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- #include <Adafruit_Circuit_Playground.h>
- #include <Adafruit_CircuitPlayground.h>
- volatile bool leftState = false, rightState = false;
- void left()
- {
- if (CircuitPlayground.leftButton())
- leftState = !leftState;
- }
- void right()
- {
- if (CircuitPlayground.rightButton())
- rightState = !rightState;
- }
- void setup()
- {
- CircuitPlayground.begin();
- Serial.begin(9600);
- attachInterrupt(digitalPinToInterrupt(4), left, CHANGE);
- attachInterrupt(digitalPinToInterrupt(5), right, CHANGE);
- }
- void loop()
- {
- Serial.print(leftState);
- Serial.print("t");
- Serial.print(rightState);
- Serial.print("n");
- }
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