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Legacy Challenges

Dec 4th, 2018
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  1. [CTRL +F]
  2. - Colors of Nature [CLRS]
  3. - DAYS OF THE WEEK CHALLENGE [DTWK]
  4. - DIFFERENCES IN THE FAMILY TREE SIMS 4 ADAPTATION [DFFT]
  5. - Ice Cream Simdae Legacy Challenge [ICSD]
  6. - I'm a Lover Challenge [ILVR]
  7. - The Lyrics Challenge [LRCC]
  8. - Malignant Virtues [MLGV]
  9. - Pastel Rainbowcy Challenge [PSTL]
  10. - Eevee Legacy [EVLG]
  11. - THE CRAYOLA CRAYONS CHALLENGE [CRYL]
  12. - Get A Life [GTLF]
  13. - Months of the Year [MTTY]
  14. - Ever After [EVAF]
  15.  
  16. - Colors of Nature [CLRS]
  17. Colors of Nature Legacy Challenge
  18.  
  19. I’ve always loved the concept of color-themed legacies but have yet to find one that I really like, so I decided to make my own! The concept is simple: each generation is based on a color named after something nature-y and its color-corresponding traits. At the moment it’s only eight generations because I wanted to leave room for additional content that’s added to the game in the future. I hope you all have fun, and I look forward to seeing your gameplay!
  20.  
  21. Basic Rules:
  22.  
  23. each generation should represent the color they’re based on
  24. (this is optional but fun! this challenge can be played with vanilla, banilla, or berry sims)
  25. no money cheats, etc.
  26. normal lifespan is recommended
  27. have fun—if you don’t abide by this, you fail the challenge
  28.  
  29. Gen 1 – Boysenberry
  30. You’ve always been told to live your life to the fullest, and you have no intention of living it any other way. You follow your heart in every aspect of your life and never view any dream to be out of your reach. You strive to live a balanced lifestyle and never deprive yourself of the simple pleasures.
  31.  
  32. Traits: Self-Assured, Childish, Romantic
  33. Aspiration: Grilled Cheese
  34. Career: Astronaut (any branch)
  35.  
  36. Goals:
  37. eat grilled cheese for every meal (birthday cakes, etc., excluded)
  38. master the wellness skill
  39. accept at least one social invitation every week
  40. have one self-care day every week
  41. complete at least one whim every day
  42. complete your aspiration
  43.  
  44. Gen 2 – Charcoal
  45. Your parent(s) taught you to always follow your dreams, no matter how intimidating they may seem. Once you’re old enough, you move to San Myshuno to follow your dream of becoming a world-renowned musician but realize that being a starving artist in the big city is not as glamorous as it had seemed.
  46.  
  47. Traits: Gloomy, Music-Lover, Insider
  48. Aspiration: Musical Genius
  49. Career: Entertainer (Musician)
  50.  
  51. Goals:
  52. live your entire adult life in San Myshuno
  53. master two of the musical skills (guitar, piano, violin, singing)
  54. busk for tips daily until you reach level five in the entertainer career
  55. write five songs
  56. be a part a club with at least three members for thirty sim-days
  57. reach level eight in your career
  58.  
  59. Gen 3 – Evergreen
  60. You spent your entire childhood in the big city but longed to live amongst the trees and take in all that nature has to offer. As an adult you move away from San Myshuno to live somewhere more rural and secluded. You live a very simple lifestyle and take pleasure in being one with the natural world around you.
  61.  
  62. Traits: Loves Outdoors, Vegetarian, Jealous
  63. Aspiration: Outdoor Enthusiast
  64. Career: None
  65.  
  66. Goals:
  67. never eat quick meals/use a microwave—prepare everything from scratch
  68. live off the land—only income is from collecting, gardening, fishing, woodworking etc.
  69. adopt a stray
  70. marry your best friend
  71. complete a collection
  72. master the handiness skill
  73.  
  74. Gen 4 – Mocha
  75. Your parents had a very laid back lifestyle, but you always dreamed of more. You believe that the best way to live life is to work hard at what you love and happiness will follow. You never cared for the superficial fulfillment of family life and instead put every bit of your heart into your business—that is until a rather unexpected surprise. Although your child was unplanned, you love them will all your heart and ensure that they have a happy upbringing.
  76.  
  77. Traits: Foodie, Hates Children, Outgoing
  78. Aspiration: Fabulously Wealthy, but change to Super Parent once your child is born
  79. Career: None, own a restaurant/retail business
  80.  
  81. Goals:
  82. own a restaurant/retail business
  83. achieve a five-star rating (restaurant)
  84. earn §30,000 in total profits (retail)
  85. have only one child
  86. be a single parent—have no new romantic partners until your child is a teen
  87. have a good relationship with your child
  88. complete your aspiration
  89.  
  90. Gen 5 – Sunshine
  91. You and your parent had a wonderful relationship growing up, and you were always grateful for the opportunities their guidance opened up for you. There are so many things you are capable of accomplishing so you decide, why not try a few? You approach every obstacle in your life with unprecedented positivity and don’t let anything keep you down for long—even your own clumsiness!
  92.  
  93. Traits: Goofball, Ambitious, Clumsy
  94. Aspiration: Renaissance Sim
  95. Career: Any
  96.  
  97. Goals:
  98. have a part-time job as a teen
  99. complete your aspiration
  100. have at least three different careers as an adult
  101. marry a coworker
  102. reach level eight in six skills
  103. adopt at least one child
  104.  
  105. Gen 6 – Seafoam
  106. Your parents led a very chaotic life without any clear direction or goal, which you look down on them for. You strive for success, both in your career and in your personal life. You are wholey devoted to your work, and try to build the “perfect” family, while bringing your children up to have equally successful lives.
  107.  
  108. Traits: Perfectionist, Squeamish, Family-Orientated
  109. Aspiration: Big Happy Family
  110. Career: Writer (Journalist)
  111.  
  112. Goals:
  113. no woohoo until marriage
  114. never get divorced
  115. have at least three children
  116. have all children achieve and maintain As in school
  117. reach level eight in your career
  118. complete the first two tiers of your aspiration
  119.  
  120. Gen 7 – Violet
  121. You and your siblings were incredibly competitive growing up, and continue to be so as adults. You plan to show them up when you land a job as a secret agent, but encounter a flaw in your plan; you cannot reveal your true career (because it’s secret, duh!). Instead, you are forced to pretend to have a mundane job and to endure the scorn of your famiy regarding your apparent “failure.”
  122.  
  123. Traits: Creative, Genius, Bookworm
  124. Aspiration: Soulmate
  125. Career: Secret Agent (Diamond Agent)
  126.  
  127. Goals:
  128. have a poor relationship with a sibling as a child
  129. reach level ten in your career
  130. don’t reveal your career to anyone until you are retired
  131. complete your aspiration
  132. master logic, programming, and baking skills
  133.  
  134. Gen 8 – Coral
  135. You recognize that the world is a wonderful place and wish to explore every part of it! You travel the world and explore the culture of each new place you visit, documenting your exploration on a blog. You enjoy meeting the myriad of diverse and interesting people you encounter during your travels and make many friends as you go.
  136.  
  137. Traits: Unflirty, Art-Lover, Glutton
  138. Aspiration: Friend of the World
  139. Career: Social Media (Internet Personality)
  140.  
  141. Goals:
  142. live in at least three different worlds during your lifetime
  143. meet your partner is a world different to the one(s) you were raised in
  144. reach level eight in your career
  145. complete the experimental food photos collection
  146. max the photography skill
  147. That’s it! I hope you enjoy this challenge if you decide to play through it as I worked really hard to bring it to life. Feel free to change any rules to suit your own gameplay; this is all about fun, after all! Thanks for checking it out, and happy simming!
  148.  
  149. ----------------------
  150.  
  151. - DAYS OF THE WEEK CHALLENGE [DTWK]
  152.  
  153. Feeling uninspired with your sims and looking for some strategic gameplay? Well I came up with this idea in the shower a few nights ago because being a daycare teacher has poisoned my mind with various songs to remember the days of the week! And now I present to you my first ever attempt at creating a sims challenge! (Go easy on me)
  154.  
  155. Welcome to the Days of the Week Challenge! A seven generation challenge where every sim is inspired by a different day of the week.
  156.  
  157. Standard Rules:
  158.  
  159. Absolutely no money cheats, build your sims from the ground up!
  160. Keep the lifespan on Normal.
  161. You must complete each heir’s aspiration, careers aren’t necessary unless stated otherwise.
  162. If you miss something, just keep going! Have fun with it!
  163. Feel free to tweak this as you see fit (i.e. If there’s a trait or career you don’t have in your game, substitute for what best fits)
  164. If you actually play this challenge, I wanna see your posts so please tag them with #dotwchallenge!
  165. Generation One: Sunday
  166.  
  167. Sunday’s are all about relaxing and quality time with loved ones and that’s exactly what you’re all about! All you want out of life is to be surrounded by family and good food! It’s your job to grow your family and cooking skills to the max.
  168.  
  169. Traits: Foodie, Lazy, & Family Orientated
  170. Aspiration: Big Happy Family
  171. Career: No Career
  172. Rules:
  173.  
  174. You can’t have a job or open any business. You can make money by skills at home (ideally gardening) or relying off of other household members.
  175. Throw a dinner party at home every Sunday.
  176. Have four or more kids (with the same sim).
  177. Master the Cooking, Gourmet Cooking, and Baking Skills.
  178. Generation Two: Monday
  179.  
  180. Your family has always seemed to just take it easy but you’re different from the rest. You want to be successful and more importantly, filthy rich! If there was a workaholic trait you would have it, above everything your career and income come first.
  181.  
  182. Traits: Ambitious, Materialistic, Snob
  183. Aspiration: Fabulously Wealthy
  184. Career: Business or Politician (Politician Branch)
  185. Rules:
  186.  
  187. Don’t have a significant other/spouse or have children until you’re an Adult.
  188. Reach level ten in your career.
  189. Master the Charisma and Logic Skills.
  190. Have low relationships with your children.
  191. Generation Three: Tuesday
  192.  
  193. You’ve grown up in what most would consider very fortunate circumstances but you really can’t stand the lifestyle your parents lead. You’re all about wellness and sustainable living, nothing excites you more than living off the land and becoming one with nature.
  194.  
  195. Traits: Athletic, Loves the Outdoors, Vegetarian
  196. Aspiration: Freelance Botanist
  197. Career: Athlete or No Career
  198. Rules:
  199.  
  200. Only use fresh ingredients from your garden in cooking.
  201. Must have ONLY 3 children, your second child MUST be the heir.
  202. Complete the Crystals and Elements collections.
  203. Generation Four: Wednesday
  204.  
  205. Everybody loves Hump Day! Growing up as the middle child you didn’t get the attention you would have liked and because of that you seek attention from wherever you can get it. If woohoo was a skill you would have maxed it by now, some would call you a flake by the way you go from career to career as fast as you switch partners.
  206.  
  207. Traits: Romantic, Non-Committal, Creative
  208. Aspiration: Serial Romantic
  209. Career: Play a few days/weeks through them all.
  210. Rules:
  211.  
  212. Can’t go past level 4 in any career.
  213. Have children with multiple different sims but never marry.
  214. Must woohoo every Wednesday.
  215. Must woohoo to death as an elder.
  216. Generation Five: Thursday
  217.  
  218. You’ve lived an interesting life to say the least, growing up with a single parent and a revolving door of lovers took a toll on you. You’ve always found solace in your writing though…and a bottle of juice. Your favorite day of the week has always been Thursday, mainly because of the Thirsty Thursday specials at your favorite bar.
  219.  
  220. Traits: Bookworm, Gloomy, Loner
  221. Aspiration: Best-Selling Author
  222. Career: Writer (Author Branch)
  223. Rules:
  224.  
  225. Live at home until the former heir’s death.
  226. Spend most of your free time at a bar.
  227. Master the Mixology and Writing Skills.
  228. Have high relationships with only mixologists.
  229. Generation Six: Friday
  230.  
  231. You got into your parent’s juice cabinet a little too early in life and it’s been a party ever since. Around town everyone turns to you for the best parties and you take pride in your reputation. You live everyday like it’s the start of the weekend and really don’t see the repercussions in any of your decisions.
  232.  
  233. Traits: Outgoing, Jealous (or Dance Machine), Self-Assured
  234. Aspiration: Party Animal
  235. Career: Social Media (Internet Personality)
  236. Rules:
  237.  
  238. Must eat cereal every Friday morning.
  239. Master the Dancing, DJ, and Video Gaming Skills.
  240. Must have twins. (If you don’t have them after the 5th try, then cheat)
  241. Generation Seven: Saturday
  242.  
  243. Fun and games is all you and your twin have ever cared about. The two pranksters! But you’ve always had a more mischievous and darker side of pranking than your twin but you try to keep that part of you hidden as best as you can.
  244.  
  245. Traits: Goofball, Evil, Genius
  246. Aspiration: Chief of Mischief
  247. Career: No Career
  248. Rules:
  249.  
  250. Must make all your money by hacking.
  251. Live with your twin your entire life.
  252. Master the Programming, Mischief, and Comedy Skills.
  253. Must die by hysteria as an elder.
  254. HAPPY SIMMING! - Sandra
  255.  
  256. ------------------
  257.  
  258. - DIFFERENCES IN THE FAMILY TREE SIMS 4 ADAPTATION [DFFT]
  259. Rules:
  260.  
  261. Have Fun
  262. No cheats
  263. Life-span set to normal
  264. Third party content is allowed
  265. Choose the heir by any means you want
  266. The next generation starts when the heir you choose hits YA (even if the previous generation has not achieved their goals!)
  267. Spouses may be employed
  268. Points:
  269.  
  270. One point for each generation reached
  271. One point for every objective completed
  272. Two points for every optional objective completed
  273. One half point for changing the house to fit the style of each gen
  274. Lose two points for every main goal you do not meet (for people who don’t want to insta-fail the legacy)
  275. Generation One – The Farmer
  276.  
  277. "I always wanted to be a farmer. There is a tradition of that in my family."
  278.  
  279. Your family was always into the farming deal. They spent their days working hard and asked their children to do the same. When you turned 18, your parents surprised you with your own plot of land to continue on tradition. Having always been one to want to impress the folks, you began creating your own garden; you'd rather dedicate your life to that than a dreadful 9 to 5 suit and tie anyway.
  280.  
  281. Objectives:
  282.  
  283. Grow a garden with every type of plant from the store in it (you may buy 5 of them, the rest you have to find on your own)
  284. Get married, but no woohoo before marriage
  285. Have a boy and a girl. Keep trying til you do!
  286. Master the garden skill
  287. Complete 1 collection
  288. Have and complete one of the nature aspirations
  289. No gardeners! You may join the gardening club, however you may not call a group meeting at your house more than once a week.
