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exe5 cheats

Jun 6th, 2019
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  1. Start: 320 max hp
  2. Pick up HP+400, HP+200, HP+50 from lotto codes
  3. - 03419893 (HP+400)
  4. - 90630807 (HP+200)
  5. - 31084443 (HP+50)
  6. Pick up HP+100 from Drill Comp 3
  7. During drillcomp revisits farm drillarms from comp 2 w/ copydmg reg
  8. Buy Guardian O in Oran 1 and fight KnightmanV1
  9. Jack out/in and go to ACDC 1 and fight Knightman's Ghost data
  10. Jack out/in and run around w/ Sneakrun active
  11. Get KnightManSP (240 Damage) and KnightmanDS
  12. Buy some mini/full energies (optional but recommended)
  13. Buy Vulcan *s (optional but recommended)
  14. Get DarkSwrd, DarkThunder, and DarkInvis
  15. Setup jackout point in Oran 1 and trigger clouds + get vacuum
  16. Libwarp with 770 (+ 450 from navicust)
  17.  
  18. you need current, max hp, and karma to be correct going into a battle
  19. - so you need 486 karma going into the fight where you knightman buffer
  20.  
  21. use a dark chip then runaway 13 times
  22. - Max HP: 294
  23. - HP Change: -26
  24. - Karma Change: Set to 476 then -30
  25. - Karma Total: 446
  26. put in HP+50 for EndBanner
  27. - Max HP: 344
  28. - HP Change: +50
  29. tank hits to 234 current hp, runaway from 20 fights
  30. - Current HP: 234
  31. - Karma Change: +38
  32. - Karma Total: 486
  33. setup guardian combo a few times during 20 runaways
  34. do the knightman buffer and runaway
  35. - Karma Change: +2
  36. - Karma Total: 488
  37. talk to shadowman and set endbanner flag
  38.  
  39. use a dark chip then runaway
  40. - Max HP: 292 max hp
  41. - HP Change: -2
  42. - Karma Change: -8
  43. - Karma Total: 480
  44. HP+100 for Numberman Omega
  45. - Max HP: 392
  46. - HP Change: +100
  47. runaway from 3 fights
  48. - Karma Change: +6
  49. - Karma Total: 486
  50. do the knightman buffer and runaway
  51. - Karma Change: +2
  52. - Karma Total: 488
  53. talk to shadowman and set numbermanomega flag
  54.  
  55. use a dark chip then runaway
  56. - Max HP: 290 max hp
  57. - HP Change: -2
  58. - Karma Change: -8
  59. - Karma Total: 480
  60. HP+50 for Castle P-Code
  61. - Max HP: 340
  62. - HP Change: +50
  63. use a recov10, runaway from 3 fights
  64. - Current HP: 244
  65. - Karma Change: +6
  66. - Karma Total: 486
  67. do the knightman buffer and runaway
  68. - Karma Change: +2
  69. - Karma Total: 488
  70. talk to shadowman, get castle p-code, and jack out
  71.  
  72. jack back in and take invisible endbanner
  73. use the castle p-code to enter end3
  74. run around and look for numbermanSP
  75. get numbermanDS from 7/8/9/10 rank
  76. 7 50%
  77. 8 100%
  78. 9 93.75%
  79. 10 50%
  80. folder/strat should be based around area grab reg and counter hitting with Airshot, Vulcan, ect...
  81. use the full synchro you get on navichips, drill arms, and darkswrd
  82. ending with darkswrd should set karma to 480
  83.  
  84. Save before picking up the HPmem in End 3
  85. - DO NOT SAVE, RESET, OR PICK UP AND MYSTERY DATAS AT ANY POINT UNTIL YOU FINISH GETTING 1000 HP
  86. keep track of how many fights you get walking back to Oran 1 (+2 karma each runaway)
  87.  
  88. put numbermanDS in the folder and runaway from 1 fight
  89. talk to shadowman and get 90 of every chip
  90.  
