48.155 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-11-02 11:19:48.155 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-11-02 11:19:48.155 - Thread: 1 -> Registered modules from: MedievalEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-11-02 11:19:48.226 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6150.29057, Culture=neutral, PublicKeyToken=null
- 2016-11-02 11:19:48.352 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2016-11-02 11:19:48.404 - Thread: 36 -> External debugger: listening...
- 2016-11-02 11:19:49.798 - Thread: 1 -> MyLights.LoadData() - START
- 2016-11-02 11:19:49.802 - Thread: 1 -> MyLights.LoadData() - END
- 2016-11-02 11:19:49.890 - Thread: 1 -> MyWorldGenerator.GenerateWorld - START
- 2016-11-02 11:19:52.015 - Thread: 1 -> Loading voxel storage from file 'J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Scenarios\MedievalEarth\EarthLike-1656336637r5000-0-0-1-2-0-0-2-0-0-1-0-1-0-0-0-0-0-0-1-0-0-1-0-0.vx2'
- 2016-11-02 11:19:55.786 - Thread: 1 -> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2016-11-02 11:20:04.825 - Thread: 1 -> Models\Cubes\Small\Welder.mwm does not have destruction data
- 2016-11-02 11:20:04.868 - Thread: 1 -> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2016-11-02 11:20:09.032 - Thread: 1 -> MyWorldGenerator.GenerateWorld - END
- 2016-11-02 11:20:09.261 - Thread: 1 -> MySession.Static.LogSettings - START
- 2016-11-02 11:20:09.263 - Thread: 1 -> Name = Medieval Earth 2016-11-02 11:19
- 2016-11-02 11:20:09.263 - Thread: 1 -> Description =
- 2016-11-02 11:20:09.263 - Thread: 1 -> GameDateTime = 01/01/2081 00:00:00
- 2016-11-02 11:20:09.263 - Thread: 1 -> Scenario = Medieval Earth
- 2016-11-02 11:20:09.263 - Thread: 1 -> AsteroidAmount = 0
- 2016-11-02 11:20:09.263 - Thread: 1 -> Password =
- 2016-11-02 11:20:09.263 - Thread: 1 -> CurrentPath = C:\Users\LordPC\AppData\Roaming\MedievalEngineers\Saves\76561198006260577\Medieval Earth 2016-11-02 1119
- 2016-11-02 11:20:09.263 - Thread: 1 -> WorkshopId =
- 2016-11-02 11:20:09.263 - Thread: 1 -> CameraController = Medieval_male
- 2016-11-02 11:20:09.263 - Thread: 1 -> ThumbPath = C:\Users\LordPC\AppData\Roaming\MedievalEngineers\Saves\76561198006260577\Medieval Earth 2016-11-02 1119\thumb.jpg
- 2016-11-02 11:20:09.266 - Thread: 1 -> Settings:
- 2016-11-02 11:20:09.268 - Thread: 1 -> GameMode = Survival
- 2016-11-02 11:20:09.268 - Thread: 1 -> MaxPlayers = 4
- 2016-11-02 11:20:09.268 - Thread: 1 -> OnlineMode = PRIVATE
- 2016-11-02 11:20:09.268 - Thread: 1 -> AutoHealing = True
- 2016-11-02 11:20:09.268 - Thread: 1 -> WeaponsEnabled = True
- 2016-11-02 11:20:09.268 - Thread: 1 -> ThrusterDamage = True
- 2016-11-02 11:20:09.268 - Thread: 1 -> EnableSpectator = True
- 2016-11-02 11:20:09.268 - Thread: 1 -> EnableCopyPaste = True
- 2016-11-02 11:20:09.268 - Thread: 1 -> MaxFloatingObjects = 64
- 2016-11-02 11:20:09.268 - Thread: 1 -> MaxGridSize = 5000
- 2016-11-02 11:20:09.268 - Thread: 1 -> MaxBlocksPerPlayer = 10000
- 2016-11-02 11:20:09.268 - Thread: 1 -> CargoShipsEnabled = True
- 2016-11-02 11:20:09.268 - Thread: 1 -> EnvironmentHostility = NORMAL
