spoonish

nubby

May 5th, 2018
68
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. RootPart = Character.HumanoidRootPart
  9. RootJoint = RootPart.RootJoint
  10. LeftArm = Character["Left Arm"]
  11. LeftLeg = Character["Left Leg"]
  12. RightArm = Character["Right Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LS = Torso["Left Shoulder"]
  15. LH = Torso["Left Hip"]
  16. RS = Torso["Right Shoulder"]
  17. RH = Torso["Right Hip"]
  18. Humanoid.MaxHealth = math.huge
  19. wait()
  20. Humanoid.Health = Humanoid.MaxHealth
  21. local BC = Character["Body Colors"]
  22. BC.HeadColor = BrickColor.new("Bright yellow")
  23. BC.LeftArmColor = BrickColor.new("Bright yellow")
  24. BC.LeftLegColor = BrickColor.new("Br. yellowish green")
  25. BC.RightArmColor = BrickColor.new("Bright yellow")
  26. BC.RightLegColor = BrickColor.new("Br. yellowish green")
  27. BC.TorsoColor = BrickColor.new("Bright blue")
  28. for i,v in pairs(Character:children()) do
  29.     if v:IsA("Shirt") then
  30.         v:Destroy()
  31.     end
  32. end
  33. for i,v in pairs(Character:children()) do
  34.     if v:IsA("Pants") then
  35.         v:Destroy()
  36.     end
  37. end
  38. ------Face----------
  39. Character.Head.face.Texture = "rbxassetid://42070576/"
  40. ------Remover-------
  41.  
  42. for i,v in pairs(Character:children()) do
  43.     if v:IsA("Hat") then
  44.         v:Destroy()
  45.     end
  46. end
  47. for i,v in pairs(Character:children()) do
  48.     if v:IsA("Accessory") then
  49.         v:Destroy()
  50.     end
  51. end
  52. for i,v in pairs(Character:children()) do
  53.     if v:IsA("Hair") then
  54.         v:Destroy()
  55.     end
  56. end
  57.  
  58. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  59. ff.Visible = false
  60.  
  61. ------Heavy---------
  62. CV="Maroon"
  63.     Player = game.Players.LocalPlayer
  64.     char = Player.Character
  65.     local txt = Instance.new("BillboardGui", Character)
  66.     txt.Adornee = Character .Head
  67.     txt.Name = "_status"
  68.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  69.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  70.     local text = Instance.new("TextLabel", txt)
  71.     text.Size = UDim2.new(10, 0, 7, 0)
  72.     text.FontSize = "Size24"
  73.     text.TextScaled = true
  74.     text.TextTransparency = 0
  75.     text.BackgroundTransparency = 1
  76.     text.TextTransparency = 0
  77.     text.TextStrokeTransparency = 0
  78.     text.Font = "Bodoni"
  79.     text.TextStrokeColor3 = Color3.new(255,255,255)
  80.  
  81.     v=Instance.new("Part")
  82.     v.Name = "ColorBrick"
  83.     v.Parent=Player.Character
  84.     v.FormFactor="Symmetric"
  85.     v.Anchored=true
  86.     v.CanCollide=false
  87.     v.BottomSurface="Smooth"
  88.     v.TopSurface="Smooth"
  89.     v.Size=Vector3.new(10,5,3)
  90.     v.Transparency=1
  91.     v.CFrame=Character.Torso.CFrame
  92.     v.BrickColor=BrickColor.new(CV)
  93.     v.Transparency=1
  94.     text.TextColor3 = Color3.new(255,0,0)
  95.     v.Shape="Block"
  96.     text.Text = "Slavic Noob"
  97. --------------------
  98. shirt = Instance.new("Shirt", Character)
  99. shirt.Name = "Shirt"
  100. pants = Instance.new("Pants", Character)
  101. pants.Name = "Pants"
  102. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1690644227"
  103. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1692214658"
  104. sound = Instance.new("Sound", Character)
  105. sound.SoundId = "rbxassetid://166776082"
  106. sound.Volume = 100000000
  107. sound.EmitterSize = 2500
  108. sound:Play()
  109. sound.Looped = true
  110. Face = Head.face
  111. Neck = Torso.Neck
  112. it = Instance.new
  113. vt = Vector3.new
  114. cf = CFrame.new
  115. rad = math.rad
  116. euler = CFrame.fromEulerAnglesXYZ
  117. angles = CFrame.Angles
  118. Mouse = Player:GetMouse()
  119. coroutine.resume(coroutine.create(function()
  120. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  121.     Text = "Fixed by PixelFir3 / Cortana#8155 /Edited by undertale1188445";
  122.     Color = Color3.new(0, 1, 1);
  123.     Font = Enum.Font.Code;
  124.     FontSize = Enum.FontSize.Size24;
  125. })
  126. end))
  127. ArtificialHB = Instance.new("BindableEvent", script)
  128. ArtificialHB.Name = "ArtificialHB"
  129. script:WaitForChild("ArtificialHB")
  130. frame = 0.016666666666667
  131. tf = 0
  132. allowframeloss = false
  133. tossremainder = false
  134. lastframe = tick()
  135. script.ArtificialHB:Fire()
  136. game:GetService("RunService").Heartbeat:connect(function(s, p)
  137.    
  138.     tf = tf + s
  139.     if frame <= tf then
  140.         if allowframeloss then
  141.             script.ArtificialHB:Fire()
  142.             lastframe = tick()
  143.         else
  144.             for i = 1, math.floor(tf / frame) do
  145.                 script.ArtificialHB:Fire()
  146.             end
  147.             lastframe = tick()
  148.         end
  149.         if tossremainder then
  150.             tf = 0
  151.         else
  152.             tf = tf - frame * math.floor(tf / frame)
  153.         end
  154.     end
  155. end
  156. )
  157. local animationspeed = 2
  158. hbwait = function(number)
  159.    
  160.     if number == 0 or number == nil then
  161.         ArtificialHB.Event:wait()
  162.     else
  163.         for i = 0, number do
  164.             ArtificialHB.Event:wait()
  165.         end
  166.     end
  167. end
  168.  
  169. local Stats = Instance.new("Folder", Character)
  170. Stats.Name = "Stats"
  171. local Defense = Instance.new("NumberValue", Stats)
  172. Defense.Name = "Defense"
  173. Defense.Value = 0.1
  174. local Movement = Instance.new("NumberValue", Stats)
  175. Movement.Name = "Movement"
  176. Movement.Value = 0.35
  177. local Damage = Instance.new("NumberValue", Stats)
  178. Damage.Name = "Damage"
  179. Damage.Value = 0
  180. local Mana = Instance.new("NumberValue", Stats)
  181. Mana.Name = "Mana"
  182. Mana.Value = 0
  183. local Rooted = Instance.new("BoolValue", Stats)
  184. Rooted.Name = "Rooted"
  185. Rooted.Value = false
  186. local BlockValue = Instance.new("BoolValue", Stats)
  187. BlockValue.Name = "BlockValue"
  188. BlockValue.Value = false
  189. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  190. StaggerHitAnim.Name = "StaggerHitAnim"
  191. StaggerHitAnim.Value = false
  192. local StaggerAnim = Instance.new("BoolValue", Stats)
  193. StaggerAnim.Name = "StaggerAnim"
  194. StaggerAnim.Value = false
  195. local StunAnim = Instance.new("BoolValue", Stats)
  196. StunAnim.Name = "StunAnim"
  197. StunAnim.Value = false
  198. local StunValue = Instance.new("NumberValue", Stats)
  199. StunValue.Name = "StunValue"
  200. StunValue.Value = 0
  201. local CanCrit = Instance.new("BoolValue", Stats)
  202. CanCrit.Name = "CanCrit"
  203. CanCrit.Value = false
  204. local CritChance = Instance.new("NumberValue", Stats)
  205. CritChance.Name = "CritChance"
  206. CritChance.Value = 20
  207. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  208. CanPenetrateArmor.Name = "CanPenetrateArmor"
  209. CanPenetrateArmor.Value = false
  210. local AntiTeamKill = Instance.new("BoolValue", Stats)
  211. AntiTeamKill.Name = "AntiTeamKill"
  212. AntiTeamKill.Value = false
  213. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  214. RootCF = angles(rad(-90), 0, rad(180))
  215. local idle = 0
  216. local Anim = "Idle"
  217. local animtype = math.floor(math.random(1, 3))
  218. local attacktype = 1
  219. local attack = false
  220. local equipped = false
  221. local LastPoint = nil
  222. local staggerhitanim = false
  223. local staggeranim = false
  224. local stunanim = false
  225. local CritChanceNumber = 0
  226. local idlen = 0
  227. local donum = 0
  228. local sine = 0
  229. local change = 2 / animationspeed
  230. local walkinganim = false
  231. local handidle = false
  232. local walk = 0
  233. local stundelay = 0
  234. local manadelay = 0
  235. local robloxidleanimation = Instance.new("Animation", Torso)
  236. robloxidleanimation.Name = "robloxidleanimation"
  237. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  238. local Animator = Humanoid:FindFirstChild("Animator")
  239. local Animate = Character:FindFirstChild("Animate")
  240. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  241. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  242. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  243. local HitBlockSounds = {199148933, 199148947}
  244. local cooldown1 = 0
  245. local cooldown2 = 0
  246. local cooldown3 = 0
  247. local cooldown4 = 0
  248. local scrn = Instance.new("ScreenGui", PlayerGui)
  249. local ud = UDim2.new
  250. local c3 = Color3.new
  251. local skillcolorscheme = c3(1, 1, 1)
  252. subtractmana = function(k)
  253.    
