Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Hybrid 64 v2.01 Patch Notes:
- Focus:
- - Fix an oversight that made Pichu's Down-B instantly KO Jigglypuff and other featherweights in stages with a
- low blast zone. Additionally, an up-air adjustment to remove a 30 second pseudo-wobble against fastfallers.
- - Some character changes.
- - Change Pikachu's B-air animation to something less out of place.
- - Adjust up throws so they won't KO lightweights/featherweights below 40% in stages with a low blast zone.
- Additions:
- - Added a code that allows alternate songs to play and unlocks All-Star mode.
- - Added a code that prevents special messages from popping up.
- Stages:
- - Pokémon Stadium:
- - Swapped its primary song with its alternate song [Pokémon Battle Medley (Gold/Silver)].
- - Changed its old alternate song with Poké Floats.
- - Yoshi's Story:
- - Added alternate song [Yoshi's Island].
- Develop Mode:
- - Hitbox displays no longer interpolate.
- Debug Menu:
- - Changed "Old PPP" to Dreamland.
- Characters:
- - Pichu:
- - Down-B (Lightning Bolts):
- - KBG: 139 -> 80
- - Angle: 78 -> 80
- - Damage: 5 -> 4
- - Up Throw:
- - Damage: 3 -> 5
- - BKB: 95 -> 33
- - KBG: 145 -> 230
- - Up-Air:
- - BKB: 72 -> 35
- - KBG: 60 -> 150
- - Damage: 4 -> 5
- - Down Smash:
- - Endlag increased.
- - BKB: 55 -> 65
- - KBG: 95 -> 70
- - IASA: None -> 52
- - Luigi:
- - D-air:
- - Slightly increased the reach of its meteor hitbox.
- - Up Throw:
- - BKB: 130 -> 33
- - KBG: 50 -> 220
- - Side-B:
- - Misfire Hitbox reach increased.
- - Zelda:
- - Dash Attack:
- - Added GFX for better clarity of Zelda's reach.
- - F-tilt (All):
- - Adjusted hitbox IDs. Hand hitbox has lower priority, making it a Sweetspot.
- - Adjusted shoulder hitbox size and location.
- - Sweetspot properties:
- - BKB: 35 -> 50
- - KBG: 75 -> 80
- - Angle: 361 -> 110
- - Normal hit properties:
- - BKB: 20 -> 42
- - KBG: 90 -> 63
- - Damage: 9 -> 10
- - Up Throw:
- - BKB: 75 -> 72
- - KBG: 149 -> 68
- - Up Air:
- - BKB: 50 -> 40
- - KBG: 95 -> 87
- - Pikachu:
- - B-air:
- - Changed animation (and landing animation).
- - Startup and endlag decreased.
- - Added late hitboxes.
- - Added sourspot hitbox on Pikachu's body.
- - Autocancel window adjusted.
- - Landing Lag: 30 -> 25
- - BKB: 15 -> (20/10) / 10
- - KBG: 100 -> (95/100) / 95
- - Damage: 16 -> (14/8) / 8
- - Down-B (Lightning Bolts):
- - BKB: 85 -> 50
- - KBG: 88 -> 100
- - Down Smash:
- - Added hitboxes to the launching hit to avoid clipping characters below the ledge.
- - Hitbox sizes and location adjusted.
- - Launching Hitboxes:
- - KBG: 170 -> 160
- - Angle: 45 -> 52
- - Link:
- - Dash Attack:
- - Tipper Hitbox:
- - KBG: 70 -> 45
- - Angle: 85 -> 90
- - F-tilt:
- - Tipper Hitbox:
- - Damage: 17 -> 15
- - KBG: 105 -> 98
- - F-air:
- - BKB (First Hit): 40 -> 15
- - Sheik:
- - Up Throw:
- - Angle: 90 -> 88
- - BKB: 92 -> 42
- - KBG: 130 -> 230
- - Cpt. Falcon:
- - Dash Attack:
- - Increased weak hitbox size.
- - DK:
- - Jab 2:
- - KBG: 75 -> 85
- - Added slight Shield Damage.
- - F-tilt (All):
- - Reach slightly decreased
- - Etc.
- - Arm hurtbox size reduced.
- - Ness:
- - Jab 3:
- - BKB: 16 -> 36
- - KBG: 100 -> 73
- - Roy:
- - N-air:
- - First Hit:
- - Damage: 4 -> 5/4
- - Angle: 361 -> 75
- - WDSK: 0 -> 15
- - Second Hit:
- - BKB: 50 -> 49/38
- - KBG: 80 -> 78
- - Damage: 5/3 -> 6/5
- - Bowser:
- - Jab 2:
- - Removed a leftover freeze frame from the attack.
- - B-air:
- - Hitbox location adjusted.
- - Hitbox is active 1 frame later, but is active for 3 more frames.
- - Up Smash:
- - Adjusted hitboxes for precision.
- - Reach slightly decreased.
- - F-Smash:
- - Reach slightly decreased.
- - Jigglypuff:
- - D-air (Landing):
- - Fixed an issue where the landing hitbox did not deactivate correctly.
- - Hitbox sizes and reach reduced.
- - Hitbox location adjusted to avoid clipping the ledge.
- - B-air:
- - Hitbox sizes reduced. (Vertical reach decreased)
- - Horizontal Reach increased.
- - F-air:
- - Reach slightly increased.
- - N-air:
- - Strong hitbox reach slightly increased.
- - Weak hitbox reach slightly decreased.
- - Down-B:
- - BKB: 72 -> 70
- - KBG: 118 -> 92
- - Shield Damage increased
- - Up Tilt:
- - Fixed an issue where the initial hitbox clipped below the stage.
- - Initial hitbox size decreased.
- - Down Smash:
- - Reach decreased.
- - Angle: 40 -> 45
- - Etc.
- - Jigglypuff's midair jumps can now pass through platforms.
- - Fox:
- - Down-B:
- - Fixed an issue where Fox could not landcancel shine upon hitting an opponent.
- - NOTE: For some reason, this does not work properly in Develop mode.
- - Kirby:
- - Up-B:
- - Adjusted the initial hit's knockback to prevent certain characters from being launched too high.
- - Etc.
- - Kirby's midair jumps can now pass through platforms.
- - Ganondorf:
- - Up Throw:
- - KBG: 145 -> 90
- - Cpt. Falcon:
- - Up Tilt:
- - Reach reduced
- - D-air:
- - Feet hitbox size reduced.
- - Up Air:
- - Reach slightly reduced.
- - Mr. Game & Watch
- - F-air:
- - Reach reduced.
- - N-air:
- - Hitbox is active 1 frame earlier.
- - Up Tilt:
- - Hitbox is active for 1 more frame.
- - Side-B (4-9):
- - Hammer hitbox size significantly reduced.
- - Side-B (1-3):
- - Hammer hitbox size slightly increased.
- - Mario:
- - Up-B
- - Launch hitbox reach significantly decreased.
- - Amount of hits decreased by 2.
- - BKB: 23 -> 32
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement