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Hybrid 64 v2.01 Patch Notes

Jul 17th, 2019
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  1. Hybrid 64 v2.01 Patch Notes:
  2.  
  3. Focus:
  4. - Fix an oversight that made Pichu's Down-B instantly KO Jigglypuff and other featherweights in stages with a
  5. low blast zone. Additionally, an up-air adjustment to remove a 30 second pseudo-wobble against fastfallers.
  6. - Some character changes.
  7. - Change Pikachu's B-air animation to something less out of place.
  8. - Adjust up throws so they won't KO lightweights/featherweights below 40% in stages with a low blast zone.
  9.  
  10. Additions:
  11. - Added a code that allows alternate songs to play and unlocks All-Star mode.
  12. - Added a code that prevents special messages from popping up.
  13.  
  14. Stages:
  15. - Pokémon Stadium:
  16. - Swapped its primary song with its alternate song [Pokémon Battle Medley (Gold/Silver)].
  17. - Changed its old alternate song with Poké Floats.
  18. - Yoshi's Story:
  19. - Added alternate song [Yoshi's Island].
  20.  
  21. Develop Mode:
  22. - Hitbox displays no longer interpolate.
  23.  
  24. Debug Menu:
  25. - Changed "Old PPP" to Dreamland.
  26.  
  27. Characters:
  28. - Pichu:
  29. - Down-B (Lightning Bolts):
  30. - KBG: 139 -> 80
  31. - Angle: 78 -> 80
  32. - Damage: 5 -> 4
  33. - Up Throw:
  34. - Damage: 3 -> 5
  35. - BKB: 95 -> 33
  36. - KBG: 145 -> 230
  37. - Up-Air:
  38. - BKB: 72 -> 35
  39. - KBG: 60 -> 150
  40. - Damage: 4 -> 5
  41. - Down Smash:
  42. - Endlag increased.
  43. - BKB: 55 -> 65
  44. - KBG: 95 -> 70
  45. - IASA: None -> 52
  46. - Luigi:
  47. - D-air:
  48. - Slightly increased the reach of its meteor hitbox.
  49. - Up Throw:
  50. - BKB: 130 -> 33
  51. - KBG: 50 -> 220
  52. - Side-B:
  53. - Misfire Hitbox reach increased.
  54. - Zelda:
  55. - Dash Attack:
  56. - Added GFX for better clarity of Zelda's reach.
  57. - F-tilt (All):
  58. - Adjusted hitbox IDs. Hand hitbox has lower priority, making it a Sweetspot.
  59. - Adjusted shoulder hitbox size and location.
  60. - Sweetspot properties:
  61. - BKB: 35 -> 50
  62. - KBG: 75 -> 80
  63. - Angle: 361 -> 110
  64. - Normal hit properties:
  65. - BKB: 20 -> 42
  66. - KBG: 90 -> 63
  67. - Damage: 9 -> 10
  68. - Up Throw:
  69. - BKB: 75 -> 72
  70. - KBG: 149 -> 68
  71. - Up Air:
  72. - BKB: 50 -> 40
  73. - KBG: 95 -> 87
  74. - Pikachu:
  75. - B-air:
  76. - Changed animation (and landing animation).
  77. - Startup and endlag decreased.
  78. - Added late hitboxes.
  79. - Added sourspot hitbox on Pikachu's body.
  80. - Autocancel window adjusted.
  81. - Landing Lag: 30 -> 25
  82. - BKB: 15 -> (20/10) / 10
  83. - KBG: 100 -> (95/100) / 95
  84. - Damage: 16 -> (14/8) / 8
  85. - Down-B (Lightning Bolts):
  86. - BKB: 85 -> 50
  87. - KBG: 88 -> 100
  88. - Down Smash:
  89. - Added hitboxes to the launching hit to avoid clipping characters below the ledge.
  90. - Hitbox sizes and location adjusted.