  290. Optional objectives:
  291.  
  292. Obtain and plant every type of plant
  293. Catch every type of fish
  294. Marry a gal/guy with "Loves Outdoors"
  295. Master Fisherman Skill
  296. Generation Two – The Savvy City Slicker
  297.  
  298. "I was expected to be a farmer like my father and siblings. I broke tradition. It was great."
  299.  
  300. Life with your hands in the dirt wasn't the life for you. You always craved to spend more time in the city, yearning for the excitement and noise. You knew there were more to life than seeing seeds sprout into plants or fishing in the local pond. Besides, your siblings were more than happy to help our on the farm - your family didn't need you too. You decide to follow your heart, and move to the city.
  301.  
  302. Objectives:
  303.  
  304. Get to level 10 in the Business Career
  305. Move out of your parents home. Live on your own until one of your parents die, then move back in to take care of the surviving parent.
  306. Get to level 10 in Charisma skill
  307. Get married.
  308. Have at least one kid.
  309. Have and complete a Fortune Aspiration
  310. Optional Objectives:
  311.  
  312. Become enemies with your father and/or mother (why can't you be like your brother or/and sister?) before entering your career.
  313. Marry someone your parents hate.
  314. City Living Optional Expansion Path:
  315.  
  316. Move to San Myshuno on your own and live in an apartment that needs TLC until you save enough for a nicer place (20,000 household funds) – move back into your old home when one of your parents die in order to take care of the survivor.
  317. Do not take your family's money with you when you move out – your parents do not support your decisions and will not help you with anything.
  318. You love the city – attend every festival that you can (exceptions for if you are at work or on a date/attending a wedding, ect).
  319. Get to level 10 in the Business Career OR doctor career.
  320. Get to level 10 in Charisma skill.
  321. Get married.
  322. Have at least one kid.
  323. Have and complete a Fortune Aspiration OR City Native Aspiration.
  324. Generation 3 – The Wild Child
  325.  
  326. “My parents were always working, I was left alone. I learned how to live, how to survive, on my own."
  327.  
  328. Your parents have always seemed to spend more time in the office than home. So you decided to go to different places and see the world outside your own town. Better than remaining at home, that was for sure.
  329.  
  330. Objectives:
  331.  
  332. Join Mixologist Branch of the Culinary Career, get to level 8 (Chief Drink Operator)
  333. Have the noncommittal trait
  334. Kiss 6 sims
  335. Be boyfriend/girlfriend to 2 sims then break their hearts (you can be married to one and dating the other).
  336. Get married and have kid(s).
  337. Kill/divorce spouse, then repeat above step (as many times as you'd like but at least once).
  338. Throw a party (any type) at least once a week.
  339. Host a gold rated house party.
  340. Have the serial romantic aspiration and complete it.
  341. Optional Objectives:
  342.  
  343. Go on at least 10 dates
  344. Get a gold rating on at least one date.
  345. Complete any break-up/divorce whims your sim has
  346. Get Together Optional Expansion Path:
  347.  
  348. In addition to the objectives above also...
  349.  
  350. Have the DJ skill maxed out
  351. DJ at a nightclub once a week
  352. Max out the dance skill and win 3 dance battles
  353. Accept any invitations to a nightclub or party unless it conflicts with work, social events, ect.
  354. Generation Four Option 1 – The Artist
  355.  
  356. “The more I find, the more I type, and the more I learn of my parent's lives."
  357.  
  358. Your parents have led an interesting and dark life. With rich and vivid stories that were always told to you, both to entertain and warn, a creative spark was ignited in you. They filled you with the need to write and paint the images they spoke about.
  359.  
  360. Objectives:
  361.  
  362. Marry, woohoo, have kid(s)
  363. Have a creative aspiration and complete it
  364. Master Writing skill
  365. Write at least 10 books
  366. Join Writer Career, Author Branch and get to level 10
  367. AND/OR
  368.  
  369. Master Painting skill
  370. Paint at least 5 Masterpieces
  371. Join Artist career (either branch) and get to level 10
  372. Optional:
  373.  
  374. Be good friends with parents (parent) and siblings
  375. Get 10,000 in royalties And/Or sell 10,000 in paintings
  376. City Living Optional Expansion Path:
  377.  
  378. You can also become an Art Critic (chosen at level 5 of the Critic career) and achieve level 10
  379. Go to an Arts Center once a week
  380. Complete 5 murals/graffiti
  381. Generation Four Option 2 - The Musician
  382.  
  383. "Though it might not be quite from my parents, I learned to play the guitar, and sing simple songs."
  384.  
  385. It must be that creative gene, because you were born with a guitar in your hand. You've played it ever since you were able to pick it up, not caring if you didn't strum correctly or even well. But that you knew would get better in time. As it always does.
  386.  
  387. Objectives:
  388.  
  389. Master Two Instruments (Guitar, Piano or Violin)
  390. Get to the top of the Entertainer Career; Musician Branch.
  391. Have at least three kids
  392. Get married to someone with the music lover or creative trait
  393. Learn all songs
  394. Optional Objectives:
  395.  
  396. Play for tips at all community lots
  397. Have an affair (can be with a groupie, a maid, ect.)
  398. Have/ Get a tattoo
  399. City Living Optional Expansion Path:
  400.  
  401. Max out singing skill in addition to two instruments
  402. Go to Karaoke bars once a week
  403. Attend and win 3 Karaoke contests
  404. Generation Five – The Protector
  405.  
  406. "Playing cops and robbers as a kid, I always wanted to kick bad-guy butt."
  407.  
  408. You always wanted to take out the bad in this world. And no matter what you'd try your hardest to prevail over the evil in your town. That was your motto anyway and thus is why you trained yourself so as to be great at what you do.
  409.  
  410. Objectives:
  411.  
  412. Join Secret Agent career, Diamond Agent route and complete it
  413. Max Logic skill
  414. Max Athletic skill
  415. Marry your high school sweetheart
  416. Have children as a YA
  417. Donate to charity once a week
  418. Get to Work Optional Expansion Path:
  419.  
  420. Join the detective career and become Chief (level 10)
  421. Generation Six – The Evil Genius
  422.  
  423. "Some people just want to watch the world burn."
  424.  
  425. There was something about you. You were different from the others. Could it have been you were smothered in too much love from your parents or you were just born that way. Either way, things are going to change around here. For an evil better...
  426.  
  427. Objectives:
  428.  
  429. Join Criminal Career (either branch) and reach max level in chosen branch.
  430. Have one of the Deviance Aspirations
  431. Master Athletic skill
  432. Master Charisma skill
  433. Marry as an adult after at least two failed relationships and turn your spouse into a criminal mastermind
  434. Have one child (you want the perfect evil child)
  435. Be good friends with your child until they come a teen
  436. Have 3 enemies
  437. Perform at least 1 mean interaction a day and pull pranks/cause mischief at least once a week.
  438. Optional Objectives:
  439.  
  440. Have 1 of your enemies be the previous generation's heir (their mother or father)
  441. Generation Seven – The Bleeding Heart
  442.  
  443. “I won't end up like you!”
  444.  
  445. You grew up in the seedy underbelly, exposed to harsh realities far earlier than any child should have been. At first you thought your parents were cool – they took what they wanted, when they wanted it and allowed you to do the same. However, as you grew older you realized the harm they were causing and became determined to expose the very environment that helped shaped you.
  446.  
  447. Objectives:
  448.  
  449. Join the writer track and become a journalist
  450. Make at least one enemy as a teen. Become best friends with your enemy as an adult. If you have multiple enemies become best friends with one and friends with the rest.
  451. Reach max Charisma
  452. Reach max Writing
  453. Commit one ‘crime’ or prank a week as a teen
  454. Donate to charity every Saturday as a YA
  455. Get married as adult
  456. Have three babies
  457. Optional Objectives:
  458.  
  459. Get into fight with parent(s).
  460. City Living Optional Expansion Path:
  461.  
  462. Become a politician and reach level 10 (you can choose either branch – become a national leader to help make policies to stop your parent's old life style OR a charity organizer to help raise funds for the people they hurt)
  463. Generation Eight – The Spoiled Brat
  464.  
  465. “Who says I can't? I want one! Now!”
  466.  
  467. You grew up with a silver spoon in your mouth. Anything you asked for your parents gave you and if they ever dared to say no, you screamed until you got your way. You never had to earn anything and now, as heir to a fortune, you don't see any point in working. You spend your family's fortune on lavish dinners, spa days and whatever else might catch your eye.
  468.  
  469. Objectives:
  470.  
  471. Marry and woohoo a sim of your choice
  472. Have two kids
  473. Do not get a job (spouse can but the ‘heir’ cannot)
  474. Do not help kids with homework or read them books. Do not teach the toddlers any skills or change their diaper/bathe them. Note: You are the fun parent! You can play video games with the children, you may take them to the park, you can help with with any fun skills you have maxed! If you have the parenting pack you MAY NOT discipline your children or ground them, but your spouse may!
  475. Spend your family fortune – strive to get it just above what your bills are.
  476. Heir must have 3 hobbies from this list (if it is a skill, max it! If it's a collection, complete it! If it's both, choose either collection or max skill): photography, woodworking, herbalist, frog collecting, fishing, gardening, painting, writing, causing mischief, video gaming, baking, collecting insects, yoga/meditating, collecting fossils, collecting post cards, bowling, or collecting snow globes.
  477. Read 15 books
  478. No dish cleaning, puddle mopping, shower cleaning or any other chores. You have a maid/butler for that (or a spouse).
  479. Optional Objectives:
  480.  
  481. No skill that lowers fun is to be learned
  482. Flirt with 3 sims in town
  483. Generation Nine – The Star Gazer
  484.  
  485. "I don’t know why but I’ve always been fascinated with science, the Earth and space. The unknown is enthralling."
  486.  
  487. Despite the fact that your family has never placed any importance on science or education, you always found yourself gazing up at the night sky. The mysteries the stars held propelled you into your studies and eventually into your career.
  488.  
  489. Objectives:
  490.  
  491. Join Astronaut career (any branch) and reach level 10
  492. Max Logic Skill
  493. Max Handiness Skill
  494. Have kids
  495. Have a small garden
  496. Complete the nerd brain aspiration.
  497. Visit Sixam in the rocket ship
  498. Complete the alien collection
  499. Optional Objectives:
  500.  
  501. Get married
  502. Get rocket science to level 10
  503. Grow the UFO plant
  504. Get to Work Optional Expansion:
  505.  
  506. Join the scientist career and reach level 10
  507. Make and use every invention and serum
  508. Generation Ten - The computer prodigy
  509.  
  510. " 'Real' friends? They are my real friends."
  511.  
  512. Your parents were often busy with their own lives, chasing the unknown. They helped you study and made sure you had food to eat, but you always felt they weren't invested in other parts of your life. You took solace in the digital realm, finding comfort and support through forums, video games and social media sites.
  513.  
  514. Objectives:
  515.  
  516. You may only socialize with sims through the computer (the exception is other sims in your household) until you become friends with them. Once friends, you may travel with and invite over that/those specific sims.
  517. Join the Tech Guru career (either branch).
  518. Complete the computer whizz aspiration
  519. Max out programming and video gaming skill
  520. Have at least two children
  521. Optional Objectives:
  522.  
  523. Win 3 professional gaming tournaments
  524. Earn 10,000 via live streams/social media sites/designing your own apps
  525. Start your own social media site; have over 3000 follows
  526. City Living Optional Expansion Path:
  527.  
  528. You may join the Social Media career instead (either branch)
  529.  
  530. -----------------
  531.  
  532. - Ice Cream Simdae Legacy Challenge [ICSD]
  533. A ten generation legacy challenge with each generation loosely based on an ice cream flavor!
  534. Use the tag #ics or #icecreamsimdae so I can check out your posts!!
  535.  
  536. Rules
  537.  
  538. No cheating unless it is for storyline purposes
  539. Heir choice is entirely up to the player
  540. Live in any neighborhood unless specified in the challenge
  541. You can have the heir dressed in the color of the ice cream flavor, but it is not required esp since there’s a lot of bland colors
  542. image
  543. Gen 1: Vanilla
  544.  
  545. Super Parent Aspiration
  546.  
  547. Ambitious, family oriented, kleptomaniac
  548.  
  549. Ever since you were a child, you were never a very adventurous sim. You had very simple goals in life. A successful career and a happy family. Many people would say your life was lame, but you found entertainment in your secret hobby: stealin– I mean collecting.
  550.  
  551. Max parenting and mischief skills
  552. Master business career
  553. Have a collection of stolen items
  554. Marry a service sim (nanny, butler, etc)
  555. image
  556. Gen 2: Strawberry
  557.  
  558. Soulmate Aspiration
  559.  
  560. Art lover, romantic, glutton
  561.  
  562. Your parents fell in love despite being in different social classes. You wanted that kind of true love for yourself. But between your extreme love of food and passion for your career, true love was a hard goal to achieve.
  563.  
  564. Max painting and gourmet cooking skills
  565. Master the painter career
  566. Have a romantic bar with only one sim
  567. Maximum of two close friends other than family
  568. image
  569. Gen 3: Chocolate
  570.  
  571. Serial Romantic Aspiration
  572.  
  573. Noncommittal, outgoing, self assured
  574.  
  575. Your parents were always at home, talking to the same people. You, on the other hand, went to parties and became a trendsetter. People always flocked to your confident charms, but you never felt the need to settle down.
  576.  
  577. Max charisma and mixology skills
  578. Master the critic career
  579. Complete the pen pal cork board
  580. Have at least two significant others other than spouse
  581. image
  582. Gen 4: Charcoal
  583.  
  584. Computer Whiz Aspiration
  585.  
  586. Loner, geek, unflirty
  587.  
  588. You never understood why your parent was so social. The only friend you ever needed was your computer and your games. You even moved to Forgotten Grotto to be alone. But just then, someone made you fall in love, turning all your plans upside down.
  589.  
  590. Max programming and video gaming skill
  591. Master the tech guru career
  592. Live in Forgotten Grotto
  593. Have a child out of wedlock with a vampire
  594. Never marry
  595. image
  596. Gen 5: Lemon Sorbet
  597.  
  598. Public Enemy Aspiration
  599.  
  600. Music lover, evil, outgoing
  601.  
  602. You always hated being part vampire. You tried to learn about and suppress your plasma drinking urges. You secretly wanted to sing and be a sweet fairytale sim. But the plasma-sucking blood in your veins made you irritable and prone to fighting.
  603.  
  604. Max an instrument and vampire lore skill
  605. Master the criminal career
  606. Make and drink the Cure for Vampirism
  607. Have four enemies
  608. image
  609. Gen 6: Cotton Candy
  610.  
  611. Leader of the Pack Aspiration
  612.  