  254.     if k <= Mana.Value then
  255.         Mana.Value = Mana.Value - k
  256.     end
  257. end
  258.  
  259. local co1 = 0
  260. local co2 = 0
  261. local co3 = 0
  262. local co4 = 0
  263. local maxmana = 0
  264. local maxstun = 1
  265. local recovermana = 0
  266. local losestun = 0
  267. local stunwait = 0
  268. local manawait = 0
  269. local skill1mana = 0
  270. local skill2mana = 0
  271. local skill3mana = 0
  272. local skill4mana = 0
  273. local menuupdatespeed = 0
  274. local constantupdate = false
  275. local showstats = false
  276. local allowstunbar = false
  277. local CustomColor = Torso.BrickColor
  278. local Colorpart1 = CustomColor.r
  279. local Colorpart2 = CustomColor.g
  280. local Colorpart3 = CustomColor.b
  281. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  282. makeframe = function(par, trans, pos, size, color, name)
  283.    
  284.     local frame = Instance.new("Frame")
  285.     frame.Parent = par
  286.     frame.BackgroundTransparency = trans
  287.     frame.BorderSizePixel = 2
  288.     frame.Position = pos
  289.     frame.Size = size
  290.     frame.BackgroundColor3 = color
  291.     frame.Name = name
  292.     return frame
  293. end
  294.  
  295. makelabel = function(par, text, trans, stroketrans, name)
  296.    
  297.     local label = Instance.new("TextLabel")
  298.     label.Parent = par
  299.     label.BackgroundTransparency = 1
  300.     label.Size = ud(1, 0, 1, 0)
  301.     label.Position = ud(0, 0, 0, 0)
  302.     label.TextColor3 = c3(255, 255, 255)
  303.     label.TextStrokeTransparency = stroketrans
  304.     label.TextTransparency = trans
  305.     label.FontSize = Enum.FontSize.Size32
  306.     label.Font = Enum.Font.Legacy
  307.     label.BorderSizePixel = 0
  308.     label.TextScaled = true
  309.     label.Text = text
  310.     label.Name = name
  311.     return label
  312. end
  313.  
  314. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  315. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  316. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  317. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  318. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  319. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  320. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  321. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  322. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  323. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  324. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  325. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  326. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  327. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  328. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  329. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  330. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  331. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  332. if allowstunbar == true then
  333.     stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  334.     stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  335.     stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  336. end
  337. if showstats == true then
  338.     defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  339.     damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  340.     movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  341.     defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  342.     damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  343.     movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  344. end
  345. NoOutline = function(Part)
  346.    
  347.     Part.TopSurface = 10
  348. end
  349.  
  350. local weldBetween = function(a, b)
  351.    
  352.     local weldd = Instance.new("ManualWeld")
  353.     weldd.Part0 = a
  354.     weldd.Part1 = b
  355.     weldd.C0 = CFrame.new()
  356.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  357.     weldd.Parent = a
  358.     return weldd
  359. end
  360.  
  361. nooutline = function(part)
  362.    
  363.     part.TopSurface = 10
  364. end
  365.  
  366. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  367.    
  368.     local fp = it("Part")
  369.     fp.formFactor = formfactor
  370.     fp.Parent = parent
  371.     fp.Reflectance = reflectance
  372.     fp.Transparency = transparency
  373.     fp.CanCollide = false
  374.     fp.Locked = true
  375.     fp.BrickColor = BrickColor.new(tostring(brickcolor))
  376.     fp.Name = name
  377.     fp.Size = size
  378.     fp.Position = Character.Torso.Position
  379.     nooutline(fp)
  380.     fp.Material = material
  381.     fp:BreakJoints()
  382.     return fp
  383. end
  384.  
  385. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  386.    
  387.     local mesh = it(Mesh)
  388.     mesh.Parent = part
  389.     if Mesh == "SpecialMesh" then
  390.         mesh.MeshType = meshtype
  391.         mesh.MeshId = meshid
  392.     end
  393.     mesh.Offset = offset
  394.     mesh.Scale = scale
  395.     return mesh
  396. end
  397.  
  398. weld = function(parent, part0, part1, c0, c1)
  399.    
  400.     local weld = it("Motor")
  401.     weld.Parent = parent
  402.     weld.Part0 = part0
  403.     weld.Part1 = part1
  404.     weld.C0 = c0
  405.     weld.C1 = c1
  406.     return weld
  407. end
  408.  
  409. local WeaponName = "Russian Kick"
  410. local ClassName = "Russian Kick"
  411. local PlayerSize = 1
  412. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  413. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  414. if PlayerSize ~= 1 then
  415.     RootPart.Size = RootPart.Size * PlayerSize
  416.     Torso.Size = Torso.Size * PlayerSize
  417.     Head.Size = Head.Size * PlayerSize
  418.     RightArm.Size = RightArm.Size * PlayerSize
  419.     LeftArm.Size = LeftArm.Size * PlayerSize
  420.     RightLeg.Size = RightLeg.Size * PlayerSize
  421.     LeftLeg.Size = LeftLeg.Size * PlayerSize
  422.     RootJoint.Parent = RootPart
  423.     Neck.Parent = Torso
  424.     LS.Parent = Torso
  425.     RS.Parent = Torso
  426.     LH.Parent = Torso
  427.     RH.Parent = Torso
  428.     RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  429.     Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  430.     Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  431.     RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  432.     LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  433.     RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  434.     LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  435.     RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  436.     LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  437.     RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  438.     LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  439.     for _,v in pairs(Character:GetChildren()) do
  440.         if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  441.             v.Parent = nil
  442.             v.Parent = Character
  443.             v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  444.             for _,b in pairs(v.Handle:GetChildren()) do
  445.                 if b.ClassName == "Weld" or b.ClassName == "Motor" then
  446.                     local p1 = b.Part1
  447.                     b.Part1 = nil
  448.                     local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  449.                     local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  450.                     b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  451.                     b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  452.                     b.Part1 = p1
  453.                 end
  454.             end
  455.         end
  456.     end
  457. end
  458.     m = Instance.new("Model", Character)
  459.     m.Name = WeaponName
  460.     Effects = Instance.new("Folder", m)
  461.     Effects.Name = "Effects"
  462.     Humanoid.Died:connect(function()
  463.    
  464.     attack = true
  465.     for _,v in pairs(Character:GetChildren()) do
  466.         if v.ClassName == "Model" then
  467.             v:Destroy()
  468.         end
  469.     end
  470. end
  471. )
  472.     for i,v in pairs(Character:GetChildren()) do
  473.         if v.ClassName == "Model" then
  474.             for _,c in pairs(v:GetChildren()) do
  475.                 if c.ClassName == "Part" then
  476.                     c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  477.                 end
  478.             end
  479.         end
  480.     end
  481.     print(ClassName .. " loaded.")
  482.     clerp = function(a, b, t)
  483. return a:lerp(b, t)
  484. end
  485.  
  486.     positiveangle = function(number)
  487.    
  488.     if number > 0 then
  489.         number = 0
  490.     end
  491.     return number
  492. end
  493.  
