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- Goal of the Ruleset: Allow as much glitchless tech as possible regardless of the possible ramifications felt by the game having randomized items. The only glitches allowed, if any, will be those that have identical requirements and effects as another glitchless technique, but have easier execution. For any allowed or banned technique where it is not obvious why it is included, a justification will be given in {}.
- Allowed Techniques:
- - Power Crouch Stabbing
- - Roll invincibility
- - Post-damage invincibility
- - Jumpslashing in mid-air for more distance
- - Shield dropping
- - Using broken deku stick
- - Hookshot Extension
- - Rolling from the blue switch in Jabu Jabu's Belly
- - Damage boosting
- - Damage Buffering
- - Placing bombs on lava pits to damage Volvagia
- - Skipping text triggers via weapon swapping
- - Opening underwater chests while wearing the Iron Boots
- - Passing through the back side of a one-sided collision (e.g. bridge clip, darunia's door, forest's falling ceiling)
- - Attacking to collect or hit an object on the other side of a collision
- - Momentary Antigravity (e.g. b1 skip)
- - Shielding damage midair to take Link out of a backflip or sidehop and into a normal airborne state. A.K.A. "Recoil Jump"
- - Twisted sidehops or backflips out of siderolls or standing ESS shuffles
- - Ground Jumps {Same requirements as a Recoil Jump, but far easier}
- - Culling actors (e.g. keeping enemies off screen to stop them from moving, hookshotting through boulders' hitboxes) {Part of the game, therefore all abuses is allowed unless it violates another rule}
- - Using cutscene items to delay timers
- Banned Techniques:
- - Infinite Sword Glitch
- - Megaflip and megasidehop
- - Extended Antigravity (e.g. unloading lower gerudo fortress)
- - Hoverboost
- - All forms of superslide
- - Hovering
- - Going Out of Bounds (any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map.)
- - Entrance point glitch (or other respawn point manipulation)
- - Passing through collision from the front (i.e. clipping). Note that this includes passing through the falling spikes in shadow temple since they have been shown to be solid)
- - Cutscene diving to sink into water
- - Flame storage
- - Item Manipulation (BA, RBA, GIM)
- - Using collection delay to your advantage (e.g. early eyeball frog or gold scale. Delay happens naturally in many shops if you buy quickly, this is ok)
- - Something except for a sword on B (excluding normal circumstances like riding Epona)
- - Bottle Duplication
- - Wrong warp
- - Void warp
- - Walking While Talking
- - Causing a switch to remain pressed longer than it should
- - Ocarina Items
- - Z-slide
- - A-slide
- - Using restricted items (such as farore's wind in the overworld or ocarina in boss rooms)
- - Being in an unloaded area
- - Unloading an actor which clearly should be loaded (e.g. actor glitch, unloading KZ's ice, overloading the graveyard or trials to remove graves or Gold Gauntlet monoliths, pause buffering the timer expiration during the diving minigame)
- - SRM (Stale Reference Manipulation)
- - Action Swap
- - Equip Swap
- - Dying to achieve anything other than a deathwarp
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