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Dying light crash log

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Dec 9th, 2021
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  1. {14:36:33.960} INFO: [Game] > System locale is 'En'
  2. {14:36:33.960} INFO: [Game] > Speech locale is 'En'
  3. {14:36:33.965} INFO: [System] > Build version: 6.2021.1208.1106
  4. {14:36:33.965} INFO: [System] > [PID] 264
  5. {14:36:34.001} INFO: [System] > [CPU] vendor: AuthenticAMD, features: SSSE3 SSE4.1 SSE4.2 SSE4A AVX AVX2 F16C FMA CX16 POPCNT LZCNT BMI1 BMI2 HTT, clock frequency: 3393.37MHz
  6. {14:36:34.001} INFO: [System] > [CPU] CPUs: 1, Cores: 16, HT: Yes, Logical processors: 32
  7. {14:36:34.025} INFO: [JobManager] > TMba2a3582, dedicated worker threads: 1 + 7, num cpus: 32
  8. {14:36:34.039} INFO: [ODE] > [ode::dInitialize] SSE path
  9. {14:36:34.094} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll.
  10. {14:36:34.095} INFO: [Renderer] > Enumerating D3D11 video adapters:
  11. {14:36:34.149} INFO: [Renderer] > Adapter 1: NVIDIA GeForce GTX 1070 8438MB/36024MB/0MB
  12. {14:36:34.149} INFO: [Renderer] | Output 0: [0,0 - 1920,1080] \\.\DISPLAY1
  13. {14:36:34.149} INFO: [Renderer] | Output 1: [-1920,0 - 0,1080] \\.\DISPLAY2
  14. {14:36:34.149} INFO: [Renderer] | Output 2: [1920,0 - 3840,1080] \\.\DISPLAY3
  15. {14:36:34.237} INFO: [Renderer] > Renderer started in DX11 mode.
  16. {14:36:34.841} INFO: [Renderer] > DDraw reported 4,088M free texture memory.
  17. {14:36:35.063} INFO: [Renderer] > Renderer: supported display modes:
  18. {14:36:35.063} INFO: [Renderer] | 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8
  19. {14:36:35.063} INFO: [Renderer] | 720x480, bpp:24, hz:60.00, fmt: A8R8G8B8
  20. {14:36:35.063} INFO: [Renderer] | 720x576, bpp:24, hz:50.00, fmt: A8R8G8B8
  21. {14:36:35.064} INFO: [Renderer] | 800x600, bpp:24, hz:60.00, fmt: A8R8G8B8
  22. {14:36:35.064} INFO: [Renderer] | 800x600, bpp:24, hz:56.00, fmt: A8R8G8B8
  23. {14:36:35.064} INFO: [Renderer] | 960x540, bpp:24, hz:60.00, fmt: A8R8G8B8
  24. {14:36:35.064} INFO: [Renderer] | 1024x768, bpp:24, hz:70.00, fmt: A8R8G8B8
  25. {14:36:35.064} INFO: [Renderer] | 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8
  26. {14:36:35.064} INFO: [Renderer] | 1152x864, bpp:24, hz:75.00, fmt: A8R8G8B8
  27. {14:36:35.064} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8
  28. {14:36:35.064} INFO: [Renderer] | 1280x720, bpp:24, hz:50.00, fmt: A8R8G8B8
  29. {14:36:35.064} INFO: [Renderer] | 1280x800, bpp:24, hz:60.00, fmt: A8R8G8B8
  30. {14:36:35.064} INFO: [Renderer] | 1280x1024, bpp:24, hz:60.00, fmt: A8R8G8B8
  31. {14:36:35.064} INFO: [Renderer] | 1440x900, bpp:24, hz:60.00, fmt: A8R8G8B8
  32. {14:36:35.064} INFO: [Renderer] | 1440x960, bpp:24, hz:60.00, fmt: A8R8G8B8
  33. {14:36:35.064} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8
  34. {14:36:35.064} INFO: [Renderer] | 1680x1050, bpp:24, hz:60.00, fmt: A8R8G8B8
  35. {14:36:35.064} INFO: [Renderer] | 1920x800, bpp:24, hz:60.00, fmt: A8R8G8B8
  36. {14:36:35.064} INFO: [Renderer] | 1920x1080, bpp:24, hz:60.00, fmt: A8R8G8B8
  37. {14:36:35.064} INFO: [Renderer] | 1920x1080, bpp:24, hz:50.00, fmt: A8R8G8B8
  38. {14:36:35.066} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
  39. {14:36:35.066} INFO: [Renderer] > WindowOffset 0 0
  40. {14:36:35.106} DEBG: [DXGI] > WM_SIZE 0, 1920x1067
  41. {14:36:35.106} INFO: [INFO] > CGame::AppWindowInit: window client area: 0x0, 1920x1067
  42. {14:36:35.106} DEBG: [DXGI] > [RChangeDeviceState] 1920x1080, fullscreen, 60000/1000 Hz
  43. {14:36:35.106} DEBG: [DXGI] > was 0x0, fullscreen, 0/0 Hz
  44. {14:36:35.223} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1920x1080
  45. {14:36:35.223} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1920x1080
  46. {14:36:35.234} DEBG: [DXGI] > WM_SIZE 0, 1920x1080
  47. {14:36:35.234} DEBG: [DXGI] > [RWinOnWmSize] requested 1920x1080
  48. {14:36:35.234} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1920x1080 fullscreen
  49. {14:36:35.235} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1920x1080 fullscreen
  50. {14:36:35.236} INFO: [TexMgr] > Max texture dimensions: 16384x16384x2048
  51. {14:36:35.308} INFO: [MatMgr] > Number of supported techniques: 61
  52. {14:36:36.145} INFO: [MatMgr] > Material pack 'optimized_dx11.mp' loaded.
