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Apr 20th, 2019
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  1. // More information at: http://community.bistudio.com/wiki/server.cfg
  2. // GLOBAL SETTINGS
  3. hostname = "Antistasi"; // The name of the server that shall be displayed in the public server list
  4. password = "pws"; // Password for joining, eg connecting to the server
  5. passwordAdmin = "pws2"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  6. serverCommandPassword = "";
  7. admins[] = {"76561198005296652","76561198005296652"}; //Stef, Stef.. those admin can type #login without pws.
  8. logFile = "server_console.log"; //
  9.  
  10. headlessClients[]={"85.190.158.244"}; //address of headlessclient
  11. localClient[]= {}; //{"85.190.158.244"}; //address of headlessclient on same machine (has to be also above)
  12.  
  13. // WELCOME MESSAGE ("message of the day")
  14. // It can be several lines, separated by comma
  15. // Empty messages "" will not be displayed at all but are only for increasing the interval
  16. motd[] = { "Teamspeak IP address: 5.135.85.232:9776" };
  17. motdInterval = 120; // Time interval (in seconds) between each message
  18.  
  19. // JOINING RULES
  20. maxPlayers = 42; // Maximum amount of players.
  21. kickDuplicate = 0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
  22. verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures.
  23. equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
  24.  
  25. // VOTING
  26. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  27. voteThreshold = 0.33; // 33% or more players need to vote for something, to become effective
  28. allowedVoteCmds[] = {};
  29.  
  30. // INGAME SETTINGS
  31. disableVoN = 1; // If set to 1, Voice over Net will not be available. 1 is reccomended if TFAR enabled.
  32. vonCodecQuality = 5; // Quality from 1 to 10 . Won’t affect TFAR!
  33. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  34.  
  35. // SIGNATURE VERIFICATION
  36. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  37. onHackedData = ""; // tampering of the signature detected
  38. onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
  39.  
  40. regularcheck="";
  41. forcedDifficulty = "Custom"; //this require defining Custom difficulty into \arma3\config\arma3\arma3.ArmA3Profile
  42. missionWhitelist[] = {}; //Adding missioname.pbo will make that mission array the only selectable.
  43. class Missions {}; // An empty Missions class means there will be no mission rotation
  44.  
  45. //fuck BE its blocking some mods
  46. BattlEye=0;
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