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- on *:text:!cmb:*:#: {
- tokenize 32 $strip($1-)
- if ($left($1,1) !isin @!.) halt
- if ($right($1,-1) == stats) var %style = astats
- elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat
- elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.))
- elseif ($right($1,-1) == defname) && ($2) {
- writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-)
- .notice $nick 7You're default RSN for the host 4 $mask($fulladdress,3) 7has been set to $2-
- halt
- }
- else halt
- inc %ID
- if ($len($2-) > 12) {
- 4 $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long)
- cleanup %ID
- halt
- }
- elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-)
- elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch
- elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch
- else set $+(%,stats.rsn.,%ID) $nick
- set $+(%,stats.style.,%ID) %style
- set $+(%,stats.skill.,%ID) %skill
- set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick)
- sockopen $+(stats.,%ID) hiscore.runescape.com 80
- }
- on *:sockopen:stats.*: {
- var %id = $gettok($sockname,2,46)
- sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1
- sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
- }
- on *:sockread:stats.*: {
- sockread &Incoming
- bwrite $sockname -1 -1 &Incoming
- if ($bfind(&Incoming, 1, </html>).text) makehash $sockname
- elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) {
- $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores)
- cleanup $gettok($sockname,2,46)
- }
- }
- alias -l makehash {
- var %file = $1
- bread %file 1 $file(%file).size &stats
- var %currentstat, %x = 1
- while (%x) {
- var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=)
- var %currentstat = $striptags($bvar(&stats,%x,200).text)
- tokenize 10 %currentstat
- hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
- }
- process %file
- }
- alias process {
- var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
- %display = $($+(%,stats.display.,%ID),2), $&
- %rsn = $($+(%,stats.rsn.,%ID),2), $&
- %skill = $($+(%,stats.skill.,%ID),2), $&
- %style = $($+(%,stats.style.,%ID),2)
- ;shoot;
- if (%style == astats) {
- while (%x <= 23) {
- tokenize 32 $hget(%table,$setskill(%x))
- if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2)
- inc %x
- }
- %display $c1(Stats for) $c2(%rsn) $+ $c1(:)
- %display %statline
- }
- elseif (%style == istat) {
- if (!$hget(%table,%skill)) 7 %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill)
- else {
- tokenize 32 $hget(%table,%skill)
- %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:)
- %display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $&
- $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b)))
- }
- }
- elseif (%style == combat) {
- var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487
- var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
- %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
- %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
- %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
- %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
- %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
- %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)
- var %meleecombat = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $&
- %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $&
- %MagicCombat = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult)
- if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) {
- %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills)
- cleanup %id
- halt
- }
- elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat
- elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat
- else var %cmbstyle = melee, %combat = %MeleeCombat
- var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
- %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $&
- %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $&
- %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult))
- if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl)
- elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl)
- else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl)
- var %combat = $round(%combat,2), %next = $ceil(%combat)
- %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat)
- %display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $&
- $c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p)
- %display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $&
- $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl)
- }
- cleanup %id
- }
- alias -l cleanup {
- unset $+(%,stats.*.,$1)
- sockclose $+(Stats.,$1)
- .remove $+(Stats.,$1)
- }
- alias -l xp {
- var %x = 1, %level = $calc($1 - 1), %xp = 0
- while (%x <= %level) {
- var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
- inc %xp %TempXp
- inc %x
- }
- return $int(%xp)
- }
- alias -l xp2Next {
- var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
- return $calc(%nextxp - %xp)
- }
- alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x }
- alias -l setskill {
- if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
- elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
- elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
- elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
- elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
- elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged
- elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
- elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
- elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
- elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
- elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
- elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
- elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
- elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
- elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
- elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
- elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
- elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
- elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
- elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
- elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
- elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
- elseif ($1 == 22) || ($regex($1,/^hunt(er)?(ing?)?$/Si)) return Hunter
- elseif ($1 == 23) || ($regex($1,/^(construct)(ion|ing)?$/si)) return Construction
- }
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