  613. Cheerful, insider, hates children
  614.  
  615. Your parents never was there for you, so you decided to search for validation online. Your unique style drew people in, and the world loved your content. You fell in love, but knew settling down and having children would lower your popularity.
  616.  
  617. Max photography skill
  618. Master the social media career
  619. Dye hair three times
  620. Have low friendship with spouse and children
  621. Quit job when children reach the child life stage
  622.  
  623. image
  624. Gen 7: Red Velvet
  625.  
  626. Friend of the World Aspiration
  627.  
  628. Outgoing, insane, clumsy
  629.  
  630. Your parent never had the time of day for you. Throughout childhood, you often spoke to objects and your invisible friends. When you moved out, you vowed that you would provide a warm home for your future children.
  631.  
  632. Max charisma and baking skills
  633. Own a successful bakery
  634. Talk to imaginary friends until teen life stage
  635. Have multiple children and a happy marriage
  636. image
  637. Gen 8: Mango Sorbet
  638.  
  639. Outdoor Enthusiast Aspiration
  640.  
  641. Bookworm, jealous, vegetarian
  642.  
  643. You had a nice upbringing, but you were never truly content with where you were in life. You wanted a successful career but also freedom. You thought writing was your passion, but seeing the great Granite Falls made you rethink everything.
  644.  
  645. Max herbalism and writing skills
  646. Master writer career
  647. Quit job after reaching level 10
  648. Marry the hermit, move to Brindleton Bay
  649. image
  650. Gen 9: Green Tea
  651.  
  652. Freelance Botanist
  653.  
  654. Loves outdoors, hot headed, romantic
  655.  
  656. Growing up surrounded by trees, you learnt the beauty of nature. You loved watering your plants and doing yoga. You always had the secret dream of finding true love, but your quick temper always got in the way
  657.  
  658. Max wellness and gardening skills
  659. Make all money from selling harvestables
  660. Do all laundry in a washtub
  661. Divorce two times
  662. image
  663. Gen 10: Ube
  664.  
  665. City Native Aspiration
  666.  
  667. Cheerful, mean, dance machine
  668.  
  669. Your parent cared about trees and flowers. You, on the other hand, loved karaoke and festivals. You moved to the city and partied your years away, building a wide range of skills (and a harsh attitude) to succeed in the concrete jungle.
  670.  
  671. Max singing skill
  672. Master politician career
  673. Have a collection (ex. MySims, snow globes)
  674. Reach level five in at least three skills
  675. Date three people from the city
  676.  
  677. -------------------------
  678. - I'm a Lover Challenge [ILVR]
  679. This is a rework of The Sims 3 I'm a Lover Challenge by bestfrienemies14. She created this a few years back and I love this challenge so much I cannot wait for someone else to rework it for The Sims 4.
  680.  
  681. The Legacy Rules do not have to apply to this challenge. It is up to you whether you want to play with heir rules (i.e. first born, males or females, etc.) You can move lots throughout the generations.
  682.  
  683. Creating the founder:
  684. - Can be Male or Female
  685. - Must be a Young Adult
  686. - Must have the Romantic trait
  687. - Must have the Soul Mate Aspiration
  688.  
  689. Generation 1-"All I wanted was to be a romance writer and find my own true love."
  690. - Join the Writer Career
  691. - Write Romance Novels
  692. - Date one person throughout the Young Adult stage
  693. - Marry as an Adult (must marry the same person dated as young adult)
  694. - Have two kids as an Adult (must happen after marriage)
  695. - Have a date night every week (at least one date)
  696. - Stay with spouse until death do us part
  697.  
  698. Generation 2-"My parents kept their romance going even with two kids, I want what they had."
  699. - Recommended Aspiration: Love - Soul Mate
  700. - Recommended Traits: Romantic and Non-Committal
  701. - Have at least two boyfriends or girlfriends
  702. - Start dating in high school
  703. - Go on five dates with different people
  704. - Find true love as a young adult
  705. - Get married to true love right away
  706. - Have at least two kids
  707. - Get Divorced as an Adult
  708. - Never remarry
  709.  
  710. Generation 3-"My parents couldn't stay together and they loved each other so I chose to focus on my career."
  711. - Recommended Aspiration: Fortune - Fabulously Wealthy or Knowledge - Nerd Brain
  712. - Become enemies with Mom or Dad
  713. - Join the Doctor or Business career
  714. - Reach Level 5 of Career
  715. - Start looking for potential spouse
  716. - Go on Several Dates with one person
  717. - Get Married as an Adult
  718. - Have 2 kids
  719. - Reach top of Career
  720.  
  721. Generation 4-"My parents didn't believe in love until they found each other, I think it's ridiculous."
  722. - Recommended Aspiration: Love - Serial Romantic
  723. - Have more than one Romantic Interest at a time
  724. - Never get Married
  725. - Move in with One of the Romantic Interests
  726. - Become Serious with them
  727. - Have one kid
  728. - Let kid find you cheating
  729.  
  730. Generation 5-"My family was screwed up and I was scarred. I don't want that for my children."
  731. Recommended Aspiration: Family - Big Happy Family
  732. - Move out as soon as possible
  733. - Never speak to parents again
  734. - Live in a "nice" house (decorated, large enough for family to grow)
  735. - Learn all traits before dating a Sim
  736. - Get married to a nice Sim
  737. - Have as many kids as possible
  738. - Have at least one kid die
  739. - Become anti-social
  740.  
  741. Generation 6-"My parents lost one of my siblings and stopped taking care of us. I had to raise myself."
  742. Recommended Aspiration: Family - Successful Lineage
  743. - Always live with one Sibling
  744. - Cook and clean every day
  745. - Start dating when Sibling is working steadily and seems "okay".
  746. - Get married as an adult
  747. - Have two kids
  748.  
  749. Generation 7-"My life was too perfect growing up and my parents loved each other too much. I refuse to fall into that trap."
  750. Recommended Aspiration: Creativity - Musical Genius
  751. - Join the Entertainer Career
  752. - Perform on lots frequently
  753. - Become famous
  754. - WooHoo with as many Sims as possible
  755. - Fall in love
  756. - Get married
  757. - Have 2 kids (twins)
  758. - Die before children are teens
  759.  
  760. Generation 8-"I lost a parent and it was hard on all of us. I swear not to raise a family in this condition"
  761. Recommended Aspiration: Wealth - Mansion Baron
  762. - Live in poverty
  763. - Get a high paying job
  764. - Move in to a mansion or large house
  765. - Adopt a baby of the same gender as Sim
  766. - Get married
  767. - Adopt another baby of opposite gender
  768. - Have two kids of your own flesh and blood
  769.  
  770. Generation 9-"My parents raised me to be polite. They also arranged me to get married to someone I have never even met before."
  771. Recommended Aspiration: Friend of the World
  772. - Meet the future spouse
  773. - Disapprove of them
  774. - Go on a date with them
  775. - Start to like them
  776. - Get married to them
  777. - Sleep in seperate beds
  778. - Have one kid
  779.  
  780. Generation 10-"I was an only child whose parents barely knew each other. Maybe I can discover the secrets of love through my family's past."
  781. Recommended Aspiration: Knowledge Renaissance Sims
  782. - Visit every family member's grave
  783. - Build a cemetery for the family
  784. - Put each generation together in different spaces(including spouses and siblings)*different spaces means generation one(spouse and founder) is separated from generation two by a fence or wall
  785. - Get married to a poor sim
  786. - Have kids
  787.  
  788. Also a side note. If a generation doesn't have a specific career you may choose what career you want. Thanks again.
  789.  
  790. ------------------
  791.  
  792. - The Lyrics Challenge [LRCC]
  793. This is probably the 100th Legacy Challenge but there are never enough of them, if we’re perfectly honest right now. This challenge is pushing you to make choices you normally wouldn’t do - and it hopefully motivates you to play the game as well! And maybe you’ll even find one or two songs you didn’t know yet and like them.
  794.  
  795. Basic Rules:
  796.  
  797. Money cheats can be used, though you shouldn’t overdo it. We suggest you to cheat (FreeRealEstate on) to get your house in the first place, but don’t use any money cheats after that. But that’s up to you.
  798. We would appreciate if you wouldn’t use other cheats beside the money cheats. Of course, if something really bad happens - for example your heir dying, who would want that, right? - we actually want you to cheat. But as for the money, you shouldn’t overdo it.
  799. Keep the lifespan of your Sims on normal.
  800. Your Sims may live wherever you want, unless it’s stated otherwise in the rules for that generation.
  801. Aspirations and Careers need to be mastered unless stated otherwise
  802. If there’s a generation you simply can’t play because you don’t own the needed expansion/gameplay pack, just get creative, take a song you like and play with that lyrics around!
  803. If you play this challenge, we’d be happy to see it. Tag your posts with #lyricschallenge so we can see it!
  804. image
  805. My bebe friend @the-queens-content (or @xqueen-nyra if you want to check out her art-stuff) and I searched for some motivation to stick to our games, and decided that we wanted to create a challenge. Because you know, it’s kinda cool and fun.
  806.  
  807. And uh, yah, we hope you’ll like this challenge, because making it was pretty fun and playing it is probably fun, too. I hope. We definitely will play it and it’d be cool if you join us.
  808.  
  809. Sia - Chandelier (Generation 1)
  810.  
  811. “I’m gonna live like tomorrow doesn’t exist.”
  812.  
  813. Who says you have to grow up? You never understood why your parents wanted you to be a good kid and follow rules. That never was your thing. So when you were old enough to move out you started pursuing your dreams of - literally doing whatever you want!
  814.  
  815. Traits: Outgoing, Materialistic, Hot-Headed
  816.  
  817. Aspiration: Serial Romantic
  818.  
  819. Career: Criminal Career
  820.  
  821. Rules:
  822.  
  823. master Charisma and Mischief skill
  824. don’t have any serious relationships (romantic) as a Young Adult
  825. complete Serial Romantic Aspiration
  826. master the Criminal Career
  827.  
  828.  
  829. Hollywood Undead - Let Go (Generation 2)
  830.  
  831. “Waking up, I don’t feel alive. How fucked up are we inside?”
  832.  
  833. You never felt connected to other people and prefered to spent your time on your own, living out your creative thoughts and ideas. With your parents doing what they wanted most of the time you had to care for yourself from a young age and now you are a young - but independent - sim.
  834.  
  835. Traits: Gloomy, Loner, Perfectionist
  836.  
  837. Aspiration: a Creativity Aspiration (see rules)
  838.  
  839. Career: a Creative Career (see rules)
  840.  
  841. Rules:
  842.  
  843. complete a Creativity Aspiration (Painter Extraordinaire OR Musical Genius OR Bestselling Author)
  844. master a Creative Career (Entertainer Career (only Musician Branch!) OR Painter Career (both branches possible) OR Writer Career (both branches possible))
  845. decline any invites to social events (except birthday parties, weddings, …)
  846. master two Creative Skills (Guitar Skill, Painting Skill, Piano Skill, Singing Skill, Violin Skill, Writing Skill)
  847.  
  848.  
  849. Be More Chill - I Love Play Rehearsal (Generation 3)
  850.  
  851. “Most humans do one thing for all of their lives, the thought of that gives me hives!”
  852.  
  853. Your friends and parents always seemed to know exactly what they wanted to do. They were ambitious and straightforward. But you? You never really knew what you liked. Sure, there were things you liked to do as a child, but you never poured your heart in it. You turned into a restless person, still searching for your calling.
  854.  
  855. Traits: Active, Art Lover, Snob
  856.  
  857. Aspiration: Renaissance Sim
  858.  
  859. Career: see rules
  860.  
  861. Rules:
  862.  
  863. complete Renaissance Sim Aspiration
  864. reach at least Level five (5) in at least two (2) Careers
  865. move houses (and worlds) at least three (3) times
  866. have at least two (2) relationships before having a family
  867.  
  868.  
  869. Breaking Benjamin - Give Me A Sign (Generation 4)*
  870.  
  871. “I’ll keep you alive If you show me the way”
  872.  
  873. Occult things, weird dreams, dark alleys. Adventure. These were always the things you cared most about - for all your life. As a pretty active kid you got in trouble pretty much all of the time. Now that you’re a grown-up you decided to chase the adventure and moved to the dark and mysterious world Forgotten Hollow.
  874.  
  875. Traits: Genius, Good, Self-Assured
  876.  
  877. Aspiration: Good Vampire
  878.  
  879. Career: Secret Agent Career
  880.  
  881. Rules:
  882.  
  883. live in Forgotten Hollow
  884. have Vampire Nexus or On A Dark Ley Line lot traits (you can also have both)
  885. master Vampire Lore skill
  886. complete Good Vampire Aspiration
  887. have a romantic relationship (and family) with a vampire
  888. make said vampire human again
  889. become human again
  890.  
  891.  
  892. Cazzette - Sleepless (Generation 5)
  893.  
  894. “It kills my heart to know You don’t think this love could grow”
  895.  
  896. You parents teached you that you could do anything if you just were ambitious enough. And you want that. You want to bring justice to this cruel world, catch criminals and make the world a better place. But between work and your all-time hobby - fishing! - you forget that there are more important things than success. Love for example …
  897.  
  898. Traits: Ambitious, Jealous, Neat
  899.  
  900. Aspiration: Angling Ace
  901.  
  902. Career: Detective Career
  903.  
  904. Rules:
  905.  
  906. master Detective Career
  907. complete Angling Ace Aspiration
  908. reach Level five (5) of Fitness Skill
  909. reach Level seven (7) of Logic Skill
  910. have an affair with a co-worker (while having a serious relationship)
  911. leave both the affair and your partner
  912.  
  913.  
  914. Imagine Dragons - Whatever It Takes (Generation 6)
  915.  
  916. “I’m just a symbol to remind you that there’s more to see”
  917.  
  918. You always knew there simply was more. More than you - than anyone - could think of. And you made it your personal goal, your duty to find out what it is. Could it be talking animals? Flying cars? Or even … extraterrestrial life? Whatever it is - you want to find out!
  919.  
  920. Traits: Geek, Insane, Kleptomaniac
  921.  
  922. Aspiration: Mansion Baron
  923.  
  924. Career: Scientist Career
  925.  
  926. Rules:
  927.  
  928. master Scientist Career
  929. master Rocket Science Skill
  930. master Video Gaming Skill
  931. visit Sixam
  932. be friends with at least one (1) alien
  933. adopt at least one (1) child
  934.  
  935.  
  936. Evalyn - Filthy Rich (Generation 7)
  937.  
  938. “I thought you knew I’m filthy rich”
  939.  
  940. Love? Friendship? Nah, better not. You’re all about yourself and your expensive lifestyle. Money? Oh hell yes, there we are. You always dreamed of being rich as a kid. Having enough money to do everything you please is your biggest dream, but you’re not very good at saving money. So you literally throw it out of the window for your expensive parties and fun nights.