  91. - Launching Hitboxes:
  92. - KBG: 170 -> 160
  93. - Angle: 45 -> 52
  94. - Link:
  95. - Dash Attack:
  96. - Tipper Hitbox:
  97. - KBG: 70 -> 45
  98. - Angle: 85 -> 90
  99. - F-tilt:
  100. - Tipper Hitbox:
  101. - Damage: 17 -> 15
  102. - KBG: 105 -> 98
  103. - F-air:
  104. - BKB (First Hit): 40 -> 15
  105. - Sheik:
  106. - Up Throw:
  107. - Angle: 90 -> 88
  108. - BKB: 92 -> 42
  109. - KBG: 130 -> 230
  110. - Cpt. Falcon:
  111. - Dash Attack:
  112. - Increased weak hitbox size.
  113. - DK:
  114. - Jab 2:
  115. - KBG: 75 -> 85
  116. - Added slight Shield Damage.
  117. - F-tilt (All):
  118. - Reach slightly decreased
  119. - Etc.
  120. - Arm hurtbox size reduced.
  121. - Ness:
  122. - Jab 3:
  123. - BKB: 16 -> 36
  124. - KBG: 100 -> 73
  125. - Roy:
  126. - N-air:
  127. - First Hit:
  128. - Damage: 4 -> 5/4
  129. - Angle: 361 -> 75
  130. - WDSK: 0 -> 15
  131. - Second Hit:
  132. - BKB: 50 -> 49/38
  133. - KBG: 80 -> 78
  134. - Damage: 5/3 -> 6/5
  135. - Bowser:
  136. - Jab 2:
  137. - Removed a leftover freeze frame from the attack.
  138. - B-air:
  139. - Hitbox location adjusted.
  140. - Hitbox is active 1 frame later, but is active for 3 more frames.
  141. - Up Smash:
  142. - Adjusted hitboxes for precision.
  143. - Reach slightly decreased.
  144. - F-Smash:
  145. - Reach slightly decreased.
  146. - Jigglypuff:
  147. - D-air (Landing):
  148. - Fixed an issue where the landing hitbox did not deactivate correctly.
  149. - Hitbox sizes and reach reduced.
  150. - Hitbox location adjusted to avoid clipping the ledge.
  151. - B-air:
  152. - Hitbox sizes reduced. (Vertical reach decreased)
  153. - Horizontal Reach increased.
  154. - F-air:
  155. - Reach slightly increased.
  156. - N-air:
  157. - Strong hitbox reach slightly increased.
  158. - Weak hitbox reach slightly decreased.
  159. - Down-B:
  160. - BKB: 72 -> 70
  161. - KBG: 118 -> 92
  162. - Shield Damage increased
  163. - Up Tilt:
  164. - Fixed an issue where the initial hitbox clipped below the stage.
  165. - Initial hitbox size decreased.
  166. - Down Smash:
  167. - Reach decreased.
  168. - Angle: 40 -> 45
  169. - Etc.
  170. - Jigglypuff's midair jumps can now pass through platforms.
  171. - Fox:
  172. - Down-B:
  173. - Fixed an issue where Fox could not landcancel shine upon hitting an opponent.
  174. - NOTE: For some reason, this does not work properly in Develop mode.
  175. - Kirby:
  176. - Up-B:
  177. - Adjusted the initial hit's knockback to prevent certain characters from being launched too high.
  178. - Etc.
  179. - Kirby's midair jumps can now pass through platforms.
  180. - Ganondorf:
  181. - Up Throw:
  182. - KBG: 145 -> 90
  183. - Cpt. Falcon:
  184. - Up Tilt:
  185. - Reach reduced
  186. - D-air:
  187. - Feet hitbox size reduced.
  188. - Up Air:
  189. - Reach slightly reduced.
  190. - Mr. Game & Watch
  191. - F-air:
  192. - Reach reduced.
  193. - N-air:
  194. - Hitbox is active 1 frame earlier.
  195. - Up Tilt:
  196. - Hitbox is active for 1 more frame.
  197. - Side-B (4-9):
  198. - Hammer hitbox size significantly reduced.
  199. - Side-B (1-3):
  200. - Hammer hitbox size slightly increased.
  201. - Mario:
  202. - Up-B
  203. - Launch hitbox reach significantly decreased.
  204. - Amount of hits decreased by 2.
  205. - BKB: 23 -> 32
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