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- **Project:**
- Game Time
- **Group Member Names:**
- Tyler McNamara & Jim Dechant
- **Project Expectations:**
- Tyler: Reach extension, host project on GitHub Pages
- Jim: Reach extension, host project on GitHub Pages
- **Goals and expectations:**
- Tyler: Improve at array prototypes, more familar with classes, testing!!
- Jim: More familar / comfortable with array prototypes, es6 (if used), and new file structures and tools (webpack, npm, mocha). Testing!!
- **Team strengths:**
- Tyler: Includer, Adapabiltiy, Consistency, Positivity, Restorative
- HTML, CSS, jQuery, basic understanding of canvas.
- Jim: Relator, Harmony, Adapabiltiy, Includer, Activator.
- Git, GitHub, HTML, CSS, jQuery, feel okay with canvas.
- **How to overcome obstacles:**
- Work together, don't be afraid to reach out (upper-mods, mentors, alums), don't struggle to long.
- **Schedule Expectations:**
- Tyler: Saturday 3/17 Noon - 4:30pm, otherwise very free
- Jim: Tuesday 3/12 4:00pm - 5:30pm, otherwise very free
- **Communication Expectations:**
- Tyler: Daily communication on slack, and in person while at school. Text or call as needed.
- Jim: Daily communication on slack, and in person while at school. Text or call as needed.
- **Abilities Expectations:**
- Tyler: HTML, CSS, jQuery, basic understanding of canvas.
- Jim: Strong GitHub, confident in jQuery / vanilla JS, HTML, & CSS, decent understanding of canvas.
- **Workload Expectations:**
- Working together as much as possible, driver / navigator, divide and conquer if applicable.
- **Workflow Expectations:**
- Even split as much as we can.
- **Expectations for giving and receiving feedback:**
- Tyler: Be civil, don't be scared to give feedback, be direct and honest.
- Jim: Direct, honest, kind, upfront, leave passive-aggressiveness somewhere else.
- **Agenda to discuss project launch:**
- Decide game, message instructors, setup repo's / waffle. Wireframe game. Find resources.
- **Ideas:**
- **Tools:**
- Waffle, docs, gitHub
- **Additional Notes:**
- Tenative Schedule:
- 3/12 - Monday : Read projects, decide game, message instructors, setup waffle and gitHub repo
- 3/13 - Tuesday : Wireframe, project plan
- 3/14 - Wednesday : Canvas wireframed
- 3/15 - Thursday : Revist DTR - project separated into classes
- 3/16 - Friday : Hero moving, working toward hero / ladder interation
- 3/17 - Saturday : Collision Dectection Day hero / ladder, hero / platform, burger / hero, hero/enemy
- 3/18 - Sunday : Collision Dectection strikes back! enemy / ladder, enemy / platform
- 3/19 - Monday : Testing some stuff
- 3/20 - Tuesday : Sprites
- 3/21 - Wednesday : Wrap up
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