  494.     negativeangle = function(number)
  495.    
  496.     if number < 0 then
  497.         number = 0
  498.     end
  499.     return number
  500. end
  501.  
  502.     so = function(id, par, vol, pit)
  503.    
  504.     coroutine.resume(coroutine.create(function()
  505.        
  506.         local sou = Instance.new("Sound", par or workspace)
  507.         sou.Volume = vol
  508.         sou.Pitch = pit or 1
  509.         sou.SoundId = "http://roblox.com/asset/?id=" .. id
  510.         hbwait()
  511.         sou:play()
  512.         game:GetService("Debris"):AddItem(sou, 10)
  513.     end
  514. ))
  515. end
  516.  
  517.     GetDistance = function(Part1, Part2, magnitude)
  518.    
  519.     local target = Part1.Position - Part2.Position
  520.     local mag = target.magnitude
  521.     if mag <= magnitude then
  522.         return true
  523.     else
  524.         return false
  525.     end
  526. end
  527.  
  528.     rayCast = function(Pos, Dir, Max, Ignore)
  529.    
  530.     return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  531. end
  532.  
  533.     DamageStatLabel = function(labeltype, cframe, text, color)
  534.    
  535.     local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  536.     c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  537.     game:GetService("Debris"):AddItem(c, 5)
  538.     Instance.new("BodyGyro", c)
  539.     local f = Instance.new("BodyPosition", c)
  540.     f.P = 2000
  541.     f.D = 100
  542.     f.maxForce = vt(math.huge, math.huge, math.huge)
  543.     if labeltype == "Normal" then
  544.         f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  545.     else
  546.         if labeltype == "Debuff" then
  547.             f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  548.         else
  549.             if labeltype == "Interruption" then
  550.                 f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  551.             end
  552.         end
  553.     end
  554.     game:GetService("Debris"):AddItem(c, 5)
  555.     local bg = Instance.new("BillboardGui", c)
  556.     bg.Adornee = c
  557.     bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  558.     bg.StudsOffset = vt(-2, 2, 0)
  559.     bg.AlwaysOnTop = false
  560.     local tl = Instance.new("TextLabel", bg)
  561.     tl.BackgroundTransparency = 1
  562.     tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  563.     tl.Text = text
  564.     tl.Font = Enum.Font.SourceSans
  565.     tl.FontSize = Enum.FontSize.Size42
  566.     tl.TextColor3 = color
  567.     tl.TextScaled = false
  568.     tl.TextStrokeTransparency = 0
  569.     tl.TextScaled = true
  570.     tl.TextWrapped = true
  571.     f.Parent = c
  572.     coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  573.        
  574.         wait(0.25)
  575.         for i = 1, 5 do
  576.             wait()
  577.             BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  578.         end
  579.         wait(1.25)
  580.         for i = 1, 5 do
  581.             wait()
  582.             TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  583.             TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  584.             BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  585.         end
  586.         Part.Parent = nil
  587.     end
  588. ), c, f, tl)
  589. end
  590.  
  591.     IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  592.    
  593.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  594.  
  595.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  596.  
  597.     if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  598.         Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  599.         if ShowTheStat == true then
  600.             if Stat == "Defense" then
  601.                 DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  602.             else
  603.                 if Stat == "Damage" then
  604.                     DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  605.                 else
  606.                     if Stat == "Movement" then
  607.                         DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  608.                     end
  609.                 end
  610.             end
  611.         end
  612.         coroutine.resume(coroutine.create(function(CurrentDecrease)
  613.        
  614.         wait(Duration)
  615.         CurrentDecrease.Value = CurrentDecrease.Value - Amount
  616.     end
  617. ), Location.Stats[Stat])
  618.     end
  619.     DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  620. end
  621.  
  622.     DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  623.    
  624.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  625.  
  626.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  627.  
  628.     if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  629.         Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  630.         if ShowTheStat == true then
  631.             if Stat == "Defense" then
  632.                 DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  633.             else
  634.                 if Stat == "Damage" then
  635.                     DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  636.                 else
  637.                     if Stat == "Movement" then
  638.                         DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  639.                     end
  640.                 end
  641.             end
  642.         end
  643.         coroutine.resume(coroutine.create(function(CurrentDecrease)
  644.        
  645.         wait(Duration)
  646.         CurrentDecrease.Value = CurrentDecrease.Value + Amount
  647.     end
  648. ), Location.Stats[Stat])
  649.     end
  650.     DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  651. end
  652.  
  653.     Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  654.    
  655.     if hit.Parent == nil then
  656.         return
  657.     end
  658.     h = hit.Parent:FindFirstChild("Humanoid")
  659.     for _,v in pairs(hit.Parent:GetChildren()) do
  660.         if v:IsA("Humanoid") then
  661.             h = v
  662.         end
  663.     end
  664.     if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  665.         StaggerHitAnim.Value = true
  666.         so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  667.         return
  668.     end
  669.     if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  670.         h = hit.Parent.Parent:FindFirstChild("Humanoid")
  671.     end
  672.     if hit.Parent.className == "Hat" then
  673.         hit = hit.Parent.Parent:FindFirstChild("Head")
  674.     end
  675.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  676.         if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  677.             return
  678.         end
  679.         if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  680.             return
  681.         end
  682.         if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  683.             return
  684.         end
  685.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  686.             hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  687.         end
  688.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  689.             hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  690.         end
  691.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  692.             if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  693.                 DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  694.                 local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  695.                 BlockDebounce.Name = "BlockDebounce"
  696.                 BlockDebounce.Value = true
  697.                 game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  698.             end
  699.             do
  700.                 if ranged ~= true then
  701.                     do
  702.                         if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  703.                             local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  704.                             BlockDebounce2.Name = "BlockDebounce2"
  705.                             BlockDebounce2.Value = true
  706.                             game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  707.                             so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  708.                         end
  709.                         hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  710.                         StaggerAnim.Value = true
  711.                         do return  end
  712.                         if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  713.                             if DecreaseTheStat == "Defense" then
  714.                                 DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  715.                             else
  716.                                 if DecreaseTheStat == "Damage" then
  717.                                     DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  718.                                 else
  719.                                     if DecreaseTheStat == "Movement" then
  720.                                         DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  721.                                     end
  722.                                 end
  723.                             end
  724.                         end
  725.                         local D = math.random(minim, maxim) * Damage.Value
  726.                         if hit.Parent:FindFirstChild("Stats") ~= nil then
  727.                             if hit.Parent.Stats:FindFirstChild("Defense") then
  728.                                 if CanPenetrateArmor.Value == true then
  729.                                     D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  730.                                     -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  731.  
  732.                                     if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  733.                                         CritChanceNumber = math.random(1, CritChance.Value)
  734.                                         if CritChanceNumber == CritChance.Value then
  735.                                             D = D * 2
  736.                                         end
  737.                                     end
  738.                                     D = math.floor(D)
  739.                                     h.Health = h.Health - D
  740.                                     if D <= 3 and staggerhit == true then
  741.                                         if ranged ~= true then
  742.                                             StaggerHitAnim.Value = true
  743.                                         end
  744.                                         if ranged ~= true then
  745.                                             so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  746.                                         end
  747.                                     else
  748.                                         if D > 3 and ranged ~= true then
  749.                                             so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  750.                                         end
  751.                                     end
  752.                                     if D > 3 and D < 20 then
  753.                                         if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  754.                                             DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  755.                                             so("296102734", hit, 1, 1)
  756.                                         else
  757.                                             DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  758.                                         end
  759.                                     else
  760.                                         if D >= 20 then
  761.                                             if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  762.                                                 DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  763.                                                 so("296102734", hit, 1, 1)
  764.                                             else
  765.                                                 DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  766.                                             end
  767.                                         else
  768.                                             if D <= 3 then
  769.                                                 if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  770.                                                     DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  771.                                                     so("296102734", hit, 1, 1)
  772.                                                 else
  773.                                                     DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  774.                                                 end
  775.                                             end
  776.                                         end
  777.                                     end
  778.                                     do
  779.                                         if Type == "Normal" then
  780.                                             local vp = Instance.new("BodyVelocity")
  781.                                             vp.P = 500
  782.                                             vp.maxForce = vt(math.huge, 0, math.huge)
  783.                                             if KnockbackType == 1 then
  784.                                                 vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  785.                                             else
  786.                                                 if KnockbackType == 2 then
  787.                                                     vp.Velocity = Property.CFrame.lookVector * knockback
  788.                                                 end
  789.                                             end
  790.                                             if knockback > 0 then
  791.                                                 vp.Parent = hit.Parent.Torso
  792.                                             end
  793.                                             game:GetService("Debris"):AddItem(vp, 0.5)
  794.                                         end
  795.                                         local DebounceHit = Instance.new("BoolValue", hit.Parent)
  796.                                         DebounceHit.Name = "DebounceHit"
  797.                                         DebounceHit.Value = true
  798.                                         game:GetService("Debris"):AddItem(DebounceHit, Delay)
  799.                                     end
  800.                                 end
  801.                             end
  802.                         end
  803.                     end
  804.                 end
  805.             end
  806.         end
  807.     end
  808. end
  809.  