  941.  
  942. Traits: Lazy, Mean, Squeamish
  943.  
  944. Aspiration: Fabulously Wealthy
  945.  
  946. Career: Mixologist Career
  947.  
  948. Rules:
  949.  
  950. complete Fabulously Wealthy Aspiration
  951. you don’t have to master the career!
  952. master Mischief Skill
  953. master Comedy Skill
  954. reach Level six (6) of Charisma Skill
  955. throw a party every two weeks
  956.  
  957.  
  958. Elvin Bishop - Fooled Around and Fell in Love (Generation 8)
  959.  
  960. “I fooled around and fell in love”
  961.  
  962. You always loved to laugh. Laughing makes everything. There are only forty-three muscles to use, it’s so easy! You’re always up for some nice jokes, and you love to hang out with friends or people who share your sense of humor. With all the joking and fun you experience, you’re sometimes oblivious to other things and don’t even notice what you’re doing.
  963.  
  964. Traits: Clumsy, Goofball, Romantic
  965.  
  966. Aspiration: Soulmate
  967.  
  968. Career: Comedian Career
  969.  
  970. Rules:
  971.  
  972. complete Soulmate Aspiration
  973. master Comedian Career
  974. master Parenting Skill
  975. reach Level five (5) of Painting Skill
  976. marry High School Love
  977. own a Rocket
  978.  
  979.  
  980. Cruel Youth - Hatefuck (Generation 9)
  981.  
  982. “I hate you every time I fuck you”
  983.  
  984. You never were like everyone else around you. When other people around you learned that it’s important to be nice you pranked them and laughed at them afterwards. Being nice won’t take you any further in life, you think, so you don’t bother with it. Although being an unfriendly fellow doesn’t mean you don’t have any feelings or desires.
  985.  
  986. Traits: Childish, Evil, Foodie
  987.  
  988. Aspiration: Chief of Mischief
  989.  
  990. Career: Astronaut Career
  991.  
  992. Rules:
  993.  
  994. master Astronaut Career
  995. complete Chief of Mischief Aspiration
  996. have at least two (2) enemies with benefits
  997. have at least two (2) enemies (different ones to the enemies with benefits!)
  998. complete Space Prints Collection
  999.  
  1000.  
  1001. Baha Men - Who Let the Dogs Out (Generation 10)
  1002.  
  1003. “Who let the dogs out?”
  1004.  
  1005. Dogs! You always liked them. They’re so loyal, and cute, and precious. There’s a reason they’re called the sim’s bestfriend. They’ll always stick to you and light your day up. You realized that when you were young, and you still don’t grow tired of the fascination they exert on you. One thing has always been clear: You will spend your life with a family of dogs!
  1006.  
  1007. Traits: Dog Lover, Loves Outdoors, Vegetarian
  1008.  
  1009. Aspiration: Friend of the Animals
  1010.  
  1011. Career: Vet
  1012.  
  1013. Rules:
  1014.  
  1015. master Vet Skill
  1016. master Training Skill
  1017. complete Friend of the Animals career
  1018. have the following lot traits: Training Spot, Dog Friendly, Dog Spot
  1019. try for baby (successfully) in the Lighthouse
  1020. adopt as many dogs as possible (only adopting, not creating and adding them to the family)
  1021.  
  1022.  
  1023. *Alternative: Generation 4
  1024.  
  1025. Traits: Genius, Good, Self-Assured
  1026.  
  1027. Aspiration: Friend of the World
  1028.  
  1029. Career: Secret Agent Career
  1030.  
  1031. Rules:
  1032.  
  1033. live in a basement
  1034. complete Friend of the World Aspiration
  1035. have a romantic relationship (and family) with a ghost
  1036. make said ghost alive again
  1037. die
  1038. become alive again
  1039.  
  1040. --------------
  1041.  
  1042. - Malignant Virtues [MLGV]
  1043. https://mvlegacy.tumblr.com/post/171579703480/intro
  1044.  
  1045. ----------------
  1046.  
  1047. - Pastel Rainbowcy Challenge [PSTL]
  1048. This is my first time creating a challenge with actual rules, so go easy on me XD You’ll find it’s a very family oriented challenge. Loosely based on my own It works best on normal life span but if taking more of a storytelling route, you may wish to extend to long. You can skip baby stage if so desired. Babies… am I right?
  1049.  
  1050. This is a Sims 4 challenge but a Sims 3 version will release eventually, so stay tuned!
  1051.  
  1052. Berry Sweet Sims are designed after tasty treats or snacks, but you can also use names from any Color Finder / Color Wheel. Since this is also a rainbowcy. I suggest using a sweet name as your legacy surname and then you can use what ever first name you like.
  1053.  
  1054. You can roll for genetics with dice roller: 1-3 Parent One Genetics 4-6 Parent Two Genetics.
  1055.  
  1056. https://www.random.org/dice/
  1057.  
  1058. Q: How does the dice roller work?
  1059.  
  1060. A: Hi it’s just something you can do if you want more realistic genetics. The Sims 4 genetics are really wonky and you can easily have a baby born with blue hair and yellow skin when your parent Sims are pink and peach…So if you use the dice roller. Say 1-3 on the dice would be your pink Sim’s genetics and 4-6 would be your peach Sim’s genetics. You would roll tree times to determine the child’s hair, eye and skin tone.
  1061.  
  1062.  
  1063.  
  1064. Below the Mates are referred to by color THIS DOES NOT NEED TO BE THEIR NAME
  1065.  
  1066. You will want to roll for:
  1067.  
  1068. Hair
  1069. Eyes
  1070. Skin (Optional if you prefer to play Banilla*)
  1071. *Banilla = Berry Hair / Eyes + Natural Skin Tone
  1072.  
  1073. You will need CC Hair, Eyes and or Skin I suggest @noodlescc​
  1074.  
  1075. You can edit your Sims genetics by using the cheat cas.fulleditmode
  1076.  
  1077. If you have trouble keeping colorful hair on your toddlers and children follow this simple guide! If you have questions please ask!
  1078.  
  1079. If you want to give this challenge a try please at me @berrysweetboutique​ and use the tag #BerryPastelRainbowcy I would love to see how you interpret this challenge. I have a blog just sitting around collecting dust, so I’ve re-purposed it to showcase your posts!
  1080.  
  1081. BerryPastelRainbowcy
  1082. Remember these are guidelines below, but if you need or wish to change anything to fit your play style, feel free to modify!
  1083. Most importantly have fun!!
  1084. Gen 1: White (Founder)
  1085. Your life has been a sheltered one and all you want to do is get away from your over bearing parent(s). The family’s vacation home is your escape plan and hopefully one can survive as a starving artist.
  1086.  
  1087. Traits: Creative (Family Trait) ♥ Art Lover ♥ Perfectionist
  1088.  
  1089. Rules:
  1090.  
  1091. In any neighborhood (not San Myshuno) build a starter home: One bedroom, One bath vacation bungalow and move your founder into it. Over the gens you can build on, but you must keep this lot in the family through the entire challenge. Can be as elaborate or bare bones as you like to start. Larger lot is ideal since it will grow quite a bit over the generations.
  1092.  
  1093. Aspiration: Big Happy Family
  1094.  
  1095. Max Painting Skill
  1096. You can make money selling paintings, but (Do not join Painter Career)
  1097. Sell 5 masterpieces
  1098. Mate’s Career: Detective (Do not need to max but bonus if you can)
  1099. Paint portrait of your heir to hang proudly in the family home. (This will be a requirement for each generation)
  1100. Have a total of five children with two different Sims (Pink Sim & Purple Sim) No adoptions for this gen.
  1101.  
  1102.  
  1103. Gen 2: Pale Pink or Purple (Choose Your Path Carefully)
  1104. Life has been hectic being one of five children, but your passion for writing has caused you to stand out from your blended family. As heir you have been tasked with carrying on the family name. Being a bit of a homebody proves difficult for you to find a mate, but a once in a lifetime trip brings love to your door.
  1105.  
  1106. Traits: Creative ♥ Outgoing ♥ Cheerful
  1107.  
  1108. Aspiration: Bestselling Author
  1109.  
  1110. Max Painting Skill
  1111. Travel to another neighborhood (Country) to find and romance a Sim(Peach) to bring home with you.
  1112. Marry your immigrant love to keep them in the neighborhood (Country).
  1113. Must have at least four children. A stay at home parent keeps you busy. Your mate supports the family as a culinary professional and you supplement through your writing until hitting it big!
  1114. Writing is a must, but do not join writing career
  1115. Mate’s Career: Culinary (Chef)
  1116. Paint portrait of heir to hang in the family home
  1117. Gen 3: Peach
  1118. The world is a scary place, but you have discovered wellness and peace of mind through the healing power of yoga. Your body is a fine tuned machine and sculpting it is your passion but artistry runs deep through your veins.
  1119.  
  1120. Traits: Creative ♥ Squeamish ♥ Good
  1121.  
  1122. Aspiration: Body Builder
  1123.  
  1124. Career: Body Builder
  1125.  
  1126. Max Career
  1127. Max Wellness Skill
  1128. Max Painting Skill
  1129. Marry your childhood Best Friend (Orange)
  1130. One pregnancy and one optional adoption (heir must result from pregnancy)
  1131. Paint portrait of heir to hang in the family home.
  1132. Gen 4: Orange
  1133. The creative talent coursing through your veins herald back to your ancestors of yore. Painting is your life and nothing in the world will stop you from reaching the top.
  1134.  
  1135. Traits: Creative ♥ Romantic ♥ Self Assured
  1136.  
  1137. Aspiration: Painter Extroidinaire
  1138.  
  1139. Career: Painter
  1140.  
  1141. Max Career
  1142. A personal care assistant (Yellow) enters your life, moving into your home to care for a family member. Even though it is against everything to get involved, you fall in love.
  1143. Mate’s Career: Doctor (Does not need to max but bonus if you can)
  1144. Must have at least three children
  1145. Paint portrait of heir to hang in the family home.
  1146. Gen 5: Pale Yellow
  1147. Painting has never been your forte but you have a photographic eye and its shows through the lens of your very expensive camera.
  1148.  
  1149. Traits: Creative ♥ Materialistic ♥ Goofball
  1150.  
  1151. Aspiration: Soulmate
  1152.  
  1153. Max Photography Skill
  1154. Run Photography studio
  1155. You keep seeing a Sim (Pale Green) around town. These chance meetings continue until you gather the nerve to ask them out. In the end it goes very well, but the road along the way may get bumpy.
  1156. Must have at least two children with (Pale Green)
  1157. Take portrait (with camera of course) of heir to hang in the family home
  1158. Gen 6: Pale Green
  1159. Life at home is boring. You crave the nightlife in the bustling city. You’re the first in generations to strike out on your own and it feels amazing!
  1160.  
  1161. Traits: Creative ♥ Gloomy♥ Insider
  1162.  
  1163. Aspiration: Serial Romantic
  1164.  
  1165. Career: Mixologist
  1166.  
  1167. Max Career
  1168. Max Painting Skill
  1169. Move into small apartment, but make sure to keep legacy home in the family.
  1170. After playing the field, you finally settle down with (Teal)
  1171. Must have only one child with (Teal) ((One Child is Imperative for this Gen))
  1172. Paint portrait of heir. Heir will hold onto this painting in their inventory.
  1173. Gen 7: Teal
  1174. Everything rides on your shoulders and your parents are keenly aware. You are their pride and joy and sometimes treat you more like a Fabergé egg than a child. For whatever reason the ability to paint passed you by but your piano skills are inspiring.
  1175.  
  1176. Traits: Creative ♥ Music Lover ♥ Loner
  1177.  
  1178. Aspiration: Musical Genius
  1179.  
  1180. Career: Entertainer (Musician)
  1181.  
  1182. Max Career
  1183. Max Piano Skill
  1184. You meet the Sim (Pale Blue) of your dreams but your parent(s) do everything they can to keep you apart. In the end you hold all the cards as the only heir, and escape back to the home family with your true love.
  1185. Move back into legacy home. Hang your portrait from inventory on the wall in the home
  1186. Must have at least two children
  1187. Mate’s Career: Entertainer ( Musician)
  1188. Mate must max guitar skill
  1189. Child in family (Not heir) must paint portrait of heir to hang in home
  1190. Gen 8: Pale Blue
  1191. Rough around the edges, but beneath that tough exterior beats a heart of gold. Still that temper gets you in trouble more than you care to admit. Though it skipped a few generations artistry is in your veins. You’ve been saddled with this heir thing but you’re not exactly ready for it.
  1192.  
  1193. Traits: Creative ♥ Geek ♥ Hot Headed
  1194.  
  1195. Aspiration: Successful Lineage
  1196.  
  1197. Career: Tech Guru Career
  1198.  
  1199. Max Career
  1200. Max Painting Skill
  1201. Paint Portrait of heir to hang in home
  1202. (Lavender) has never been your favorite person but through persistence things begin to change and feelings start to bloom. Marriage is just one step too far. Too soon! Too soon!
  1203. Must have at least one child before marrying (Lavender)
  1204. Mate’s Career: Business
  1205. One child from this gen should have a Gen one hair color (White or Pink / White or Purple) depending on what route you took (Recessive Genes anyone?) This child is your heir
  1206. Final Gen
  1207. Traits: Creative ♥ Childish ♥ Clumsy
  1208.  
  1209. This Gen will be up to your interpretation but the challenge ends when the youngest child becomes a YA
  1210.  
  1211. Aspiration: To Be Decided
  1212.  
  1213. Career: To Be Decided
  1214.  
  1215. Max Painting Skill
  1216. Paint portrait of one of your children for the family portrait wall
  1217.  
  1218. ---------------
  1219.  
  1220. - Eevee Legacy [EVLG]
  1221.  
  1222. this “challenge” started off as me just wanting a chill gameplay save. so the rules are really just guidelines in case you might not know what to do, if you think eevee should be a jungle explorer, then make them do that! if you have career mods that fit their types better, use those! it’s all up for interpretation. this is just meant to be a fun little legacy.
  1223.  
  1224. by people demand here it is! this is obviously my first time making a challenge up on my own so it might be a little….weird but it’s really about your own interpretation of eeveelutions and having fun. (also shoutout to @tainoodles for helping me with some ideas). if you want to do this tag it as #eevee legacy so i can see it!! i’d love to see other people’s eeveelution sims :)
  1225.  
  1226. these are based on how i’ve played my save so far and what i plan on doing in the future. there may be alternatives to aspirations or traits, but feel free to do whatever you like. just have fun with it! if people want this for ts3 i can do that too! (all the different careers and traits and occults would be much more fitting imo). i also have all the packs and will be using stuff from them!
  1227.  
