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Jul 27th, 2017
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  1. on *:text:!cmb:*:#: {
  2. tokenize 32 $strip($1-)
  3. if ($left($1,1) !isin @!.) halt
  4. if ($right($1,-1) == stats) var %style = astats
  5. elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat
  6. elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.))
  7. elseif ($right($1,-1) == defname) && ($2) {
  8. writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-)
  9. .notice $nick 7You're default RSN for the host 4 $mask($fulladdress,3) 7has been set to $2-
  10. halt
  11. }
  12. else halt
  13.  
  14. inc %ID
  15. if ($len($2-) > 12) {
  16. 4 $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long)
  17. cleanup %ID
  18. halt
  19. }
  20. elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-)
  21. elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch
  22. elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch
  23. else set $+(%,stats.rsn.,%ID) $nick
  24.  
  25. set $+(%,stats.style.,%ID) %style
  26. set $+(%,stats.skill.,%ID) %skill
  27. set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick)
  28. sockopen $+(stats.,%ID) hiscore.runescape.com 80
  29. }
  30.  
  31. on *:sockopen:stats.*: {
  32. var %id = $gettok($sockname,2,46)
  33. sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1
  34. sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
  35. }
  36. on *:sockread:stats.*: {
  37. sockread &Incoming
  38. bwrite $sockname -1 -1 &Incoming
  39. if ($bfind(&Incoming, 1, </html>).text) makehash $sockname
  40. elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) {
  41. $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores)
  42. cleanup $gettok($sockname,2,46)
  43. }
  44. }
  45. alias -l makehash {
  46. var %file = $1
  47. bread %file 1 $file(%file).size &stats
  48. var %currentstat, %x = 1
  49. while (%x) {
  50. var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=)
  51. var %currentstat = $striptags($bvar(&stats,%x,200).text)
  52. tokenize 10 %currentstat
  53. hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
  54. }
  55. process %file
  56. }
  57. alias process {
  58. var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
  59. %display = $($+(%,stats.display.,%ID),2), $&
  60. %rsn = $($+(%,stats.rsn.,%ID),2), $&
  61. %skill = $($+(%,stats.skill.,%ID),2), $&
  62. %style = $($+(%,stats.style.,%ID),2)
  63. ;shoot;
  64. if (%style == astats) {
  65. while (%x <= 23) {
  66. tokenize 32 $hget(%table,$setskill(%x))
  67. if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2)
  68. inc %x
  69. }
  70. %display $c1(Stats for) $c2(%rsn) $+ $c1(:)
  71. %display %statline
  72. }
  73. elseif (%style == istat) {
  74. if (!$hget(%table,%skill)) 7 %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill)
  75. else {
  76. tokenize 32 $hget(%table,%skill)
  77. %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:)
  78. %display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $&
  79. $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b)))
  80. }
  81. }
  82. elseif (%style == combat) {
  83. var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487
  84. var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
  85. %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
  86. %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
  87. %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
  88. %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
  89. %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
  90. %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)
  91.  
  92. var %meleecombat = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $&
  93. %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $&
  94. %MagicCombat = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult)
  95.  
  96. if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) {
  97. %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills)
  98. cleanup %id
  99. halt
  100. }
  101. elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat
  102. elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat
  103. else var %cmbstyle = melee, %combat = %MeleeCombat
  104.  
  105. var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
  106. %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $&
  107. %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $&
  108. %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult))
  109.  
  110. if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl)
  111. elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl)
  112. else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl)
  113. var %combat = $round(%combat,2), %next = $ceil(%combat)
  114.  
  115. %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat)
  116. %display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $&
  117. $c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p)
  118. %display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $&
  119. $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl)
  120. }
  121. cleanup %id
  122. }
  123.  
  124. alias -l cleanup {
  125. unset $+(%,stats.*.,$1)
  126. sockclose $+(Stats.,$1)
  127. .remove $+(Stats.,$1)
  128. }
  129.  
  130. alias -l xp {
  131. var %x = 1, %level = $calc($1 - 1), %xp = 0
  132. while (%x <= %level) {
  133. var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
  134. inc %xp %TempXp
  135. inc %x
  136. }
  137. return $int(%xp)
  138. }
  139.  
  140. alias -l xp2Next {
  141. var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
  142. return $calc(%nextxp - %xp)
  143. }
  144.  
  145. alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x }
  146. alias -l setskill {
  147. if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
  148. elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
  149. elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
  150. elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
  151. elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
  152. elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged
  153. elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
  154. elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
  155. elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
  156. elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
  157. elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
  158. elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
  159. elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
  160. elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
  161. elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
  162. elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
  163. elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
  164. elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
  165. elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
  166. elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
  167. elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
  168. elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
  169. elseif ($1 == 22) || ($regex($1,/^hunt(er)?(ing?)?$/Si)) return Hunter
  170. elseif ($1 == 23) || ($regex($1,/^(construct)(ion|ing)?$/si)) return Construction
  171. }
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