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7heSama

Fate Crawl

May 13th, 2013
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  1. Fate Crawl is a card game for four players using a standard 52 card deck.
  2.  
  3. Set up
  4. Choose a player to draw a card from the deck first. This card is called their core, soul, or simply their suit (though that can cause confusion), and determines their suit.
  5. The next player should draw a card until s/he finds one of an undrawn suit. Continue until all four players have their suit. Spades and clubs are partners and should sit opposite of each other; same for hearts and diamonds. Each player should place their drawn suit in front of them; this is their first element. Table talk between partners is not allowed.
  6. Shuffle the remaining 48 cards and deal them equally between each player.
  7.  
  8. Explanation of suits
  9. Red, spades, and hearts are offensive traits.
  10. Black, clubs, and diamonds are defensive traits.
  11. Therefore, a heart is double offensive; a spade is offensive leaning; a diamond is defensive leaning; and a club is double defensive.
  12.  
  13. Gameplay
  14. Spades leads the first round. Play advances in clockwise order.
  15. blah blah blah
  16. partners help each other
  17. offensive/defensive rounds
  18. card stacking
  19.  
  20. Sacrifice
  21. A sacrifice is a special move that may be done at any time. However, once a sacrifice is declared, no other player may sacrifice in that stage.
  22.  
  23. Victory Condition
  24. The game can be played in one round, with clear winners and losers, or over several, where you acquire points depending on your behavior. To win a round, a player must collect a face card from every suit, as well as a card in their suit matching the value of every player's suit (8 cards total).
  25.  
  26. For instance:
  27. Player one's suit is a king of hearts. Player two's suit is a five of spades. Player three's suit is a ten of diamonds. Player four's suit is an ace of clubs.
  28. Player one, hearts, has to collect a face card in every suit (including hearts; their king of hearts does not count towards victory), a five of hearts, a ten of diamonds, and an ace of hearts (this would fulfill both the face card of hearts, and the heart matching clubs requirement).
  29.  
  30. Determining ties
  31.  
  32. Ties may come up at the various stages of the game, but all are solved in the same way:
  33. If one player sacrificed their suit, they win.
  34. If one player played the same card as their suit, they win.
  35. If no or all players played their suit, the stage-attuned card will win (ie, in an offensive stage, the order is hearts > spades > diamonds > clubs, while in an defensive stage, the order is reversed).
  36. If the suits are tied, the higher card wins.
  37.  
  38. ADVANCED RULES
  39. 4-8 Player Version
  40. The game may be played with up to 8 players if you use two decks. In this version, partners have the same suit. This changes initial set-up - instead of drawing till they find a card suit that has not been drawn, a player draws until they find a suit that has not been drawn more than twice.
  41.  
  42. Ritual Sacrifice Rules
  43. These rules add special behavior to each sacrifice, depending on the value of each suit.
  44. 2 - Beggar:
  45. 3 - Streetwise: After a sacrifice, the player is allowed to automatically recover their suit when it is played again
  46. 4 -
  47. 5 -
  48. 6 -
  49. 7 -
  50. 8 -
  51. 9 -
  52. 10 -
  53. Jack -
  54. Queen -
  55. King -
  56. Ace -
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