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1davidj

KAR powerup enemy-suck-up randomizer

May 30th, 2016
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  1. Powerup Randomizer Cycle
  2.  
  3. When 2+ powerups are sucked up, where the cycler starts is based on which and how many enemies are sucked up. The powerup given is the powerup that corresponds to the number that is the sum of the numbers of all the powerups sucked up. If the number goes above 10, subtract 11 until it falls in the range.
  4.  
  5. 2 powerups:
  6.  
  7. 0. Bomb
  8. 1. Plasma
  9. 2. Needle
  10. 3. Mic
  11. 4. Ice
  12. 5. Tornado
  13. 6. Wing
  14. 7. Fire
  15. 8. Wheel
  16. 9. Sleep
  17. 10. Sword
  18.  
  19. Examples: Ice(4) + Wing(6) = Sword(10)
  20. Needle(2) + Fire(7) = Sleep(9)
  21. Needle(2) + Sword(10) = Plasma(12-11: 1)
  22. Fire(7) + Fire(7) = Mic(14-11: 3)
  23.  
  24. 3 powerups:
  25. 0. Sleep
  26. 1. Sword
  27. 2. Bomb
  28. 3. Plasma
  29. 4. Needle
  30. 5. Mic
  31. 6. Ice
  32. 7. Tornado
  33. 8. Wing
  34. 9. Fire
  35. 10. Wheel
  36.  
  37. Note: Same order, different starting position
  38.  
  39. Examples: Sword(1) + Sword(1) + Sword(1) = Plasma(3)
  40. Tornado(7) + Tornado(7) + Tornado(7) = Wheel(21-11: 10)
  41. Wheel(10) + Wheel(10) + Wheel(10) = Wing(30-22: 8)
  42. Plasma(3) + Plasma(3) + Plasma(3) = Fire(9)
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