  53. {14:36:36.164} ERRR: [Parser] > Param 2 in function glod() is not a float
  54. {14:36:36.164} ERRR: [Parser] > Param 2 in function glod() is not a float
  55. {14:36:36.439} INFO: [INFO] > Texture streaming buffer set to 2000MB
  56. {14:36:36.441} INFO: [Video] > //Video settings:
  57. {14:36:36.441} INFO: [Video] > Resolution(1920,1080)
  58. {14:36:36.441} INFO: [Video] > Fullscreen()
  59. {14:36:36.441} INFO: [Video] > Monitor(0)
  60. {14:36:36.441} INFO: [Video] > TextureQuality("High")
  61. {14:36:36.441} INFO: [Video] > VisRange(2.00, 2.00)
  62. {14:36:36.441} INFO: [Video] > ShadowMapSize(2048)
  63. {14:36:36.441} INFO: [Video] > SpotShadowMapSize(2048)
  64. {14:36:36.441} INFO: [Video] > GammaFloat(1.00)
  65. {14:36:36.441} INFO: [Video] > GrassQuality(0)
  66. {14:36:36.441} INFO: [Video] > VSync()
  67. {14:36:36.441} INFO: [Video] > NvidiaEffects(1, 1, 0)
  68. {14:36:36.441} INFO: [Video] > AmbientOcclusion(1)
  69. {14:36:36.441} INFO: [Video] > MotionBlur(1)
  70. {14:36:36.441} INFO: [Video] > AntiAliasing(1)
  71. {14:36:36.441} INFO: [Video] > DisableDWM(1)
  72. {14:36:36.441} INFO: [Video] > 3dtvSettings(-0.150000, 0.000000)
  73. {14:36:36.441} INFO: [Video] > Version(1)
  74. {14:36:36.441} INFO: [INFO] > >>>>> Audio init
  75. {14:36:36.477} INFO: [INFO] > FMOD::Driver: Pulseaudio (Pulseaudio)
  76. {14:36:36.477} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM8
  77. {14:36:36.477} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM16
  78. {14:36:36.477} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM24
  79. {14:36:36.477} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM32
  80. {14:36:36.477} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT
  81. {14:36:36.491} INFO: [INFO] > FMOD is using (8) output type.
  82. {14:36:36.491} INFO: [INFO] > FMOD Software Format Info:
  83. {14:36:36.491} INFO: [INFO] | Out Sample Rate: <48000>
  84. {14:36:36.491} INFO: [INFO] | Format: <5>
  85. {14:36:36.491} INFO: [INFO] | Out Channels: <2>
  86. {14:36:36.491} INFO: [INFO] | Max Input Channels: <8>
  87. {14:36:36.491} INFO: [INFO] | Bits: <32>
  88. {14:36:36.491} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms
  89. {14:36:36.491} INFO: [INFO] > FMOD Mixer blocks count = 4
  90. {14:36:36.491} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
  91. {14:36:36.491} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms
  92. {14:36:36.492} INFO: [Audio] > //Audio settings:
  93. {14:36:36.492} INFO: [Audio] > API("FMOD")
  94. {14:36:36.492} INFO: [Audio] > MixFrequency(48000)
  95. {14:36:36.492} INFO: [Audio] > Channels(40)
  96. {14:36:36.492} INFO: [Audio] > Quality3D("high")
  97. {14:36:36.492} INFO: [Audio] > MaxVolume(40)
  98. {14:36:36.492} INFO: [Audio] > FXVolume(40)
  99. {14:36:36.492} INFO: [Audio] > WaveVolume(40)
  100. {14:36:36.492} INFO: [Audio] > SpeechVolume(40)
  101. {14:36:36.492} INFO: [Audio] > MovieVolume(40)
  102. {14:36:36.492} INFO: [Audio] > MovieVolumeSource(0)
  103. {14:36:36.492} INFO: [Audio] > GlobalSettings("")
  104. {14:36:36.492} INFO: [Audio] > ReverbChannels(1)
  105. {14:36:36.492} INFO: [Audio] > MixerBlocksCount(0)
  106. {14:36:36.492} INFO: [Audio] >
  107. {14:36:36.494} INFO: [ResPack] > Free resource loading disabled
  108. {14:36:40.011} INFO: [INFO] > [Input] Keyboard 0 enumerated: intance_name = Keyboard, product_name = Wine Keyboard, GUID = {6f1d2b61-d5a0-11cf-bfc7-444553540000}
  109. {14:36:40.048} INFO: [INFO] > [CInput::SelectKeyboard] Keyboard 0 selected: Keyboard, Wine Keyboard
  110. {14:36:40.054} INFO: [INFO] > [SDL::InitSDL] InitSDL successed!
  111. {14:36:40.078} ERRR: [ERRR] > ---- Starting crash dump procedure -----
  112. {14:36:40.078} ERRR: [ERRR] > ---- Exception code: 3221225477 (0xc0000005) -----
  113. {14:36:40.078} ERRR: [ERRR] > ---- Crash dump file: Z:\home\sfven\.local\share\Steam\steamapps\common\Dying Light\dumps\6.2021.1208.1106-steamuser-20211209-143640-078-264-268.dmp ----
  114. {14:36:49.227} ERRR: [ERRR] > ---- Crash dump sucessfully written ----
  115. {14:36:49.227} ERRR: [ERRR] > ---- Application crash, look for dump and possible crash source below ----
  116.  
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