  1228. image
  1229. Eevee (Japanese: イーブイ Eievui) is a Normal-type Pokémon introduced in Generation I.
  1230.  
  1231. Eevee has a friendly aura about it that just makes everyone love it. They are cheerful and caring, their smile is infectious making everyone around them happy too. Family is very important to Eevee and they make sure that they’re partner and children are well cared for. Food is an Eevee’s kryptonite, from berries to sweets to leafy greens, they will eat it all. But above all else, Eevee is just about the cutest patoot there is.
  1232.  
  1233. Traits: Cheerful ★ Foodie ★ Family-Oriented
  1234.  
  1235. Aspiration: Master Chef &/or Super Parent (or Big Happy Family)
  1236.  
  1237. Career: Culinary (Chef)
  1238.  
  1239. Meet your soulmate, get married, live happily ever after
  1240. Have at least 5 kids (adoptions included)
  1241. Master cooking + gourmet cooking + baking (GTW)
  1242. Be best friends with at least 3 of your kids (don’t have to be BFFs)
  1243. image
  1244. Vaporeon (Japanese: シャワーズ Showers) is a Water-type Pokémon introduced in Generation I.
  1245.  
  1246. Just small fish in a big pond. Vaporeon is a gentle soul. If they could swim all day they could, in the ocean, a pool, even the bath tub! Wherever there’s water, there’s a Vaporeon. Vaporeon can be very shy and wary of people not in their family or immediate circle. It may take a while to build up trust but in the end it’s totally worth it. It’s also said that Vaporeon can detect when it will rain…
  1247.  
  1248. Traits: Loves Outdoors ★ Loner ★ *random trait
  1249.  
  1250. Aspiration: Angling Ace
  1251.  
  1252. Career: Fisher (can only make money from selling fish)
  1253.  
  1254. Can only bathe in the bath tub
  1255. Master fishing skill
  1256. Get to Sylvan Glades and Forgotten Grotto
  1257. Catch at least 5 rare fish and mount them
  1258. image
  1259. Jolteon (Japanese: サンダース Thunders) is an Electric-type Pokémon introduced in Generation I.
  1260.  
  1261. It’s electric! Boogey-woogey! Jolteon can be quite excitable and will often burnout after a long day of excitement. They love to tinker with electricity and can typically be found around TVs, computers, and even refrigerators. Jolteon may seem intimidating but friends and family come first and they will protect them at all costs. Just be careful when hugging one, you may get a little shock.
  1262.  
  1263. Traits: Active ★ Outgoing ★ *random trait
  1264.  
  1265. Aspiration: Computer Whiz
  1266.  
  1267. Career: Astronaut (Space Ranger) or Tech Guru (either branch)
  1268.  
  1269. Fully upgrade at least 3 electronics
  1270. Master gaming skill
  1271. Master handiness skill
  1272. Collect all metals
  1273. image
  1274. Flareon (Japanese: ブースター Booster) is a Fire-type Pokémon introduced in Generation I.
  1275.  
  1276. Is it hot in here? Or is it just me? Flareon puts up a literal firewall between itself and others, once they open up you’ve earned their trust. Flareon will flare up if intimidated and pounce without a second thought if they feel threatened. They will protect those close to them with utmost priority and often put others before themselves. Flareon can be selfless but they have a strong moral compass and will heed to that before all else. Be careful, you wouldn’t want to feel their wrath.
  1277.  
  1278. Traits: Hot-Headed ★ Self-Assured ★ *random trait
  1279.  
  1280. Aspiration: Bodybuilder
  1281.  
  1282. Career: Athletic
  1283.  
  1284. Master fitness skill
  1285. Have a lifelong BFF
  1286. Beat the Spicy Curry Challenge (CL)
  1287. Only the heir can put out fires
  1288. image
  1289. Espeon (Japanese: エーフィ Eifie) is a Psychic-type Pokémon introduced in Generation II.
  1290.  
  1291. Perhaps the most mysterious of them all. Espeon is as dangerous as it is beautiful. They can predict other people’s movements and actions with ease and often use this to their advantage. Appearances are important to Espeon and they will do anything to maintain it. They can seem frigid but will protect their family with their life. Be aware of what you think around an Espeon, because they can and will find out.
  1292.  
  1293. Traits: Snob ★ Genius ★ Perfectionist
  1294.  
  1295. Aspiration: Mansion Baron
  1296.  
  1297. Career: Secret Agent (Diamond Agent)
  1298.  
  1299. Master charisma skill
  1300. Master wellness skill (Spa Day)
  1301. Have spouse be a vampire (Vampire pack)
  1302. Be good friends with at least 1 ghost
  1303. image
  1304. Umbreon (Japanese: ブラッキー Blacky) is a Dark-type Pokémon introduced in Generation II.
  1305.  
  1306. A creature of the night. Umbreon lurks in the shadows, waiting for unsuspecting prey. They aren’t purely evil per say but they always seem to have ulterior motives. Umbreon is a force to be reckoned with and being on their bad side is not recommended. That being said they do have a heart that glows as bright as the rings on it’s body. Just try not to trip over one at night.
  1307.  
  1308. Traits: Evil ★ Ambitious ★ *random trait
  1309.  
  1310. Aspiration: Public Enemy &/or Master Vampire (Vampire pack)
  1311.  
  1312. Career: Criminal
  1313.  
  1314. Have heir be a vampire (Vampire pack)
  1315. Master vampire lore skill (Vampire pack)
  1316. Become at least a Master Vampire (Vampire pack)
  1317. Get the night owl reward trait (cannot have morning sim trait)
  1318. image
  1319. Leafeon (Japanese: リーフィア Leafia) is a Grass-type Pokémon introduced in Generation IV.
  1320.  
  1321. Remember to eat your greens kids! Leafeon is just here to relax. They don’t like altercations and prefer the pacifist route. Just because they don’t like to fight doesn’t mean they can’t. Leafeon’s sharp leaves will make short work of enemies letting them continue on their day in peace. Surrounded by plants is where Leafeon is happiest. Some people say they smell like freshly cut grass.
  1322.  
  1323. Traits: Loves Outdoors ★ Good ★ Vegetarian (if you don’t have CL, you can use a random trait)
  1324.  
  1325. Aspiration: Freelance Botanist
  1326.  
  1327. Career: Gardener (can only earn money from selling plants)
  1328.  
  1329. Heir cannot be a vampire!
  1330. Master gardening skill + herbalism (OR)
  1331. Find the hermit’s house (OR)
  1332. Have at least 20 different plants inside and outside the house
  1333. image
  1334. Glaceon (Japanese: グレイシア Glacia) is an Ice-type Pokémon introduced in Generation IV.
  1335.  
  1336. Don’t forget a jacket! Glaceon comes off as cold but like it’s counterparts, they are very loyal and loving towards family and friends. They have a creative eye and love to surround themselves with beautiful paintings and sculptures (preferably ice although crystals do quite nicely). The cold never bothered me anyway.
  1337.  
  1338. Traits: Art Lover ★ Materialistic ★ *random trait
  1339.  
  1340. Aspiration: The Curator &/or Painter Extraordinaire
  1341.  
  1342. Career: Painter (Patron of the Arts) or selling collectibles
  1343.  
  1344. Collect every crystal
  1345. Collect all the snowglobes (CL)
  1346. Own at least 10 sculptures
  1347. Own an ice cream machine (Cool Kitchen)
  1348. image
  1349. Sylveon (Japanese: ニンフィア Nymphia) is a Fairy-type Pokémon introduced in Generation VI.
  1350.  
  1351. Too good for this world. Sylveon is the embodiment of love. They have a calming aura that affects everyone around them. They will try to resolve any problem with kind words and a smile, if that fails (which it rarely does) they will pounce. Sylveon believes there is still good in everyone and hopes that others see it too. They also love to dance.
  1352.  
  1353. Traits: Good ★ Romantic ★ Dance Machine (if you don’t have GT then you can use a random trait)
  1354.  
  1355. Aspiration: Soulmate &/or Friend of the World
  1356.  
  1357. Career: Politician (Charity Organizer)
  1358.  
  1359. Have at least 4 kids (adoptions count)
  1360. Master charisma skill
  1361. Master dancing skill (GT)
  1362. Have no enemies or negative relationships
  1363.  
  1364. -----------
  1365.  
  1366. Thank you so much to my dearest friend Kit (@socialbunnies​) for creating this beautiful banner for me!
  1367.  
  1368. Note: This can be a gameplay challenge or a storytelling challenge! Always feel free to bend the rules to your liking and please tag me if you’re starting the challenge, I’d love to see it and will reblog it on my sideblog @crayolacrayonschallenge!
  1369.  
  1370. This is my first challenge so go easy on me 😂! Rules below the cut~
  1371.  
  1372. Rules:
  1373.  
  1374. Cheats are allowed, but for an extra challenge I suggest starting with $20,000 simoleons or less.
  1375. Only 1 trait is required each gen and I recommend rolling for the other two (using either this generator, which takes parent traits into account but can be rather repetitive long term or this generator which is totally random). Since not all traits are required, you won’t have to choose your heir until they’re aging up into a young adult, so for a fun twist, I recommend doing a poll between all the eligible heirs when they’re teens.
  1376. The spouse color is not specified but it is recommended for them to be the same color as the heir in the next generation so that color is represented genetically in that heir.
  1377. Unless there is an different reason, such as the birth of a sour sim, an adoption, or color changing.
  1378. On that note, adopted sims can be the heirs
  1379. I’m turning into the patch notes writer, help.
  1380. On a similar note, the so called “spouse” does not have to be married to the heir unless otherwise specified, nor do they have to be the only or main love interest of the heir.
  1381. The generation titles do not have to be the name of the sim
  1382. While this is aimed for berry simmers, banilla or vanilla simmers are encouraged to play it too!
  1383. Genetics rollers can be found here
  1384. CC is usually required to play berry. I suggest @noodlescc​ and will link later what I view each generation color to be connected to with on Tai’s palette, though of course the colors of each generation are up to interpretation. HERE is the link to all crayola colors, including the ones for each generation, so that you can make your own decisions.
  1385. GENERATION ONE: Jazzberry Jam (Founder)
  1386.  
  1387. You’re the first of your (many) siblings to move out and you can’t wait to begin your career as a jazz musician like you have always dreamed. However, life on your own is more difficult than you imagined and to get by you must use your gardening and outdoors-y skills.
  1388.  
  1389. Required Trait: Loves Outdoors
  1390.  
  1391. Aspiration: Musical Genius
  1392.  
  1393. Choose any world to live in
  1394. If you choose to create y our founder’s family, they must be located in a different world
  1395. Remain unemployed until you’re an Adult - until then, make money by collecting, gardening, and busking.
  1396. Join the musician career as an adult
  1397. Complete at least 1 collection
  1398. Visit Granite Falls at least 3 times during your life (if you have OR)
  1399. Meet fellow musician (Royal Purple Spouse) when visiting Granite Falls (if you have OR)
  1400. GENERATION TWO: Royal Purple
  1401.  
  1402. Your parents coddled you and, from a young age, you knew that you were going to spend the rest of your life helping people. However, your parents couldn’t protect you from the misfortunes of life.
  1403.  
  1404. Required Trait: Good
  1405.  
  1406. Aspiration: Friend of the World
  1407.  
  1408. Gain Compassionate trait once you age up into YA (if you have Parenthood)
  1409. Volunteer weekly starting as a teenager (if you have Parenthood)
  1410. Join the Doctor career (if you have GTW)
  1411. Experience a loss (a parent, grandparent, sibling, child, pet, spouse, etc)
  1412. Adopt at least 2 children
  1413. Marry best friend (Outer Space Spouse)
  1414. GENERATION THREE: Outer Space
  1415.  
  1416. Unlike your parent Royal Purple, you know that things will only come to you if you work hard. So you pour yourself into money-making and work your butt off. You get so focused on your career that you lose focus on what’s important in life.
  1417.  
  1418. Required Trait: Ambitious
  1419.  
  1420. Aspiration: Fabulously Wealthy
  1421.  
  1422. Work a part time job as a teenager
  1423. Have As in school as a child and teenager
  1424. Join the astronaut career
  1425. Lose contact with your family once you move out
  1426. Reconnect as an Elder
  1427. Don’t have children or get married until you’re an Adult
  1428. Max the Logic skill
  1429. GENERATION FOUR: Caribbean Green
  1430.  
  1431. You’re a very gifted child growing up and let it get to your head. You end up constantly unsatisfied, going from to job to job and place to place as an adult, always certain that your talents aren’t being used enough.
  1432.  
  1433. Required Trait: Noncommital
  1434.  
  1435. Aspiration: Renaissance Sim
  1436.  
  1437.  
  1438. Complete your childhood aspiration
  1439. Max 3 skills as an adult, including Fitness skills
  1440. Have 4 different careers throughout your life
  1441. Own a pool or a hot tub
  1442. Never get married
  1443. Move to a different world
  1444. GENERATION FIVE: Laser Lemon
  1445.  
  1446. Dedicated to your country, you’d risk your life for it. However, before you know it, you’re on the wrong side of the law. But why does it feel so right?
  1447.  
  1448. Required Trait: Evil
  1449.  
  1450. Aspiration: Chief of Mischief
  1451.  
  1452. Max the Super Agent career (Villains branch)
  1453. Only 1 pregnancy this generation
  1454. Change names and move 3 times within the world
  1455. Lose contact with your family
  1456. Make 5 enemies
  1457. Spouse’s career: Criminal
  1458. GENERATION SIX: Atomic Tangerine
  1459.  
  1460. Born into a life of crime, you wanted nothing more than to escape and be alone with your science textbooks. But something destructive still hides within you, waiting to creep out…
  1461.  
  1462. Required Trait: Hot-Headed
  1463.  
  1464. Aspiration: Nerd Brain
  1465.  
  1466. Join scientist career (if you have Get to Work)
  1467. Get divorced from your spouse
  1468. Read a book daily
  1469. Become enemies with both of your parents
  1470. Move to San Myshuno (if you have City Living)
  1471. Death by Anger
  1472. GENERATION SEVEN: Razzle Dazzle Rose
  1473.  
  1474. You have always been fascinated with other people, how they live their life, how it takes them on different paths. It becomes your goal to tell people’s stories how they want to tell it. Soon enough, your own life story becomes just as interesting and complex
  1475.  
  1476. Required Trait: Outgoing
  1477.  
  1478. Aspiration: Bestselling Author
  1479.  
  1480.  
  1481. Keep a journal as a teenager (if you have Parenthood)
  1482. Join Writer career (Journalist branch)
  1483. Have 5 good friends
  1484. Have children with two of those good friends, one (Electric Lime) and one (Timberwolf)
  1485. Write a Book of Life for a relative
  1486. GENERATION EIGHT: Timberwolf OR Electric Lime
  1487.  
