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Uppercasserole

Death's Door - Any% (NMG, Current Patch, Low Str)

Aug 4th, 2022 (edited)
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  1. Death's Door - Any% NMG, Current Patch, Low STR route
  2. Original Notes by Vorime. Updated by TheDancingGrad. Updated for new route by Uppercasserole.
  3. Route crafting by shreshthanigans, kipoints, Uppercasserole, its_TFT
  4. https://pastebin.com/T1ik85c1
  5. Last update: 2023-04-08
  6.  
  7. CEMETERY
  8. First Door
  9. S&Q after Chandler
  10.  
  11. Demonic Forest Spirit
  12. Enter Grove
  13. Shoot button through wall
  14. DFS
  15.  
  16. Guardian of the Door
  17. Grab Lost Cemetery Door
  18. SOUL: spider room (doorway down left from Cemetery Door)
  19. SOUL: to the right up ladder after first arenas
  20. Pre-Steadhone Arena
  21. Charged then roll attack on Steadhone (skip regular swipe)
  22. Go down left and around
  23. Lever, then left
  24. Guardian of the Door
  25.  
  26. Cemetery
  27. Go right after elevator and up to Grey Crow
  28. Grey Crow cutscene
  29.  
  30. FIREBALL
  31. Estate
  32. Grab Estate Door
  33. *** Pothead skip to right side (don't fall into bushes) OR meet Pothead
  34. after lever, down and left to big fire puzzle
  35. Seed to left if desired
  36.  
  37. Crow 1
  38. Grab Manor Door
  39. Head to right-side room
  40. Key, seed if desired
  41. Right-side birb (S&Q)
  42.  
  43. Crow 2
  44. S&Q -> Manor
  45. Left-side key door
  46. Viennese waltz mini-boss (big spinny pot)
  47. Imp loft
  48. Non-combat birb (no S&Q)
  49.  
  50. Crow 3
  51. SOUL: chandelier
  52. back through hallway then up right door
  53. grunt arena birb (S&Q)
  54.  
  55. Crow 4
  56. S&Q -> Manor
  57. Top-side key door
  58. Key
  59. wizard arena birb (S&Q)
  60.  
  61. Avarice 1 Start
  62. S&Q -> Manor
  63. Walk to Ava1
  64.  
  65. Avarice
  66.  
  67. BOMB
  68. Gondola
  69. SOUL x2: post-Avarice
  70. Upgrade Str 2
  71. Take Cemetery door
  72. go through Guardian arena
  73. SOUL: near hookshot anchors (fall from bridge after first fire brazier gate)
  74. Gondola
  75.  
  76. Horn
  77. Grab Ruins door (open bomb shortcut from other side)
  78. SOUL: left after key
  79. Roll skip before Mother's camp (or go around)
  80. SOUL: three plant area
  81. Grab Horn
  82.  
  83. Crow 1
  84. SOUL: on stump
  85. Head through double bomb wall to Mother's camp
  86. after returning horn, S&Q -> Ruins
  87. Grab Mushroom Dungeon Door
  88. Seed on bridge if desired
  89. Corner roll near fire plant
  90. SOUL: behind cobweb
  91. spider arena (no S&Q)
  92.  
  93. Crow 2
  94. Roll on breakable walls to down left (or bomb them)
  95. Use key on bottom right door (no S&Q)
  96.  
  97. Crow 3
  98. Walk to outside arena (no S&Q)
  99.  
  100. Crow 4
  101. Fire puzzle for key
  102. die multiple times to hammer bro water arena mathulS (S&Q)
  103.  
  104. Avarice 2 Start
  105. S&Q -> Mushroom Dungeon
  106. Walk to Ava2
  107.  
  108. Avarice 2
  109.  
  110. HOOKSHOT
  111. Stranded Sailor
  112. Soul check: 800
  113. Upgrade Str 3
  114. Ladder up near spiders, seed if desired
  115. Head to Stranded Sailor
  116. Bomb wall before Barb sees you (saves one text box)
  117.  
  118. Crow 1
  119. Grab Castle door
  120. Left exit (open air), up ladder
  121. Left to light torch 1
  122. Arena top right (no S&Q)
  123.  
  124. Crow 2
  125. Seed in boxes if desired
  126. Top path to grab lever, then S&Q
  127. Through newly opened gate (right)
  128. Theodoor arena (no S&Q)
  129.  
  130. Crow 3
  131. Left ladder to key
  132. Walk to locked door (top left path from lockstone hub)
  133. If health needed, S&Q when key icon appears instead
  134. Crow 4 arena (S&Q)
  135.  
  136. Crow 4
  137. Close left path to arena (No S&Q)
  138.  
  139. Avarice 3 Start
  140. No S&Q -> Walk to Ava3
  141.  
  142. Avarice
  143.  
  144. BETTY
  145. Elevator
  146. after acquiring Hookshot, die by falling off platform 4 times (Yeet%)
  147. fast door back into Castle Lockstone
  148. close left exit from main room to block elevators
  149. light torch 2 (S&Q on hit)
  150. far left path from main room, hookshot to key then top right
  151. key path first, torch 3 (no S&Q)
  152. other path, torch 4 (S&Q on hit)
  153.  
  154. Camp
  155. seed in camp key room if desired
  156.  
  157. Watchtowers
  158. Grab Watchtowers door
  159. safety lever if needed
  160. rampart hookshot skip after Bard
  161. safety lever by runners and hammer bro (before ice arena)
  162. die multiple times to ice arena
  163.  
  164. Betty
  165. Grab Betty door (or not)
  166. Betty (S&Q)
  167.  
  168. FROG KING
  169. Enter Fortress
  170. after LoD, Upgrade to Str 4
  171. Ruins door to Dungeon bomb entrance (down right)
  172. SOUL: after plant and inner bomb entrance
  173.  
  174. Fortress
  175. seed near mace button if needed
  176. optional final gate kronk skip (before Fortress door)
  177. safety door at Fortress
  178. after runners and fire plant, shoot arrow up/left to aggro boomerang
  179. hookshot to boomer, bomb wall
  180. elite archer hookshot if you're lucky
  181. either:
  182. - magehookn't
  183. - magehook (after seed pot, wait in window for mage to appear, cry)
  184. hard to describe via text
  185.  
  186. Frog King
  187. Grab Frog King door
  188. Frog King (S&Q)
  189.  
  190. GRANDMA
  191. Observation
  192. Head to Manor door
  193. first room after elevator, roll skip to left on railing
  194. fire furnace before Grandma sees you (stand far right in the middle on the stairs before Grandma, aim fire to just left of her)
  195.  
  196. Furnace
  197. Grab Furnace door
  198. optional hookshot skips in square platforms with pits to skip geometry
  199.  
  200. Grandma
  201. Grab Grandma door
  202. Grandma (S&Q)
  203.  
  204. BOSS RUSH
  205. Grey Crow
  206. Cemetery to Summit via first arena and sewer ladder
  207. Die multiple times
  208.  
  209. Gauntlet
  210. after Death cutscene, S&Q
  211. Upgrade Str 5, then S&Q
  212. Parkour
  213.  
  214. The Last Lord
  215.  
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