  810.     MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  811.    
  812.     for _,c in pairs(workspace:GetChildren()) do
  813.         local hum = (c:FindFirstChild("Humanoid"))
  814.         local head = nil
  815.         if hum ~= nil then
  816.             head = c:FindFirstChild("Torso")
  817.             if head ~= nil then
  818.                 local targ = head.Position - Part.Position
  819.                 local mag = targ.magnitude
  820.                 if mag <= magni and c.Name ~= Player.Name then
  821.                     Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  822.                 end
  823.             end
  824.             do
  825.                 for _,d in pairs(c:GetChildren()) do
  826.                     if d.ClassName == "Model" and ranged ~= true then
  827.                         head = d:FindFirstChild("Hitbox")
  828.                         if head ~= nil then
  829.                             local targ = head.Position - Part.Position
  830.                             local mag = targ.magnitude
  831.                             if mag <= magni and c.Name ~= Player.Name then
  832.                                 local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  833.                                 hitrefpart.Anchored = true
  834.                                 hitrefpart.CFrame = cf(head.Position)
  835.                                 so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  836.                                 StaggerHitAnim.Value = true
  837.                             end
  838.                         end
  839.                     end
  840.                 end
  841.                 do
  842.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  843.  
  844.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  845.  
  846.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  847.  
  848.                 end
  849.             end
  850.         end
  851.     end
  852. end
  853.  
  854.     MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  855.    
  856.     if Player.Neutral == true then
  857.         if Type == "Buff" then
  858.             IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  859.         else
  860.             if Type == "Debuff" then
  861.                 DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  862.             end
  863.         end
  864.     end
  865.     for _,c in pairs(workspace:GetChildren()) do
  866.         local hum = (c:FindFirstChild("Humanoid"))
  867.         local head = nil
  868.         if hum ~= nil then
  869.             head = c:FindFirstChild("Torso")
  870.             if head ~= nil then
  871.                 local targ = head.Position - Part.Position
  872.                 local mag = targ.magnitude
  873.                 -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  874.  
  875.                 if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  876.                     if Type == "Buff" then
  877.                         IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  878.                     else
  879.                         if Type == "Debuff" then
  880.                             DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  881.                         end
  882.                     end
  883.                 end
  884.             end
  885.         end
  886.         if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  887.             if Type == "Buff" then
  888.                 IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  889.             else
  890.                 if Type == "Debuff" then
  891.                     DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  892.                 end
  893.             end
  894.         end
  895.     end
  896. end
  897.  
  898.     Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  899.    
  900.     local magz = p0 - p1.magnitude
  901.     local curpos = p0
  902.     local trz = {-ofs, ofs}
  903.     for i = 1, tym do
  904.         local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  905.         do
  906.             li.Anchored = true
  907.             local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  908.             local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  909.             if tym == i then
  910.                 local magz2 = curpos - p1.magnitude
  911.                 li.Size = vt(th, th, magz2)
  912.                 li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  913.             else
  914.                 do
  915.                     do
  916.                         li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  917.                         curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  918.                         game.Debris:AddItem(li, last)
  919.                         coroutine.resume(coroutine.create(function()
  920.        
  921.         while li.Transparency ~= 1 do
  922.             for i = 0, 1, last do
  923.                 hbwait()
  924.                 li.Transparency = li.Transparency + 0.1 / last
  925.             end
  926.         end
  927.     end
  928. ))
  929.                     end
  930.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  931.  
  932.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  933.  
  934.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  935.  
  936.                 end
  937.             end
  938.         end
  939.     end
  940. end
  941.  
  942.     MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  943.    
  944.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  945.     prt.Anchored = true
  946.     prt.CFrame = cframe
  947.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  948.     game:GetService("Debris"):AddItem(prt, 10)
  949.     coroutine.resume(coroutine.create(function(Part, Mesh)
  950.        
  951.         for i = 0, 1, delay do
  952.             hbwait()
  953.             Part.CFrame = Part.CFrame
  954.             Part.Transparency = i
  955.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  956.         end
  957.         Part.Parent = nil
  958.     end
  959. ), prt, msh)
  960. end
  961.  
  962.     MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  963.    
  964.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  965.     prt.Anchored = true
  966.     prt.CFrame = cframe
  967.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  968.     game:GetService("Debris"):AddItem(prt, 10)
  969.     coroutine.resume(coroutine.create(function(Part, Mesh)
  970.        
  971.         for i = 0, 1, delay do
  972.             hbwait()
  973.             Part.CFrame = Part.CFrame
  974.             Part.Transparency = i
  975.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  976.         end
  977.         Part.Parent = nil
  978.     end
  979. ), prt, msh)
  980. end
  981.  
  982.     MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  983.    
  984.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  985.     prt.Anchored = true
  986.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  987.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  988.     game:GetService("Debris"):AddItem(prt, 10)
  989.     coroutine.resume(coroutine.create(function(Part, Mesh)
  990.        
  991.         for i = 0, 1, delay do
  992.             hbwait()
  993.             if rotate == true then
  994.                 Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  995.             end
  996.             Part.Transparency = i
  997.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  998.         end
  999.         Part.Parent = nil
  1000.     end
  1001. ), prt, msh)
  1002. end
  1003.  
  1004.     MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1005.    
  1006.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1007.     prt.Anchored = true
  1008.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1009.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1010.     game:GetService("Debris"):AddItem(prt, 10)
  1011.     CF = prt.CFrame
  1012.     num = math.random(5, 20)
  1013.     coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1014.        
  1015.         for i = 0, 1, delay do
  1016.             hbwait()
  1017.             if rotate == true then
  1018.                 Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1019.             else
  1020.                 Part.CFrame = CF2 * cf(0, i * Num, 0)
  1021.             end
  1022.             Part.Transparency = i
  1023.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1024.         end
  1025.         Part.Parent = nil
  1026.     end
  1027. ), prt, msh, CF, num)
  1028. end
  1029.  
  1030.     MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1031.    
  1032.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1033.     prt.Anchored = true
  1034.     prt.CFrame = cframe
  1035.     local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1036.     game:GetService("Debris"):AddItem(prt, 10)
  1037.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1038.        
  1039.         for i = 0, 1, delay do
  1040.             hbwait()
  1041.             Part.Transparency = i
  1042.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1043.         end
  1044.         Part.Parent = nil
  1045.     end
  1046. ), prt, msh)
  1047. end
  1048.  
  1049.     MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1050.    
  1051.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1052.     prt.Anchored = true
  1053.     prt.CFrame = cframe
  1054.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1055.     game:GetService("Debris"):AddItem(prt, 10)
  1056.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1057.        
  1058.         for i = 0, 1, delay do
  1059.             hbwait()
  1060.             Part.Transparency = i
  1061.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1062.         end
  1063.         Part.Parent = nil
  1064.     end
  1065. ), prt, msh)
  1066. end
  1067.  
  1068.     MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1069.    
  1070.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1071.     prt.Anchored = true
  1072.     prt.CFrame = cframe
  1073.     local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1074.     game:GetService("Debris"):AddItem(prt, 10)
  1075.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1076.        
  1077.         for i = 0, 1, delay do
  1078.             hbwait()
  1079.             Part.Transparency = i
  1080.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1081.         end
  1082.         Part.Parent = nil
  1083.     end
  1084. ), prt, msh)
  1085. end
  1086.  
  1087.     BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1088.    
  1089.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1090.     prt.Anchored = true
  1091.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1092.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1093.     game:GetService("Debris"):AddItem(prt, 10)
  1094.     coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1095.        