  1488. You and your sibling have never gotten along. You’ve always been a loner, while your sibling (half-sibling, technically, as you like to remind everyone) loved being social and constantly dragged you out to parties, though you’d rather much be at home and cooking in the kitchen. However, at one of those parties everything changes…
  1489.  
  1490. Required Trait: Loner
  1491.  
  1492. Aspiration: Master Chef
  1493.  
  1494.  
  1495. Have a low relationship with your half-sibling as teens
  1496. Half-Sibling’s Trait: Dance Machine
  1497. Go to or host 3 failed parties with your sibling. At one of them, you meet (Midnight Blue Spouse).
  1498. Marry (Midnight Blue Spouse) quickly after meeting them.
  1499. Join culinary career (Chef branch)
  1500. Max cooking skill
  1501.  
  1502. OR
  1503.  
  1504. You’ve always been a people pleaser, but the one person you could never please was your own half-sibling. You desperately try to become their friend and take them to all the parties you can think of. After one of those parties you end up / get someone pregnant, and decide that your greatest goal in life is to be the best parent you could be to the kid.
  1505.  
  1506. Required Trait: Dance Machine
  1507.  
  1508. Aspiration: Party Animal, then switch to Super Parent (if you have Parenthood - if not, any family aspiration will suffice)
  1509.  
  1510.  
  1511. Have a low relationship with your half-sibling as teens
  1512. Half-Sibling’s Trait: Loner
  1513. Go to or host 3 successful parties with your sibling. After one of them, you become / get someone else pregnant
  1514. Max dancing skill
  1515. Have 4 additional children
  1516. GENERATION NINE: Midnight Blue
  1517.  
  1518. You’ve always had horrible luck, and as a result you become paranoid about your safety. It becomes your mission to learn how to protect yourself - and your family.
  1519.  
  1520. Required Trait: Gloomy
  1521.  
  1522. Aspiration: Bodybuilder
  1523.  
  1524.  
  1525. Optional: Become a Vampire or other supernatural
  1526. Gain reward trait Night Owl
  1527. Have at least 3 kids
  1528. Go to the gym weekly
  1529. Meet (Desert Sand Spouse) at the gym
  1530. Win 3 fights
  1531. GENERATION TEN: Desert Sand
  1532.  
  1533. Lighthearted and a class clown, you’ve always wanted to be a comedian. Your plans get put on the backburner, however, once you adopt a special needs child.
  1534.  
  1535. Required Trait: Goofball
  1536.  
  1537. Aspiration: Joke Star
  1538.  
  1539. Join the comedian career
  1540. Adopt a child with special needs as a YA
  1541. Quit your job until the child becomes a teenager, when you rejoin the comedian career
  1542. Max Parenting, Comedy, and Charisma skill
  1543. Never get married
  1544. Always attend the Humor and Hijinks festival (if you have City Living)
  1545. The challenge ends once the adopted child ages into a YA
  1546.  
  1547. ------------
  1548.  
  1549. - Get A Life [GTLF]
  1550.  
  1551. No cheats allowed! You may use the money cheat to build a starter home with the value of up to §35,000- start the gameplay with whatever’s left
  1552. Sims’ life span can be any speed—as long as they do everything the generation requires before death
  1553. Each generation has two options to choose from
  1554. You can pick one of the generation options—or you could play both on one sim! It’s up to you (:
  1555. Optional: Co-heirs do both options of the generation; siblings or roommates, but not spouses
  1556. Each generation’s options have a general color theme that vanilla and berry simmers can play with! If you’re doing both challenges in a single gen, you can mix the colors up!!
  1557. Each generation can be started as a teen if you’d like, but they must be no older than young adults to get the full experience (teens may have additional tasks, however).
  1558. You can start the legacy as occult sims but don’t have to focus on their specific skill-building
  1559. Each heir needs to have at least two kids unless specified differently
  1560. This challenge is written with the idea of all/most of the packs are included—if you don’t have the packs needed, you’re welcome to skip/ignore the things required and dub in a similar option
  1561. It ends at Generation 10, but you’re free to continue on with 11+ by going back and doing the other options you didn’t do OR making things up as you go! (Anyone is welcome to create an official Get A Life Continuation challenge, just let us know first!)
  1562. Berry Optional Rules: Marry a sim with the chosen next generations coloring; children can be a mix of both parents’ colors—heir must be primarily the next gen’s chosen color
  1563. 🌈 COLORING RULES
  1564. Vanilla: clothes & house style; hair/eyes are optional
  1565. Banilla: a mix of both; generally colorful coloring and/or hair, with normal skin tones
  1566. Berry: hair, eyes, skin, clothes, house style, etc.
  1567.  
  1568. image
  1569. ASTRONAUT
  1570. You’ve always been a bit of nerd. You kept your grades high and your favorite thing to study was astronomy. You’ve been teased throughout school for it, but you’ll be the one laughing when you discover an alien planet. You know it’s out there, you just know it, and you’re going to find it.
  1571.  
  1572. Packs Needed: Get To Work
  1573. Color/Theme: Dark Blue
  1574. Aspiration: Nerd Brain
  1575. Career: Astronaut
  1576. Traits*: Active, Genius, Geek
  1577.  
  1578. GARDENER
  1579. The great outdoors! You’ve felt a pull from it ever since you can remember. There’s hardly a time when you’re not outside. You were always getting in your parents’ way when they worked in their garden, which started your love for it. You love plants of all kinds and also fishing.
  1580.  
  1581. Packs Needed: Seasons (optional)
  1582. Color/Theme: Yellow
  1583. Aspiration: Freelance Botanist
  1584. Career: Gardener: Botanist career path
  1585. Traits*: Loves Outdoors, Perfectionist, Creative
  1586.  
  1587. * If doing both choices with one sim, mix and match the traits how you see fit
  1588.  
  1589. _______________________________________________________
  1590.  
  1591. GEN RULES**
  1592. Complete your chosen career(s) & aspiration(s)
  1593.  
  1594. Move in with a roommate (that you created or random townie)—cannot date, marry, or have children with them
  1595.  
  1596. Have at least two children
  1597.  
  1598. Pets are optional!—if choosing the vet path, the next gen must always have at least 1 pet of any kind after the heir is a toddler
  1599.  
  1600. [ASTRONAUT]
  1601.  
  1602. Max Rocket Science, Logic, & Fitness skills
  1603. Travel to Sixam via a fully upgraded rocket
  1604. Complete the Alien, Space Print, Space Rock, & Geode collections
  1605. [GARDENER]
  1606.  
  1607. Max Gardening, Fishing, & Flower Arranging (optional) skills
  1608. Complete the Gardening & Fish collections
  1609. Keep a well-maintained garden/greenhouse
  1610. [opt.] Teen Rules**
  1611.  
  1612. Complete at least half of the skills’ levels (5~) before aging up
  1613. Max Manual Laborer part-time job
  1614. Keep an A-B grade level
  1615. Live with a best friend roommate (can be dubbed as “college students” for dorm mates)
  1616. ** If no indication of which choice, the rule pertains to both choices
  1617.  
  1618. image
  1619. DOCTOR
  1620. You always had this feeling of wanting to help others; when you were in high school you studied more in health and anatomy, and you volunteered at various clinics. As soon as you could, you started working at the hospital. You want to grow up successful and help everyone as much as you can.
  1621.  
  1622. Packs Needed: Get To Work, Parenthood
  1623. Color: Teal
  1624. Aspiration: Successful Lineage AND Super Parent
  1625. Career: Doctor
  1626. Traits*: Genius, Family-Oriented, Neat
  1627.  
  1628. VETERINARIAN
  1629. You. Love. Animals. Animals of all shapes and sizes. Of all kinds. What else is there to say? But seriously, you’ve never been without a pet of some kind for long growing up, so that’s what you’re used to. You want to be able to take care of them to the best of your ability.
  1630.  
  1631. Packs Needed: Cats & Dogs, Parenthood
  1632. Color: Orange
  1633. Aspiration: Friend of the Animals AND Super Parent
  1634. Career: Run a Vet Clinic
  1635. Traits*: Family Oriented, Neat, Dog Lover or Cat Lover
  1636.  
  1637. * If doing both choices with one sim, mix and match the traits how you see fit
  1638.  
  1639. _______________________________________________________
  1640.  
  1641. GEN RULES**
  1642. Complete your chosen career(s) & aspiration(s)
  1643.  
  1644. [DOCTOR]
  1645.  
  1646. Max Logic, Charisma, & Parenting skills
  1647. Have 3-4 children
  1648. [VET]
  1649.  
  1650. Max Veterinarian, Pet Training, Parenting, & Charisma skills
  1651. Must have at most 2 physical pets at all times, additional hamsters/fish are optional
  1652. Complete the Feather collection
  1653. [opt.] Child/Teen Rules**:
  1654.  
  1655. [CHILD] Max Mental skill & get Logic to level 2 before aging up
  1656. [CHILD—VET] Grow up with at least one pet at all times
  1657. Complete the part-time job: Babysitter
  1658. Complete at least half of the skills’ levels (5~)
  1659. ** If no indication of which choice, the rule pertains to both choices
  1660.  
  1661. image
  1662. MIXOLOGY
  1663. Despite growing up in a close-knit home, you wanted to get out of town and explore the wild side of life. You left home as soon as you graduated from high school to live in the big cities, bouncing from job to job until you landed at the local club mixing drinks. At first, it was garbage pay and quite boring as nothing exciting happened, but once you learned the tricks of mixology and got around, met and have seen many faces, it was the dream you always wanted as it was something different than the cookie cutter life you were expected to live.
  1664.  
  1665. Packs Needed: City Living, Get Together, Get Famous
  1666. Color: Lime
  1667. Aspiration: Master Mixologist
  1668. Career: Culinary- Mixologist path
  1669. Traits*: Outgoing, Foodie, Cheerful
  1670.  
  1671. ACTOR
  1672. You wanted to leave the comfort of your home to do something daring—you always loved being on stage and in the limelight, and as soon as you graduated high school, you went to pursue the dream of becoming a star. Reaching daring heights as you live far from home, you jump through hoops and perform many acts to reach the limelight.
  1673.  
  1674. Packs Needed: Get Together
  1675. Color: Magenta
  1676. Aspiration: Master Actor AND World Famous Celebrity
  1677. Career: Actor
  1678. Traits*: Self-absorbed, Materialistic, Gloomy
  1679.  
  1680. * If doing both choices with one sim, mix and match the traits how you see fit
  1681.  
  1682. _______________________________________________________
  1683.  
  1684. GEN RULES**
  1685. Complete your chosen career(s) & aspiration(s)
  1686.  
  1687. Live in a small home/apartment and build your way to the top (Pinnacles/Penthouses)
  1688.  
  1689. Have only 1 child
  1690.  
  1691. Live in San Myshuno or Del Sol Valley
  1692.  
  1693. [MIXOLOGY]
  1694.  
  1695. Max Mixology, Charisma, & DJ Mixing skills
  1696. Complete the MySims Trophy collection
  1697. [ACTOR]
  1698.  
  1699. Max Acting, Singing, & Dancing skills
  1700. Reach level 5 stardom
  1701. Complete the Postcard collection
  1702. [opt.] Child/Teen Rules**:
  1703.  
  1704. [CHILD] Max Social skill and get charisma to level 2 before aging up
  1705. [CHILD] Complete the Social Butterfly aspiration
  1706. Complete at least half of the skills’ levels (5~) before aging up
  1707. ** If no indication of which choice, the rule pertains to both choices
  1708.  
  1709. image
  1710. POLITICIAN
  1711. You wanted to do something with your life, and with the right purpose and goal, you chose to take forth with a notion that could change things around the city you lived in. Becoming a political nobody was a rocky start, but one day you’ll get to the top.
  1712.  
  1713. Packs Needed: City Living, Get Famous (optional)
  1714. Color: White
  1715. Aspiration: Friend of the World
  1716. Career: Politician
  1717. Traits*: Hot-Headed, Vegetarian, Materialistic
  1718.  
  1719. SOCIAL MEDIA
  1720. You wanted to stay on the outside while being in the social inside; you are all about the Now and know it all. Blogging about the coolest people and creating vlogs to get your word in, you become the top outlet of social news that everyone turns to.
  1721.  
  1722. Packs Needed: City Living, Get Together, Get Famous (optional)
  1723. Color: Red
  1724. Aspiration: City Native
  1725. Career: Social Media
  1726. Traits*: Outgoing, Noncommittal, Insider
  1727.  
  1728. * If doing both choices with one sim, mix and match the traits how you see fit
  1729.  
  1730. _______________________________________________________
  1731.  
  1732. GEN RULES**
  1733. Complete your chosen career(s) & aspiration(s)
  1734.  
  1735. Live with a roommate (childhood best friend)
  1736.  
  1737. [POLITICIAN]
  1738.  
  1739. Max Charisma, Wellness, and Bowling skills
  1740. Live in San Myshuno or Del Sol Valley
  1741. Get married young but don’t have a child until mid-adult
  1742. Have only one child
  1743. [SOCIAL MEDIA]
  1744.  
  1745. Max Charisma, Photography, & Media Production skills
  1746. Live in San Myshuno
  1747. Form a club with your friends
  1748. (Opt.) Become famous by vlogging, blogging, simstagram, etc.
  1749. [opt.] Child/Teen Rules**:
  1750.  
  1751. [CHILD—POLITICIAN] Max Social skill and get charisma to level 2 before aging up
  1752. [CHILD—POLITICIAN] Complete the Social Butterfly aspiration
  1753. [TEEN—SOCIAL MEDIA] Become Simsta-famous with you and a pet you were given for your birthday (opt)
  1754. Complete at least half of the skills’ levels (5~) before aging up
  1755. ** If no indication of which choice, the rule pertains to both choices
  1756.  
  1757. image
  1758. WRITER
  1759. You’ve been a writer since you could hold a pencil; everything is your muse—people, the senses, new locations, all of the sounds. You strive to explore as much as you can in the world, to gather as much inspiration as you can for your next book.
  1760.  
  1761. Packs Needed: City Living
  1762. Color: Lavender
  1763. Aspiration: Best-Selling Author
  1764. Career: Writer
  1765. Traits*: Loner, Erratic, Bookworm
  1766.  
  1767. SCIENTIST
  1768. Since you were young, you’ve always loved science. You’ve aced all of the science fairs and outdo yourself with every experiment and invention. You graduate at the top of your class and immediately go forth in the career of your dreams, and one day you’ll discover many things.
  1769.  
  1770. Packs Needed: Get To Work, Cool Kitchen Stuff (optional)
  1771. Color: Peach
  1772. Aspiration: Nerd Brain
  1773. Career: Scientist
  1774. Traits*: Perfectionist, Genius, Ambitious
  1775.  
