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ijontichy

<stdin>

Aug 6th, 2014
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  1. actor Heh
  2. {
  3. var int user_dicks;
  4.  
  5. States
  6. {
  7. EnteringLoop:
  8. TNT1 A 0 A_SetUserVar("user_dicks", 0)
  9. goto LoopTime
  10.  
  11. LoopTime:
  12. TNT1 A 0 A_SpawnItemEx("Explody", 0,0,0, <speed>,0,0, user_dicks)
  13. TNT1 A 0 A_SetUserVar("user_dicks", user_dicks + 15)
  14. TNT1 A 0 A_JumpIf(user_dicks >= 360, "LoopDone")
  15. loop
  16.  
  17. LoopDone:
  18. // things
  19. stop
  20. }
  21. }
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