  91. use darkchips and runaway to drop karma at or below 482 (-8 per runaway, -4 if fight finished normally)
  92. run away from any additional fights to raise karma up to 482
  93. do numbermanDS buffer and runaway (raises karma to 484)
  94. talk to shadowman and get 1000 max HP
  95.  
  96. you can save again now
  97. put in and bug HP+400 and HP+200 for 1600 total hp
  98. set up new combo with guardian and drain hp 1532, runaway at after (raises karma to 486)
  99. do the knightman buffer again and runaway
  100. talk to shadowman, get 9 of all navicust parts
  101.  
  102. put in cannon *s, tomhawkman T
  103. enter a fight and setup tomahawkman buffer, runaway
  104. talk to shadowman, get max zenny
  105.  
  106. put in sneakrun ncp and jack out
  107. jack back in and take warp to end 3
  108. pick up regup 2 in end 1
  109. - same deal with buffering the HPmem from earlier
  110. walk back to oran 1
  111. do numbermanDS buffer and runaway
  112. talk to shadowman and bugged regup 2
  113.  
  114. jack out/in and talk to acdc 1 subchip dealer
  115. select minienergy and back out
  116. - buffers 0x0064 (RegUP3)
  117. take warp to end 3
  118. walk back to oran 1
  119. do numbermanDS buffer and runaway
  120. talk to shadowman and bugged regup 3
  121.  
  122. jack out/in and grab regup1 from somewhere on the net
  123. - Elevator Comp in Oran
  124. - Dex's HP
  125. - Furnace Comp
  126. - Squirrel Comp 13 (if you are really desperate)
  127. take warp to end 3
  128. walk back to oran 1
  129. do numbermanDS buffer and runaway
  130. talk to shadowman and bugged regup 1
  131.  
  132. congrats on getting 90 of every chip, 1000 HP, 255 RegMem, 9 of every NCP, and Max Zenny before even beating Shadowman
  133.  
  134. ----------------------------------------------------------------------------------------------------------------------
  135.  
  136. Knightman buffer:
  137. - 0 damage chip
  138. - KnightManSP/DS K (240 damage)
  139. - KnightManSD/DS K (220 damage)
  140. - (any chip that isn't a command)
  141. - KnightMan K
  142.  
  143. = __ __ FF 00 00 01 __ __ FE 00 FF FF
  144. 00 00 F0 00 ?? ??
  145. = jump to script DC
  146.  
  147. NumbermanDS buffer:
  148. - (any chip)
  149. - (any chip)
  150. - (any chip)
  151. - (any chip)
  152. - NumbermanDS
  153.  
  154. Tomahawkman buffer:
  155. - <128 damage chip
  156. - TomahawkMan T
  157. - Cannon *
  158.  
  159. Flags are at 20029f8
  160. flag 344 = 02002A23
  161. flag 392 = 02002A29
  162.  
  163. Karma:
  164. first dark chip sets to 480
  165. -4 on dark chip use
  166. -1 on dark chip use when karma < 470
  167. +1 on fight beat
  168. +1 on runaway
  169. karama and hp gains/losses are happen twice on run away
  170. Karma needs to be 237, 239, 240, 252, 486, 493, 495, 496, 751 to end
  171.  
  172. NumbermanOmega = 392 hp
  173. Castle P-Code = 340 hp
  174. EndBanner = 344 hp
  175.  
  176. Chip # Karma MaxHP
  177. 0 500+ 320
  178. 1 476 318
  179. 2 468 316
  180. 3 466 314
  181. 4 464 312
  182. 5 462 310
  183. 6 460 308
  184. 7 458 306
  185. 8 456 304
  186. 9 454 302
  187. 10 452 300
  188. 11 450 298
  189. 12 448 296
  190. 13 446 294
  191.  
  192. "so if you're at 467 or lower karma and don't draw darkchip turn 1, just run away" - prof 9
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