  1776. * If doing both choices with one sim, mix and match the traits how you see fit
  1777.  
  1778. _______________________________________________________
  1779.  
  1780. GEN RULES**
  1781. Complete your chosen career(s) & aspiration(s)
  1782.  
  1783. Live in Oasis Springs
  1784.  
  1785. Heir must be an alien
  1786.  
  1787. [WRITER]
  1788.  
  1789. Max Writing, Wellness, Handiness, & Vampiric Lore skills
  1790. Discover all hidden lots- Sylvan Glade, Forgotten Grotto, Hermit’s House, Sixam
  1791. Write the Book of Life
  1792. Write 3 books in each genre: Biography, Children’s, Fantasy, Mystery, Non-Fiction, Poetry, Science Fiction, Screenplay, Short Story, Motivation Book (Only if Confident), Romance (Only if Flirty), Playful Book (Only if Playful), Sad Book (Only if Sad)
  1793. On one of your adventures for a muse, you fall in love with someone out of this world (an alien).
  1794. [SCIENTIST]
  1795.  
  1796. Max Logic & Programming skills
  1797. Discover all hidden lots- Sylvan Glade, Forgotten Grotto, Hermit’s House, Sixam
  1798. Complete the Element, Crystal, Metal, & Microscope Print collections
  1799. Can have as many kids as you wish, but the heir must result from an alien pregnancy
  1800. [opt.] Turn into a PlantSim by testing out the Plant Matter ice cream…to further research…
  1801. [opt.] Child/Teen Rules**:
  1802.  
  1803. Complete at least half of the skills’ levels (5~) before aging up
  1804. Part-Time Job: Complete Fast Food Employee; even great minds have to work in retail!
  1805. [CHILD] Artistic Prodigy/Whiz Kid Aspiration
  1806. [SCIENTIST—CHILD] Make straight A’s on all projects and homework
  1807. [SCIENTIST—TEEN] Excel in school with straight A’s
  1808. ** If no indication of which choice, the rule pertains to both choices
  1809.  
  1810. image
  1811. TECH GURU
  1812. You were born as an alien from a human parent; the brain you developed was capable of understanding technology from the youngest stage of your youth, and it only advanced since. You always helped fix things with a quick act, and when you aged past the unnecessary schooling, you went to work with the technology that fascinates you.
  1813.  
  1814. Packs Needed: City Living, Outdoor Retreat and/or Jungle Adventure, Seasons
  1815. Color: Purple
  1816. Aspiration: Computer Whiz
  1817. Career: Tech Guru
  1818. Traits*: Geek, Genius, Lazy
  1819.  
  1820. DETECTIVE
  1821. Simearth’s lifestyle fascinated you since you were born on this planet, and all you wanted to do was explore and learn every mystery. You chose the ideal career of policemen work just to become a detective; your knack for observing and attention to detail helped excell your work.
  1822.  
  1823. Packs Needed: Get To Work, Strangerville
  1824. Color: Sky Blue
  1825. Aspiration: Strangerville Mystery—when finished switch to Musical Genius
  1826. Career: Detective
  1827. Traits*: Genius, Self-Assured, Active
  1828.  
  1829. * If doing both choices with one sim, mix and match the traits how you see fit
  1830.  
  1831. _______________________________________________________
  1832.  
  1833. GEN RULES**
  1834. Complete your chosen career(s) & aspiration(s)
  1835.  
  1836. Your heir must be human
  1837.  
  1838. Have as many children as you’d like
  1839.  
  1840. [TECH GURU]
  1841.  
  1842. Max Programming, Video Gaming, Logic, & Handiness skills
  1843. Upgrade a computer with all the possible upgrades
  1844. Win each of the GeekCon competitions at least once
  1845. Maintain a very high relationship with your heir—high relationship with other children are optional
  1846. When your heir is a child, go on a family vacation to Granite Falls or Selvadorada, “disconnect from the internet”
  1847. [DETECTIVE]
  1848.  
  1849. Max Logic, Fitness, and [instrument of your choice] skills
  1850. Solve the Strangerville Mystery
  1851. Don’t become ‘friends’ with your children until their Young Adulthood—you’re too busy with very important work
  1852. Have as many kids as you’d like, but one (not the heir) follows your footsteps in the detective career
  1853. Encourage kids to do scouting
  1854. [opt.] Child/Teen Rules**:
  1855.  
  1856. Complete at least half of the skills’ levels (5~) before aging up
  1857. [CHILD] Whiz Kid aspiration
  1858. [CHILD] Max all skills (Creativity, Mental, Motor, Social)
  1859. ** If no indication of which choice, the rule pertains to both choices
  1860.  
  1861. image
  1862. HERBALISM
  1863. “Go with the flow”. That was your mantra. Your way of life. You would much rather be out exploring, collecting herbs, and playing your music. The Man? Who needs ‘em. Not you. You spend most of your time discovering new potions and recipes with your herbs, and pulling a prank or two when the mood strikes you.
  1864.  
  1865. Packs Needed: Outdoor Retreat, City Living, Seasons
  1866. Color: Green
  1867. Aspiration: Outdoor Enthusiast
  1868. Career: Work from home career- your choice
  1869. Traits*: Loves Outdoors, Vegetarian, Music Lover
  1870.  
  1871. JUNGLE EXPLORER
  1872. Ever since a vacation as a child, you felt a pull- from everywhere. You needed to travel. You needed to see the world. Your parents weren’t thrilled when you forwent traditional employment and instead chose to work from anywhere, so you could go exploring, but you didn’t have a choice. It was in your blood.
  1873.  
  1874. Packs Needed: Jungle Adventure, Seasons, Outdoor Retreat (optional)
  1875. Color: Brown
  1876. Aspiration: Jungle Explorer AND Archaeology Scholar
  1877. Career: Work from home career- your choice
  1878. Traits*: Loves Outdoors, Hot-headed, Clumsy
  1879.  
  1880. * If doing both choices with one sim, mix and match the traits how you see fit
  1881.  
  1882. _______________________________________________________
  1883.  
  1884. GEN RULES**
  1885. Complete your chosen career(s) & aspiration(s)
  1886.  
  1887. Meet a vampire and be turned into one by your choice or against your will, OR marry/have children with a vampire
  1888.  
  1889. [HERBALISM]
  1890.  
  1891. Max Herbalism, Guitar, & Mischief skills
  1892. Make all the consumables that use herbs at least once
  1893. Complete the Insect & Frog collections
  1894. [JUNGLE EXPLORER]
  1895.  
  1896. Max Selvadoradian Culture, Archaeology, & Fitness skills
  1897. Complete the Fossil, Ancient Omiscan Artifact, & Omiscan Treasure collections
  1898. [opt.] Child/Teen Rules**:
  1899.  
  1900. Complete at least half of the skills’ levels (5~) before aging up
  1901. Join Scouts and collect all the badges
  1902. [TEEN] Start the collections (opt)
  1903. ** If no indication of which choice, the rule pertains to both choices
  1904.  
  1905. image
  1906. CRIMINAL
  1907. Ugh, humans and their mortality. You pitied them, really. Such short lives they lived, bumbling through day to day. Thinking it would never end. But it would. Unless they accepted your gift of immortality. You had your heart set on having a coven of your own, with the mortals you so graciously saved.
  1908.  
  1909. Packs Needed: Vampires, Get To Work, Get Together (optional)
  1910. Color: Black
  1911. Aspiration: Master Vampire AND Serial Romantic
  1912. Career: Criminal—Boss Branch
  1913. Traits*: Evil, Snob, Music Lover
  1914.  
  1915. BAKER
  1916. Humans and their mortality. What a wonderful thing to be able to grow and change. You longed to experience that for yourself. You yearned to be more than just a damned creature of the night. Alas, as you knew no way to rid yourself of your pesky immortality, you were forced to watch them wistfully, longing to be a part of their world.
  1917.  
  1918. Packs Needed: Vampires, Get To Work, Get Together (optional)
  1919. Color: Any Pastel Color
  1920. Aspiration: Good Vampire AND Vampire Family
  1921. Career: Run a bakery
  1922. Traits*: Good, Romantic, Foodie
  1923.  
  1924. * cannot do both choices with one sim this generation—siblings can be used if you chose to do both choices
  1925.  
  1926. _______________________________________________________
  1927.  
  1928. GEN RULES**
  1929. Complete your chosen career(s) & aspiration(s)
  1930.  
  1931. If you weren’t born as one, be turned into a vampire as a teen
  1932.  
  1933. [CRIMINAL]
  1934.  
  1935. Max Vampiric Lore, Pipe Organ, & Painting skills
  1936. Make enemies—lots of enemies
  1937. Make your own coven of vampires—options: add them to your family after turning OR use the club function
  1938. Only have one child with your spouse
  1939. — If you have multiple partners, only one can be married and have 1 child
  1940. [BAKER]
  1941.  
  1942. Max Vampiric Lore, Baking, & Piano skills
  1943. Only drink plasma packs/eat plasmafruit
  1944. Befriend and fall in love with a human that becomes regular at your bakery
  1945. Seek out a way to become human; cure yourself before having any kids
  1946. [opt.] Child/Teen Rules**:
  1947.  
  1948. Complete at least half of the skills’ levels (5~) before aging up
  1949. [TEEN—BAKER] Complete Barista part-time job
  1950. [CHILD—CRIMINAL] Rambunctious Scamp aspiration
  1951. ** If no indication of which choice, the rule pertains to both choices
  1952.  
  1953. image
  1954. PAINTER
  1955. Your parents were…a little odd, to say the least. You want to pursue a simple, quiet life of being a painter and singing your days away to yourself. Your love for painting runs deep, though you prefer the colors on the canvas and not yourself.
  1956.  
  1957. Packs Needed: Base Game
  1958. Color: Gray
  1959. Aspiration: Painter Extraordinaire
  1960. Career: Painter
  1961. Traits*: Creative, Art Lover, Music Lover
  1962.  
  1963. CHEF
  1964. Your parents couldn’t enjoy your food, being vampires and all, so you decide to take it to the masses. You force feed your friends have dinner parties often to test the quality of your cuisine, before deciding to open your own restaurant.
  1965.  
  1966. Packs Needed: Get To Work
  1967. Color: Vanilla
  1968. Aspiration: Master Chef
  1969. Career: Run a restaurant
  1970. Traits*: Glutton, Perfectionist, Jealous
  1971.  
  1972. * If doing both choices with one sim, mix and match the traits how you see fit
  1973.  
  1974. _______________________________________________________
  1975.  
  1976. GEN RULES**
  1977. Complete your chosen career(s) & aspiration(s)
  1978.  
  1979. Don’t become ‘friends’ with your children. Your work keeps you too busy.
  1980.  
  1981. Have as many children as you’d like
  1982.  
  1983. [PAINTER]
  1984.  
  1985. Max Painting & Singing skills
  1986. Paint at least 5 of every painting type: Classic, Pop Art, Realism, Abstract, Surrealism, Impressionism, Landscape, Focused, Angry, Sad, Confident, Flirty, & Playful
  1987. Paint 5 masterpieces—type doesn’t matter
  1988. Go overboard with decorating your house with your artwork
  1989. [CHEF]
  1990.  
  1991. Max Cooking, Gourmet Cooking, & Baking skills
  1992. Open your own restaurant as a Young Adult
  1993. — Don’t have a normal career
  1994. Have a dinner party once every other week, at minimum
  1995. [opt.] Child/Teen Rules**:
  1996.  
  1997. Complete at least half of the skills’ levels (5~) before aging up
  1998. [PAINTER—CHILD] Max Creativity before aging up
  1999. [PAINTER—CHILD] Complete the Artistic Prodigy aspiration
  2000. [CHEF—TEEN] Part-Time Job: Complete Fast Food Employee
  2001. ** If no indication of which choice, the rule pertains to both choices
  2002.  
  2003. image
  2004. MILITARY
  2005. Your parents weren’t around much, always busy with work. You join the military out of rebellion but come to enjoy it more than you originally thought you would. You also are determined to be present with your own children, despite your challenging career.
  2006.  
  2007. Packs Needed: Strangerville, Parenthood
  2008. Color: Burnt Orange
  2009. Aspiration: Big Happy Family
  2010. Career: Military
  2011. Traits*: Paranoid, Active, Family-Oriented
  2012.  
  2013. SECRET AGENT
  2014. A secret agent that loves the color pink. Some say you’re not serious about your life, but to those people, you say, “what’s the point in life if you can’t have fun?” You strive to make everyday fun while working hard at being the best spy and parent you can be.
  2015.  
  2016. Packs Needed: Parenthood
  2017. Color: Pink
  2018. Aspiration: Soulmate
  2019. Career: Secret Agent
  2020. Traits*: Self-Assured, Active, Childish
  2021.  
  2022. * If doing both choices with one sim, mix and match the traits how you see fit
  2023.  
  2024. _______________________________________________________
  2025.  
  2026. GEN RULES**
  2027. Complete your chosen career(s) & aspiration(s)
  2028.  
  2029. Be ‘best friends’ with all of your children
  2030.  
  2031. Have as many children as you’d like
  2032.  
  2033. [MILITARY]
  2034.  
  2035. Max Fitness, Guitar, & Parenting skills
  2036. Move your family around many times, live in all of the worlds at least once
  2037. [SECRET AGENT]
  2038.  
  2039. Max Fitness, Charisma, Singing, & Parenting skills
  2040. Make 5 enemies—Every spy has their arch nemesis’
  2041. [opt.] Child/Teen Rules**:
  2042.  
  2043. Complete at least half of the skills’ levels (5~) before aging up
  2044. Complete the Retail part-time job
  2045. [CHILD] Complete the Rambunctious Scamp aspiration
  2046. ** If no indication of which choice, the rule pertains to both choices
  2047.  
  2048. ___________________________________________________
  2049.  
  2050. - Months of the Year [MTTY]
  2051. The Sims 4 Months of the Year Legacy Challenge!
  2052. A ten generation legacy challenge all based on the months of the year! (I know that there’s twelve months in a year but just wait) Made by @candlesundae
  2053.  
  2054.  
  2055.  
  2056. Basic rules:
  2057.  
  2058. Must have one heir each generation (obviously) but doesn’t have to be biological unless specifically stated so
  2059. Use whatever cheats that would make this challenge fun for you, but I would recommend minimal cheating :)
  2060. Live wherever you’d like! Move lots whenever you want
  2061. Try and complete each of the generation rules, but if you don’t quite make it, you don’t have to “fail” the challenge!
  2062. Play on whatever lifespan you want
  2063. Use the tag ‘months legacy’ if you do end up posting :)
  2064. If you play this challenge, make sure you let me know because I’d love to see! You can @candlesundae me and I’d be happy to check it out
  2065. Generation 1: January
  2066.  