  1096.         CF = Part.CFrame
  1097.         Numbb = 0
  1098.         randnumb = math.random() - math.random()
  1099.         for i = 0, 1, delay do
  1100.             hbwait()
  1101.             CF = CF * cf(0, 1, 0)
  1102.             if rotate == true then
  1103.                 Part.CFrame = CF * angles(Numbb, 0, 0)
  1104.             else
  1105.                 if rotate == false then
  1106.                     Part.CFrame = CF
  1107.                 end
  1108.             end
  1109.             Part.Transparency = i
  1110.             Numbb = Numbb + (randnumb)
  1111.         end
  1112.         Part.Parent = nil
  1113.     end
  1114. ), prt, CF, Numbb, randnumb)
  1115. end
  1116.  
  1117.     ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1118.    
  1119.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1120.     prt.Anchored = true
  1121.     prt.CFrame = cf
  1122.     xval = math.random()
  1123.     yval = math.random()
  1124.     zval = math.random()
  1125.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1126.     game:GetService("Debris"):AddItem(prt, 10)
  1127.     coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1128.        
  1129.         for i = 0, 1, delay do
  1130.             hbwait()
  1131.             Part.CFrame = Part.CFrame
  1132.             xvaal = xvaal - 0.1 * (delay * 10)
  1133.             yvaal = yvaal - 0.1 * (delay * 10)
  1134.             zvaal = zvaal - 0.1 * (delay * 10)
  1135.             Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1136.             Part.Transparency = i
  1137.         end
  1138.         Part.Parent = nil
  1139.     end
  1140. ), prt, msh, xval, yval, zval)
  1141. end
  1142.  
  1143.     TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1144.    
  1145.     local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1146.     if magnitudecframe > 0.01 then
  1147.         local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1148.         prt.Anchored = true
  1149.         prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1150.         local TheMeshType = "BlockMesh"
  1151.         if meshtype == "Cylinder" then
  1152.             TheMeshType = "CylinderMesh"
  1153.         end
  1154.         local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1155.         game:GetService("Debris"):AddItem(prt, 10)
  1156.         coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1157.        
  1158.         for i = 0, 1, delay do
  1159.             hbwait()
  1160.             Part.Transparency = i
  1161.             Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1162.         end
  1163.         Part.Parent = nil
  1164.     end
  1165. ), prt, msh, currentcf, oldcf)
  1166.     end
  1167. end
  1168.  
  1169.     ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1170.    
  1171.     local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1172.     prt.Anchored = true
  1173.     prt.CFrame = cframe
  1174.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1175.     game:GetService("Debris"):AddItem(prt, 10)
  1176.     local TheLastPoint = cframe
  1177.     coroutine.resume(coroutine.create(function(Part)
  1178.        
  1179.         for i = 1, duration do
  1180.             hbwait()
  1181.             Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1182.             TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1183.             TheLastPoint = Part.CFrame
  1184.         end
  1185.         Part.Parent = nil
  1186.     end
  1187. ), prt)
  1188. end
  1189.  
  1190.     MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1191.    
  1192.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1193.     prt.Anchored = true
  1194.     prt.CFrame = cframe
  1195.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1196.     game:GetService("Debris"):AddItem(prt, 10)
  1197.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1198.        
  1199.         for i = 0, 1, delay do
  1200.             hbwait()
  1201.             Part.Transparency = i
  1202.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1203.         end
  1204.         Part.Parent = nil
  1205.     end
  1206. ), prt, msh)
  1207. end
  1208.  
  1209.     MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1210.    
  1211.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1212.     prt.Anchored = true
  1213.     prt.CFrame = cframe
  1214.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1215.     game:GetService("Debris"):AddItem(prt, 10)
  1216.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1217.        
  1218.         for i = 0, 1, delay do
  1219.             hbwait()
  1220.             Part.Transparency = i
  1221.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1222.         end
  1223.         Part.Parent = nil
  1224.     end
  1225. ), prt, msh)
  1226. end
  1227.  
  1228.     MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1229.    
  1230.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1231.     prt.Anchored = true
  1232.     prt.CFrame = cframe
  1233.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1234.     game:GetService("Debris"):AddItem(prt, 10)
  1235.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1236.        
  1237.         for i = 0, 1, delay do
  1238.             hbwait()
  1239.             Part.Transparency = i
  1240.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1241.         end
  1242.         Part.Parent = nil
  1243.     end
  1244. ), prt, msh)
  1245. end
  1246.  
  1247.     MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1248.    
  1249.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1250.     prt.Anchored = true
  1251.     prt.CFrame = cframe
  1252.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1253.     game:GetService("Debris"):AddItem(prt, 10)
  1254.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1255.        
  1256.         for i = 0, 1, delay do
  1257.             hbwait()
  1258.             Part.Transparency = i
  1259.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1260.         end
  1261.         Part.Parent = nil
  1262.     end
  1263. ), prt, msh)
  1264. end
  1265.  
  1266.     MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1267.    
  1268.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1269.     prt.Anchored = true
  1270.     prt.CFrame = cframe
  1271.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1272.     game:GetService("Debris"):AddItem(prt, 10)
  1273.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1274.        
  1275.         for i = 0, 1, delay do
  1276.             hbwait()
  1277.             Part.Transparency = i
  1278.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1279.         end
  1280.         Part.Parent = nil
  1281.     end
  1282. ), prt, msh)
  1283. end
  1284.  
  1285.     local startequipped = true
  1286.     local startequippedwithequipanimation = false
  1287.     local disableanimator = true
  1288.     local disableanimate = true
  1289.     local alternatewalk = false
  1290.     local hidemenu = false
  1291.     local allowmenutofunction = false
  1292.     local allowabilitiestofunction = false
  1293.     local canunequiporequip = false
  1294.     local allowwalking = false
  1295.     local disablemovingarms = false
  1296.     local usemotorsinsteadofwelds = false
  1297.     local leftarm = false
  1298.     local rightarm = false
  1299.     local allowhopperbin = false
  1300.     local showstunbar = false
  1301.     local walkspeeddependsonmovementvalue = true
  1302.     local alternatemanaregensystem = false
  1303.     local showhealthmanaandstunnumbers = false
  1304.     local changebarcolorsifnotenoughmana = false
  1305.     local disablejump = false
  1306.     if hidemenu == true or allowmenutofunction == false then
  1307.         for _,v in pairs(scrn:GetChildren()) do
  1308.             if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1309.                 v.Visible = false
  1310.                 v.BorderSizePixel = 0
  1311.             end
  1312.         end
  1313.     end
  1314.     do
  1315.         Humanoid.Changed:connect(function(Jump)
  1316.    
  1317.     if Jump == "Jump" and disablejump == true then
  1318.         Humanoid.Jump = false
  1319.     end
  1320. end
  1321. )
  1322.         if allowmenutofunction == true then
  1323.             for _,v in pairs(scrn:GetChildren()) do
  1324.                 if v.ClassName == "Frame" then
  1325.                     for _,b in pairs(v:GetChildren()) do
  1326.                         if b.ClassName == "TextLabel" then
  1327.                             coroutine.resume(coroutine.create(function(TheTextLabel)
  1328.    
  1329.     wait(menuupdatespeed)
  1330.     for i = 1, 0, -0.1 do
  1331.         hbwait()
  1332.         TheTextLabel.TextTransparency = i
  1333.         TheTextLabel.TextStrokeTransparency = i
  1334.     end
  1335.     TheTextLabel.TextTransparency = 0
  1336.     TheTextLabel.TextStrokeTransparency = 0
  1337. end
  1338. ), b)
  1339.                             if showstats == true then
  1340.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1341.    
  1342.     wait(menuupdatespeed)
  1343.     for i = 1, 0, -0.1 do
  1344.         hbwait()
  1345.         TheTextLabel.TextTransparency = i
  1346.         TheTextLabel.TextStrokeTransparency = i
  1347.     end
  1348.     TheTextLabel.TextTransparency = 0
  1349.     TheTextLabel.TextStrokeTransparency = 0
  1350. end
  1351. ), b)
  1352.                             end
  1353.                             if showstunbar == true then
  1354.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1355.    
