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- Fate Crawl is a card game for four players using a standard 52 card deck.
- Set up
- Choose a player to draw a card from the deck first. This card is called their core, soul, or simply their suit (though that can cause confusion), and determines their suit.
- The next player should draw a card until s/he finds one of an undrawn suit. Continue until all four players have their suit. Spades and clubs are partners and should sit opposite of each other; same for hearts and diamonds. Each player should place their drawn suit in front of them; this is their first element. Table talk between partners is not allowed.
- Shuffle the remaining 48 cards and deal them equally between each player.
- Explanation of suits
- Red, spades, and hearts are offensive traits.
- Black, clubs, and diamonds are defensive traits.
- Therefore, a heart is double offensive; a spade is offensive leaning; a diamond is defensive leaning; and a club is double defensive.
- Gameplay
- Spades leads the first round. Play advances in clockwise order.
- blah blah blah
- partners help each other
- offensive/defensive rounds
- card stacking
- Sacrifice
- A sacrifice is a special move that may be done at any time. However, once a sacrifice is declared, no other player may sacrifice in that stage.
- Victory Condition
- The game can be played in one round, with clear winners and losers, or over several, where you acquire points depending on your behavior. To win a round, a player must collect a face card from every suit, as well as a card in their suit matching the value of every player's suit (8 cards total).
- For instance:
- Player one's suit is a king of hearts. Player two's suit is a five of spades. Player three's suit is a ten of diamonds. Player four's suit is an ace of clubs.
- Player one, hearts, has to collect a face card in every suit (including hearts; their king of hearts does not count towards victory), a five of hearts, a ten of diamonds, and an ace of hearts (this would fulfill both the face card of hearts, and the heart matching clubs requirement).
- Determining ties
- Ties may come up at the various stages of the game, but all are solved in the same way:
- If one player sacrificed their suit, they win.
- If one player played the same card as their suit, they win.
- If no or all players played their suit, the stage-attuned card will win (ie, in an offensive stage, the order is hearts > spades > diamonds > clubs, while in an defensive stage, the order is reversed).
- If the suits are tied, the higher card wins.
- ADVANCED RULES
- 4-8 Player Version
- The game may be played with up to 8 players if you use two decks. In this version, partners have the same suit. This changes initial set-up - instead of drawing till they find a card suit that has not been drawn, a player draws until they find a suit that has not been drawn more than twice.
- Ritual Sacrifice Rules
- These rules add special behavior to each sacrifice, depending on the value of each suit.
- 2 - Beggar:
- 3 - Streetwise: After a sacrifice, the player is allowed to automatically recover their suit when it is played again
- 4 -
- 5 -
- 6 -
- 7 -
- 8 -
- 9 -
- 10 -
- Jack -
- Queen -
- King -
- Ace -
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