  2067. It’s a new year, and that calls for a fresh start! You’ve just moved into a new town, with no friends, and no family, but you want to change that. All you want is to be happy and to make others happy. You really want this year to be more successful than the last, and you’re going to do everything to make it great!
  2068.  
  2069.  
  2070.  
  2071. Traits: Cheerful, Good, and Family Orientated
  2072.  
  2073. Aspiration: Friend of the World
  2074.  
  2075. Career: Business
  2076.  
  2077. Rules:
  2078.  
  2079. Have two or more kids (with the same sim)
  2080. Max Charisma Skill
  2081. Complete Friend of the World aspiration
  2082. Get to level 5 of the Business career or higher (recommended to go into Management branch if you get that far)
  2083. Generation 2: February
  2084.  
  2085. Now’s the time for love, especially for your special valentine. You’ve always wanted to find your soulmate, but it was always difficult for you. Even though you didn’t have a lover, you always had a special place in your heart for the arts. You always had a wild imagination and let it flow through painting. You also loved being outside, dreaming about your secret crush.
  2086.  
  2087.  
  2088.  
  2089. Traits: Creative, Unflirty (if you don’t have City Living try Jealous), and Loves the Outdoors
  2090.  
  2091. Aspiration: Soulmate
  2092.  
  2093. Career: Painter
  2094.  
  2095. Rules:
  2096.  
  2097. Have a “crush” in high school or romantic interest, but don’t become girlfriend or boyfriend
  2098. Once you become a YA fall in love with a different sim and now can make it official and be bf/gf
  2099. Max Painting skill
  2100. Complete Soulmate aspiration
  2101. Get to at least level 3 of the Painter career or higher (recommended to go into Master of the Real branch if you get that far)
  2102. Generation 3: March
  2103.  
  2104. You have always seemed to have the best luck ever. You’re successful in your career, and want to earn lots o’ cash by the end of your life. You are career driven and you don’t have time for family, but you are always up for hanging with friends. You know your priorities, and you know you’ll always get what you want.
  2105.  
  2106.  
  2107.  
  2108. Traits: Outgoing, Ambitious, and Materialistic
  2109.  
  2110. Aspiration: Fabulously Wealthy
  2111.  
  2112. Career: Tech Guru
  2113.  
  2114. Rules:
  2115.  
  2116. Have a childhood best friend that you stay best friends with until you are an adult
  2117. Get a part-time job as a teen
  2118. Max Programming skill
  2119. Complete Fabulously Wealthy aspiration
  2120. Get to level 7 in the Start Up Entrepreneur branch of the Tech Guru career
  2121. Don’t have kids until you are an adult
  2122. Generation 4: April
  2123.  
  2124. It’s always so rainy inside. Well, not literally, but that’s how you feel. You don’t have many friends, and feel plain out gloomy. You like to stay indoors most of the time, and can’t stand it when there’s eww, bugs. Your parents really don’t seem to care about you or your siblings all that much, but you didn’t mind. You’d rather sit in your room and write books.
  2125.  
  2126.  
  2127.  
  2128. Traits: Loner, Gloomy, and Squeamish (if you don’t have Outdoor Retreat try Perfectionist)
  2129.  
  2130. Aspiration: Bestselling Author
  2131.  
  2132. Career: Writer
  2133.  
  2134. Rules:
  2135.  
  2136. Have a diary as a kid (if you don’t have Parenthood skip this step)
  2137. Finish the first step in the Bestselling Author aspiration as a teen
  2138. Max Writing skill
  2139. Get to level 6 in the Author branch in the Writer career
  2140. Generation 5: May
  2141.  
  2142. You grew up in a quiet household, but you. are. so. LOUD! You wear wild clothes, love to party, and just love to yell bleep bleep bleep bleep. You are a bit sassy, but everyone kind of goes along with it. You don’t really want a family, but things happen and times get crazy, just like you.
  2143.  
  2144.  
  2145.  
  2146. Traits: Goofball, Dance Machine (if you don’t have Get Together try Insane), and Noncommital
  2147.  
  2148. Aspiration: Party Animal
  2149.  
  2150. Career: Secret Agent, Entertainer, and Criminal (for when your sim gets tired of their job, here are the options)
  2151.  
  2152. Rules:
  2153.  
  2154. Complete Party Animal aspiration
  2155. Max Comedy skill and Dance skill (if you don’t have Get Together just skip this step)
  2156. Have broken up with at least two boyfriends or girlfriends in your life
  2157. Be a single mother/father of triplets (can be cheated for)
  2158. Generation 6: Summer (one of the June, July, and August triplets)
  2159.  
  2160. There’s a 104 days of summer vacation and school comes along just to end it. The annual problem of this generation is finding just one way to spend it. There’s so many things to do, how could you possibly choose just one? You love to have a little silly fun, and are a little bit messy sometimes, but you have the best time ever. You want to try everything, but still have a steady yet awesome career, unlike your mom/dad.
  2161.  
  2162.  
  2163.  
  2164. Traits: Slob, Childish, and Bro
  2165.  
  2166. Aspiration: Chief of Mischief
  2167.  
  2168. Career: Astronaut
  2169.  
  2170. Rules:
  2171.  
  2172. Get through milestone l and ll of the Chief of Mischief aspiration
  2173. Get level 2 in ALL skills (even as a child)
  2174. Build your own rocket and go to space
  2175. Get to at least 4 in the Astronaut career or higher (recommended to go into Interstellar Smuggler branch if you get that far)
  2176. Generation 7: September
  2177.  
  2178. You always thought your family was crazy. You always wondered if all of your ancestors were like this, or if it was just your parents and their’s. You wish you knew more about your family history. You love to know about the past, and like collecting rocks in your spare time. You’d much rather study animals than eat them, so you always keep away from meat. You are a smart cookie and have all A’s in school. You always have been curious about the complex design of each and every sim. One day you want to something great for the world.
  2179.  
  2180.  
  2181.  
  2182. Traits: Genius, Vegetarian (if you don’t have City Living try Bookworm, and try not to eat food with meat), and Geek
  2183.  
  2184. Aspiration: The Curator
  2185.  
  2186. Career: Doctor (if you don’t have Get to Work, be in the Culinary career)
  2187.  
  2188. Rules:
  2189.  
  2190. Complete the Fossil Collection
  2191. Get to Logic skill level 5
  2192. Get to level 4 of the Doctor career or higher
  2193. Complete the Curator aspiration
  2194. Have a room in your house dedicated to your fossil collection
  2195. Generation 8: October
  2196.  
  2197. You always thought your parents were weird, but they’d say you’re the weird one. You love to scare people, eat candy, and wear strange makeup or clothes. Your friends say you’re a clown, well, your imaginary friends, you don’t have many real ones because of your…interesting…personality. You need to make money somehow, so you do it the best way you can, by stealing. You do have some living friends, and they are fish! Always remember, fish are friends, not food.
  2198.  
  2199.  
  2200.  
  2201. Traits: Insane, Kleptomaniac, and Hot-Headed
  2202.  
  2203. Aspiration: Angling Ace
  2204.  
  2205. Career: None
  2206.  
  2207. Rules:
  2208.  
  2209. Wear strange outfits/makeup
  2210. Steal for money (by having a good mischief skill)
  2211. Catch fish and either put them in a bowl or mount them
  2212. When you catch a fish type you already have you can sell it
  2213. Max the Fishing skill
  2214. Complete Angling Ace aspiration
  2215. Have a butler to take care of your children (if you don’t have Vintage Glamour, just have a sim in your household that’s the “butler”)
  2216. Generation 9: November
  2217.  
  2218. You feel as though the past generations have been pretty wonky. You want to be the change that this legacy needs. All you want is to start a crisp new life, even though you are thankful for all the good things you have now. You loved the butler and always wanted to be like them. You helped the butler clean as a kid and learned how to take care of yourself for the most part. You make sure to stay fit, and made a career out of it. You want to give your family a life that you never had.
  2219.  
  2220.  
  2221.  
  2222. Traits: Neat, Active, and Self-Assured
  2223.  
  2224. Aspiration: Big Happy Family
  2225.  
  2226. Career: Athlete
  2227.  
  2228. Rules:
  2229.  
  2230. Max Fitness Skill
  2231. Get to level 5 of the cooking skill
  2232. Get to level 5 of the Bodybuilder branch of the Athlete career or higher
  2233. Complete Big Happy Family Aspiration
  2234. Do most of the cleaning and cooking
  2235. Live with the heir until you die
  2236. Generation 10: December
  2237.  
  2238. You lived your life with everything being done for you. Your parents did all of the cleaning and cooking, so you never had to lift a finger. You love your parents to the moon and back. You grew up to be quite a couch potato though. All you ever did was listen to songs and play them too. You love music. You can sing, play the keyboard, and guitar, and even the violin. Music lights the soul and makes any spirit bright. What fun it is to ride and sing, even if you mess up sometimes.
  2239.  
  2240.  
  2241.  
  2242. Traits: Lazy, Music Lover, and Clumsy
  2243.  
  2244. Aspiration: Musical Genius
  2245.  
  2246. Career: None
  2247.  
  2248. Rules:
  2249.  
  2250. Be best friends with your mom or dad
  2251. Make all of your money by busking for tips
  2252. Max a skill on an instrument
  2253. Complete the Musical Genius aspiration
  2254. I had a really fun time making this challenge, and I hope that all that choose to play have a fun time doing it! Happy Simming!
  2255.  
  2256.  
  2257.  
  2258. -Love, Em
  2259.  
  2260. ____________________________
  2261.  
  2262. - Ever After [EVAF]
  2263.  
  2264. Ever After Legacy
  2265. Made by the wonderful and beautiful Wolfy And @paleplumb0b
  2266.  
  2267. (If it says you move into an apartment and you don’t have city living move to a small house)
  2268.  
  2269. Generation One – You Love Him, You Love Him Not– You just moved out of your parents home and now it’s your time to shine! But what will you do when two guys make you fall in love?
  2270.  
  2271. Rules:
  2272.  
  2273. Must marry someone and have at least 2 kids with them
  2274.  
  2275. Each child must have a bad trait
  2276.  
  2277. Divorce your first husband after 2 kids or more
  2278.  
  2279. Must have 2 husbands
  2280.  
  2281. Generation Two – Love Is A Game – You grew up in a broken family you only ever had one love in high school you could never get over him/her after they went off to college. After that you couldn’t get over it. They were your first love, Until you met..
  2282.  
  2283. Rules:
  2284.  
  2285. Must have high school sweetheart then he/she move
  2286.  
  2287. Complete the postcard collection
  2288.  
  2289. Master Charisma Skill
  2290.  
  2291. Generation Three – Lone Wolf – After your parents kicked you out you had no other choice but to move into a small apartment, all you ever wanted to do in life is paint, but everyone tells you to give up on your dreams, maybe…. Just maybe for once you don’t care what people say….. DO IT ANYWAY!
  2292.  
  2293. Rules:
  2294.  
  2295. Must be in the painter career
  2296.  
  2297. Must have creative as a trait
  2298.  
  2299. Must have a different sense of style
  2300.  
  2301. Generation Four – Beyond People – Your Parents have always embarrassed you all throughout your life because of their political views sense of style and because they enrolled you in some hippy school and just have always been well different than everyone else’s family’s.. You’ve alway just wanted to be alone and just get away from them so that’s what you did
  2302.  
  2303. Rules:
  2304.  
  2305. Runaway as a teen
  2306.  
  2307. Have one kid
  2308.  
  2309. Must Become politician
  2310.  
  2311. As an adult begin to talk to your parents again
  2312.  
  2313. Must master the politician career
  2314.  
  2315. Generation Five – Different – You’ve always known you were different then the rest of your family, Things have always been different throughout highschool and your school years you never dated a person throughout school but you always thought that you would be perfect because of your mom being a politician and all but that never happened you grew up to figure out that you were lesbian/gay and became a journalist it turned out to be a pretty good life
  2316.  
  2317. Rules:
  2318.  
  2319. Must be In love with the someone who’s of the same gender as your character
  2320.  
  2321. Must be in the in the writer career then join the journalist branch
  2322.  
  2323. Must never date anyone is high school
  2324.  
  2325. Must adopt at least one child
  2326.  
  2327. Person you adopt must be male and become the heir
  2328.  
  2329. Generation Six – Asteroid – Your parents were lesbian/gay you were made fun of those dumb bullies that didn’t support gay/lesbian marriage. But you didn’t let it get to you because you knew you were unique. One day you were at home playing Xbox games and your parents called you upstairs to tell you something. You were 16 and a half. Your parents needed to tell you something important.. “You’re adopted“ Is what came out of their mouth at the same time.
  2330.  
  2331. Rules:
  2332.  
  2333. The heir but be of the male gender
  2334.  
  2335. Master video gaming skill
  2336.  
  2337. Meet an alien
  2338.  
  2339. Generation Seven – Friends – You’ve always had this one friend ever since you were in diapers. You learned how to walk together you learned how to talk together, They even introduced you to your first love which lasted. You guys seem like you’ll be friends till your grey and old!
  2340.  
  2341. Rules:
  2342.  
  2343. Must have one friend all throughout your life
  2344.  
  2345. Must have that friend introduce you to your first love
  2346.  
  2347. Must cause drama in between life
  2348.  
  2349. Generation Eight – Internet Lovers – You grew up in love with this one guy/girl that you had never met you were instant friends when you met online. One day he/she texted and said he was coming to Oasis Springs. A few days later the day he/she came you guys met and they kissed you. You guys have been inseparable ever since
  2350.  
  2351. Rules:
  2352.  
  2353. Must meet someone and only talk to them on the phone once your half way done being a young adult meet them
  2354.  
  2355. Must live in Oasis Springs
  2356.  
  2357. Have 1 Child together
  2358.  
  2359. Go on dates every weekend
  2360.  
  2361. Generation Nine – Raining Dates – You Seemed to love everyone, Every guy you met you seemed to date for at least a week you never knew why or how but it happened
  2362.  
  2363. Rules:
  2364.  
  2365. Must have Serial Romantic aspiration
  2366.  
  2367. Must date at least 6 people
  2368.  
  2369. Have 2 kids
  2370.  
  2371. Generation Ten – Hold Them Tight – You Always had a normal life and sibling(s) your mom/dad being really annoying and dating so many people throughout your childhood you woke up in your friends, house and there was someone next to you. You were very confused nothing happened it was just your distance friends creepy brother but you being weird as well laughed you guys have been close ever since you guys ended up getting married but one day your partner got really sick..
  2372.  
  2373. Rules:
  2374.  
  2375. Must have lover get sick and move out for as long as you want
  2376.  
  2377. Must be dectective
  2378.  
  2379. Must complete the mysims collection
  2380.  
  2381. Must complete whatever aspiration you choose
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