  1356.     wait(menuupdatespeed)
  1357.     for i = 1, 0, -0.1 do
  1358.         hbwait()
  1359.         TheTextLabel.TextTransparency = i
  1360.         TheTextLabel.TextStrokeTransparency = i
  1361.     end
  1362.     TheTextLabel.TextTransparency = 0
  1363.     TheTextLabel.TextStrokeTransparency = 0
  1364. end
  1365. ), b)
  1366.                             end
  1367.                             if allowabilitiestofunction == true then
  1368.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1369.    
  1370.     wait(menuupdatespeed)
  1371.     for i = 1, 0, -0.1 do
  1372.         hbwait()
  1373.         TheTextLabel.TextTransparency = i
  1374.         TheTextLabel.TextStrokeTransparency = i
  1375.     end
  1376.     TheTextLabel.TextTransparency = 0
  1377.     TheTextLabel.TextStrokeTransparency = 0
  1378. end
  1379. ), b)
  1380.                             end
  1381.                         end
  1382.                     end
  1383.                 end
  1384.             end
  1385.         end
  1386.         do
  1387.             if allowhopperbin == true then
  1388.                 if script.Parent.className ~= "HopperBin" then
  1389.                     Tool = Instance.new("HopperBin")
  1390.                     Tool.Parent = Backpack
  1391.                     Tool.Name = WeaponName
  1392.                     script.Parent = Tool
  1393.                 end
  1394.                 Bin = script.Parent
  1395.             end
  1396.             if disablemovingarms == true then
  1397.                 RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1398.                 LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1399.                 RSH = nil
  1400.                 if usemotorsinsteadofwelds == true then
  1401.                     RW = Instance.new("Motor")
  1402.                     LW = Instance.new("Motor")
  1403.                 else
  1404.                     RW = Instance.new("Weld")
  1405.                     LW = Instance.new("Weld")
  1406.                 end
  1407.                 RW.Name = "Right Shoulder"
  1408.                 LW.Name = "Left Shoulder"
  1409.                 RSH = Torso["Right Shoulder"]
  1410.                 LSH = Torso["Left Shoulder"]
  1411.                 RSH.Parent = Torso
  1412.                 LSH.Parent = Torso
  1413.                 RW.Name = "Right Shoulder"
  1414.                 RW.Part0 = Torso
  1415.                 RW.C0 = cf(1.5, 0.5, 0)
  1416.                 RW.C1 = cf(0, 0.5, 0)
  1417.                 RW.Part1 = Character["Right Arm"]
  1418.                 RW.Parent = nil
  1419.                 LW.Name = "Left Shoulder"
  1420.                 LW.Part0 = Torso
  1421.                 LW.C0 = cf(-1.5, 0.5, 0)
  1422.                 LW.C1 = cf(0, 0.5, 0)
  1423.                 LW.Part1 = Character["Left Arm"]
  1424.                 LW.Parent = nil
  1425.             else
  1426.                 RW = Torso["Right Shoulder"]
  1427.                 LW = Torso["Left Shoulder"]
  1428.                 RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1429.                 LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1430.             end
  1431.             equipanim = function()
  1432.    
  1433.     attack = true
  1434.     Movement.Value = Movement.Value - 0.1
  1435.     Defense.Value = Defense.Value + 0.4
  1436.     for i = 0, 1, 0.08 / animationspeed do
  1437.         hbwait()
  1438.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1439.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1440.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1441.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1442.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1443.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1444.     end
  1445.     attack = false
  1446. end
  1447.  
  1448.             unequipanim = function()
  1449.    
  1450.     attack = true
  1451.     for i = 0, 1, 0.08 / animationspeed do
  1452.         hbwait()
  1453.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1454.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1455.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1456.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1457.         if disablemovingarms == false then
  1458.             RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1459.             LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1460.         end
  1461.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1462.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1463.         RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1464.         LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1465.     end
  1466.     RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1467.     Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1468.     Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1469.     RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1470.     LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1471.     if disablemovingarms == false then
  1472.         RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1473.         LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1474.     end
  1475.     RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1476.     LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1477.     RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1478.     LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1479.     Movement.Value = Movement.Value + 0.1
  1480.     Defense.Value = Defense.Value - 0.4
  1481.     attack = false
  1482. end
  1483.  
  1484.             if startequipped == true then
  1485.                 equipped = true
  1486.                 if disableanimate == true then
  1487.                     Animate.Disabled = true
  1488.                     local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1489.                     idleanimation:Play()
  1490.                 end
  1491.                     if disableanimator == true then
  1492.                         Animator.Parent = nil
  1493.                     end
  1494.                     if disablemovingarms == true then
  1495.                         RW.Parent = Torso
  1496.                         LW.Parent = Torso
  1497.                         RSH.Parent = nil
  1498.                         LSH.Parent = nil
  1499.                     end
  1500.                     Movement.Value = Movement.Value - 0.1
  1501.                     Defense.Value = Defense.Value + 0.4
  1502. end
  1503.                     if startequippedwithequipanimation == true then
  1504.                         equipped = true
  1505.                         if disableanimate == true then
  1506.                             Animate.Disabled = true
  1507.                             local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1508.                             idleanimation:Play()
  1509.                         end
  1510.                             if disableanimator == true then
  1511.                                 Animator.Parent = nil
  1512.                             end
  1513.                             if disablemovingarms == true then
  1514.                                 RW.Parent = Torso
  1515.                                 LW.Parent = Torso
  1516.                                 RSH.Parent = nil
  1517.                                 LSH.Parent = nil
  1518.                             end
  1519.                             coroutine.resume(coroutine.create(function()
  1520.    
  1521.     hbwait()
  1522.     equipanim()
  1523. end
  1524. ))
  1525. end
  1526.  
  1527.                             StaggerHit = function()
  1528.    
  1529.     attack = true
  1530.     if Hitbox ~= nil then
  1531.         for i = 1, math.random(2, 4) do
  1532.             ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1533.         end
  1534.     end
  1535.     do
  1536.         for i = 0, 1, 0.1 / animationspeed do
  1537.             hbwait()
  1538.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1539.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1540.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1541.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1542.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1543.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1544.             if StaggerAnim.Value ~= true then
  1545.                 do
  1546.                     if StunAnim.Value == true then
  1547.                         break
  1548.                     end
  1549.                     -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1550.  
  1551.                     -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1552.  
  1553.                 end
  1554.             end
  1555.         end
  1556.         attack = false
  1557.     end
  1558. end
  1559.  
  1560.                             Stagger = function()
  1561.    
  1562.     attack = true
  1563.     disablejump = true
  1564.     if Hitbox ~= nil then
  1565.         for i = 1, math.random(2, 4) do
  1566.             ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1567.         end
  1568.     end
  1569.     do
  1570.         attacktype = 1
  1571.         DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1572.         local staggervelocity = Instance.new("BodyVelocity", Torso)
  1573.         staggervelocity.P = 500
  1574.         staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1575.         if Rooted.Value == false then
  1576.             staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1577.         end
  1578.         for i = 0, 1, 0.35 / animationspeed do
  1579.             hbwait()
  1580.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1581.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1582.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1583.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1584.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1585.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1586.         end
  1587.         for i = 0, 1, 0.2 / animationspeed do
  1588.             hbwait()
  1589.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1590.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1591.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1592.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1593.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1594.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1595.         end
  1596.         staggervelocity:Destroy()
  1597.         for i = 0, 1, 0.015 / animationspeed do
  1598.             hbwait()
  1599.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1600.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1601.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1602.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1603.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1604.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1605.             if StunAnim.Value == true then
  1606.                 break
  1607.             end
  1608.         end
  1609.         do
  1610.             attacktype = 1
  1611.             disablejump = false
  1612.             attack = false
  1613.         end
  1614.     end
  1615. end
  1616.  
  1617.                             Stun = function()
  1618.    
  1619.     attack = true
  1620.     disablejump = true
  1621.     attacktype = 1
  1622.     DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1623.     for i = 0, 1, 0.4 / animationspeed do
  1624.         hbwait()
  1625.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1626.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1627.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1628.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1629.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1630.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1631.     end
  1632.     for i = 0, 1, 0.4 / animationspeed do
  1633.         hbwait()
  1634.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1635.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1636.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1637.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1638.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1639.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1640.     end
  1641.     for i = 0, 1, 0.4 / animationspeed do
  1642.         hbwait()
  1643.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1644.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1645.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1646.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1647.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1648.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1649.     end
  1650.     Humanoid.AutoRotate = false
  1651.     for i = 1, 70 * animationspeed do
  1652.         hbwait()
  1653.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1654.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1655.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1656.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1657.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1658.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1659.     end
  1660.     for i = 0, 1, 0.15 / animationspeed do
  1661.         hbwait()
  1662.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1663.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1664.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1665.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1666.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1667.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1668.     end
  1669.     Humanoid.AutoRotate = true
  1670.     attacktype = 1
  1671.     disablejump = false
  1672.     attack = false
  1673. end
  1674.  
  1675.                             EAbility = function()
  1676.    
  1677.     attack = true
  1678.     attack = false
  1679. end
  1680.  
  1681.                             Attack1 = function()
  1682.    
  1683.     attack = true
  1684.     attack = false
  1685. end
  1686.  
  1687.                             Attack2 = function()
  1688.    
  1689.     attack = true
  1690.     attack = false
  1691. end
  1692.  
  1693.                             Attack3 = function()
  1694.    
  1695.     attack = true
  1696.     attack = false
  1697. end
  1698.  
  1699.                             Attack4 = function()
  1700.    
  1701.     attack = true
  1702.     attack = false
  1703. end
  1704.  
  1705.                             Move1 = function()
  1706.    
  1707.     attack = true
  1708.     attack = false
  1709. end
  1710.  
  1711.                             Move2 = function()
  1712.    
  1713.     attack = true
  1714.     attack = false
  1715. end
  1716.  
  1717.                             Move3 = function()
  1718.    
  1719.     attack = true
  1720.     attack = false
  1721. end
  1722.  
  1723.                             Move4 = function()
  1724.    
  1725.     attack = true
  1726.     attack = false
  1727. end
  1728.  
  1729.                             hold = false
  1730.                             Mouse.Button1Down:connect(function()
  1731.    
  1732.     if attack == true or equipped == false then
  1733.         return
  1734.     end
  1735.     hold = true
  1736.     if attacktype == 1 then
  1737.         attacktype = 2
  1738.         Attack1()
  1739.     else
  1740.         if attacktype == 2 then
  1741.             attacktype = 3
  1742.             Attack2()
  1743.         else
  1744.             if attacktype == 3 then
  1745.                 attacktype = 4
  1746.                 Attack3()
  1747.             else
  1748.                 if attacktype == 4 then
  1749.                     attacktype = 1
  1750.                     Attack4()
  1751.                 end
  1752.             end
  1753.         end
  1754.     end
  1755.     coroutine.resume(coroutine.create(function()
  1756.        
  1757.         for i = 1, 50 do
  1758.             if attack == false then
  1759.                 hbwait()
  1760.             end
  1761.         end
  1762.         if attack == false then
  1763.             attacktype = 1
  1764.         end
  1765.     end
  1766. ))
  1767. end
  1768. )
  1769.                             if allowhopperbin == true then
  1770.                                 ob1u = function(Mouse)
  1771.    
  1772.     hold = false
  1773. end
  1774.  
  1775.                             end
  1776.                             Mouse.KeyDown:connect(function(key)
  1777.    
  1778.     if key == "f" and canunequiporequip == true and attack == false then
  1779.         if equipped == false then
  1780.             equipped = true
  1781.             if disableanimate == true then
  1782.                 Animate.Disabled = true
  1783.                 local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1784.                 idleanimation:Play()
  1785.             end
  1786.                 if disableanimator == true then
  1787.                     Animator.Parent = nil
  1788.                 end
  1789.                 if disablemovingarms == true then
  1790.                     RW.Parent = Torso
  1791.                     LW.Parent = Torso
  1792.                     RSH.Parent = nil
  1793.                     LSH.Parent = nil
  1794.                 end
  1795.                 equipanim()
  1796.                 elseif equipped == true then
  1797.                     equipped = false
  1798.                     unequipanim()
  1799.                     hbwait()
  1800.                     if disablemovingarms == true then
  1801.                         RW.Parent = nil
  1802.                         LW.Parent = nil
  1803.                         RSH.Parent = Torso
  1804.                         LSH.Parent = Torso
  1805.                     end
  1806.                     if disableanimator == true then
  1807.                         Animator.Parent = Humanoid
  1808.                     end
  1809.                     if disableanimate == true then
  1810.                         Animate.Disabled = false
  1811.                     end
  1812.                 end
  1813. end
  1814.                 if key == "e" and attack == false and equipped == true then
  1815.                     if animtype < 3 then
  1816.                         animtype = animtype + 1
  1817.                     elseif animtype >= 3 then
  1818.                         animtype = 1
  1819.                     end
  1820.                 end
  1821.                 if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1822.                     subtractmana(skill1mana)
  1823.                     cooldown1 = 0
  1824.                     Move1()
  1825.                 end
  1826.                 if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1827.                     subtractmana(skill2mana)
  1828.                     cooldown2 = 0
  1829.                     Move2()
  1830.                 end
  1831.                 if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1832.                     subtractmana(skill3mana)
  1833.                     cooldown3 = 0
  1834.                     Move3()
  1835.                 end
  1836.                 if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1837.                     subtractmana(skill4mana)
  1838.                     cooldown4 = 0
  1839.                     Move4()
  1840.                 end
  1841.                 if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1842.                     if key == "q" then
  1843.                         Mana.Value = 100
  1844.                         cooldown1 = co1
  1845.                         cooldown2 = co2
  1846.                         cooldown3 = co3
  1847.                         cooldown4 = co4
  1848.                     end
  1849.                     if key == "p" then
  1850.                         StaggerHitAnim.Value = true
  1851.                     end
  1852.                     if key == "[" then
  1853.                         StaggerAnim.Value = true
  1854.                     end
  1855.                     if key == "]" then
  1856.                         StunAnim.Value = true
  1857.                     end
  1858. end
  1859.                 end
  1860. )
  1861.                             Mouse.KeyUp:connect(function(key2)
  1862.    
  1863. end
  1864. )
  1865.                             if allowhopperbin == true then
  1866.                                 s = function(Mouse)
  1867.    
  1868.     Mouse.Button1Down:connect(function()
  1869.        
  1870.         ob1d(Mouse)
  1871.     end
  1872. )
  1873.     Mouse.Button1Up:connect(function()
  1874.        
  1875.         ob1u(Mouse)
  1876.     end
  1877. )
  1878.     Mouse.KeyDown:connect(key)
  1879.     Mouse.KeyUp:connect(key2)
  1880. end
  1881.  
  1882.                             end
  1883.                             if allowhopperbin == true then
  1884.                                 ds = function(Mouse)
  1885.    
  1886. end
  1887.  
  1888.                             end
  1889.                             if allowhopperbin == true then
  1890.                                 Bin.Selected:connect(s)
  1891.                                 Bin.Deselected:connect(ds)
  1892.                             end
  1893.                             updateskills = function()
  1894.    
  1895.     if allowabilitiestofunction == true then
  1896.         if cooldown1 <= co1 then
  1897.             cooldown1 = cooldown1 + 0.033333333333333
  1898.             if co1 <= cooldown1 then
  1899.                 cooldown1 = co1
  1900.             end
  1901.         end
  1902.         if cooldown2 <= co2 then
  1903.             cooldown2 = cooldown2 + 0.033333333333333
  1904.             if co2 <= cooldown2 then
  1905.                 cooldown2 = co2
  1906.             end
  1907.         end
  1908.         if cooldown3 <= co3 then
  1909.             cooldown3 = cooldown3 + 0.033333333333333
  1910.             if co3 <= cooldown3 then
  1911.                 cooldown3 = co3
  1912.             end
  1913.         end
  1914.         if cooldown4 <= co4 then
  1915.             cooldown4 = cooldown4 + 0.033333333333333
  1916.             if co4 <= cooldown4 then
  1917.                 cooldown4 = co4
  1918.             end
  1919.         end
  1920.         if changebarcolorsifnotenoughmana == true then
  1921.             if Mana.Value <= skill1mana then
  1922.                 bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1923.             else
  1924.                 bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1925.             end
  1926.             if Mana.Value <= skill2mana then
  1927.                 bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1928.             else
  1929.                 bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1930.             end
  1931.             if Mana.Value <= skill3mana then
  1932.                 bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1933.             else
  1934.                 bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1935.             end
  1936.             if Mana.Value <= skill4mana then
  1937.                 bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1938.             else
  1939.                 bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1940.             end
  1941.         else
  1942.             if changebarcolorsifnotenoughmana == false then
  1943.                 bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1944.                 bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1945.                 bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1946.                 bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1947.             end
  1948.         end
  1949.     end
  1950.     if alternatemanaregensystem == false then
  1951.         if Mana.Value <= maxmana then
  1952.             Mana.Value = Mana.Value + recovermana / 30
  1953.         else
  1954.             if maxmana <= Mana.Value then
  1955.                 Mana.Value = maxmana
  1956.             end
  1957.         end
  1958.     else
  1959.         if alternatemanaregensystem == true then
  1960.             if maxmana <= Mana.Value then
  1961.                 Mana.Value = maxmana
  1962.             else
  1963.                 if manadelay <= manawait then
  1964.                     manadelay = manadelay + 1
  1965.                 else
  1966.                     manadelay = 0
  1967.                     Mana.Value = Mana.Value + 1
  1968.                 end
  1969.             end
  1970.         end
  1971.     end
  1972.     if allowstunbar == true then
  1973.         if StunValue.Value <= 0 then
  1974.             StunValue.Value = 0
  1975.         else
  1976.             if stundelay <= stunwait then
  1977.                 stundelay = stundelay + 1
  1978.             else
  1979.                 stundelay = 0
  1980.                 StunValue.Value = StunValue.Value - 1
  1981.             end
  1982.         end
  1983.     else
  1984.         if allowstunbar == false then
  1985.             StunValue.Value = 0
  1986.         end
  1987.     end
  1988. end
  1989.  
  1990.                             if allowmenutofunction == true then
  1991.                                 ArtificialHB.Event:connect(function()
  1992.    
  1993.     updateskills()
  1994.     if allowabilitiestofunction == true then
  1995.         framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1996.         framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1997.         framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1998.         framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1999.         bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2000.         bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2001.         bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2002.         bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2003.     end
  2004.     manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2005.     manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2006.     healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2007.     healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2008.     if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2009.         stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2010.         stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2011.     end
  2012.     if showhealthmanaandstunnumbers == true then
  2013.         manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2014.         healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2015.         if allowstunbar == true and showstunbar == true then
  2016.             stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2017.         end
  2018.     end
  2019.     if showstats == true then
  2020.         defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2021.         damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2022.         movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2023.         defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2024.         damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2025.         if Rooted.Value == false then
  2026.             movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2027.         else
  2028.             if Rooted.Value == true or Movement.Value <= 0 then
  2029.                 movementtext.Text = "Movement: 0%"
  2030.             end
  2031.         end
  2032.     end
  2033. end
  2034. )
  2035.                             end
  2036.                             while 1 do
  2037.                                         hbwait()
  2038.                                         if Hitbox ~= nil then
  2039.                                             if attack == true then
  2040.                                                 Hitbox.Name = "Hitbox"
  2041.                                             else
  2042.                                                 if attack == false then
  2043.                                                     Hitbox.Name = "NilHitbox"
  2044.                                                 end
  2045.                                             end
  2046.                                         end
  2047.                                         if 0 < Humanoid.Health then
  2048.                                             if walkspeeddependsonmovementvalue == true then
  2049.                                                 if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2050.                                                     Humanoid.WalkSpeed = 0
  2051.                                                 else
  2052.                                                     Humanoid.WalkSpeed = 16 * Movement.Value
  2053.                                                 end
  2054.                                             end
  2055.                                             if maxstun <= StunValue.Value then
  2056.                                                 StunValue.Value = 0
  2057.                                                 StunAnim.Value = true
  2058.                                             end
  2059.                                             if StaggerAnim.Value == true and staggeranim == false then
  2060.                                                 coroutine.resume(coroutine.create(function()
  2061.    
  2062.     staggeranim = true
  2063.     while attack == true do
  2064.         hbwait()
  2065.     end
  2066.     Stagger()
  2067.     StaggerAnim.Value = false
  2068.     staggeranim = false
  2069. end
  2070. ))
  2071.                                             end
  2072.                                             if StaggerHitAnim.Value == true and staggerhitanim == false then
  2073.                                                 coroutine.resume(coroutine.create(function()
  2074.    
  2075.     staggerhitanim = true
  2076.     while attack == true do
  2077.         hbwait()
  2078.     end
  2079.     StaggerHit()
  2080.     StaggerHitAnim.Value = false
  2081.     staggerhitanim = false
  2082. end
  2083. ))
  2084.                                             end
  2085.                                             if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2086.                                                 coroutine.resume(coroutine.create(function()
  2087.    
  2088.     StunValue.Value = 0
  2089.     stunanim = true
  2090.     while attack == true do
  2091.         hbwait()
  2092.     end
  2093.     Stun()
  2094.     StunAnim.Value = false
  2095.     stunanim = false
  2096. end
  2097. ))
  2098.                                             end
  2099.                                             sine = sine + change
  2100.                                             local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2101.                                             local velderp = RootPart.Velocity.y
  2102.                                             local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2103.                                             hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2104.                                             if 0.5 <= donum then
  2105.                                                 handidle = true
  2106.                                             else
  2107.                                                 if donum <= 0 then
  2108.                                                     handidle = false
  2109.                                                 end
  2110.                                             end
  2111.                                             if handidle == false then
  2112.                                                 donum = donum + 0.003 / animationspeed
  2113.                                             else
  2114.                                                 donum = donum - 0.003 / animationspeed
  2115.                                             end
  2116.                                             if equipped == true or equipped == false then
  2117.                                                 if attack == false then
  2118.                                                     idle = idle + 1
  2119.                                                 else
  2120.                                                     idle = 0
  2121.                                                 end
  2122.                                                 if leftarm == true then
  2123.                                                     if Anim == "Walk" and equipped == true and attack == false then
  2124.                                                         if alternatewalk == false then
  2125.                                                             if walkinganim == true then
  2126.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2127.                                                             else
  2128.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2129.                                                             end
  2130.                                                         else
  2131.                                                             if walkinganim == true then
  2132.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2133.                                                             else
  2134.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2135.                                                             end
  2136.                                                         end
  2137.                                                     else
  2138.                                                         -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2139.  
  2140.                                                         if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2141.                                                             LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2142.                                                         end
  2143.                                                     end
  2144.                                                 end
  2145.                                                 if rightarm == true then
  2146.                                                     if Anim == "Walk" and equipped == true and attack == false then
  2147.                                                         if alternatewalk == false then
  2148.                                                             if walkinganim == true then
  2149.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2150.                                                             else
  2151.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2152.                                                             end
  2153.                                                         else
  2154.                                                             if walkinganim == true then
  2155.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2156.                                                             else
  2157.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2158.                                                             end
  2159.                                                         end
  2160.                                                     else
  2161.                                                         -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2162.  
  2163.                                                         if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2164.                                                             RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2165.                                                         end
  2166.                                                     end
  2167.                                                 end
  2168.                                                 if allowwalking == true then
  2169.                                                     if Anim == "Walk" and equipped == true then
  2170.                                                         if alternatewalk == false then
  2171.                                                             if walkinganim == true then
  2172.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2173.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2174.                                                             else
  2175.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2176.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2177.                                                             end
  2178.                                                         else
  2179.                                                             if walkinganim == true then
  2180.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2181.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2182.                                                             else
  2183.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2184.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2185.                                                             end
  2186.                                                         end
  2187.                                                     else
  2188.                                                         if Anim ~= "Walk" and equipped == true then
  2189.                                                             RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2190.                                                             LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2191.                                                         end
  2192.                                                     end
  2193.                                                 end
  2194.                                                 Anim = "Idle"
  2195.                                                 if attack == false then
  2196.                                                     if equipped == true then
  2197.                                                         if animtype == 1 then
  2198.                                                             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2199.                                                             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2200.                                                             RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2201.                                                             LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2202.                                                             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2203.                                                             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2204.                                                         end
  2205.                                     if animtype == 2 then
  2206.                                         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2207.                                         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2208.                                         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2209.                                         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2210.                                         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2211.                                         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2212.                                     end
  2213.                                 end
  2214.                                 if animtype == 3 then
  2215.                                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2216.                                     Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2217.                                     RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2218.                                     LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2219.                                     RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2220.                                     LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2221.                                 end
  2222.                             end
  2223.                         end
  2224.                     end
  2225.                 end
  2226.             end
  2227.         end
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