Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Start: 320 max hp
- Pick up HP+400, HP+200, HP+50 from lotto codes
- - 03419893 (HP+400)
- - 90630807 (HP+200)
- - 31084443 (HP+50)
- Pick up HP+100 from Drill Comp 3
- During drillcomp revisits farm drillarms from comp 2 w/ copydmg reg
- Buy Guardian O in Oran 1 and fight KnightmanV1
- Jack out/in and go to ACDC 1 and fight Knightman's Ghost data
- Jack out/in and run around w/ Sneakrun active
- Get KnightManSP (240 Damage) and KnightmanDS
- Buy some mini/full energies (optional but recommended)
- Buy Vulcan *s (optional but recommended)
- Get DarkSwrd, DarkThunder, and DarkInvis
- Setup jackout point in Oran 1 and trigger clouds + get vacuum
- Libwarp with 770 (+ 450 from navicust)
- you need current, max hp, and karma to be correct going into a battle
- - so you need 486 karma going into the fight where you knightman buffer
- use a dark chip then runaway 13 times
- - Max HP: 294
- - HP Change: -26
- - Karma Change: Set to 476 then -30
- - Karma Total: 446
- put in HP+50 for EndBanner
- - Max HP: 344
- - HP Change: +50
- tank hits to 234 current hp, runaway from 20 fights
- - Current HP: 234
- - Karma Change: +38
- - Karma Total: 486
- setup guardian combo a few times during 20 runaways
- do the knightman buffer and runaway
- - Karma Change: +2
- - Karma Total: 488
- talk to shadowman and set endbanner flag
- use a dark chip then runaway
- - Max HP: 292 max hp
- - HP Change: -2
- - Karma Change: -8
- - Karma Total: 480
- HP+100 for Numberman Omega
- - Max HP: 392
- - HP Change: +100
- runaway from 3 fights
- - Karma Change: +6
- - Karma Total: 486
- do the knightman buffer and runaway
- - Karma Change: +2
- - Karma Total: 488
- talk to shadowman and set numbermanomega flag
- use a dark chip then runaway
- - Max HP: 290 max hp
- - HP Change: -2
- - Karma Change: -8
- - Karma Total: 480
- HP+50 for Castle P-Code
- - Max HP: 340
- - HP Change: +50
- use a recov10, runaway from 3 fights
- - Current HP: 244
- - Karma Change: +6
- - Karma Total: 486
- do the knightman buffer and runaway
- - Karma Change: +2
- - Karma Total: 488
- talk to shadowman, get castle p-code, and jack out
- jack back in and take invisible endbanner
- use the castle p-code to enter end3
- run around and look for numbermanSP
- get numbermanDS from 7/8/9/10 rank
- 7 50%
- 8 100%
- 9 93.75%
- 10 50%
- folder/strat should be based around area grab reg and counter hitting with Airshot, Vulcan, ect...
- use the full synchro you get on navichips, drill arms, and darkswrd
- ending with darkswrd should set karma to 480
- Save before picking up the HPmem in End 3
- - DO NOT SAVE, RESET, OR PICK UP AND MYSTERY DATAS AT ANY POINT UNTIL YOU FINISH GETTING 1000 HP
- keep track of how many fights you get walking back to Oran 1 (+2 karma each runaway)
- put numbermanDS in the folder and runaway from 1 fight
- talk to shadowman and get 90 of every chip
- use darkchips and runaway to drop karma at or below 482 (-8 per runaway, -4 if fight finished normally)
- run away from any additional fights to raise karma up to 482
- do numbermanDS buffer and runaway (raises karma to 484)
- talk to shadowman and get 1000 max HP
- you can save again now
- put in and bug HP+400 and HP+200 for 1600 total hp
- set up new combo with guardian and drain hp 1532, runaway at after (raises karma to 486)
- do the knightman buffer again and runaway
- talk to shadowman, get 9 of all navicust parts
- put in cannon *s, tomhawkman T
- enter a fight and setup tomahawkman buffer, runaway
- talk to shadowman, get max zenny
- put in sneakrun ncp and jack out
- jack back in and take warp to end 3
- pick up regup 2 in end 1
- - same deal with buffering the HPmem from earlier
- walk back to oran 1
- do numbermanDS buffer and runaway
- talk to shadowman and bugged regup 2
- jack out/in and talk to acdc 1 subchip dealer
- select minienergy and back out
- - buffers 0x0064 (RegUP3)
- take warp to end 3
- walk back to oran 1
- do numbermanDS buffer and runaway
- talk to shadowman and bugged regup 3
- jack out/in and grab regup1 from somewhere on the net
- - Elevator Comp in Oran
- - Dex's HP
- - Furnace Comp
- - Squirrel Comp 13 (if you are really desperate)
- take warp to end 3
- walk back to oran 1
- do numbermanDS buffer and runaway
- talk to shadowman and bugged regup 1
- congrats on getting 90 of every chip, 1000 HP, 255 RegMem, 9 of every NCP, and Max Zenny before even beating Shadowman
- ----------------------------------------------------------------------------------------------------------------------
- Knightman buffer:
- - 0 damage chip
- - KnightManSP/DS K (240 damage)
- - KnightManSD/DS K (220 damage)
- - (any chip that isn't a command)
- - KnightMan K
- = __ __ FF 00 00 01 __ __ FE 00 FF FF
- 00 00 F0 00 ?? ??
- = jump to script DC
- NumbermanDS buffer:
- - (any chip)
- - (any chip)
- - (any chip)
- - (any chip)
- - NumbermanDS
- Tomahawkman buffer:
- - <128 damage chip
- - TomahawkMan T
- - Cannon *
- Flags are at 20029f8
- flag 344 = 02002A23
- flag 392 = 02002A29
- Karma:
- first dark chip sets to 480
- -4 on dark chip use
- -1 on dark chip use when karma < 470
- +1 on fight beat
- +1 on runaway
- karama and hp gains/losses are happen twice on run away
- Karma needs to be 237, 239, 240, 252, 486, 493, 495, 496, 751 to end
- NumbermanOmega = 392 hp
- Castle P-Code = 340 hp
- EndBanner = 344 hp
- Chip # Karma MaxHP
- 0 500+ 320
- 1 476 318
- 2 468 316
- 3 466 314
- 4 464 312
- 5 462 310
- 6 460 308
- 7 458 306
- 8 456 304
- 9 454 302
- 10 452 300
- 11 450 298
- 12 448 296
- 13 446 294
- "so if you're at 467 or lower karma and don't draw darkchip turn 1, just run away" - prof 9
Add Comment
Please, Sign In to add comment