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- NOTE: This is in UpdateActorInstances() form client.bb . This is how he moves Up or down.
- NOTE : When I moved the Player client AND then told others the timing was WAY off. SO I just move him the same way as everyone else.
- ;Ladder climb
- If AI\Attributes\Value[16]>0 and AI <> Me
- YPos# = CurveValue(EntityY#(AI\CollisionEN), AI\AIY#, 7.0)
- PositionEntity(AI\CollisionEN, EntityX#(AI\CollisionEN), YPos#, EntityZ#(AI\CollisionEN))
- If AI\Attributes\Value[16]=2 Then MoveEntity(AI\CollisionEN, 0.0, 0.20, 0.0)
- If AI\Attributes\Value[16]=3 Then MoveEntity(AI\CollisionEN, 0.0, -0.20, 0.0)
- EndIf
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