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- // More information at: http://community.bistudio.com/wiki/server.cfg
- // GLOBAL SETTINGS
- hostname = "Antistasi"; // The name of the server that shall be displayed in the public server list
- password = "pws"; // Password for joining, eg connecting to the server
- passwordAdmin = "pws2"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
- serverCommandPassword = "";
- admins[] = {"76561198005296652","76561198005296652"}; //Stef, Stef.. those admin can type #login without pws.
- logFile = "server_console.log"; //
- headlessClients[]={"85.190.158.244"}; //address of headlessclient
- localClient[]= {}; //{"85.190.158.244"}; //address of headlessclient on same machine (has to be also above)
- // WELCOME MESSAGE ("message of the day")
- // It can be several lines, separated by comma
- // Empty messages "" will not be displayed at all but are only for increasing the interval
- motd[] = { "Teamspeak IP address: 5.135.85.232:9776" };
- motdInterval = 120; // Time interval (in seconds) between each message
- // JOINING RULES
- maxPlayers = 42; // Maximum amount of players.
- kickDuplicate = 0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
- verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures.
- equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
- // VOTING
- voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
- voteThreshold = 0.33; // 33% or more players need to vote for something, to become effective
- allowedVoteCmds[] = {};
- // INGAME SETTINGS
- disableVoN = 1; // If set to 1, Voice over Net will not be available. 1 is reccomended if TFAR enabled.
- vonCodecQuality = 5; // Quality from 1 to 10 . Won’t affect TFAR!
- persistent = 1; // If 1, missions still run on even after the last player disconnected.
- // SIGNATURE VERIFICATION
- onUnsignedData = "kick (_this select 0)"; // unsigned data detected
- onHackedData = ""; // tampering of the signature detected
- onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
- regularcheck="";
- forcedDifficulty = "Custom"; //this require defining Custom difficulty into \arma3\config\arma3\arma3.ArmA3Profile
- missionWhitelist[] = {}; //Adding missioname.pbo will make that mission array the only selectable.
- class Missions {}; // An empty Missions class means there will be no mission rotation
- //fuck BE its blocking some mods
- BattlEye=0;
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