- 2016-11-02 11:20:09.268 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2016-11-02 11:20:09.268 - Thread: 1 -> InventorySizeMultiplier = 2
- 2016-11-02 11:20:09.268 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2016-11-02 11:20:09.268 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2016-11-02 11:20:09.268 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2016-11-02 11:20:09.268 - Thread: 1 -> WelderSpeedMultiplier = 2
- 2016-11-02 11:20:09.268 - Thread: 1 -> GrinderSpeedMultiplier = 2
- 2016-11-02 11:20:09.268 - Thread: 1 -> ClientCanSave = False
- 2016-11-02 11:20:09.268 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2016-11-02 11:20:09.268 - Thread: 1 -> PermanentDeath = False
- 2016-11-02 11:20:09.268 - Thread: 1 -> DestructibleBlocks = True
- 2016-11-02 11:20:09.268 - Thread: 1 -> EnableScripts = True
- 2016-11-02 11:20:09.268 - Thread: 1 -> AutoSaveInMinutes = 5
- 2016-11-02 11:20:09.268 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
- 2016-11-02 11:20:09.268 - Thread: 1 -> ProceduralDensity = 0
- 2016-11-02 11:20:09.268 - Thread: 1 -> ProceduralSeed = 0
- 2016-11-02 11:20:09.268 - Thread: 1 -> DestructibleBlocks = True
- 2016-11-02 11:20:09.268 - Thread: 1 -> EnableIngameScripts = True
- 2016-11-02 11:20:09.268 - Thread: 1 -> ViewDistance = 2600
- 2016-11-02 11:20:09.268 - Thread: 1 -> Battle = False
- 2016-11-02 11:20:09.268 - Thread: 1 -> Voxel destruction = True
- 2016-11-02 11:20:09.268 - Thread: 1 -> EnableStructuralSimulation = True
- 2016-11-02 11:20:09.268 - Thread: 1 -> MySession.Static.LogSettings - END
- 2016-11-02 11:20:09.500 - Thread: 1 -> Could not find any sound for 'PlayVocBreath1L'
- 2016-11-02 11:20:09.500 - Thread: 1 -> Could not find any sound for 'PlayVocBreath2L'
- 2016-11-02 11:20:09.500 - Thread: 1 -> Could not find any sound for 'PlayChokeA'
- 2016-11-02 11:20:09.500 - Thread: 1 -> Could not find any sound for 'PlayChokeB'
- 2016-11-02 11:20:09.500 - Thread: 1 -> Could not find any sound for 'PlayChokeC'
- 2016-11-02 11:20:09.590 - Thread: 1 -> Saving world - START
- 2016-11-02 11:20:09.592 - Thread: 1 -> Making world state snapshot.
- 2016-11-02 11:20:09.592 - Thread: 1 -> Before snapshot.: GC Memory: 1,202,845,280 B
- 2016-11-02 11:20:09.709 - Thread: 1 -> After snapshot.: GC Memory: 1,204,005,936 B
- 2016-11-02 11:20:09.709 - Thread: 1 -> Directory cleanup: GC Memory: 1,204,005,936 B
- 2016-11-02 11:20:09.709 - Thread: 1 -> Saving world - END
- 2016-11-02 11:20:09.712 - Thread: 1 -> Session snapshot save - START
- 2016-11-02 11:20:09.715 - Thread: 1 -> Checking file access for files in target dir.
- 2016-11-02 11:20:10.619 - Thread: 1 -> Session snapshot save - END
- 2016-11-02 11:20:10.624 - Thread: 1 -> RunLoadingAction - END
- 2016-11-02 11:20:10.625 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2016-11-02 11:20:11.116 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2016-11-02 11:20:11.117 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2016-11-02 11:20:11.118 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2016-11-02 11:20:11.136 - Thread: 1 -> Updating continues.
