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Loremaster

RUSSIAN EMPIRE

Jun 21st, 2014
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  1. >Name: The Tsardom of Southern Russia
  2. >Race: 60% Humans and 40% Orcs
  3. >Color: Grey
  4. >Location+Name of capital: The edge of the western part of the main continent, Moscow
  5. >Fluff:
  6. >Population: 9
  7. >Food: 5
  8. >Happiness: 15
  9. >Defense: 3
  10. >Attack: 2
  11.  
  12. >Military units:
  13. MORTAL ENGINE MOSCOW
  14. 27 T-34 Tank Squadrons
  15. >Constructions:
  16. [Mauser Company w/ Dr. Smith] +10 to Gunsmithing and improving
  17. [The Nikolai Tesla Shool of Electricity and Spelling] +10 to working with electricity
  18. [Mascheran School of Economics] Item sold for money will now give more
  19. [Treated Manulyn] Manulyn objects much harder to break via corrosion and like means
  20. [Losfer 'Orra university] +10 research
  21. [Sun and Steel Engineering School] +10 to constructions
  22. [Aces high(school] +10 research
  23. [Prussian General Staff Academy]
  24. [Temple of Zarus]
  25. [Automated Super factory] X5 Standard Units without fail
  26. [German Schools] +10 on research rolls.
  27. [Chadez Military Academy] +10 to inventing military devices, armors, and weapons
  28. [Chadez Engineering School] +20 to all construction rolls
  29. [Bearniverstiy] +25 to all research rolls
  30. [Chadez School of Modern Technology] +10 to all Mechanic, Robotic, and Programming rolls
  31. [Intellicorp] +15 for weapons/military RnD
  32.  
  33.  
  34. >Resources:
  35. [Oil]
  36. [Coal]
  37. [Iron]
  38. [Copper]
  39. [Alumininum]
  40. [Lead]
  41. [Steel]
  42. [Amazing Horses]
  43. [General Medicine]
  44. [Cobalt]
  45. [Ardite]
  46. [Grenades]
  47.  
  48. >Items:
  49. [Cracked Necromantic Gem]
  50.  
  51. >Civtech:
  52. [Combustion Engine]
  53. [Enchanting]
  54. [Greater Metallurgy]
  55. [Pesticides] +10 to food-related rolls
  56. [Power Storage]
  57. [Harnessing lightning]
  58. [Lightnjng rods]
  59. [Transistors]
  60. [Wiring]
  61. [Plant Growth Serum] +2 Food per farm
  62. [Biology]
  63. [Propulsion]
  64. [Greater Flight]
  65. [Medicine] +10 to combating disease
  66. [Radio]
  67. [Core Working]
  68. [Complex Cores 5x Stronger]
  69. [Large Cores Even Stronger]
  70. [Golem Shaping Magic]
  71. [Power Storage]
  72. [Harnessing lightning]
  73. [Lightnjng rods]
  74. [Transistors]
  75. [Wiring]
  76. [School of Aeronautics] +10 To constructing planes/researching aeronautics
  77. [Greater Electricity]
  78. [Electrical Engines]
  79. [Greater Flight]
  80. [Biology]
  81. [English]
  82. [Bunker Construction]
  83. [Radio]
  84. [Radar Scanner] Can use of to detect things underwater, as well as the position of any concealed enemy units.
  85.  
  86. >Wartech:
  87. [Mounted Archery]
  88. [Steam Engines]
  89. [Flintlock Rifles]
  90. [Black Powder]
  91. [Disease Proof Suits]
  92. [Gas Masks]
  93. [Air Filtration]
  94. [Ionic Air Purifiers]
  95. [Advanced ChemSuits]
  96. [Mustard gas]
  97. [Airborn poison]
  98. [Steam Ships]
  99. [Nitro-Powered projectiles] (+2 Atk)
  100. [Armeeoberkommando] +15 to recruiting
  101. [Sector Defense System] +10 to response to disease
  102. [Bolt-Action Rifles]
  103. [Machine Guns]
  104. [Small Teleportals]
  105. [.50 Cal MG42 "Infinity"]
  106. [75mm Gau 8 "Infinity"]
  107. [Blunderbuss]
  108.  
  109. Unit schematics:
  110. T-34 Tank Squadron, [+20 Str/Tgh, Can crush one enemy vehicular unit per battle]
  111.  
  112.  
  113. >Magic:
  114. [Lightweight Manulynn]
  115. [Cold-Enchanted Armor] (negate offensive Fire enchantments)
  116. [Heat-Enchanted Armor] (reduces effectiveness of cold weapons)
  117. [Revive, once per battle revive a military unit]
  118. [Holy Smite, +6 to attack once per battle, +10 against undead]
  119. [Cold Steel] (reduce effectiveness of fire-based units, magic and bonuses by half in combat. Weapons add +4 to attack rolls in combat)
  120. [HeatSteel] (Weapons forged give +2 Damage, less useful against cold armor, deal fire damage)
  121. [Orden der Schwarze Sonne] +10 Magic research
  122. [Thule Society] +15 to training magic based units, +10 to researching magic
  123. [Necromantic Gem] +10 to Necromantic/'black' magic
  124. [Tracer Rounds - Ability to Focus Fire three times per battle, increase the chance of death for a unit]
  125. [Extreme Stopping Power - Ability to Knock Back an enemy four times per battle, removing their ability to use a special ability for that round.]
  126. Eliag:
  127. [Enchantment]
  128. [Moonforged Weapons - Iron] (+1 Atk)
  129. [Moonforged Weapons - Manulyn] (+1 Atk)
  130. [Unterberg Text] +5 To researching magic
  131. [The Ballad of Facemelting] kill a unit once per battle
  132. [Call of the wild solo] +15 on any animal related roll. Three turn cool down
  133. [Anti sound] enemy's can't use spells. 2 per combat
  134. [Gift of ormagodden] +15 to magic research
  135. [Magic] Metal Resurrection, raise any unit back from the dead for the remainder of the battle with the power of rock, twice per battle
  136.  
  137. >Bonus:
  138. Waaaar! (+3 happiness every time you get in a fight.)
  139. Wish! {Reroll or negate a consequence every four turns)
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