- 2016-11-02 11:20:11.209 - Thread: 1 -> GC Memory: 1,264,512,864 B
- 2016-11-02 11:20:20.343 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:20:20.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:20:21.757 - Thread: 1 -> Loading voxel storage from file 'J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\VoxelMaps\stone_mediumstone.vx2'
- 2016-11-02 11:20:21.905 - Thread: 1 -> Loading voxel storage from file 'J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\VoxelMaps\stone_smallstone.vx2'
- 2016-11-02 11:20:21.923 - Thread: 1 -> Loading voxel storage from file 'J:\SteamLibrary\steamapps\common\MedievalEngineers\Content\VoxelMaps\stone_largestone.vx2'
- 2016-11-02 11:20:41.212 - Thread: 1 -> GC Memory: 1,435,426,216 B
- 2016-11-02 11:20:51.408 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-11-02 11:20:51.408 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-11-02 11:20:51.408 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
- 2016-11-02 11:20:51.531 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-11-02 11:21:04.624 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:21:04.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:21:11.228 - Thread: 1 -> GC Memory: 1,460,757,152 B
- 2016-11-02 11:21:14.222 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-11-02 11:21:14.222 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-11-02 11:21:14.222 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
- 2016-11-02 11:21:14.232 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-11-02 11:21:20.213 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:21:20.215 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:21:33.536 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-11-02 11:21:33.536 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-11-02 11:21:33.536 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
- 2016-11-02 11:21:33.545 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-11-02 11:21:40.631 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:21:40.633 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:21:41.236 - Thread: 1 -> GC Memory: 1,497,059,152 B
- 2016-11-02 11:21:54.139 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-11-02 11:21:54.139 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-11-02 11:21:54.139 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
- 2016-11-02 11:21:54.146 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-11-02 11:21:59.376 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:21:59.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:22:11.246 - Thread: 1 -> GC Memory: 1,525,873,976 B
- 2016-11-02 11:22:20.982 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:22:20.984 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:22:26.220 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:22:26.222 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:22:41.254 - Thread: 1 -> GC Memory: 1,410,189,288 B
- 2016-11-02 11:22:42.506 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-11-02 11:22:42.506 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-11-02 11:22:42.506 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
- 2016-11-02 11:22:42.514 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-11-02 11:22:51.459 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:22:51.462 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:23:11.262 - Thread: 1 -> GC Memory: 1,422,454,040 B
- 2016-11-02 11:23:34.037 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:23:34.039 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:23:41.269 - Thread: 1 -> GC Memory: 1,442,616,960 B
- 2016-11-02 11:23:51.310 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:23:51.312 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:24:01.804 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-11-02 11:24:01.804 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-11-02 11:24:01.804 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
- 2016-11-02 11:24:01.813 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-11-02 11:24:11.280 - Thread: 1 -> GC Memory: 1,417,370,640 B
- 2016-11-02 11:24:15.761 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-11-02 11:24:15.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-11-02 11:24:17.301 - Thread: 1 -> Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
- at VRage.Input.MyWindowsKeyboard.GetAsyncKeyState(Int32 keyCode)
- at VRage.Input.MyWindowsKeyboard.GetCurrentState()
- at VRage.Input.MyDirectXInput.UpdateStates()
- at VRage.Input.MyDirectXInput.Update(Boolean gameFocused)
- at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Sandbox.AppCode.App.MyProgram.Main(String[] args)
- 2016-11-02 11:24:17.303 - Thread: 1 -> Hiding window
- 2016-11-02 11:24:17.304 - Thread: 36 -> External debugger: interrupted.
- 2016-11-02 11:24:17.311 - Thread: 1 -> Network readers disposed
- 2016-11-02 11:24:18.198 - Thread: 1 -> Hiding window done
- 2016-11-02 11:24:18.198 - Thread: 1 -> Showing message
- 2016-11-02 11:24:18.225 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
- 2016-11-02 11:24:18.225 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
- 2016-11-02 11:24:18.225 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
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